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Franz Liszt - La Campanella [Taiko|Osu]

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arien666
Not going to pop Proto-bubble :3

[General]
Tags are different among some diffs. (Easy and Insane doesn't have Classic)

[Taiko diffs]
I believe you, Taiko mapping master :3

[Easy]
No problem

[Normal]
00:37:100 (5) - [Suggestion] How about move 1 grid down?
00:38:000 (6) - [Suggestion] How about move 2 grid down?
01:37:730 (1) - [Suggestion] How about move 1 grid up and right?

[Hard]
00:07:178 (1) - [Suggestion] How about move 1 grid up and left?
00:33:500 (1) - [Suggestion] How about move 1 grid right?
00:53:295 (1) - [Suggestion] How about move 1 grid down?
01:13:095 (2,3,4) - [Suggestion] How about move 1 grid left?
01:13:995 (1,2) - Why these notes are not on center?

[Insane]
No problem



:3
Good luck anyway XD
Topic Starter
lepidopodus
all FIXED~!
Lokamp
Easy
[General] for this mode, try to set Slider Tick Rate to 1!
00:31:700 (1,2,3) - move these 2 squares right

Normal
[General] this mode has a low number of hitsounds, I see... maybe try to add some of them!
00:41:595 (3,3) - soft whistles on all these sliders
00:41:595 (3,3) - maybe move these 14 squares left and some squares up!

Hard
It's good!

Insane
Sounds fine. Maybe refine jumps more accurate!

Taiko modes
I trust you. Even because Wikihouse seems broken right now... :S Maybe I'll do a further check on wii :3

An ammirable multiple-timing job, mapped with passion.
Enjoy your star!
Topic Starter
lepidopodus

Lokamp wrote:

Easy
[General] for this mode, try to set Slider Tick Rate to 1!
00:31:700 (1,2,3) - move these 2 squares right fixed

Normal
[General] this mode has a low number of hitsounds, I see... maybe try to add some of them!
00:41:595 (3,3) - soft whistles on all these sliders fixed
00:41:595 (3,3) - maybe move these 14 squares left and some squares up! uh.... would you like to show how I should move them more precisly?

Hard
It's good!

Insane
Sounds fine. Maybe refine jumps more accurate! I will check them as fast as I can

Taiko modes
I trust you. Even because Wikihouse seems broken right now... :S Maybe I'll do a further check on wii :3

An ammirable multiple-timing job, mapped with passion.
Enjoy your star!
Thanks for modding~
aRiskOfRain
Nothing I can see, have a star.
Leorda
Annyeonghaseyo!!

[General]
1) 8 DIFF? ARE YOU SURE?
2) The Source must be Taiko No Tatsujin Wii 2. Well it's not an album, but it's video game

[Easy]
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it?

[Normal]
00:12:800 (5) - New combo here?
00:20:000 (5) - ^
00:31:700 (4) - Looks ugly, make it perfect?
01:12:195 (1) - Make it symetric? It's ugly
01:13:095 (2) - ^
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it?

[Hard]
01:05:895 (4) - Make it symetric? It's ugly

Good song
Your song makes me dancing ballet
I think this song it's appear at Taiko No Tatsujin DS?
STAR
Topic Starter
lepidopodus

Leorda wrote:

Annyeonghaseyo!!

[General]
1) 8 DIFF? ARE YOU SURE? 4 diffs are taiko map. see Koibumi2000
2) The Source must be Taiko No Tatsujin Wii 2. Well it's not an album, but it's video game This song also appears at TnT AC 13 so I add Taiko no Tatsujin to the source

[Easy]
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it? fixed

[Normal]
00:12:800 (5) - New combo here? fixed
00:20:000 (5) - ^ fixed
00:31:700 (4) - Looks ugly, make it perfect? fixed, but I'm not sure I fixed it all right :S
01:12:195 (1) - Make it symetric? It's ugly fixed[color]
01:13:095 (2) - ^
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it? fixed

[Hard]
01:05:895 (4) - Make it symetric? It's ugly fixed... maybe?

Good song
Your song makes me dancing ballet
I think this song it's appear at Taiko No Tatsujin DS?
STAR
Thanks for modding~
Mapper 31
개념곡
개념채보


star!
maal
Not going to mod Taiko ;)

~[Easy]~

Maybe cut down the long kiai?
No complaints. It's fine.

~[Normal]~
Maybe cut down the long kiai?
00:27:200(5): add finish.

