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AKINO from bless4 - MIIRO

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KantoKun

Kibbleru wrote:

I assume you're planning to cut the mp3, when you do that, you can consider cutting a bit off at the beginning too since there's quite alot of silence there

[Hard]
  1. 00:12:460 (1,2,3) - i suggest maybe use a 1/4 repeat instead, a slider is alot easier to lead in with rather than a triplet fix
  2. 00:29:845 (1) - maybe remove nc lol, i dont think 1 combo is really needed ^
    00:32:307 (1) - ^ ^
  3. 00:45:845 - sounds like it needs a finish here? yeah mistake...
  4. 01:16:307 - this sounded so weird without the nomal clap :C haha OK
    01:26:153 - ^ ^
    actually, did you use hitsound copier for this? if so ill only check the hitsounds for insane
  5. 01:41:230 (1,2,1) - i really recommend against this x.x 1/4 jumps are just a bit too much
just a very fast mod, ill take a better look at it when i recheck.

for now just get your sp above 12 and apply mods, also dont forget to cut that mp3 lol.
SPOILER
osu file format v13

[General]
AudioFilename: Miiro.mp3
AudioLeadIn: 0
PreviewTime: 67076
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 12614,101999
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:MIIRO
TitleUnicode:海色
Artist:AKINO from bless4
ArtistUnicode:AKINO from bless4
Creator:No_Gu
Version:Kanto's Hard
Source:Kantai Collection -KanColle-
Tags:艦隊これくしょん -艦これ- KantoKun
BeatmapID:580615
BeatmapSetID:251251

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Kancolle.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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18614,-100,4,2,1,70,0,0
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90460,-100,4,2,1,40,0,0
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91230,-100,4,2,1,65,0,0
91383,-200,4,2,1,30,0,0
92460,-100,4,2,1,70,0,0


[Colours]
Combo1 : 128,255,128
Combo2 : 255,255,128
Combo3 : 255,128,128
Combo4 : 128,255,255

