forum

Memme - Sky of the Earth

posted
Total Posts
6
Topic Starter
_dog
This beatmap was submitted using in-game submission on Sunday, April 12, 2015 at 17:18:05

Artist: Memme
Title: Sky of the Earth
Tags: SeeU
BPM: 76.66
Filesize: 5929kb
Play Time: 02:19
Difficulties Available:
  1. celestial vault (5.73 stars, 530 notes)
  2. mariana's trench (1.92 stars, 29 notes)
  3. terra firma (0 stars, 0 notes)
Download: Memme - Sky of the Earth
Information: Scores/Beatmap Listing
---------------
i luv all my fans u da best 4 lyfe <3 XOXOXO imma f yo b - shoutout to mah homegurl camellia - she got me thru a lot of da herd tiems meppin dis sexeh mep and i luv her <3 - #baylyfe
Bearizm
gr8 memme m8 i wud r fuck it i'm too tired for this shit.
Charles445
00:07:722 (5) - The new combo should go on this one instead.
00:08:114 (3,4,5,6,7) - The jump here is large, so the player is going to be moving fast when they hit the 4. The problem is the stream forces them to curl up in a weird curve with little spacing, so the player has to adjust for that too. This'll likely result in either the player not going fast enough to reach the 4 and muck up the entire stream, or the player to reach the 4 and be going too fast, moving underneath the rest of the stream.
00:09:288 (4) - Consider ending this slider where the slidertick is and starting a new one at 00:09:679 -
00:10:593 (7,8,9) - This stream doesn't quite fit the music, since all that's there in the audio is a wind sound.
00:11:375 (3,4,5) - This is a very easy section to sliderbreak, mostly because of the repeat slider. It's hard to tell if it will have one or two repeats, and even if you know it has two repeats, the acceleration needed to get over to the 4 means going back to the 5 probably isn't going to happen.
00:14:768 (1,4) - Try giving these a bit of a speed boost individually. It's important that they look significantly longer than the others. Try 1x for 1 and 4, then 0.75x for the others.
00:19:462 (5) - This would sound better if it ended on 00:19:984 -
00:21:810 (5,6) - The 6 covers up some important beats here. An alternate setup could work better -> https://osu.ppy.sh/ss/2454475
00:31:985 (1,2) - Avoid overlap, make 2 a bit more to the right
00:33:942 (2,3) - That's a bit too big of a jump, maybe shorten the 2 a bit.
00:39:290 (2,3) - Move these closer to the 1 just a little, it's barely out of a comfortable range
00:42:160 (1,2,1,1,2,1) - You should redo this part, it doesn't fit the buzzing in the music, has readability problems due to sudden spaced out streams and overlapping, and doesn't play well.
00:47:639 (9,1,2,3) - Fun new combo trick for readability, put the new combo on the 9 and 3 and remove the other one. -> http://puu.sh/e5j9H/59f7be2fe4.jpg
00:48:943 (1,5) - Swap these new combos too.
00:52:661 (1) - This should start on the next red tick instead.
00:53:117 (4) - This'd be more fun as just a circle, too much holding going on here
01:04:083 (5) - New combo
01:08:510 (3,3) - Shorten these to fit the vocals, it'd play better and sound better
01:12:228 (1,2,3) - I think something broke
01:12:945 (1,2,3) - The presses here are in weird spots. Try starting the 3 at 01:13:467 - and ending the 2 at 01:13:337 -
01:16:206 (4,6) - Avoid overlap
01:19:207 (2,3,4) - The spacing between these should probably be similar / the same since this is the moment the piano calms down.
01:25:990 (3,4) - This jump is too easy to sliderbreak on.
01:28:599 (2) - Slider length broke
01:38:904 (2) - Slider that ends at 01:39:165 - would be cooler
01:44:644 (5,6,7) - The problem starts here, this part is already fast / unexpected but now the slider is underneath the other objects so it's hard to see. It's too jittery for something this fast, stacking streams in this part is only going to make it frustrating.
01:45:035 (1) - Face this downwards (vertical flip) for less breaks.
01:45:035 (1,2,3) - You'll want the spacing between the slider starts to be the same, for optimal gameplay.
01:51:036 (6) - New combo
01:52:340 (2,3) - Kinda a weird gimmick to have here, also has the problem where the 3 doesn't end at the right time.
01:53:644 (2,1,2,3) - So note how the 2, moving to the 1, is either immediately to the right or down and to the right. If you want to avoid right angle movement (right angles usually suck), reverse the 2 and 3 so the player has to now go to the left. This is either a small angle or a full reverse of motion, which is jump fun.
01:55:471 - Add a circle somewhere, no reason to drop the vocals emphasis now.
01:57:297 (3) - New combo, anything to make this more readable
02:01:732 (2,3,4,5) - 2 isn't overlapping the endpoint properly, also the stream here is ugly / doesn't play well. No need to do a jagged stream gimmick here, just do a normal one into the slider. It's reversing the player's movement already by going back up so no need to make the stream fancy.
02:04:732 (2) - Rams right into the score listing. Would be a lot tidier somewhere else (even below the 1 would work)
02:07:994 (3,3) - Same thing about these being 1/2 to fit the vocalist and play better.
02:16:994 (4,1) - Annoying to read the approach circles so close to the border of the screen. Try more near the middle and to the right, making use of the wide window region.
02:18:429 (1,2,3,4,5,1) - Player is instincively going to be trying to press notes on every 1/6 beat here. Might as well let them do that by replacing the 2 slider with two circles, or shorten the 2 like the 1 and add a circle.
02:18:821 (4) - New combo
Topic Starter
_dog
Mod Response