~[Hard]~
Maybe cut down the long kiai?
00:16:400(2): Make a slider instead?
00:38:900(x): Start the mapping from here?


~[Insane]~


Cut down the kiai.
Fine.
Chacha17
General
maybe remove classic to the tags and add taiko to tags so that all diffs will still show up or maybe taikosu. (Not sure of this)
Nothing much i can see but some Nazi issues. And yes, this is a good map.
Franz Liszt - La Campanella (lepidopodus).osb - Kill that and fully submit this map

Easy
01:52:558 (3) - move one grid up and resnap the other beats
00:29:000 (2) - this slider is not perfectly placed beneath the previous slider's end point. Turn off grid snap and set distance snap multiplier to 0.0x and resnap that slider
00:29:900 (3,4) - these beats ^

Normal
01:56:733 (4) - move one grid to the right

Hard
00:30:800 (2,3,4) - move one grid up and then left. Don't forget to re-snap the other beats
00:52:395 (3) - a whistle would sound nice here

Insane
00:52:995 (3) - move one grid left
00:53:145 (4) - ^
Woah stream

Here you go :3
Topic Starter
lepidopodus
I kudosued to samiljul because he helped me about offsets of this map so don't deny it please

fixed from emaal's mod and fixing with chacha's mod...

EDIT: All fixed~!

EDIT 2:
forgot to mention this

chacha17 wrote:

maybe remove classic to the tags and add taiko to tags so that all diffs will still show up or maybe taikosu.
as there are Taiko no Tatsujin is in source, I don't need to put taiko in tag. and not that much classics now so I'll leave that.
soulfear
wow,the red lines.
[Easy]
Fine.
[Normal]
Fine.
[Hard]
Fine.
01:14:895 (2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think add hitsound is better becasu soft-hitnormal can't give people hit feeling and miss easily.you can reduce volume here.
[Insane]
00:36:650 (3,4) - change their place,3 to 4,4 to 3.
00:56:895 (1) - space
01:00:495 (2) - ^
01:02:295 (3) - stack under 01:01:695 (2)'s end
01:05:895 (3) - ^
01:07:695 (2) - space
orioncomet
:)
Topic Starter
lepidopodus

soulfear wrote:

wow,the red lines.
[Easy]
Fine.
[Normal]
Fine.
[Hard]
Fine.
01:14:895 (2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think add hitsound is better becasu soft-hitnormal can't give people hit feeling and miss easily.you can reduce volume here. added some hitsound
[Insane]
00:36:650 (3,4) - change their place,3 to 4,4 to 3. fixed
00:56:895 (1) - space I think you disagree with this jumping, hmm... didn't fixed it yet but I'll consider it.
01:00:495 (2) - ^ ^
01:02:295 (3) - stack under 01:01:695 (2)'s end fixed
01:05:895 (3) - ^ fixed
01:07:695 (2) - space same as 00:56:895
Thanks for modding~
NoHitter
Easy
00:43:395 (1,2,3) - It looks exactly like the previous combo. Maybe flip it horizontally and/or vertically so it won't look exactly copy-pasted the same?

Normal
01:28:490 (1) - Remove new combo
01:29:269 (1) - ^

OR (though new combo spam is generally bad, to make it consistent)

01:30:048 (1) - New combo

Hard
00:42:345 (5) - Move 1/4 forward?
01:41:596 (1) - Remove new combo to make consistent with other diffs? OR you could new combo the notes on other diffs on this time

Insane
00:16:100 (1,2) - I would advise against making an jump like this since the previous combo also spanned the same time, but had a smaller distance between them. Maybe you could make this combo "enclose" the previous combo to make it somewhat like ztrot spacing?
00:42:345 (2) - Move 1/4 forward
00:45:945 (2) - ^

Good job overall, but I'm worried about the readability of the jumps with different spacing on Insane
Topic Starter
lepidopodus

NoHItter wrote:

Easy
00:43:395 (1,2,3) - It looks exactly like the previous combo. Maybe flip it horizontally and/or vertically so it won't look exactly copy-pasted the same? Fixed

Normal
01:28:490 (1) - Remove new combo
01:29:269 (1) - ^

OR (though new combo spam is generally bad, to make it consistent)

01:30:048 (1) - New combo Woops, my mistake. Fixed with somewhat different way.