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435,8,78768,2,0,P|439:45|434:82,1,75,8|0,0:0|0:0,0:0:0:0:
395,157,79076,6,0,B|351:160|309:162,1,75,0|0,3:0|0:0,0:0:0:0:
251,114,79383,2,0,B|207:111|165:109,1,75,8|0,0:0|0:0,0:0:0:0:
143,34,79691,1,0,3:0:0:0:
94,104,79845,1,0,0:0:0:0:
125,182,79999,2,0,P|130:221|123:264,1,75,8|8,0:0|0:0,0:0:0:0:
115,281,80230,1,8,0:0:0:0:
103,305,80307,6,0,B|86:327|64:336|64:336|111:362|168:340,1,150,4|8,3:2|0:0,0:0:0:0:
243,320,80768,1,0,0:0:0:0:
243,320,80922,2,0,P|286:310|322:315,1,75,0|0,3:0|0:0,0:0:0:0:
394,341,81230,2,0,P|430:350|467:347,1,75,8|0,0:0|0:0,0:0:0:0:
441,265,81537,6,0,P|419:213|435:145,1,112.5,0|0,3:0|0:0,0:0:0:0:
441,136,81845,2,0,P|461:93|456:49,1,75,8|0,0:0|0:0,0:0:0:0:
375,82,82153,1,0,3:0:0:0:
289,96,82307,2,0,L|245:84,2,37.5,8|8|8,0:0|0:0|0:0,0:0:0:0:
176,56,82614,2,0,L|132:68,2,37.5,8|8|4,0:0|0:0|3:2,0:0:0:0:
58,84,82922,5,0,0:0:0:0:
58,84,83076,2,0,P|62:136|61:163,1,75,8|0,0:0|0:0,0:0:0:0:
1,227,83383,2,0,P|62:192|135:218,1,150,0|8,3:0|0:0,0:0:0:0:
211,253,83845,1,0,0:0:0:0:
293,222,83999,6,0,P|301:182|298:145,1,75,0|0,3:0|0:0,0:0:0:0:
354,9,84307,2,0,P|351:46|359:82,1,75,8|0,0:0|0:0,0:0:0:0:
417,144,84614,2,0,P|461:142|503:141,1,75,4|8,0:3|0:0,0:0:0:0:
491,141,84845,1,8,0:0:0:0:
491,141,84922,1,8,0:0:0:0:
341,192,85076,6,0,P|290:189|180:182,1,150,4|0,1:0|3:0,0:0:0:0:
121,136,85537,2,0,P|106:180|111:213,1,75,8|0,0:0|0:0,0:0:0:0:
247,228,85845,2,0,P|224:199|191:182,1,75,8|0,0:0|0:0,0:0:0:0:
101,290,86153,2,0,P|140:285|171:263,1,75,0|0,1:0|3:0,0:0:0:0:
247,228,86460,6,0,P|242:178|238:143,1,75,8|0,0:0|0:0,0:0:0:0:
323,144,86768,2,0,P|328:194|332:229,1,75,8|0,0:0|0:0,0:0:0:0:
396,272,87076,2,0,P|391:322|387:357,1,75,4|8,0:3|0:0,0:0:0:0:
388,346,87307,1,8,0:0:0:0:
388,346,87383,1,8,0:0:0:0:
471,224,87537,6,0,B|467:183|463:147|463:147|485:111|485:68,1,150,4|0,3:2|3:0,0:0:0:0:
396,86,87999,2,0,B|346:89|346:89|291:74|291:74|242:78,1,150,8|0,0:0|3:0,0:0:0:0:
173,133,88460,1,0,0:0:0:0:
173,133,88614,2,0,P|135:131|92:128,2,75,8|0|0,0:0|0:0|3:0,3:0:0:0:
221,209,89076,5,0,0:0:0:0:
221,209,89230,2,0,P|216:246|219:287,1,75,8|0,0:0|0:0,0:0:0:0:
298,325,89537,2,0,P|303:288|300:247,1,75,0|0,3:0|3:0,0:0:0:0:
301,167,89845,1,8,0:0:0:0:
376,210,89999,1,0,3:0:0:0:
376,210,90076,1,0,3:0:0:0:
376,210,90153,6,0,P|416:222|502:168,1,150,4|8,1:0|0:0,0:0:0:0:
500,85,90614,1,8,0:0:0:0:
417,63,90768,2,0,P|418:100|421:137,1,75,8|8,0:0|0:0,0:0:0:0:
376,210,91076,2,0,P|374:247|371:284,1,75,8|8,0:0|0:0,0:0:0:0:
298,325,91383,6,0,L|261:319,2,37.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
369,367,91845,2,0,L|406:361,2,37.5,0|2|2,0:0|0:0|0:0,0:0:0:0:
298,325,92307,5,0,0:0:0:0:
371,284,92460,1,4,1:0:0:0:
256,192,92614,12,4,97383,1:0:0:0:
300,317,97691,5,0,3:0:0:0:
300,317,97845,2,0,P|364:313|449:308,1,150,8|0,0:0|3:0,0:0:0:0:
488,231,98307,1,0,3:0:0:0:
439,161,98460,2,0,B|426:101|448:52|448:52|422:12,1,150,8|0,0:0|3:0,0:0:0:0:
359,70,98922,6,0,P|313:78|268:70,1,75,0|8,3:0|0:0,0:0:0:0:
206,49,99230,2,0,P|157:33|75:88,1,150,0|0,3:0|3:0,0:0:0:0:
154,196,99691,2,0,P|157:151|156:119,1,75,8|0,0:0|3:0,0:0:0:0:
182,133,99922,1,0,3:0:0:0:
208,145,99999,6,0,P|249:141|293:137,1,75,8|0,0:0|3:0,0:0:0:0:
254,222,100307,2,0,P|295:218|339:214,1,75,8|0,0:0|0:0,0:0:0:0:
411,205,100614,1,8,0:0:0:0:
485,247,100768,2,0,P|494:202|489:169,2,75,0|8|0,3:0|0:0|3:0,0:0:0:0:
478,271,101153,1,0,3:0:0:0:
471,295,101230,6,0,L|478:337,6,37.5,8|8|8|8|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
389,330,101845,2,0,L|364:364,6,37.5,8|8|4|4|4|4|4,0:0|0:0|0:3|0:3|0:3|0:3|0:3,0:0:0:0:
310,296,102460,5,4,3:2:0:0:
HabiHolic
Tag add "みいろ Miiro TV Size opening" ?

