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Go Ichinose - Encounter! Psychic

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Total Posts
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Topic Starter
Bara-
This beatmap was submitted using in-game submission on zondag 19 april 2015 at 10:25:58

Artist: Go Ichinose
Title: Encounter! Psychic
Source: Pokémon Omega Ruby & Alpha Sapphire
Tags: Irreversible Masuda Junichi Adachi Minako
BPM: 141
Filesize: 2355kb
Play Time: 00:31
Difficulties Available:
  1. Easy (1,5 stars, 39 notes)
  2. Hard (3,18 stars, 102 notes)
  3. Insane (4,17 stars, 140 notes)
  4. Irre's Extra (4,88 stars, 122 notes)
  5. Normal (1,98 stars, 52 notes)
Download: Go Ichinose - Encounter! Psychic
Information: Scores/Beatmap Listing
---------------

FIRST RANKED/QUALIFIED MAP :D

Easy: Done
Normal: Done
Hard: Done
Insane: Done
Extra: Done by Irreversible (cs 7 :3)


Starred by ByBy_ChAn
Starred by Alarido
Bubbled by Alarido
Popped by ByBy_ChAn
Re-Bubble by ByBy_ChAn
Qualified by Alarido
Disqualified by Asphyxia
Bubbled by ByBy_ChAn
SelfPopped by Irreversible
Bubbled by -Bakari-
RuberusuScarlet
hi ~

metadate check request from my queue

Artist : 一之瀬剛, 増田順一, 足立美奈子
Romanised Artist : Ichinose Go, Masuda Junichi, Adachi Minako
Title : ok
Source : Pokemon
Tags : omega ruby alpha sapphire
BG : ok


good luck >w</
Neku Okazaki
Hi o/

Save it as: Taiko BG


Muzukashii
su file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:Trainers' eyes Meet (Psychic)
Artist:Go Ichinose, Minako Adachi & GAME FREAK
ArtistUnicode:Go Ichinose, Minako Adachi & GAME FREAK
Creator:baraatje123
Version:Neku's Muzukashii
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Oni
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:Trainers' eyes Meet (Psychic)
Artist:Go Ichinose, Minako Adachi & GAME FREAK
ArtistUnicode:Go Ichinose, Minako Adachi & GAME FREAK
Creator:baraatje123
Version:Neku's Oni
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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256,192,24341,1,0,0:0:0:0:
256,192,24447,1,0,0:0:0:0:
256,192,24554,1,8,0:0:0:0:
256,192,24660,1,0,0:0:0:0:
256,192,24766,1,0,0:0:0:0:
256,192,24979,1,0,0:0:0:0:
256,192,25086,1,0,0:0:0:0:
256,192,25192,1,8,0:0:0:0:
256,192,25511,1,8,0:0:0:0:
256,192,25617,1,0,0:0:0:0:
256,192,25724,1,0,0:0:0:0:
256,192,25830,1,8,0:0:0:0:
256,192,26043,1,0,0:0:0:0:
256,192,26149,1,0,0:0:0:0:
256,192,26256,1,8,0:0:0:0:
256,192,26362,1,0,0:0:0:0:
256,192,26469,1,8,0:0:0:0:
256,192,26575,1,0,0:0:0:0:
256,192,26788,1,8,0:0:0:0:
256,192,26894,1,0,0:0:0:0:
256,192,27107,1,8,0:0:0:0:
256,192,27213,1,0,0:0:0:0:
256,192,27426,1,8,0:0:0:0:
256,192,27532,1,0,0:0:0:0:
256,192,27745,1,8,0:0:0:0:
256,192,27852,1,0,0:0:0:0:
256,192,27958,1,8,0:0:0:0:
160,128,28171,1,4,0:0:0:0:
256,192,28596,1,8,0:0:0:0:
256,192,28915,1,0,0:0:0:0:
256,192,29128,1,8,0:0:0:0:
256,192,29235,1,0,0:0:0:0:
256,192,29447,1,0,0:0:0:0:
256,192,29554,1,0,0:0:0:0:
256,192,29660,1,8,0:0:0:0:
256,192,29766,1,0,0:0:0:0:
160,128,29873,1,4,0:0:0:0:
256,192,30298,1,8,0:0:0:0:
256,192,30511,1,0,0:0:0:0:
256,192,30617,1,8,0:0:0:0:
256,192,30830,1,8,0:0:0:0:
256,192,30937,1,0,0:0:0:0:
256,192,31149,1,0,0:0:0:0:
256,192,31256,1,0,0:0:0:0:
256,192,31362,1,8,0:0:0:0:
256,192,31469,1,0,0:0:0:0:
256,192,31575,1,0,0:0:0:0:
Topic Starter
Bara-
Added them, and partially fixed the metadata (only the artist, not the source/tags)
Famous
M4M request from my Queue

General
  1. Check AiMod.
  2. Audio bitrate is higher than 192kbps. That's unrankable!
  3. Countdown conflicts with Neku's Muzukashii and Neku's Oni diff
  4. Also letterbox in breaks conflicts with Neku's Muzukashii and Neku's Oni diff.
  5. Tags conflicts with Neku's Oni diff.
  6. Funny thing, that it says, you need a Easy/Normal diff.
  7. In my opnion the kiai times 00:06:043 - 00:07:745 and 00:12:852 - 00:14:554 are not necessary. I think this mapset don't even need kiai time.

Normal
  1. 00:02:639 (1,2) - This blanket can be improved a little bit, just wanted to notice that.
  2. 00:04:341 (1,2) - Improve blanket.
  3. 00:09:022 (3,2) - Don't stack them. Too confusing for normal players. Also improve blanket.
  4. 00:10:511 (3) - Move that slider more right to keep the flow.
  5. 00:11:149 (1,2) - Blanket can be improved.
  6. 00:19:022 (2,1) - Keep the spacing.
  7. 00:20:937 (1) - Same problem as above. Too confusing. Also improve blanket.
  8. 00:25:192 (1) - Remove NC.
  9. 00:25:830 (3,4,1) - Those stackings... Way too confusing!

Hard
  1. Those SV changes are not necessary and you shouldn't make them that fast at hard difficulties. I also think that's unrankable.
  2. 00:06:043 (1,1,1,1,1) - That's not fun to play in my opinion. The same with all other ones.
Except those SV changes, it's actually a good map.

Vision
  1. 00:00:511 (1,2,3,4,1) - What the hell? The music doesn't even use 1/8.
  2. 00:04:129 (5,6,7,8) - ^
  3. 00:05:405 (2,3) - Improve blanket.
  4. 00:06:043 (1,1,1,1,1) - Same as at Hard, except that the SV change is too fast.
  5. 00:07:532 (1,2,3,4) - I think you know what I wanted to point out. Also keep the spacing 00:07:691 (4,1).
  6. 00:08:809 (3,4,5,6,7,1) - Way too hard to read.
  7. 00:12:213 (2,3,4,5,6) - ^
  8. 00:12:852 (1,1,1,1,1) - Everything said.
  9. 00:14:554 (1,1) - Improve blanket.
  10. 00:15:831 (4,5,6,7,1) - Also way too hard to read. Improve blanket 00:16:043 (7,1,1).
  11. 00:19:660 (1,1,1,1,1) - Holy...
  12. 00:26:469 (1,1,1,1,1) - ^
  13. 00:29:448 (4) - Add NC and remove NC 00:29:873 (1). It's more readable then.
  14. 00:31:149 (1,1,1,1,1) - Lower the volume.

Well... the Hard and the Insane - erm... Vision difficulty are very overmapped. They are way too hard and are unplayable, particularly the ending parts. It's getting harder, the more you reach the end. That's actually a fun thing, but it's too extreme like that. The song is actually funny and I really want to see that map ranked, but it's unrankable like that. I guess the best, what you can do now is remapping it, don't making it too hard and try your best.

Good luck!
Topic Starter
Bara-

-Famous- wrote:

M4M request from my Queue

General
  1. Check AiMod.
  2. Audio bitrate is higher than 192kbps. That's unrankable! Keeping it for now, as I don't know how to fix it
  3. Countdown conflicts with Neku's Muzukashii and Neku's Oni diff
  4. Also letterbox in breaks conflicts with Neku's Muzukashii and Neku's Oni diff.
  5. Tags conflicts with Neku's Oni diff.
  6. Funny thing, that it says, you need a Easy/Normal diff.
  7. In my opnion the kiai times 00:06:043 - 00:07:745 and 00:12:852 - 00:14:554 are not necessary. I think this mapset don't even need kiai time.

Normal
  1. 00:02:639 (1,2) - This blanket can be improved a little bit, just wanted to notice that.
  2. 00:04:341 (1,2) - Improve blanket.
  3. 00:09:022 (3,2) - Don't stack them. Too confusing for normal players. Also improve blanket.
  4. 00:10:511 (3) - Move that slider more right to keep the flow. But that breaks the Distance ;-;
  5. 00:11:149 (1,2) - Blanket can be improved.
  6. 00:19:022 (2,1) - Keep the spacing. Whoops, I changed that part a little
  7. 00:20:937 (1) - Same problem as above. Too confusing. Also improve blanket.Didn't change 'stack', but improved blanket
  8. 00:25:192 (1) - Remove NC.
  9. 00:25:830 (3,4,1) - Those stackings... Way too confusing! I don't think so, kept it

Hard
  1. Those SV changes are not necessary and you shouldn't make them that fast at hard difficulties. I also think that's unrankable. Slowed them down
  2. 00:06:043 (1,1,1,1,1) - That's not fun to play in my opinion. The same with all other ones.
Except those SV changes, it's actually a good map.

Vision
  1. 00:00:511 (1,2,3,4,1) - What the hell? The music doesn't even use 1/8. It does
  2. 00:04:129 (5,6,7,8) - ^ I heard it when listening to it via iTunes, maybe it got filtered out, will keep it for now
  3. 00:05:405 (2,3) - Improve blanket.
  4. 00:06:043 (1,1,1,1,1) - Same as at Hard, except that the SV change is too fast. No Change, I like it for this map
  5. 00:07:532 (1,2,3,4) - I think you know what I wanted to point out. No Fix Also keep the spacing 00:07:691 (4,1). Yep, came from SV changes
  6. 00:08:809 (3,4,5,6,7,1) - Way too hard to read. Fixed
  7. 00:12:213 (2,3,4,5,6) - ^ Fixed
  8. 00:12:852 (1,1,1,1,1) - Everything said. So did I
  9. 00:14:554 (1,1) - Improve blanket.
  10. 00:15:831 (4,5,6,7,1) - Also way too hard to read. Improve blanket 00:16:043 (7,1,1).
  11. 00:19:660 (1,1,1,1,1) - Holy... Hole Awesomeness you mean right?
  12. 00:26:469 (1,1,1,1,1) - ^
  13. 00:29:448 (4) - Add NC and remove NC 00:29:873 (1). It's more readable then. Nope ,it breaks colorhaxing, and the way I did it before is the same here
  14. 00:31:149 (1,1,1,1,1) - Lower the volume.

