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Kyven - All Beginning

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Topic Starter
Sakura

Blue Dragon wrote:

Bopper
01:02:316 (4,1) - huh? Fuuko had the idea of using repeat sliders instead of 3 stacked notes...
03:19:624 (2) - align? Done (had to disable grid snap to do so btw)

Hot Stepper
00:32:897 (2,3) - what? Umm woops? that misaligned somehow... gah next time i need to lock notes when hitsounding >_<
00:34:627 (2,1) - spacing Technically its a jump Ok fixed it
00:36:358 (1) - ^ That one is ok
00:44:435 (5,6) - ^ That's called a jump, an easy one at that
00:48:474 (6,1) - ? Goes with the rythm
03:19:339 (2) - align Done


Great map, star.
vytalibus
<Timing Sections>
Remove the sections on 69,229 ms and 133,854 ms. These are rather short kiai sections, and they don't really punctuate those particular parts of the song very well. If you remove these sections, you'll also have to remove the sections afterwards that are used to stop the kiai so we wouldn't have that too much sections.
Remove the sections on 124,624 ms and 124,625 ms. It's severely frowned-upon to use a kiai section only because of the explosion. Do not abuse this feature.
If you're going to follow my suggestion in IRC and make a storyboarded explosion instead, remove the sections on 160,681 ms and 234,528 ms.

[Hot Stepper]
00:43:858 (3,4,5,6,7,8) - (5) and (6) are placed too far apart. You might have to adjust the whole pattern for this.
Topic Starter
Sakura
Ok i cut off some kiai hopefully is better now, considering like 60% of the song is chorus to begin with :<
jockeytiyan
Ok, I might have missed some stuff here. But nonetheless...

Overall: Just like what I told you in IRC, it's best to either skin the map or SB the kiai sections since they look inappropriate and the placements doesn't give emphasis on the song's strong parts like what vyt said.

Bopper:
SPOILER

Nazi thingo's wrote:

Of course these are all just suggestions. No need to follow them.

00:25:393 (2) - 1 grid down and left (if you wanna align the sliders in a linear manner)
00:27:700 (3) - ^
00:55:393 (1) - Slider point at its end: move 1 grid to the left to align the head and tail. It should be symmetrical.
02:57:124 (3) - 1 grid up so it doesn't overlap with (2).
00:41:547 (1,2) - I kinda fear this part overlapping with the previous slider. It's no biggie though.
00:57:124 (2,3) - Try copy-pasting (1) so that it looks better. I noticed that (2)'s 2nd and 3rd slider points are crooked.
01:01:739 (3,4) - spacing~ Oops...didn't notice the symmetry part. My bad.
01:32:316 (1,2,3,4) - Well, this is a bit of a nazi, but to re-align them more properly, copy-paste (1) then flip it 180 degrees and place them like this.
02:00:008 (1,2,3) - Try spacing them a bit like in 00:55:393 (1,2,3) -
02:36:355 (1,2) - Pretty much, this is a bit ok for newbies since they don't usually follow the spacing-timing convenience in playing yet. But strictly speaking, it's only the spacing that I'm kinda afraid of.
03:23:085 (1,2) - ^


Hot Stepper:
SPOILER
General: Did CDFA hitsound mod this? Some of the claps were offbeat for me like in section 02:13:282 - 02:21:647.

00:23:089 (1,3,5) - Not the same slider point placements. Intended?
00:43:858 (3,4,5,6,7,8) - Like what you said to me, this is intended to be jumps. Try spacing them a bit more since I don't feel the jump. XD
00:47:320 (4,5) - Kinda looks ugly. Don't try to overlap even for a tiny part of the sliders. ^^
02:30:012 (9) - Suggestion: Silence the end of the slider or lengthen it up to 1 more tick.


Wew...it sure is hard to mod a remapped version of a map. You had a change in mapping style so I can't do much suggestions. XD
Kurai
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Sakura

jockeytiyan wrote:

Ok, I might have missed some stuff here. But nonetheless...

Overall: Just like what I told you in IRC, it's best to either skin the map or SB the kiai sections since they look inappropriate and the placements doesn't give emphasis on the song's strong parts like what vyt said.

Bopper:

Nazi thingo's wrote:

Of course these are all just suggestions. No need to follow them.

00:25:393 (2) - 1 grid down and left (if you wanna align the sliders in a linear manner) Done
00:27:700 (3) - ^ Done
00:55:393 (1) - Slider point at its end: move 1 grid to the left to align the head and tail. It should be symmetrical. Ok
02:57:124 (3) - 1 grid up so it doesn't overlap with (2). Thanks!
00:41:547 (1,2) - I kinda fear this part overlapping with the previous slider. It's no biggie though. It's a mirror from the previous section so yeah
00:57:124 (2,3) - Try copy-pasting (1) so that it looks better. I noticed that (2)'s 2nd and 3rd slider points are crooked. They used to be copy/pasted but i had to mess with the waypoints to make them look better, i guess i will just increase the spacing and copy/paste again
01:01:739 (3,4) - spacing~ Oops...didn't notice the symmetry part. My bad. lol
01:32:316 (1,2,3,4) - Well, this is a bit of a nazi, but to re-align them more properly, copy-paste (1) then flip it 180 degrees and place them like this.
02:00:008 (1,2,3) - Try spacing them a bit like in 00:55:393 (1,2,3) - Woops forgot to redo theese after the changes to the others, thanks
02:36:355 (1,2) - Pretty much, this is a bit ok for newbies since they don't usually follow the spacing-timing convenience in playing yet. But strictly speaking, it's only the spacing that I'm kinda afraid of. Moved the sliders farther down
03:23:085 (1,2) - ^ Nah, the spacing is ok here


Hot Stepper:
SPOILER
General: Did CDFA hitsound mod this? Some of the claps were offbeat for me like in section 02:13:282 - 02:21:647. No those are my own hitsounds

00:23:089 (1,3,5) - Not the same slider point placements. Intended? yeah i guess
00:43:858 (3,4,5,6,7,8) - Like what you said to me, this is intended to be jumps. Try spacing them a bit more since I don't feel the jump. XD I didnt want to make the jump too big :<
00:47:320 (4,5) - Kinda looks ugly. Don't try to overlap even for a tiny part of the sliders. ^^ Re-arranged those a bit
02:30:012 (9) - Suggestion: Silence the end of the slider or lengthen it up to 1 more tick. Extended


Wew...it sure is hard to mod a remapped version of a map. You had a change in mapping style so I can't do much suggestions. XD
Topic Starter
Sakura

Kurai_ wrote:

Hi :)

[Hot Stepper]
00:44:435 (5,6) - Bad jump Made (6) into a new combo
02:29:435 (7) - One Grid down and one grid left :3 Done, Thanks!

