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Larval Stage Planning - Stargazer (TV Size)

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Topic Starter
guineaQ

Sonnyc wrote:

[Easy]
00:30:891 (2,3) - (2)랑 (3)의 리버스 부분은 노말-휘슬 소리여야 더 안정감 있을듯요. 오오오오 oooo
00:33:538 (1,3) - 이지 난이도에서 이런 괴랄한 모양은 피해주세요. http://puu.sh/dFVlf/6b99e96760.jpg 이정도만 하셔도 원하는 느낌 충분히 나올겁니다.옙 yep
01:10:376 (1) - 머리에 클랩 소리(여기서는 노말 샘플셋)가 어울리지 않는듯 합니다. 차라리 피니시를 넣어주시죠? 굿 gud

[Normal]
01:13:906 (5,1) - http://puu.sh/dFVEE/72aea31f03.jpg 이런 리듬 처리가 더 자연스러울듯 합니다. 이득 profit

[Hard]
01:09:935 (5,6,1) - 흐름이 좀 애매한데 (1)을 ctrl+G하거나 (6)의 위치를 재조정하는 식으로 수정 고려바랍니다.6을 ctrl+g 했습니다. ctrl+g'd slider 6

[Insane]
00:05:082 (6) - 개인적으로 (5)와의 간격이 가까운 것이 음악상 부자연스럽다고 여겨졌습니다. 핵이득 PROFIT
01:12:362 (1,2) - 콤보 설정을 뒤바꿔서 (4,1)로 만드는 것이 간격 알아보기 훨씬 편합니다. 뉴콤 바꾸기 싫었는데 결국 해야 할듯 changed
모딩 감사
[ Scarlet Red ]
Hey, new modder here don't expect much. Trying to get an M4M working on your thread :)

Timing

One thing to note about your timing, you have a lot of different volumes. Maybe change that to a steady one or it gets a bit weird.

Insane

00:36:847 (6) - 01:01:884 (6) - 01:05:413 (7) - 01:08:943 (7) - Are mapped kind of strangely. If I were you I'd try to find an alternative way of mapping this (kind of felt weird for me to play)

01:10:597 (1) - Not really important but that kind of looks strange. Maybe fix up the path on that slider?

01:11:921 (2,3,4) - These three notes should maybe be put into just the female's vocal line. Instead of three, put two aligning with this. Feels strange to play and doesn't make a whole lot of sense

Hard

00:34:200 (2,3,4,5) - A bit strange to read if you don't mind fixing that up.

00:46:332 (1,2,3) - In my opinion these notes are also a bit weird to play and should be fixed. More specifically, the slider is what bothers me.

01:13:906 (5) - 01:15:671 (1) - I personally really dislike this type of slider that is a sharp turn. I suggest change it up, but that is just me.


Normal

00:11:259 (4,1) - In between these two notes try to add a little eighth note slider back and forth that goes with the music. In my opinion it can fit really well.

01:21:185 (1) - Just before this spinner maybe add a note in the center.

I can't mod easy well, and there wasn't really anything I could find. I hope you at least found some suggestions in here that are useful (sorry I'm not very good at this) and maybe you'd mod my map... :)

Map: https://osu.ppy.sh/s/245402
Topic Starter
guineaQ

reyder wrote:

Hey, new modder here don't expect much. Trying to get an M4M working on your thread :) aha
Everybody needs to start from somewhere

Timing

One thing to note about your timing, you have a lot of different volumes. Maybe change that to a steady one or it gets a bit weird.
Steady one he said


It is very stable compared to this one lol

Insane

00:36:847 (6) - 01:01:884 (6) - 01:05:413 (7) - 01:08:943 (7) - Are mapped kind of strangely. If I were you I'd try to find an alternative way of mapping this (kind of felt weird for me to play) They are quite common these days, besides I find using doublets after a slider to be more evil than these 1/4 sliders due to how people plays 1/4 sliders like as if they are a single circle really.

01:10:597 (1) - Not really important but that kind of looks strange. Maybe fix up the path on that slider? If you didn't notice the slider red joint is overlapping 01:09:715 (3) - B)

01:11:921 (2,3,4) - These three notes should maybe be put into just the female's vocal line. Instead of three, put two aligning with this. Feels strange to play and doesn't make a whole lot of sense I was following the percussion here :< also you have to realize there are some vocal vibration here, so having these hitobjects are not non-sensical since they are all mapped to certain sounds

Hard

00:34:200 (2,3,4,5) - A bit strange to read if you don't mind fixing that up. It's readable, by the time you finish pressing 3, 5 is visible

00:46:332 (1,2,3) - In my opinion these notes are also a bit weird to play and should be fixed. More specifically, the slider is what bothers me. I used this kind of "returning" sliders since the vocals do have a swinging feeling into them

01:13:906 (5) - 01:15:671 (1) - I personally really dislike this type of slider that is a sharp turn. I suggest change it up, but that is just me. They don't play badly though


Normal

00:11:259 (4,1) - In between these two notes try to add a little eighth note slider back and forth that goes with the music. In my opinion it can fit really well. Can new players play them? I don't think so, and piano roll here is actually 1/4 (Don't use 1/4s in normal just for future reference)

01:21:185 (1) - Just before this spinner maybe add a note in the center. I don't think I want to have mere 1/4 gap between a spinner and a note in a normal difficulty...

I can't mod easy well, and there wasn't really anything I could find. I hope you at least found some suggestions in here that are useful (sorry I'm not very good at this) and maybe you'd mod my map... :)

Map: https://osu.ppy.sh/s/245402
Kibbleru
should make it more like fycho's version

kds pls
DeletedUser_3044645
lmfao

Garven
Merry Christmas!

Okay, that's enough festivities.
Shohei Ohtani
oh
BeatofIke
._.
DeletedUser_3044645
lmfao again
Gaia
best christmas present 2014
xxdeathx
??
Topic Starter
guineaQ
My first icon ever is a nuke <3
Sonnyc
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
BeatofIke
Star~owo
Topic Starter
guineaQ

BeatofIke wrote:

Star~owo
<3
Moecho
Hi, from my modding queue!

[General]
  1. Why is there a nuke icon on the thread owo
[Easy]
  1. 00:08:832 (1,2) - This distance here is not equal rest, (0.90x and rest is 1.00x).
  2. Hitsound the sliderticks using "xx-slidertickxx.wav" on these places 00:06:626 -, 00:10:156 -, 00:41:038 -, 00:43:685 -, 00:51:626 -, 01:12:362 -, 01:14:126 -.
  3. 00:11:921 (3) - feels wierd without clap here.
[Normal]
  1. 00:06:847 (4,5) - Blanket these properly, it doesn't look well.
  2. Hitsound on sliderticks that are appropriate, same way as in Easy.
  3. 00:10:376 (3) - This shape doesn't look well.
  4. 00:48:538 (2,3) - I think this is not blanket'd properly.
  5. 00:45:450 (2,3,4,5,6) - This may be a creative pattern, but it's used in wrong difficulty. Players who are at that level could be extremely confused by this stacking, due to it's low OD and no NC. So please change pattern.
  6. 00:51:626 (2,3) - You could improve this blanket if you move first anchor on 00:52:729 (3) to (139,162).
  7. 00:53:612 (4,1,1) - This distance is questionable, might be fine since there is NC but does beginners really understand that?
  8. 01:01:112 (3,6) - This overlap looks ugly. Try to rotate this triangle pattern a bit anti-clockwise.
  9. 01:07:729 (2,5) - Questionable stacking.
  10. 01:14:788 (3,5) - Questionable stacking.
[Hard]
  1. 00:06:847 (5) - NC here instead of 00:07:509 (1).
  2. 00:10:376 (4) - NC here instead of 00:11:038 (2). It's logical if you listen to the piano.
  3. 00:26:479 (1,2,3) - Blanket distance looks wierd here and 00:27:362 (3) doesn't have a proper blanket.
  4. 00:28:023 (5) - NC here instead of 00:28:023 (1), since the word starts at 00:28:023.
  5. 00:31:553 (5) - Same as above.
  6. 00:35:082 (5) - Same as above, and it's easier to read this stacking with NC.
  7. 00:38:171 (1) - No NC here, 00:38:612 (2) - but NC here, and remove NC on 00:39:273 (1).
  8. 00:38:171 (1,2) - Fix blanket.
  9. 00:42:362 (1,2,1) - This blanket looks a bit awkward as it's not properly made.
  10. 00:45:671 (4) - NC, word starts here.
  11. 00:49:200 (3) - Same as above.
  12. 00:52:729 (4) - Same as above.
  13. 00:58:023 (5) - "Dy" in melody starts here so, NC.
  14. 01:00:671 (3,4) - Blanket.
  15. 01:01:553 (5) - NC and remove NC on 01:02:435 (1).
  16. 01:03:538 (1,3) - This overlap looks a bit ugly, maybe move them a part so they dont' overlap each other.
  17. 01:05:082 (5) - NC and remove NC on 01:05:965 (1).
  18. 01:09:273 (3,5) - Blanket properly.
  19. 01:12:141 (5) - NC and remove NC on 01:12:803 (1).
  20. 01:13:685 (5,2,3) - Blanket properly.
  21. 01:13:906 (6) - NC and remove NC on 01:14:568 (1).
  22. 01:21:185 (3) - You can NC this one, could look wierd with a followpoint from 01:19:862 (2) with such distance.
[Insane]
  1. 00:30:671 (4,5,6,7) - Feels like too much whistle here.
  2. 00:37:288 (2,3) - Questionable distance for AR8.
  3. 00:41:259 (2,5) - Not stacked properly.
  4. 00:50:082 (2,1) - Won't really be visible but still good if you could blanket this better.
  5. 00:46:663 (3) - Unnecessary note without very good support from the music.
  6. 00:52:729 (1,4) - Doesn't look that good.
  7. 01:01:553 (5) - NC here and remove NC 01:02:215 (1).
  8. 01:10:597 (1) - Ugly shape.
  9. 01:17:656 (1,2) - Distance is questionable.
  10. 01:21:185 (3) - Could have NC here, gives HP and stuff so you don't run out of HP on spinner when playing HR.
Good luck! :3
HelloSCV
ticket

[General]
  1. 리드인이 좀 애매한 것 같은데... 이건 뱃이 언급하시면 고치시고 아니면 놔두시면 될듯
[Easy]
  1. 01:21:185 - 노말과 같은의견
  2. 01:09:715 (5,1) - 이지에서 1/2박자는 그다지 추천되는 사항은 아니에요, 01:10:597 - 여기에 1/1슬라이더를 넣으시는게 나을듯
[Normal]
  1. 01:10:377 (7) - 여기에 노트를 넣는 것 보다는 01:10:597 - 여기에 노트를 배치하시는게 더 나아보여요, 현재 상태론 너무 빈 듯한 느낌이 들어요
  2. 01:21:185 - 여기에 노트가 들어가있지 않은게 매우 아쉬운데 노트를 넣으시고 스피너는 01:21:406 - 이쪽으로 옮기시는게 어떨까요? 물론 스피너 길이도 조절 해주셔야겠죠?
[Hard]
  1. 01:16:553 (3) - 인세인과 같은의견
  2. 01:10:597 (1) - 다른 대부분의 파트는 전부 흐름에 맞게 매핑 잘 하셨는데 유독 여기만 흐름이 좀 엉키는것 같아요, 물론 제가 흐름덕후라서 이런 의견을 내놓는거지만 여기도 패턴을 좀 바꾸시는게 어떨까요?

    뭔가 히트사운드들이 제 자리에 모두 딱딱 배치 되어있지않은 느낌인데 (00:01:774 (1) - , 00:03:097 - , 00:06:185 - , 00:06:406 - ) 혹시 이런 것들이 일부러 그러신거라면 딱히 상관은 없겠지만, 만약 실수가 있었다면 제가 좀 도와드릴 순 있어요 (하드뿐만 아니라 다른 난이도도). 그리고 개인적으로 키아이 파트를 제외한 부분에서는 점프가 없다는게 좀 아쉽네요. 좀 깐깐한 뱃이오면 문제 삼을 수도 있구요
[Insane]
  1. 00:09:715 (3) - 여기 휘슬 넣는거 빼먹으신듯
  2. 00:30:891 (5) - 여긴 일부러 additions 조절 안하신건진 몰라도 노말로 쓰시는게 일관성면에서도 그렇고 더 나은 것 같아요
  3. 00:31:332 (7,8) - 제 생각에는 이전과 다음 오브젝트와의 흐름을 따져보면 현재 위치를 서로 바꿔야한다고 생각해요. 다른 느낌을 주려고 일부러 이렇게 놔두신거라면 지금도 괜찮네요
  4. 00:46:332 (2) - 일관성을 위해 뒤쪽에도 노말 sampleset
  5. 00:52:509 (5,1) - 이 두 오브젝트 사이엔 점프가 더 어울리지 않을까요? 보컬도 그렇고 배경음도 그렇고 점프가 더 어울리는 느낌이네요
    이런식


    하지만 이 경우에는 00:54:715 (1) - 이 슬라이더의 위치가 애매해져서 슬라이더 모양을 바꾸시는게 더 좋을 것 같아요



    이 경우는 딱히 조절할 필요는 없지만 좀 덜 강조된다고 해야하나, 이 방법은 확실히 편하긴 해요
  6. 00:56:479 (1) - 역시나 일관성을 위해 노말 addtions 쓰시고 휘슬
  7. 01:16:553 (3) - 피니시 일부러 안 넣으신건가요? 01:13:906 (4) - 이런곳에는 다 넣으셨는데 여기만 안 넣으셨더라구요. 넣으시는게 어떨까요?
  8. 01:18:318 (2) - 이건 극히 제 취향이긴 한데 ㅋㅋㅋㅋ. 일단 여기에도 살짝 디스탠스를 넓히시는게 좀 더 좋아보여요.
아 역시 모딩은 한국어로 해야 편하지 요즘엔 뉴크로 농담을 하네 ㄷㄷ 역시 가븐. 굿럭!
Topic Starter
guineaQ

Moecho wrote:

Hi, from my modding queue!