Well... the Hard and the Insane - erm... Vision difficulty are very overmapped. They are way too hard and are unplayable, particularly the ending parts. It's getting harder, the more you reach the end. That's actually a fun thing, but it's too extreme like that. The song is actually funny and I really want to see that map ranked, but it's unrankable like that. I guess the best, what you can do now is remapping it, don't making it too hard and try your best.

Good luck!
Thanks, All fixed unless I said it (and the speed ups were NOT chsnged in insane)
Famous
You can change the bitrate with MP3 Quality Modifier.

You can download the MP3 here. It's possible that your offset is wrong after changing the MP3.
Santtu
Hello! Came from my queue

[Normal]
Why Slider Tick Rate here is 2 when normal and vision has 4??? Change this to 4 too or change others to 2.
00:03:738 (2) - move to x48 y138
00:04:801 (2) - improve blanket
00:09:057 (3) - stack perfectly with 00:10:121 (2) -
00:10:546 (3) - in my opinion, I prefer this rhythm http://puu.sh/eUXDH/8fe4ec51a1.jpg
00:20:972 (1) - stack with 00:22:461 (2) - perfectly
00:29:695 (3) - stack again. move one x to right
00:29:908 (1) - move last dot to x319 y227
00:31:398 (3) - move to x455, so it stacks with 00:29:908 (1) -

[Hard]
00:28:206 (1,2) - I prefer not so curve sliders, looks more smoothly
wow didn't find anything else O_O

[Vision]
00:09:163 (4) - stack with 00:09:482 (1) -
00:09:482 (1) - why this slider isn't same like 00:09:908 (1) - D:
00:09:908 (1) - improve blanket
00:09:908 (1) - stack with 00:10:546 (3) -
00:11:610 (1) - blanket?
00:15:440 (2) - stack with end point of 00:14:589 (1) -
00:18:312 (2) - stack with 00:17:781 (5) -
00:19:057 (2) - improve blanket
00:23:099 (1) - stack with end point of 00:22:461 (3) -
00:24:801 (1) - stack with 00:24:163 (3) - and 00:25:227 (1) -
00:31:184 (1,1,1,1,1) - I prefer this http://puu.sh/eV0NB/03f689f018.jpg

Good luck with map! :)
Neku Okazaki
This need taiko mods

/me runs
Topic Starter
Bara-

smsh150 wrote:

Hello! Came from my queue

[Normal]
Why Slider Tick Rate here is 2 when normal and vision has 4??? Change this to 4 too or change others to 2. It feels weird for hard/insane to have 2, due to 3/4, but normal doesn't have that, so I think it's fine
00:03:738 (2) - move to x48 y138
00:04:801 (2) - improve blanket
00:09:057 (3) - stack perfectly with 00:10:121 (2) -
00:10:546 (3) - in my opinion, I prefer this rhythm http://puu.sh/eUXDH/8fe4ec51a1.jpg Nah, it looks more appealing this way imo
00:20:972 (1) - stack with 00:22:461 (2) - perfectly
00:29:695 (3) - stack again. move one x to right
00:29:908 (1) - move last dot to x319 y227
00:31:398 (3) - move to x455, so it stacks with 00:29:908 (1) -

No reply is fixed

[Hard]
00:28:206 (1,2) - I prefer not so curve sliders, looks more smoothly Did it for the flow, if more people 'complain' about it, i'll change it
wow didn't find anything else O_O \:D/

[Vision]
00:09:163 (4) - stack with 00:09:482 (1) -
00:09:482 (1) - why this slider isn't same like 00:09:908 (1) - D:
00:09:908 (1) - improve blanket
00:09:908 (1) - stack with 00:10:546 (3) -
Changed this whole "red" part
00:11:610 (1) - blanket?
00:15:440 (2) - stack with end point of 00:14:589 (1) -
00:18:312 (2) - stack with 00:17:781 (5) -
00:19:057 (2) - improve blanket Looks fine to me
00:23:099 (1) - stack with end point of 00:22:461 (3) -
00:24:801 (1) - stack with 00:24:163 (3) - and 00:25:227 (1) -
00:31:184 (1,1,1,1,1) - I prefer this http://puu.sh/eV0NB/03f689f018.jpg Nah, for the end I want to keep it, unless more people say so
No reply is fixed

Good luck with map! :)
Thanks for mod!
Asagi Mutsuki
from q
...seriously this is just a 7 second effect looped 4 times, y u map dis D:

General
  1. METADATA (source from here I hope its accurate enough lol)

    Artist: 一之瀬剛 since previous mapsets (like Battle Mew) have the composer as its artist, the other two can go into tags)
    Romanised Artist: Go Ichinose
    Title: 視線! サイキッカー
    Use the title you have now as the Romanised Title
    Other stuff is probably ok
    a
    Other Stuff
  2. You probably deleted the Taiko BG accidentally while uploading the map. Put it back since now the taikos have no BG ;w;
  3. The BG you have is really um bad lol Everything is squeezed in a bad way and it's um...bad. Find someone experienced at fixing BGs like him to make it better :3
  4. (for taco) y u have kiai at a part which sounds just like non-kiai D: i'd delete them since they don't sound climatic at all (which kiais should be) or maybe have kiais at 00:06:078 until 00:07:780 - 00:12:887 until 00:14:589 etc etc since they sound more kiai lol

Spread thingy

The current spread needs to be improved. A LOT. Now the Muzu is just the Oni with about 20 notes deleted, making Muzu already mid-tier Oni level while Oni is barely any harder than it. Both diffs are fine individually but I'd advise deleting notes in Muzu if you want to make the spread more even!


Muzu

  1. Move the bg to somewhere near 0,50 to show both of the trainer's and Treecko's faces o.o
    If you don't know how to do it
    1. Go to Edit Mode and pick your song.
    2. Click File at the top left and click "Open .osu in the Notepad"
    3. Slide down to the [Events] and you'll see something like this:
    0,0,"Taiko BG.jpg",0,0
    4. Change to:
    0,0,"Taiko BG.jpg",0,50
    5. And you'll done! Be make sure to do it to both Muzu and Oni.
    a
  2. Some of the notes that should be deleted/changed for the sake of the spread (see above), *ones that are bracketed like this are more important!*
    Kill these notes! >:3
    *00:02:355 - *
    *00:04:589 (22,23) - *
    *00:06:184 - *
    *00:06:504 - *
    *00:06:823 - *
    *00:07:142 - *
    *00:07:461 - Also look at 00:14:270 and 00:21:078 *
    *00:11:397 (54,55) - *
    *00:12:993 - *
    *00:13:312 - *
    *00:13:631 - *
    *00:13:950 - *
    00:18:844 - though if you don't want to remove this one you need to simplify the next 1/4 patterns A LOT since color-changing quadruplets in a muzu is a BIG NO)
    *00:19:801 - *
    *00:20:121 - *
    *00:20:440 - *
    *00:20:759 - *
    *00:25:121 - Too much 1/4 in a row*
    *00:26:610 - *
    *00:26:929 - *
    *00:27:248 - *
    *00:27:567 - *
    Notice how the suggestions got less and less the further the map progresses? Well I don't wanna force too much changes towards the map so yeah (but still fix these). Though, you should go through the map one more time after deleting the notes and check if I missed any ;w;
    a
    00:09:270 - *MAKE THIS A DON. PLEASE. I BEG YOU. (plus having them easier here to differentiate between the patterns here and the kiai sounds better i guess)*
    00:10:972 - *^*
    00:12:674 - *^*
    00:16:078 - *^*
    a
    This map is really delicious, I can't find any major issues apart from the points notes above uguu Good job!

Oni

  1. Same bg stuff as Muzu nya
  2. 00:01:610 - um parts like 00:08:418 - 00:15:227 - 00:22:035 - 00:28:844 have this note omitted too so why not be consistent and delete this one here?
  3. 00:03:525 - Move this to 00:03:312 and change it to a don for consistency as well (normally this wouldn't be an issue but the rest of the map has the same patterns so breaking it here is just not cool ;w;)
  4. 00:17:567 (105,106,107,108,109) - Maybe change this into kkdkk so it'll be a mirrored pattern of 00:15:865 (95,96,97,98,99) ? It'll also fit 00:09:057 (53,54,55,56,57,58,59,60,61,62,63,64,65,66,67) - where you also have the patterns mirrored!
  5. 00:24:801 - k for consistency with 00:11:184 - please
    a
    The mod is pretty short since the song itself IS SO FREAKING SHORT and the map is really consistent and follows the music really well~ Only mentioned some points where I thought it isn't consistent with the other parts =w=

PS Use "!" as your exclamation mark in the title (they're different!)

Taikos are cool :333
Good luck!
ikin5050
From my modding queue:

General
Add taiko diff backgrounds terug plz
De standard BG is te ver geplet.. doe anders de alpha sapphire en omega ruby 1/4 van de BG en aan 1 kant boven elkaar, en de andere helft de gekke mevrouw met pokeball, dan ziet het er al beter uit

Muzukashii

patterns zoals 00:01:610 zijn 2-step (zo noem ik het in ieder geval. dat heb je niet zoveel in muzu eigenlijk en ik vind het niet zo'n goede map, niet omdat hij slecht is maar omdat hij niet fijn speelt, maarja

00:06:078 -> 00:07:142 verander wat in de patterns, ik weet dat de muziek hetzelfde klinkt maar verschillende patterns is leuker. maar het dk kk dk dd ofzo

verder kan ik niet zo heel veel modden, maar wel een tip geven. in muzu horen niet zoveel 2 note patters, zorg dat je veel meer kan single tappen

ONI

00:31:504 - haal deze weg
00:31:610 - finish

het is goed gemapt, maar ik vind het niet fijn spelen. dat maakt het niet slecht, maar ik persoonlijk vind het niet zo leuk
Topic Starter
Bara-
Dankje voor de mod, alleen degene die de Taiko diffs heeft gemaakt, is niet Nederlands, dus das een klein probleempje xD
De BG is als het goed is gefixt, dankjewel Damnae, voor de std BG ga ik wel vragen aan Ringating, die is daar goed in \:D/
Over dat single tappen, 141 bpm is best makkelijk te single tappen hoor (Ik kan tot 150 in Taiko no prob single tappen (niet te lange streams natuurlijk)

Cdh, as told ingame, meta-data is fixed, just as the BG

Thanks!
Ringating
from my queue:

I remade your bg w/ a 16:9 aspect ratio by using these images. It looks good for 16:9 players, but players that use thinner aspect ratios will see some of the text cropped off.I did some slight adjustments to your taiko bg (such as removing the column of black pixels on the right side) and losslessly compressed it.no kudosu
ikin5050
moet ik anders even vertalen? :P
Topic Starter
Bara-
Uhm ja, graag
sorry voor late reactie, ik zag m niet ;-;
ikin5050
Muzukashii

Patters like at 00:01:610 are annoying to play especially for dd kk players. there's usually not too many of these patterns in a muzu map. it's not a good map in my opinion, not because it's mapped badly but because it doesn't play right.

