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posted
Change the artist to österreich
Change the song title to Munō
posted

ArbiterX5 wrote:

Change the artist to österreich
Change the song title to Munō


Ranking Criteria wrote:

Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
>_>

00:30:424 (3,1) - clean this up
00:36:139 (4,5) - keeping it to sliders is cool since it is roughly the same sound. the 2-3 can be circle since its different imo
00:46:139 (1,2) - clean this
00:51:496 (1) - start this 1/2 earlier
01:13:460 (2) - you can remove this
01:14:353 (4) - turning this into a repeat 3/2 is chill, like my hard.
01:19:174 (1,2,3,4,5,6) - simplify to http://i.imgur.com/70zENHp.png furthermore you might want to keep this as neat as possible since rhyhtm here is quite cluttered

could use more work on neatness
posted
Like that... ok, my fault
posted
Though I like Tokyo Ghoul, I still think it's kind of creepy to use this song as OP (;ω;)


[deetz' Normal]

· The Beatmap Listing/Score webpage shows 0 stars of the diff, try re-update

· 00:02:567 - add whistle?

· 00:03:996 - add whistle?

· 00:08:282 (4,2) - The stack...I think it's kind of risky

· 00:17:567 (1) - why normal-hitclap? It sounds weird for me

· 00:30:424 (3,1) - Try to make a better blanket

· 00:37:567 (1) - unify the DS between 00:36:853 (6) and 00:38:282 (2)

· 00:39:710 (4) - same as above

· 01:17:746 (3) - For better DS, move it to x240 y132

· 01:18:460 (4,1) - Try to make a better blanket

[Hard]

· 00:02:567 - add whistle?

· 00:03:996 - add whistle?

· 00:05:067 (1) - For better DS, move it to x396 y96

· 00:17:567 (1) - Still, normal-hitclap is really weird, why not just use soft-hitclap instead?

· 00:44:889 (1) - For a better stack, move it to x403 y198

· 00:59:710 (4,1,2) - Err,soft-hitfinish would be better?

[Insane]

· Great diff :)

· 00:02:567 (1) - add whistle?

· 00:03:996 (1) - add whistle?

· 00:17:567 (1) - well, you know what I will say :D

· 01:02:567 (5) - add NC? Because there is 1/3 before

· 01:26:496 (5) - it would be better if you stack it under 01:25:425 (5)

poor mod, hope it helps :(
posted

Frey wrote:

Though I like Tokyo Ghoul, I still think it's kind of creepy to use this song as OP (;ω;) i think the song is very good! :o


[Hard]

· 00:02:567 - add whistle?

· 00:03:996 - add whistle?

· 00:05:067 (1) - For better DS, move it to x396 y96

· 00:17:567 (1) - Still, normal-hitclap is really weird, why not just use soft-hitclap instead? hmm okay

· 00:44:889 (1) - For a better stack, move it to x403 y198

· 00:59:710 (4,1,2) - Err,soft-hitfinish would be better?

[Insane]

· Great diff :)

· 00:02:567 (1) - add whistle?

· 00:03:996 (1) - add whistle?

· 00:17:567 (1) - well, you know what I will say :D

· 01:02:567 (5) - add NC? Because there is 1/3 before i don't it is necessary

· 01:26:496 (5) - it would be better if you stack it under 01:25:425 (5) i want to keep calm~ , so low spacing

poor mod, hope it helps :(
posted
from pm request o/

[General]
*Title: オストライヒ
Still not sure about it though
*Tags: Ai Kamano ハイスイノナサ haisuinonasa (and the normal mapper's name)
*Source: 東京喰種√A or add it to tags
*I recommend you to make an Easy diff even if you normal diff is under 2stars, because it still have kinda "hard" patterns and rhythm considering that is the easiest diff imo
*Your combo colour 3 blends a bit with the bg. Isnt too much but i wanted to point out this just in case :3

[deetz's Normal]
AR -2
Use tickrate 2

00:00:425 (1,2,3) - try this http://puu.sh/eqbXR/45852a37d9.jpg
00:05:067 (4,1) - swap nc
00:08:282 (5,2) - fix overlap
00:17:567 (1,2) - swap nc
00:27:567 (1,3) - ^
00:42:567 (4) - http://puu.sh/eqcMH/8128fdc5ff.jpg
00:50:782 (5) - rotate 30º from selection centre and move 2 grids right for better flow
00:50:782 (5,1) - swap nc, add one here 00:52:567 (4) - remove from this 00:54:353 (1) - and add one here 00:55:424 (1) -
00:52:567 (4) - delete the last point
00:58:460 (3,4) - ctrl+g for better rhythm, adjust spacing after doing it
01:02:567 (3,1) - swap nc
01:04:710 (4,1) - ^
01:15:960 (7,1) - ^
01:18:460 (5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - that's really weird, delete them and try:
from 01:18:460 - http://puu.sh/eqhtt/f2bffeda90.jpg
from 01:20:424 - http://puu.sh/eqhAb/89d55f53a9.jpg
from 01:23:103 - http://puu.sh/eqhNZ/5d4925bb8b.jpg
from 01:24:710 - http://puu.sh/eqhTv/1d344196c5.jpg
I used 1/2 snap divisor :v

