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Ashley Tisdale & Lucas Grabeel - Bop to the Top

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Total Posts
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Topic Starter
Shohei Ohtani
This beatmap was submitted using in-game submission on Wednesday, April 07, 2010 at 7:56:38 PM

Artist: Ashley Tisdale & Lucas Grabeel
Title: Bop to the Top
Source: High School Musical
Tags: DiamondCrash Ryan Sharpay Disney
BPM: 115
Filesize: 9191kb
Play Time: 01:44
Difficulties Available:
  1. DC's Bop (4.11 stars, 167 notes)
  2. The Bottom (2.28 stars, 93 notes)
  3. The Top (4.73 stars, 221 notes)
Download: Ashley Tisdale & Lucas Grabeel - Bop to the Top
Download: Ashley Tisdale & Lucas Grabeel - Bop to the Top (no video)
Information: Scores/Beatmap Listing
---------------
7th Actual Beatmap, 3rd Beatmap going for ranking.

Wow the hitsounds on this kind of suck.

Also DiamondCrash guest diff.

Also thanks Larto for the Storyboarding <3~

Also thanks jockeytiyan for the video ~
Sonnyc
Hello

General
  • You need an easier difficulty..
DC BOP
  • 00:48:621 (2) None
    01:24:100 (2) ^
The TOP
  • 00:39:882 (1) Finish
    00:40:404 (3) ^
    00:40:795 (5) ^
Star
Topic Starter
Shohei Ohtani
Thanks for modding <3~.

Moving this to WIP ATM due to the incomplete Easy mode that I'm forced to upload ~.
aRiskOfRain
Dumping a couple o' kudosu stars.

The TOP~;

Run AImod.
I can't imagine why you need two reds... ;p
00:17:845 (5) - Should end on 00:18:106.
00:19:932 (4) - Should probably end at 00:20:584.
00:26:193 (4) - As before.
00:45:301 (1) - On the red tick.
00:53:127 (3,4) - On the red ticks.
01:09:367 (3) - New combo.
01:26:975 - THAT SINGING IS AWFUL.
Mashley
Add High School Musical to the source ;)
Why is red in the combo colours twice? >_<
Kiai is overused, keep it to the ending.

Oh, right, I'm making a difficulty. I speak to quick, fuck that

EDIT: Oh yeah, he's called Lucas Grabeel, not Lucas Gabreel
Topic Starter
Shohei Ohtani

DiamondCrash wrote:

Dumping a couple o' kudosu stars.

The TOP~;

Run AImod.
I can't imagine why you need two reds... ;p Well um you have two reds too >:3~ (changing it btw :3~)
00:17:845 (5) - Should end on 00:18:106.
00:19:932 (4) - Should probably end at 00:20:584.
00:26:193 (4) - As before.
00:45:301 (1) - On the red tick.
00:53:127 (3,4) - On the red ticks.
01:09:367 (3) - New combo.
01:26:975 - THAT SINGING IS AWFUL.ok.
Yay ~.

Agent Spin Here wrote:

Add High School Musical to the source ;)
Why is red in the combo colours twice? >_<
Kiai is overused, keep it to the ending.

Oh, right, I'm making a difficulty.
Ok everything is fixed :3~.

Also so hot @ the diff part.
orioncomet
Just some suggestions.
- delete 'High School Musical' from tag?
- BG.. Can you use this, It's the same but just 1024x768 high-school-musical.jpg

other thing seem fine for me..
lol bpm tooo highhhh... I understand It really hard to make an Easy diff, >.<

don't kd on this post if you don't like ~

+ starr ~
Astom
Hi =)

In red maybe important, In blue suggestions

[General]
-Ashley Tisdale & Lucas Gabreel - Bop to the Top (CDFA).osb delete this file if u don't use it =P
-high-school-musical.jpeg Look for a better BG and resize to 1024x768


[The TOP~]
-HP Drain Rate +1 or +2 o_o

Nice map but I don't like the song =/

And that's all x3 Good luck and StaR
Topic Starter
Shohei Ohtani
Ok all done ~.

Also removed Agent Spin Here from tags as he said he's not making a guest diff ;~;.
maal
~[The Bottom]~

00:41:195(1): End here: 00:45:236?
Add kiai?

Nice.

~[DC's Bop]~

01:21:627(1,2,3,1,2,3) WOW, watch the spacing. Fix this.
Add kiai?

Again, nice.

~[The TOP~]~

00:30:627(5): Offscreen, fix.
00:44:193(x): Get rid of that break.