Fine, Star~
aRiskOfRain
General;
Oh god comic sans

I have no concerns, except for;

Hot Stepper;
Is this following the vocals or the instruments? It's really hard to tell which you do in certain parts. Stick to one or the other?
Topic Starter
Sakura
I uploaded a youtube video replay of me playing through it, it might save someone's time
Shulin
General:

-- Combo color 2 and 3 look almost identical, you may as well remove combo color 3 or choose a different shade of pink (or a purple).
-- Kiai sections generally are a little odd, the small sections don't really add anything to the song. I'd recommend rethinking your kiai.
-- Add another difficulty?

Bopper:

-- Offset is different

00:34:623 (3) - Add an extra return, less confusing for Easy. If not then move 00:35:777 (4) - from under the slider.
00:41:547 (1) - Anti jump... wut?
00:43:854 (3,4) - Same thing about returning slider here.
01:04:047 (1) - Ahh move further away from the previous note.
01:18:470 (1,2,3) - Rather than having huge gaps between single notes consider using a slider ^_^
01:27:701 (1,2,3) - ^
01:31:739 -- Kiai flash in the middle of no where? Try to get a beat here at least.
02:05:201 (1) - Try not to put anti jumps on Easier difficulties...
02:08:663 (1) - Move it further away from the previous note?
03:23:085 (1,2) - Try not to have jumps in Easier difficulties.

Hot Stepper:

-- Offset is different to Bopper

-- Hmm, some of the claps don't seem to be in quite the right places (if your following the song), not major but you might want to consider following the claps in the song. For example ~ clap at 00:34:051 (1) - instead of 00:34:627 (2) - and clap 00:36:358 (1) - instead of 00:36:935 (2) - and clap the start of 00:37:512 (2) and 00:38:666 (5) - instead of 00:38:089 (3) - ~ I don't feel like doing a full hitsound mod but you get the idea, the hitsounds aren't bad as they are but it might sound better following the song ^_^

-- Low OA jumps are kinda meh... you might want to consider raising the overall difficulty by 2.

-- Your combo's are a little strange to, some of them follow the vocal, others the instruments... might want to consider a consistent pattern, examples ~ 00:51:070 (1,2,3,4,1,1) - compare with 00:32:608 (1,2,3,1,2) - bit of consistency might help =P

-- I agree with DC to it might be best to stick to one rhythm or another XD

00:32:608 (1,2,3) - Expected to follow the vocal tbh.
00:34:051 (1) - Intended anti jump?
00:36:358 (1) - ^
00:44:435 (5,1) - Ehh the minor jump is a little strange at this OA, and the combo colors don't really give much away on this one.
01:00:012 (1) - This kiai explosion isn't necessary, and you shouldn't have 2 inheriting sections at the same point!
01:06:935 (7) - Might want to consider extending this as a slider/spinner, feels empty now.
01:18:474 (1) - Much better point for kiai.
01:27:416 (x) - Note?
02:04:628 (1) - Don't put 2 inheriting sections at the same point... and imo remove the explosion all together D:
02:23:089 (4) - Better point for kiai.
02:23:089 (4,5,6,7) - Sliders might be more intuitive here.
02:32:032 (x) - Note?
02:41:262 (x) - ^
02:50:493 (x) - ^
03:18:474 (1,2,3,4) - Sliders might be more intuitive.
03:27:416 (x) - Note?
03:45:878 (x) - ^
04:04:339 (x) - ^

Whoa long mod, tl;dr D:

Well since it's WIP I won't star it for now, feel free to ask me to mod again if you want :D
Topic Starter
Sakura

Shulin wrote:

General:

-- Combo color 2 and 3 look almost identical, you may as well remove combo color 3 or choose a different shade of pink (or a purple). Fuuko gave me those colors, i guess ur right tho
-- Kiai sections generally are a little odd, the small sections don't really add anything to the song. I'd recommend rethinking your kiai. Umm, i just wanted the circles to flash together with the screen
-- Add another difficulty? I have planned 2 more

Bopper:

-- Offset is different Yeah i changed the offset for testing and i forgot to switch it here as well

00:34:623 (3) - Add an extra return, less confusing for Easy. If not then move 00:35:777 (4) - from under the slider. Done
00:41:547 (1) - Anti jump... wut? Flpped that combo vertically
00:43:854 (3,4) - Same thing about returning slider here. Yup done
01:04:047 (1) - Ahh move further away from the previous note. It is for symmetry tho >_<
01:18:470 (1,2,3) - Rather than having huge gaps between single notes consider using a slider ^_^ Yeah nice idea thanks
01:27:701 (1,2,3) - ^ ^
01:31:739 -- Kiai flash in the middle of no where? Try to get a beat here at least. Umm woops sorry it was supposed to be in the white long tick
02:05:201 (1) - Try not to put anti jumps on Easier difficulties... Flipped vertically to fix
02:08:663 (1) - Move it further away from the previous note? Again, this is for symmetry
03:23:085 (1,2) - Try not to have jumps in Easier difficulties. Shortened the distance

Hot Stepper:

-- Offset is different to Bopper

-- Hmm, some of the claps don't seem to be in quite the right places (if your following the song), not major but you might want to consider following the claps in the song. For example ~ clap at 00:34:051 (1) - instead of 00:34:627 (2) - and clap 00:36:358 (1) - instead of 00:36:935 (2) - and clap the start of 00:37:512 (2) and 00:38:666 (5) - instead of 00:38:089 (3) - ~ I don't feel like doing a full hitsound mod but you get the idea, the hitsounds aren't bad as they are but it might sound better following the song ^_^

-- Low OA jumps are kinda meh... you might want to consider raising the overall difficulty by 2. Will test see if that works

-- Your combo's are a little strange to, some of them follow the vocal, others the instruments... might want to consider a consistent pattern, examples ~ 00:51:070 (1,2,3,4,1,1) - compare with 00:32:608 (1,2,3,1,2) - bit of consistency might help =P

-- I agree with DC to it might be best to stick to one rhythm or another XD

00:32:608 (1,2,3) - Expected to follow the vocal tbh. I thought it was following the vocal ._. explain?
00:34:051 (1) - Intended anti jump? Huh? it looks fine to me o.o Edit: hope that's fixed now
00:36:358 (1) - ^ Ok hope that's fixed now
00:44:435 (5,1) - Ehh the minor jump is a little strange at this OA, and the combo colors don't really give much away on this one. So i can go back to No new combo on (1)?
01:00:012 (1) - This kiai explosion isn't necessary, and you shouldn't have 2 inheriting sections at the same point! They are actually 1 ms apart, but why does everyone hate the star fountain? i think it goes with the song ._. *sigh*
01:06:935 (7) - Might want to consider extending this as a slider/spinner, feels empty now. Sure except now we got a new jump
01:18:474 (1) - Much better point for kiai. But that doesnt feel as cool to me X_X
01:27:416 (x) - Note? Sure
02:04:628 (1) - Don't put 2 inheriting sections at the same point... and imo remove the explosion all together D: they are 1 ms appart :<
02:23:089 (4) - Better point for kiai. Not cool enough
02:23:089 (4,5,6,7) - Sliders might be more intuitive here. Sure
02:32:032 (x) - Note? ok
02:41:262 (x) - ^ sure
02:50:493 (x) - ^ Fine
03:18:474 (1,2,3,4) - Sliders might be more intuitive. I guess so
03:27:416 (x) - Note? Sure
03:45:878 (x) - ^ Fine
04:04:339 (x) - ^ okie

Whoa long mod, tl;dr D:

Well since it's WIP I won't star it for now, feel free to ask me to mod again if you want :D
yeahyeahyeahhh
General:
-10 MS Offset on all diffs (23,080). Make sure to subtract 10 MS on all timing points and don't forget to resnap! I got pretty much 0 MS late/early with this.
-Raise hitsound volume by 1 or 2? its so quiet :<
-The finish move is kinda annoying lol But whatever lol

Hot Stepper:
00:42:695 (1) - Remove new combo
00:43:849 (6) - New Combo
02:22:214 (1) - Spacing, move further away (ref. 02:43:561 (5,6) - )

Bopper:
Fine :<

Much better for me to mod first time then ur other two maps, nice :)
Topic Starter
Sakura

yeahyeahyeahhh wrote:

General:
-10 MS Offset on all diffs (23,080). Make sure to subtract 10 MS on all timing points and don't forget to resnap! I got pretty much 0 MS late/early with this. Done (god i wish there was a "move all timing sections in time" thing like there is for SB elements
-Raise hitsound volume by 1 or 2? its so quiet :< I think they are ok tho
-The finish move is kinda annoying lol But whatever lol Maybe i'll remove it, it gets in the way of my lyrics :<

Hot Stepper:
00:42:695 (1) - Remove new combo Done
00:43:849 (6) - New Combo Done
02:22:214 (1) - Spacing, move further away (ref. 02:43:561 (5,6) - ) Done

Bopper:
Fine :<

Much better for me to mod first time then ur other two maps, nice :)
yeahyeahyeahhh
you can select all the timelines in the timing panel and subtract them by 10 (or whatever your value is).
Lunah_old
Hi :D

General
Don't like lyric's font, i redone (names are same, you don't must re-change the SB)
Download: Kyven - All beginning [LYRICS].zip


Starr**
Topic Starter
Sakura

LoweH wrote:

Hi :D

General
Don't like lyric's font, i redone (names are same, you don't must re-change the SB)
[attachment=0:8c14b]Kyven - All beginning [LYRICS].zip[/attachment:8c14b]


Starr**
Heh thanks but your ones have unnesessary transparencies (at least more than mine) also i havent finished the whole lyrics but if you want to help me with the whole lyrics i'll give you the whole file with them so you can help and i'll give you credit ^^ also would help if you told me what font you are using so i could finish the lyrics with that font as well.
Fuuko
Boom. irc mod.
Double star.
Garven
I'm slow at modding, sorry. :P

[General]
I don't see a problem with your choice of Kiai. It fits fine with what you're going for.
Keep in mind a lot of these are more stylistic suggestions rather than things that need to be fixed.

[Storyboard]
Is there a way you can reduce the intensity of the white flashes? Hurts my eyes. 3_3 Speaking of, turn on the epilepsy warning on Bopper mode.

I don't think the lyrics you found are correct. Here's a transcript of one that I found that is more accurate.