[Hard]

00:19:174 (1) - this starts here 00:19:264 -
00:20:246 (1) - this starts here 00:20:157 -
00:25:424 (3,1) - swap nc
00:44:889 (1) - this goes here
00:51:853 (1,3) - swap nc and remove from this one 00:53:282 (1) -
01:07:567 - add note
01:22:567 - ^

[Insane]

00:34:353 (6,1) - stack them
00:36:139 (1,2) - ^
00:20:157 (6) - move 1/4 earlier
01:21:674 (8,1) - stack

Great map :D
posted

pkhg wrote:

from pm request o/

[General]
*Title: オストライヒ i am quite sure it is 無能, it say so on the official website o.o
*Tags: Ai Kamano ハイスイノナサ haisuinonasa (and the normal mapper's name) no idea whats haisuinonasa but ok
*Source: 東京喰種√A or add it to tags ok
*I recommend you to make an Easy diff even if you normal diff is under 2stars, because it still have kinda "hard" patterns and rhythm considering that is the easiest diff imo yada :-(
*Your combo colour 3 blends a bit with the bg. Isnt too much but i wanted to point out this just in case :3 lightened it up

[Hard]

00:19:174 (1) - this starts here 00:19:264 - even so i don't want 3/4 spacing :< keeping it simple~
00:20:246 (1) - this starts here 00:20:157 - followed piano instead here
00:25:424 (3,1) - swap nc broke pattern but whatever :D
00:44:889 (1) - this goes here wat
00:51:853 (1,3) - swap nc and remove from this one 00:53:282 (1) -
01:07:567 - add note
01:22:567 - ^

[Insane]

00:34:353 (6,1) - stack them don't like 1/2 stacks a lot
00:36:139 (1,2) - ^ ^
00:20:157 (6) - move 1/4 earlier lol shit wtf fix
01:21:674 (8,1) - stack asdf

Great map :D
posted
posted
here we go

no reply = fixed

00:30:424 (3,1) - clean this up
00:36:139 (4,5) - keeping it to sliders is cool since it is roughly the same sound. the 2-3 can be circle since its different imo
00:46:139 (1,2) - clean this
00:51:496 (1) - start this 1/2 earlier ok but extended + made next into a slider too
01:13:460 (2) - you can remove this
01:14:353 (4) - turning this into a repeat 3/2 is chill, like my hard.
01:19:174 (1,2,3,4,5,6) - simplify to http://i.imgur.com/70zENHp.png furthermore you might want to keep this as neat as possible since rhyhtm here is quite cluttered sorta done

could use more work on neatness
[deetz' Normal]
· 00:08:282 (4,2) - The stack...I think it's kind of risky remapped a bit around there should be cool now

· 00:30:424 (3,1) - Try to make a better blanket already done

· 00:37:567 (1) - unify the DS between 00:36:853 (6) and 00:38:282 (2) no longer applicable

· 00:39:710 (4) - same as above ^

· 01:17:746 (3) - For better DS, move it to x240 y132 it's fine

· 01:18:460 (4,1) - Try to make a better blanket no longer applicable

pkhg wrote:

[deetz's Normal]
AR -2 it's for consistent spread and readability, will change if it causes too many problems
Use tickrate 2

