Great job! There are no errors in this map, but I have plenty of suggestions:
Hard:
00:13:999 (5) - Make it a diagonal step between (4) and (6). Both looks and plays better IMO. (might have to move 6 slightly)
00:35:326 (6) - Stack a hit circle under this one. 1/2 a beat after (6) I mean. Try it and see how it feels.
00:43:262 (6) - ^
00:46:734 (1,2,3,4,5,6) - This spacing confused me during play. Respace to be consistent please.
01:03:597 (4) - Believe it or not this is also noticeable. Move 1 grid to the right.
01:11:532 (4) - ^ Except to the left since it goes to the left.
01:17:484 (7) - Move this 1 grid down. Move the (5) before it 1 grid up. Why? To prevent this "ACK" overlapping while keeping the symmetry.
01:31:991 (2,3) - Try stacking these two and see how it feels.
01:35:959 (2,3) - ^
01:54:682 (6) - See the (6) at 35 seconds in.
01:59:146 (4) - See the two (4) from earlier as well.
Normal:
Only annoying thing to me is the 1/2 spacing. Consider spacing those out a tad more so they don't overlap like that.
Easy:
-Stack most of your 1/2s. No, really.
-If it comes after a slider, don't stack it. Instead, move it until it's no longer touching the slider endpoint. You can't put it under the slider endpoint 'cuz this often confuses newbies. If it's not after a slider, though, then stack it.
-01:29:635 (1) - Feels weird, too short for an Easy, and the note 1 beat afterward is too short of a recovery time for newbies. Trust me, spinners are one of the toughest things for newbies. It's hard for them to spin fast at first and even harder to recover fast. Most players who've been playing for a while forget this because we're used to decelerating really fast, but newbies aren't used to this.
Good job, just a few suggestions that aren't necessary but I feel would help the map out a bit. Star!