SPOILER
Creation, man's motivation
Only sense of permenence is change
Division, the darkest mission
Only we could ever be so strange
Completion, that stands to reason
History so bound to be the lessons locked in memories

Of facing the fallen rains
But the surviver's spirit still remains
Ever so far beyond the ocean
Lies a mirage of true emotion
Lies of another generation just the same

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

Invention becomes attention
When every work is barely worth the praise
Imagine the strongest passion
Begging you to follow through on promises of something new

Just changing the world alone
Covering thoughts and places still unknown
Making the choice between tradition
And in the voice that speaks the vision
This is the noise of silent beckoning to where we dare to go

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

When will we find
Those secrets we hide
Will the answers inside be more of the same
Or, will we fall
When we know them all

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

[Bopper]
Just a style thing here, but when you have 02:27:695 (1,2,3,4,5) followed by 02:32:311 (1,2,3,4) in pretty much the exact same spot and direction, it feels kind of bleh. Same with the paste(s) afterward.
03:18:464 (1,2,3,4) - Feels really weird when you're not following yet following the vocals. Maybe do a slider for 2 and 3 following the vocal part. (includes when this rhythm comes up later as well)

[Hot Stepper]
Nazi, but line up the end of 00:48:464 (6) with the 1 following it up, or visa versa.
01:23:080 (1,2,3,4,5,6,7,8,9) - Argh, every time this rhythm comes up, I keep getting off as you're essentially playing offbeats to the main vocals. Maybe put the starting offbeat with the vocal as a slider then follow up with normal beats to get the player in the right rhythm to finish the phrase. It would ugly up the visual pattern a bit, though.
01:34:041 (7) - With these sections, split them into two combos. This spot feels like a good spot to do so. (these rhythms also have the same issue I had earlier, but it's not as bad)
02:34:618 (6) - May as well move this to 02:34:907. You do it later on at 03:48:176 (5,6)

[Back Dancer]
In general, I really think you should follow the lyrics more in this difficulty. At this point of game play level, you can reasonably expect the player to be able to play syncopated rhythms.
Finish those hit sounds! D:
00:47:455 (6,7) - Spacing. Keep them uniform unless you're aiming for a jump, not a gap in distance snap for seemingly no reason.
00:48:031 - Add a note?
01:04:618 (4) - Instead of having this slider that has a return on an odd rhythm, switch to 1/8 snap and extend the end of it one tick. Delete the 5 beat. This will line up with the lyrics better (though the actual rhythm is from the 3, the repeat and end of the modified slider).
01:17:166 (6) - The emptiness after this was saddening. Map it through, even if it's just single beats following the vocal!
01:27:118 (2) - Move this to 01:27:262.
01:36:060 (8) - The break right after this note feels empty... at least map until the vocals finish up.
01:49:762 - Add a note.
01:55:676 (1,2,3,4) - You should use this rhythm (and similar) more. It feels much more "right" to this style of song.
02:04:041 - Add a note.
02:09:234 (4) - Delete this and move 5, 6, and 7 back half a beat.
02:58:849 (12) - More emptiness before the break.
03:27:407 (2) - Move to 03:27:263.
03:43:849 - Add a note... slider, spinner... something!
04:00:003 (1) - Okay, that syncopation thing I mentioned in easy/normal mode really sticks out on these rotating square combos.
04:04:041 (2) - Move to 04:04:186
04:10:676 (5,1) - The rhythm + spacing here was startling to me initially.

In summary: It's fine. Just wish it followed the lyrics more closely instead of the beat in the background, hehe.
Topic Starter
Sakura

Garven wrote:

I'm slow at modding, sorry. :P

[General]
I don't see a problem with your choice of Kiai. It fits fine with what you're going for.
Keep in mind a lot of these are more stylistic suggestions rather than things that need to be fixed.

[Storyboard]
Is there a way you can reduce the intensity of the white flashes? Hurts my eyes. 3_3 Speaking of, turn on the epilepsy warning on Bopper mode.

I don't think the lyrics you found are correct. Here's a transcript of one that I found that is more accurate. Oh cool, i had planned on redoing them anyways to use a different font so might as well use theese instead, theese ones do indeed feel more accurate

SPOILER
Creation, man's motivation
Only sense of permenence is change
Division, the darkest mission
Only we could ever be so strange
Completion, that stands to reason
History so bound to be the lessons locked in memories

Of facing the fallen rains
But the surviver's spirit still remains
Ever so far beyond the ocean
Lies a mirage of true emotion
Lies of another generation just the same

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

Invention becomes attention
When every work is barely worth the praise
Imagine the strongest passion
Begging you to follow through on promises of something new

Just changing the world alone
Covering thoughts and places still unknown
Making the choice between tradition
And in the voice that speaks the vision
This is the noise of silent beckoning to where we dare to go

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

When will we find
Those secrets we hide
Will the answers inside be more of the same
Or, will we fall
When we know them all

But if it's all beginning
Something that we need is sure to end
When we've lost this feeling
So will the road we find ensure us
Or will we forget what came before us again

[Bopper]
Just a style thing here, but when you have 02:27:695 (1,2,3,4,5) followed by 02:32:311 (1,2,3,4) in pretty much the exact same spot and direction, it feels kind of bleh. Same with the paste(s) afterward. I agree, changed
03:18:464 (1,2,3,4) - Feels really weird when you're not following yet following the vocals. Maybe do a slider for 2 and 3 following the vocal part. (includes when this rhythm comes up later as well) I think theese are fine

[Hot Stepper]
Nazi, but line up the end of 00:48:464 (6) with the 1 following it up, or visa versa. Stacked below (6) although now (4) is not centered T_T
01:23:080 (1,2,3,4,5,6,7,8,9) - Argh, every time this rhythm comes up, I keep getting off as you're essentially playing offbeats to the main vocals. Maybe put the starting offbeat with the vocal as a slider then follow up with normal beats to get the player in the right rhythm to finish the phrase. It would ugly up the visual pattern a bit, though. Not worth it imo, i'll leave it as that for now
01:34:041 (7) - With these sections, split them into two combos. This spot feels like a good spot to do so. (these rhythms also have the same issue I had earlier, but it's not as bad) Agreed, done
02:34:618 (6) - May as well move this to 02:34:907. You do it later on at 03:48:176 (5,6) Agreed, thanks!