[General]
  1. Why is there a nuke icon on the thread owo Merry Christmas from Garven lol
[Easy]
  1. 00:08:832 (1,2) - This distance here is not equal rest, (0.90x and rest is 1.00x). Yes, thats true, but this was done for the aesthetics cases, besides, 0.1x isn't much change when it comes to actual gameplay at this moment since players will just look at the symmetry
  2. Hitsound the sliderticks using "xx-slidertickxx.wav" on these places 00:06:626 -, 00:10:156 -, 00:41:038 -, 00:43:685 -, 00:51:626 -, 01:12:362 -, 01:14:126 -. Slidertick hitsounding is awkward since they give loud audio feedback when there is no hitobject
  3. 00:11:921 (3) - feels wierd without clap here.eh it works without but it works with too as well I guess I checked again but I don't think it really fits
[Normal]
  1. 00:06:847 (4,5) - Blanket these properly, it doesn't look well. RIP
  2. Hitsound on sliderticks that are appropriate, same way as in Easy. Same reason, having audio feedback when there isn't any kind of solid object being played is very awkward.
  3. 00:10:376 (3) - This shape doesn't look well. Hm I guess less compact shape would work better
  4. 00:48:538 (2,3) - I think this is not blanket'd properly. yeah its not
  5. 00:45:450 (2,3,4,5,6) - This may be a creative pattern, but it's used in wrong difficulty. Players who are at that level could be extremely confused by this stacking, due to it's low OD and no NC. So please change pattern. I'll have to agree and reduce stacking by 1
  6. 00:51:626 (2,3) - You could improve this blanket if you move first anchor on 00:52:729 (3) to (139,162). This one is fine
  7. 00:53:612 (4,1,1) - This distance is questionable, might be fine since there is NC but does beginners really understand that? If it was easy it would have been questionable but this is normal so I'm hoping people can read this (and even if the players panic the note won't give a miss but wiggle instead (you know when you press a note REALLY early it doesn't even register))
  8. 01:01:112 (3,6) - This overlap looks ugly. Try to rotate this triangle pattern a bit anti-clockwise. its not even visible in gameplay ;w;
  9. 01:07:729 (2,5) - Questionable stacking. one white tick shouldn't be a problem, besides I introduced stacks already so it isn't a "surprise"
  10. 01:14:788 (3,5) - Questionable stacking. ^^
[Hard]
  1. 00:06:847 (5) - NC here instead of 00:07:509 (1). Jesus Christ ppl hate how I NC ok fine you guys win
  2. 00:10:376 (4) - NC here instead of 00:11:038 (2). It's logical if you listen to the piano. done
  3. 00:26:479 (1,2,3) - Blanket distance looks wierd here and 00:27:362 (3) doesn't have a proper blanket. should be better now i think
  4. 00:28:023 (5) - NC here instead of 00:28:023 (1), since the word starts at 00:28:023. I fixed all the NC's
  5. 00:31:553 (5) - Same as above.
  6. 00:35:082 (5) - Same as above, and it's easier to read this stacking with NC.
  7. 00:38:171 (1) - No NC here, 00:38:612 (2) - but NC here, and remove NC on 00:39:273 (1).
  8. 00:38:171 (1,2) - Fix blanket. fixed
  9. 00:42:362 (1,2,1) - This blanket looks a bit awkward as it's not properly made.
  10. 00:45:671 (4) - NC, word starts here.
  11. 00:49:200 (3) - Same as above.
  12. 00:52:729 (4) - Same as above.
  13. 00:58:023 (5) - "Dy" in melody starts here so, NC.
  14. 01:00:671 (3,4) - Blanket. just few pixels but rearranged
  15. 01:01:553 (5) - NC and remove NC on 01:02:435 (1).
  16. 01:03:538 (1,3) - This overlap looks a bit ugly, maybe move them a part so they dont' overlap each other. Or stack properly :S
  17. 01:05:082 (5) - NC and remove NC on 01:05:965 (1).
  18. 01:09:273 (3,5) - Blanket properly. idk but i think i got it
  19. 01:12:141 (5) - NC and remove NC on 01:12:803 (1).
  20. 01:13:685 (5,2,3) - Blanket properly. no problem with first one but i tried to make second curve smoother
  21. 01:13:906 (6) - NC and remove NC on 01:14:568 (1).
  22. 01:21:185 (3) - You can NC this one, could look wierd with a followpoint from 01:19:862 (2) with such distance.
[Insane]
  1. 00:30:671 (4,5,6,7) - Feels like too much whistle here. There is piano
  2. 00:37:288 (2,3) - Questionable distance for AR8. Changed a bit for different reason
  3. 00:41:259 (2,5) - Not stacked properly. Oh yeah this one is done on purpose because stacking it would make weird distance But I rearranged the pattern anyways
  4. 00:50:082 (2,1) - Won't really be visible but still good if you could blanket this better. lol k
  5. 00:46:663 (3) - Unnecessary note without very good support from the music. LOL you probably can't hear it but THERE is a very small hihat sound there
  6. 00:52:729 (1,4) - Doesn't look that good. it supposed to overlap the slider end of 4 with its red tick joint AND 00:50:082 (2) -
  7. 01:01:553 (5) - NC here and remove NC 01:02:215 (1). fixed NCs again
  8. 01:10:597 (1) - Ugly shape. again red tick joint overlap with 01:09:715 (5) - , I polished the shape a bit
  9. 01:17:656 (1,2) - Distance is questionable. I tried ctrl+g and I think it works :o
  10. 01:21:185 (3) - Could have NC here, gives HP and stuff so you don't run out of HP on spinner when playing HR. Did it for sake of consistency with hard
Good luck! :3
Tyvm
Topic Starter
guineaQ

HelloSCV wrote:

ticket

[General]
  1. 리드인이 좀 애매한 것 같은데... 이건 뱃이 언급하시면 고치시고 아니면 놔두시면 될듯 ㅇㅇ
[Easy]
  1. 01:21:185 - 노말과 같은의견 솔직히 이지나 노말에서 이렇게 해도 되는지 몰라서 그냥 이렇게 했는데 이제 충분히 사람들이 지적했으니 해도 괜찮겠지ㅋ
  2. 01:09:715 (5,1) - 이지에서 1/2박자는 그다지 추천되는 사항은 아니에요, 01:10:597 - 여기에 1/1슬라이더를 넣으시는게 나을듯 여기는 진짜 마땅한 리듬을 못 찾아서 일단 1/2박자를 썼고 거기다가 노말이 1/2박자 떡칠이 되어있어서 난이도를 개연성있게 하려고 일단 1,2개 넣었어요. 뱃이 다른 방식을 추천한다면 그걸 쓸거임 ㅇㅇ
[Normal]
  1. 01:10:377 (7) - 여기에 노트를 넣는 것 보다는 01:10:597 - 여기에 노트를 배치하시는게 더 나아보여요, 현재 상태론 너무 빈 듯한 느낌이 들어요 수정정
  2. 01:21:185 - 여기에 노트가 들어가있지 않은게 매우 아쉬운데 노트를 넣으시고 스피너는 01:21:406 - 이쪽으로 옮기시는게 어떨까요? 물론 스피너 길이도 조절 해주셔야겠죠? 이지에서 했으니 노말에도 당연히 해야겠져
[Hard]
  1. 01:16:553 (3) - 인세인과 같은의견
  2. 01:10:597 (1) - 다른 대부분의 파트는 전부 흐름에 맞게 매핑 잘 하셨는데 유독 여기만 흐름이 좀 엉키는것 같아요, 물론 제가 흐름덕후라서 이런 의견을 내놓는거지만 여기도 패턴을 좀 바꾸시는게 어떨까요? 많이 뜯어 고침

    뭔가 히트사운드들이 제 자리에 모두 딱딱 배치 되어있지않은 느낌인데 (00:01:774 (1) - , 00:03:097 - , 00:06:185 - , 00:06:406 - ) 혹시 이런 것들이 일부러 그러신거라면 딱히 상관은 없겠지만, 만약 실수가 있었다면 제가 좀 도와드릴 순 있어요 (하드뿐만 아니라 다른 난이도도). 그리고 개인적으로 키아이 파트를 제외한 부분에서는 점프가 없다는게 좀 아쉽네요. 좀 깐깐한 뱃이오면 문제 삼을 수도 있구요 힛사 복사기를 써서 ㄷㄷ 그리고 저는 원래 하드 난이도에서조차 점프를 잘 쓰지 않는 편입니다. (제 첫 랭된 하드 겟난 보시면 저는 점프보단 슬라가속으로 난이도를 높이는 편을 좋아해서 점프쓰면 담요덕후질을 못하니
[Insane]
  1. 00:09:715 (3) - 여기 휘슬 넣는거 빼먹으신듯 꾸엑
  2. 00:30:891 (5) - 여긴 일부러 additions 조절 안하신건진 몰라도 노말로 쓰시는게 일관성면에서도 그렇고 더 나은 것 같아요
  3. 00:31:332 (7,8) - 제 생각에는 이전과 다음 오브젝트와의 흐름을 따져보면 현재 위치를 서로 바꿔야한다고 생각해요. 다른 느낌을 주려고 일부러 이렇게 놔두신거라면 지금도 괜찮네요 일부러 이렇게 한거임 ㅇㅇ
  4. 00:46:332 (2) - 일관성을 위해 뒤쪽에도 노말 sampleset 으앜
  5. 00:52:509 (5,1) - 이 두 오브젝트 사이엔 점프가 더 어울리지 않을까요? 보컬도 그렇고 배경음도 그렇고 점프가 더 어울리는 느낌이네요 이레버시블이 저에게 빙의 했습니다
    이런식


    하지만 이 경우에는 00:54:715 (1) - 이 슬라이더의 위치가 애매해져서 슬라이더 모양을 바꾸시는게 더 좋을 것 같아요 안 바꾸고도 고침



    이 경우는 딱히 조절할 필요는 없지만 좀 덜 강조된다고 해야하나, 이 방법은 확실히 편하긴 해요
  6. 00:56:479 (1) - 역시나 일관성을 위해 노말 addtions 쓰시고 휘슬 으아아아아
  7. 01:16:553 (3) - 피니시 일부러 안 넣으신건가요? 01:13:906 (4) - 이런곳에는 다 넣으셨는데 여기만 안 넣으셨더라구요. 넣으시는게 어떨까요? 제가 바보라서
  8. 01:18:318 (2) - 이건 극히 제 취향이긴 한데 ㅋㅋㅋㅋ. 일단 여기에도 살짝 디스탠스를 넓히시는게 좀 더 좋아보여요. 여기는 승리의 ctrl+g로 때움 님이 한게 더 나아보이네여 그리고 저 슬라 7 넣어봤는데 맘에 들어서 저렇게 함ㅋ
아 역시 모딩은 한국어로 해야 편하지 요즘엔 뉴크로 농담을 하네 ㄷㄷ 역시 가븐. 굿럭!
모딩 ㄳㄳ (아놔 영어 번역 쓰기 귀찮다)
El SolarBeam
as requested by Shurelia, and thanks I enjoy the question lol

[General]

Just wanna clarify, do you use both normal samples and soft samples? I can only see that only S:C1 is being used (or maybe it's a bug on my side). Anyway just delete samples that you don't use if there's any of them


[Easy]

  1. 00:12:362 (1,2,1,2) - Here, I think you're way too focusing on a mere simple blanket. Actually you can use the (1) for a better good-looking pattern, for example
  2. 00:22:950 (1) - Um well, it looks and plays better if you just wave it normally on the x-axis, try it
  3. Then the current way you put 00:25:597 (2) - makes the movement from 00:22:950 (1) - quite sharp, so maybe try this one? (doesn't overlap in actual spacing)
  4. 00:51:185 (1) - I'm sure you can wave it better
  5. 00:52:729 (2,1) - There's an inconsistency on the DS, try to get rid of this
  6. 00:54:273 Unused uninherited timing point
  7. 01:21:406 (1) - You sure the spinner doesn't end at 01:30:009 ? I think the sound dim at that point (and the rest of the diffs as well)

[Normal]

  1. 00:03:318 (4) - I don't know why you took so much effort in doing such blanket. Frankly speaking, you just make the slider asymetrical and a bit uncomfortable to look at. Try this one
  2. 00:06:847 (4) - Here, would be better if you wave it
  3. 00:10:376 (3) - You can just remove the 4th anchor point, no?
  4. 00:33:538 (1) - Try to curve it more so that it would have similar curve with 00:31:773 (4) -
  5. 01:14:788 (3) - Pull the 2nd anchor down instead of pull it up, here's what I mean
Hm, how should I put it, actually if you use SV 1.20 instead of 1.00 the spread of SV would be perfect and you don't have to use DS that big. But well, I'm sure fixing it would be troublesome so let's just let that slip

[Hard]

  1. 00:07:729 (3,1) - Not really sure about this slider since it almost hits my HP bar
  2. 00:10:376 (1) - Try wave slider instead
  3. 00:20:744 (2) - Try 2 circles instead, since the strong beat on 00:20:965 would be emphasized better by circle instead of slider tail
  4. 00:50:523 (3) - Here as well, the strong beat can be emphasized better with circles instead of slider
  5. 00:54:715 (1) - I hardly see any meaning of this shape but well, it's up to you
  6. 01:10:376 (6) - The way you put it stacking with the slider tail makes the flow feels a bit awkward. Try to stack it with 01:11:259 (2) - on the head, it would make a nice, consistent circular flow

[Insane]

  1. 00:06:847 (6,1) - This antijump makes it awkward to play, so I'd recommend to ctrl+G the circles on 00:07:288 (1,2,3) - to increase the spacing
  2. 00:16:332 (1) - Try to move it more to the left so it would provide nice circular drop-off flow with the previous slider
  3. 00:44:126 (1) - Move to x:376|y:256 since the way you stack 00:43:685 (6,7) - make it uncomfortable to catch larger spacing, so it would be nice if there's a little DS transition here
  4. 00:50:303 (3,4) - ctrl+G? emphasize the music better I suppose
  5. 00:51:847 (2,3) - ctrl+G as well? The music still sounds dynamic so I don't see any reason to make an antijump out of it
  6. 01:02:435 (4) - Change this into 2 circles? First for consistency with the other section like 01:05:965 (4,5) - and 01:09:494 (4,5) - , the second is since starting slider on the red tick feels awkward
Topic Starter
guineaQ

El SolarBeam wrote:

as requested by Shurelia, and thanks I enjoy the question lol

[General]

Just wanna clarify, do you use both normal samples and soft samples? I can only see that only S:C1 is being used (or maybe it's a bug on my side). Anyway just delete samples that you don't use if there's any of them yis I use them all
damn I accidentally closed the reply tab

[Easy]

  1. 00:12:362 (1,2,1,2) - Here, I think you're way too focusing on a mere simple blanket. Actually you can use the (1) for a better good-looking pattern, for example readjusted a little
  2. 00:22:950 (1) - Um well, it looks and plays better if you just wave it normally on the x-axis, try it lol k
  3. Then the current way you put 00:25:597 (2) - makes the movement from 00:22:950 (1) - quite sharp, so maybe try this one? (doesn't overlap in actual spacing) done
  4. 00:51:185 (1) - I'm sure you can wave it better yes I can
  5. 00:52:729 (2,1) - There's an inconsistency on the DS, try to get rid of this 5/2 gap DS inconsistency doesn't really matter coupled with low BPM
  6. 00:54:273 Unused uninherited timing point wtf was I thinking (probably save as new difficulty stuff)
  7. 01:21:406 (1) - You sure the spinner doesn't end at 01:30:009 ? I think the sound dim at that point (and the rest of the diffs as well) yeah I'm kinda torn on two sides, one side is telling me to extend it to fit the music, and another side telling me to shorten it because the spinner would be veryyyyy long. I'll see what people thinks about this

[Normal]

  1. 00:03:318 (4) - I don't know why you took so much effort in doing such blanket. Frankly speaking, you just make the slider asymetrical and a bit uncomfortable to look at. Try this one I wanted to capture the pitch change in instrument with the slider path here.
  2. 00:06:847 (4) - Here, would be better if you wave it waveeee
  3. 00:10:376 (3) - You can just remove the 4th anchor point, no? I think I actually want that small curve in for a tad bit better flow lolol
  4. 00:33:538 (1) - Try to curve it more so that it would have similar curve with 00:31:773 (4) - I don't think it even shows
  5. 01:14:788 (3) - Pull the 2nd anchor down instead of pull it up, here's what I mean I'll keep the current flow
Hm, how should I put it, actually if you use SV 1.20 instead of 1.00 the spread of SV would be perfect and you don't have to use DS that big. But well, I'm sure fixing it would be troublesome so let's just let that slip I tried it with 1.2 SV before and it was kinda too fast and felt more like a nerfed hard due to the note density.

[Hard]

  1. 00:07:729 (3,1) - Not really sure about this slider since it almost hits my HP bar Man I've had so many issues with sliders touching the HP bar that I know where the empty space between the HP bar and the score is by now LOL
  2. 00:10:376 (1) - Try wave slider instead you really like wave don't you
  3. 00:20:744 (2) - Try 2 circles instead, since the strong beat on 00:20:965 would be emphasized better by circle instead of slider tail done
  4. 00:50:523 (3) - Here as well, the strong beat can be emphasized better with circles instead of slider I'll keep this part for the flow sake
  5. 00:54:715 (1) - I hardly see any meaning of this shape but well, it's up to you LOL pls, well this is me trying to make simple long slider part tad bit interesting
  6. 01:10:376 (6) - The way you put it stacking with the slider tail makes the flow feels a bit awkward. Try to stack it with 01:11:259 (2) - on the head, it would make a nice, consistent circular flow hmmmmmmmmm no change for now, I want to keep the slider tail stacks as it is

[Insane]

  1. 00:06:847 (6,1) - This antijump makes it awkward to play, so I'd recommend to ctrl+G the circles on 00:07:288 (1,2,3) - to increase the spacing done
  2. 00:16:332 (1) - Try to move it more to the left so it would provide nice circular drop-off flow with the previous slider 00:15:229 (4) - moved this instead because the anti jump was awkward
  3. 00:44:126 (1) - Move to x:376|y:256 since the way you stack 00:43:685 (6,7) - make it uncomfortable to catch larger spacing, so it would be nice if there's a little DS transition here I did my own thing here
  4. 00:50:303 (3,4) - ctrl+G? emphasize the music better I suppose done
  5. 00:51:847 (2,3) - ctrl+G as well? The music still sounds dynamic so I don't see any reason to make an antijump out of it d0n3
  6. 01:02:435 (4) - Change this into 2 circles? First for consistency with the other section like 01:05:965 (4,5) - and 01:09:494 (4,5) - , the second is since starting slider on the red tick feels awkward First reason is that the vocals is a bit different compared to other similar parts and for your second reason of starting slider on the red tick feels awkward: look around o_o there are passive sliders everyyyywhereeee
tyvm for this
zkf_old
Oh dammit. Apparantly you updated the Hard/Insane while I was modding this. Some parts might not be the same, I'm too lazy to look over it again tho ._. Sowwy, please don't hurt me!

