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posted
This really should get a better mp3

EDIT: better mp3:http://puu.sh/h7hZc.mp3 turns out 320kbps isnt allowed
posted

hhjkl wrote:

This really should get a better mp3

EDIT: better mp3: http://puu.sh/h7hZc.mp3
p/4035223/

ziin wrote:


Top left: source ogg
Top right: 128 kbps mp3 from source ogg
Bottom left: beatmap audio
Bottom right: youtube video audio Note the names are virtually the same.

I can almost guarantee that the source (best quality I could find was the ogg submitted to the contest) was not used. Instead the 96 kbps mp4 audio stream from the video was used and encoded to 128 kbps resulting in the cutoff at 15kHz (which is expected of an mp3 at 96kHz).

It would be good to use a spectrum analyzer during the qualification process to confirm that the cutoff is above 16kHz (128 kbps mp3). The upper limit would be 19kHz for 192 kbps, but that's not important for obvious reasons. This is supposed to come out during modding, but clearly this is getting missed as it is a tedious process such as checking for metadata consistency prior to automation via AIMod and AIBat. It could be automated, but I sincerely doubt that anyone has the time or energy to figure something like this out. I wasn't able to find a simple program to do this automatically without visual inspection.
Also should be Disqualified cause the audio isnt really 128kbps

The song's audio file must be of reasonable quality. Try and source mp3 files yourself; ripping them from a streaming video site often results in low quality audio with high file sizes. The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps. If you are having trouble acquiring an appropriate audio file, contact one of the more audio-savvy BN; they will be more than happy to help find an mp3 for you.
posted
Just for reference here's the 192 mp3 I made from the 128 source ogg.
https://copy.com/kvRnwI7AjtRZRhyk
posted
Hi there

Going to disqualify the mapset because of the bad quality of the mp3. Please use the one ziin suggested, also check out the spectral analysis to see the improved quality.



As you can see, the mp3 you use is cut off at 15 khz, whereas the other one starts being cut off at 18khz -> better quality.

Otherwise, the mapset is fine. Good luck reranking!
posted
this might be a better mp3 http://puu.sh/hcu1V.mp3 (192)
posted

Some1 wrote:

this might be a better mp3 http://puu.sh/hcu1V.mp3 (192)
There's no doubt it's better quality than the original, but it looks poorly encoded. If you explain how you got it it would help.
posted
Updated!
[General]
・New mp3 what ziin gave me! thanks.
・I changed offset (+20) at the same time to new mp3.
[MASTER]
・I deleted 00:23:208 (5) and changed 00:23:046 (4) to slider to red tick.
[INFINITE]
・01:23:289 (5,6) - i deleted these sliders and changed to stream.
・01:30:586 (6) - I moved more under left a bit.
・01:34:316 -01:35:208 (7) - I changed flow, check it!

I hope it will be going to be fine!
posted
I'll check when I get home~
posted

sukiNathan wrote:

I'll check when I get home~
Secretpipe wrote I want to check the map, you don't have to check! :D
posted

ziin wrote:

Some1 wrote:

this might be a better mp3 http://puu.sh/hcu1V.mp3 (192)
There's no doubt it's better quality than the original, but it looks poorly encoded. If you explain how you got it it would help.
I got the mp3 from the sdvx kac album that was just recently released. I can send you the original mp3 so you can encode it or something
posted
Eh BluOxy already added in the new mp3, I'd rather not create more work since we would have to change offset again

Anyways on MASTER difficulty:
01:07:397 (4,5,6) - Changed 5 and 6 into a 1/4 slider for the logical emphasis on the notes, Azer pointed out this stack was unintuitive to play on stream xD
Couldn't just space it out since there wasn't much room on the playfield

@Secretpipe: Look out for Fast's version of this song, it's bubbled atm
Also pay attention to any weird timing problems since offset was modified with the new mp3

15:34 sukiNathan: hi :D
15:34 BluOxy: hi~
15:34 sukiNathan: I'll bubble black or white for now
15:34 sukiNathan: and secretpipe will qualify it again
15:34 BluOxy: I see!
15:35 BluOxy: really thanks, sukiNathan!
15:35 sukiNathan: no problem
15:39 sukiNathan: one thing
15:40 sukiNathan: on master difficulty
15:40 sukiNathan: azer actually complained about this on stream lol
15:40 sukiNathan: 01:07:397 (4,5,6) - this triplet should be spaced out since 5 and 6 are emphasized
15:40 sukiNathan: it's unintuitive to play
15:41 sukiNathan: maybe spacing them out to the right would work
15:44 BluOxy: hmm.. i have no idea about the flow, overlapping on this part is good for after 7
15:45 BluOxy: *just I feel so
15:46 sukiNathan: how about
15:46 sukiNathan: turning 5 and 6 into a 1/4 slider
15:46 BluOxy: ahh that's good
15:46 sukiNathan: ok :D
15:47 BluOxy: sure I'll update
15:48 sukiNathan: ok I'll just check for any unrankable issues now, should be fine though
15:48 BluOxy: i must go school now 7:47, thank you for your suggestion!
15:48 sukiNathan: goodbye~
15:48 sukiNathan: ill bubble soon probably
15:48 BluOxy: yeah, well I'll leave you! o/
posted

Some1 wrote:

I got the mp3 from the sdvx kac album that was just recently released. I can send you the original mp3 so you can encode it or something
I found that too. It's clipped all to hell and I don't think I trust that encode. All the files exhibit the same clipping behavior. The purpose isn't to include perfect audio, it's to include "good enough" audio. I could fix it, but as sukiNathan said, I'd rather not create more work since we would have to change the offset again.
posted
Alright , everything is fine!

Ranked!


EDIT : Will rank tomorrow , the limit of qualified maps qualified has been reached today xDDD
posted

ziin wrote:

Some1 wrote:

I got the mp3 from the sdvx kac album that was just recently released. I can send you the original mp3 so you can encode it or something
I found that too. It's clipped all to hell and I don't think I trust that encode. All the files exhibit the same clipping behavior. The purpose isn't to include perfect audio, it's to include "good enough" audio. I could fix it, but as sukiNathan said, I'd rather not create more work since we would have to change the offset again.
The best it's gonna get.

http://puu.sh/hexWq/4af064c2ce.mp3
posted
RIP my score
btw re-gratz for u before tomorrow :D
posted
Yay, I got it! Thanks♪♪ヽ(´▽`)/
posted

BluOxy wrote:

Yay, I got it! Thanks♪♪ヽ(´▽`)/
gogo move to ranked forum xD
posted
Just waiting for sandpipe to qualify :>
posted
sandpipe has been summoned!

Congratulations BluOxy for your first qualified beatmap !
posted
Congratulations for getting permanent rank!
Maps are easily dqed these days orz
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