Lord, I hate High School Musical. Amen.
Garven
[The Bottom]
00:27:367 [4] Maybe move the end point two right and one 1 (grid level 3) to make it look more symmetrical?
00:35:193 [4, 5] This rhythm is a bit weird for a lowest difficulty, especially when it isn't used until right then. Maybe use a slider? The later ones were easier to read, I found.

Other two diffs were fine to me. That 2x slider in [The TOP~] fit really well too.
Dotsu
Good map!
~star~
Topic Starter
Shohei Ohtani
Ok all modding taken ~.
aRiskOfRain
Topic Starter
Shohei Ohtani
Ok thank you :D~.
pieguyn
The Bottom:

-The spacing and slider velocity seem a bit high. Perhaps consider lowering them?
-Also, some parts are hard to follow, mainly the parts that start on 1/4 beats. This isn't good for an Easy/Normal...

01:09:367 (1,2) - Perhaps you could center these. Also, (2) isn't quite straight.
01:32:062 (1,2,3) - Perhaps straighten these?
01:42:497 - Make the Kiai time here start at 01:40:410 like in Hard

DC's Bop:

00:24:367 (4,5) - Move one level 3 grid square left
00:32:714 (4,5) - Move one level 3 grid square right
00:51:236 (4) - This could be made to look nicer by moving the last slider point one level 3 grid square left
00:55:410 (4) - This could be made to look nicer by moving the last slider point one level 3 grid square right
00:59:584 (4) - Same as 00:51:236 (4)
01:22:540 (4) - Move the last slider point one level 3 grid square up
01:35:062 (4) - Move the last slider point one level 3 grid square left
01:40:410 (5) - Make this more symmetrical?

The TOP~:

-The slider velocity seems really high, but I guess that's fine... o_o
-The timing section at 01:43:932 should be moved 1/4 earlier and another timing section should be added between (5) and (6) which decreases the volume. That way the volume of the note won't vary depending on when you hit it. :D

00:38:062 (1) - Straighten this?
00:40:149 (2) - Align with (1)
00:58:671 - This timing section seems unnecessary; delete it. (Unless I overlooked what it does...)
01:07:801 (3) - This 2x slider seems a bit random, but it fits so it should be fine
01:22:149 (3) - Move to be equidistant from (1) and (2)?
01:36:236 - Same as 00:58:671

Nice work. :) *star*
Topic Starter
Shohei Ohtani
Thanks for the modding, pieguy :D~.

Also added some hitsounds in The TOP~.

By the way, since Super Sky High Man got ranked, this is now top priority for me :D~.

Also there are no 1/4 parts in The Bottom ~ (Except for sliders ending on 1/4 beats.)
pieguyn
Oh, I meant the 1/2 beats. I kept thinking it was 1/4 because the BPM is twice what I keep thinking it is. D:
Topic Starter
Shohei Ohtani

pieguy1372 wrote:

Oh, I meant the 1/2 beats. I kept thinking it was 1/4 because the BPM is twice what I keep thinking it is. D:
Oh yeah I forgot the BPM was twice what it's supposed to be :D.

I'll fix it later ~.
Derekku
...mucho gusto~

[General]
*No video? xp
*Expected a bg of Sharpay and Ryan :S

[The Bottom]
*oh you...
01:13:540 - insert break?
01:21:627 (1,2,5) - ugly overlap
01:36:236 (1) - shorten by one or two white ticks (with finish?) so that there's more time to hit the next slider
01:40:410 (1) - shorten one white tick and finish ffff
*With all of the offbeats and hard-to-predict beats, I think that this diff is too tricky for the easiest. Please make an easy one (doesn't have to fit the lyrics 100% btw).

[DC's Bop]
00:57:497 (3) - I think this should be moved back to the white tick (and fix spacing)
*didn't finish*

[The TOP~]
*didn't finish*

Something feels off about the timing that I just can't put my finger on, and it's distracting me too much from trying to mod and so I've probably missed things. Because of the doubled bpm, red ticks are really BLUE ticks, and thus there are tonssss of offbeats.

I like the song, but orz sorry ;a;
Chacha17
Just a suggestion, please make the circle size a bit larger in [The Bottom] since the sliders are a bit fast and it's the easiest difficulty.

I can't actually find anything major, just some nazi stuff that are really too minor.

The TOP~
00:47:603 (3) - move this one grid to the left and move
00:47:734 (4) one grid left and up.
I don't know if this is intentional but, this pattern is not a straight line 00:56:995 (7,8,9)


I guess starring this is the way I can help~

P.S. Why did you double the bpm? and did you use grid snap? It seems like you didn't.
Topic Starter
Shohei Ohtani
Moved back to WIP, added second easy mode.