No kuds
scanter

No_Gu wrote:

I can catch your all about normal, soft, drum slider-slide isn't not perfect muted. I can catch some noised sound. so I recommend change yours to this file. http://puu.sh/e0owD/d6be212841.wav is it really necessary?..
I want to say about just muted slider-slide.



as the ranking criteria, you should use the 0-byte .wav file. of course it is up to you, but I don't want you to get hindered from getting this map ranked. that's all I want to say.
Koiyuki

scanter wrote:

No_Gu wrote:

I can catch your all about normal, soft, drum slider-slide isn't not perfect muted. I can catch some noised sound. so I recommend change yours to this file. http://puu.sh/e0owD/d6be212841.wav is it really necessary?..
I want to say about just muted slider-slide.



as the ranking criteria, you should use the 0-byte .wav file. of course it is up to you, but I don't want you to get hindered from getting this map ranked. that's all I want to say.
no, 0 byte file will cause bugs when submitting.
you should use 44 byte .wav file
KSHR
Yeah, here is the source p/2408094/ ;)
Kibbleru
uh u should probably do what scanter said, i mean why not? and besides, silent sounds tend to get glitchy and i don't want a dq cuz of something like that lol
KSHR
Kibbleru, did you read the forum I linked above?
The reason why 44 byte file is used is that 0 byte ones cause a submission issue. (If I remember correctly, some files in the map folder aren't properly downloaded.) Actually I've experienced this issue several times when I was a BAT.

Well I don't know if this has been resolved though.
Topic Starter
No_Gu
scanter said it's a 0-byte wav but in fact it's a 44-byte file ww
and update everything,ok to continue
Kibbleru

KSHR wrote:

Kibbleru, did you read the forum I linked above?
The reason why 44 byte file is used is that 0 byte ones cause a submission issue. (If I remember correctly, some files in the map folder aren't properly downloaded.) Actually I've experienced this issue several times when I was a BAT.

Well I don't know if this has been resolved though.
i didn't actually check it myself maybe i misunderstood something. but if the current one is 44 byte then its correct
Kibbleru
[General]
  1. easy and normal doesnt have any hitsound volume changes o-o add some to fit the song?
[Insane]
  1. 00:20:404 - whistle?
  2. 00:53:173 - mm maybe 40% vol
    01:25:173 - lol they cut the music so badly :X
  3. 01:17:712 - i feel like there could be a note here lol the triplet is pretty strong perhaps make this 01:17:635 (4) - a 1/4 slider
[Hard]
  1. 00:22:250 (1,2) - i dont get it why change rhythms now? anyway if you insist to keep this at least put emphasis to the piano like before 00:22:404 -
  2. 00:35:635 (5,1) - uhgg this is a bit hard.. lower the spacing please like 00:54:250 (4) - :/
  3. 00:54:250 (4) - optional nc
  4. 01:27:020 (3) - perhaps nc here too cuz all of a sudden there are 2 emphasized notes and spacing gets very big
  5. 00:58:558 (2) - the drum samplesets are used wrong. if they are kick sounds then the only kick sounds should be on 00:58:712 - . maybe redo ur rhythm a bit to compliment that?
[Normal]
  1. 00:51:635 - meh this part felt a bit empty
  2. 01:20:096 - well with normal diff restrictions you can add something here
[Easy]
  1. 00:01:481 (2) - not sure, might not be good to overlap the head with the tail?
  2. 00:40:866 (1,2) - uhg i know this sounds stupid but please space it out as slider 2 is visible before (1) is clicked. i know a map that got unranked for this so i really don't want to risk it :C t/252805/start=120
Topic Starter
No_Gu