[Back Dancer]
In general, I really think you should follow the lyrics more in this difficulty. At this point of game play level, you can reasonably expect the player to be able to play syncopated rhythms. What are syncopated rhytms? some kind of masterpiece psychopath killing patterns?
Finish those hit sounds! D: Yeah i need to do that still =P
00:47:455 (6,7) - Spacing. Keep them uniform unless you're aiming for a jump, not a gap in distance snap for seemingly no reason. Ah weird i thought they were all spaced correctly, thanks
00:48:031 - Add a note? Umm, ok
01:04:618 (4) - Instead of having this slider that has a return on an odd rhythm, switch to 1/8 snap and extend the end of it one tick. Delete the 5 beat. This will line up with the lyrics better (though the actual rhythm is from the 3, the repeat and end of the modified slider). Will need further feedback on this
01:17:166 (6) - The emptiness after this was saddening. Map it through, even if it's just single beats following the vocal! Ok added something
01:27:118 (2) - Move this to 01:27:262. Agreed
01:36:060 (8) - The break right after this note feels empty... at least map until the vocals finish up. okie
01:49:762 - Add a note. Sure
01:55:676 (1,2,3,4) - You should use this rhythm (and similar) more. It feels much more "right" to this style of song. Ehh ok?
02:04:041 - Add a note. okie
02:09:234 (4) - Delete this and move 5, 6, and 7 back half a beat. Ok
02:58:849 (12) - More emptiness before the break. More 2k spinners
03:27:407 (2) - Move to 03:27:263. Nah, i think it's ok
03:43:849 - Add a note... slider, spinner... something! Something? does a bookmark work?... j/k i added a spinner
04:00:003 (1) - Okay, that syncopation thing I mentioned in easy/normal mode really sticks out on these rotating square combos. huh? ._.
04:04:041 (2) - Move to 04:04:186 sure i guess it still can be a jump
04:10:676 (5,1) - The rhythm + spacing here was startling to me initially. Oh hey i think it was a nice idea... a star inside a star, hehe =P

In summary: It's fine. Just wish it followed the lyrics more closely instead of the beat in the background, hehe.
orioncomet
Why WIP ;w;

[Hot Stepper]
01:35:483 (4) - End this silder at 01:36:926 or add note at 01:36:926?
03:00:003 - add note?

[Back Dancer]
00:40:387 (1) - end this spinner at white tick?
01:32:887 (5) - new combo?
02:59:426 (1) - ;-; sound werid with blue tick, try end this spinner at 01:37:503 @&(_(*&^%$ SORRY lol

Auditionnnnnnn w/
Topic Starter
Sakura
Thanks Ploy! all fixed
wmfchris
[overall]

[back dancer] *Uneven spacing with 1 grid difference through the song.
0:33:464 (1,2,3,4,5) (patterned) uneven spacing...?
0:36:637 (4) spacing
0:47:455 (6) SPACING
0:51:637 (1,2,3,4,5) same with 0:33:464
1:09:522 (3) up 1 gird. Also It weird if the spacing of (2,3) differs from (3,4).
1:18:032 (2) mistake? Put this 1/4 backward
1:34:041 (1,2) In order to make a regular pentagon, (1) left 1 grid, (2) right 1 grid
1:35:483 (6,7,8) The center of the pentagon should be up 1 grid
2:03:753 (6,7) ^
2:09:234 (4,5,6,7) 1/4 forward
3:38:368 (8) down 1 grid
3:39:234 (10) right 1 grid
3:50:772 (1,2) same as 1:34:041
3:53:080 (1,2) ^
4:03:176 (4) right+down 1 grid referring to pattern

*PLEASE refer to the AI mod since the spacing problem is serious unless you say that this is the style.
*Some notes SHOULD be fitted into lyrics. You better add notes or fit them into lyrics.

No big problems in other difficulties, so I only concentrated to mod this diff.

star~
Topic Starter
Sakura

wmfchris wrote:

[overall]

[back dancer] *Uneven spacing with 1 grid difference through the song.
0:33:464 (1,2,3,4,5) (patterned) uneven spacing...? I dont see the uneven spacing, those 5 are spaced correctly and the previous note was a jump
0:36:637 (4) spacing Wait, what? 1/4 of a grid spacing error? come on, even distance snap agrees with me :< did you use a magnifying glass or something
0:47:455 (6) SPACING Ok this one i agree with you, thanks
0:51:637 (1,2,3,4,5) same with 0:33:464 That's called a Jump
1:09:522 (3) up 1 gird. Also It weird if the spacing of (2,3) differs from (3,4). Up 1 grid... more like move 4 and 5 left
1:18:032 (2) mistake? Put this 1/4 backward Sure
1:34:041 (1,2) In order to make a regular pentagon, (1) left 1 grid, (2) right 1 grid I prefer to think it's star, anyways yeah sure
1:35:483 (6,7,8) The center of the pentagon should be up 1 grid Nah i moved the other pentagon circles down instead, i like the stuff centered
2:03:753 (6,7) ^ ^
2:09:234 (4,5,6,7) 1/4 forward Hell no, u want me to make them on blue ticks? :<
3:38:368 (8) down 1 grid Done thanks
3:39:234 (10) right 1 grid^
3:50:772 (1,2) same as 1:34:041 Okie
3:53:080 (1,2) ^ ^
4:03:176 (4) right+down 1 grid referring to pattern What the... you notice the pattern even better on editor and still you didnt notice it...

*PLEASE refer to the AI mod since the spacing problem is serious unless you say that this is the style. Spacing serious? come on, most of the stuff you pointed out are jumps, and AIMod isnt always right, specially on spacing issues
*Some notes SHOULD be fitted into lyrics. You better add notes or fit them into lyrics.

No big problems in other difficulties, so I only concentrated to mod this diff.

star~
Sallad4ever
Hai Sakura
Sorry for the wait :D

In my country this game called Ayo Dance Audition :D

[General]
The SB is good with the flying lyrics and all, the only things that bugs me is the strobe. I really thinks that's not good, makes me dizzy all the time :o
Normal n Hard Combo color still look very similar, maybe choose a different color ?