Charles445 wrote:

01:12:228 (1,2,3) - I think something broke

-There's weird glitch tones in the song there that play through the right speaker,
they're very noticeable imo and I wanted to add it in as a change in pace. -


01:45:035 (1) - Face this downwards (vertical flip) for less breaks.

- Is easier to play when it's how it is now. I'll look into mroe alter but for now I don't know what do. -

01:45:035 (1,2,3) - You'll want the spacing between the slider starts to be the same, for optimal gameplay.

These were snapped incorrectly actually.

01:55:471 - Add a circle somewhere, no reason to drop the vocals emphasis now.

- an extra note feels off cause I made the change at the slider beforehand. -

02:18:429 (1,2,3,4,5,1) - Player is instincively going to be trying to press notes
on every 1/6 beat here. Might as well let them do that by replacing the 2 slider with
two circles, or shorten the 2 like the 1 and add a circle.

- I think the end has better emphasis if only the last 3 are tapped. -
I had tears in my eyes from how amazing this mod post was. I seriously had trouble denying those couple of bits and some of them I don't really deny I just don't know what to do with yet. Thank you so much. You are the man.
Ongaku
Before mod comments:
To be honest, I really love this map. I love how you made this flow perfectly, yet difficult, at the same time, it felt easy. This is the kind of mapping I desire to learn. Its an amazing way of mapping, in my opinion, and I will try my best to mod it without disappointment. I will try not to force you to change your style of mapping, my intentions are just to push the potential of that style to a better level, if that is the right words. This is going to probably be a small mod, just extended specifically.(Though, my mods are definitely never the best.)

General Stuff:
-I suggest you capitalize the title of your difficulty. (I am that kind of person ;w;)


celestial vault:

00:03:026 (3) - At this place, you could possibly add a blanket over slider 00:02:244 (1) - , no? Something like this:

00:08:766 (2,4,5) - These next notes can be used to blanket creatively. If you think about it, you can move slider 00:09:679 (5) - to coordinates x:210 y:317 with DS disabled, making it look like slider 00:09:288 (4) - blanketing it without re-positioning it. Then, re-positioning slider 00:09:679 (5) - to blanket slider 00:08:766 (2) - .

00:15:549 (4,5,6) - With these notes, you can blanket slider 00:15:549 (4) - over slider 00:15:810 (5) - , with slider 00:16:071 (6) - on the other side, just to make it look a bit smoother without affecting game play too much.

00:21:810 (5,7,8) - You can do a little something here by just rotating slider 00:22:071 (7) - by 59 degrees on selection centre, and blanket over slider 00:21:810 (5) - to give it a nice look and cool flow.

00:32:507 (3) - Maybe add an anchor point to make slider 00:31:985 (1) - similar to it?

00:35:899 (1,2,3) - I really don't know about this, but I find that jump from slider 00:35:638 (9) - pretty big, especially for 1/12 and a triple. You could try and add a repeat slider? It would also sound more fitting.

00:37:073 (2,3) - Nice jump, but with the awkward slider 00:36:681 (1) - overlap, it looks weird. I suggest that you enable DS to 2.0 and re-position it to coordinates x:305 y:127.

00:39:029 (1,2) - I really don't know if this was intentionally left unblanket'd, not saying you don't know how to blanket. Rotate slider 00:39:029 (1) - -11 degrees on selection centre to blanket slider 00:39:290 (2) - . (If you'd like it, that is.)

00:40:986 - Maybe around this point, instead of having it a blank space, you could add a .75 point here and add a slider to slider 00:41:377 (6) - .

00:49:465 - I heard you skipped a beat here, so I thought it was a mistake because I notice on 00:51:291 (6) - you didn't miss this one. Maybe adding a circle note on top of slider 00:49:595 (3) - would help a bit.