Kibbleru wrote:

[General]
  1. easy and normal doesnt have any hitsound volume changes o-o add some to fit the song?nononononeed
[Insane]
  1. 00:20:404 - whistle?I don't hear the strong sound like where I added whistle
  2. 00:53:173 - mm maybe 40% volk
    01:25:173 - lol they cut the music so badly :Xyes,really...I think this is the end of the full ver music
  3. 01:17:712 - i feel like there could be a note here lol the triplet is pretty strong perhaps make this 01:17:635 (4) - a 1/4 sliderwow nice!
[Hard]
  1. 00:22:250 (1,2) - i dont get it why change rhythms now? anyway if you insist to keep this at least put emphasis to the piano like before 00:22:404 - k
  2. 00:35:635 (5,1) - uhgg this is a bit hard.. lower the spacing please like 00:54:250 (4) - :/k
  3. 00:54:250 (4) - optional ncno need I think
  4. 01:27:020 (3) - perhaps nc here too cuz all of a sudden there are 2 emphasized notes and spacing gets very bigahh k
  5. 00:58:558 (2) - the drum samplesets are used wrong. if they are kick sounds then the only kick sounds should be on 00:58:712 - . maybe redo ur rhythm a bit to compliment that?removed one
[Normal]
  1. 00:51:635 - meh this part felt a bit emptyerr.small spacing will make this ugly..and no strong beat here
  2. 01:20:096 - well with normal diff restrictions you can add something hereorz my mistake...I forgot it only need 2 white lines
[Easy]
  1. 00:01:481 (2) - not sure, might not be good to overlap the head with the tail?k
  2. 00:40:866 (1,2) - uhg i know this sounds stupid but please space it out as slider 2 is visible before (1) is clicked. i know a map that got unranked for this so i really don't want to risk it :C k
thxxxxxxxxxxxxxx
Kibbleru
metadata is here http://kancolle-anime.jp/goods/?page=cd note that the stuff in the brackets are not needed