SPOILER
Easy

General - The map itself feels too oriantated on the vertical axis. The left and right borders rarely get used. I'd say drift the map more towards the left and right borders, whenever it's possible.

00:01:774 (1,2,3,4,1,2,3,1,2) - See general comment.

00:20:303 (1,2,3) - Feels a bit...stale? Not sure how to express, just going up, down, up, down feels weird...Possibly modify 00:22:950 (1) - so that it can be made as a blanket for either one of 00:22:068 (2,3) - ...here's a quick dirty attempt to visualize what I mean: http://puu.sh/dNCc8/90c1f22723.jpg

00:30:009 (1,2,3,4,1,2,3,4,1) - See general comment.

00:52:729 (2) - I too like using red slider anchors mapped to a song beat, but here it breaks the aesthetics of the song imo. Possibly a reverser? http://puu.sh/dNCqB/2ade149786.jpg

00:59:568 (4) - and onwards - Gonna take a random shot and moving that down instead of up with the rest of the dependant notes would follow the flow better. http://puu.sh/dNCF7/fa110498a7.jpg & http://puu.sh/dNCFA/e620b95fcb.jpg & http://puu.sh/dNCGl/e8b885acc6.jpg

01:09:715 (5,1) - It does fit the song really well, but I think this will fuck up all players who are still on the level to be playing Easy difficulties. I don't think players at that level have the key control to do stuff like that, and it might frustrate them. I'm however honestly not sure how to map it otherwise.

01:11:921 (3,4) - Talking about the blanket formation here - The end of 3 goes too clode to the actual 4 slider. The blanket can definitely be improved. Try to make the end of 3 going exactly upwards.

OT: 01:17:656 (1) - Can I steal this? Kthxbai just kidding. That's an awesome slider. Well done.



Normal

00:06:847 (4) - The left end of that slider feels too curved in relation to the rest of the slider, probaly caused by the use of the red anchor point. Making that red anchor white ssems to fix the problem.

00:18:318 (4) - The red anchor is not snapped to a beat - maybe try to twist it so it hits exactly on 00:18:318 (4) - .

00:28:244 (4) - The more prominent sound starts at 00:28:023 - , I'd say extend the slider start to the right until it hits the red tick. (maybe try getting the DS to 00:27:582 (3) - consistent)

00:31:773 (4) - Same point as above, but fixing this will be harder as a reverser is in place. Not sure how to fix this. A slider definitely needs to go from 00:31:553 - to 00:31:994 - , the rest is unclear and dependant on your mapping style.

00:37:068 (1) - A sound at 00:37:068 (1) - gets ignored. If you want a quick fix...

a) Move 00:37:068 (1) - to the red beat in front of it (2 quarter ticks earlier)

b) Extend (as in, add a reverser...what's the proper term for that?) the now 00:36:847 (1) - one time.

c) Enable DS and move it so the flow fits (possibly http://puu.sh/dNDNn/beeef11419.jpg&#41;

d) Now select 00:38:612 (3,4) - and make the start of 3 to the exact same spot you just moved the start of 00:36:847 (1) - to.

00:51:626 (2) - This goes very partly off-screen - not sure if that's breaking the "nothing offscreen" rule. I guess keep it until a BAT complains lol.

OT: 01:17:656 (1) - The slider god at its work again. Holy crap.



Hard

00:06:847 (1) - This feels a little bit too wobbly imo. Removing the second red anchor seems to be a lazy fix, but this slider probaly needs to be recreated.

00:33:318 (5,1) - & 00:44:126 (1,2) - Two overlaps. While they're centered, I somehow feel overlaps should be avoided unless it perfectly fits under the slider (like 00:57:582 (3,1) - ) or is perfectly symmetric.

00:54:715 (1) - Uuuh...U don't think the double red anchor fits there, it feels too "fat" if you understand what I mean.

00:59:568 (4,2) - Same overlap comment again.

01:07:068 (1,2) - That overlap isn't symmetric. If you fix that, it might actually fit good.

01:15:450 (4,1) - Going to the left here breaks the flow. Not sure of a possible quick fix.



Insane


Completely offtopic part.

THANK YOU SO MUCH. http://puu.sh/dNEzU/71b1dde4cf.jpg I have not had a first try FC on 3*+ for weeks now. This gave me hope and motivation to potentially start playing more serious now again, and improve as a player instead of spamming 5*+ and hoping for random passes. I can't think of how I can thank you for that, you somehow made a map that's perfectly my style so I can get a blind FC.

Now let's get back to the "modding" part.


00:13:023 (2) - This note not being part of a possible blanket confuses me a bit on the aesthetic side. Possibly just move it like this: http://puu.sh/dNEP9/3d1f43e3e2.jpg and then adjust the end of 00:13:465 (4) - so that it's equal with 00:14:788 (2) - .

00:31:773 (1,2,3,4,5) - I'd say focus on the vocal instead of the drum with the sliders - it's a low star insane, after all. Similiar to 00:40:597 (1,2) - maybe.

00:45:891 (1,2) - Same as above.

00:49:200 (5) - Again, I feel like a slider should start here, not a sole note. A red anchor point snapped to 00:49:421 - might fit really good!

00:54:715 (1) - I don't really understand the point of the "enthickening" of the slider a second time (the first time is for the blanket, as I understand) - unthicknening it and making the end more like the end sliders of the Easy/Normal might feel good.

01:10:376 (8) - Another point where I think a slider should start. The reverser slider makes fixing this a bit more complex though, and I don't have an idea for that.

01:15:671 (5) - Same as above, but without the reverser slider problem.

01:21:185 (1) - That throws the aesthetic off so much. I'll take a shot here and say move that to the middle please.
Topic Starter
guineaQ

zkf wrote:

Oh dammit. Apparantly you updated the Hard/Insane while I was modding this. Some parts might not be the same, I'm too lazy to look over it again tho ._. Sowwy, please don't hurt me! /me hurts zkf jk

SPOILER
Easy

General - The map itself feels too oriantated on the vertical axis. The left and right borders rarely get used. I'd say drift the map more towards the left and right borders, whenever it's possible. Discussed in #modhelp and additional reasons: Having patterns primarily revolving around same area makes the difficulty drop, as the patterns become very predictable. Assuming that a lot of players uses FL on easy, this will make it more easier.

you know what screw it, heavily rearranged the patterns in kiai

00:01:774 (1,2,3,4,1,2,3,1,2) - See general comment.

00:20:303 (1,2,3) - Feels a bit...stale? Not sure how to express, just going up, down, up, down feels weird...Possibly modify 00:22:950 (1) - so that it can be made as a blanket for either one of 00:22:068 (2,3) - ...here's a quick dirty attempt to visualize what I mean: http://puu.sh/dNCc8/90c1f22723.jpg I actually like that idea, I put my own twist into it though

00:30:009 (1,2,3,4,1,2,3,4,1) - See general comment.

00:52:729 (2) - I too like using red slider anchors mapped to a song beat, but here it breaks the aesthetics of the song imo. Possibly a reverser? http://puu.sh/dNCqB/2ade149786.jpg ehh fixed the shape

00:59:568 (4) - and onwards - Gonna take a random shot and moving that down instead of up with the rest of the dependant notes would follow the flow better. http://puu.sh/dNCF7/fa110498a7.jpg & http://puu.sh/dNCFA/e620b95fcb.jpg & http://puu.sh/dNCGl/e8b885acc6.jpg I rearranged a lot

01:09:715 (5,1) - It does fit the song really well, but I think this will fuck up all players who are still on the level to be playing Easy difficulties. I don't think players at that level have the key control to do stuff like that, and it might frustrate them. I'm however honestly not sure how to map it otherwise. its 136 bpm. I BELIEVE IN THE NEWBIES

01:11:921 (3,4) - Talking about the blanket formation here - The end of 3 goes too clode to the actual 4 slider. The blanket can definitely be improved. Try to make the end of 3 going exactly upwards. fixed

OT: 01:17:656 (1) - Can I steal this? Kthxbai just kidding. That's an awesome slider. Well done. you can steal it



Normal

00:06:847 (4) - The left end of that slider feels too curved in relation to the rest of the slider, probaly caused by the use of the red anchor point. Making that red anchor white ssems to fix the problem. done

00:18:318 (4) - The red anchor is not snapped to a beat - maybe try to twist it so it hits exactly on 00:18:318 (4) - . well it kinda is snapped to a loud piano

00:28:244 (4) - The more prominent sound starts at 00:28:023 - , I'd say extend the slider start to the right until it hits the red tick. (maybe try getting the DS to 00:27:582 (3) - consistent) I'm mapping to percussion here although this part is where the patterns slowly shifts focus to vocals

00:31:773 (4) - Same point as above, but fixing this will be harder as a reverser is in place. Not sure how to fix this. A slider definitely needs to go from 00:31:553 - to 00:31:994 - , the rest is unclear and dependant on your mapping style. percussssiooooon

00:37:068 (1) - A sound at 00:37:068 (1) - gets ignored. If you want a quick fix...Did a lot of rearrangement

a) Move 00:37:068 (1) - to the red beat in front of it (2 quarter ticks earlier)

b) Extend (as in, add a reverser...what's the proper term for that?) the now 00:36:847 (1) - one time.

c) Enable DS and move it so the flow fits (possibly http://puu.sh/dNDNn/beeef11419.jpg&#41;

d) Now select 00:38:612 (3,4) - and make the start of 3 to the exact same spot you just moved the start of 00:36:847 (1) - to.

00:51:626 (2) - This goes very partly off-screen - not sure if that's breaking the "nothing offscreen" rule. I guess keep it until a BAT complains lol. fixed cus it's really easy to fix

OT: 01:17:656 (1) - The slider god at its work again. Holy crap. again you can steal it



Hard

00:06:847 (1) - This feels a little bit too wobbly imo. Removing the second red anchor seems to be a lazy fix, but this slider probaly needs to be recreated. fixed with the lazy fix lol

00:33:318 (5,1) - & 00:44:126 (1,2) - Two overlaps. While they're centered, I somehow feel overlaps should be avoided unless it perfectly fits under the slider (like 00:57:582 (3,1) - ) or is perfectly symmetric. its ok, they do not hinder any gameplay at all

00:54:715 (1) - Uuuh...U don't think the double red anchor fits there, it feels too "fat" if you understand what I mean. I need that slight jerk in slider path :<

00:59:568 (4,2) - Same overlap comment again. same reasoning

01:07:068 (1,2) - That overlap isn't symmetric. If you fix that, it might actually fit good. 135314108th try to make this look better

01:15:450 (4,1) - Going to the left here breaks the flow. Not sure of a possible quick fix. flow break is intentional



Insane


Completely offtopic part.

THANK YOU SO MUCH. http://puu.sh/dNEzU/71b1dde4cf.jpg I have not had a first try FC on 3*+ for weeks now. This gave me hope and motivation to potentially start playing more serious now again, and improve as a player instead of spamming 5*+ and hoping for random passes. I can't think of how I can thank you for that, you somehow made a map that's perfectly my style so I can get a blind FC.

Now let's get back to the "modding" part.
<3

00:13:023 (2) - This note not being part of a possible blanket confuses me a bit on the aesthetic side. Possibly just move it like this: http://puu.sh/dNEP9/3d1f43e3e2.jpg and then adjust the end of 00:13:465 (4) - so that it's equal with 00:14:788 (2) - . Fixed in my own way

00:31:773 (1,2,3,4,5) - I'd say focus on the vocal instead of the drum with the sliders - it's a low star insane, after all. Similiar to 00:40:597 (1,2) - maybe. it's an insane

00:45:891 (1,2) - Same as above. it's an 1ns4n3

00:49:200 (5) - Again, I feel like a slider should start here, not a sole note. A red anchor point snapped to 00:49:421 - might fit really good! I do not want to miss that big kick at the downbeat

00:54:715 (1) - I don't really understand the point of the "enthickening" of the slider a second time (the first time is for the blanket, as I understand) - unthicknening it and making the end more like the end sliders of the Easy/Normal might feel good. damn it looks better now

01:10:376 (8) - Another point where I think a slider should start. The reverser slider makes fixing this a bit more complex though, and I don't have an idea for that. Same reason as 00:49:200 (5) -

01:15:671 (5) - Same as above, but without the reverser slider problem. Same reason ^^

01:21:185 (1) - That throws the aesthetic off so much. I'll take a shot here and say move that to the middle please.k, applied to all diffs for consistency
tyvm m8
TEKON_old
Hello hello|’。ω。)
Sorry for the late mod, oh and no need for kudosu, this mod is quite useless, I'll shoot a star, I find this map super.

Easy
00:31:332 (3) - remove whistle in the middle
Normal
00:43:023 (4) - remove Normal sampleset in the beginning
00:46:553 (5) - here too
Topic Starter
guineaQ

TEKON wrote:

Hello hello|’。ω。)hi hi
Sorry for the late mod, oh and no need for kudosu, this mod is quite useless, I'll shoot a star, I find this map super.

Easy
00:31:332 (3) - remove whistle in the middle ACTUALLY I forgot to put normal sampleset here
Normal
00:43:023 (4) - remove Normal sampleset in the beginning
00:46:553 (5) - here too
I'll keep these since I like the double clap effect these samplesets provide. I have to admit though this song's hitsounds are very complicated o_o
I dunno if I can kds you or not. I'll give you kds since I did fix one thing from this mod
Noffy
Hi there from The Sewing Queue!
Why would I mod this when it's been nuke'd? - Because it's a cool map c:

Hmm.. this mod may be a bit overly blanket perfection picky but that's the point of The Sewing Queue but hopefully it's still helpful >_<

[Easy]
  1. 00:03:979 (4) - You could make this blanket the reverse arrow side of 00:06:185 (2) better. Try putting the middle anchor at x:152 y:78 and the end anchor at x:103 y:75 ? Then make sure 00:02:215 (2) still mirrors it.
  2. 00:12:362 (1) - Try moving the middle anchor to x:200 y:62
  3. 00:14:568 (2) - Currently it doesn't end where 00:11:921 (3) is, messing with the blanket of 00:12:362 (1) . Maybe try moving the 3rd point to x:196 y:273 , the 4th point to x:141 y:222 and the 5th/final point to x:164 y:156 ?
  4. 00:16:773 (2) - w h y well this why I'm here right http://puu.sh/dPj4n/be489c0d78.jpg Try moving the middle point to x:324 y:207 and the end to x:251 y:193
  5. 00:16:773 (2,3) - Are a little bit far apart.
  6. 00:18:318 (4) - Maybe move the red point to x:88 y:181
  7. 00:20:303 (1) - Move the white anchor to x:284 y:293
  8. 00:22:950 (1) - Move this point to x:140 y:76
  9. 00:27:362 (2) - The middle point could be better at x:351 y:272
  10. 00:30:009 (1) - Try moving the middle point to x:339 y:89
  11. 00:31:332 (3) - ^ If you do that make sure this still slider still mirrors 00:30:009 (1)
  12. 00:39:715 (3) - Move the middle point to x:222 y:177
  13. 01:01:332 (3) - The blanket of this for 01:00:009 (1) and 01:02:215 (4) is a little bit off. Try moving the middle point to x:296 y:147 and the end point to x:283 y:97
  14. 01:11:921 (3) - The end point goes better at x:157 y:219
  15. 01:17:656 (1) ~Yooo this is really cool.~
[Normal]
  1. 00:13:465 (3) - Try moving the middle point to x:306 y:260 and the end point to x:319 y:203
  2. 00:18:318 (4) - How about moving this point to x:157 y:158 and the red anchor to x:170 y:101
  3. 00:23:391 (2) - End point could be moved to x:125 y:72 for a really distant blanket of 00:22:950 (1) .
  4. 00:35:082 (3) - The middle point to x:160 y:244 and the end point to x:148 y:182
  5. 00:35:965 (4) - ^ If that one is applied you can fix this blanket by moving the beginning to x:80 y:142 and the end point to x:170 y:106
  6. 00:50:082 (4) - Perhaps just maybe y'know maybe move the end point to x:307 y:235
  7. 01:01:553 (4) - Move the middle point to x:333 y:297
  8. 01:07:068 (1) - Move the end point to x:112 y:240
  9. 01:15:671 (4) - Move the end point to x:247 y:43
  10. 01:17:656 (1) ~ Yooo this is also really cool.~
[Hard]
  1. 00:05:965 (2) - Move the end point to x:227 y:268
  2. 00:06:847 (1) - Move the white anchor to x:75 y:62 and the red anchor to x:120 y:69
  3. 00:28:023 (1) - Ok this one could blanket 00:27:362 (3,4) <these two better and be very symmetrical (probably). Move the 1st/start point to x:84 y:90, 2nd point to x:118 y:69, 3rd/red point to x:149 y:75, 4th point to x:169 y:42, and the 5th/final point to x:218 y:37
  4. 00:28:685 (2,3,4) - If you did that ^ then move these 3 to be the correct distance away from it and the next note.
  5. 00:44:126 (1) - This one's blanket of the 00:43:023 (2) slider starts getting too close to the end. Maybe move the end point to x:441 y:157
  6. 00:51:185 (1) - Moving the middle point to x:52 y:124 looks better.
  7. 00:56:921 (2) - This map already has so many blankets in it already but consider making this blanket the end of 00:56:479 (1)
  8. 01:00:229 (2) - ^ Except it would be blanketing 01:00:009 (1) .
  9. 01:17:656 (1) ~ Yoo this is Still Really Cool.~
[Insane]
  1. 00:05:303 (1) - Looks like this meant to blanket 00:06:185 (4) . To improve it how about moving the middle point to x:384 y:301 and the end point to x:333 y:302
  2. 00:08:832 (1) - M o v e the middle point to x:377 y:187
  3. 00:44:126 (1) - Move the middle point to x:355 y:253 ?
  4. 00:47:656 (1) - End point move it to x:126 y:91
  5. 00:49:421 (1) - The middle point move it to x:392 y:165 should be better.
  6. 01:00:009 (1) - Move to x:248 y:158
Nothing else to point out besides making some blankets even better than they already are since this is such a good mapset;; Good luck guineaQ!
Topic Starter
guineaQ

dorothy3242 wrote:

Hi there from The Sewing Queue!
Why would I mod this when it's been nuke'd? - Because it's a cool map c:

Hmm.. this mod may be a bit overly blanket perfection picky but that's the point of The Sewing Queue but hopefully it's still helpful >_< well that's the whole point of my mapping style so yeah

[Easy]
  1. 00:03:979 (4) - You could make this blanket the reverse arrow side of 00:06:185 (2) better. Try putting the middle anchor at x:152 y:78 and the end anchor at x:103 y:75 ? Then make sure 00:02:215 (2) still mirrors it. I fixed by my own way. One little neat trick I use is that I place a temporary circle to use it's approach circle to blanket with.
  2. 00:12:362 (1) - Try moving the middle anchor to x:200 y:62 x:199 y:64 is better with end of x:66 and y:163
  3. 00:14:568 (2) - Currently it doesn't end where 00:11:921 (3) is, messing with the blanket of 00:12:362 (1) . Maybe try moving the 3rd point to x:196 y:273 , the 4th point to x:141 y:222 and the 5th/final point to x:164 y:156 ? fiiiixed
  4. 00:16:773 (2) - w h y well this why I'm here right http://puu.sh/dPj4n/be489c0d78.jpg Try moving the middle point to x:324 y:207 and the end to x:251 y:193 fixed
  5. 00:16:773 (2,3) - Are a little bit far apart. I just realized that
  6. 00:18:318 (4) - Maybe move the red point to x:88 y:181 i kinda rearranged here
  7. 00:20:303 (1) - Move the white anchor to x:284 y:293 done
  8. 00:22:950 (1) - Move this point to x:140 y:76 done
  9. 00:27:362 (2) - The middle point could be better at x:351 y:272 done
  10. 00:30:009 (1) - Try moving the middle point to x:339 y:89 yes
  11. 00:31:332 (3) - ^ If you do that make sure this still slider still mirrors 00:30:009 (1) yeah ofc
  12. 00:39:715 (3) - Move the middle point to x:222 y:177 done
  13. 01:01:332 (3) - The blanket of this for 01:00:009 (1) and 01:02:215 (4) is a little bit off. Try moving the middle point to x:296 y:147 and the end point to x:283 y:97 I rushed through this when I totally rearranged this (It was all symmetric at first) so yeah fixed
  14. 01:11:921 (3) - The end point goes better at x:157 y:219 fixed
  15. 01:17:656 (1) ~Yooo this is really cool.~ you can steal it
[Normal]
  1. 00:13:465 (3) - Try moving the middle point to x:306 y:260 and the end point to x:319 y:203 k
  2. 00:18:318 (4) - How about moving this point to x:157 y:158 and the red anchor to x:170 y:101 kk
  3. 00:23:391 (2) - End point could be moved to x:125 y:72 for a really distant blanket of 00:22:950 (1) . that's what I was trying to do lol used y:74 instead
  4. 00:35:082 (3) - The middle point to x:160 y:244 and the end point to x:148 y:182 fixed this general area in the timeline
  5. 00:35:965 (4) - ^ If that one is applied you can fix this blanket by moving the beginning to x:80 y:142 and the end point to x:170 y:106 ^^
  6. 00:50:082 (4) - Perhaps just maybe y'know maybe move the end point to x:307 y:235 306 238 better
  7. 01:01:553 (4) - Move the middle point to x:333 y:297 done
  8. 01:07:068 (1) - Move the end point to x:112 y:240 done
  9. 01:15:671 (4) - Move the end point to x:247 y:43 fixed by more rearranging
  10. 01:17:656 (1) ~ Yooo this is also really cool.~ eat it
[Hard]
  1. 00:05:965 (2) - Move the end point to x:227 y:268 k
  2. 00:06:847 (1) - Move the white anchor to x:75 y:62 and the red anchor to x:120 y:69 ok
  3. 00:28:023 (1) - Ok this one could blanket 00:27:362 (3,4) <these two better and be very symmetrical (probably). Move the 1st/start point to x:84 y:90, 2nd point to x:118 y:69, 3rd/red point to x:149 y:75, 4th point to x:169 y:42, and the 5th/final point to x:218 y:37 ddddone
  4. 00:28:685 (2,3,4) - If you did that ^ then move these 3 to be the correct distance away from it and the next note.ofc
  5. 00:44:126 (1) - This one's blanket of the 00:43:023 (2) slider starts getting too close to the end. Maybe move the end point to x:441 y:157 done
  6. 00:51:185 (1) - Moving the middle point to x:52 y:124 looks better. yes
  7. 00:56:921 (2) - This map already has so many blankets in it already but consider making this blanket the end of 00:56:479 (1) YOU CAN NEVER HAVE TOO MUCH BLANKETS -guineaQ 2014~2015
  8. 01:00:229 (2) - ^ Except it would be blanketing 01:00:009 (1) . oh snap
  9. 01:17:656 (1) ~ Yoo this is Still Really Cool.~ cook it
[Insane]
  1. 00:05:303 (1) - Looks like this meant to blanket 00:06:185 (4) . To improve it how about moving the middle point to x:384 y:301 and the end point to x:333 y:302 heavy rearrangement
  2. 00:08:832 (1) - M o v e the middle point to x:377 y:187 fixed
  3. 00:44:126 (1) - Move the middle point to x:355 y:253 ? fixed
  4. 00:47:656 (1) - End point move it to x:126 y:91 126 88 instead
  5. 00:49:421 (1) - The middle point move it to x:392 y:165 should be better. done
  6. 01:00:009 (1) - Move to x:248 y:158 k
Nothing else to point out besides making some blankets even better than they already are since this is such a good mapset;; Good luck guineaQ!
tyvm for this blaketastic mod (well I asked this queue for this anyways lol)
Ringating
from my queue:

I tried improving your current bg by using this image as the source. It turned out slightly clearer, but still not perfect (especially in the foliage). I also made an alternate bg out of this image (disclaimer: I have no idea what the text on the image says, but hopefully it is relevant to the show).no kudosu
-Kanzaki
Selam , From #modreq

Easy
00:11:921 (3,1) - https://osu.ppy.sh/ss/2432915 try something like this fits good on that backsound "dırırırı" :D

nothing else this diff seems good


Normal
00:11:921 (4) - https://osu.ppy.sh/ss/2432953 maybe ha?

01:17:656 (1,2) - https://osu.ppy.sh/ss/2433011


Hard
This diff has too many hidden circles i gotta say that.

00:40:156 (4) - https://osu.ppy.sh/ss/2433035 a normal slider is better i think

00:53:391 (2,3,4) - how about this https://osu.ppy.sh/ss/2433047

Insane
Couldnt find anything on this diff so i just send you a testplay good work

https://osu.ppy.sh/ss/2433099

DT replay : http://puu.sh/dY7ht/78a0da189d.osr

Good luck with your map.
Topic Starter
guineaQ

Ringating wrote:

from my queue:

I tried improving your current bg by using this image as the source. It turned out slightly clearer, but still not perfect (especially in the foliage). I also made an alternate bg out of this image (disclaimer: I have no idea what the text on the image says, but hopefully it is relevant to the show).
If I can get a confirmation on the 2nd one's text I'll switch to the 2nd one, but since I don't atm, I'll use the first one. Tyvm <3

no kudosu

-Kanzaki wrote:

Selam , From #modreq eek I'm not Turkish but sa

Easy
00:11:921 (3,1) - https://osu.ppy.sh/ss/2432915 try something like this fits good on that backsound "dırırırı" :D Yeah I thought about doing someting like this but I do not want to ignore the big sound at 00:12:362 - :c

nothing else this diff seems good


Normal
00:11:921 (4) - https://osu.ppy.sh/ss/2432953 maybe ha? :o 1/4 sliders are no good in normals :c

01:17:656 (1,2) - https://osu.ppy.sh/ss/2433011 hmm I don't really hear anything significant at the white tick for it to have slider end for it :<


Hard
This diff has too many hidden circles i gotta say that. let da QQs come

00:40:156 (4) - https://osu.ppy.sh/ss/2433035 a normal slider is better i think it has recognizable sound at 1/4s

00:53:391 (2,3,4) - how about this https://osu.ppy.sh/ss/2433047 oh yeah

Insane
Couldnt find anything on this diff so i just send you a testplay good work

https://osu.ppy.sh/ss/2433099

DT replay : http://puu.sh/dY7ht/78a0da189d.osr

Good luck with your map. thank you for mod
Nyukai
M4M if I'm not mistaken~

[General]

  1. Maybe you should add ラーバル ステージ プランニング (japanese artist name) since it's a J-pop group, so if the japanese name is official you should add it in Artist, if not, would be good seeing it in tags.
  2. Also consider adding in tags the members, it might be helpful to find the group or even song: Airi Kirishima 桐島愛里, Nami Maisaki 舞崎なみ, Rin Asami 朝見凛.
  3. Not sure about this but maybe you could add loli in tags /me runs
[Easy]

  1. There's no need to add decimals in this diff imo, just leave AR:3.
  2. 00:45:009 (2,5) - I feel the flow a bit broken here, consider curving these sliders a bit.
  3. 00:54:715 (1) - This NC is a bit unnecessary, there is no problem with removing it here.
  4. 01:04:862 (2,3) - Move these just down, like y:364, for a better flow.
  5. 01:21:185 (1,1) - Finish doesn't really fit here and spinner appears pretty fast, which is kinda annoying for beginner players. Therefore, I'd remove 01:21:185 (1) - and start the spinner there instead.
[Normal]

  1. CS +0,5 for more variety with Easy. (Or reduce Easy's CS instead)
  2. 00:36:626 (5,1,2) - This is too much for a Normal imo, I also think 00:37:288 (2) is less important so I wouldn't add anything there.
  3. 00:39:273 (5) - The same goes for slider's end, just leave this as a simple note.
  4. 00:54:715 (1) - Same about NC.
  5. 01:21:185 (1) - Same about finish, anyways I noticed it could fit better if you reduce volume here, so I suggest to do it if you feel like that (basically check this in all diffs).
[Hard]

  1. This diff is playable enough with CS:4, if you changed CS in Normal I suggest to add CS:4 here.
  2. 00:51:185 (1) - I miss a finish hitsound here.
  3. 01:15:450 (4,1) - Try to swap placement, I mean: move (4) where (1) starts, then (1) where (4) starts; I think the flow would look better.
[Insane]

  1. HP -0,5 since actually is a bit high due the rhythm.
  2. Nothing to say here.
Still needs some improvements more imo, but looks nice. Try to get 2-3 decent mods more and feel free to call me back.
Topic Starter
guineaQ

Inyuschan wrote:

M4M if I'm not mistaken~

[General]

  1. Maybe you should add ラーバル ステージ プランニング (japanese artist name) since it's a J-pop group, so if the japanese name is official you should add it in Artist, if not, would be good seeing it in tags.
  2. Also consider adding in tags the members, it might be helpful to find the group or even song: Airi Kirishima 桐島愛里, Nami Maisaki 舞崎なみ, Rin Asami 朝見凛.
  3. Not sure about this but maybe you could add loli in tags /me runs
added all the tags, and yes including loli

[Easy]

  1. There's no need to add decimals in this diff imo, just leave AR:3. imo ar 2.5, ar 3, not much of difference, and I find ar 2.5 more fitting due to slow nature of the song.
  2. 00:45:009 (2,5) - I feel the flow a bit broken here, consider curving these sliders a bit. done
  3. 00:54:715 (1) - This NC is a bit unnecessary, there is no problem with removing it here. done
  4. 01:04:862 (2,3) - Move these just down, like y:364, for a better flow. done
  5. 01:21:185 (1,1) - Finish doesn't really fit here and spinner appears pretty fast, which is kinda annoying for beginner players. Therefore, I'd remove 01:21:185 (1) - and start the spinner there instead. alright, initially normal/easy just had plain spinner at the end but some people pointed out :S
[Normal]

  1. CS +0,5 for more variety with Easy. (Or reduce Easy's CS instead) done
  2. 00:36:626 (5,1,2) - This is too much for a Normal imo, I also think 00:37:288 (2) is less important so I wouldn't add anything there. smacked it with a nerf bat (RIP circle 2) also rearranged the next slider to fit the DS
  3. 00:39:273 (5) - The same goes for slider's end, just leave this as a simple note. it should be a single circle now
  4. 00:54:715 (1) - Same about NC. done
  5. 01:21:185 (1) - Same about finish, anyways I noticed it could fit better if you reduce volume here, so I suggest to do it if you feel like that (basically check this in all diffs). I'll remove them for easy/normal, reduce volume in hard and insane
[Hard]

  1. This diff is playable enough with CS:4, if you changed CS in Normal I suggest to add CS:4 here. done
  2. 00:51:185 (1) - I miss a finish hitsound here. RIP
  3. 01:15:450 (4,1) - Try to swap placement, I mean: move (4) where (1) starts, then (1) where (4) starts; I think the flow would look better. done EDIT: reworked the pattern after discussion with Mira-san
[Insane]

  1. HP -0,5 since actually is a bit high due the rhythm. oki
  2. Nothing to say here.
Still needs some improvements more imo, but looks nice. Try to get 2-3 decent mods more and feel free to call me back.
alrighty tyvm
Fizz
mod by request

[Easy]
00:06:185 (2) - imo if you reduce the curve a bit it looks nicer, cuz to me there's no reason for it to be so dramatic http://puu.sh/ebObd/4d69dd8f7d.jpg
00:09:715 (2) - ^
00:12:362 (1) - perfect the blanket http://puu.sh/ebOgD/b39290a345.jpg
00:18:318 (4) - adding a point at the end makes this look a little nicer http://puu.sh/ebOl9/b6c09ccc84.jpg
00:45:009 (3) - 00:46:773 (6) - consider making these blankets since you reuse the spacing on this 00:44:568 (2) -
00:54:715 (3) - NC perhaps

[Normal]
00:54:715 (5) - NC

[Insane]
00:37:288 (2) - consider stacking this on 00:37:729 (3) - I think it really emphasises the punchiness of the music here
00:39:935 (6) - make distance snap the same

