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osterreich - Munou

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Total Posts
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Topic Starter
hehe
This beatmap was submitted using in-game submission on Friday, 27 March, 2015 at 4:20:26 PM

Artist: osterreich
Title: Munou
Source: 東京喰種√A
Tags: kaneki Ai Kamano ハイスイノナサ haisuinonasa tokyo ghoul deetz austria opening root
BPM: 168
Filesize: 13477kb
Play Time: 01:27
Difficulties Available:
  1. deetz' Normal (1.92 stars, 139 notes)
  2. Hard (3.02 stars, 212 notes)
  3. Insane (4.1 stars, 329 notes)
Download: osterreich - Munou
Download: osterreich - Munou (no video)
Information: Scores/Beatmap Listing
---------------

27/3/2015: New BG, redownload.

GoToSleep
Thank you for mapping this opening.
ArbiterX5
Change the artist to österreich
Change the song title to Munō
Topic Starter
hehe

ArbiterX5 wrote:

Change the artist to österreich
Change the song title to Munō


Ranking Criteria wrote:

Songs with Japanese titles must use the Modified Hepburn method of romanisation in the "Romanised Title" field. As a non-unicode field, long vowels such as "おう" and "うう" should be romanised into "ou" and "uu" to avoid macrons. Loan words should be expressed using romanisation from the original language.
>_>

for deetz
00:30:424 (3,1) - clean this up
00:36:139 (4,5) - keeping it to sliders is cool since it is roughly the same sound. the 2-3 can be circle since its different imo
00:46:139 (1,2) - clean this
00:51:496 (1) - start this 1/2 earlier
01:13:460 (2) - you can remove this
01:14:353 (4) - turning this into a repeat 3/2 is chill, like my hard.
01:19:174 (1,2,3,4,5,6) - simplify to http://i.imgur.com/70zENHp.png furthermore you might want to keep this as neat as possible since rhyhtm here is quite cluttered

could use more work on neatness
ArbiterX5
Like that... ok, my fault
Frey
Though I like Tokyo Ghoul, I still think it's kind of creepy to use this song as OP (;ω;)


[deetz' Normal]

· The Beatmap Listing/Score webpage shows 0 stars of the diff, try re-update

· 00:02:567 - add whistle?

· 00:03:996 - add whistle?

· 00:08:282 (4,2) - The stack...I think it's kind of risky

· 00:17:567 (1) - why normal-hitclap? It sounds weird for me

· 00:30:424 (3,1) - Try to make a better blanket

· 00:37:567 (1) - unify the DS between 00:36:853 (6) and 00:38:282 (2)

· 00:39:710 (4) - same as above

· 01:17:746 (3) - For better DS, move it to x240 y132

· 01:18:460 (4,1) - Try to make a better blanket

[Hard]

· 00:02:567 - add whistle?

· 00:03:996 - add whistle?

· 00:05:067 (1) - For better DS, move it to x396 y96

· 00:17:567 (1) - Still, normal-hitclap is really weird, why not just use soft-hitclap instead?

· 00:44:889 (1) - For a better stack, move it to x403 y198

· 00:59:710 (4,1,2) - Err,soft-hitfinish would be better?

[Insane]

· Great diff :)

· 00:02:567 (1) - add whistle?

· 00:03:996 (1) - add whistle?

· 00:17:567 (1) - well, you know what I will say :D

· 01:02:567 (5) - add NC? Because there is 1/3 before

· 01:26:496 (5) - it would be better if you stack it under 01:25:425 (5)

poor mod, hope it helps :(
Topic Starter
hehe
Frey > thanks for mod, no reply = fixed

Frey wrote:

Though I like Tokyo Ghoul, I still think it's kind of creepy to use this song as OP (;ω;) i think the song is very good! :o


[Hard]

· 00:02:567 - add whistle?

· 00:03:996 - add whistle?

· 00:05:067 (1) - For better DS, move it to x396 y96

· 00:17:567 (1) - Still, normal-hitclap is really weird, why not just use soft-hitclap instead? hmm okay

· 00:44:889 (1) - For a better stack, move it to x403 y198

· 00:59:710 (4,1,2) - Err,soft-hitfinish would be better?

[Insane]

· Great diff :)

· 00:02:567 (1) - add whistle?

· 00:03:996 (1) - add whistle?

· 00:17:567 (1) - well, you know what I will say :D

· 01:02:567 (5) - add NC? Because there is 1/3 before i don't it is necessary

· 01:26:496 (5) - it would be better if you stack it under 01:25:425 (5) i want to keep calm~ , so low spacing

poor mod, hope it helps :(
pkhg
from pm request o/

[General]
*Title: オストライヒ
Still not sure about it though
*Tags: Ai Kamano ハイスイノナサ haisuinonasa (and the normal mapper's name)
*Source: 東京喰種√A or add it to tags
*I recommend you to make an Easy diff even if you normal diff is under 2stars, because it still have kinda "hard" patterns and rhythm considering that is the easiest diff imo
*Your combo colour 3 blends a bit with the bg. Isnt too much but i wanted to point out this just in case :3

[deetz's Normal]
AR -2
Use tickrate 2

00:00:425 (1,2,3) - try this http://puu.sh/eqbXR/45852a37d9.jpg
00:05:067 (4,1) - swap nc
00:08:282 (5,2) - fix overlap
00:17:567 (1,2) - swap nc
00:27:567 (1,3) - ^
00:42:567 (4) - http://puu.sh/eqcMH/8128fdc5ff.jpg
00:50:782 (5) - rotate 30º from selection centre and move 2 grids right for better flow
00:50:782 (5,1) - swap nc, add one here 00:52:567 (4) - remove from this 00:54:353 (1) - and add one here 00:55:424 (1) -
00:52:567 (4) - delete the last point
00:58:460 (3,4) - ctrl+g for better rhythm, adjust spacing after doing it
01:02:567 (3,1) - swap nc
01:04:710 (4,1) - ^
01:15:960 (7,1) - ^
01:18:460 (5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - that's really weird, delete them and try:
from 01:18:460 - http://puu.sh/eqhtt/f2bffeda90.jpg
from 01:20:424 - http://puu.sh/eqhAb/89d55f53a9.jpg
from 01:23:103 - http://puu.sh/eqhNZ/5d4925bb8b.jpg
from 01:24:710 - http://puu.sh/eqhTv/1d344196c5.jpg
I used 1/2 snap divisor :v

[Hard]

00:19:174 (1) - this starts here 00:19:264 -
00:20:246 (1) - this starts here 00:20:157 -
00:25:424 (3,1) - swap nc
00:44:889 (1) - this goes here
00:51:853 (1,3) - swap nc and remove from this one 00:53:282 (1) -
01:07:567 - add note
01:22:567 - ^

[Insane]

00:34:353 (6,1) - stack them
00:36:139 (1,2) - ^
00:20:157 (6) - move 1/4 earlier
01:21:674 (8,1) - stack