00:06:078 -> 00:07:142 change the patterns up a bit! i know that the music is the same but more patterns is more enjoyable, change it up to dk kk dk dd or something like that

there's not a lot to mod, but a tip for muzu is that you should be able to singletap more, not have to use 2 fingers.

ONI

00:31:504 - get rid of this note
00:31:610 - finish to this note
Neku Okazaki
Thanks for the mods

Muzu
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:視線! サイキッカー
Artist:Ichinose Go
ArtistUnicode:一之瀬剛
Creator:baraatje123
Version:Neku's Muzukashii
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:Neku okazaki Masuda Junichi Adachi Minako
BeatmapID:592601
BeatmapSetID:258275

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-730,425.531914893617,4,1,1,100,1,0
21397,-100,4,1,1,100,0,1
26504,-100,4,1,1,100,0,0


[Colours]
Combo1 : 196,190,200
Combo2 : 255,0,255
Combo3 : 255,0,128
Combo4 : 5,71,130
Combo5 : 151,40,28
Combo6 : 99,99,171
Combo7 : 166,109,182

[HitObjects]
256,192,546,5,0,0:0:0:0:
256,192,652,1,0,0:0:0:0:
256,192,759,1,0,0:0:0:0:
256,192,972,1,4,0:0:0:0:
256,192,1397,1,8,0:0:0:0:
256,192,1610,1,0,0:0:0:0:
256,192,1716,1,8,0:0:0:0:
256,192,1929,1,8,0:0:0:0:
256,192,2035,1,0,0:0:0:0:
256,192,2248,1,0,0:0:0:0:
256,192,2461,1,8,0:0:0:0:
256,192,2674,1,4,0:0:0:0:
256,192,3099,1,8,0:0:0:0:
256,192,3312,1,0,0:0:0:0:
256,192,3418,1,8,0:0:0:0:
256,192,3631,1,8,0:0:0:0:
256,192,3738,1,0,0:0:0:0:
256,192,3950,1,0,0:0:0:0:
256,192,4163,1,0,0:0:0:0:
256,192,4376,1,8,0:0:0:0:
256,192,4801,1,8,0:0:0:0:
256,192,5121,1,8,0:0:0:0:
256,192,5227,1,0,0:0:0:0:
256,192,5440,1,8,0:0:0:0:
256,192,5652,1,0,0:0:0:0:
256,192,5865,1,0,0:0:0:0:
256,192,6078,1,8,0:0:0:0:
256,192,6397,1,8,0:0:0:0:
256,192,6716,1,8,0:0:0:0:
256,192,7035,1,8,0:0:0:0:
256,192,7355,1,0,0:0:0:0:
256,192,7461,1,8,0:0:0:0:
256,192,7567,1,0,0:0:0:0:
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Oni
osu file format v13

[General]
AudioFilename: 82 Trainers' eyes Meet (Psychic).mp3
AudioLeadIn: 0
PreviewTime: 21362
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 511,31575
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.099999

[Metadata]
Title:Trainers' eyes Meet (Psychic)
TitleUnicode:視線! サイキッカー
Artist:Ichinose Go
ArtistUnicode:一之瀬剛
Creator:baraatje123
Version:Neku's Oni
Source:Pokemon Omega Ruby & Alpha Sapphire
Tags:Neku okazaki Masuda Junichi Adachi Minako
BeatmapID:592603
BeatmapSetID:258275

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Taiko BG.png",0,50
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
-730,425.531914893617,4,1,1,100,1,0
21397,-100,4,1,1,100,0,1
26504,-100,4,1,1,100,0,0


[Colours]
Combo1 : 196,190,200
Combo2 : 255,0,255
Combo3 : 255,0,128
Combo4 : 5,71,130
Combo5 : 151,40,28
Combo6 : 99,99,171
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_none_old
From my modding queue.

- but i said i don't modding guest diff, skipped muzu and oni.

//
Red : unrankable, can pointed by BA or QAT
Green : suggest. can pointed by other modders
Blue : just my opinion. can skip.

[General]
Taiko Diff must unable Widescreen support. uncheck pleas.

[Inner Oni]
SV 2.8 is so high on Taiko. less than 2

downward mod is can skip if u want keeping SV. at SV 2.8, that mod isn't helpful.
00:00:599 (2) - d / how about kdddk pattern?
00:00:972 (7) - K
00:01:291 (9) - k
00:02:674 (21) - K
00:03:206 (25) - k
00:04:908 (40) - ^
00:06:078 (51),(53),(55),(57),(59) - D / like Dk Dk Dk Dk Dkk
00:08:312 (66) - k
00:09:482 (76) - K
00:09:801 (78) - k
00:11:184 (91) - K
00:11:504 (93) - k
00:12:887 (106),(108),(110),(112),(114) same as 00:06:078 (51),(53),(55),(57),(59)
00:14:908 (119) - k
00:16:291 (131) - K
00:16:610 (133) - k
00:17:993 (146) - K
00:18:312 (148) - k
00:19:695 (161),(163),(165),(167),(169) same as 00:06:078 (51),(53),(55),(57),(59)
00:21:716 (174) - k
00:22:940 (187) - same as 00:00:599 (2)
00:23:418 (192) - k
00:24:748 (207) - d to follow music
00:25:121 (210) - k
00:26:504 (225),(227),(229),(231),(233) same as 00:06:078 (51),(53),(55),(57),(59)

alright, Inner Oni is well done.

[Trainers' eyes Meet (Taiko)]
i suggest delete this diff by diffcult spread,

Inner Oni is like Extra in standard but this diff is overmapped, and note isn't follow song.
Topic Starter
Bara-
Thanks
I'll edit this post when fixing the mod
About high SV, I talked with 3 BATs in #Taiko, and in order to allow 1/4 finishers and big usage of 1/8, I needed to double SV (so it's like 282 bpm but w/o many barlines)
Also, the highest diff is not really overmapped. The music features a lot of 1/8 scratches
-Nya-


Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

Normal:
  1. 00:01:823 –With an important beat like this one, you should always try to place a circle there or the start of a slider. In this case, a circle will work better, so try this rhythm.
    You should always try to punctuate those important beats with either a circle or the start of a slider.
  2. 00:02:461 –I really suggest placing a note here to help with the flow and since it will just fit nicely.
  3. 00:03:525 –Same suggestion as above.
  4. 00:04:163 –Same thing here. Add a circle.
  5. 00:05:440 –Placing a note here will work very nicely. Always try to keep the flow going. Especially if the music suggests it, like in this case.
  6. 00:09:057 (3) –Ctrl+G this for better flow.
  7. 00:10:121 (2) –I suggest making this slider a bit longer till it’s here: 00:10:440 – It just feels like you’re missing a beat here: 00:10:440 –by leaving it empty.
  8. 00:14:589 (1) –Boring slider :P Try this:
  9. 00:15:440 –As my previous suggestion, you should rather try to emphasize this beat better by placing a circle there.
  10. 00:15:652 –Place a note here for better flow and since the music suggests it.
  11. 00:17:142 –Rather try to place a circle here instead of the end of a slider to punctuate that beat better.
  12. 00:17:567 (2) –Change this circle into a slider and lengthen it till it’s here: 00:17:780 –
  13. 00:20:972 (1) –Rather remove this new combo for consistency.
  14. 00:22:887 –[b]Add a circle here.
  15. 00:24:376 (2) –Maybe do this instead:
    Just to punctuate this beat as well: 00:24:163 – and I think that rhythm fits nicely.
  16. 00:27:142 (2) –Move this slider to the right to improve the blanket with 00:26:504 (1) –
  17. 00:31:398 (3) –Maybe convert this slider into two circles so that you can emphasize the last beat better with a circle.

There are other places that I didn’t point out where you can rather place a circle to punctuate those beats better. (It’s just to make the diff more enjoyable to play.) Also, I really think you should consider to add notes there where I had suggested, for flow purposes, and to make it more fun to play.

Hard:
  1. 00:02:248 (6) –Move the tail of this slider upward a bit. If it’s laying straight like that, it looks a bit untidy since it’s almost touching 00:01:929 (4,5) –
  2. 00:08:844 (5,6) –Try making a blanket here.
  3. 00:12:887 (1) –I suggest rather unstacking this since the slider is so fast, so players can get confused. Also, you didn’t stack this one: 00:06:078 (1) –
  4. 00:15:015 (2) –From this note onwards, you placed the notes further away from each other. I don’t really understand why you did this since the music is not getting faster. The tempo stays the same throughout the entire song. Also, placing these notes: 00:15:440 (3,4,5) - further away, make them quite hard to play, too hard for a Hard diff in my opinion. So I suggest keeping the same distance spacing throughout the entire diff.
  5. 00:19:270 (7,8,9) –I suggest rather stacking them on top of each other. Looks more like an Insane if you place them like you have now in my opinion.
  6. 00:22:674 (6,7,8) –Same thing here.
  7. 00:25:652 (4) –I think this spacing should be consistent with this one: 00:25:121 (2) -, so it has to be closer to 00:25:227 (3) –

The main issue here for me is the spacing change in the middle of the song. It makes the diff too hard in my opinion and is unneccessary.

Sorry, but I really suck at modding Insanes, so I’m rather going to leave it.

Overall, this mapset still needs more improvement till it will be ready, but it has a lot of potential.
Good Luck~! :D
Topic Starter
Bara-

-Nya- wrote:



Heya! M4M from above queue. Can I maybe ask that you give me a rating in my queue after applying the mod, thanks.
So let's get started.

Please note: Everything in bold is highly suggested.
Everything in red is unrankable.