That's all I found but I am a shitty modder after all

gogogo rank
Topic Starter
guineaQ

Smug- wrote:

mod by request

[Easy]
00:06:185 (2) - imo if you reduce the curve a bit it looks nicer, cuz to me there's no reason for it to be so dramatic http://puu.sh/ebObd/4d69dd8f7d.jpg done
00:09:715 (2) - ^ done (copy pasta)
00:12:362 (1) - perfect the blanket http://puu.sh/ebOgD/b39290a345.jpg I tried ;w;
00:18:318 (4) - adding a point at the end makes this look a little nicer http://puu.sh/ebOl9/b6c09ccc84.jpg neat
00:45:009 (3) - 00:46:773 (6) - consider making these blankets since you reuse the spacing on this 00:44:568 (2) - done
00:54:715 (3) - NC perhaps Inyuschan told me to remove it

[Normal]
00:54:715 (5) - NC same as easy besides FL players gonna luv to have that lead up arrow

[Insane]
00:37:288 (2) - consider stacking this on 00:37:729 (3) - I think it really emphasises the punchiness of the music here dont we love 3.50x jumps
00:39:935 (6) - make distance snap the same but triangle fine done

That's all I found but I am a shitty modder after all

gogogo rank <3
theramdans
quick-random-by request mod
Insane
00:51:185 (1) - add finish on the head? yet weak it still audible
01:12:141 (3) - delete the following (4) and (1) then make this a slider that ends at 01:12:141 (probably more possibilities if you want to do more slider art/signature slider ,plus it follows the vocal)
and maybe try tick rate 2? I prefer such

Hard
00:29:788 - add a note here? feels empty
01:04:200 (3) - x to [106] (stack-issue)
also, try tick rate 2 maybe

Normal no problem

Easy
cs 2.5 still looks so huuuuuuuuuuge for me :3
so many god-bles blanket lol
I think you can try reducing those symmetry, but that is not the real issues here, they are fine tbh, it is just me expecting more variative patterns in the diff

1st mod after 3 months gg
GoodLuck OwO
Topic Starter
guineaQ

theramdans wrote:

quick-random-by request mod
Insane
00:51:185 (1) - add finish on the head? yet weak it still audible OOPS I FORGOT TO ADD IT FROM INYU'S MOD
01:12:141 (3) - delete the following (4) and (1) then make this a slider that ends at 01:12:141 (probably more possibilities if you want to do more slider art/signature slider ,plus it follows the vocal) ehh, having a clickable objects here is better for me :<
and maybe try tick rate 2? I prefer such I'll keep the tick rate as it is, I still don't fully understand tick rate (don't want to mess around with things I don't understand)

Hard
00:29:788 - add a note here? feels empty done
01:04:200 (3) - x to [106] (stack-issue) fixed
also, try tick rate 2 maybe

Normal no problem

Easy
cs 2.5 still looks so huuuuuuuuuuge for me :3
so many god-bles blanket lol
I think you can try reducing those symmetry, but that is not the real issues here, they are fine tbh, it is just me expecting more variative patterns in the diff

1st mod after 3 months gg
GoodLuck OwO <3
KSHR
To BATs

According to the anime official site, the original sound track in which TV size is recorded will be released on January 14th.
Make sure if the track list in this page is updated on the release day (January 14th as I wrote above / the screenshot shows).
If it's not done, let me know in forum pm. I'm willing to search what is the correct title.
Euny


  • [Easy]
  1. 00:02:215 (2,4) - ctrl g *2 대칭노트는 꼭 ctrl g 2번씩 눌러줘야 홀더가 같아진데서 말씀드려봅니당.
  2. 00:51:185 (1) - 첫번째홀더 x236 y192 두번째홀더 x276 y244
  3. 00:59:568 (4) - x284 y184 move
  4. 01:00:009 (1) - ctrl g *2해주시고 x196 y136 로 옮겨서 담요!(두번째홀더y축도 184라 이뻐지는거같아요)
  5. 01:00:891 (2) - x272 y292 move
  6. 01:01:332 (3) - x284 y192 move
  7. 01:02:215 (4) - x196 y144 move

    초...최선을 다했습니다. 저퀄모딩 죄송해요.
Topic Starter
guineaQ

Euny wrote:



  • [Easy]
  1. 00:02:215 (2,4) - ctrl g *2 대칭노트는 꼭 ctrl g 2번씩 눌러줘야 홀더가 같아진데서 말씀드려봅니당. 일단 ctrl+g 연타신공 시전 근데 뭐 딱히 달라진 건 없는듯? 히익
  2. 00:51:185 (1) - 첫번째홀더 x236 y192 두번째홀더 x276 y244 아 이거 00:49:862 (4) - 담요 근데 이거 모양새가 안 이쁘네요 수정정
  3. 00:59:568 (4) - x284 y184 move 삼각형 ㄷㄷ 이걸 안 고쳤으니 밑에 있는 것도 다 적용안함 ㅜㅜ
  4. 01:00:009 (1) - ctrl g *2해주시고 x196 y136 로 옮겨서 담요!(두번째홀더y축도 184라 이뻐지는거같아요) ctrl+g 연타신공은 시전했음
  5. 01:00:891 (2) - x272 y292 move
  6. 01:01:332 (3) - x284 y192 move
  7. 01:02:215 (4) - x196 y144 move

    초...최선을 다했습니다. 저퀄모딩 죄송해요. 결과만 보기보다는 노력/과정도 보는 게 중요하다고 생각함 모딩ㄳ
vrrt
Just a short crappy mod in irc
2015-01-08 13:34 FrozenSakura: 00:03:318 (6,1) - ctrl+g this. To me it would play better even if there is a note that goes high
2015-01-08 13:34 FrozenSakura: 00:05:965 (3) - delete this, overmapped
2015-01-08 13:35 FrozenSakura: 00:05:965 (3) - ctrl+g this too
2015-01-08 13:35 guineaQ: for first one i need a jump there
2015-01-08 13:35 guineaQ: 2nd one no its not a overmap
2015-01-08 13:36 FrozenSakura: sounds like it is, ignore the 3rd one
2015-01-08 13:36 guineaQ: because it should be a slider end
2015-01-08 13:37 guineaQ: so yeah im fixing that
2015-01-08 13:38 guineaQ: anything else
2015-01-08 13:38 FrozenSakura: gimme a moment i just started :l
2015-01-08 13:39 FrozenSakura: 00:20:523 - feels like you can add a note here
2015-01-08 13:40 FrozenSakura: since it follows the piano part
2015-01-08 13:40 guineaQ: the question is
2015-01-08 13:40 guineaQ: WHERE
2015-01-08 13:40 FrozenSakura: ^ i was thinking the same thing
2015-01-08 13:40 FrozenSakura: xD
2015-01-08 13:41 guineaQ: im all in at making this insane harder soo
2015-01-08 13:42 FrozenSakura: i would preferably not force it and make it harder :l
2015-01-08 13:42 guineaQ: sec
2015-01-08 13:43 FrozenSakura: 00:20:523 (2) - you can try putting at x:272 y:236, but i dunno
2015-01-08 13:43 guineaQ: restructuring the whole pattern atm
2015-01-08 13:43 FrozenSakura: kk i'll just keep modding
2015-01-08 13:44 guineaQ: o
2015-01-08 13:44 guineaQ: the solution was simple
2015-01-08 13:45 FrozenSakura: 00:21:626 (3) - try putting this behind 00:22:068 (5) - and put 00:21:847 (4) - to where 00:21:626 (3) - was.
2015-01-08 13:45 FrozenSakura: whatchu do to that pattern?
2015-01-08 13:45 guineaQ: 00:19:421 (1) - I only touched this
2015-01-08 13:46 FrozenSakura: lol k
2015-01-08 13:47 FrozenSakura: ima just go with you dont follow vocal
2015-01-08 13:49 FrozenSakura: 00:46:994 (5) - sry its bugging me a bit, can ayou move it a little to the left? :l
2015-01-08 13:49 guineaQ: k done fixing
2015-01-08 13:50 guineaQ: but triangle
2015-01-08 13:51 FrozenSakura: triangles aren't everything
2015-01-08 13:51 FrozenSakura: its all bout the circles >:o
2015-01-08 13:52 guineaQ: and DS is ok too :<
2015-01-08 13:52 guineaQ: 1.3 prev 2.3 next
2015-01-08 13:53 guineaQ: :c
2015-01-08 13:56 FrozenSakura: 00:50:744 (5) - make this into a slider?
2015-01-08 13:58 guineaQ: done
2015-01-08 14:00 FrozenSakura: 00:52:068 (3) - doesn't feel like it belongs there, try moving it behind this 00:50:082 (2) - and ctrl+g 00:52:288 (4,5) - for better flow
2015-01-08 14:02 FrozenSakura: 00:52:729 (1) - move the red anchor to x:243 y:104 so it fully goes with 00:53:612 (4) - slider
2015-01-08 14:02 FrozenSakura: if it is allowed
2015-01-08 14:02 guineaQ: its fine as it is
2015-01-08 14:03 guineaQ: 00:51:847 (2,3,4,5) -
2015-01-08 14:03 guineaQ: [http://puu.sh/efsBp/841f086b9d.jpg rearranged like this[
2015-01-08 14:03 guineaQ: fk
2015-01-08 14:05 FrozenSakura: try moving 00:58:023 (6) - to this slider end? 00:58:244 (1) -
2015-01-08 14:06 guineaQ: nah
2015-01-08 14:06 FrozenSakura: WAIT WUT
2015-01-08 14:06 guineaQ: its gonna flow weird
2015-01-08 14:06 FrozenSakura: 01:00:671 (2,1,4) -
2015-01-08 14:06 FrozenSakura: SLIDER STARTING ON RED?!
2015-01-08 14:06 guineaQ: yis
2015-01-08 14:06 FrozenSakura: wh-who are you
2015-01-08 14:06 guineaQ: the vocals are kinda weird
2015-01-08 14:06 guineaQ: PLS
2015-01-08 14:07 FrozenSakura: q-q
2015-01-08 14:09 FrozenSakura: 01:15:671 (5) - trying to figure out where to put this.....
2015-01-08 14:10 guineaQ: oh
2015-01-08 14:10 guineaQ: i never noticed that
2015-01-08 14:10 FrozenSakura: o.o
2015-01-08 14:10 guineaQ: it plays fine though
2015-01-08 14:10 guineaQ: thats probably why
2015-01-08 14:11 FrozenSakura: i guess so
2015-01-08 14:11 guineaQ: k stargazer is now stargazyer
2015-01-08 14:14 FrozenSakura: hard - 00:20:523 - note if possible
2015-01-08 14:14 guineaQ: for hard ill leave it empty
2015-01-08 14:14 FrozenSakura: mmk
2015-01-08 14:17 FrozenSakura: 01:03:097 (4) - i think you can make this into a slider, opposite of this one
2015-01-08 14:18 FrozenSakura: 01:03:538 (1) -
2015-01-08 14:19 FrozenSakura: 01:08:832 (1) - slider here too
2015-01-08 14:19 guineaQ: i put it there for emphasis o_o
2015-01-08 14:19 guineaQ: ACTUALLY
2015-01-08 14:19 guineaQ: OOPS
Topic Starter
guineaQ
Cool talk with Pho (INSANE ONLY)
01:40 Pho: 01:10:597 (1) - pls, what is this :c
01:41 guineaQ: red joint overlap on 5 :>
01:41 guineaQ: do you want me to get more creative on that
01:41 Pho: it flows so bad lol
01:41 guineaQ: oki -_-
01:41 guineaQ: lemme do my magic
01:43 guineaQ: [http://puu.sh/eg2uD/0eb8bd6f24.jpg how bout this]
01:45 Pho: better. but really, people won't notice that blanket anymore
01:46 guineaQ: [http://puu.sh/eg2Y1/a70a8b699d.jpg ppl should notice this]
01:47 Pho: this is if you want optimal flow
01:48 guineaQ: well ill go with optimal flow because the whole part after this flows nicely
01:48 Pho: good :) 00:02:215 (2,3) - 00:03:097 (5,6) - compare these
01:49 Pho: why is 5-6 set as such a high jump
01:49 guineaQ: 00:03:318 (6) -
01:49 guineaQ: big pitch
01:49 guineaQ: it stands out more to me
01:49 guineaQ: 00:02:435 (3,4) -
01:49 guineaQ: than this part
01:50 guineaQ: I can consider lowering it to around 2.2x
01:50 Pho: allright. 00:04:862 (5,6) - for the kick in the background i suppose
01:50 guineaQ: yes
01:51 Pho: then there should be one at 00:04:200 (4,5) - too
01:51 guineaQ: oh snap
01:52 Pho: 00:07:288 (1,2,3,4,5,6,7) - ;-;
01:52 guineaQ: >.>
01:53 Pho: 00:10:156 (5,6) - this might be too big jump too
01:53 guineaQ: 00:04:200 (4) - remove reverse
01:53 guineaQ: removed*
01:54 Pho: that one was fine, but ok
01:54 guineaQ: [http://puu.sh/eg42n/25d141d216.jpg flows like this now]
01:55 Pho: that's some really high spacing you got there
01:56 Pho: if you want to keep that, make sure to lower spacing (~1.4xDS)
01:57 guineaQ: 1.6x
01:57 Pho: kay
01:57 guineaQ: 00:10:156 (5,6) - nerfed here
01:58 Pho: good. how about ctrl+g?
01:58 Pho: ^the one's you mentioned
01:58 guineaQ: ctrl+g 00:10:156 (5,6) - ?
01:58 Pho: yup
01:59 Pho: 00:13:023 (2,3) - why the jump here
01:59 guineaQ: cus im obssesed with silly blankets
02:00 Pho: :D
02:00 Pho: this is stuff that's not unrankable, but what lowers quality much for me
02:00 guineaQ: i did ctrl+g 00:10:156 (5,6) -
02:00 guineaQ: im currently looking for a good spot for them so their spacing is not ridiculous
02:01 guineaQ: ok i found a good place for them
02:02 Pho: kay
02:02 guineaQ: 00:07:288 (1,2,3,4,5,6,7) - whats your problem with these
02:02 Pho: that you don't form a pentagon here lol
02:02 guineaQ: oh
02:02 guineaQ: 00:06:406 (4,1,2,3,4) -
02:02 Pho: that's just personal opinion lol
02:02 guineaQ: :<
02:03 Pho: yeah, i didn't notice that
02:05 Pho: 00:23:391 (2,3) - feels a bit stiff here, i'd make a slider
02:05 guineaQ: ehh i wanted to emphasize the 3 with a circle
02:05 guineaQ: for the vocal
02:06 guineaQ: lemme try slider
02:06 Pho: i meant 1/2 slider for the 2 maybe
02:06 guineaQ: oh lol
02:07 Pho: 00:28:244 (1,2,3) - uh, this flows weird
02:08 Pho: 00:36:847 (6,1,2) - so troll
02:09 guineaQ: ey it fits the music though :D
02:09 guineaQ: 00:28:244 (1,2,3) - for these i did [http://puu.sh/eg67L/09071ebd0a.jpg www]
02:09 Pho: at least nerf the jump lol
02:10 Pho: i don't really see a difference except the blanket but k :D
02:10 guineaQ: 2.5x now
02:11 Pho: how about [http://puu.sh/eg6iP/5df49c4008.jpg this]for the sliders
02:12 guineaQ: [http://puu.sh/eg6uX/725dad1f0e.jpg ill stick with this
02:12 guineaQ: 1.7x -> 1.8x -> 1.7x
02:13 Pho: okay, it's not that important anyway. 00:43:685 (6,7) - why jump
02:13 guineaQ: cus im baka
02:13 Pho: 5-6 makes more sense for a jump
02:13 guineaQ: fixed that
02:14 Pho: 00:54:715 (1) - i think i saw something like this in zero's maps lol
02:14 guineaQ: who's zero lol
02:15 Pho: 00:58:906 (2,3) - ctrl+g? i think the offbeat sliders sounds bad here
02:15 guineaQ: hmm
02:15 guineaQ: maybe its better to make the slider into circles?
02:15 guineaQ: vocal emphasis seems linear enough to make it all circles
02:16 Pho: i feel sliders support vocals much better than strong hard beats with circles
02:16 Pho: so leave one slider in there feels fine
02:17 Pho: you can put circles in there, sure, it depends on your style
02:17 guineaQ: ill keep that slider i guess
02:18 guineaQ: but you want me to ctrl+g to avoid passive slider
02:19 guineaQ: yeah it sounds better when ctrl+g'd
02:19 Pho: yes, because i think the other version feels more natural to play and the slider still supports vocal well
02:19 guineaQ: ffs hitsound so complex in this song
02:19 Pho: ofc, there are people who don't agree, but w/e
02:20 guineaQ: well i agree and thats enough lol
02:20 Pho: i can look over that later.
02:20 Pho: 01:13:244 (3,4) - stuff kibb likes to do a lot
02:20 guineaQ: I just left the slider and circle where it was because they still flow well even at the same place lol
02:20 guineaQ: that one was sekai-nyan's suggestion
02:21 Pho: it's flow-break emphasis yeah, but ugh...
02:24 Pho: i guess you can leave it, but it really hurts the flow in my eyes
02:24 Pho: 00:40:156 (7,8,9,10,1) - is a good idea if you space this out a biut
02:25 guineaQ: oki
02:26 Pho: allright, hitsounds: where are the claps? :V
02:26 guineaQ: sampleset normal ;w;
02:29 Pho: oh wow, that's a strange decision lol
02:29 guineaQ: cus
02:29 guineaQ: I wanted to overlap two clap sounds together
02:29 guineaQ: snare hit and the actual clap
02:30 Pho: it's a bit too loud
02:30 Pho: that way
02:31 Pho: 00:26:479 - i'm a bit confused about the way you use your whistles here
02:31 Pho: what are they following?
02:32 Pho: i think it's the piano sounds?
02:32 guineaQ: yeah
02:33 Pho: 00:28:685 (2) - then there's whistles like this, they don't belong to it
02:33 Pho: 00:31:112 (6) - same
02:34 guineaQ: removing them
02:34 Pho: 00:28:244 (1) - whistle on sliderend?
02:34 guineaQ: k
02:34 Pho: 00:32:215 (2) - same, unneeded whistle
02:35 Pho: 00:32:656 (3) - umm, i think a softwhistle would be better here
02:35 Pho: 00:35:303 (1) - whistle sliderend
02:36 Pho: ok, hitsounds fcking complex wow
02:36 guineaQ: ;w;
02:37 Pho: it's bad when objects like 00:36:185 (3) - need both the softwhistle and the drumclap at the same time
02:37 guineaQ: I tried >w<
02:37 Pho: nah, it's k lol
02:37 Pho: 00:37:068 (1,3,5) - whistle on all three of them
02:38 guineaQ: k
02:38 guineaQ: had to use hitsound copier ;w;
02:40 Pho: i can see the reason lol
02:40 Pho: 00:47:656 (1) - Why clap on sliderend, i don't hear a clap in the track ehre
02:41 guineaQ: fixed
02:42 Pho: 00:54:715 (1) - whistle on sliderend?
02:43 Pho: that should be it i guess
02:44 guineaQ: okkkkk
02:45 guineaQ: removed some other redundant claps at prechorus area
02:47 Pho: ahh, okay :D
02:47 Pho: btw, you could set the preview point like a 1/4 tick earlier
02:47 Pho: so that people can clearly hear the 'ima' before the kiai section comes in
02:48 guineaQ: its ok
02:48 guineaQ: the "in" syllable is clearly audible
02:49 guineaQ: do you want to post this log LOL
02:49 guineaQ: its pretty long
02:49 Pho: i gonna look on the lower diffs tomorrow. the insane should be fine now
02:50 Pho: no need lawl. i got enough kds
02:50 guineaQ: ok lol
02:51 Pho: you can give on the post i give tomorrow or so. might as well bubble it if you think it's ready then :p
02:51 guineaQ: ok
02:52 guineaQ: can you do
02:52 guineaQ: quick check after update
02:52 guineaQ: just incase i did something horribly wrong while fixing
02:53 Pho: 00:43:685 (6,7,1) - wutlol
02:53 guineaQ: pls
02:54 Pho: xD
02:54 guineaQ: i guess i rushed through that
02:55 guineaQ: got any ideas
02:55 guineaQ: right now I'm about to collapse
02:56 Pho: 00:18:979 (6) - oh, you could delete the whistle for a better emphasis on the main piano
02:56 Pho: hmm
02:58 Pho: i'd probably do something like http://puu.sh/egcQd/69ac600ea7.jpg
03:01 Pho: i think you need da breaks from skyrim lol
03:01 guineaQ: yeah I fixed it somewhat like that
03:02 guineaQ: [http://puu.sh/egdqR/36e055dda0.jpg something like this]
03:03 Pho: flows a bit strange between 1-2
03:06 guineaQ: [http://puu.sh/egdZH/164d1713a5.jpg -_-]
03:06 Pho: allright :D
DeletedUser_3044645
언ㄴㄴㄴㄴㄴㄴㄴㄴㄴㄴ제ㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔㅔ 랭크하시는 건가요
Pho
Other diffs check time.