Great map :D
Topic Starter
hehe
pkhg > thanks for modding! no reply = fixed

pkhg wrote:

from pm request o/

[General]
*Title: オストライヒ i am quite sure it is 無能, it say so on the official website o.o
*Tags: Ai Kamano ハイスイノナサ haisuinonasa (and the normal mapper's name) no idea whats haisuinonasa but ok
*Source: 東京喰種√A or add it to tags ok
*I recommend you to make an Easy diff even if you normal diff is under 2stars, because it still have kinda "hard" patterns and rhythm considering that is the easiest diff imo yada :-(
*Your combo colour 3 blends a bit with the bg. Isnt too much but i wanted to point out this just in case :3 lightened it up

[Hard]

00:19:174 (1) - this starts here 00:19:264 - even so i don't want 3/4 spacing :< keeping it simple~
00:20:246 (1) - this starts here 00:20:157 - followed piano instead here
00:25:424 (3,1) - swap nc broke pattern but whatever :D
00:44:889 (1) - this goes here wat
00:51:853 (1,3) - swap nc and remove from this one 00:53:282 (1) -
01:07:567 - add note
01:22:567 - ^

[Insane]

00:34:353 (6,1) - stack them don't like 1/2 stacks a lot
00:36:139 (1,2) - ^ ^
00:20:157 (6) - move 1/4 earlier lol shit wtf fix
01:21:674 (8,1) - stack asdf

Great map :D
erich
ac8129464363
here we go

no reply = fixed

woaw modding your own set
00:30:424 (3,1) - clean this up
00:36:139 (4,5) - keeping it to sliders is cool since it is roughly the same sound. the 2-3 can be circle since its different imo
00:46:139 (1,2) - clean this
00:51:496 (1) - start this 1/2 earlier ok but extended + made next into a slider too
01:13:460 (2) - you can remove this
01:14:353 (4) - turning this into a repeat 3/2 is chill, like my hard.
01:19:174 (1,2,3,4,5,6) - simplify to http://i.imgur.com/70zENHp.png furthermore you might want to keep this as neat as possible since rhyhtm here is quite cluttered sorta done

could use more work on neatness

Frey
[deetz' Normal]
· 00:08:282 (4,2) - The stack...I think it's kind of risky remapped a bit around there should be cool now

· 00:30:424 (3,1) - Try to make a better blanket already done

· 00:37:567 (1) - unify the DS between 00:36:853 (6) and 00:38:282 (2) no longer applicable

· 00:39:710 (4) - same as above ^

· 01:17:746 (3) - For better DS, move it to x240 y132 it's fine

· 01:18:460 (4,1) - Try to make a better blanket no longer applicable

pkhg

pkhg wrote:

[deetz's Normal]
AR -2 it's for consistent spread and readability, will change if it causes too many problems
Use tickrate 2

00:00:425 (1,2,3) - try this http://puu.sh/eqbXR/45852a37d9.jpg i want to keep it consistent with the piano rhythm if that makes sense
00:05:067 (4,1) - swap nc
00:08:282 (5,2) - fix overlap no longer applicable
00:17:567 (1,2) - swap nc
00:27:567 (1,3) - ^ you got the numbers wrong but i think I get what you mean
00:42:567 (4) - http://puu.sh/eqcMH/8128fdc5ff.jpg
00:50:782 (5) - rotate 30º from selection centre and move 2 grids right for better flow no longer applicable
00:50:782 (5,1) - swap nc, add one here 00:52:567 (4) - remove from this 00:54:353 (1) - and add one here 00:55:424 (1) -
00:52:567 (4) - delete the last point woops
00:58:460 (3,4) - ctrl+g for better rhythm, adjust spacing after doing it
01:02:567 (3,1) - swap nc did a bit different
01:04:710 (4,1) - ^ ^
01:15:960 (7,1) - ^
01:18:460 (5,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4) - that's really weird, delete them and try:
from 01:18:460 - http://puu.sh/eqhtt/f2bffeda90.jpg n/a
from 01:20:424 - http://puu.sh/eqhAb/89d55f53a9.jpg n/a but I will see whether or not it needs to be changed now
from 01:23:103 - http://puu.sh/eqhNZ/5d4925bb8b.jpg what's wrong with it as is :O
from 01:24:710 - http://puu.sh/eqhTv/1d344196c5.jpg ^
I used 1/2 snap divisor :v ye changed it to 1/4 by accident lol

too lazy to go on will do the rest later :D

http://puu.sh/er6A7/5feb6a15d3.osu
Topic Starter
hehe
nzr > thanks for modding! no reply = fix

nzr wrote:

[General]
  1. The Ö of österreich is written as oe in German.
    I'd change the artist to oesterreich.
    Osterreich would translate to something like easter empire. i'll change it first and see if there are complaints]
[Insane]
  1. 00:06:674 (4) - to x 333 y 49 for triangle with 00:06:496 (3) and 00:06:853 (5)
  2. 00:18:282 (2) - second slider point to x 397 y 115, end to x 368 y 80 for blanket with 00:18:639 (3)
  3. 00:19:174 (2) - to x 50 y 245 for triangle with 00:18:817 (1) and 00:19:353 (3)
  4. 00:19:710 (4,5,6,1,2,3) - could move this so that 00:20:246 (1) is on the end of 00:19:353 (3)
  5. 00:20:782 (4) - to x 136 y 223 so that it has the same distance from 00:20:603 (3) and 00:21:139 (5)
  6. 00:21:139 (5) - to x 178 y 129 so that it is on 00:20:246 (1)
  7. 00:35:424 (4) - would move the first point to x 234 y 156 for blanket with 00:34:353 (6)
  8. 00:50:782 (2) - second slider point to x 262 y 312, end to x 252 y 182, so that it blankets 00:51:317 (3)
  9. 00:56:496 (4) - ctrl G and move to x 194 y 282, end of 00:55:782 (2) links are weird here, changed it idfferently
  10. 01:01:317 (4,5,6) - increase y by 1, end of 01:00:782 (3)
  11. 01:06:139 (3) - move first point to x 249 y 54 and the end to x 200 y 204 for blanket with 01:05:424 (1)
  12. 01:04:353 (4) - second slider point to x 342 y 217, end point to x 306 y 254, blanket with 01:03:817 (3)
  13. square with 01:08:282 (6) staying where it is (before / after) really nice, i did what you told me but reduced the spacing a little, since it seemed a little large.
    01:07:567 (1) - x 365 y 304
    01:07:746 (2) - x 251 y 230
    01:07:835 (3) - x 250 y 207
    01:07:924 (4) - x 250 y 185
    01:08:103 (5) - x 347 y 94
  14. 01:10:603 (5) - move to x 92 y 289 so that there is 1,00x distance to both 01:10:246 (2) and 01:10:782 (6)
  15. 01:13:907 (4) - slider end to x 52 y 265 for blanket with 01:14:323 (5)
[Hard]
  1. 00:11:496 (1) - second slider point to x 334 y 324, slider end to x 404 y 355 for blanket with 00:12:210 (3)
  2. 00:19:889 (3) - move the whole slider to x 500 y 3 so it blankets the end of 00:19:174 (1)
  3. 00:43:817 (3) - second slider point to x 375 y 118, slider end to x 324 y 66 so it blankets the end of 00:43:282 (1) this is good enough for me
  4. 00:46:139 (1) - second slider point to x 237 y 81 so it blankets 00:46:853 (3) this is good enough for me
  5. 00:48:103 (3) - second slider point to x 328 y 232, slider end to x 305 y 269 so it blankets 00:47:567 (1)
  6. 00:50:782 (2) - second slider point to x 270 y 197, slider end to x 275 y 288 so it blankets 00:51:317 (3)
  7. 00:51:317 (3) - second slider point to x 432 y 256, slider end to x 513 y 203 so it blankets 00:51:805 (1)
  8. 00:51:805 (1) - second slider point to x 403 y 83, slider end to x 322 y 41 so it blankets 00:50:782 (2)
  9. 00:58:103 (5) - slider end to x 250 y 295 so it blankets 00:57:389 (1)
  10. 01:10:067 (1) - ctrl G and move second slider point to x 204 y 280 and end to x 176 y 343 so that it blankets 01:08:996 (1)

First time modding. =]
Would like some critique if possible.
your mod was very well done, especially with the visuals. thank you very much for this! keep it up if you're interested in mapping and modding :)
Rotte
[deetz's Normal]

  • Rhythm
  1. No problem,but many parten is disorder,don't have a unify thought in this diff.