Hard
00:42:345 (5) - Move 1/4 forward? you mean 4&5 should be 1/4 forward? well, I disagree...
01:41:596 (1) - Remove new combo to make consistent with other diffs? OR you could new combo the notes on other diffs on this time fixed

Insane
00:16:100 (1,2) - I would advise against making an jump like this since the previous combo also spanned the same time, but had a smaller distance between them. Maybe you could make this combo "enclose" the previous combo to make it somewhat like ztrot spacing? Thanks for nice information! Well but I didn't fix that right now... but I should consider it.
00:42:345 (2) - Move 1/4 forward Same as hard 00:42:345
00:45:945 (2) - ^ Same as hard 00:42:345

Good job overall, but I'm worried about the readability of the jumps with different spacing on Insane I'll try to fix that, but one problem: I don't have much time DX

Thanks for Modding~!!
Nyan
적절한 점프네요
+star
gdeath
nothing found
Star!
Shulin
I skipped over the taiko difficulties.

General:

-- Delete the .osb and full submit.
-- Timing seems fine, I got 99% acc on my first play through of Hard, though I didn't check them thoroughly because it's already been pubbled.

Easy:

-- Generally, I think notes under sliders aren't very Easy.
-- Use the silent slider slide.

01:18:913 (3) - I think this note would be hard to catch for a new player. I'd recommend starting the spinner earlier.
01:34:081 (1,2,3) - Slider perhaps for the bpm change.

Normal:

-- Use the silent slider slide.

Hard:

-- The beginning could do with some more hitsounds, it sounds very bare except perhaps finish.
-- Keep the silent slide active at all times it sounds better.

Insane:

00:56:295 (1,2) - Jumps like these are a bit hard to read imo because it's hard to tell when to leave the returning slider.
00:56:895 (2) - New combo? Following the pattern set at 00:53:295 (1) -
00:59:895 (1,2) - Same about the jump
01:00:495 (2) - New combo?
01:07:695 (2) - ^
01:20:485 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Using some sliders here to represent the change in bpm might be a good idea.
01:37:730 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Idk... this would probably play better spaced as a regular stream it seems too wide now.

Map looks good overall.
~ Star.
Topic Starter
lepidopodus

Shulin wrote:

I skipped over the taiko difficulties.

General:

-- Delete the .osb and full submit. argh. why that .osb file appears whenever I save the map? fixed.
-- Timing seems fine, I got 99% acc on my first play through of Hard, though I didn't check them thoroughly because it's already been pubbled. maybe someone need to check once more? idk.

Easy:

-- Generally, I think notes under sliders aren't very Easy. fixed
-- Use the silent slider slide. fixed

01:18:913 (3) - I think this note would be hard to catch for a new player. I'd recommend starting the spinner earlier. fixed
01:34:081 (1,2,3) - Slider perhaps for the bpm change. fixed

Normal:

-- Use the silent slider slide. fixed

Hard:

-- The beginning could do with some more hitsounds, it sounds very bare except perhaps finish. I put some more hitsounds
-- Keep the silent slide active at all times it sounds better. fixed

Insane:

00:56:295 (1,2) - Jumps like these are a bit hard to read imo because it's hard to tell when to leave the returning slider. fixed
00:56:895 (2) - New combo? Following the pattern set at 00:53:295 (1) - fixed
00:59:895 (1,2) - Same about the jump fixed
01:00:495 (2) - New combo? fixed
01:07:695 (2) - ^ fixed
01:20:485 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Using some sliders here to represent the change in bpm might be a good idea. Well I think circle is better than slider with this music...
01:37:730 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Idk... this would probably play better spaced as a regular stream it seems too wide now. All the other streams are x1.2 and same with this one... well I'll consider it.

Map looks good overall.
~ Star.
Nice modding! thanks!
YGOkid8
alright, here we go...

only modding non-Taiko diffs.

General:

- Delete the .osb file and Full Submit
- All diffs: Last Kiai Timing section should end at 01:56:733

Normal:

Combo Mod~
00:37:100 (5) - New Combo.
Topic Starter
lepidopodus
I deleated .osb file and full submit several times, well I and I found .osb file in my song folder, well I don't know why :(
anyway, all fixed~ thanks!
Topic Starter
lepidopodus
Dusty
Aww, why not make Kantan and Futsuu TaikOsu? Then you won't have to remove any of the Taiko diff, you can just remove Easy and Normal.