[General]
  1. None.
[Easy]
  1. 00:54:715 - Redundant green line
  2. 00:16:332 (1,2) - Ctrl+g is a good way to avoid the 3/2 gap (polarity issue)
  3. 00:52:729 (2,3) - Space. Both objects appear too fast for not spacing them appropriately.
  4. 01:19:641 - 1/2 beat slider here.
[Normal]
  1. 00:54:715 - Redundant green line
  2. 00:12:803 (2,3) - Bah, sharp flow :C Broaden the angle a bit.
  3. 00:18:318 (4,1) - hue
  4. 00:36:847 (1) - Enlarge to a backslider for 1.) avoid polarity issue 2.) not miss out the vital beat on the red tick.
  5. 00:39:494 - Add a 1/2 beat-slider in here.
  6. 00:40:156 (4) - Extend by 1/4 beat, there's a beat on the blue tick.
  7. 01:19:641 - Same as in Easy.
[Hard]
  1. 01:22:950 - Redundant green line.
  2. 00:05:965 (2,3) - Ctrl+g for more natural rhythm
  3. 00:11:921 (5,1) - This could've been aligned better :C
  4. 00:50:523 (3,4) - Would Ctrl+g to hit the strong white tick.
[Insane]
  1. 01:22:950 - Redundant green line.
  2. 00:13:023 (2,3,4) - :C
  3. 00:15:229 (4) - Whistle on sliderstart?
  4. 00:47:215 (6) - Finish
Apply with Kaguya's mod when it's done, then call me again. :)
Fryz3
Hi! modder came from: t/267877&start=0

Easy
  1. nothing major here, so it's kind of lame but anyways...
  2. 00:16:332 (1) - move to: 308|108 for perfect blanket.
  3. 00:22:950 (1) - move to:212|116 for better blanket.
Normal
  1. 00:08:832 (1) - make the end of the slider point a bit lower for better flow.
    before:

    after:
  2. 00:17:435 (3) - ctrl +g
  3. 00:22:950 (1,2) - remove NC, add NC (remove at 1, add at 2)
  4. 00:24:053 (3,4,5) - mayve move 5 to:236|248 to get a triangle?
  5. 00:27:582 (3) - maybe let the end of this slider move more to the right for better flow?
  6. 00:45:671 (3) - rotate this slider a bit to the left for better flow?
  7. 00:54:715 (5) - NC here, because the music suddenly stops. the 'slider' sounds isolated from the others.
  8. 01:10:597 (1,2,3,4) - you made here two triangles, but why not shape them the same way?
    the 4th now looks out of place.
  9. 01:00:671 (2,3,4) - the third ruined the flow a bit. maybe you can put it like this:
Hard
  1. 00:27:803 (4,1) - blanket could be a bit better. try moving the red dot to the right.
  2. 00:40:156 (4) - maybe rotate a bit more to the right for better flow?
  3. 00:42:362 (1,2) - blanket could be better. try moving the red dot of the second slider to the left.
  4. 00:53:612 (4,1) - I don't know how far it goes with sliders,
    but i've read somewhere that you can't get a map ranked if the slider looks to weird.
    I surely can't make beautiful sliders, but these do kinda look odd. i just wanted to point that out.
    (don't know if it is gonna help you though -,-)
Insane
  1. mmm.... I don't know, but there is like no shape, no structure or whatsoever till 00:10:376 (6) -
    in the 'loose' circles. i haven't done many insane mods, but it kind of looks weird imo. but, it is your choice and maybe your style o.0
  2. 00:02:435 (3) - move the dot in the 3 one up for a better blanket.
  3. 00:13:244 (3,4) - blanket could be better.
  4. 00:19:200 (7) - place it to: 80|136 for better triangle.
  5. 00:30:009 (1,2,3) - imo the placement and spacing kinda look weird.
    i think its because of the triangle you put later. but again it could be me -,-
  6. 00:50:193 (2,3,4,5) - maybe make a square out of this?