00:00:425 (1,2,3) - try this http://puu.sh/eqbXR/45852a37d9.jpg i want to keep it consistent with the piano rhythm if that makes sense
00:05:067 (4,1) - swap nc
00:08:282 (5,2) - fix overlap no longer applicable
00:17:567 (1,2) - swap nc
00:27:567 (1,3) - ^ you got the numbers wrong but i think I get what you mean
00:42:567 (4) - http://puu.sh/eqcMH/8128fdc5ff.jpg
00:50:782 (5) - rotate 30º from selection centre and move 2 grids right for better flow no longer applicable
00:50:782 (5,1) - swap nc, add one here 00:52:567 (4) - remove from this 00:54:353 (1) - and add one here 00:55:424 (1) -
00:52:567 (4) - delete the last point woops
00:58:460 (3,4) - ctrl+g for better rhythm, adjust spacing after doing it
01:02:567 (3,1) - swap nc did a bit different
01:04:710 (4,1) - ^ ^
01:15:960 (7,1) - ^
01:18:460 (5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - that's really weird, delete them and try:
from 01:18:460 - http://puu.sh/eqhtt/f2bffeda90.jpg n/a
from 01:20:424 - http://puu.sh/eqhAb/89d55f53a9.jpg n/a but I will see whether or not it needs to be changed now
from 01:23:103 - http://puu.sh/eqhNZ/5d4925bb8b.jpg what's wrong with it as is :O
from 01:24:710 - http://puu.sh/eqhTv/1d344196c5.jpg ^
I used 1/2 snap divisor :v ye changed it to 1/4 by accident lol


too lazy to go on will do the rest later :D

http://puu.sh/er6A7/5feb6a15d3.osu
posted

nzr wrote:

[General]
  1. The Ö of österreich is written as oe in German.
    I'd change the artist to oesterreich.
    Osterreich would translate to something like easter empire. i'll change it first and see if there are complaints]


[Insane]
  1. 00:06:674 (4) - to x 333 y 49 for triangle with 00:06:496 (3) and 00:06:853 (5)
  2. 00:18:282 (2) - second slider point to x 397 y 115, end to x 368 y 80 for blanket with 00:18:639 (3)
  3. 00:19:174 (2) - to x 50 y 245 for triangle with 00:18:817 (1) and 00:19:353 (3)
  4. 00:19:710 (4,5,6,1,2,3) - could move this so that 00:20:246 (1) is on the end of 00:19:353 (3)
  5. 00:20:782 (4) - to x 136 y 223 so that it has the same distance from 00:20:603 (3) and 00:21:139 (5)
  6. 00:21:139 (5) - to x 178 y 129 so that it is on 00:20:246 (1)
  7. 00:35:424 (4) - would move the first point to x 234 y 156 for blanket with 00:34:353 (6)
  8. 00:50:782 (2) - second slider point to x 262 y 312, end to x 252 y 182, so that it blankets 00:51:317 (3)
  9. 00:56:496 (4) - ctrl G and move to x 194 y 282, end of 00:55:782 (2) links are weird here, changed it idfferently
  10. 01:01:317 (4,5,6) - increase y by 1, end of 01:00:782 (3)
  11. 01:06:139 (3) - move first point to x 249 y 54 and the end to x 200 y 204 for blanket with 01:05:424 (1)
  12. 01:04:353 (4) - second slider point to x 342 y 217, end point to x 306 y 254, blanket with 01:03:817 (3)
  13. square with 01:08:282 (6) staying where it is (before / after) really nice, i did what you told me but reduced the spacing a little, since it seemed a little large.
    01:07:567 (1) - x 365 y 304
    01:07:746 (2) - x 251 y 230
    01:07:835 (3) - x 250 y 207
    01:07:924 (4) - x 250 y 185
    01:08:103 (5) - x 347 y 94
  14. 01:10:603 (5) - move to x 92 y 289 so that there is 1,00x distance to both 01:10:246 (2) and 01:10:782 (6)
  15. 01:13:907 (4) - slider end to x 52 y 265 for blanket with 01:14:323 (5)


[Hard]
  1. 00:11:496 (1) - second slider point to x 334 y 324, slider end to x 404 y 355 for blanket with 00:12:210 (3)
  2. 00:19:889 (3) - move the whole slider to x 500 y 3 so it blankets the end of 00:19:174 (1)
  3. 00:43:817 (3) - second slider point to x 375 y 118, slider end to x 324 y 66 so it blankets the end of 00:43:282 (1) this is good enough for me
  4. 00:46:139 (1) - second slider point to x 237 y 81 so it blankets 00:46:853 (3) this is good enough for me
  5. 00:48:103 (3) - second slider point to x 328 y 232, slider end to x 305 y 269 so it blankets 00:47:567 (1)
  6. 00:50:782 (2) - second slider point to x 270 y 197, slider end to x 275 y 288 so it blankets 00:51:317 (3)
  7. 00:51:317 (3) - second slider point to x 432 y 256, slider end to x 513 y 203 so it blankets 00:51:805 (1)
  8. 00:51:805 (1) - second slider point to x 403 y 83, slider end to x 322 y 41 so it blankets 00:50:782 (2)
  9. 00:58:103 (5) - slider end to x 250 y 295 so it blankets 00:57:389 (1)
  10. 01:10:067 (1) - ctrl G and move second slider point to x 204 y 280 and end to x 176 y 343 so that it blankets 01:08:996 (1)



First time modding. =]
Would like some critique if possible.
your mod was very well done, especially with the visuals. thank you very much for this! keep it up if you're interested in mapping and modding :)
posted
[deetz's Normal]

  • Rhythm
  1. No problem,but many parten is disorder,don't have a unify thought in this diff.
  • Sound Effect
  1. I think this slidersslide's sound should use mute sound.

------------------------------------------------------------------------------------------------------------------

Hard and Insane have a high quality , congratulate for rank in advanced.
:D
kd go~go~
<<<<<<3
posted
Hi there. M4M request from my queue.
Wow, what's with this song? owo

[deetz' Normal]

  1. Why no video in this diff? Not-so-great Video cri.
  2. Also, this is the only diff with Slider Tick 2. Why is that?
  3. 00:00:425 (1,2) - Blanket in those sliders is a bit wrong. Check it a little.
  4. 00:03:996 (3,1,2) - ^^
  5. 00:10:424 (3,4) - It would make a bit more of sense if you follow vocals here, instead of the drum, since 00:09:353 (2) - was following vocals already, and suddenly changing what you're mapping in a Normal is ankward for players (even if you use a slider to make change less harsh). I think a rhythm like this is good.
  6. 00:27:567 (1) - Will this slider be alright? Wiggles are restricted by RC, but I'm no expert in saying what's good and what's not, so I'll just make the observation.
  7. 00:42:567 (4) - I think this would be better if you make it a 1/1 beat slider, since previous sliders are like that and it will help to keep a nice and consistent rhythm.
  8. 00:46:139 (1,2) - Check your blanket here.
  9. 00:48:282 (5,1) - ^^
  10. 00:54:353 (8) - This one is sightly touching the HP bar. Also, you should check blanket with 00:55:424 (1) -
  11. 00:57:389 (1,2) - Better check the blanket.
  12. Most of this thing is "nazi" mod (sorry :cry: ), but I really think rhythm is a bit off. Sometimes beats, but sudden changes to vocals... You should make the changes between beats and vocals less sudden.

[Hard]

  1. 00:02:924 (4) - Shouldn't you Ctrl + G this, to make same pattern as 00:01:853 (1,2) - ?
  2. 00:04:710 (6,2) - This blanket (if intended) is sightly off. You can place for a moment a circle in 00:05:960 to check the blanket, and delete it once you're done.
  3. 00:13:638 (2) - This thing is (almost) outside of the grid. An observation, since other modders may mention it.
  4. 00:17:567 (1) - This one should actually be snapped to 1/3 (reverse should be at 00:17:805 - ). Try to hear it with playback rate at 25% and judge it by yourself.
  5. 00:19:174 (1) - This jump comes off as quite sudden since slider has a NC, and 'cause of that it's difficult to find the starting point of it. Also, flow between this and 00:19:889 (2) - is a bit ankward. I suggest to Ctrl + G it, but you can do what you wish with it.
  6. 00:25:424 (1) - This one is also snapped to 1/3 (with the reverse at 00:25:663 - )
  7. 00:29:710 (3,1) - I don't know if you tried to blanket those, but you should check them.
  8. 00:43:282 (1,2,1) - Check this blanket.
  9. 00:46:139 - SV change here comes in quite suddenly, since the change is subjectively big. You should try and change the SV value to a smaller value, and adjust your sliders afterwards.
  10. 00:50:782 (2,3,4) - Check the blanket of those three sliders.
  11. 01:13:817 (3) - This one should be snapped to 1/3, too (start at 01:13:877 - and end at 01:14:115 - ). You can simply turn 01:13:639 (2) - into a 2/3 beat slider with reverse, too.
  12. This diff looks pretty nice, and is quite fun to play. The snapping of notes, however, is pretty elusive. Better check it to be sure.

Your Insane is very good, and very funny. However, the same notes I mentioned that should be snapped to 1/3 in Hard are also here, so you should check it. Same thing with SV change during Kiai.