  • Sound Effect
  1. I think this slidersslide's sound should use mute sound.

------------------------------------------------------------------------------------------------------------------

Hard and Insane have a high quality , congratulate for rank in advanced.
:D
kd go~go~
<<<<<<3
Lurei
Hi there. M4M request from my queue.
Wow, what's with this song? owo

[deetz' Normal]

  1. Why no video in this diff? Not-so-great Video cri.
  2. Also, this is the only diff with Slider Tick 2. Why is that?
  3. 00:00:425 (1,2) - Blanket in those sliders is a bit wrong. Check it a little.
  4. 00:03:996 (3,1,2) - ^^
  5. 00:10:424 (3,4) - It would make a bit more of sense if you follow vocals here, instead of the drum, since 00:09:353 (2) - was following vocals already, and suddenly changing what you're mapping in a Normal is ankward for players (even if you use a slider to make change less harsh). I think a rhythm like this is good.
  6. 00:27:567 (1) - Will this slider be alright? Wiggles are restricted by RC, but I'm no expert in saying what's good and what's not, so I'll just make the observation.
  7. 00:42:567 (4) - I think this would be better if you make it a 1/1 beat slider, since previous sliders are like that and it will help to keep a nice and consistent rhythm.
  8. 00:46:139 (1,2) - Check your blanket here.
  9. 00:48:282 (5,1) - ^^
  10. 00:54:353 (8) - This one is sightly touching the HP bar. Also, you should check blanket with 00:55:424 (1) -
  11. 00:57:389 (1,2) - Better check the blanket.
  12. Most of this thing is "nazi" mod (sorry :cry: ), but I really think rhythm is a bit off. Sometimes beats, but sudden changes to vocals... You should make the changes between beats and vocals less sudden.

[Hard]

  1. 00:02:924 (4) - Shouldn't you Ctrl + G this, to make same pattern as 00:01:853 (1,2) - ?
  2. 00:04:710 (6,2) - This blanket (if intended) is sightly off. You can place for a moment a circle in 00:05:960 to check the blanket, and delete it once you're done.
  3. 00:13:638 (2) - This thing is (almost) outside of the grid. An observation, since other modders may mention it.
  4. 00:17:567 (1) - This one should actually be snapped to 1/3 (reverse should be at 00:17:805 - ). Try to hear it with playback rate at 25% and judge it by yourself.
  5. 00:19:174 (1) - This jump comes off as quite sudden since slider has a NC, and 'cause of that it's difficult to find the starting point of it. Also, flow between this and 00:19:889 (2) - is a bit ankward. I suggest to Ctrl + G it, but you can do what you wish with it.
  6. 00:25:424 (1) - This one is also snapped to 1/3 (with the reverse at 00:25:663 - )
  7. 00:29:710 (3,1) - I don't know if you tried to blanket those, but you should check them.
  8. 00:43:282 (1,2,1) - Check this blanket.
  9. 00:46:139 - SV change here comes in quite suddenly, since the change is subjectively big. You should try and change the SV value to a smaller value, and adjust your sliders afterwards.
  10. 00:50:782 (2,3,4) - Check the blanket of those three sliders.
  11. 01:13:817 (3) - This one should be snapped to 1/3, too (start at 01:13:877 - and end at 01:14:115 - ). You can simply turn 01:13:639 (2) - into a 2/3 beat slider with reverse, too.
  12. This diff looks pretty nice, and is quite fun to play. The snapping of notes, however, is pretty elusive. Better check it to be sure.

Your Insane is very good, and very funny. However, the same notes I mentioned that should be snapped to 1/3 in Hard are also here, so you should check it. Same thing with SV change during Kiai.

Well, this is everything I have to say (too much "nazi" stuff :cry: ). Hope this helps this mapset.
Good luck! ;)
Topic Starter
hehe
LixRei > thanks for modding

LixRei wrote:

Hi there. M4M request from my queue.
Wow, what's with this song? owo
[Hard]

  1. 00:02:924 (4) - Shouldn't you Ctrl + G this, to make same pattern as 00:01:853 (1,2) - ? following pitch in 3
  2. 00:04:710 (6,2) - This blanket (if intended) is sightly off. You can place for a moment a circle in 00:05:960 to check the blanket, and delete it once you're done. fine with the current blanket
  3. 00:13:638 (2) - This thing is (almost) outside of the grid. An observation, since other modders may mention it. lol
  4. 00:17:567 (1) - This one should actually be snapped to 1/3 (reverse should be at 00:17:805 - ). Try to hear it with playback rate at 25% and judge it by yourself. nice catch
  5. 00:19:174 (1) - This jump comes off as quite sudden since slider has a NC, and 'cause of that it's difficult to find the starting point of it. Also, flow between this and 00:19:889 (2) - is a bit ankward. I suggest to Ctrl + G it, but you can do what you wish with it. yeaH iforgot to ctrl+g this lol
  6. 00:25:424 (1) - This one is also snapped to 1/3 (with the reverse at 00:25:663 - ) nice
  7. 00:29:710 (3,1) - I don't know if you tried to blanket those, but you should check them. didnt aim for perfect blanket
  8. 00:43:282 (1,2,1) - Check this blanket. its good enough for me
  9. 00:46:139 - SV change here comes in quite suddenly, since the change is subjectively big. You should try and change the SV value to a smaller value, and adjust your sliders afterwards. i like 1.2sv in kiai, so no change.
  10. 00:50:782 (2,3,4) - Check the blanket of those three sliders. its good enough for me
  11. 01:13:817 (3) - This one should be snapped to 1/3, too (start at 01:13:877 - and end at 01:14:115 - ). You can simply turn 01:13:639 (2) - into a 2/3 beat slider with reverse, too. nice
  12. This diff looks pretty nice, and is quite fun to play. The snapping of notes, however, is pretty elusive. Better check it to be sure.

Your Insane is very good, and very funny. However, the same notes I mentioned that should be snapped to 1/3 in Hard are also here, so you should check it. Same thing with SV change during Kiai. done, except for kiai sv.