[ Bopper]
Nice
04:13:849 (1) - Maybe lower the volume 1 or 2 ticks

[Hot Stepper]
03:00:003 (9) - add finish?
04:13:849 (1) - Maybe lower the volume 1 or 2 ticks
Combo mod
SPOILER
00:57:695 (7) - NC (new combo) to make it consistent with 02:02:310 (1)
03:35:195 (10) - NC then remove NC in 03:35:484 (1) to make it consistent with 03:53:657 (1)
Basically I'd follow the pattern of 2 stanzas in 1 combo to make it consistent

[Black Dancer]
02:34:618 (6) - Move to the next red tick same with 02:53:368 (5) ?
02:59:426 (1) - add finish
03:48:753 (4) - Move to the next red tick ?
04:13:849 (1) - Maybe lower the volume 1 or 2 ticks
Combo mod
SPOILER
01:32:887 (1) - NC
Well this is hard diff I guess, so it's okay to have long combo ^_^

Well no major issue found, it's just that those strobe is killing me :cry:
Good song btw
Star~
Topic Starter
Sakura
Thanks for your mod =D
Shohei Ohtani
General:
Claps on 2 and 4 ;~;. (I won't mention these in my modding, as it will make my modding post look massive, but please add them in :D. It makes the map sound a lot more fun >:3~. Bolding because I can)

The order I modded these was a bit weird, but I didn't feel like going in order ;~;


00:23:079 (1) - This note actually DOES start on the white tick, not the blue tick. End it on the red tick :3~.
00:23:079 (1) - Remove clap on beginning of note.
00:25:387 (3) - ^
00:27:695 (5) - ^
00:32:888 (3) - Add whistle on entire slider
00:32:888 (3,1) - Quite the jump there.
00:34:041 (3) - Add clap
00:34:906 (1) - This is probably the first "style" mod I've made, so :3~. I think this would be better if you removed a repeat on this, and added a note where the end of the slider would have been :3~.
00:36:349 (3) - Add clap
00:41:974 (2) - Add clap
00:42:406 - Add note with whistle
00:44:281 (2) - Add clap
00:44:714 (4,5) - Add whistles
00:45:580 - Add note with clap
00:46:156 (1,2,3,4,5,6,7,8) - I want to hitsound something here, but I can't really tell what I want to do.
00:51:205 (2) - Add clap
00:51:349 (3,1) - Quite the jump there, but it doesn't really seem fitting ;~;.
00:53:656 (3) - Add clap
00:54:233 (6) - Add clap
00:54:522 (1,2) - Add clap and whistle
01:02:022 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - Bleh still follow the thing with claps on 2 and 4 but now add them on all white ticks only for this sequence ~
01:04:330 (2) - Add clap here
01:04:474 (3) - Add clap here
01:05:483 (5) - [Herp Suggestion] Move this to red tick? ~
01:06:493 (1) - Move the end of this to the white tick
01:16:445 (1,2,3,4,5) - Add cresendo? ~
01:36:349 (1) - Move the end of this to the white tick
01:46:589 (2) - Add clap
01:49:474 (6) - ^
01:49:762 (8) - ^
01:55:820 (2) - Add clap
01:56:253 (4) - Add clap
02:31:445 (1,2,3) - I'd prefer these go with the vocals
02:44:137 (6) - This slider's end isn't lined up with the beginning ;~;
02:59:426 (1) - Move forward to white tick
03:27:263 (2) - Move back to blue tick
04:13:849 (1) - Move forward to white tick.

Bop to the top:
Oh no claps on 1 and 3 ;~;. If it sounds fine, keep it, it's just that I'm not really a big fan of it :3~.
00:23:080 (1) - Remove whistle
00:25:387 (2) - ^
00:27:695 (3) - ^
00:32:310 (1) - Remove clap
00:34:906 (3) - Move slider beginning forward to the red tick, and add a repeat
00:43:849 (3) - ^


I'll finish modding tomorrow :3~
Topic Starter
Sakura
To future modders: After some thought, im not sure if a harder diff than the currently hardest would really fit this song, i was wondering if you could give me any input on if you think a Harder difficulty can fit the song well without getting overmapped.
Shohei Ohtani
(HOT STEPPER):
Eww claps on 1 and 3 ;~;
Still remember what I said in the previous post about adding claps on 2 and 4 :D~. The sections where you have the claps on 1/1s is fine, but for the other sections, remove the claps on 1 and 3 and add them on 2 and 4 :3~. You can ask me to double check to make sure it works~.
00:23:080 (1) - Remove whistle
00:24:233 (2) - Add clap You can also do this to the other two diffs. I feel it sounds better like this than what I said :3~
00:25:387 (3) - Remove whistle
00:26:541 (4) - Add whistle Same as previous bold message
00:27:695 (5) - Remove whistle
00:28:849 (6) - Add clap
00:36:349 (1) - ^
00:36:926 (2) - Remove clap
00:38:080 (3) - ^
00:43:849 (1,2,3,1,2,3) - Jump is fine theoretically but there's really nothing in the music to really make a jump work.
01:06:926 (7) - Add finish on end of slider
02:23:080 (4,5) - Add whistles
03:18:464 (1,2) - ^
04:13:849 (1) - Move slider end forward to the next white tick~.

Whee~. Don't kudosu this post, as you've kudosued my other one already :D~.
Topic Starter
Sakura

CDFA wrote:

(HOT STEPPER):
Eww claps on 1 and 3 ;~;
Still remember what I said in the previous post about adding claps on 2 and 4 :D~. The sections where you have the claps on 1/1s is fine, but for the other sections, remove the claps on 1 and 3 and add them on 2 and 4 :3~. You can ask me to double check to make sure it works~.
00:23:080 (1) - Remove whistle
00:24:233 (2) - Add clap You can also do this to the other two diffs. I feel it sounds better like this than what I said :3~
00:25:387 (3) - Remove whistle
00:26:541 (4) - Add whistle Same as previous bold message
00:27:695 (5) - Remove whistle
00:28:849 (6) - Add clap
00:36:349 (1) - ^
00:36:926 (2) - Remove clap
00:38:080 (3) - ^
00:43:849 (1,2,3,1,2,3) - Jump is fine theoretically but there's really nothing in the music to really make a jump work.
01:06:926 (7) - Add finish on end of slider
02:23:080 (4,5) - Add whistles
03:18:464 (1,2) - ^
04:13:849 (1) - Move slider end forward to the next white tick~.