Normal:
  1. 00:01:823 –With an important beat like this one, you should always try to place a circle there or the start of a slider. In this case, a circle will work better, so try this rhythm. I gave it a finish, I think it's fine
    You should always try to punctuate those important beats with either a circle or the start of a slider.
  2. 00:02:461 –I really suggest placing a note here to help with the flow and since it will just fit nicely. Would be a little to hard IMO
  3. 00:03:525 –Same suggestion as above. Same reply as above
  4. 00:04:163 –Same thing here. Add a circle. Same thing here, to hard
  5. 00:05:440 –Placing a note here will work very nicely. Always try to keep the flow going. Especially if the music suggests it, like in this case. Here it fit good for normal, added it
  6. 00:09:057 (3) –Ctrl+G this for better flow. Nope, it breaks distance and doesn't look visually appealing to me
  7. 00:10:121 (2) –I suggest making this slider a bit longer till it’s here: 00:10:440 – It just feels like you’re missing a beat here: 00:10:440 –by leaving it empty. Would be good, but I refuse to use 1/4 in Normal, cause it's pretty fast
  8. 00:14:589 (1) –Boring slider :P Try this: Changed, but into a curve wiggly slider
  9. 00:15:440 –As my previous suggestion, you should rather try to emphasize this beat better by placing a circle there. No, read above
  10. 00:15:652 –Place a note here for better flow and since the music suggests it. No, read above
  11. 00:17:142 –Rather try to place a circle here instead of the end of a slider to punctuate that beat better. No, read above
  12. 00:17:567 (2) –Change this circle into a slider and lengthen it till it’s here: 00:17:780 – Doesn't feel good
  13. 00:20:972 (1) –Rather remove this new combo for consistency.
  14. 00:22:887 –[b]Add a circle here.Nope
  15. 00:24:376 (2) –Maybe do this instead: Nope
    Just to punctuate this beat as well: 00:24:163 – and I think that rhythm fits nicely. Nope
  16. 00:27:142 (2) –Move this slider to the right to improve the blanket with 00:26:504 (1) –
  17. 00:31:398 (3) –Maybe convert this slider into two circles so that you can emphasize the last beat better with a circle. Nope

There are other places that I didn’t point out where you can rather place a circle to punctuate those beats better. (It’s just to make the diff more enjoyable to play.) Also, I really think you should consider to add notes there where I had suggested, for flow purposes, and to make it more fun to play.I'm quite sure the difficulty will also skyrocket

Hard:
  1. 00:02:248 (6) –Move the tail of this slider upward a bit. If it’s laying straight like that, it looks a bit untidy since it’s almost touching 00:01:929 (4,5) –
  2. 00:08:844 (5,6) –Try making a blanket here.
  3. 00:12:887 (1) –I suggest rather unstacking this since the slider is so fast, so players can get confused. Also, you didn’t stack this one: 00:06:078 (1) – Why? The previous ones also stack
  4. 00:15:015 (2) –From this note onwards, you placed the notes further away from each other. I don’t really understand why you did this since the music is not getting faster. The tempo stays the same throughout the entire song. Also, placing these notes: 00:15:440 (3,4,5) - further away, make them quite hard to play, too hard for a Hard diff in my opinion. So I suggest keeping the same distance spacing throughout the entire diff. Nope, the pitch of each part constantly goes up, so I hightened SV
  5. 00:19:270 (7,8,9) –I suggest rather stacking them on top of each other. Looks more like an Insane if you place them like you have now in my opinion. Distance is around 1 at every time
  6. 00:22:674 (6,7,8) –Same thing here.
  7. 00:25:652 (4) –I think this spacing should be consistent with this one: 00:25:121 (2) -, so it has to be closer to 00:25:227 (3) –

The main issue here for me is the spacing change in the middle of the song. It makes the diff too hard in my opinion and is unneccessary.
It keeps changing during the whole song, not just a sudden speed up. Also, No fix for the distance things
Sorry, but I really suck at modding Insanes, so I’m rather going to leave it.

Overall, this mapset still needs more improvement till it will be ready, but it has a lot of potential.
Good Luck~! :D
Thanks for mod
No reply is fix, except end of hard

Will fix taikos later
bananannian
Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Very short, simple and polished beatmap, my mod might be short, I hope it's still useful!
00:28:206 - personally I would retain kiai time until here
00:28:206 - also, consider adding multiple timing sections from here on out and lowering hitsound volume for every section, creating the fade out effect

[Muzukashii]
00:13:312 (61) - consider removing, ONLY note for this repeating segment that doesn't follow the pattern
00:17:035 (76) - change to k, following 00:15:333 (68)

[Oni]
00:03:099 (15) - change to k, follow 00:01:397 (6)

[Inner Oni]
00:28:631 (238,239) - change to d k, match melody pitch
00:30:333 (247,248) - ^

[Trainers' eyes Meet]
I would say overmap, but you did specifically say you didn't overmap it... I don't know, I can't hear some of the 5 1/8 notes runs in the music personally, that doesn't mean they aren't there though.

141 bpm = 0.4255 seconds per beat = 0.0532 seconds per 1/8 notes
World fastest drummer = 1208 strokes per minute = 0.0497 seconds per stroke
So the world fastest drummer can JUST about play your 1/8 notes runs.
... ok.

00:29:482 (296) - change to k, match melody
00:31:184 (311) - ^

[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3

There you go! Hope you find this mod helpful, and good luck beatmapping!
Nwolf
randomly found this


Inner Oni and X-diff are too overmapped and disrespect the song. I doubt any BN would let this rank. Also, the SV has to be a joke :c
Topic Starter
Bara-
I'm 100% sure Inner Oni is NOT overmapped
I'm starting to think the extra diff is maybe a little overmapped
Also, due to 1/8 being used, 3 Bat (Stefan/MMzz/Onosakihito) told me to use double SV
I'll consider deleting it and adding it as a separate download link
Also sorry for not fixing mods, I'm feeling kinda ill now
Nwolf
the SV problem is actually the x1.5 and x1.2 sections
Topic Starter
Bara-
Oh
Haha
There you have a good point xD
Topic Starter
Bara-

_none wrote:

From my modding queue.

- but i said i don't modding guest diff, skipped muzu and oni.

//
Red : unrankable, can pointed by BA or QAT
Green : suggest. can pointed by other modders
Blue : just my opinion. can skip.

[General]
Taiko Diff must unable Widescreen support. uncheck pleas.
Fixed

[Inner Oni]
SV 2.8 is so high on Taiko. less than 2
I talked with a few BN/QAT, and they told me to put SV on 2.80 so the 1/8 wouldn't look ugly with the overlap
downward mod is can skip if u want keeping SV. at SV 2.8, that mod isn't helpful.
00:00:599 (2) - d / how about kdddk pattern? Doesn't feel nice
00:00:972 (7) - K
00:01:291 (9) - k Nope, there is a low-pitched tune in the background, which I mapped with d, (xx xx xx xx xx etc.)
00:02:674 (21) - K
00:03:206 (25) - k ^^
00:04:908 (40) - ^ ^^
00:06:078 (51),(53),(55),(57),(59) - D / like Dk Dk Dk Dk Dkk I did add finishers, but for me, they feel better as dK, instead of Dk
00:08:312 (66) - k Read above
00:09:482 (76) - K
00:09:801 (78) - k Read Above
00:11:184 (91) - K
00:11:504 (93) - k Read Above
00:12:887 (106),(108),(110),(112),(114) same as 00:06:078 (51),(53),(55),(57),(59) Read above
00:14:908 (119) - k Read Above
00:16:291 (131) - K
00:16:610 (133) - k Read Above
00:17:993 (146) - K
00:18:312 (148) - kRead Above
00:19:695 (161),(163),(165),(167),(169) same as 00:06:078 (51),(53),(55),(57),(59)
00:21:716 (174) - k Read Above
00:22:940 (187) - same as 00:00:599 (2)
00:23:418 (192) - k Read Above
00:24:748 (207) - d to follow music
00:25:121 (210) - k Read Above
00:26:504 (225),(227),(229),(231),(233) same as 00:06:078 (51),(53),(55),(57),(59) Read Above

alright, Inner Oni is well done.

[Trainers' eyes Meet (Taiko)]
i suggest delete this diff by diffcult spread,

Inner Oni is like Extra in standard but this diff is overmapped, and note isn't follow song.
Thanks, no reply is fixed


bananannian wrote:

Hi! From my forum NM/M4M taiko queue.
I am pretty thorough, so don't be annoyed if I point out a lot of issues. A lot of times they are just my opinions, so feel free to object to them. :3

I look at mainly composing: how you map the music. Not just the drums; the vocals, background synth, the symphonic backing, the pauses, everything.
I also look at pattern repetition and consistency, and how you fit in your 1/4 runs.

(Note: If I tell you your Oni isn’t hard enough, that’s just my masochist side speaking, you can most definitely ignore if you wish. ^.^ )

d = don
k = katsu
D = big don
K = big katsu


[General]
Very short, simple and polished beatmap, my mod might be short, I hope it's still useful!
00:28:206 - personally I would retain kiai time until here
00:28:206 - also, consider adding multiple timing sections from here on out and lowering hitsound volume for every section, creating the fade out effect

[Muzukashii]
00:13:312 (61) - consider removing, ONLY note for this repeating segment that doesn't follow the pattern
00:17:035 (76) - change to k, following 00:15:333 (68)

[Oni]
00:03:099 (15) - change to k, follow 00:01:397 (6)

[Inner Oni]
00:28:631 (238,239) - change to d k, match melody pitch
00:30:333 (247,248) - ^

Fixed both
[Trainers' eyes Meet]
I would say overmap, but you did specifically say you didn't overmap it... I don't know, I can't hear some of the 5 1/8 notes runs in the music personally, that doesn't mean they aren't there though.

141 bpm = 0.4255 seconds per beat = 0.0532 seconds per 1/8 notes
World fastest drummer = 1208 strokes per minute = 0.0497 seconds per stroke
So the world fastest drummer can JUST about play your 1/8 notes runs.
... ok.

00:29:482 (296) - change to k, match melody
00:31:184 (311) - ^
Decided to delete the diff ;-;
[]

And also, after looking through my mod, would you mind taking the time to check out my taiko set? <3
I will try, but not right now, due to my eyes

There you go! Hope you find this mod helpful, and good luck beatmapping!
Thank you!

Nwolf wrote:

randomly found this


Inner Oni and X-diff are too overmapped and disrespect the song. I doubt any BN would let this rank. Also, the SV has to be a joke :c
Deleted Trainers' eyes Meet (Taiko), and fixed SV
TKS
dont use wiki to set metadata.
Topic Starter
Bara-
How do you mean?
The metadata cdh posted?
Looking at the other maps, it's the most safe one to do
Irreversible
Heyo baraajte~

[General]

Well, tbh I think the hitsounds rather disturbing because they are so loud, they completely overwrite the music.
that bg is hilarious XD

[Vision]

I don't think this is ready for anything at its state at all yet. I like how you want to make something special, but there are better ways to do it, so I wrote a little mod about your map down below with some suggestions. I hope that can help you a bit! And don't get demotivated because this is a quite of "try remapping it"., 1) it's only a 30 seconds song, so, you could do that quite quickly with a probably better outcome 2) it will help you for your future maps

I doubt there is actual.. 1/8 in there, well maybe there is, but it should definitely be covered by a repeat slider, and not by clickable objects, it's way too difficult if you ask me.

00:00:546 (1,2,3,4,1,2) - Mh, well you have to spam like fuck in order to get the 1/8, how do you expect the player immediately stopping 00:00:759 - and click slower? That's not really well done, another reason why you should use repeat sliders.
00:01:397 (1) - Why is the hitsound so quiet here?
00:00:972 (1,1) - These two sounds are really similar, you should have a similar slider here. I mean, wiggly and just a curve is a bad contrast to express this song.
00:02:674 (1) - You could use a 1/8 slider here, with soft hitsound, to make the sound feel more authentic.
00:03:099 (1) - Bad usage of NC.
00:04:164 (5,6,7,8) - nono.
00:04:376 (1,2,1) - That's a quite bad flow, you know, you speed up the player with the 1/8, then it gets so slow, and the movement is that edgy, well, i don't know. I want to say that http://puu.sh/fZQkq/db3dce4bba.jpg smth like this would work better.
00:05:759 (3,4,1) - Pay attention to stuff like this! DS should be equal here, right? Work properly :P
00:06:078 (1) - Would actually be funnier to play if they moved out (like <- -> <- ->) instead of down, the movement and the overlaps like that, hm. Well it's jsut a suggestion of mine.
00:07:567 (1,2,3,4) - *cough*
00:08:206 (1) - Bad usage of NC. Also, why not using special sliders for these ones ? If you wanna make something special in your map, you could make these slightly wobbling instead of spamming a NC.
00:09:376 (5) - Try 172 60? See what pattern it creates.
00:09:908 (1) - no NC
00:10:812 (4,5) - Well, this 1/8 is also bad.
00:11:184 (1,2,1) - Blanket bad, overlap bad, rework pls.
00:21:397 (1,1,2,3,4,1,1,2,3,4,1,2,1) - There is great movement it here. Exactly what this song needs. You know? You should honestly try reworking the rest, and try to get it ab it like this. (Anyways, 00:21:823 (1) - would flow better at 280 192, to keep the movement going)
00:26:504 (1,1,1,1,1) - These dont play better as well. You should check Hanzer maps.. or fanzhen maps... they also use things like that, and it works great! :D
00:28:206 (1) - Just nothing? Why?
00:31:184 (1,1,1,1,1) - Song is magnifically quieter here, so pls adjust the hitsounds.