Well, this is everything I have to say (too much "nazi" stuff :cry: ). Hope this helps this mapset.
Good luck! ;)
[ Zzz ]
Hi~ handsome

deetz' Normal
  1. AR - 1 or 0.5 ( 6 is thinking fast. )
  2. 00:06:496 (3) - Add Whishle
  3. 00:09:353 (2) - Good?
  4. 00:17:567 (6) - clap sound is not good.
    Better :3
  5. 01:04:353 (6) - Add Clap
  6. 01:13:639 (2) - Middle slider ( Add Clap )
  7. 01:20:424 (4) - Slider head ( Add Clap )

Hard
  1. 00:17:567 (1) - I think the current volume is too large.
    Changed to 40%.
  2. 00:18:282 (2) - Slider end ( Add Clap )
  3. 00:22:924 (1) - Some
  4. 00:36:674 (4) - Add Clap

Insane
  1. 00:09:353 (2) - NC or Distance interval 0.60 > 1.00 Change
  2. 00:13:103 (1,2) - NC Swap ( Good to understand. )
  3. 00:17:567 (1) - 40%

sorry little mod. ._.
Good Luck!!
Topic Starter
hehe
Zzz> thanks for modding! no reply = fix

[ Zzz ] wrote:

Hi~ handsome

  1. 00:17:567 (1) - I think the current volume is too large. don't need
  2. 00:18:282 (2) - Slider end ( Add Clap )
  3. 00:22:924 (1) - Some idk what you wanna say but i added clap at end
  4. 00:36:674 (4) - Add Clap

  1. 00:09:353 (2) - NC or Distance interval 0.60 > 1.00 Change
  2. 00:13:103 (1,2) - NC Swap ( Good to understand. )
  3. 00:17:567 (1) - 40% no
sorry little mod. ._.
Good Luck!!
ac8129464363
no reply = fixed or no longer applicable

nzr

nzr wrote:

[deetz' Normal]
  1. 00:00:425 (1) - second slider point to x 205 y 117, end point to x 130 y 216 for blanket with 00:02:210 (2)
  2. 00:05:067 (4) - second slider point to x 258 y 158, end point to x 185 y 54 for blanket with 00:06:139 (1)
  3. 00:10:782 (4) - second slider point to x 168 y 188, end point to x 222 y 193 for blanket with 00:11:496 (1)
  4. 00:11:496 (1) - ctrl G and move second slider point to x 234 y 292, end point to x 287 y 268 for blanket with 00:10:782 (4) nty
  5. 00:15:067 (3) - to x 35 y 358 for triangle with the end of 00:13:996 (1) and 00:15:424 (4)
  6. 00:16:139 (4,5) - i might be addicted to blankets, but i would leave these like this since 00:17:567 (1) is not blanketed either.
    new players will just play the straight line from (4) to (1) anyway, i think
  7. 00:23:996 (3) - would blanket this to 00:23:639 (2) by moving second slider point to x 300 y 261 and end point to x 338 y 288.
    since the slider is not the same as 00:22:924 (1)
  8. 00:31:496 (1) - blanket to the end 00:30:424 (3) by moving second point to x 309 y 332 and end point to x 270 y 367 it is already
  9. also the overlaps starting here seem kinda difficult for new players
  10. 00:36:853 (6) - blanket to 00:36:139 (4) by moving second point to x 301 y 118, end point to x 258 y 118
  11. 00:48:639 (1) - ctrl G and end point to x 219 y 265 for blanket with 00:48:282 (5)
  12. 00:54:353 (1) - second point to x 210 y 108, end point to x 185 y 8 for blanket with 00:55:290 (2)
  13. 00:58:817 (4) - second point to x 129 y 246, end point to x 178 y 299 for blanket with 00:59:501 (1)
  14. 01:05:425 (5) - to x 63 y 313 for triangle with the end of 01:04:710 (4) and 01:05:782 (6) no thanks
  15. 01:07:210 (3) - same as the one above, move to x 449 y 313 ^
  16. 01:10:782 (2) - second point to x 239 y 170 for blanket with 01:10:067 (6)
  17. 01:16:139 (1) - second point x 360 y 197, end point to x 341 y 115
  18. 01:19:174 (1) - ctrl G and second point to x 254 y 317, end point to x 216 y 337
  19. 01:21:853 (1) - second point to x 168 y 191, end to x 147 y 210
  20. 01:22:567 (3) - ctrl G and second point to x 179 y 306, end point to x 135 y 310
  21. 01:23:996 (6) - second point to x 365 y 52, end point to x 338 y 45 for blanket with the end of 01:23:282 (4)
First time modding. =]
Would like some critique if possible.

LixRei

LixRei wrote:

[deetz' Normal]

  1. Why no video in this diff? Not-so-great Video cri. handsome pls fix
  2. Also, this is the only diff with Slider Tick 2. Why is that? to avoid missing many beats
  3. 00:00:425 (1,2) - Blanket in those sliders is a bit wrong. Check it a little.
  4. 00:03:996 (3,1,2) - ^^
  5. 00:10:424 (3,4) - It would make a bit more of sense if you follow vocals here, instead of the drum, since 00:09:353 (2) - was following vocals already, and suddenly changing what you're mapping in a Normal is ankward for players (even if you use a slider to make change less harsh). I think a rhythm like this is good.
  6. 00:27:567 (1) - Will this slider be alright? Wiggles are restricted by RC, but I'm no expert in saying what's good and what's not, so I'll just make the observation. I think they're only restricted if they reduce the speed significantly, which I think isn't happening here, i'll change it if i have to tho
  7. 00:42:567 (4) - I think this would be better if you make it a 1/1 beat slider, since previous sliders are like that and it will help to keep a nice and consistent rhythm. i want to transition into the spinner
  8. 00:46:139 (1,2) - Check your blanket here.
  9. 00:48:282 (5,1) - ^^
  10. 00:54:353 (8) - This one is sightly touching the HP bar. Also, you should check blanket with 00:55:424 (1) -
  11. 00:57:389 (1,2) - Better check the blanket.
  12. Most of this thing is "nazi" mod (sorry :cry: ), but I really think rhythm is a bit off. Sometimes beats, but sudden changes to vocals... You should make the changes between beats and vocals less sudden. I'll try ;w;

[box=[ Zzz:1337]]

[ Zzz ] wrote:

AR - 1 or 0.5 ( 6 is thinking fast. ) it's for spread, but can change if needed
[*]00:09:353 (2) - Good?
Better :3 wat

thanks guys :D will edit in a moment

http://puu.sh/ezxy5/79ddffcd70.osu

fuckin formatting
Xelasto
From my modding queue :D

Deetz' Normal
00:09:353 (2) - Fix blanket and make the edge straight
00:16:139 (4) - Curve more for better blanket
00:17:567 (6) - Blanket this around 5
00:20:424 (1) - Curve more
00:22:924 (1,2,3) - This sharp turn plays odd, try smoothing it out.
00:23:996 (3) - Curve Slightly more
00:27:567 (1,2) - Align perfectly since it doesn't look good right now
00:28:282 (2,3) - Blanket these
00:28:996 (3,4) - On top of blanketing those, I suggest you make these two the same shape, and then ctrl+ H,J, and G the second one.
00:30:424 (5) - This slider ends on a strong note, which isn't as fun to play. I suggest you change it mabye to 2 notes, but whatever you do, I suggest you change it so you have to click on something at 00:31:139 as this is a very strong beat
00:31:496 (1) - Curve slightly less
00:36:139 (4,5) - Blanket these 2 better than take 00:37:567 (1) - and move it closer.
00:46:853 (2,3,4) - Align perfectly
00:52:032 (3) - Make this a repeat slider, it misses a beat and leaves an awkward pause.
01:07:567 (1) - Make this straight and point it to 2
01:23:996 (5) - Blanket better
Approach rate down by at least 1
00:36:853 (5) - New combo here, not on the other note.