    i think thats it. gl with getting it ranked! :)
Kaguya Hourain
So hi

mod
20:53 Kaguya Hourain: ~Mod starts here~
20:54 Kaguya Hourain: do i really have to check your custom samples
20:54 guineaQ: IRC mod?
20:54 guineaQ: oki
20:54 Kaguya Hourain: for delays
20:54 Kaguya Hourain: ?
20:54 guineaQ: i copied them
20:54 guineaQ: from fycho
20:54 *guineaQ is listening to [http://osu.ppy.sh/b/516748 Larval Stage Planning - Stargazer]
20:54 guineaQ: ranked set
20:54 Kaguya Hourain: in that case let me check them!
20:54 Kaguya Hourain: wait a few minutes
20:55 Kaguya Hourain: ok if they are delayed by below 1ms i won't bother
20:56 guineaQ: oki
20:56 guineaQ: i mean 1ms
20:57 Kaguya Hourain: soft-sliderslide is silent.wav?
20:57 guineaQ: ye
20:57 Kaguya Hourain: okay
20:58 Kaguya Hourain: two of your sounds have 200μs delay
20:58 Kaguya Hourain: but meh
20:58 Kaguya Hourain: idc :P
20:58 guineaQ: micro second
20:58 guineaQ: for real
20:58 Kaguya Hourain: your mp3 has 185kbps bitrate?
20:58 guineaQ: for somewhat reason yes
20:59 Kaguya Hourain: well ok if it sounds good it's no problem
20:59 guineaQ: yeah
20:59 Kaguya Hourain: where's the opening video though!?!?!?@!?
20:59 Kaguya Hourain: oh wait
20:59 guineaQ: it is there o_o
20:59 Kaguya Hourain: I downloaded without video :P
20:59 Kaguya Hourain: baka me
20:59 guineaQ: lol
20:59 Kaguya Hourain: anyway on to
21:00 *Kaguya Hourain is editing [http://osu.ppy.sh/b/562178 Larval Stage Planning - Stargazer [Easy]]
21:00 Kaguya Hourain: ok is this map gonna be grid symmetry all over?
21:00 Kaguya Hourain: 00:11:921 (3,1) - BLANKET
21:00 guineaQ: pretty much
21:01 guineaQ: I TRIED
21:01 Kaguya Hourain: middle point to
21:01 Kaguya Hourain: 186|58
21:01 Kaguya Hourain: endpoint to 64|157
21:02 Kaguya Hourain: 00:14:568 (2) - make the bend on the tick, would make much more sense
21:02 Kaguya Hourain: 00:14:568 (2,2) - would make this blanket prettier too
21:03 Kaguya Hourain: 00:38:612 (2,3) - WOW BAD
21:04 Kaguya Hourain: middlepoint to 292|46 and endpoint to 394|98
21:04 Kaguya Hourain: tell me when you're done so i can move on
21:04 guineaQ: I fixed the first blanket
21:05 guineaQ: 2nd one is taking time
21:05 Kaguya Hourain: why :v
21:06 guineaQ: you wanted the red node to be on the slider tick amrite
21:06 guineaQ: for
21:06 guineaQ: 00:14:568 (2) -
21:06 Kaguya Hourain: yes
21:07 Kaguya Hourain: on the vocal
21:07 Kaguya Hourain: i realised there is no way for you to have a blanket there :P
21:08 guineaQ: ;w;
21:08 Kaguya Hourain: 00:17:876 (3,4) - this one is also bad
21:08 Kaguya Hourain: forgot to mention thi
21:08 Kaguya Hourain: s
21:09 guineaQ: [http://puu.sh/ei4Hl/3cefdd5ec6.jpg with 1/16 bsd as it is :<]
21:09 Kaguya Hourain: :D
21:10 Kaguya Hourain: it's oooooooff
21:10 guineaQ: than giff me coordinates
21:11 Kaguya Hourain: third point to 69(hue)|91
21:11 guineaQ: dem 69
21:12 guineaQ: done
21:12 Kaguya Hourain: better now right
21:12 Kaguya Hourain: B)
21:12 guineaQ: yis
21:12 guineaQ: by like 2 pixels yis
21:14 Kaguya Hourain: did you fix the next one
21:14 guineaQ: 00:17:876 (3,4) - this?
21:14 Kaguya Hourain: that too
21:14 guineaQ: 00:38:612 (2,3) -
21:14 guineaQ: or this
21:14 Kaguya Hourain: both
21:14 Kaguya Hourain: i just wanna continue :P
21:14 guineaQ: yeah fixed both
21:14 Kaguya Hourain: so we ready
21:14 Kaguya Hourain: okay
21:14 Kaguya Hourain: 00:40:597 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - I want
21:14 Kaguya Hourain: to
21:14 Kaguya Hourain: kill you
21:15 Kaguya Hourain: right now
21:15 guineaQ: kill me
21:15 Kaguya Hourain: that follows nothing in the music it's just a bunch of random Andrea symmetry
21:16 guineaQ: i guesss you are here to help me get rid of that B)
21:16 Kaguya Hourain: pretty much yeah
21:16 Kaguya Hourain: 00:41:921 (3) - first off why is there a sliderend on downbeat
21:17 Kaguya Hourain: slider turns into two circles or you start a 1/1 slider on downbeat
21:17 guineaQ: [http://puu.sh/ei5Uz/cfc2300e98.jpg this works too i guess[
21:17 guineaQ: fk
21:17 Kaguya Hourain: the rest is actually fine lel
21:17 Kaguya Hourain: and rip
21:17 Kaguya Hourain: no it does not
21:17 Kaguya Hourain: you still don't click the downbeat
21:17 guineaQ: yeah i just heard it
21:17 Kaguya Hourain: which you have to
21:18 guineaQ: [http://puu.sh/ei66p/201c7d8c10.jpg love and peace]
21:18 Kaguya Hourain: guess that works LOL
21:19 Kaguya Hourain: 01:02:656 (5) - you know this just looks meh right
21:19 guineaQ: [http://puu.sh/ei6dR/c3a6e68f80.jpg and I still kept this symmetry]
21:19 Kaguya Hourain: you're trying too hard to create structure there
21:19 guineaQ: yes i am aware
21:19 Kaguya Hourain: which resulted in the opposite of what structure would result in
21:20 Kaguya Hourain: i was 100% certain you'd do that to maintain pointless symmetry :3
21:21 *guineaQ is waiting for more specific suggestion
21:21 Kaguya Hourain: idk what you could do there lel
21:21 guineaQ: o_o
21:21 Kaguya Hourain: i'd just rek the blankets there
21:22 guineaQ: pho just posted his own list of changes
21:22 Kaguya Hourain: something like
21:22 Kaguya Hourain: http://puu.sh/ei6Jr.jpg
21:23 guineaQ: that looks sexier
21:23 guineaQ: ill take that
21:23 Kaguya Hourain: 00:16:332 (1,2) - btw he's right about this
21:24 Kaguya Hourain: 00:51:185 (1,2) - didn't notice this tho
21:24 Kaguya Hourain: anyway
21:25 Kaguya Hourain: 01:17:656 (1) - move the last point one pixel lower or something
21:25 Kaguya Hourain: 254|213
21:25 guineaQ: done
21:25 Kaguya Hourain: 01:21:185 (1) - pointless spinneeeeeeeeeeer for bonusssssssss pointsssssss achieeeeeeeeeveddddddd
21:26 Kaguya Hourain: at least add a circle where it starts
21:26 Kaguya Hourain: ;w
21:26 Kaguya Hourain: ;w;
21:26 guineaQ: people had mixed opinions on it
21:26 Kaguya Hourain: people are idiots
21:26 guineaQ: I personally had it without circle
21:27 guineaQ: at first
21:27 Kaguya Hourain: personally add a circle
21:27 Kaguya Hourain: cuz i want to click something before a spinner
21:27 guineaQ: because I thought 1/2 gap would be bad
21:27 Kaguya Hourain: just having a spinner blurted out at me is stupid
21:27 guineaQ: but than somebody told me it was fine
21:27 guineaQ: so I added it
21:27 guineaQ: but than Inyuschan said dont add it
21:27 guineaQ: WTADGKLSJDGKLJGKAF
21:27 Kaguya Hourain: >Inyuschan
21:27 Kaguya Hourain: >please
21:28 Kaguya Hourain: whatever
21:28 Kaguya Hourain: please add the circle
21:28 Kaguya Hourain: i stand really strong on this
21:28 guineaQ: [http://puu.sh/ei7Eh/4a2cadd5db.jpg can you rest in peace now]
21:29 Kaguya Hourain: yes
21:29 Kaguya Hourain: thank
21:29 guineaQ: ok this is final
21:29 guineaQ: no more changes on this part
21:29 Kaguya Hourain: good!
21:29 Kaguya Hourain: ♥
21:29 guineaQ: gotta add finish
21:29 Kaguya Hourain: yes!
21:29 Kaguya Hourain: see?!
21:29 Kaguya Hourain: you need to add a finish!
21:29 guineaQ: and reduce hitsound volume on it
21:30 Kaguya Hourain: WHY WOULDN'T YOU MAP A CIRCLE
21:30 guineaQ: cus 60% is loud
21:30 Kaguya Hourain: makes no sense
21:30 guineaQ: CUS AT FIRST I WASNT SURE
21:30 Kaguya Hourain: WHY ;w;
21:32 Kaguya Hourain: anyway normal
21:32 *Kaguya Hourain is editing [http://osu.ppy.sh/b/562182 Larval Stage Planning - Stargazer [Normal]]
21:32 guineaQ: fixing stuffs hang on
21:34 guineaQ: im going to add a circle for normal as well dont go wagjslgjakjg on that
21:35 Kaguya Hourain: HUEHUE
21:35 Kaguya Hourain: :D
21:35 Kaguya Hourain: ARE WE READY FOR NORMAL YET
21:35 guineaQ: IM TALKING TO TWO PEOPLE, EATING, AND FIXING A MAP AT THE SAME TIME
21:35 guineaQ: PLS
21:36 Kaguya Hourain: WHY
21:37 guineaQ: OK NORMAL
21:37 Kaguya Hourain: FINALLY owo
21:38 Kaguya Hourain: 00:04:862 (6) - 1/2?
21:38 guineaQ: kaguya
21:38 guineaQ: kill me
21:38 Kaguya Hourain: wot
21:38 Kaguya Hourain: you didn't
21:38 Kaguya Hourain: save
21:38 Kaguya Hourain: changes
21:38 Kaguya Hourain: on easy
21:39 Kaguya Hourain: inb4 yes
21:39 guineaQ: i didnt upload yet
21:39 Kaguya Hourain: what happened
21:41 guineaQ: now I did
21:41 Kaguya Hourain: who cares if you upload now or later lol
21:41 Kaguya Hourain: let's just get this done
21:42 Kaguya Hourain: anyway first suggestion^^^^^^^^
21:43 guineaQ: waitinggg
21:43 Kaguya Hourain: I TOLD YOU
21:43 Kaguya Hourain: ONE
21:43 Kaguya Hourain: ABOVE
21:44 Kaguya Hourain: AAAAAAAAAA
21:44 guineaQ: I FIXED IT
21:44 guineaQ: OK MY BAD
21:44 guineaQ: BUT I FINISHED EATING SO ILL CONCENTRATE MORE
21:44 Kaguya Hourain: 00:07:729 (5) - this is so weird to play
21:44 Kaguya Hourain: like
21:44 guineaQ: the rhythm or the way it is placed
21:45 Kaguya Hourain: rhythm
21:45 Kaguya Hourain: weak --> strong = bad
21:45 guineaQ: having two circles would be the correct
21:46 Kaguya Hourain: actually
21:46 Kaguya Hourain: you could try something totally stupid http://puu.sh/eiaeB.jpg
21:46 guineaQ: why would u be suggesting something totally stupid
21:46 Kaguya Hourain: cuz you might wanna do it
21:46 Kaguya Hourain: cuz it's not stupid at all
21:46 Kaguya Hourain: :P
21:47 guineaQ: oh shit I thought that piano was on white
21:47 guineaQ: no wonder it sounded weird
21:47 Kaguya Hourain: LOL
21:47 Kaguya Hourain: SERIOUS?!?
21:48 Kaguya Hourain: 00:13:465 (3,5) - both of these should turn into circles
21:48 guineaQ: yes im deaf so continue
21:48 Kaguya Hourain: actually
21:48 guineaQ: done
21:49 Kaguya Hourain: how would you feel about
21:49 Kaguya Hourain: http://puu.sh/eiaHv.jpg
21:51 guineaQ: that works as well
21:51 Kaguya Hourain: works better*
21:51 *Kaguya Hourain runs
21:51 Kaguya Hourain: tell me when fix
21:51 guineaQ: i did it
21:52 Kaguya Hourain: 00:28:244 (4) - shift this 1/2 back??!??@?!??
21:52 Kaguya Hourain: maybe add circle on the white tick afterwards for flavor
21:53 guineaQ: i did just that
21:53 Kaguya Hourain: maybe the reverse would be too much 1/2 though
21:53 Kaguya Hourain: maybe turn to 1/1 slider on red ticks? :P
21:54 Kaguya Hourain: 00:40:597 (1,2,3) - YES TRIANGULAR SYMMETRY ♥
21:56 guineaQ: k fixed
21:56 guineaQ: 00:28:023 (4,5,6,7) -
21:56 guineaQ: dis part
21:56 Kaguya Hourain: 01:16:553 (6,7) - blankut
21:57 Kaguya Hourain: and nothing else
21:57 Kaguya Hourain: ready for hard whenever you are
21:57 guineaQ: fixed
21:57 *Kaguya Hourain is editing [http://osu.ppy.sh/b/562179 Larval Stage Planning - Stargazer [Hard]]
22:01 Kaguya Hourain: dafuq
22:01 guineaQ: o_o
22:01 Kaguya Hourain: u ready?
22:02 guineaQ: yeah
22:02 Kaguya Hourain: ...
22:02 guineaQ: i was ready 4 minutes ago
22:02 guineaQ: was just rechecking
22:02 Kaguya Hourain: "fixed" doesn't really mean "ready"
22:02 Kaguya Hourain: i have other things to doooooooooo > >
22:02 guineaQ: ok ok
22:02 Kaguya Hourain: 00:05:965 (2,3) - sliderpls
22:02 Kaguya Hourain: white tick slider or i keel you
22:03 guineaQ: oops
22:04 Kaguya Hourain: 00:32:215 (2) - wow stack
22:05 guineaQ: sec
22:05 Kaguya Hourain: o.O
22:06 guineaQ: slowest mod applier 2015
22:06 Kaguya Hourain: ffs
22:07 guineaQ: 00:32:215 (2) - what about this
22:08 Kaguya Hourain: 00:30:671 (3) -
22:08 Kaguya Hourain: stack
22:08 guineaQ: 1 pixel ffs
22:08 Kaguya Hourain: YES
22:08 guineaQ: I FIXED IT
22:09 guineaQ: FOR SAKE OF WORLD PEACE
22:09 Kaguya Hourain: kewl
22:09 Kaguya Hourain: 00:32:435 (3) - not sure how this flows
22:09 Kaguya Hourain: but welp
22:09 Kaguya Hourain: 00:35:744 (2,3) - nothing really in the music there so you should map to vocal, aka red tick slider
22:09 Kaguya Hourain: giving polarity lessons for 5$
22:11 guineaQ: fixed
22:11 Kaguya Hourain: 00:44:788 (2) - ctrl J and replace
22:12 Kaguya Hourain: i mean ctrl H
22:13 guineaQ: done
22:13 Kaguya Hourain: 00:50:523 (3,4) - white tick slider ples
22:14 Kaguya Hourain: 00:58:685 (2,3,4) - this plays well but makes no sense whatsoever :v
22:14 guineaQ: ik
22:15 Kaguya Hourain: this should really just be circles
22:16 Kaguya Hourain: 00:59:126 (3) - you could keep this as a slider though idk it feels okay
22:17 guineaQ: it feels fine
22:18 Kaguya Hourain: 01:16:994 (6) - kinda needs circles here cuz like
22:18 Kaguya Hourain: it's basically the peak point of the song
22:19 Kaguya Hourain: i'd like to see circles there \o\
22:19 guineaQ: gonna put minijumps there
22:19 Kaguya Hourain: would be awesome yes
22:21 guineaQ: k
22:21 guineaQ: fixed and ready
22:21 Kaguya Hourain: 01:17:656 (1) - look i know this slider is a theme in the mapset but i don't think it brings any excitement to the higher difficulties
22:22 guineaQ: hmm
22:22 Kaguya Hourain: plus you're missing a few beats
22:22 guineaQ: yes i know im missing some 1/4
22:22 Kaguya Hourain: 1/4
22:22 Kaguya Hourain: LOL
22:22 Kaguya Hourain: http://puu.sh/eig2b.jpg
22:22 Kaguya Hourain: if you did this it would be amazing
22:23 guineaQ: give me a
22:23 guineaQ: minute or two
22:23 Kaguya Hourain: we're done with hard anyway
22:25 guineaQ: k done
22:25 Kaguya Hourain: aight
22:25 guineaQ: ready
22:25 *Kaguya Hourain is editing [http://osu.ppy.sh/b/562180 Larval Stage Planning - Stargazer [Insane]]
22:25 Kaguya Hourain: 00:03:318 (6,1) - this could be a slider if you want
22:26 Kaguya Hourain: would ruin pattern tho so up to you idk
22:26 Kaguya Hourain: 00:07:950 (4) - slider doesn't fit here
22:26 Kaguya Hourain: 00:11:038 (2) - same
22:27 guineaQ: hmm
22:28 Kaguya Hourain: you're not supposed to think about it they don't fit :P
22:28 guineaQ: I'm thinking about how to fix them and place them so it plays nice lol
22:29 Kaguya Hourain: map circles
22:29 Kaguya Hourain: problem = solved
22:30 guineaQ: k done
22:31 Kaguya Hourain: ok so uh
22:31 Kaguya Hourain: i don't like how the slow section plays idk
22:31 Kaguya Hourain: it's like
22:31 Kaguya Hourain: awkward
22:33 guineaQ: uh
22:33 Kaguya Hourain: 00:12:362 (1) - like here i'd have mapped 1/2 slider + circle or something
22:33 Kaguya Hourain: 00:13:465 (4) - here i'd have mapped it like
22:34 Kaguya Hourain: ok imagine something like this
22:34 Kaguya Hourain: http://puu.sh/eii5t.jpg
22:35 Kaguya Hourain: so basically more beats
22:35 guineaQ: probably because I intentionally ignore the small pianos
22:35 Kaguya Hourain: but it's insane ;w;
22:36 Kaguya Hourain: 00:31:553 (8,1,2,3) - WHY ARE YOU GOING ALL KIBBLERU ON ME MAN
22:36 guineaQ: o_o
22:37 Kaguya Hourain: music has literally nothing there
22:37 Kaguya Hourain: why don't you just map the vocals :V
22:38 guineaQ: o_o
22:38 Kaguya Hourain: ???
22:39 guineaQ: It looks like I was trying to put my emphasis on piano there but idk
22:39 Kaguya Hourain: there's no piano emphasis on white ticks LOL
22:39 Kaguya Hourain: it's the same beats on all 8 ticks
22:40 guineaQ: 00:31:773 (1,3) - strong two pianos here
22:40 guineaQ: the first slider should 2 circles if its focusing on piano
22:40 Kaguya Hourain: and i ask
22:40 Kaguya Hourain: are they stronger than vocals?
22:40 guineaQ: they stand out to me
22:41 Kaguya Hourain: more than vocals?
22:41 guineaQ: higher pitched sounds stand out more to me
22:41 Kaguya Hourain: i'd actually map jumps there
22:42 guineaQ: hang on
22:46 guineaQ: im doing
22:46 guineaQ: some major rework on that area
22:46 Kaguya Hourain: can't that wait o.O
22:48 guineaQ: ok done
22:48 Kaguya Hourain: 00:45:229 (3) - slider + circle best
22:48 Kaguya Hourain: circle at 200|293??
22:49 Kaguya Hourain: 00:45:891 (1) - though i don't hear any strong piano here
22:49 Kaguya Hourain: circle could be a slider on the red tick
22:49 Kaguya Hourain: and map to vocals
22:50 guineaQ: there is
22:50 guineaQ: really strong kick there
22:51 Kaguya Hourain: just a guitar riff start
22:51 Kaguya Hourain: insignificant
22:51 Kaguya Hourain: 00:47:656 (1,2) - 2 sliders tbh
22:52 Kaguya Hourain: 01:03:979 (3) - nononononononononoo
22:52 guineaQ: OK THAT ONE GOTTA GO
22:52 guineaQ: I HAVE TO AGREE TO THAT ONE
22:53 Kaguya Hourain: 01:10:597 (1) - this breaks the flow too much
22:53 Kaguya Hourain: 01:18:979 (7) - two stacked circles
22:53 guineaQ: that 1/2 slider flows better though
22:54 Kaguya Hourain: blablabla
22:54 Kaguya Hourain: important beats at both ends
22:54 Kaguya Hourain: warrants two circles
22:54 guineaQ: might as well as fking remap this whole thing
22:54 Kaguya Hourain: lol
22:54 Kaguya Hourain: pls
22:55 Kaguya Hourain: 01:11:921 (2,3,4,1) - forgot to mention this
22:55 Kaguya Hourain: pretty sure i'd get confused and click 1 earlier
22:55 Kaguya Hourain: 01:12:362 (4) - besides i'm not sure what you mapped here lol
22:56 guineaQ: thats why I NC'd
22:56 Kaguya Hourain: NC there doesn't mean instant sightreadability though
22:59 Kaguya Hourain: so yea we're done here
YTYuyu
Hii~ just popping by :P

General:
CLEAR~!

Easy:
00:06:185 (2) - if you wanna place this here, you should make a curved slider for the previous note so that it could create a blanket, but it'd still feel awkward to follow in terms of transition. i highly suggest that you move this down and adjust the curve so that it'll feel a lot smoother to follow. something like this should work. please note that if you do this, you have to fix the spacing for the next note.
00:09:715 (2) - same as above.
00:22:950 (1) - please make this symmetrical if you can. i can understand the blanket, but the look of this slider doesn't look good and i'm sure that people can see that this needs to be adjusted to look good during gameplay.
00:31:332 (3) - the whistle sounds disturbing and i feel that it breaks the sense of sound when following hitsounds consistently. remove the whistle on the repeat for that purpose.
00:32:656 (4) - here as well. the whistle at the end is fine since it emphasizes the piano. the beginning sounds out of place to the piano during gameplay.
00:41:921 (3) - i think you forgot to add a clap here. if so, add the clap to keep the hitsounds consistent.
00:42:803 (5) - same as above, but replace the whistle for the clap. same reason as above.
00:46:773 (6) - i highly suggest that you add a finish here, but add a timing point to reduce the volume. doing this will emphasize the finish, as well as make it more fun to play for players during gameplay.
01:10:376 (1) - move this up 1/2 and make this a 1/1 slider. you're either following the vocals or the BGM. i feel that following the BGM will keep that consistent rhythm, and that it'll keep the flow steady for them. following the vocals might make it look too sudden and it can make beginners uncomfortable.
personally, i feel that your hitsounding in the kiai sounds unfitting. the normal hitsound and the soft clap doesn't feel as fitting as i thought. i want you to highly consider either using a normal hitsound, or a clap. using one of them would be fitting and more comfortable to follow during gameplay IMO.

Normal:
00:06:847 (4) - remove the normal addition. you're emphasizing that sound the piano, and it stands out the most, so using the default whistle would be more fitting here during gameplay.
00:12:362 (1) - i don't like how this is placed. because the slider is in the way of this note, it makes it feel odd to follow during gameplay. i find that make it more straightforward like this makes it more comfortable during gameplay. if you wanna move the other 2 notes in this combo, then the code is in the box if you wanna use it.
SPOILER
324,236,12362,5,4,0:0:0:0:
164,248,12803,2,0,P|164:196|167:180,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
197,323,13465,2,0,P|233:295|246:238,1,100,2|0,0:0|0:0,0:0:0:0:
00:14:568 (4) - i feel that using a 1/2 repeat slider would be more appropriate so that you could emphasize the vocals more effectively. as it stands, it feels like there's something missing on the 1/2 tick during gameplay.
00:47:215 (6) - same as easy.
00:54:715 (5) - you have 2 choices. you can space this out more so that it can be more readable, or you can stack this on the previous so that it can be not only readable, but more predictable and easier to follow during gameplay. the blanket right now makes it look like that this starts at the 1/2 or 1/1 tick, which would most likely catch players off-guard.
00:56:479 (1) - same as above.
i feel that the spread is too far from easy to normal, mainly because of the distance spacing. i want you to highly consider reducing the spacing so that the spread gap between easy and normal is more balanced.