*star by the way
Mapper 31
쿠드스슛
Topic Starter
lepidopodus

Dusty wrote:

Aww, why not make Kantan and Futsuu TaikOsu? Then you won't have to remove any of the Taiko diff, you can just remove Easy and Normal.
I just want to make taiko as taiko, standard as standard, that's all...
(Well actually I felt I should learn how to make standard map before making TaikOsu ;;)
vytalibus
Unless the Taiko difficulties are authentic, you have to follow my suggestions.

[Easy]
01:18:913 (1) - wtf? End this on the white tick, not the blue tick.

[Taiko Muzukashii]
01:20:485 (48, 49) - Lots of space in here.

[Hard]
00:08:308 (1) - Distracting and unnecessary note. Very soft sound-wise, and doesn't really make sense with the piano part that comes after.

[Taiko Oni]
00:08:308 (2) - Same as above, though probably more forgivable due to the Taiko nature.

[Insane]
00:08:308 (1) - Same as above.
00:38:000 (1) - Considering the previous notes before this follows the same pattern, this is a rather far jump.
Topic Starter
lepidopodus

vytalibus wrote:

Unless the Taiko difficulties are authentic, you have to follow my suggestions.

[Easy]
01:18:913 (1) - wtf? End this on the white tick, not the blue tick. oops, my mistake, fixed.

[Taiko Muzukashii]
01:20:485 (48, 49) - Lots of space in here. should be authentic so I can't fix

[Hard]
00:08:308 (1) - Distracting and unnecessary note. Very soft sound-wise, and doesn't really make sense with the piano part that comes after. I can here sound here but too quite, so fixed

[Taiko Oni]
00:08:308 (2) - Same as above, though probably more forgivable due to the Taiko nature. should be authentic so I can't fix

[Insane]
00:08:308 (1) - Same as above. I can here sound here but too quite, so fixed
00:38:000 (1) - Considering the previous notes before this follows the same pattern, this is a rather far jump. fixed
Thanks for modding~!
wmfchris
[general]
Is this the namco version? I'm not sure whether Liszt wrote the piano-only version or the instrumental one.

[Taiko diffs]
Yes I like this map in DS2 so much and I score SS in this Oni (<- not really oni comparing with your other piece)
No comment but appreciate these two diffs.

[insane]
0:53:295 (1) ?!?
1:04:095 (1) ^ (<- or it's just special spacing? XD)
1:48:904 (5) 1 grid to the left and make a stright line with (3,4)

[normal]
0:41:895 (3) No instrumental sound here...Use circle instead or take away the whietle here?
0:45:495 (3) ^
1:47:860 (x) Seems strange if there's nothing here...

Star.
Sonnyc
하이~

General
  • Lower the sound
Easy
  • 00:21:800 (2) None
    00:30:200 (4) ^
    00:36:200 (2) ^

    01:13:995 (3,4) Put up 1 grid
Normal
  • 00:25:400 (4) Whistle at the end
    00:27:200 (5) None
    00:30:200 (6) ^
    00:31:400 (3) ^
나머지는 조금 있다가..
스타
Topic Starter
lepidopodus

wmfchris wrote:

[general]
Is this the namco version? I'm not sure whether Liszt wrote the piano-only version or the instrumental one. Composer is franzs liszt, as written in TnT games. Well actually I don't know much about though.

[Taiko diffs]
Yes I like this map in DS2 so much and I score SS in this Oni (<- not really oni comparing with your other piece) Other's are over 6 star but this is 6 star map so it should be much easier than others
No comment but appreciate these two diffs.

[insane]
0:53:295 (1) ?!?
1:04:095 (1) ^ (<- or it's just special spacing? XD) I put jumps in there, is that strange? Hmm...
1:48:904 (5) 1 grid to the left and make a stright line with (3,4) fixed

[normal]
0:41:895 (3) No instrumental sound here...Use circle instead or take away the whietle here? fixed
0:45:495 (3) ^ fixed
1:47:860 (x) Seems strange if there's nothing here... fixed

Star.
Thank you for modding~

EDIT: All fixed from sonnyc's modding, thanks~
Real1
Some rare times, I find nothing that bothers me. This is one of those times. There is just one thing....

[Easy]
01:26:938 (1,2,3,1) - I'd avoid stacks as big as this on an Easy!

[Normal]
Nice!

[Hard]
Really nice!