irc log but waiting for some timing since i cant time lol :C

SPOILER
18:38 *No_Gu is editing [http://osu.ppy.sh/b/577139 AKINO from bless4 - MIIRO [Insane]]
18:38 No_Gu: updated!
18:39 Kibbleru: oh that was fast o-o
18:39 Kibbleru: wait leme redl
18:40 Kibbleru: hmm weird
18:40 No_Gu: www
18:40 Kibbleru: after i download it still tells me to update
18:40 Kibbleru: maybe reupload in case something glitched
18:40 No_Gu: ahhh
18:41 Kibbleru: so you're sure you will leave easy and normal diffs with 70% volume all the way
18:42 No_Gu: err is it anything wrong?...
18:42 No_Gu: insane is also really all 70%
18:42 Kibbleru: oh
18:42 Kibbleru: okay
18:42 Kibbleru: oh ic
18:42 Kibbleru: it was only 20% and stuff for streamsa
18:42 *Kibbleru is editing [http://osu.ppy.sh/b/577139 AKINO from bless4 - MIIRO [Insane]]
18:43 Kibbleru: 00:20:404 - i thought you were following the background piano for whistles o-o?
18:43 No_Gu: *nearly
18:43 No_Gu: hmmm is there any place sound strange?
18:44 No_Gu: i'm not sure which inst it is
18:44 Kibbleru: inst?
18:44 *Kibbleru is editing [http://osu.ppy.sh/b/577139 AKINO from bless4 - MIIRO [Insane]]
18:44 Kibbleru: 00:24:866 - this could be a bit louder too imo
18:44 Kibbleru: i can barely hear the normal sample sound
18:45 No_Gu: but in fact it's easy to hear out the place I add whistle has a strong sound like that but at 20404 it doesn't have
18:45 Kibbleru: hm okay
18:45 No_Gu: 50%?
18:45 Kibbleru: 50% uh
18:46 Kibbleru: yeah should be good
18:46 No_Gu: ok
18:46 Kibbleru: did u get kanto's permission to change stuff for him btw owo
18:47 No_Gu: I used to change his diff
18:47 No_Gu: no problem I think
18:47 Kibbleru: k
18:47 No_Gu: if he doesn't agree,I
18:47 No_Gu: i'll let him change when the next bat comes
18:47 No_Gu: you know habi already get the bubble /.\
18:47 Kibbleru: yeah lol
18:47 Kibbleru: ill bubble this today probably
18:47 *Kibbleru is editing [http://osu.ppy.sh/b/580615 AKINO from bless4 - MIIRO [Kanto's Hard]]
18:48 Kibbleru: 00:35:635 (5,1) - perhaps put it to the side, reverse arrow is slightly covered? http://puu.sh/eCgxj/b7ba1a5210.jpg
18:49 Kibbleru: btw do u have metadata confirmations?
18:50 No_Gu: yes
18:50 Kibbleru: can i see o-o
18:50 No_Gu: I think metadata is right
18:51 No_Gu: errr
18:51 No_Gu: I mean yes for kanto's diff
18:51 Kibbleru: oh
18:51 Kibbleru: lol
18:52 Kibbleru: k audio files seem fine
18:53 Kibbleru: timing good i think
18:53 No_Gu: hmmm which should be checked for metadata?
18:53 Kibbleru: anime site
18:53 Kibbleru: i beelive
18:54 Kibbleru: believe*
18:54 No_Gu: I mean which one...I think it's right in my set
18:54 Kibbleru: http://kancolle-anime.jp/
18:55 No_Gu: Source?
18:55 Kibbleru: uh
18:55 Kibbleru: oh
18:55 Kibbleru: just all of it in general lol
18:55 Kibbleru: well
18:55 Kibbleru: artist is fine prob lol
18:55 Kibbleru: source could be checked too