Call me if you need more help.

accepting cs7 diff? 8-)
Topic Starter
Bara-

Irreversible wrote:

Heyo baraajte~

[General]

Well, tbh I think the hitsounds rather disturbing because they are so loud, they completely overwrite the music. Oh dear, I like my hitsounds ;-;
that bg is hilarious XD Created it myself, and Ringating fixed it then xD

[Vision]

00:00:546 (1,2,3,4,1,2) - Mh, well you have to spam like fuck in order to get the 1/8, how do you expect the player immediately stopping 00:00:759 - and click slower? That's not really well done, another reason why you should use repeat sliders. This is intended, I made a slider for the 1/4, but I will NOT consider changing the 1/8, as it IS 1/8, and a 282 5-plet burst is not really hard if you ask me
00:01:397 (1) - Why is the hitsound so quiet here? Because the music is lower-pitched, thus a softer-sliderwhistle would be good
00:00:972 (1,1) - These two sounds are really similar, you should have a similar slider here. I mean, wiggly and just a curve is a bad contrast to express this song. Good point
00:02:674 (1) - You could use a 1/8 slider here, with soft hitsound, to make the sound feel more authentic. Okay, I wanted to do this before I started mapping it, but forgot when mapping xD, is it good now?
00:03:099 (1) - Bad usage of NC.Intended
00:04:164 (5,6,7,8) - nono. Fixed a little
00:04:376 (1,2,1) - That's a quite bad flow, you know, you speed up the player with the 1/8, then it gets so slow, and the movement is that edgy, well, i don't know. I want to say that http://puu.sh/fZQkq/db3dce4bba.jpg smth like this would work better. Deleted 1/8
00:05:759 (3,4,1) - Pay attention to stuff like this! DS should be equal here, right? Work properly :P Ctrl H (3) and you get to (4)
00:06:078 (1) - Would actually be funnier to play if they moved out (like <- -> <- ->) instead of down, the movement and the overlaps like that, hm. Well it's jsut a suggestion of mine. I don't really understand xD, but I prefer this way
00:07:567 (1,2,3,4) - *cough* Intended
00:08:206 (1) - Bad usage of NC. Also, why not using special sliders for these ones ? If you wanna make something special in your map, you could make these slightly wobbling instead of spamming a NC. Nah, it's fine this way
00:09:376 (5) - Try 172 60? See what pattern it creates. Like it
00:09:908 (1) - no NC Nope, it would break consistency
00:10:812 (4,5) - Well, this 1/8 is also bad. Fixed
00:11:184 (1,2,1) - Blanket bad, overlap bad, rework pls.Fixed
00:21:397 (1,1,2,3,4,1,1,2,3,4,1,2,1) - There is great movement it here. Exactly what this song needs. You know? You should honestly try reworking the rest, and try to get it ab it like this. Thanks (Anyways, 00:21:823 (1) - would flow better at 280 192, to keep the movement going That looks ugly (Overlap))
00:26:504 (1,1,1,1,1) - These dont play better as well. You should check Hanzer maps.. or fanzhen maps... they also use things like that, and it works great! :D Better this way?
00:28:206 (1) - Just nothing? Why? Made slider
00:31:184 (1,1,1,1,1) - Song is magnifically quieter here, so pls adjust the hitsounds. Fixed

Call me if you need more help.

I don't think this is ready for anything at its state at all yet. I like how you want to make something special, but there are better ways to do it, so I wrote a little mod about your map down below with some suggestions. I hope that can help you a bit! And don't get demotivated because this is a quite of "try remapping it"., 1) it's only a 30 seconds song, so, you could do that quite quickly with a probably better outcome 2) it will help you for your future maps
okay, I'll take a look at it tomorrow, thanks!

I doubt there is actual.. 1/8 in there, well maybe there is, but it should definitely be covered by a repeat slider, and not by clickable objects, it's way too difficult if you ask me.
there are a few

accepting cs7 diff? 8-) YES
Thanks!!!
Irreversible
Topic Starter
Bara-
THANKS,!!!

I really want to check it out, can't wait till I have access to osu again :D
Topic Starter
Bara-
OMG, It's awesome :3
But it has no hitsounds ;-;
Should I copy mines over, or will you do it by yourself?
Irreversible
I'll do it myself.

About the NCing, no matter if it's intended or not, how you use them is not good, since there is literally nothing outstanding on them. I'd keep it simple and use it for the speed up part only. I'll fix that on my diff too.
Topic Starter
Bara-
Oh
Ok
Thanks!
Makoa
HoWDy MApPEr

[Normal]
I really like this map. I don't see anything worth changing in it currently.

[hard]
00:07:354 (1,1) - Not sure I really like how this is stacked.
00:26:078 (5) - This is fine but It would be easier to read and play if it were just two sliders

[vision]
00:00:546 (1,2,3,4,5) - Personal preferance but think about stacking this.
00:03:099 (2,3,4) - with the first stream being that fast, I think this would be better with a larger snap.
00:07:567 (1,2,3,4,1) - once again think about stacking of making the snap a little smaller. If you suck at reading like me, you'd try to play this as 1/4 instead of 1/8
00:15:014 (2) - try ctrl+g this and see if you like it played this way better.
00:19:695 (1,1,1,1) - lol this sv so troll. so good.
00:31:184 (1,2,3,4,1) - maybe do that thing on this where the snap progressively gets smaller. Not sure what the term for that is.

[irre's extra]
I understand that CS 7 is your thing but cmon...wouldn't 6.9 be that much better?
Also curious about the nc spamming. if its just there to look pretty, thats good enough for me.
REALLY well made troll diff though. seems solid to me.
00:00:546 (1) - This is inconsistant with the vision diff. One of them should be changed.


Really fun map. Its nice to see a variety in osu maps and that not every one is following the jumpy flowy trend. serriously gonna play this like daily.
Topic Starter
Bara-

Makoa wrote:

HoWDy MApPEr

[Normal]
I really like this map. I don't see anything worth changing in it currently.
Thanks!!

[hard]
00:07:354 (1,1) - Not sure I really like how this is stacked. You like it, YOU LIKE IT
00:26:078 (5) - This is fine but It would be easier to read and play if it were just two sliders Nah, Kicklisders are fine

[vision]
00:00:546 (1,2,3,4,5) - Personal preferance but think about stacking this. Not needed
00:03:099 (2,3,4) - with the first stream being that fast, I think this would be better with a larger snap. Nope, DS is 1.00 on both
00:07:567 (1,2,3,4,1) - once again think about stacking of making the snap a little smaller. If you suck at reading like me, you'd try to play this as 1/4 instead of 1/8 Not needed IMO, feels better with distance
00:15:014 (2) - try ctrl+g this and see if you like it played this way better. Not sure, as it kinda destroys flow for the next notes
00:19:695 (1,1,1,1) - lol this sv so troll. so good.
00:31:184 (1,2,3,4,1) - maybe do that thing on this where the snap progressively gets smaller. Not sure what the term for that is. Good idea, but I'm not sure how to make this look the best, I'll change it, but will need improvement for it

[irre's extra]
I understand that CS 7 is your thing but cmon...wouldn't 6.9 be that much better?
Also curious about the nc spamming. if its just there to look pretty, thats good enough for me.
REALLY well made troll diff though. seems solid to me.
00:00:546 (1) - This is inconsistant with the vision diff. One of them should be changed. Not my diff, but a Gd, so there may be inconsistencies


Really fun map. Its nice to see a variety in osu maps and that not every one is following the jumpy flowy trend. serriously gonna play this like daily.
Thanks!!
Asagi Mutsuki

TKS wrote:

dont use wiki to set metadata.
I have the album

It's just that posting the wiki was more convenient XD
kouzuki_karen
Hi

from mod queue

Muzukashii

00:00:972 (4) - k or K if you prefer (read first suggestion about Oni)
00:12:887 (59) - change this to k
00:13:525 (62) - ^
actually maybe 00:13:525 (62,63) - you could have it similar to 00:12:887 (59,60,61) - because I think they are similar melody wise
00:22:674 (103,104,105) - Ctrl + G or dkd?

Neku's Oni

OD 6 --> 7?
00:00:972 (5) - change to k for some variance, and to match the electronic noise. you did it at 00:04:801 (27) - so I don't see why you wouldn't do it right at the start.
00:02:674 (14) - ^
00:11:184 (66) - change to d, match melody

Inner Oni

00:24:801 (208) - change to d? because it differs from other parts you think are the same, such as 00:23:099 (190) -

Good luck
Winek

Normal

  1. 00:00:546 (1) - The hitsound for this note is horribly loud. I've tried using soft template+whistle, don't know much about it. I'd just say to reduce the volume to something like 40%.
  2. 00:00:972 (2) - I'd really say to add a new combo; This note is like the beginning of a new santza. But now, it's like the note is somehow connected to the previous one, while it totally isn't. 00:02:674 (1,2) - Evn prove it since you NC'd at (1) (is this a correct proof, i wonder?! dafuq.) Also check your hard. You NC'd at this time.
  3. 00:08:418 - Here you should add a note, because the two little pause here are awkward and totally out of sync: you had a good rythm you followed at 00:00:972 (2,3) and 00:02:674 (1,2) but you suddelny break it up at 00:07:780 (1,2,3) . It's not something horrible, but I'd really try to do at least like previous part by adding a note with the proper hitsound you've been adding since the beginning.
  4. 00:24:589 (3) - Instead of having a note there, why not have one at 00:24:163 ? Would be more constant with the previous santza 00:21:397 (1,2) .
  5. 00:26:291 (4) - I swaer it is hard to see this note: not only is it under another slider, but it is also the same combo color as 00:25:227 (2).
  6. 00:30:972 (2,3) - Like, not only is it super loud with the music, but also there are no hitsound. Add some green line to reduce volume, onegai shimasu.
  7. Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star...