Hard:
in this case, the OD feels too high for the hard diff. reduce it to 6 so that it could be more easier and more comfortable during gameplay.
00:05:965 (2,3,4) - i really think there can be a rhythm selection here. try doing something like this. the circles would play a big role in this as it emphasizes the BGM more effectively. you can also use a 1/2 repeat slider to replace (3,4,5) for the same effect.
00:21:185 (1) - i think stacking this on (3) would make this more fun and it'll give more emphasis to the drum from the previous note and the next combo during gameplay IMO.
00:38:612 (1) - i really think a finish instead of the whistle and clap combined would show more emphasis in the cymbals, and it sounds more stronger during gameplay, so i suggest that you replace the whistle and clap for a finish for that purpose.
00:43:023 (2) - idk if it's me but i find it unfitting to have that clap on the beginning. consider removing that clap by setting the hitsound from normal to default.
00:46:553 (3) - ^
00:53:391 (2,3) - the clap here sounds out of place and feels unfitting to follow in hitsounds. i say remove the clap by changing the setting to default to keep it safe during gameplay.
00:56:479 (1) - stack this on the previous note. not only it'll be easier, but it'll act as an amazing setup for the kiai, and more emphasis in the vocals during gameplay.
01:02:435 (3) - add a finish at the beginning for that emphasis in the cymbals in the BGM.

Insane:
this song is somewhat calm, and the jumps aren't as big as you might think, so using OD7 would be more appropriate than using OD8.
00:04:641 (5,6,7) - i think this pattern is too linear, making it uncomfortable for players in terms of movement, and the spacing looks inconsistent. the gap from (6,7) could feel uncomfortable to follow during gameplay since there's nothing standing out in this part. anyways, try doing something like this so that it feels more comfortable to follow. note that i used 1.8x DS in this part.
00:13:023 (2,3) - the spacing here feels too forced since this part feels calm, and it's the start of the vocals. stick to the default spacing here because of that purpose.
00:36:847 (6) - i suggest using 2 circles instead to keep it safe and more comfortable to play for players during gameplay.
00:52:729 (1,2,3,4) - this is a big concern for me. because (1) slider end is in the way of (4)'s path, it looks like this note is a 1/2 slider at first glance. for this one, try to find a way to make (4) more exposed and more readable during gameplay.
00:53:391 (2,3) - same as hard.
00:59:126 (3,4,5) - for this one, i suggest doing something like this so that it can sound more fitting and comfortable with the vocals during gameplay.
01:02:435 (4) - add a finish at the beginning of this slider to emphasize the cymbals in the BGM.
01:12:362 (4,1) - i'd be careful doing something like this because of how you placed it. this would most likely make it look like that these 2 are 1/2 jumps, but instead it's a 1/1 jump and that can stress players out potentially. for this one, i highly suggest spacing this out more so that the confusion is gone for players during gameplay.
something that worries me is the amount of jumps compared to the default DS usage. i want you to highly consider keeping it all fair so that it'll feel a lot comfortable for all around players during gameplay.

and that's all i got. GL~ ;)
Topic Starter
guineaQ

Byakugan249 wrote:

Hii~ just popping by :P

General:
CLEAR~!

Easy:
00:06:185 (2) - if you wanna place this here, you should make a curved slider for the previous note so that it could create a blanket, but it'd still feel awkward to follow in terms of transition. i highly suggest that you move this down and adjust the curve so that it'll feel a lot smoother to follow. something like this should work. please note that if you do this, you have to fix the spacing for the next note.
00:09:715 (2) - same as above.
00:22:950 (1) - please make this symmetrical if you can. i can understand the blanket, but the look of this slider doesn't look good and i'm sure that people can see that this needs to be adjusted to look good during gameplay.
00:31:332 (3) - the whistle sounds disturbing and i feel that it breaks the sense of sound when following hitsounds consistently. remove the whistle on the repeat for that purpose.
00:32:656 (4) - here as well. the whistle at the end is fine since it emphasizes the piano. the beginning sounds out of place to the piano during gameplay.
00:41:921 (3) - i think you forgot to add a clap here. if so, add the clap to keep the hitsounds consistent.
00:42:803 (5) - same as above, but replace the whistle for the clap. same reason as above.
00:46:773 (6) - i highly suggest that you add a finish here, but add a timing point to reduce the volume. doing this will emphasize the finish, as well as make it more fun to play for players during gameplay.
01:10:376 (1) - move this up 1/2 and make this a 1/1 slider. you're either following the vocals or the BGM. i feel that following the BGM will keep that consistent rhythm, and that it'll keep the flow steady for them. following the vocals might make it look too sudden and it can make beginners uncomfortable.
personally, i feel that your hitsounding in the kiai sounds unfitting. the normal hitsound and the soft clap doesn't feel as fitting as i thought. i want you to highly consider either using a normal hitsound, or a clap. using one of them would be fitting and more comfortable to follow during gameplay IMO.

Normal:
00:06:847 (4) - remove the normal addition. you're emphasizing that sound the piano, and it stands out the most, so using the default whistle would be more fitting here during gameplay.
00:12:362 (1) - i don't like how this is placed. because the slider is in the way of this note, it makes it feel odd to follow during gameplay. i find that make it more straightforward like this makes it more comfortable during gameplay. if you wanna move the other 2 notes in this combo, then the code is in the box if you wanna use it.
SPOILER
324,236,12362,5,4,0:0:0:0:
164,248,12803,2,0,P|164:196|167:180,2,50,0|0|0,0:0|0:0|0:0,0:0:0:0:
197,323,13465,2,0,P|233:295|246:238,1,100,2|0,0:0|0:0,0:0:0:0:
00:14:568 (4) - i feel that using a 1/2 repeat slider would be more appropriate so that you could emphasize the vocals more effectively. as it stands, it feels like there's something missing on the 1/2 tick during gameplay.
00:47:215 (6) - same as easy.
00:54:715 (5) - you have 2 choices. you can space this out more so that it can be more readable, or you can stack this on the previous so that it can be not only readable, but more predictable and easier to follow during gameplay. the blanket right now makes it look like that this starts at the 1/2 or 1/1 tick, which would most likely catch players off-guard.
00:56:479 (1) - same as above.
i feel that the spread is too far from easy to normal, mainly because of the distance spacing. i want you to highly consider reducing the spacing so that the spread gap between easy and normal is more balanced.

Hard:
in this case, the OD feels too high for the hard diff. reduce it to 6 so that it could be more easier and more comfortable during gameplay.
00:05:965 (2,3,4) - i really think there can be a rhythm selection here. try doing something like this. the circles would play a big role in this as it emphasizes the BGM more effectively. you can also use a 1/2 repeat slider to replace (3,4,5) for the same effect.
00:21:185 (1) - i think stacking this on (3) would make this more fun and it'll give more emphasis to the drum from the previous note and the next combo during gameplay IMO.
00:38:612 (1) - i really think a finish instead of the whistle and clap combined would show more emphasis in the cymbals, and it sounds more stronger during gameplay, so i suggest that you replace the whistle and clap for a finish for that purpose.
00:43:023 (2) - idk if it's me but i find it unfitting to have that clap on the beginning. consider removing that clap by setting the hitsound from normal to default.
00:46:553 (3) - ^
00:53:391 (2,3) - the clap here sounds out of place and feels unfitting to follow in hitsounds. i say remove the clap by changing the setting to default to keep it safe during gameplay.
00:56:479 (1) - stack this on the previous note. not only it'll be easier, but it'll act as an amazing setup for the kiai, and more emphasis in the vocals during gameplay.
01:02:435 (3) - add a finish at the beginning for that emphasis in the cymbals in the BGM.

Insane:
this song is somewhat calm, and the jumps aren't as big as you might think, so using OD7 would be more appropriate than using OD8.
00:04:641 (5,6,7) - i think this pattern is too linear, making it uncomfortable for players in terms of movement, and the spacing looks inconsistent. the gap from (6,7) could feel uncomfortable to follow during gameplay since there's nothing standing out in this part. anyways, try doing something like this so that it feels more comfortable to follow. note that i used 1.8x DS in this part.
00:13:023 (2,3) - the spacing here feels too forced since this part feels calm, and it's the start of the vocals. stick to the default spacing here because of that purpose.
00:36:847 (6) - i suggest using 2 circles instead to keep it safe and more comfortable to play for players during gameplay.
00:52:729 (1,2,3,4) - this is a big concern for me. because (1) slider end is in the way of (4)'s path, it looks like this note is a 1/2 slider at first glance. for this one, try to find a way to make (4) more exposed and more readable during gameplay.
00:53:391 (2,3) - same as hard.
00:59:126 (3,4,5) - for this one, i suggest doing something like this so that it can sound more fitting and comfortable with the vocals during gameplay.
01:02:435 (4) - add a finish at the beginning of this slider to emphasize the cymbals in the BGM.
01:12:362 (4,1) - i'd be careful doing something like this because of how you placed it. this would most likely make it look like that these 2 are 1/2 jumps, but instead it's a 1/1 jump and that can stress players out potentially. for this one, i highly suggest spacing this out more so that the confusion is gone for players during gameplay.
something that worries me is the amount of jumps compared to the default DS usage. i want you to highly consider keeping it all fair so that it'll feel a lot comfortable for all around players during gameplay.

and that's all i got. GL~ ;)
Hence these are the exact reason why I'm remapping the whole mapset D:
I'm sorry I should have quickly changed the info so you didn't need to drop this huge of mod in to get your point across you put in bold, BUT I'll use these when I'm remapping them <3
Oyatsu
Hello, from my queue! Sorry for so late!
Here is something before getting bubble.
[General]
  1. Pls remove OP from tags and use opening instead. You know, the search doesn't support for just 2 characters.
  2. LOL remove , after 舞崎なみ in tags. I know it's just mistake but really funny \:D/
  3. Add to tags Studio 3Hz . They are studio who made this great anime. Not enough to add? >w<
[Insane]
  1. 00:04:200 (4) - You can move to 220/116 to avoid stacking. It also looks clearer and more blanket
  2. 00:06:847 (5) - I prefer if you used whistle of soft here. Since I could hear the piano-sound, soft-whistle fits nicer, it's the same as 00:03:318 (6) -
  3. 00:08:612 (7) - Add whistle, it sounds nice, the same as 00:10:376 (6) -
  4. 00:15:229 (4) - Add whistle at head to consistent with 00:13:465 (4) -
  5. 00:16:994 (2) - Add whistle at repeat, as above ^. I also could hear whistle-sound
  6. 00:21:626 (3) - I recommend to remove this whistle, all of whistle continously sounds bad, it doesn't catch my ear
  7. 00:26:038 (6) - Add whistle here, the sound is greater
  8. 00:28:244 (1) - Move the middle point to 388/64, i think it fits better
  9. 00:33:097 (4,5,1) - I feel the flow is really narrow. I prefer if you putted 00:33:097 (4) - to be overlapped with 00:33:538 (1) - at head. Then, move 00:33:318 (5) - abit down to be clearer and smoother pattern, it seems quite near with head of 00:32:656 (3) - , i think.
  10. 00:35:082 (4) - Just my opinion but the current distance is really not safe, since the current 1/2 distnce set is quite far, but this is too near, some players may understand fakely it is 1/4 rhythm instead. So i recommend to fit the distance here. How about moving to 235/155, it will be overlapped with head of 00:33:538 (1) - . I think it's good.
  11. 00:35:744 (2,3) - same as above, it is too near i think. I sugguest moving it abit farther. Example like 484/116?
  12. 00:38:391 (4) - I sugguest using normal sampleset here. I'm sure that you can hear clap-sound here, use it will be sensible
  13. 00:39:604 (4) - same as above ^
  14. 00:47:215 (6) - The finish-sound is the same as 00:47:435 (7) - . I wonder why you didn't put finish. Add it pls
  15. 00:49:421 (1,2) - as I said, the distance isnt safe. I have a nicer idea that you can move it to be overlapped with head of 00:49:421 (1) - . The pattern is really great. The flow is, too
  16. 00:56:259 (2) - I think you should add whistle here, it will be easier for players to catch the note without instrument from song. The sound is also excellent.
  17. 01:02:215 (3) - I sugguest moving to 64/172, the current distance makes players read it as a 1//4 rhythm with 01:01:884 (2) - , you know.
  18. 01:02:435 (4) - Add finish at head to be consistency with 01:07:068 (1) -
  19. 01:05:744 (3) - same as 01:02:215 (3) -, you can move further
  20. 01:16:994 (6) - Add normal sampleset, i could hear it from song
  21. 01:17:215 (7,1) - The placement is on purpose or just mistake? I sugguest to make overlap completely
  22. 01:18:097 - Add normal sampleset
[Hard]
  1. 00:02:656 (3) - I feel this slider is too curved, that makes it ugly. I sugguest moving the middle point abit up. It looks more blanket.
  2. 00:08:612 - Add whistle
  3. 00:15:229 (3) - Add whistle at head to be consistency with 00:13:244 (3) -
  4. 00:17:435 - ^
  5. 00:28:906 (3) - The balance isn't really perfect for me, i think you should move the tail to 436/88
  6. 00:38:171 (3) - Add normal sampleset at tail. You can hear it , i'm sure
  7. 00:39:604 - Really, i think this clap-sound is really loud and strong, while 00:39:715 - is really calm and seems no have sound here. So, with current rhythm, i really feel it's off. I sugguest move 00:39:715 (3) - to 00:39:604 - . then, make it longer to 00:39:935 - . They catch fully sound. Not good? Don't forget to add normal sampleset at 00:39:604 - if you fix it because there is it from song
  8. 00:47:435 - I highly recommend to add a circle here, You know, this sound is really good and important. I feel unatural to play with empty here
  9. 00:50:523 (3) - Why don't you use the same slider as 00:49:862 (2) - . It will be more logical
  10. 00:56:259 (2) - Add whistle as Insane
  11. 00:15:229 (3) - Seems the balance wasn't perfect, i sugguest moving the tail 1 grid down
[Normal]
  • 00:15:229 (5) - Add whistle at head as Insane
  1. 00:15:229 (5) - I prefer if you used straight slider, the pattern is really nicer for me.
  2. 00:26:038 (6) - Add whistle at head, there is a sound like whistle, right? It's nice if you did
  3. 00:33:318 - As I said for other diffs, the sound is really nice. I will be sad if you ignored it lol xD
  4. 00:37:729 (2) - Add normal sampleset at tail
  5. 00:51:626 (2,3) - The blanket can be improved better than current
  6. 00:54:715 (5) - NC because the previous rhythm was ended, this is other sound. It shouldn't the same NC
  7. 01:10:376 - Add circle
  8. This is Normal diff, I think it is really bad if you ignored these sound 01:19:641 - 01:19:862 - . How about making 1/2 slider catching them. It won't be difficult.
[Easy]
  1. 00:12:362 (1) - Add whistle at tail to be consistency like you did for other diffs
  2. 00:38:612 (2) - You used finish at head with other diffs, I wonder why you used whistle and clap for this. They don't really fit. Fix it instead
  3. 00:41:921 (3) - Missing normal sampleset sound
  4. 00:42:362 (4) - Add whistle of normal for this instead of 00:42:803 (5) -
  5. 00:42:803 (5) - Use normal sampleset sound instead
  6. 00:54:715 (3) - NC
  7. 01:10:376 (1) - Use finish at head instead of clap, you did it for other diffs. Why not?
  8. 01:13:244 (4,1) - Swap NC
---------------------------------------------------------------
The map is really nice. Good luck then! ;)
KSHR
Metadata


Scroll down this official site, and you will find the original sound track in which this song is recorded.
DeletedUser_3044645
언제 리매핑하시죠 (겟난포기함 귀찮아서 ㅋㅋㅋ)
-Atri-
plz revive

Noel love this map :p
BanchoBot
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