18:57 Kibbleru: ok i don't understand the brackets lol .-. http://puu.sh/eChSP/880ad3a18c.jpg
18:57 Kibbleru: wb o-o
18:57 No_Gu: orz bad connection
18:58 Kibbleru: http://puu.sh/eChSP/880ad3a18c.jpg
18:58 No_Gu: always in bad connection with osu
18:58 Kibbleru: im not sure what the (みいろ) means :/
19:00 Kibbleru: lol im asking some japanese ppl what to do about this :X
19:00 Kibbleru: here is the metadata part tho http://puu.sh/eCis5/3574f4d8a8.jpg
19:01 No_Gu: 海み 色いろ
19:01 No_Gu: in fact,海 is also read as うみ(umi)
19:01 No_Gu: in fact it's just a phonetic symbol
19:02 No_Gu: both video,MV,CD cover doesn't have it
19:02 Kibbleru: okay nvm
19:02 Kibbleru: current is good
19:02 Kibbleru: asked some ppl
19:02 Kibbleru: add (みいろ)to tags though i think
19:03 Kibbleru: unless it already is
19:03 No_Gu: I added みいろ
19:03 No_Gu: without ()
19:03 Kibbleru: yeah thats fine
19:06 Kibbleru: okay updateee
19:06 No_Gu: alllllready updateeeeeeeeeed
19:06 Kibbleru: lol k
19:10 Kibbleru: 00:02:712 (1) - oh wait is this suppose to be 1/6?
19:11 No_Gu: ohhh
19:11 No_Gu: I also found..
19:11 No_Gu: 00:03:943 - this is a bit late for music
19:11 Kibbleru: yeah i realized too :X
19:11 Kibbleru: same with 00:04:250 (2) -
19:11 Kibbleru: etc
19:11 Kibbleru: 00:04:404 (3) -
19:11 No_Gu: wt***
19:12 Kibbleru: 00:03:943 (1,2,3,4,5,1,2,3) - this entire section i think
19:12 Kibbleru: is a bit late
19:12 No_Gu: 3's end is right
19:12 No_Gu: 1,2,3's head is off
19:12 Kibbleru: 00:04:866 - this sounds right
19:12 Kibbleru: 00:05:020 - late ish
19:13 Kibbleru: 00:05:173 (1) - late 00:05:327 - i think this is okay
19:13 No_Gu: ahh yes
19:15 No_Gu: orza
19:15 No_Gu: how to do now
19:15 Kibbleru: lol get pishi /o/
19:15 Kibbleru: 00:03:943 (1,2,3,4,5,1,2,3) - most likely this entire section needs to be shifted a bit
19:15 Kibbleru: earlier
19:16 No_Gu: pishi?
19:16 Kibbleru: pishifat
19:16 Kibbleru: idk i usually ask him for timing
19:16 Kibbleru: or TicClick is good too i think
19:16 No_Gu: he is pro?
19:17 No_Gu: let me first pop habi's bubble...
19:17 Kibbleru: LOL
19:17 No_Gu: orz
19:17 Kibbleru: just pop her bubble untill urs gets ranked LOL
19:17 Kibbleru: jkjk
19:17 Kibbleru: but yeah needs changes a bit lol
19:17 No_Gu: lol
19:18 No_Gu: both of the two aren't online orz
19:19 Kibbleru: charles445 but i doubt he would help
19:19 No_Gu: but..maybe it's not good if I pop habi's?
19:19 Kibbleru: u don't have to pop
19:19 No_Gu: maybe they may think I'm using force when complication
19:19 Kibbleru: just mention that the timing is wrong
19:19 Kibbleru: and they should self pop if they do care about ranking it lol
19:20 No_Gu: *competition
19:21 No_Gu: ohh charles is online
19:21 Kibbleru: could try asking him
19:22 Kibbleru: let me go get some food. hungry :X
19:23 No_Gu: go ahead~
TicClick
timing is fine, but negative offset doesn't make sense in this case
please move it to 00:00:250
Kibbleru
after some mp3 editing, we've fixed the problems i believe