Neku's Muzu

  1. 00:04:589 - You should add dd here since you also did add some at 00:09:057 (39,40,41) where it is mainly similar, also we're hearing those sound that you're ignoring. I'd really fill it up, you see.
  2. 00:13:312 (61) - Out of all the place where you could add these (00:12:993 - 00:13:631 - 00:13:950 ) You only added one. I'd suggest to remove it. I mean it fit, but the way you placed it is totally unconstant. I totally prefer the part 00:06:078 (27,28,29,30) (do not regard the d and k.)
  3. Nice diff, just correct and okay.

Hard

  1. 00:06:078 (1,2,3,4) - I just feel the formation of these sliders is random. I'd rather do like this. And yeah, 1 and 2's position are okay, but then (3) and (4) are like random, so I'd do something like (3) will be the same as (1) and (4) will be the same as (2). Dunno if you understand. Refer to screenshot.
  2. 00:07:355 (5) - Maybe by slighty rotating the slider you can avoid the overlap with the next note 00:07:780 (1) ? It's not an important matter, I must say that I like it but yea, do what you want.
  3. 00:11:610 (1) -*sparkles* " ...Why the sudden NC, Barrage-chan... You're being too harsh with yourself! There is no SV changes... Barrage-chan! O-O-Onegai! Explain me why!"
  4. 00:26:504 (1,1,1,1,1) - Why all the NC here. They are unuseful. Take exemple on 00:19:695 (1,2,3,4,5).
  5. 00:30:759 (3,4,5) - the whistle does NOT feel the song at all; what would be better would be a descending volume with your original hitsounds
  6. 00:09:376 - Missing note? What about 00:18:312 (2) ? It would fit better to have a note here.
  7. The diff is "very" hard, but I like it.

Neku's Oni

  1. 00:02:567 (13) - Maybe this could be a k? I feel like both 00:02:248 (10,11) are very down, but then it suddenly raise at 00:02:461 (12,13) . Everyone hear music differently, so I don't know for you. You might also change 00:02:674 (14) into a k so that it feels more the high pitch. See below.
  2. 00:00:972 (5) - Maybe a k here? It's quite high-pitched here (or idk how to say) and changing to a k will seperate 00:00:546 (1,2,3,4) who aren't the same part at all.
  3. If you followed previous, you might want to change 00:01:397 (6) into a d for obvious reason: 00:00:972 (5) is very high, while 00:01:397 (6) is a big descend of the note. You might understand looking at this note: 00:03:099 (15) .
  4. 00:10:440 (60,61) - Those notes should swap their d and k so that it be similar to 00:10:121 (58,59) ; In fact, I can hear the same sound. You might let it like this, it's also okay, i'm just giving out an opinion.
  5. 00:11:184 (66) - For something THAT low I'd at least see a d.
  6. Good job on the map. It follows perfectly the music.

Vision

  1. 00:02:674 (1) - Why the use of soft template? It really does not fit at all, use something like Normal Template like at 00:00:546 (1,2).
  2. 00:29:908 (1,2,3) - It's not because the sound is going down that you've gotta laze! Do it properly like 00:00:972 (1,2,3,4) and etc.
  3. 00:31:184 (1,2,3,4,1) - The whistle made their entry yet another time. Please. You know what I mean.
  4. Worst diff ever. The idea of speeding up the SV was quite inteligent, but it becomes impossible. Nice job, otherwise, good blanket, nice sliders, excellent shits, etc.

Inner Orni

  1. 2Hard4Me. Good job.

Irre's Extra

  1. 00:28:312 (1) - Finish. Irre. Please. This really doesn't fit at all. There's not even any music when the spinner end.
  2. No matter how I look at this map, I can't mod it. It's too hard. It's too. Hard. Irre please. CS7. Please. Crab.
Topic Starter
Bara-

Winek wrote:

Normal

  1. 00:00:546 (1) - The hitsound for this note is horribly loud. I've tried using soft template+whistle, don't know much about it. I'd just say to reduce the volume to something like 40%.
  2. 00:00:972 (2) - I'd really say to add a new combo; This note is like the beginning of a new santza. But now, it's like the note is somehow connected to the previous one, while it totally isn't. 00:02:674 (1,2) - Evn prove it since you NC'd at (1) (is this a correct proof, i wonder?! dafuq.) Also check your hard. You NC'd at this time.
  3. 00:08:418 - Here you should add a note, because the two little pause here are awkward and totally out of sync: you had a good rythm you followed at 00:00:972 (2,3) and 00:02:674 (1,2) but you suddelny break it up at 00:07:780 (1,2,3) . It's not something horrible, but I'd really try to do at least like previous part by adding a note with the proper hitsound you've been adding since the beginning. IT doesn't fit IMO
  4. 00:24:589 (3) - Instead of having a note there, why not have one at 00:24:163 ? Would be more constant with the previous santza 00:21:397 (1,2) .It's kiai, thus intended (a little different)
  5. 00:26:291 (4) - I swaer it is hard to see this note: not only is it under another slider, but it is also the same combo color as 00:25:227 (2) .
  6. 00:30:972 (2,3) - Like, not only is it super loud with the music, but also there are no hitsound. Add some green line to reduce volume, onegai shimasu.
  7. Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star... It's 1.98

Neku's Muzu

  1. 00:04:589 - You should add dd here since you also did add some at 00:09:057 (39,40,41) where it is mainly similar, also we're hearing those sound that you're ignoring. I'd really fill it up, you see.
  2. 00:13:312 (61) - Out of all the place where you could add these (00:12:993 - 00:13:631 - 00:13:950 ) You only added one. I'd suggest to remove it. I mean it fit, but the way you placed it is totally unconstant. I totally prefer the part 00:06:078 (27,28,29,30) (do not regard the d and k.)
  3. Nice diff, just correct and okay.

Hard

  1. 00:06:078 (1,2,3,4) - I just feel the formation of these sliders is random. I'd rather do like this. And yeah, 1 and 2's position are okay, but then (3) and (4) are like random, so I'd do something like (3) will be the same as (1) and (4) will be the same as (2). Dunno if you understand. Refer to screenshot. Randomness is intended for this part
  2. 00:07:355 (5) - Maybe by slighty rotating the slider you can avoid the overlap with the next note 00:07:780 (1) ? It's not an important matter, I must say that I like it but yea, do what you want.
  3. 00:11:610 (1) -*sparkles* " ...Why the sudden NC, Barrage-chan... You're being too harsh with yourself! There is no SV changes... Barrage-chan! O-O-Onegai! Explain me why!" Thanks for noticing, Irre would kill me for this
  4. 00:26:504 (1,1,1,1,1) - Why all the NC here. They are unuseful. Take exemple on 00:19:695 (1,2,3,4,5).
  5. 00:30:759 (3,4,5) - the whistle does NOT feel the song at all; what would be better would be a descending volume with your original hitsounds BlameIrre2015
  6. 00:09:376 - Missing note? What about 00:18:312 (2) ? It would fit better to have a note here.
  7. The diff is "very" hard, but I like it.

Neku's Oni

  1. 00:02:567 (13) - Maybe this could be a k? I feel like both 00:02:248 (10,11) are very down, but then it suddenly raise at 00:02:461 (12,13) . Everyone hear music differently, so I don't know for you. You might also change 00:02:674 (14) into a k so that it feels more the high pitch. See below.
  2. 00:00:972 (5) - Maybe a k here? It's quite high-pitched here (or idk how to say) and changing to a k will seperate 00:00:546 (1,2,3,4) who aren't the same part at all.
  3. If you followed previous, you might want to change 00:01:397 (6) into a d for obvious reason: 00:00:972 (5) is very high, while 00:01:397 (6) is a big descend of the note. You might understand looking at this note: 00:03:099 (15) .
  4. 00:10:440 (60,61) - Those notes should swap their d and k so that it be similar to 00:10:121 (58,59) ; In fact, I can hear the same sound. You might let it like this, it's also okay, i'm just giving out an opinion.
  5. 00:11:184 (66) - For something THAT low I'd at least see a d.
  6. Good job on the map. It follows perfectly the music.

Vision

  1. 00:02:674 (1) - Why the use of soft template? It really does not fit at all, use something like Normal Template like at 00:00:546 (1,2). #BlameIrre2015
  2. 00:29:908 (1,2,3) - It's not because the sound is going down that you've gotta laze! Do it properly like 00:00:972 (1,2,3,4) and etc. Lolwut
  3. 00:31:184 (1,2,3,4,1) - The whistle made their entry yet another time. Please. You know what I mean. Again, #BlameIrre2015
  4. Worst diff ever. The idea of speeding up the SV was quite inteligent, but it becomes impossible. Nice job, otherwise, good blanket, nice sliders, excellent shits, etc.

Inner Orni

  1. 2Hard4Me. Good job.

Irre's Extra

  1. 00:28:312 (1) - Finish. Irre. Please. This really doesn't fit at all. There's not even any music when the spinner end.
  2. No matter how I look at this map, I can't mod it. It's too hard. It's too. Hard. Irre please. CS7. Please. Crab.
I'll fix rest later
No reply == fixed
Winek

baraatje123 wrote:

  1. Very nice map, but I wouldn't say it's beginner friendly. Really. Maybe it would require a new easy map? It's a 2,24 star... It's 1.98
sh!t
Topic Starter
Bara-
Winek
You are an unrankable modder
I applied it, and it became 2.01 (over 2) so I had to delete a note ;-;
Winek

baraatje123 wrote:

Winek
You are an unrankable modder
I applied it, and it became 2.01 (over 2) so I had to delete a note ;-;
its your fault
go do an easy diff
its YOUR FAULT FOR NOT KNOWING HOW TO DO AN EASY DIFF IN THIS SONG
b jealous. i know how to ~~
stop being lazy and work
work so that our night get even more wonderful
/me sparkle
Kuki
From ✞Kuki and Moph's Modding Q✞

[Easy]
  1. 00:26:504 (1) - This slider looks a bit chunky, consider something smoother like this: http://osu.ppy.sh/ss/2941555
  2. 00:31:610 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:31:610 (3) - This could probably do with being moved 6 squares up and 6 to the right.
[Normal]
  1. 00:00:546 (1) - This slider would fit the music more if it was curved.
  2. 00:31:397 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:00:972 (1,2,1,1,2) - All of these notes are slightly out of the play area, this should be fine, but do consider revising.
[Hard]
  1. 00:00:546 (1,2,3) - Consider changing to this: http://osu.ppy.sh/ss/2941598
  2. 00:04:270 - Consider adding a note here.
  3. 00:05:652 (7) - Consider making this a four beat reverse slider. This prepares the player for the small sized sliders after the note.
  4. 00:31:610 (5) - Add an inheriting point here and change the volume to 25%.
[Vision]
  1. 00:01:823 (3) - Remove this note.
  2. 00:25:599 (4) - ^
  3. 00:26:131 (7) - ^
  4. 00:27:993 (1,2,3,1) - This goes slightly outside the playfield. Consider moving.
  5. 00:31:184 (1,2,3,4,1) - I think it would be much better to make this stream a consistant pattern, as there is no differing rhythm here.
[Irre's Extra]
  1. 00:04:057 (1,1,1) - I don't think each of these require a new combo.
  2. 00:10:865 (1,1,1) - ^
  3. 00:17:355 (4) - This shape feels off here, consider something else.
  4. 00:17:674 (1,1,1) - I don't think each of these require a new combo.
  5. 00:21:184 (1) - This should end on the blue tick.
  6. 00:24:482 (1,1,1) - I don't think each of these require a new combo.
  7. 00:25:546 (1,1,1) - ^
  8. 00:31:610 - The spinner could probably end here, or finish and another spinner could start, and end in the same place.
sheela


Hey baraatje123!