Well, this is everything I have to say (too much "nazi" stuff :cry: ). Hope this helps this mapset.
Good luck! ;)
posted

LixRei wrote:

Hi there. M4M request from my queue.
Wow, what's with this song? owo
[Hard]

  1. 00:02:924 (4) - Shouldn't you Ctrl + G this, to make same pattern as 00:01:853 (1,2) - ? following pitch in 3
  2. 00:04:710 (6,2) - This blanket (if intended) is sightly off. You can place for a moment a circle in 00:05:960 to check the blanket, and delete it once you're done. fine with the current blanket
  3. 00:13:638 (2) - This thing is (almost) outside of the grid. An observation, since other modders may mention it. lol
  4. 00:17:567 (1) - This one should actually be snapped to 1/3 (reverse should be at 00:17:805 - ). Try to hear it with playback rate at 25% and judge it by yourself. nice catch
  5. 00:19:174 (1) - This jump comes off as quite sudden since slider has a NC, and 'cause of that it's difficult to find the starting point of it. Also, flow between this and 00:19:889 (2) - is a bit ankward. I suggest to Ctrl + G it, but you can do what you wish with it. yeaH iforgot to ctrl+g this lol
  6. 00:25:424 (1) - This one is also snapped to 1/3 (with the reverse at 00:25:663 - ) nice
  7. 00:29:710 (3,1) - I don't know if you tried to blanket those, but you should check them. didnt aim for perfect blanket
  8. 00:43:282 (1,2,1) - Check this blanket. its good enough for me
  9. 00:46:139 - SV change here comes in quite suddenly, since the change is subjectively big. You should try and change the SV value to a smaller value, and adjust your sliders afterwards. i like 1.2sv in kiai, so no change.
  10. 00:50:782 (2,3,4) - Check the blanket of those three sliders. its good enough for me
  11. 01:13:817 (3) - This one should be snapped to 1/3, too (start at 01:13:877 - and end at 01:14:115 - ). You can simply turn 01:13:639 (2) - into a 2/3 beat slider with reverse, too. nice
  12. This diff looks pretty nice, and is quite fun to play. The snapping of notes, however, is pretty elusive. Better check it to be sure.

Your Insane is very good, and very funny. However, the same notes I mentioned that should be snapped to 1/3 in Hard are also here, so you should check it. Same thing with SV change during Kiai. done, except for kiai sv.

Well, this is everything I have to say (too much "nazi" stuff :cry: ). Hope this helps this mapset.
Good luck! ;)
posted
Hi~ handsome

  1. AR - 1 or 0.5 ( 6 is thinking fast. )
  2. 00:06:496 (3) - Add Whishle
  3. 00:09:353 (2) - Good?
  4. 00:17:567 (6) - clap sound is not good.
    Better :3
  5. 01:04:353 (6) - Add Clap
  6. 01:13:639 (2) - Middle slider ( Add Clap )
  7. 01:20:424 (4) - Slider head ( Add Clap )
  1. 00:17:567 (1) - I think the current volume is too large.
    Changed to 40%.
  2. 00:18:282 (2) - Slider end ( Add Clap )
  3. 00:22:924 (1) - Some
  4. 00:36:674 (4) - Add Clap
  1. 00:09:353 (2) - NC or Distance interval 0.60 > 1.00 Change
  2. 00:13:103 (1,2) - NC Swap ( Good to understand. )
  3. 00:17:567 (1) - 40%


sorry little mod. ._.
Good Luck!!
posted

[ Zzz ] wrote:

Hi~ handsome

  1. 00:17:567 (1) - I think the current volume is too large. don't need
  2. 00:18:282 (2) - Slider end ( Add Clap )
  3. 00:22:924 (1) - Some idk what you wanna say but i added clap at end
  4. 00:36:674 (4) - Add Clap
  1. 00:09:353 (2) - NC or Distance interval 0.60 > 1.00 Change
  2. 00:13:103 (1,2) - NC Swap ( Good to understand. )
  3. 00:17:567 (1) - 40% no
sorry little mod. ._.
Good Luck!!
posted
no reply = fixed or no longer applicable

nzr wrote:

[deetz' Normal]
  1. 00:00:425 (1) - second slider point to x 205 y 117, end point to x 130 y 216 for blanket with 00:02:210 (2)
  2. 00:05:067 (4) - second slider point to x 258 y 158, end point to x 185 y 54 for blanket with 00:06:139 (1)
  3. 00:10:782 (4) - second slider point to x 168 y 188, end point to x 222 y 193 for blanket with 00:11:496 (1)
  4. 00:11:496 (1) - ctrl G and move second slider point to x 234 y 292, end point to x 287 y 268 for blanket with 00:10:782 (4) nty
  5. 00:15:067 (3) - to x 35 y 358 for triangle with the end of 00:13:996 (1) and 00:15:424 (4)
  6. 00:16:139 (4,5) - i might be addicted to blankets, but i would leave these like this since 00:17:567 (1) is not blanketed either.
    new players will just play the straight line from (4) to (1) anyway, i think
  7. 00:23:996 (3) - would blanket this to 00:23:639 (2) by moving second slider point to x 300 y 261 and end point to x 338 y 288.
    since the slider is not the same as 00:22:924 (1)
  8. 00:31:496 (1) - blanket to the end 00:30:424 (3) by moving second point to x 309 y 332 and end point to x 270 y 367 it is already
  9. also the overlaps starting here seem kinda difficult for new players
  10. 00:36:853 (6) - blanket to 00:36:139 (4) by moving second point to x 301 y 118, end point to x 258 y 118
  11. 00:48:639 (1) - ctrl G and end point to x 219 y 265 for blanket with 00:48:282 (5)
  12. 00:54:353 (1) - second point to x 210 y 108, end point to x 185 y 8 for blanket with 00:55:290 (2)
  13. 00:58:817 (4) - second point to x 129 y 246, end point to x 178 y 299 for blanket with 00:59:501 (1)
  14. 01:05:425 (5) - to x 63 y 313 for triangle with the end of 01:04:710 (4) and 01:05:782 (6) no thanks
  15. 01:07:210 (3) - same as the one above, move to x 449 y 313 ^
  16. 01:10:782 (2) - second point to x 239 y 170 for blanket with 01:10:067 (6)
  17. 01:16:139 (1) - second point x 360 y 197, end point to x 341 y 115
  18. 01:19:174 (1) - ctrl G and second point to x 254 y 317, end point to x 216 y 337
  19. 01:21:853 (1) - second point to x 168 y 191, end to x 147 y 210
  20. 01:22:567 (3) - ctrl G and second point to x 179 y 306, end point to x 135 y 310
  21. 01:23:996 (6) - second point to x 365 y 52, end point to x 338 y 45 for blanket with the end of 01:23:282 (4)


First time modding. =]
Would like some critique if possible.

LixRei wrote:

[deetz' Normal]

  1. Why no video in this diff? Not-so-great Video cri. handsome pls fix
  2. Also, this is the only diff with Slider Tick 2. Why is that? to avoid missing many beats
  3. 00:00:425 (1,2) - Blanket in those sliders is a bit wrong. Check it a little.
  4. 00:03:996 (3,1,2) - ^^
  5. 00:10:424 (3,4) - It would make a bit more of sense if you follow vocals here, instead of the drum, since 00:09:353 (2) - was following vocals already, and suddenly changing what you're mapping in a Normal is ankward for players (even if you use a slider to make change less harsh). I think a rhythm like this is good.
  6. 00:27:567 (1) - Will this slider be alright? Wiggles are restricted by RC, but I'm no expert in saying what's good and what's not, so I'll just make the observation. I think they're only restricted if they reduce the speed significantly, which I think isn't happening here, i'll change it if i have to tho
  7. 00:42:567 (4) - I think this would be better if you make it a 1/1 beat slider, since previous sliders are like that and it will help to keep a nice and consistent rhythm. i want to transition into the spinner
  8. 00:46:139 (1,2) - Check your blanket here.
  9. 00:48:282 (5,1) - ^^
  10. 00:54:353 (8) - This one is sightly touching the HP bar. Also, you should check blanket with 00:55:424 (1) -
  11. 00:57:389 (1,2) - Better check the blanket.
  12. Most of this thing is "nazi" mod (sorry :cry: ), but I really think rhythm is a bit off. Sometimes beats, but sudden changes to vocals... You should make the changes between beats and vocals less sudden. I'll try ;w;
]

[ Zzz ] wrote:

AR - 1 or 0.5 ( 6 is thinking fast. ) it's for spread, but can change if needed
[*]00:09:353 (2) - Good?
Better :3 wat


thanks guys :Dwill edit in a moment

http://puu.sh/ezxy5/79ddffcd70.osu

fuckin formatting
posted
From my modding queue :D

00:09:353 (2) - Fix blanket and make the edge straight
00:16:139 (4) - Curve more for better blanket
00:17:567 (6) - Blanket this around 5
00:20:424 (1) - Curve more
00:22:924 (1,2,3) - This sharp turn plays odd, try smoothing it out.
00:23:996 (3) - Curve Slightly more
00:27:567 (1,2) - Align perfectly since it doesn't look good right now
00:28:282 (2,3) - Blanket these
00:28:996 (3,4) - On top of blanketing those, I suggest you make these two the same shape, and then ctrl+ H,J, and G the second one.
00:30:424 (5) - This slider ends on a strong note, which isn't as fun to play. I suggest you change it mabye to 2 notes, but whatever you do, I suggest you change it so you have to click on something at 00:31:139 as this is a very strong beat
00:31:496 (1) - Curve slightly less
00:36:139 (4,5) - Blanket these 2 better than take 00:37:567 (1) - and move it closer.
00:46:853 (2,3,4) - Align perfectly
00:52:032 (3) - Make this a repeat slider, it misses a beat and leaves an awkward pause.
01:07:567 (1) - Make this straight and point it to 2
01:23:996 (5) - Blanket better
Approach rate down by at least 1
00:36:853 (5) - New combo here, not on the other note.