bubbleru

next bat make sure habi's set isn't (potentially) in qualified before you qualify
Lust
Going to need to pop this bubble
  1. 00:07:542 (1,1) - Definitely not enough time between these two in the normal. Sure they are two beats apart but 00:11:080 (1) - appears well before 00:07:542 (1) - ends which can cause for confusion (bpm is high too, might want to give some leeway here)
  2. Spread is questionable between the hard and insane. The insane has rather large spacing and plenty of 1/4 usage (maybe even in places where it shouldn't) whereas the hard is more consistently spaced are rare to use 1/4. I'd recommend another difficulty between the two to balance things out or lessen the difficulty of the insane
  3. Overall quality improvements need to be made across the difficulties, specifically in the easy and insane (Garven should have spoke to No_Gu a bit about the easy before)
I'll drop a full mod here tomorrow after school
Topic Starter
No_Gu
ugh
Kibbleru
come back soon :X
Garven
Don't post the pop icon twice like that. It increases priority.

Here's the chatlog of my concerns for the Easy.
Lust
Howdy, here's my mod as promised

[Insane]
  1. 00:04:926 (1) - On closer inspection, one can find that the sound begins slightly before the red tick, making the slider sound and play very awkwardly.
  2. 00:05:080 - Any reason as to why you chose to avoid accenting the vocals with mapping? You clearly follow the vocals elsewhere (I have a hard time believing stuff like 00:32:003 (1,2,3,4) - and 00:34:465 (1) - follow anything but a vocal anyway)
  3. 00:19:234 (3,4,5,6,1,2,3,4,5,6,7,8) - The high paced movements with the triangle jumps followed by the quick nature of the stream makes this pattern extremely difficult to play. The stream can be removed in place for a pattern that follows the rhythm closer and allows for easier play. 00:20:234 (4) - are unnecessary and due to how everything plays, it can be hard to stream consistently.
  4. 00:24:619 (1,2) - Since the strong hitsound and rhythm is being accented by the slider end, players may not have enough musical cues to make the jump from 00:24:619 (1) - to 00:24:926 (2) - . Try this rhythm, it should follow your instrumental rhythm patterns closer while accenting the music well enough (also fixes your NCing up a big)
  5. 00:29:696 (1,1,1,1,1,1) - I think you can do without the NC spam here since the music doesn't really call for it. Actually maybe you can scoot by with an NC 00:29:696 (1) - here and 00:30:311 (1) - here. This allows for some creativity with the pattern.
  6. 00:40:388 (4,5,6,1) - The movement here can be pretty jarring. I recommend a regular stream or at least do this consistently with 1/4 sliders. 00:40:388 (4) - can throw people off
  7. 00:48:773 (2,3,1,2,1,2,3,4,5,6) - The 1/3 that you are following here is not as noticeable as the other rhythms the song presents. 00:48:773 (2,3,1,2) - Should be fine, but 00:50:003 (1,2,3,4,5,6) - can be a bit shaky as the 1/3 isn't as strong so stream play here might be inconsistent
  8. 00:58:003 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This stream is largely unnecessary IMO. There isn't much there in the music that a player can go off of in order to stream consistently. Perhaps you can substitute this with repeating sliders so you can keep the rhythm but make the play more clear
  9. 01:31:234 (1,2,3,4,5,6,7,8,9) - ^
[Kanto's Hard]
  1. 00:04:926 (1) - Same concern I expressed in the Insane
  2. 00:05:388 - ^
  3. 00:29:696 (1,2) - The slowness of the previous section in comparison to the fast nature of these repeat sliders can be quite large. I find that it could be possible to drop combo here because players might not be expecting such a transition (it just feels awkward overall imo)
  4. 00:40:388 (4,5,1) - This pattern could be very difficult to read, as players might not know when 00:40:465 (5) - ends and could hit 00:40:773 (1) - early. The way it is set up is also very cluttered, which could confuse the player even more
  5. 00:52:619 (3) - I'd highly recommend you follow the vocal here instead as it is more prominent than what you are trying to accent currently. The way it stands makes for some awkward play
  6. 01:17:542 (1,2,3,4) - This is a really cool pattern, but those who play with non-transparent slider slides could miss 01:18:311 (3) - . The flow should make it fine though
  7. 01:25:080 (1,1) - Poorly placed spinner ends on a very strong note that 01:30:311 (1) - follows which can cause for some confusion. Personally I'd recommend that you should map out the spinner
[Normal]
  1. 00:07:542 (1,1) - Already mentioned that this should be fixed in my bubble pop post
  2. 00:21:080 - You should start the break here, however I highly recommend you map the break out anyway. 1:30 map with a considerable break is a bit lazy, especially considering there is plenty to map to in that section
  3. 01:20:157 (1) - Very poorly placed spinner. You can definitely map this out. Doesn't really fit well, at least where you started it from
[Easy]
Garven already mentioned some concerns, but I'll mirror them here for all intensive purposes
  1. You can map the break out easily, following the instruments
  2. 00:07:542 (1) - The poorly placed spinner leaves for this giant gap of nothing that can certainly be mapped. Especially from 00:11:234 - here. This is such a powerful moment in the song, yet you chose to ignore it in favor of keeping the spinner
  3. 01:20:157 (1) - You can end this spinner at 01:23:696 - and start mapping again at 01:24:926 -. This should follow the song closer and you can start mapping what is important quicker. Although what I stated in the Normal stands for here as well
Definitely needs some work. Get at least three mods from experienced modders to clear off any rough edges. Good luck!
Konei

Lust wrote:

(I have a hard time believing stuff like 00:32:003 (1,2,3,4) - and 00:34:465 (1) - follow anything but a vocal anyway)
Actually, this follows snare and bass drum as well.

Also, if you tell someone their map needs more work, it would be appreciated if you tell them with what and how they can work on it.

Good luck Gu!
BanchoBot
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