General

  1. The background for Taiko is unused, but I see that might add the Taiko difficulties under a condition?
  2. I highly suggest you use a WAV file, instead of a MP3 file for the hitsounds, which normal-sliderwhistle2.mp3 would be the case. Exporting an MP3 file often comes with delay. This file has a 50ms of delay, which is unrankable. Please use this hitsound file.
  3. normal-hitclap3.wav comes with a delay of 3ms. Replace the file by this.
  4. In the source, the word Pokemon should be written as Pokémon.
  5. Try adding those tags: super music collection ost bgm game freak.
  6. An audio lead-in would be needed. Go for 1000ms or 1500ms.
  7. The kiai time on 00:19:695 feels useless, since there's 00:21:397 .
  8. The preview point must be snapped to a tick. Try to for 00:21:397 .

Easy

Slider tick rate at 4 seems abusing... but it doesn't matter.
  1. I would go add a new combo on objects on the third measure, so basically on the third big downbeats, like 00:04:376 . But please do that after applying this mod.
  2. 00:00:972 (1) - Bring the curve to the opposite side? The blanket doesn't feel right, and 00:02:248 (2) is at the right.
  3. 00:14:589 (1) - The clap doesn't seem fitting to me.
  4. 00:26:504 (1) - I'd remove the curve on the slider. It's covered with the body, so maybe the beginner won't see it.

Normal

This difficulty lacks circles. Compared to the other difficulties, this second degree difficulty has the least circles. I'll try to suggest in the mod where you can add / put circles.
  1. 00:10:121 (2) - I wouldn't suggest overlapping the whole body by 00:09:057 (3) though. It brings obscurity and the players might not notice it. Check the next suggestion. You might see how you can change it.
  2. 00:10:546 (3) - It misses a good beat, 00:10:759 -, so it sounds weird. I would go for something like this, like you did to 00:07:780 (1,2,3) .
  3. 00:20:972 (3) - Try avoiding the overlapped pattern. I would make 00:19:695 (1,3) a blanket pattern.
  4. 00:22:461 (2) - Same thing as 00:10:121 (2) .
  5. 00:31:397 (3) - Turn this into two circles? Like I said in the first line, this difficulty lacks circles. There's also 00:11:184 (1) - 00:02:035 (2) -, and other similar rhythms that can use circles.

Hard

There's too much streams and slowly go to a higher distance between, like 00:15:015 (2,3,4,5) -, which seems too intense for the difficulty. So it seems like an (light) Insane. I highly suggest you check that difficulty with caution. Some notes can be removed in order to reduce the intensity. I will try to suggest some.
  1. 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa.
  2. 00:06:078 (1,2,3,4,5) - I dislike the placement, because they are all in a same place, which looks like a "bunch", and use a constant distance for the pattern.
  3. 00:12:035 (3,4,5,6,7,8) - You can try to turn them into repeat sliders. There's also 00:18:844 (4,5,6,7,8,9) .
  4. 00:14:589 - Please do not go to the extreme. It's really fast, so players may fail. I suggest you lower the Slider Velocity and the distance.
This difficulty requires more attention in my opinion.

Vision

  1. 00:00:546 (1) - Move this below 00:00:759 (2) -, like x:106 y:191, or x:191 y:159? It's a little difficulty to reach to the next object.
  2. 00:03:951 (5,6,1) - It feels impossible to play, due to high distance.
  3. 00:12:620 (7) - This circle doesn't land on any beat. There's also 00:25:599 (4) - 00:26:131 (7) -
  4. 00:30:652 (2,3) - Why not a higher distance between 00:29:908 (1,2) ? The short feels uncomfortable.
I like the patterns.

Irre's Extra

  1. 00:07:567 (1) - Reduce the slider velocity for this slider, like you did to 00:21:184 (1) ?

This should be it! I'm a bit worried with the difficulty Vision. Due to lots of 1/4 rhythm, it may need a Light Insane, because the difficulty feels like an Extra. But this is my point of view, and you might contact other people for their opinion. Good luck, and don't hesitate if you have questions!
Ciyus Miapah
Vision:
- at first you need to Change this custom diffname to Insane because the Highest diff Was on Irre's diff, or you can change Irre's diffname to Irre's Vision (yeah if he want it)
- at the moment some 1/6 notes are very weird in here especially between your diff and irre's diff, looks this map is overmapped with that instead of the highest diff in here (really i didnt hear some 1/6 pattern in music). i think you need to talk to irre for this kind of problems

00:07:567 (1,2,3) - i think this music pattern is a 1/4 notes (so i think you're wrong if you map 1/6 pattern here). this one same for your next pattern in here
00:20:972 (3) - the distance too far from previous object, i think stack it to 00:20:120 (2) - is nice idea for fix this one
00:25:227 (3,4,5,6,7,8) - this triplet streams feels off + very different from your previous patterning

Easy:
00:06:078 (1) - try to make this symetric
00:19:695 (1) - why no curved this? (you curved all of this pattern at overall in map)
00:27:993 (2) - i prefer delete this notes (you didnt map 1/2 at beginning, right?)
00:31:184 (2,3) - change to 1/2 reverse slider (1/2 pattern will be hard to read if they are in AR2)
looks clear

good luck! nice map here
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
Holy shit CS7 death
I couldn't find anything I think you'd need change, I dont wanna just give my personal preferences so ill ask my partner to try and mod. no kds.
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe add to tags "Mega Groudon/Mega Kyogre (however you spell them, you get what I mean) and also if the cosplayer is famous, add their name as well.
Irre's Extra
  1. 00:00:546 (1,1) - Why double NCs?
  2. 00:04:057 (1,1,1) - I think these should all be the same combo colour, rather than 3 seperate ones. Also so it matches up with 00:09:163 (6,7,8) -
  3. 00:17:355 (4) - Much smooth, such wow
  4. 00:03:738 (4) - Maybe Ctrl+G for better flow?
  5. 00:05:121 (4,5) - Not stacked properly
Vision
  1. 00:01:397 (2) - Improve blanket
  2. 00:11:184 (1) - Not stacked properly
Hard
  1. 00:23:950 (3) - Maybe move this down so it looks more smooth transition from last slider
Topic Starter
Bara-
Sorry for taking so long to apply
Will fix after 1 april
Topic Starter
Bara-

Kuki wrote:

From ✞Kuki and Moph's Modding Q✞

[Easy]
  1. 00:26:504 (1) - This slider looks a bit chunky, consider something smoother like this: http://osu.ppy.sh/ss/2941555
  2. 00:31:610 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:31:610 (3) - This could probably do with being moved 6 squares up and 6 to the right. Too high distance
[Normal]
  1. 00:00:546 (1) - This slider would fit the music more if it was curved. Not for me
  2. 00:31:397 (3) - Add an inheriting point here and change the volume to 25%.
  3. 00:00:972 (1,2,1,1,2) - All of these notes are slightly out of the play area, this should be fine, but do consider revising.There are no such objects?
[Hard]
  1. 00:00:546 (1,2,3) - Consider changing to this: http://osu.ppy.sh/ss/2941598 Feels better this way
  2. 00:04:270 - Consider adding a note here. I know this hard is really hard, but this'll just make it too much
  3. 00:05:652 (7) - Consider making this a four beat reverse slider. This prepares the player for the small sized sliders after the note. Doesn't feel nice to me
  4. 00:31:610 (5) - Add an inheriting point here and change the volume to 25%. Already low enough
[Vision]
  1. 00:01:823 (3) - Remove this note. There is a beat
  2. 00:25:599 (4) - ^
  3. 00:26:131 (7) - ^
  4. 00:27:993 (1,2,3,1) - This goes slightly outside the playfield. Consider moving. Does it? Not for me
  5. 00:31:184 (1,2,3,4,1) - I think it would be much better to make this stream a consistant pattern, as there is no differing rhythm here. Volume is lowering here
[Irre's Extra]
  1. 00:04:057 (1,1,1) - I don't think each of these require a new combo.
  2. 00:10:865 (1,1,1) - ^
  3. 00:17:355 (4) - This shape feels off here, consider something else.
  4. 00:17:674 (1,1,1) - I don't think each of these require a new combo.
  5. 00:21:184 (1) - This should end on the blue tick.
  6. 00:24:482 (1,1,1) - I don't think each of these require a new combo.
  7. 00:25:546 (1,1,1) - ^
  8. 00:31:610 - The spinner could probably end here, or finish and another spinner could start, and end in the same place.

sheela901 wrote:



Hey baraatje123!

General

  1. The background for Taiko is unused, but I see that might add the Taiko difficulties under a condition?
  2. I highly suggest you use a WAV file, instead of a MP3 file for the hitsounds, which normal-sliderwhistle2.mp3 would be the case. Exporting an MP3 file often comes with delay. This file has a 50ms of delay, which is unrankable. Please use this hitsound file.
  3. normal-hitclap3.wav comes with a delay of 3ms. Replace the file by this.
  4. In the source, the word Pokemon should be written as Pokémon.
  5. Try adding those tags: super music collection ost bgm game freak.
  6. An audio lead-in would be needed. Go for 1000ms or 1500ms.
  7. The kiai time on 00:19:695 feels useless, since there's 00:21:397 .
  8. The preview point must be snapped to a tick. Try to for 00:21:397 .