Pretty good difficulty, it could use some cleaning up, though. 8-)

Hard
00:02:210 (2,3,4) - Ctrl G to make them go up and down, flows better
00:13:638 (2) - Take bottom point and move left by 1 grid
00:14:532 (1) - This missed hitsound doesn't sound good, replace this with something else.
00:19:174 (1) - Why does this start so early? fix it
00:48:103 (3) - Take bottom point and move left 1 grid
00:32:567 (3) - Take the top point and move right 1 grid
00:55:424 (3,4,1,2) - This doesn't flow well
Approach rate down by at least 1

Very good difficulty, but a few parts played oddly. :P

Insane
00:08:103 (4,1) - Try and not touch, doesnt look good
00:10:067 (6) - Curve this towards 2
01:00:067 (7,1,2,3) - Don't touch these.
Try and not use so many notes

This surprised me. The difficulty had good flow and was very clean. Excellent job on this one. :)

Overall a pretty good map. However, the normal mode needs a bit more cleaning up, and the hard has a few odd parts. Other than that this map is fine. Good luck on getting your map ranked :)
Atsuro
Hello! PM request

Nice mapset, most are suggestions

[General]
  • I think the offset should be 420
    The clap hitsound you use is inaudible, i suggest using other sound
[Insane]
  1. 00:08:634 (1) - Add clap at the end of this slider
  2. 00:10:062 - I think a 1/1 slider here would fit nicely for the clap and the prolongation of the vocal
  3. 00:10:062 - A circle is missing here, perfect spot for a triple or a 1/4 slider
  4. 00:25:598 (5,6,7,8,1,2,3,1,2,3,4,5,6) - This is missing some hitsounds, try drum finish on these 00:25:955 (8,3,4) - and clap on 00:25:777 (7,2,3) -
  5. 00:27:562 (1,2,3,4,5,6,7,8) - Try changing these to normal sampleset and use 45% volume, i think it sounds nicer :p
  6. 00:35:062 (2) - How about a small stream or two 1/4 sliders here to follow the piano?
  7. 00:37:562 (1,2,3,4,1,2) - Try rotating each repetiton a bit (like 10 or 15 and then 20/30) It would give a nice effect that fit with the voice
  8. 01:17:384 (3) - This note is overmapped, i suggest a 1/1 slider here 01:17:205 -

    Awesome map :D
[Hard]
  1. 00:11:496 (1) - Shorten to 00:11:496 (1) - and add repeat to follow the vocals better
  2. 00:19:174 (1) - This looks nice but it sounds bad, i think it should start where the piano starts (here 00:19:353 - ) add a circle to fill 00:19:174 - and make it shorter ofc
  3. 00:27:567 (1,2) - Same suggestion as Insane
  4. 00:55:067 (2) - Move it here 00:54:889 - and turn it into a 1/2 slider, there is a beat here 00:54:889 -
  5. 01:02:567 (3,4,1) - I think this should be soft finish as you did before 00:59:710 (4,1,2) -
  6. 01:07:924 (3,4) - When you put that triple you "switch" to the piano for a moment so i suggest using this rhythm to follow it better at least in this part:

    Nothing to say, nice!
[deetz' Normal]
  1. 00:17:567 (6) - Clap missing on the return
  2. 01:02:567 (3,4,5) - Soft finishes would fit better like here 00:59:710 (1) -
  3. 01:06:139 (1) - It would flow better like this
  4. 01:08:282 (2,3,4) - Nazi, align 3 and 4 better with 2
  5. 01:18:460 (5,1) - This sounds weird, try instead a circle here 01:18:460 - and a 3/2 slider here 01:18:639 -

    Good!
GL
Topic Starter
hehe
Xelasto > thanks for mod!

Xelasto wrote:

From my modding queue :D

[Hard]00:02:210 (2,3,4) - Ctrl G to make them go up and down, flows better feels better but i enjoy having the current pattern to fit the itch
00:13:638 (2) - Take bottom point and move left by 1 grid i prefer them to be perfectly identical
00:14:532 (1) - This missed hitsound doesn't sound good, replace this with something else. happens a lot in the map, i think its fine cuz vocals/piano are the focus
00:19:174 (1) - Why does this start so early? fix it
00:48:103 (3) - Take bottom point and move left 1 grid it is already a fine blanket
00:32:567 (3) - Take the top point and move right 1 grid paired sliders
00:55:424 (3,4,1,2) - This doesn't flow well they are fine, meant to be played that way
Approach rate down by at least 1 reduced to 7.8]

Very good difficulty, but a few parts played oddly. :P

[Insane]00:08:103 (4,1) - Try and not touch, doesnt look good not an issue
00:10:067 (6) - Curve this towards 2 ugly
01:00:067 (7,1,2,3) - Don't touch these. this is intentional
Try and not use so many notes its the main fun part of this insane i guess :D

This surprised me. The difficulty had good flow and was very clean. Excellent job on this one. :)

Overall a pretty good map. However, the normal mode needs a bit more cleaning up, and the hard has a few odd parts. Other than that this map is fine. Good luck on getting your map ranked :)


Atsuro > thanks for mod!

Atsuro wrote:

Hello! PM request

Nice mapset, most are suggestions

[General]
  • I think the offset should be 420 blaze it but i prefer the current
    The clap hitsound you use is inaudible, i suggest using other sound can't find good ones orz
[Insane]
  1. 00:08:634 (1) - Add clap at the end of this slider
  2. 00:10:062 - I think a 1/1 slider here would fit nicely for the clap and the prolongation of the vocal i don't think so, i want to keep rhythm quite dense too
  3. 00:10:062 - A circle is missing here, perfect spot for a triple or a 1/4 slider it is not as audible as previous triple, so i'll keep
  4. 00:25:598 (5,6,7,8,1,2,3,1,2,3,4,5,6) - This is missing some hitsounds, try drum finish on these 00:25:955 (8,3,4) - and clap on 00:25:777 (7,2,3) - sounds good, ill use for now
  5. 00:27:562 (1,2,3,4,5,6,7,8) - Try changing these to normal sampleset and use 45% volume, i think it sounds nicer :p
  6. 00:35:062 (2) - How about a small stream or two 1/4 sliders here to follow the piano? calm here until the part after
  7. 00:37:562 (1,2,3,4,1,2) - Try rotating each repetiton a bit (like 10 or 15 and then 20/30) It would give a nice effect that fit with the voice i dont' like to rotate, it looks too messy imo
  8. 01:17:384 (3) - This note is overmapped, i suggest a 1/1 slider here 01:17:205 - orz fixed