Pretty good difficulty, it could use some cleaning up, though. 8-)
00:02:210 (2,3,4) - Ctrl G to make them go up and down, flows better
00:13:638 (2) - Take bottom point and move left by 1 grid
00:14:532 (1) - This missed hitsound doesn't sound good, replace this with something else.
00:19:174 (1) - Why does this start so early? fix it
00:48:103 (3) - Take bottom point and move left 1 grid
00:32:567 (3) - Take the top point and move right 1 grid
00:55:424 (3,4,1,2) - This doesn't flow well
Approach rate down by at least 1

Very good difficulty, but a few parts played oddly. :P
00:08:103 (4,1) - Try and not touch, doesnt look good
00:10:067 (6) - Curve this towards 2
01:00:067 (7,1,2,3) - Don't touch these.
Try and not use so many notes

This surprised me. The difficulty had good flow and was very clean. Excellent job on this one. :)


Overall a pretty good map. However, the normal mode needs a bit more cleaning up, and the hard has a few odd parts. Other than that this map is fine. Good luck on getting your map ranked :)
posted
Hello! PM request

Nice mapset, most are suggestions

[General]
  • I think the offset should be 420
    The clap hitsound you use is inaudible, i suggest using other sound


[Insane]
  1. 00:08:634 (1) - Add clap at the end of this slider
  2. 00:10:062 - I think a 1/1 slider here would fit nicely for the clap and the prolongation of the vocal
  3. 00:10:062 - A circle is missing here, perfect spot for a triple or a 1/4 slider
  4. 00:25:598 (5,6,7,8,1,2,3,1,2,3,4,5,6) - This is missing some hitsounds, try drum finish on these 00:25:955 (8,3,4) - and clap on 00:25:777 (7,2,3) -
  5. 00:27:562 (1,2,3,4,5,6,7,8) - Try changing these to normal sampleset and use 45% volume, i think it sounds nicer :p
  6. 00:35:062 (2) - How about a small stream or two 1/4 sliders here to follow the piano?
  7. 00:37:562 (1,2,3,4,1,2) - Try rotating each repetiton a bit (like 10 or 15 and then 20/30) It would give a nice effect that fit with the voice
  8. 01:17:384 (3) - This note is overmapped, i suggest a 1/1 slider here 01:17:205 -

    Awesome map :D


[Hard]
  1. 00:11:496 (1) - Shorten to 00:11:496 (1) - and add repeat to follow the vocals better
  2. 00:19:174 (1) - This looks nice but it sounds bad, i think it should start where the piano starts (here 00:19:353 - ) add a circle to fill 00:19:174 - and make it shorter ofc
  3. 00:27:567 (1,2) - Same suggestion as Insane
  4. 00:55:067 (2) - Move it here 00:54:889 - and turn it into a 1/2 slider, there is a beat here 00:54:889 -
  5. 01:02:567 (3,4,1) - I think this should be soft finish as you did before 00:59:710 (4,1,2) -
  6. 01:07:924 (3,4) - When you put that triple you "switch" to the piano for a moment so i suggest using this rhythm to follow it better at least in this part:


    Nothing to say, nice!


[deetz' Normal]
  1. 00:17:567 (6) - Clap missing on the return
  2. 01:02:567 (3,4,5) - Soft finishes would fit better like here 00:59:710 (1) -
  3. 01:06:139 (1) - It would flow better like this
  4. 01:08:282 (2,3,4) - Nazi, align 3 and 4 better with 2
  5. 01:18:460 (5,1) - This sounds weird, try instead a circle here 01:18:460 - and a 3/2 slider here 01:18:639 -

    Good!

