Subject fixed to fit this topic a bit more
If the Subject was skewed/vague, then my apologies, what I meant was "Place the Game Over, 'Red Tint', over the game when SD/PF is enabled".
[In General]
The modifications: flashlight, hidden, auto, easy, hardrock, half-time, double-time, nightcore, relax, auto-pilot, spun-out, 4K - 8K, fade-in, fade-out, and random, are all being represented by either the playfield, and/or the objects itself.
I propose/request that Sudden Death to be represented by a red tint as if to fail. Perfect to follow up like Sudden Death.
Below, some more details that goes into the depths of this idea yet it may not read like this section (that's because I wrote one last ).
[Before I make myself sound silly...]
When mods are enabled like flashlight, you (of course) get everything dimmed but the cursor, ctb-catcher, etc. is lighted up. And with hidden, you will see the hit-circles, fruit, etc. for a few seconds then vanish before you click, catch, etc.
I can go over, in general, with all of these modifications but I'll probably sound boring . So, generally speaking/typing, auto, easy, hardrock, half-time, double-time, nightcore, relax, auto-pilot, spun-out, 4K - 8K, fade-in, fade-out, and random would fit this ideally.
[So what I'm proposing/requesting]
Is that when mods like SD, and PF, which aren't really represented by anything but the mod icon is to be shown, add a red tint to the playfield to show that you are on the edge of failing.
[Ideally]
When sudden death is enabled, the screen would be tinted red as if to fail.
[Here is would be what it could look like]
Anyways, in Catch the Beat mode:
This would be ideally for all modes that enable sudden death. And this would show that a miss will fail as soon as it will be.
[Other "important" stuff]
Perfect would follow Sudden Death because it will when a failed perfect occurs then you have to restart.
That's all I got so, thanks for reading and (hopefully you'll) have a good day/evening/night/etc.
If the Subject was skewed/vague, then my apologies, what I meant was "Place the Game Over, 'Red Tint', over the game when SD/PF is enabled".
[In General]
The modifications: flashlight, hidden, auto, easy, hardrock, half-time, double-time, nightcore, relax, auto-pilot, spun-out, 4K - 8K, fade-in, fade-out, and random, are all being represented by either the playfield, and/or the objects itself.
I propose/request that Sudden Death to be represented by a red tint as if to fail. Perfect to follow up like Sudden Death.
Below, some more details that goes into the depths of this idea yet it may not read like this section (that's because I wrote one last ).
[Before I make myself sound silly...]
When mods are enabled like flashlight, you (of course) get everything dimmed but the cursor, ctb-catcher, etc. is lighted up. And with hidden, you will see the hit-circles, fruit, etc. for a few seconds then vanish before you click, catch, etc.
I can go over, in general, with all of these modifications but I'll probably sound boring . So, generally speaking/typing, auto, easy, hardrock, half-time, double-time, nightcore, relax, auto-pilot, spun-out, 4K - 8K, fade-in, fade-out, and random would fit this ideally.
[So what I'm proposing/requesting]
Is that when mods like SD, and PF, which aren't really represented by anything but the mod icon is to be shown, add a red tint to the playfield to show that you are on the edge of failing.
[Ideally]
When sudden death is enabled, the screen would be tinted red as if to fail.
[Here is would be what it could look like]
Anyways, in Catch the Beat mode:
This would be ideally for all modes that enable sudden death. And this would show that a miss will fail as soon as it will be.
[Other "important" stuff]
Perfect would follow Sudden Death because it will when a failed perfect occurs then you have to restart.
That's all I got so, thanks for reading and (hopefully you'll) have a good day/evening/night/etc.