    Awesome map :D
[Hard]
  1. 00:11:496 (1) - Shorten to 00:11:496 (1) - and add repeat to follow the vocals better you copied smth wrongly, but i wanna quick change to piano
  2. 00:19:174 (1) - This looks nice but it sounds bad, i think it should start where the piano starts (here 00:19:353 - ) add a circle to fill 00:19:174 - and make it shorter ofc okay had this pointed out before, fix
  3. 00:27:567 (1,2) - Same suggestion as Insane
  4. 00:55:067 (2) - Move it here 00:54:889 - and turn it into a 1/2 slider, there is a beat here 00:54:889 -
  5. 01:02:567 (3,4,1) - I think this should be soft finish as you did before 00:59:710 (4,1,2) -
  6. 01:07:924 (3,4) - When you put that triple you "switch" to the piano for a moment so i suggest using this rhythm to follow it better at least in this part:

    Nothing to say, nice!
GL
Chirony
Hi
from your M4M request

[General]
  1. In kiai time - I recommend to lower a little the sounds Because the drum sound in the music is not so big.
[Insane]
  1. 00:10:424 (1,2,3,1,2,3) - i think not fit the music, hard to catch rhythm. try this
  2. 00:20:246 (1,2,3) - you should make a better triangle.
  3. 00:20:782 (4) - how about overlap to head of 00:19:353 (3) .
  4. 00:27:389 (1) - how about move to x:376 y:264. Might feel to hard because distance becomes small suddenly.
  5. 00:43:102 (6) - remove clap, add finish
  6. 01:13:639 (3) - end to 01:13:728
  7. 01:13:907 (4) - end to 01:14:174 more fit the music.
[Hard]
  1. 00:05:067 (1,2) - please try this . more fit the drum sounds.
  2. 00:10:246 - this space is weird. please try this
  3. 00:22:746 - add circle if you want to follow piano sounds.
  4. 00:44:353 (3) - how about slider end to 00:44:889 . because different rhythm of vocal with previous two sliders.
  5. 00:51:317 (3) - The whole of this slider has clap, remove it and add head
good luck!
ac8129464363
blah so fast

no reply = fixed

Xelasto

Xelasto wrote:

00:09:353 (2) - Fix blanket and make the edge straight
00:16:139 (4) - Curve more for better blanket it looks ok to me
00:17:567 (6) - Blanket this around 5 nah, i like this flow
00:20:424 (1) - Curve more y
00:22:924 (1,2,3) - This sharp turn plays odd, try smoothing it out.
00:23:996 (3) - Curve Slightly more had to rework this part for the previous fix anyways
00:27:567 (1,2) - Align perfectly since it doesn't look good right now it follows the curve at the end
00:28:282 (2,3) - Blanket these what
00:28:996 (3,4) - On top of blanketing those, I suggest you make these two the same shape, and then ctrl+ H,J, and G the second one. no thanks
00:30:424 (5) - This slider ends on a strong note, which isn't as fun to play. I suggest you change it mabye to 2 notes, but whatever you do, I suggest you change it so you have to click on something at 00:31:139 as this is a very strong beat no it isn't? :X
00:31:496 (1) - Curve slightly less y
00:36:139 (4,5) - Blanket these 2 better than take 00:37:567 (1) - and move it closer. it looks ok to me
00:46:853 (2,3,4) - Align perfectly
00:52:032 (3) - Make this a repeat slider, it misses a beat and leaves an awkward pause. i don't want to make the rhythm too hard here
01:07:567 (1) - Make this straight and point it to 2 nty
01:23:996 (5) - Blanket better
Approach rate down by at least 1 argh fine lets see how 5.5 works
00:36:853 (5) - New combo here, not on the other note.

Pretty good difficulty, it could use some cleaning up, though. 8-)

Atsuro
[deetz' Normal]
  1. 01:06:139 (1) - It would flow better like this
  2. 01:08:282 (2,3,4) - Nazi, align 3 and 4 better with 2 argh it was intentional but i guess it looks like it wasn't
  3. 01:18:460 (5,1) - This sounds weird, try instead a circle here 01:18:460 - and a 3/2 slider here 01:18:639 -

    Good!

whee thanks guys

http://puu.sh/eCh9J/2190439f54.osu
Topic Starter
hehe
Chirony > thx for modding~

Chirony wrote:

Hi
from your M4M request

[General]
  1. In kiai time - I recommend to lower a little the sounds Because the drum sound in the music is not so big. keep first
[Insane]
  1. 00:10:424 (1,2,3,1,2,3) - i think not fit the music, hard to catch rhythm. try this fixed differently
  2. 00:20:246 (1,2,3) - you should make a better triangle. it is quite good now
  3. 00:20:782 (4) - how about overlap to head of 00:19:353 (3) . this will break pattern, 3's head is not belong to pattern.
  4. 00:27:389 (1) - how about move to x:376 y:264. Might feel to hard because distance becomes small suddenly. antijump~
  5. 00:43:102 (6) - remove clap, add finish no finish here
  6. 01:13:639 (3) - end to 01:13:728 not need
  7. 01:13:907 (4) - end to 01:14:174 more fit the music. ok
[Hard]
  1. 00:05:067 (1,2) - please try this . more fit the drum sounds. i prefer the current now, feels good to me
  2. 00:10:246 - this space is weird. please try this ok
  3. 00:22:746 - add circle if you want to follow piano sounds. not need
  4. 00:44:353 (3) - how about slider end to 00:44:889 . because different rhythm of vocal with previous two sliders. okay
  5. 00:51:317 (3) - The whole of this slider has clap, remove it and add head fixed
good luck!
Squichu
sup

General
  1. video's missing in Normal diff
  2. where's the Easy difficulty? :c
    nah, really. there are some confusing/hard to read patterns in Normal. I mean they're fitting for a Normal diff, but imo it's a little too hard for the easiest diff. (I know 2SR etc pp, should be all fine, but it's such a short song, why not map another difficulty so beginners can enjoy it as well?)
deetz's Normal
  1. uhm, you might wanna read this https://osu.ppy.sh/wiki/Music_Theory .. just saying cause there are a lot of objects that don't go well with the rhythm and leave out 'important' downbeats that should be emphasized better.
    also, check this, it might help you in the future ~ https://osu.ppy.sh/news/61334266941
  2. 00:03:282 (5) - rotate this, so it point's towards 00:03:996 (6) - 's head and not it's end. it's confusing, especially for beginners
    also speaking of this, the rhythm of 00:03:996 (6,7) - is a little weird. the melody's the same for start of6, middle part of 6 and 7 but the first is mapped with sliderstart, second is ignored and third is a circle. how about three circles instead? or short sliders?