00:54:683 (1,2) - Tiny, tiny, mistake, its not stacked properly on slider 00:53:900 (1) - , Including 00:56:248 (1,2) - . :|

00:59:901 (6) - Is not blanketing 01:00:553 (2) - as (I thought) intended. Rotate slider by -6 on selection centre.

01:01:205 (4) - You should try making it symmetrical to 01:01:205 (5) - .

01:01:466 (6) - Maybe you can move the slider to coordinates x:296 y:185 and make it symmetrical to slider 01:00:944 (4) - .

01:03:553 (1,2,3) - For these three notes, I would use DS for the spacing, so it can look more... "proper?" From note 01:03:553 (1) - to note 01:03:684 (2) - , use DS 1.0. From note 01:03:684 (2) - to note 01:03:814 (3) - , use DS 2.0. From there, you can disable DS for now.

01:04:075 (1,2) - Also align these notes with notes 01:03:553 (1,2,3) - .

01:06:684 (2) - Rotate slider by 3 on selection centre.

01:09:554 (1) - Maybe move the end of the slider towards slider 01:09:032 (2) - .

01:08:771 (1) - Try aligning this sliders end point to slider 01:09:554 (1) - 's corner. That'll make it look more creative.

01:13:076 (2) - Rotate by 2 on selection centre.

01:14:772 (2,3,4) - You can tell these aren't really "even" by looking at the approach circles. Just move note 01:14:902 (3) - to coordinates x:235 y:208.

01:45:557 (1) - Rotate slider by -19 on selection centre to get a blanket, or re-position it yourself.

01:52:340 (2) - This slider gets in the way of slider 01:52:601 (3) - , making it harder for players to read. I suggest you move it to coordinates x:131 y:241 so the player knows how long the slider extends before hand.

After Mod Comments:
So, after I applied the affects of my mod, it didn't make a difference in the star difficulty, which was what I was aiming for. No difference, but increased in quality. I'm glad I got to mod this map. It really shows me how far I've gotten in modding and tells me the progress I'm at. This map is very, truly, beautiful in my eyes. Good luck on ranking this.

:^)
Topic Starter
_dog

Ongaku wrote:

General Stuff:
-I suggest you capitalize the title of your difficulty. (I am that kind of person ;w;)
I'm the type of person that prefers lowercase as a stylistic choice.

celestial vault:
00:03:026 (3) - At this place, you could possibly add a blanket over slider 00:02:244 (1) - , no? Something like this:
00:08:766 (2,4,5) - These next notes can be used to blanket creatively. If you think about it, you can move slider 00:09:679 (5) - to coordinates x:210 y:317 with DS disabled, making it look like slider 00:09:288 (4) - blanketing it without re-positioning it. Then, re-positioning slider 00:09:679 (5) - to blanket slider 00:08:766 (2) - .
00:15:549 (4,5,6) - With these notes, you can blanket slider 00:15:549 (4) - over slider 00:15:810 (5) - , with slider 00:16:071 (6) - on the other side, just to make it look a bit smoother without affecting game play too much.
I like the off look at the start of the map.

00:21:810 (5,7,8) - You can do a little something here by just rotating slider 00:22:071 (7) - by 59 degrees on selection centre, and blanket over slider 00:21:810 (5) - to give it a nice look and cool flow.
End is too far, imo.

00:35:899 (1,2,3) - I really don't know about this, but I find that jump from slider 00:35:638 (9) - pretty big, especially for 1/12 and a triple. You could try and add a repeat slider? It would also sound more fitting.
That's an adjusting section. I will think of ways to make it look nicer but it is not becoming a repeat slider.

00:37:073 (2,3) - Nice jump, but with the awkward slider 00:36:681 (1) - overlap, it looks weird. I suggest that you enable DS to 2.0 and re-position it to coordinates x:305 y:127.
Made it slightly farther instead to avoid overlap.

00:40:986 - Maybe around this point, instead of having it a blank space, you could add a .75 point here and add a slider to slider 00:41:377 (6) - .
Confusing.

00:59:901 (6) - Is not blanketing 01:00:553 (2) - as (I thought) intended. Rotate slider by -6 on selection centre.
Not intended.

01:04:075 (1,2) - Also align these notes with notes 01:03:553 (1,2,3) - .
What?

01:52:340 (2) - This slider gets in the way of slider 01:52:601 (3) - , making it harder for players to read. I suggest you move it to coordinates x:131 y:241 so the player knows how long the slider extends before hand.
No it doesn't.

:^)
Thanks for the mod! Sorry for denying the stuff at the start but as you can tell the map gains more structure as it goes on.
Some of these were really nice and didn't effect anything at all. You're awesome.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply