what whyStefan wrote:
sckrub, add thenutritiousguy and tng into the Tags
and get it qualified 0o0o0o0o0omg
you're so much workRingating wrote:
here's a 16:9 version of the bg so widescreen users don't have unnecessary upscaling
no kds
Widescreen unchecked!Andrea wrote:
~General~
~0920's Insane~- I see no problem with this.
- AR 8.5 would fit better for this difficulty rather than 8.7.
- This looks really cool
- 00:10:404 (4) - This slider is completely touching the hp bar, move it down please. - Done.
- 00:20:204 (4,5,6,7,8,9,1) - I really don't think this is a good idea, people who still uses hitbursts might not see the slider and miss.
ty <3Andrea wrote:
~General~~Normal~
- It would be nice to add some Kiai Time on Kaguya's Hard, if you do so use the same sections you've used on the other difficulties. whoops
- Disable Widescreen Support on every difficulty since you don't have a Storyboard.
sure
- OD5 is way too high for a Normal imo, I'd make it 4 instead.
fixed
- 00:48:004 (1) - I don't think this new combo here is necessary, I'd remove it. sure
- 00:53:604 (1,2,1) - Spacing is kinda inconsistent here, make sure to fix it.
~Kaguya's Hard~~Extra~
- OD -1 would fit better for this difficulty, also AR 7.5 would be better, right now it feels too fast. agreed, fixed
A lot of copy-paste between the difficulties but the song is pretty repetitive so it's fine, actually it's a fun map, good job.
- 00:39:604 (7) - Adding a new combo here would be great because you're checking from a kind of slider rhythm to another one. yeap
- 00:45:202 (2) - Whole slider is unsnapped, make sure to resnap it proplerly in the timeline. that was really weird
- 01:05:604 (1) - Something seriously went wrong here, I'm pretty sure this slider is supposed to end on the next white tick. yea, that's really weird, fixed
DakeDekaane wrote:
idk why I am doing this.
[ Normal]
no copy pasterino pls
Your comboing is messed up in this diff, use NC each 2 downbeats pls. done
00:09:604 (1,2) - These sliders would look really cooler with the red point in the exact middle of them. done
00:16:804 - 00:19:204 - Rhythm here is really wonky, it's like the only place you decided to follow stuff that isn't the main melody. Try this.
I really dislike this rhythm, it suits an easy much more than a normal and I really can't seem to get it to work, I agree with the first 2 sliders being off but it's hard to make that different
00:30:404 - 00:32:004 - ^ same
00:22:404 (1,2) - me sad no blanket ds doesn't let me, besides, I like it this way
00:35:204 (1,2) - ^ same
00:41:204 (2,3,1) - A smoother curve would look better. done
[ Extra]
no copy pasterino pls
Most of the 3/4 sliders are awful and misplaced, and we also have some weird spacing here (though it may be your intention, given the song). But at least let's fix the weird rhythm. was intentional
00:01:604 (1,2,3,4,1,2) - This part is really inconsistent with the rest of the map, you're mapping here the percusion things? but then you go for the main melody, and the switch is really bad. Stick to the main melody. this is the only time where I use single taps to emphasize it, but I'm basically always mapping to the percussion throughout the song with the sliders as variance for the other noises
00:04:404 (5,1,2) - The spacing is pretty similar, while they're on different time. what? I don't know what you mean
00:08:804 (3) - Make it a 1/2 slider, the 1/2 pause would give more emphasis to the next note, adding that this isn't really a held note to justify the extended slider. yea, you're right, fixed
00:08:804 (3,4,1) - spacing pls. this is also intentional, I'm not sure what the issue is here (then again I already fixed the above
00:27:604 (2,3) - Shouldn't the spacing be lower? The large jump isn't really fitting for the intensity there. fixed
poop
http://puu.sh/gbUYj/5280a487a2.osuDakeDekaane wrote:
[ Insane]
I'm going to be a bit picky here.
00:04:004 (3) - Although this plays fine, the held note is until the red tick, it doesn't extend more than that. - Made it STR2. Now it should do the trick.
00:05:604 (5) - ^Something similar. - Something similar.
00:20:704 (9) - There's actually no sound here to support this note. Some kind of antijump would play nicely on the resulting 1/2 beat. - This pattern is good imo so let me keep it
00:40:404 (2) - This would fit better as a 1/2 slider due that skipped beat, it's really strong and part of the main melody so if feels weird to be ignored.
00:42:004 (3) - ^
00:43:604 (4) - ^
00:46:804 (3) - ^
00:48:404 (3) - ^
00:50:004 (4) - ^ - STR2 solved problem
01:07:204 (1) - I'm not really sure about this, for me it sounds much better as a 1/2 slider, as the pause would make the next note feel stronger, imo. - Not really imo
poop - pretty sure you're talking about my diffu lolk jk
gonna send the file when it's fine here.Lanturn wrote:
[Stefan]Nice diff
- 00:12:004 (1,1) - Didn't we deem the distance of this gap unrankable for Easy diffs? They should be about 1500ms or 1 measure apart @ 160bpm. Your current is what we have for Normal. Did this rule ever get finalized though? Anyways. Might wanna double check this before ranking quickly. I honestly don't know. it doesn't feels like the Hitobjects are coming too sudden or appearing too fast, even for newer players. it is indeed not 1500ms (it's 800ms) but playwise it feels totally fine to me. Maybe make a Thread in the BM Forum for this?
00:38:404 (1,1) - 00:51:204 (1,1) - are the same.- 00:57:404 (2) - This really should start 1/2 later at 00:57:595 - or you already fixed it thanks to Dake. Got fixed by...
- 01:00:004 (2,1) - You didn't NC the (2) but you NC'd the (1). These should be fixed up please. Some NCs where inconsistent and I fixed them through the Difficulty, this one is fine. Should be clearer now.
Lanturn wrote:
Sonic please ;_;
[General]
BPM should actually be halved according to the drums lol. I'm not gonna screw up the SV just to change the bpm makes a lot more sense to have it be 150 anyways with the way that the insane/extra plays
Title: "Green Trill Zone" (Trap Remix)
https://soundcloud.com/majorleaguewobs/ ... trap-remix it has quotes around it for purposes relating to how the first video on youtube also has quotes around it, it doesn't actually have quotes around it for the real metadata. there's no song on osu that has quotes in the title. LOL
[Kaguya]
- 01:05:404 (6) - I recommend deleting this for a couple reasons. The first is that your map for a whole minute has nothing but 1/2 gaps as the biggest. Another is that it gives off that feel since you have the kiai restarting after this, having a tiny of time where you don't move your mouse or click anything works wonders. honestly I think this is fine, I understand the logic with it and all but the map IS only 1:20
Since correct BPM is a thing it could be quite important. But it should be confirmed by anyone experienced. IdkMaeglwn wrote:
how important is it?Stefan wrote:
You could double the current SV to half the BPM.
Lanturn wrote:
Sonic please ;_;
[General]
BPM should actually be halved according to the drums lol.
Title: "Green Trill Zone" (Trap Remix)
https://soundcloud.com/majorleaguewobs/ ... trap-remix
Please change the title before rank and see the first thing in Stefan's diff I mentioned.
[bbkj0920] -Who the fuck is bbkj0920? Pretty sure that's just fat korean otaku that masturbates to hentai stuff.#beingnotfamous ;_;
I'm pretty sure I have your old version.... so you can skip this unless something here actually does help.
- 00:59:104 (8) - I highly recommend you delete this note. There is Nothing in the music playing here, and it seperates the two different combos here which play to different things. - There's bouncing sound that follows 1/4. I'm pretty sure it fits
- 01:09:404 (4,5,6,7) - A lot of whistles here. You should just have one at (7)? At the very least I recommend removing (6) - Accepted. Rhythm is much cooler. Sadly I can't move (7) because of star pattern lol
- 01:20:004 - add 5% volume to the end of this spinner for the fade out effect. - Is that even rankable? I didn't know. Well I'll believe you
I do agree with this though. The beginning of the Extra I really didn't care for because I can't feel these 1/4 jumps. They honestly feel like it would play different. Like 00:03:204 (1) - for example I'd assume I was following the music here at 00:03:404 -, but the note comes early to follow the drums which imo, isn't as important. Just wanted to drop my opinion on it as well. The rest of the map is enjoyable thoughDakeDekaane wrote:
As for the rest, I feel sad when the beginning of Extra is so different, but welp, it's not like the world's going to end if it stays like that.