    (might be too hard for easiest diff, tho. aaaaah, E diff, where are youuu ;-; ..)
  3. 00:05:067 (1,2,3) - too confusing for easiest diff, too. stacking 3 below 1 is hard to read, cause 1's still completely visible when 3 appears, so unstack? example
  4. 00:10:424 (3,1) - rhythm feels off, cause of the reverse on downbeat and the not mapped red tick afterwards, I'd suggest this rhythm -
  5. 00:35:424 (2,3) - should be one slider for consistency with 00:34:710 (1) -
  6. 00:38:282 (3) - make sure this is 100% visible when playing with 4:3 resolution
  7. overall: pay attention to your NCs, they should be consistent but atm they're placed pretty randomly and reach up from 3 to 8. maybe you want to re-do NCs and stick to NCing on downbeats? or each 2nd downbeat?
I'm not entirely sure what to think of this diff, cause I don't get the rhythm at all. Do you follow beat or vocals? cause there are many parts where it doesn't match either.. and Idk how to help with this (without sounding rude, which I probably do anyway- but I don't mean it like that, I'm just confused. sorry about that.) anyway, if you need further explanation why I think rhythms don't match etc ask me ingame and I can try to explain it better and help you out with improving stuff, but as long as I don't know what you're trying to do I can't really help. .x.

Hard
  1. 00:05:424 (2) - sounds off how you suddenly ignore the beat on the red tick, can you split this into slider+circle or change to 1/2 slider + reverse?
  2. 00:07:924 (3) - reverse slider is hidden below 00:06:853 (4) - . not the entire time, so it's visible, but notably later tha usual, please don't cover it up ;-;
  3. 00:14:532 (1) - should be extended til next white tick, that matches better with the vocals
  4. 00:39:710 (2) - sounds better to me if it ends on the red tick and a circle is added on the downbeat. that goes better with vocals and beat
  5. 01:04:710 (4,5) - I miss emphasis on the blue tick inbetween, like you emphasized 01:07:746 (1,2) - and several others. how about
    or
  6. 01:10:067 (1) - for the same reason this should be split, imo
  7. 01:10:782 (3,4) - gap feels off a bit, cause the vocals go on. how about extending 3 til next white tick? (there's a beat there, too, so I don't see any reson to leave it blank)
Insane
  1. 00:01:496 (1,2,3,4,5,6) - huh. select 2 - 6 and ctrl+g? improves movement slightly
  2. 00:06:139 - why's this blank? ;-; I miss a circle here, the current gap doesn't really match the melody ~
  3. 00:22:032 (2,3) - 3's clearly higher pitched than the rest, how about adding a small jump here? you can move 3 to 488|160 for example
  4. 00:27:567 (1,2,3,4,5,6,7,8) - wow, is it just me or are they like super unevenly placed? some circles look much closer than others, you might wanna fix that?
  5. 00:29:710 (3) - shorten and add circle on downbeat for better emphasis? it's sooo much louder than the other beats ~ >-<
  6. 01:26:139 (3,4,5) - meh movement. plays better if you stack 5 below 01:25:782 (1) - , imo
can't say much here. mapset looks good, as I already mentioned I'm just missing an Easy diff. the gap from Normal to Hard is rather big anyway, so it really would be better to add an Easy and increase difficulty of Normal slightly. maybe that's just me, Idk ~ ;-;

good luck!
ac8129464363
no reply = fix

Squirrel

Squirrel wrote:

deetz's Normal
  1. uhm, you might wanna read this https://osu.ppy.sh/wiki/Music_Theory .. just saying cause there are a lot of objects that don't go well with the rhythm and leave out 'important' downbeats that should be emphasized better.
    also, check this, it might help you in the future ~ https://osu.ppy.sh/news/61334266941
  2. 00:03:282 (5) - rotate this, so it point's towards 00:03:996 (6) - 's head and not it's end. it's confusing, especially for beginners
    also speaking of this, the rhythm of 00:03:996 (6,7) - is a little weird. the melody's the same for start of6, middle part of 6 and 7 but the first is mapped with sliderstart, second is ignored and third is a circle. how about three circles instead? or short sliders? i dunno, i like this rhythm
  3. 00:05:067 (1,2,3) - too confusing for easiest diff, too. stacking 3 below 1 is hard to read, cause 1's still completely visible when 3 appears, so unstack?
  4. 00:10:424 (3,1) - rhythm feels off, cause of the reverse on downbeat and the not mapped red tick afterwards, I'd suggest this rhythm - sorry, doesn't make sense to me - i don't want to make the rhythm too complex here
  5. 00:35:424 (2,3) - should be one slider for consistency with 00:34:710 (1) - what no the music changes and 00:35:782 (3) - has a clap sound
  6. 00:38:282 (3) - make sure this is 100% visible when playing with 4:3 resolution
  7. overall: pay attention to your NCs, they should be consistent but atm they're placed pretty randomly and reach up from 3 to 8. maybe you want to re-do NCs and stick to NCing on downbeats? or each 2nd downbeat?
I'm not entirely sure what to think of this diff, cause I don't get the rhythm at all. Do you follow beat or vocals? cause there are many parts where it doesn't match either.. and Idk how to help with this (without sounding rude, which I probably do anyway- but I don't mean it like that, I'm just confused. sorry about that.) anyway, if you need further explanation why I think rhythms don't match etc ask me ingame and I can try to explain it better and help you out with improving stuff, but as long as I don't know what you're trying to do I can't really help. .x.

mmh, I've looked back multiple times and I can't really think of any other way to look at this map. I'll go over it again tomorrow I guess. (NC's will be fixed soon or something)

can't hurt for me to give it another close look tomorrow, not that I have that much time to do so :o

thanks for the mod!

http://puu.sh/eFUfd/cbcb9ae182.osu
Topic Starter
hehe
Squirrel > thanks for modding!

Squirrel wrote:

sup

General
  1. video's missing in Normal diff
  2. where's the Easy difficulty? :c
    nah, really. there are some confusing/hard to read patterns in Normal. I mean they're fitting for a Normal diff, but imo it's a little too hard for the easiest diff. (I know 2SR etc pp, should be all fine, but it's such a short song, why not map another difficulty so beginners can enjoy it as well?) i am lazy, therefore my laziness > their improvement
Hard
  1. 00:05:424 (2) - sounds off how you suddenly ignore the beat on the red tick, can you split this into slider+circle or change to 1/2 slider + reverse? no, the focus is mainly on drums here.
  2. 00:07:924 (3) - reverse slider is hidden below 00:06:853 (4) - . not the entire time, so it's visible, but notably later tha usual, please don't cover it up ;-; there's ample time to react, imo.
  3. 00:14:532 (1) - should be extended til next white tick, that matches better with the vocals changed the 2 1/2 lsiders
  4. 00:39:710 (2) - sounds better to me if it ends on the red tick and a circle is added on the downbeat. that goes better with vocals and beat i prefer the calmness now
  5. 01:04:710 (4,5) - I miss emphasis on the blue tick inbetween, like you emphasized 01:07:746 (1,2) - and several others. how about ok
  6. 01:10:067 (1) - for the same reason this should be split, imo i disagree, softer and calmer part here.
  7. 01:10:782 (3,4) - gap feels off a bit, cause the vocals go on. how about extending 3 til next white tick? (there's a beat there, too, so I don't see any reson to leave it blank) less dense rhythm, i prefer it this way.
Insane
  1. 00:01:496 (1,2,3,4,5,6) - huh. select 2 - 6 and ctrl+g? improves movement slightly nah, pitch-based movement
  2. 00:06:139 - why's this blank? ;-; I miss a circle here, the current gap doesn't really match the melody ~ drums
  3. 00:22:032 (2,3) - 3's clearly higher pitched than the rest, how about adding a small jump here? you can move 3 to 488|160 for example thats why its in a sharp turn, i wanna keep the structure.
  4. 00:27:567 (1,2,3,4,5,6,7,8) - wow, is it just me or are they like super unevenly placed? some circles look much closer than others, you might wanna fix that? wtf lol okay didnt notice
  5. 00:29:710 (3) - shorten and add circle on downbeat for better emphasis? it's sooo much louder than the other beats ~ >-< calm calm
  6. 01:26:139 (3,4,5) - meh movement. plays better if you stack 5 below 01:25:782 (1) - , imo it doesn't, its a 'break' of structure to show the end of a pattern.
can't say much here. mapset looks good, as I already mentioned I'm just missing an Easy diff. the gap from Normal to Hard is rather big anyway, so it really would be better to add an Easy and increase difficulty of Normal slightly. maybe that's just me, Idk ~ ;-;