I'll re-name and hitsound the other easy mode if people say it's better ~.
aRiskOfRain
DC's Bop;

00:24:777 (5) - 1 lvl3 grid left.
00:33:125 (5) - 1 lvl3 grid right.
Shulin
General:

-- Half the BPM to 115. It's too fast your spacing has gone to whack, the beats are hard to follow and the slider velocity is too fast. (Especially on The TOP~)

This is why I mapped The Bottom with 1/2 instead of 1/1

Wut? Why would you limit yourself to one snap? Well I'm not modding this.

The Bottom:

-- Why is everything on a slant?
-- The whistles sound bad.

00:34:560 (3,4) - Couldn't these be straight?
00:47:082 (2) - ^
01:43:951 (3,4) - Stack looks bad.

DC's Bop:

-- This was the easiest to follow.

00:53:603 (4,5) - Hard to follow.
01:29:082 (4,5) - ^

The TOP~:

-- Proper capitalisation please and why the "~"

00:31:560 (1,2) - Poor stacking.
00:32:212 (4,5) - ^
00:41:929 (1) - ????? Is this an error or intentional? Doesn't play well either way.
01:06:125 (1,2,3,4,5,6) - Spacing is too wide. (Well I'm presuming this is supposed to be a stream)
01:07:821 (3) - x2 slider? Why? No SB event and didn't make any intuitive sense to me.

In general, the map looks sloppy and is hard to follow the rhythm. The slider shapes look randomly drawn at times etc. Actually I'd recommend a remap with the slower BPM and follow the music more ~

I got tired modding this, suggest a remap orz and since its a WIP it's not a full mod.
aRiskOfRain

Shulin wrote:

DC's Bop:

-- This was the easiest to follow.

00:53:603 (4,5) - Hard to follow.
01:29:082 (4,5) - ^ Bah, OK.
Download: Ashley Tisdale & Lucas Grabeel - Bop to the Top (CDFA) [DC's Bop].osu
Topic Starter
Shohei Ohtani

Shulin wrote:

01:07:821 (3) - x2 slider? Why? No SB event and didn't make any intuitive sense to me.
Previous x2 areas: 3 words.
This x2 area: 4 words.

To avoid putting a note on the red and blue tick (which would piss everyone off), I added a x2 slider. (Although I am being hypoctical here as I have one at the very end, which pisses more people off, so I guess I'll change that)

Finshed respacing. Go mod now :3~
Fuuko
Fuuko's mod DEKIMASHITA <33

Hitsounds...orz. Can I skip that, please? :/
I would like to suggest you to remove half the whistles, because many of them sounds so misplaced...
Also, turn down the volume a bit, because some claps sounds HORRIBLE loud.

The Bottom:

Sliders overlaying sliders or other notes are so ugly...

00:23:212 (6) - Example of this. ^ Make it like this: http://osu.ppy.sh/ss/6585
DC's Bop:

Space this diff more...some notes are horrible.

00:33:386 - Horrible place for a break, orz. ;__;
The Top:

00:19:690 (6): Horrible pattern, try this: http://osu.ppy.sh/ss/6593
00:54:516 (1): Non-expected 2x section...orz. SB something? ;_;
01:07:038 (1,3): ^
01:30:908 (4): New combo due to spacing change?
01:43:299 (3): 2x section...orz.
That is it, star...
saymun
The Bot:
  • -Lower slider velocity, i think its too fast..maybe set to 1.4?
    -Make circles bigger? because the next difficulty have has bigger circles
00:38:864 (2,3) - is it meant to be at a slight angle?
00:49:299 (4) - would be better if you removed the last repeat
01:00:777 (1) - end it at 01:01:951 (you should know where to add the circle after that XD)
01:08:082 (3) - you go from following the vocals to following the beat, pick one!
01:12:255 (3,4) - would look better if it was straight
01:25:821 (1) - though it doesn't have to, i think it would be better if it followed distance snapping
01:26:995 (x) - add a slider that ends at 01:27:386
01:36:256 (1) - end at 01:39:125...even then i don't think thats enough recovery for newer players
01:40:429 (1) - end at 01:41:995
01:43:931 (x) - slider would be better

DC's Bop:
  • -Lower volume to 60%
00:16:951 (1,2) - i think the timing between these 2 circles might annoy people, so i think it would be better to turn it into a slider
00:19:038 (1,2) - ^
00:21:125 (1,2) - ^
00:25:299 (1,2) - you can leave it back to normal circles now, because i think the player would have understood the beat by now
00:53:603 (4,5) - i like sliders