Whee~. Don't kudosu this post, as you've kudosued my other one already :D~.
Fixed the "jump" updated and moved to pending, i'll get to your hitsounds when i'm done with my modding queue

Edit: Ok taken all hitsound suggestions on Hot Stepper
Crimmi
Modding, CrimmiStyle!

[Back Dancer]
00:47:039 (3) align with (5)
02:35:301 (5) align with (6)
02:46:482 (5) align with (2)
02:48:410 (7) align with (10)
03:34:471 (10) align with (9)
03:42:719 (1,2,3,4,1,2,3,4) can you make this symmetrical?
04:01:327 ^

*Star* =]
Topic Starter
Sakura
Thanks for noticing the misalignments Crimmi +Kudosu!
Gens
[General]
  1. Kiai is awkwardly placed IMO... it'd be better if it was placed on every chorus, the last chorus or just a fountain at the end of every chorus.
[Bopper]
  1. OD seems a bit too high in my opinion... or maybe I'm used to see slower ODs in this kind of easy difficulties.
[Hot Stepper]
  1. Again, OD seems a bit high here too...
03:41:541 (1,2,3,4,5,6,7,8) - Maybe this is why the OD is a bit high? You should make it consistent for goodness' sake (I mean, (4) and (5)).
04:13:849 (1) - Extend to 04:18:465? Also silencing it might be good.
- Not to mention any, but some spinners at the end felt out of place...

[Back Dancer]

02:31:734 (2,3) - Hum, this doesn't sync well with the music... either follow the lyrics or the background music. I'd choose lyrics.
03:45:291 (1) - Yes, this doesn't sound good at all...
04:10:676 (5,1) - Unexpected jump for me... if I were playing it for ranking up I'd rage since it's the end.
04:12:839 (5,6) - These last two notes don't sync up well with the music.
04:13:849 (1) - Same as [Hot Stepper].

~ ~ ~

That's what I have... good beatmap, to be your first.
Topic Starter
Sakura

Gens wrote:

[General]
  1. Kiai is awkwardly placed IMO... it'd be better if it was placed on every chorus, the last chorus or just a fountain at the end of every chorus.
[Bopper]
  1. OD seems a bit too high in my opinion... or maybe I'm used to see slower ODs in this kind of easy difficulties.
[Hot Stepper]
  1. Again, OD seems a bit high here too...
03:41:541 (1,2,3,4,5,6,7,8) - Maybe this is why the OD is a bit high? You should make it consistent for goodness' sake (I mean, (4) and (5)). I wanted to make it confusing on purpose but ok
04:13:849 (1) - Extend to 04:18:465? Also silencing it might be good.
- Not to mention any, but some spinners at the end felt out of place...

[Back Dancer]

02:31:734 (2,3) - Hum, this doesn't sync well with the music... either follow the lyrics or the background music. I'd choose lyrics. Moved to blue tick (asnt it here before someone modded it? i dont remember)
03:45:291 (1) - Yes, this doesn't sound good at all... Changed it
04:10:676 (5,1) - Unexpected jump for me... if I were playing it for ranking up I'd rage since it's the end. I'd thought the copy/paste would be intuitive enough :<
04:12:839 (5,6) - These last two notes don't sync up well with the music. Will need more feedback
04:13:849 (1) - Same as [Hot Stepper].

~ ~ ~

That's what I have... good beatmap, to be your first.
DJPop
~Bopper~
00:55:387 (1,2,3) - make them more symmetry
01:01:733 (3,4) - wrong spacing
01:04:041 (1,2) - ^
02:00:003 (1,2,3) - make them more symmetry

~Hot Stepper~
01:15:291 (6) - move up 2 grids & right 1 grid (Lv3)
01:34:618 (2) - move down 2 grids & left 1 grid(Lv3)
02:52:791 (5) - move down & left 1 grid (Lv3)
02:53:080 (6) - move left 1 grid (Lv3)
03:51:638 (5) - move down 2 grids & left 1 grid(Lv3)
04:14:426 (1) - start on 04:13:849

~Back Dancer~
Add more hitsounds.
00:33:464 (1,2) - move left 1 grid (Lv3)
00:34:618 (5,1,2,3) - move right 1 grid (Lv3)
00:44:137 (1) - move up 1 grid (Lv3)
00:44:714 (4,5) - move right 1 grid (Lv3)
00:45:580 (6) - move up & right 1 grid (Lv3)
00:51:637 (1,2) - move left 1 grid (Lv3)
00:52:791 (5,6) - move right 1 grid (Lv3)
00:57:695 (7) - new combo
02:32:166 (3) - start on white tick
02:38:657 (7) - new combo
02:41:541 (3) - move left 1 grid (Lv3)
02:49:907 (1) - move down 2 grids (Lv3)
02:57:118 (7) - new combo


+Star
Topic Starter
Sakura
Thanks for the symmetry and spacing help DJPop knew i could count on you ^_~ +Kudosu
thekillerhjkhjk
[back dancer]

01:34:618 (3) - move one square left

03:51:061 (2) - move one square right

03:51:349 (3) - move one square left

03:51:638 (4) - move one square up

03:51:926 (5) - move one square right

03:53:080 (1,2,3,4,5) - replace these with the previous star pattern (you can flip it horisontally to make it like it was

04:08:657 (1,2,3,4,5) - too fast for a star pattern like that. i think you should just have it go around clockwise (put 2 where 4 was, 3 where 2 was, 4 where 5 was and 5 where 3 was.) then move 4 (after the change) right one for symmetry

04:10:676 (5) - move right 2 squares

04:10:820 (1,2,3,4,5) - i think its a lil far from the previous 5. Put1 where the 3 was, 2 where 5 was, 3 where 2 was, 4 is fine, and 5 where 1 was. (the where X was means where the number was ORIGINALLY)

then move the NEW 3 left one for symmetry

04:12:839 (5) - move left 1

[bopper]

02:13:272 (1,2,3,4,1,2,3,4,1,2,3,4) - these varying distances seem a lil bad for an easy... just a suggestion

its good, star!
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.