GL
posted

Xelasto wrote:

From my modding queue :D

[Hard]00:02:210 (2,3,4) - Ctrl G to make them go up and down, flows better feels better but i enjoy having the current pattern to fit the itch
00:13:638 (2) - Take bottom point and move left by 1 grid i prefer them to be perfectly identical
00:14:532 (1) - This missed hitsound doesn't sound good, replace this with something else. happens a lot in the map, i think its fine cuz vocals/piano are the focus
00:19:174 (1) - Why does this start so early? fix it
00:48:103 (3) - Take bottom point and move left 1 grid it is already a fine blanket
00:32:567 (3) - Take the top point and move right 1 grid paired sliders
00:55:424 (3,4,1,2) - This doesn't flow well they are fine, meant to be played that way
Approach rate down by at least 1 reduced to 7.8]

Very good difficulty, but a few parts played oddly. :P

[Insane]00:08:103 (4,1) - Try and not touch, doesnt look good not an issue
00:10:067 (6) - Curve this towards 2 ugly
01:00:067 (7,1,2,3) - Don't touch these. this is intentional
Try and not use so many notes its the main fun part of this insane i guess :D

This surprised me. The difficulty had good flow and was very clean. Excellent job on this one. :)

Overall a pretty good map. However, the normal mode needs a bit more cleaning up, and the hard has a few odd parts. Other than that this map is fine. Good luck on getting your map ranked :)

Atsuro wrote:

Hello! PM request

Nice mapset, most are suggestions

[General]
  • I think the offset should be 420 blaze it but i prefer the current
    The clap hitsound you use is inaudible, i suggest using other sound can't find good ones orz


[Insane]
  1. 00:08:634 (1) - Add clap at the end of this slider
  2. 00:10:062 - I think a 1/1 slider here would fit nicely for the clap and the prolongation of the vocal i don't think so, i want to keep rhythm quite dense too
  3. 00:10:062 - A circle is missing here, perfect spot for a triple or a 1/4 slider it is not as audible as previous triple, so i'll keep
  4. 00:25:598 (5,6,7,8,1,2,3,1,2,3,4,5,6) - This is missing some hitsounds, try drum finish on these 00:25:955 (8,3,4) - and clap on 00:25:777 (7,2,3) - sounds good, ill use for now
  5. 00:27:562 (1,2,3,4,5,6,7,8) - Try changing these to normal sampleset and use 45% volume, i think it sounds nicer :p
  6. 00:35:062 (2) - How about a small stream or two 1/4 sliders here to follow the piano? calm here until the part after
  7. 00:37:562 (1,2,3,4,1,2) - Try rotating each repetiton a bit (like 10 or 15 and then 20/30) It would give a nice effect that fit with the voice i dont' like to rotate, it looks too messy imo
  8. 01:17:384 (3) - This note is overmapped, i suggest a 1/1 slider here 01:17:205 - orz fixed

    Awesome map :D


[Hard]
  1. 00:11:496 (1) - Shorten to 00:11:496 (1) - and add repeat to follow the vocals better you copied smth wrongly, but i wanna quick change to piano
  2. 00:19:174 (1) - This looks nice but it sounds bad, i think it should start where the piano starts (here 00:19:353 - ) add a circle to fill 00:19:174 - and make it shorter ofc okay had this pointed out before, fix
  3. 00:27:567 (1,2) - Same suggestion as Insane
  4. 00:55:067 (2) - Move it here 00:54:889 - and turn it into a 1/2 slider, there is a beat here 00:54:889 -
  5. 01:02:567 (3,4,1) - I think this should be soft finish as you did before 00:59:710 (4,1,2) -
  6. 01:07:924 (3,4) - When you put that triple you "switch" to the piano for a moment so i suggest using this rhythm to follow it better at least in this part:

    Nothing to say, nice!

GL
posted
Hi
from your M4M request

[General]
  1. In kiai time - I recommend to lower a little the sounds Because the drum sound in the music is not so big.


[Insane]
  1. 00:10:424 (1,2,3,1,2,3) - i think not fit the music, hard to catch rhythm. try this
  2. 00:20:246 (1,2,3) - you should make a better triangle.
  3. 00:20:782 (4) - how about overlap to head of 00:19:353 (3) .
  4. 00:27:389 (1) - how about move to x:376 y:264. Might feel to hard because distance becomes small suddenly.
  5. 00:43:102 (6) - remove clap, add finish
  6. 01:13:639 (3) - end to 01:13:728
  7. 01:13:907 (4) - end to 01:14:174 more fit the music.


[Hard]
  1. 00:05:067 (1,2) - please try this . more fit the drum sounds.
  2. 00:10:246 - this space is weird. please try this
  3. 00:22:746 - add circle if you want to follow piano sounds.
  4. 00:44:353 (3) - how about slider end to 00:44:889 . because different rhythm of vocal with previous two sliders.
  5. 00:51:317 (3) - The whole of this slider has clap, remove it and add head


good luck!
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