The Top:
00:31:821 (2,3) - lol
00:53:603 (1) - no need for new combo, unless you make the jump bigger
00:54:516 (1) - i'm not sure, but you might need to add a 2x-speed sprite? might wanna check it
00:55:429 (2) - new combo
00:56:603 (6) - new combo
01:03:386 (4) - new combo
01:04:038 (1) - no need for new combo, unless you make the jump bigger
01:08:212 (1) - ^
01:21:647 (1,2,3) - weeee
01:25:821 (1,2,3) - Make jumps bigger than 01:21:647
01:29:995 (1,2,3) - Make jumps bigger than 01:25:821
jockeytiyan
http://www.mediafire.com/?2rhn5vm31lw


-1474 ms. exact, all throughout so it should be fine. :P
Larto
Topic Starter
Shohei Ohtani
Thanks everyone for everything <3~

Now to finally get this pubbled ~.
Senbon
Feel free to take or leave any suggestions. :D

[The Bottom]

00:22:169 (4) - Remove hitsounds.
00:27:386 (5) - Align the ends together. And whistle on both ends?
00:31:560 (5) - Whistle on both ends?
01:23:734 (4) - Using double slider points will make this look more clean.

I think you should put more whistles on the vocals during the chorus.

[DC's Bop]

Make kiai time the same as the others?

[The Top]

01:01:951 (12) - New combo.
01:02:342 (1) - Remove new combo.

I think you should put more whistles on the vocals during the chorus.
Topic Starter
Shohei Ohtani
I'll find some places to put more whistles, but for right now I'll keep it as is.

Thanks for the modding :3~
James2250
The Bottom:
00:27:386 (5) - could be more symmetrical
00:59:734 (3,4) - could be stacked very slightly better (turn off grid snap)
01:03:386 (1) - shorten by 1/4?
01:05:473 (3) - ^
01:07:560 (2) - ^
move 01:36:23 timing section 1/4 earlier? (prob doesn't matter)
01:43:038 (2) - shorten by 1/4?
01:43:951 (3) - add note
01:43:80 timing section isn't needed?

DC's Bop:
not a fan of the long breaks..can't you make them shorter and map some of it
map itself seems fine

The Top:
move 00:46:14 timing section 1/4 earlier?
(same for 00:50:31)
make sure all the timing sections that change the audio are placed 1/4 before the note they are meant to effect on this difficulty
00:56:603 (1,2,3,4) - not a fan of clap usage here
01:11:864 (2,3) - ^
01:39:582 (1,2,3) - ^
01:11:18 timing section isn't needed?

*star*
Topic Starter
Shohei Ohtani
I'm going to ask DiamondCrash to map those breaks but other than that, everything taken (also cleaned up the x2 sections since I learned that jumps don't actually need x2 sections, only sliders ~
Kurai
This map has been deleted on the request of its creator. It is no longer available.
Rukario
The Bottom:
Slider Tick Rate 2 should be enough. IMO 4 is a bit too much.

DC's Bop:
Slider Tick Rate 3.
01:43:951 - (5,6) Spacing.

The Top:
01:26:995 - (1) Spacing.


All just suggestions, pretty good map I ahve to say.
Topic Starter
Shohei Ohtani

Kurai_ wrote:

Hi~

[The bottom]
00:47:082 (2) - Move 1/4 earlier and extand by 1/4
00:49:169 (4) - Move 1/4 earlier
00:51:256 (2) - Move 1/4 earlier and extand by 1/4
01:22:560 (2) - Move 1/4 earlier
01:26:995 (2) - add note and move 01:27:256 (3) 1/4 earlier

[DC's Bop]
Nothing I think

[The top]
01:08:212 (4) - Bad spacing


Good~
Star~
There was some really big "omg" about having 1/4 in the easiest mode, so I don't do the easy mode stuff.

Taking all other modding, though :3~. Thank you :D
YGOkid8
General:
- Delete .osb in Song Folder and Full Submit

Normal:

Normal Mod~
01:39:647 (1) - Not enough spin recovery time for a Normal, and for the easiest diff. Remove this, and:
01:36:256 (1) - Extend to 01:36:256 (1)

EDIT: yeah, I screwed it up :(

01:42:516 (1) - Also not enough spin recovery time. Remove this, and:
01:40:429 (1) - Extend to 01:42:516.

DC's Bop:
Fine.

The Top:
Fine.
---------
yeah, fix the above, and I'll pubble this.

EDIT: Proto-Bubbled
Larto
IRC modding.
ztrot
ranked
Topic Starter
Shohei Ohtani
Well this is nice, I got this map ranked apparently on my brother's birthday (4/8), according to the beatmap listing.

~.
Derekku
Sorry I never got back to this, CDFA. ;~|
Topic Starter
Shohei Ohtani

Derekku Chan wrote:

Sorry I never got back to this, CDFA. ;~|
:3~ That's ok :D.
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