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[General]

  • • Remove the countdown
[Hot Stepper]

  • • 01:21:926 (x) - Add a circle
    • 01:22:503 (x) - ^
    • 01:25:964 (x) - ^
    • 01:26:541 (x) - ^
    • 01:30:868 (x) - ^
    • 01:31:445 (x) - ^
    • 01:56:541 (x) - ^
    • 01:57:695 (x) - ^
Topic Starter
Sakura
Thanks both of you for your mod posts

And now, the waiting game begins
TheVileOne
Well most of the problems have been covered.

Easy (in your language)

01:03:484 Make space for a note here. I feel there belongs one.

Hard

00:45:003 (5,6) Move down 1 unit


Oh BTW star for you. I love this song. I can't wait for it to be ranked.
Mok
Updated Mod's Info:
Mine are all suggestions. You're free to follow or not this mod :3
If I found a beat who must be added, i'll write it.
Remember to check spacing after all modfies :3

[General]
Spread is EHH, change it to ENH.

I didn't found anything so wrong but check the last diff, it left me worried.
Topic Starter
Sakura
As long as there arent 3 Hs it isnt a diff spread, plus the 1st H plays like a normal afaik

*Sigh* Time to wait again!! yay

I guess i'll stop delaying the unavoidable, if no one looks at this in a month it means it's better off rotting in the graveyard, i dont wanna put myself through more stress than what i have already
Shulin
General:

-- Still not a huge fan of the short kiai periods. But the SB strobes do make it look better.
-- Same thing I said earlier about the combo colors, color 2 and 3 are too similar you should have some contrast between combo colors imo.

Bopper:

01:31:733 (x) -- Note? Having a strobe on it's own looks odd imo.
02:01:734 (2) - Clap it all? (Like earlier -- 00:57:118 (2) - )
02:59:426 (x) - Add another slider like the others.
03:36:349 (x) -- Note? You should have one for the kiai burst imo.
04:12:984 (x) - Note?
04:13:272 (x) - ^
04:13:561 (x) - ^

Well there's a couple of minor jumps and anti jumps but it's not that noticeable when playing.

Hot Stepper:

02:52:791 (5,6) - Follow the vocal like earlier? (By moving 6 to 02:53:368)
04:13:561 (x) - Note?
04:14:859 (1) - Why is it starting on a blue tick? Start it at 04:13:849.

Back Dancer:

-- Ehh the hitsounds... completely different to the other difficulties... why?

00:36:926 (1,2,3,4,5,6,7,8,9) - Clap pattern?
00:51:060 (1,2,3,1) - The jumps are slightly out of place considering the way everything else is spaced, it ruins the flow.
01:05:339 (5) - Move to red tick? (Since it's under a slider that's where I expected it)
01:47:310 (4) - New combo? (Following your pattern)
02:10:387 (x) - Note?
02:10:676 (x) - ^
04:08:657 (1,2,3,4,5) - Ugh this doesn't play very well, those tiny 1/4 jumps are hard to read.
04:08:657 (1,2,3,4,5,1,2,3,4,5) - Also an example of where your colors don't contrast very well.
04:10:676 (5,1,2,3,4,5) - Doesn't play well imo, hard to read etc.
04:11:685 (1,2,3,4,5,6) - Supposed to be on all blue ticks? 04:12:839 (5,6) - sound particularly bad.
04:13:561 (x) - Think you should have a note here imo.

Okay then, that's all. Suggestions and stuff as usual most of it minor ~
Topic Starter
Sakura
Thanks for pointing out the stuff on the last stars, thanks to you i managed to space them out a bit more in the timeline (the combos) so the jumps arent as harsh. i dont really feel like changing the small star pattern tho i like it. Also changed almost everything of what you pointed out.

The long wait begins once again
whymeman
Lets see.....

[Bopper]

01:30:580 (2) - What's up with this gap? Having spacing diferences for the same steady beat can really confuse new players.
01:33:464 (3,4) - A bit far apart.
02:03:464 (3,1) - Honestly, it wouldn't be a good idea to have jumps in easier difficulties.

The notes could have been a bit more organized on this difficulty like the others.

[Back Dancer]

02:09:234 (4,5,6,7,8,9,10) - Make sure the spacing is even in this stream.
04:08:657 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Honestly, this section might cause the players hate the flashing SB a lot. It pratically blinds them from seeing the next notes that are set as 1/2 note jumps.

The SB would need some tweaks as well. You have parts of the text going too far that it kinda goes out of the window. http://osu.ppy.sh/ss/8234 . Also, the [rapid] white flashes could be toned down just a bit for it to show the flash, but not soo strong.
Topic Starter
Sakura
Thanks whymeman! i've fixed all the issues you addressed, full submitted now because of SB change hope the flashes arent too bright now also, fixed the lyrics that were going off screen
whymeman
Okay, after some IRC mod work and review, the map should be good now.
mtmcl
RANKED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
thepianist
Congrats ^^
Topic Starter
Sakura
Thanks i hope you all enjoy it even tho it's not anime or j-pop :)
wanhyrzh
Congratulations!
Sakuraaa!!
Your another ranked map! :)
Sallad4ever
Finally ranked
Congratz Sakura :)
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