Easy

Slider tick rate at 4 seems abusing... but it doesn't matter.
  1. I would go add a new combo on objects on the third measure, so basically on the third big downbeats, like 00:04:376 . But please do that after applying this mod. No change, it seems fine for me
  2. 00:00:972 (1) - Bring the curve to the opposite side? The blanket doesn't feel right, and 00:02:248 (2) is at the right. Feels good for me
  3. 00:14:589 (1) - The clap doesn't seem fitting to me. Seems fine to me
  4. 00:26:504 (1) - I'd remove the curve on the slider. It's covered with the body, so maybe the beginner won't see it.Already changed this

Normal

This difficulty lacks circles. Compared to the other difficulties, this second degree difficulty has the least circles. I'll try to suggest in the mod where you can add / put circles.
  1. 00:10:121 (2) - I wouldn't suggest overlapping the whole body by 00:09:057 (3) though. It brings obscurity and the players might not notice it. Check the next suggestion. You might see how you can change it. I prefer this way, sorry
  2. 00:10:546 (3) - It misses a good beat, 00:10:759 -, so it sounds weird. I would go for something like this, like you did to 00:07:780 (1,2,3) .
    ^^
  3. 00:20:972 (3) - Try avoiding the overlapped pattern. I would make 00:19:695 (1,3) a blanket pattern. Intended
  4. 00:22:461 (2) - Same thing as 00:10:121 (2) . ^^
  5. 00:31:397 (3) - Turn this into two circles? Like I said in the first line, this difficulty lacks circles. There's also 00:11:184 (1) - 00:02:035 (2) -, and other similar rhythms that can use circles.Too hard probably

Hard

There's too much streams and slowly go to a higher distance between, like 00:15:015 (2,3,4,5) -, which seems too intense for the difficulty. So it seems like an (light) Insane. I highly suggest you check that difficulty with caution. Some notes can be removed in order to reduce the intensity. I will try to suggest some.
  1. 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa. Feels weird, but I also don't really udnerstand this ;-;
  2. 00:06:078 (1,2,3,4,5) - I dislike the placement, because they are all in a same place, which looks like a "bunch", and use a constant distance for the pattern.
  3. 00:12:035 (3,4,5,6,7,8) - You can try to turn them into repeat sliders. There's also 00:18:844 (4,5,6,7,8,9) .
  4. 00:14:589 - Please do not go to the extreme. It's really fast, so players may fail. I suggest you lower the Slider Velocity and the distance.
This difficulty requires more attention in my opinion.
Changed some streams

Vision

  1. 00:00:546 (1) - Move this below 00:00:759 (2) -, like x:106 y:191, or x:191 y:159? It's a little difficulty to reach to the next object.
  2. 00:03:951 (5,6,1) - It feels impossible to play, due to high distance.
  3. 00:12:620 (7) - This circle doesn't land on any beat. There's also 00:25:599 (4) - 00:26:131 (7) - Already fixed
  4. 00:30:652 (2,3) - Why not a higher distance between 00:29:908 (1,2) ? The short feels uncomfortable. Intended for volume lowering part
I like the patterns.

Irre's Extra

  1. 00:07:567 (1) - Reduce the slider velocity for this slider, like you did to 00:21:184 (1) ?

This should be it! I'm a bit worried with the difficulty Vision. Due to lots of 1/4 rhythm, it may need a Light Insane, because the difficulty feels like an Extra. But this is my point of view, and you might contact other people for their opinion. Good luck, and don't hesitate if you have questions!

Fort wrote:

Vision:
- at first you need to Change this custom diffname to Insane because the Highest diff Was on Irre's diff, or you can change Irre's diffname to Irre's Vision (yeah if he want it)
- at the moment some 1/6 notes are very weird in here especially between your diff and irre's diff, looks this map is overmapped with that instead of the highest diff in here (really i didnt hear some 1/6 pattern in music). i think you need to talk to irre for this kind of problems

00:07:567 (1,2,3) - i think this music pattern is a 1/4 notes (so i think you're wrong if you map 1/6 pattern here). this one same for your next pattern in here It's 1/8, but people found it too fast, thus I needed to change it, made it 1/6 so it still has the fast feeling
00:20:972 (3) - the distance too far from previous object, i think stack it to 00:20:120 (2) - is nice idea for fix this one Intended
00:25:227 (3,4,5,6,7,8) - this triplet streams feels off + very different from your previous patterning It was full of triplets, but Irre said it was over the top, thus I deleted many ,except some in the kiai

Easy:
00:06:078 (1) - try to make this symetric Not my goal
00:19:695 (1) - why no curved this? (you curved all of this pattern at overall in map) Idk, need more opinions
00:27:993 (2) - i prefer delete this notes (you didnt map 1/2 at beginning, right?) For kiai
00:31:184 (2,3) - change to 1/2 reverse slider (1/2 pattern will be hard to read if they are in AR2) Come on, serious?
looks clear

good luck! nice map here

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. Maybe add to tags "Mega Groudon/Mega Kyogre (however you spell them, you get what I mean) and also if the cosplayer is famous, add their name as well.
Irre's Extra
  1. 00:00:546 (1,1) - Why double NCs?
  2. 00:04:057 (1,1,1) - I think these should all be the same combo colour, rather than 3 seperate ones. Also so it matches up with 00:09:163 (6,7,8) -
  3. 00:17:355 (4) - Much smooth, such wow
  4. 00:03:738 (4) - Maybe Ctrl+G for better flow?
  5. 00:05:121 (4,5) - Not stacked properly
Vision
  1. 00:01:397 (2) - Improve blanket
  2. 00:11:184 (1) - Not stacked properly
Hard
  1. 00:23:950 (3) - Maybe move this down so it looks more smooth transition from last slider
Thanks, no reply is fixed
sheela

baraatje123 wrote:

sheela901 wrote:

Hard

  1. 00:01:398 (2) - Adding a repeat on the blue tick seems enough. There's also 00:03:099 (2) - 00:04:801 (3) - 00:08:206 (2) - 00:09:908 (2) - and vice versa. Feels weird, but I also don't really udnerstand this ;-;
The streams are too much to me, so I thought that removing the circles (like 00:01:823 (3,4,5) - ) and add repeat on the slider (like 00:01:398 (2) - ) would be enough.
Topic Starter
Bara-
Oh
Forgot to ask
How to add Lead in timr?
Irreversible
You can add leadin in the .osu (it can be found pretty at the top of the code)

http://puu.sh/h3rem/7dad4b2054.txt

Since the mods were basically about NC, I just redid them. I've also applied several suggestions.

Sheela: I didn't apply this SV there, because it builds an even better tension before the kiai. Thanks for checking eveyone!

http://puu.sh/h3rem/7dad4b2054.txt
meii18
The metadata should be ''Go Ichinose - Trainers' eyes Meet (Psychic)''

Just artist is wrong :D I'll do the mod later till then (╯°□°)╯彡

no kds yet
Nwolf
Topic Starter
Bara-

Nwolf wrote:

*cough* https://osu.ppy.sh/s/287867
Look at the second post of that thread ;-;
Also, this is taken from the oficial source of the mp3 (iTunes), so this is most definitely correct
Topic Starter
Bara-
BN
Notice me and Irre please

Also, MY FIRST MAP WITH BN STAR (ByBy. i love you :3)
HYPE HYPE HYPE

GO HYPE WITH ME

/me runs
meii18
Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
Topic Starter
Bara-
I need more opinions
This is the English name of the song
Sala's name is a translation of the Japanese name
I think it's safer to use the English name though
Topic Starter
Bara-
ByBy, you can maybe ask in Beatmap Management to ask for clarification
Or someone else
I'm certain those two are both correct
Alarido

ByBy_ChAn wrote:

Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anything

_______________________________________________________________


[General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.

[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.

[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps:
  1. Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
  2. To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.

* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter ><

[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly.

[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher.
* The same would be said about other parts like 00:20:972 (3,1,2)
* On 00:09:057 (3,1,2) - a similar thing occurs.

[Easy]
♥ Very well made :3 No wrongs and no concerns here (:

As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
Topic Starter
Bara-

Alarido wrote:

ByBy_ChAn wrote:

Be careful :o Nwolf's right. A map with wrong name was dq be careful

Check Sala-'s map https://osu.ppy.sh/s/287867
@baraatje123 > Hear her ~.~ make 100% sure of metadata before anything

_______________________________________________________________


[General]
* Make sure of metadata as ByBy_ChAn told you.
* Everything else feels right.

[Irre's Extra]
♥ Checked deeply and found this veredict: it's not overmapped.
In truth, CS7 is very very very challenging, it's almost the cursor's size
Probably a lot of BR's dreams of supersmall circles ^_^ (me not included)
♥ It's fully nice, the patterns fits the difficulty level as well.

[Insane]
Just an only concern.....
* On 00:23:525 (2) - it covers -- at least by a infintesimal part of a second -- the head of 00:24:163 (4) - Probably this may not a so serious problem due to AR=9 and diff is Insane, but I would more likely suggest changing it. And... it may not require drastic changes, just a couple of steps: Actually, this was intended, but I tried to make it completely overlap (Start of slider must hit the sliderborder on both sides perfectly)
  1. Ctrl-G 00:24:163 (4) - and then rotate it (Ctrl-Shift-R, then mark "Selection Centre" and set 45 degrees Clockwise). After rotating, make another Ctrl-G on it.
  2. To fix a bit the flow on 00:24:482 (5) - just rotate it by 45 degrees Clockwise and reposition it to restore the blanket.

* Something similar happens at 00:25:227 (3,5) - where (3) attempts to cover (5) in spite of the AR being so high. Here... I recognize the fix, if any, it's not simple as the latter >< Also intended here

[Hard]
♥ No true problems found.
* I might ask myself why the spacing in similar parts is different. I mean of the parts like 00:05:227 (4,5,6) - and 00:03:525 (3,4,5) - when compared with the ones like 00:15:440 (3,4,5) - and 00:17:142 (3,4,5) - Perhaps, one of the only things could might justify this is some crescent feeling through the song, which I could feel here very roughly. SV goes up constanlty, and as DS is a multiplier of Sv, DS goes up as well (as I'd like to keep my own DS value the same)

[Normal]
* Some concerns picks me from the dreams to the reality; some patterns here feel me a bit confuse... In truth, it may be confuse for beginners.
* 00:00:546 (1,1,2) - I would call this as "path reutilisation" or "forth-and-back path" (or even "Minotaur Shrine path"), where patterns make the player go forth and then return through some same trail. It feels here as fruit of conscience, i.e., done with a purpose in mind. I do this kind of things sometimes (for example: in the hard diff of Emilio - Valamit el kell mondjak , but usually only on Hard/Insane diffs -- unless the time allows me to doing it in a Normal, e.g., if there is enough time to one object to disappear completely before another object start to appear in its place. This is some kind of pattern that would require lots of care when used in a Normal/Easy difficulty. It would be very acceptable if, e.g., 00:00:972 (1) - was a more longer slider or, perhaps, with a AR or DS a bit higher. I increased AR a little, and I can't see this anymore
* The same would be said about other parts like 00:20:972 (3,1,2) ^^
* On 00:09:057 (3,1,2) - a similar thing occurs. They are the same, thy don't go back and forth. Thus, this seems not hard IMO

[Easy]
♥ Very well made :3 No wrongs and no concerns here (:

As ByBy_ChAn posted on Metadata help (no links allowed here), I'll be waiting for responses.
I saw the post there, thus I fixed the metadata to the one sala had
now I also know iTunes is an unreliable source when it comes down to metadata

Thanks! (Even though I only changed AR)
meii18
Poke me back after Alarido's bubble
Topic Starter
Bara-
Is this seriously going to happen?
O.o
/me is happy
Alarido
Since quality is quite good
and metadata feels ok
let me do it on the go (:

Good luck, O son of the great Lesjuh ♡
meii18
going to check later for qualify owo
Topic Starter
Bara-
OHMYGOD

I HAVE A BUBBLE

HAPPY

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

/me runs
Yauxo

baraatje123 wrote:

OHMYGOD

I HAVE A BUBBLE

HAPPY

HYPE HYPE HYPE HYPE HYPE HYPE HYPE HYPE

/me runs
thathappened.png
Topic Starter
Bara-
:D
Zetera
Here we go!

Let's see if this becomes more popular than my set.
Topic Starter
Bara-
I hope so But if I'm honest, I like yours more though, your master is awesome
show more
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