good luck!
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

General

  • Solid map

Timing

  • Need a double check of these:
  1. Correct BPM
  2. Some part looks 1/3, beats are quite confusing
  3. Strong downbeats are off big ticks, can refer vocals too

deetz' Normal

  1. Video not added
  2. Feel AR 5.0 ~ 5.3 is enough :3
  3. 00:11:496 (4) - Clap?

Others

  1. Normal too densed, "look" and "sound" overmapped cuz the vocal is kinda soft, random, and not sounded too much, quite hard for new players to play it.
    Strongly recommend an Easy diff with less densed notes, would make diff spread better.
  2. I'd use a more colorful background, this one has not much different with 100% dim
Topic Starter
hehe
Rakuen > thx 4 mod

Rakuen wrote:

Timing

  • Need a double check of these:
  1. Correct BPM
  2. Some part looks 1/3, beats are quite confusing
  3. Strong downbeats are off big ticks, can refer vocals too time 2 consult pishizor

Others

  1. Normal too densed, "look" and "sound" overmapped cuz the vocal is kinda soft, random, and not sounded too much, quite hard for new players to play it.
    Strongly recommend an Easy diff with less densed notes, would make diff spread better. yadaaa :-(
  2. I'd use a more colorful background, this one has not much different with 100% dim right now i feel the current suits the song the best. simple, and not overly detailed. i wish i could find a better bg.. orz

Edit: pishi says mp3 nids fix.. gief me a few days
ac8129464363
handsome did the 3 thingies for me.

thanks!
Okoratu
Österreich is the German word for Austria, just saying
ac8129464363
ok
Pho
From my modding queue, M4M ~
Bold: Fix quickly/unrankable stuff
Red: Highly recommend

[General]
  1. deetz misses the video.
  2. 00:08:567 (1) - You could really need a kick HS for stuff like this :/ You could set the following as soft-hitwhistle and try things out: http://puu.sh/eY0Qd/7e608ba7e4.wav
  3. How do you NC such a song correctly lol. NCing per stanza feels like a suboptimal solution here since the rhythm is so irregular most of the time.
  4. Weird song, weird video, weird mapper ava's... LIEK
[deetz' Normal]
  1. 00:04:282 (5,6) - Push a bit up and blanket plz.
    Some other blanket stuff cuz unnecessary: 00:17:139 (4,5) - 01:11:782 (2) - 01:17:139 (2,3) -
  2. 00:12:496 (4) - Clap
  3. 00:14:639 (8) - 1/2 slider would be pretty good here to catch the kick at 00:14:817 - as well
  4. 00:18:567 (6,1) - Spacing.
  5. 00:20:710 (3) - Turn into backslider, you'll know the reason.
  6. 00:21:424 (1) - Whistle or some kind of HS on tail. Also unnecessary NC.
  7. 00:24:639 (2,3) - Rhythm suggestion to get the beat at 00:24:817 - : http://puu.sh/eXUqt/ca6bc54356.jpg
  8. 00:28:567 (1,2) - NC on 2 instead, it's more logical to me as 1 is only instrumental and doesn't really belong to the next part.
  9. 00:28:567 (4) - Soft-sampleset on sliderend?
  10. 00:35:710 (1) - Weak Cymbal HS on head.
  11. 00:37:853 (1) - Finish on head.
  12. 00:44:282 (1) - Why spinner ;-; You miss so many important finish beats here.
    You could replace it with a 2x repeat slider: http://puu.sh/eXUYV/f622219fa7.jpg I like them, try it out and see if it works out for you :p
  13. 00:59:103 (2,3) - Might try this out: http://puu.sh/eXYst/c0e96804d0.jpg
  14. 01:04:639 (5) - Finish on head.
  15. 01:22:317 (4,1) - What is this :C
  16. 01:26:424 (2) - Switch with backslider.
  17. Looks good.
[Hard]
  1. AR7 would be pretty good, 7.8 is just way too fast.
  2. 00:03:924 (4) - This note is so strong, you should put a whistle or something on its head. It's even stronger than the previous note, might be good to swap whistles.
    00:01:425 (1) - could need a whistle too.
  3. 00:03:924 (4,1) - NC on 4 already, I think it's good to not follow the regular 'NC on white tick' here as the rhythm is pretty irregular here too.
    Set NC at 00:04:996 (5) - too.
  4. 00:12:496 (1,2,3,4) - Push down a bit for better alignment between 00:11:960 (5,1) -
  5. 00:26:424 (1,2) - If you follow the 'NC per stanza' rule, the NC should start at 2 first but ugh...
  6. 00:32:139 (1) - Make this a backslider instead.
  7. 00:37:853 (1,2,3,1) - This feels somewhat empty considering that this section is more intense than the previous one. I think you should map some of these red ticks as well (the ones containing the kick in the track).
  8. 00:52:853 (4,1) - NC on 4 already. Same at 01:04:103 (4,1) - 01:08:567 (5,1) -
  9. 00:54:282 (5) - NC
  10. 00:55:889 (2) - It makes sense to set or at least follow the beat here since you're focussing on vocal beats pretty much already.
  11. 00:57:139 (1) - Ctrl+g would be good here.
  12. 01:02:317 (3) - Clap on sliderend.
  13. 01:04:639 (1) - There should be a Finish on head? (sounds a bit delayed, but it should work)
  14. 01:18:567 (1) - Ctrl+g and push it a bit to the down-left, makes for a better play.
  15. The hitsounds could need more work. I missed whistles throughout your maps. The suggestions concerning that also go for your insane.
[Insane]
  1. AR8.6 is recommended, 9 feels a tad too fast for this song.
  2. 00:32:139 (5,1) - NC on 5 already. There should be NC at 00:34:282 (4) - too if you compare to your hard diff.
  3. 00:37:139 (1,4) - NC on 4 first.
  4. 01:02:495 (6) - Drumwhistle?
  5. 01:02:853 (1,2,3,4,5) - Distances between these objects might confuse people as they expect these to be 1/4 instead 1/3 beats.
    By spacing 01:02:495 (6,7,1) - these 1.2xDS, you should easily solve that issue.
  6. 01:05:710 (1) - Additions here pls.
  7. The SV in your kiai is worrying me. This is not the type of music that needs such drastic speed while playing. Would be good if you could ease it up.
Good job on making a reasonable set out of this song. Call me back after a few more mods. :)
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