[Insane]
Great

Nice map overall and I believe it's ready for a normal bubble!
Have a star.
Topic Starter
lepidopodus
all fixed, well maybe I should start to contact BAT...
Thanks for modding~
arien666

Real1 wrote:

Nice map overall and I believe it's ready for a normal bubble!
Agree. XD
This song is now possible to be bubbled soon :3
Good luck XD
Shohei Ohtani
Overall, the thing I see in this map is that it's mapped decently, but it's just too boring in terms of hitsounds.

Easy:
00:48:795 (1) - Remove new combo
00:56:895 (4) - Add finish
01:17:095 (2) - Add loud hitsounds, and add a whistle hitsound (big suggestion~)
01:20:472 - Is this timing section neccesary?
01:22:285 - ^
01:24:279 - ^
01:28:490 (2) - Add clap
01:29:269 (1) - Add finish on beginning
01:30:048 (2) - Add clap on beginning
01:31:607 (2) - Add clap
01:34:081 (1) - Add finish on beginning
01:55:951 (1,2,3,4) - Add small cresendo here? ~

Normal:
00:10:700 (3) - Add whistle
00:12:800 (1) - ^ (or clap)
00:14:300 (3) - ^
00:17:900 (3) - ^
00:20:000 (1) - Add finish (or whistle like 00:12:800)
00:25:100 (3) - Add whistle
00:27:200 (5) - Add finish
00:37:100 (1) - Add whistle
01:09:495 (2) - ^
01:11:295 (2) - ^
01:27:711 (1,2,3,4) - Add a whistle at the end of all of these sliders (the end, not the repeat :3~)
01:34:081 (1,2) - ^
01:55:951 (1,2,3,4) - Same as easy

Hard
00:10:400 (2) - Add whistle at end of slider
00:11:300 (4) - ^
00:12:200 (2) - ^
00:13:100 (4) - ^
00:14:000 (2) - ^
00:14:900 (4) - ^
00:17:900 (3) - Add whistle
00:18:200 (4) - Add whistle on repeat and end of slider
00:19:700 (3) - Add whistle
00:20:000 (4) - Add whistle on end
00:20:600 (5) - Add whistle
00:52:395 (3) - ^
00:54:495 (2) - Add whistle on end
00:55:395 (4) - ^
00:58:095 (2) - ^
01:55:951 (1,2,3) - Instead of having these all stacked, and then a random jump, maybe have them go in a formation, and then the big jump to the end. Maybe a gradual jump between the 4 :3~

Insane
00:10:400 (2) - Same as hard
00:11:300 (4) - ^
00:12:500 (3) - Add whistle
00:12:800 (4) - Add whistle on the end
00:14:000 (2) - ^
00:14:900 (4) - ^
00:17:600 (2) - ^
00:18:500 (4) - ^
00:20:000 (4) - Add whistle on repeat
Actually, you know what..
00:20:000 - 00:38:300 - Every time there's a slider here, add a whistle at the end.
00:42:195 (1,2) - I think a x2 slider would work better here
00:45:795 (1,2) - ^
01:56:472 (3) - Don't stack this with 1 ;~;

Overall, the map is mapped decently, it's just that the map itself is a bit boring (although it might not just be because of the hitsounding. The song is slow, not my type of song, and I didn't actually play the map, but ran through it in editor mode. ~)
Topic Starter
lepidopodus
I agree with your point and implemented lots of your mod (though not all of it...)
Anyways, thinks~
minyeob
인터넷 잠시 팅겼었네요.....
위에 모딩 글 다 고치신건가요?
Topic Starter
lepidopodus
보통은 거의 다 반영했습니다만 좀 아니다 싶은건 적당히 넘기고 하기도 했습니다.
minyeob
Bubbled.
And thanks for making taiko diffs for me ><

Connect me again when you recieved bubble from BATs.
Gens
Timing, timing...
Timing really works. I'm actually amazed it can work some a song like this. However...
The pulse is not quite right. The BPM right now is halved, which makes the pulse look/sound weird (but still be right) due to the timing section (and I think you already know this). So, may I ask you to double the BPM on every section and halve the slider velocity? That might work better.

Not popping in case I'm being dumb.
Topic Starter
lepidopodus
It's from Taiko no Tatsujin, and I just followed BPM setting of that...

EDIT: Well actually La campanella has 6/8 but osu supports only ?/4 beats so I used 3/4. (I always make 1/4 notes equal to sixteenth notes)
Shinxyn
I'm amazed you can time this o_o~

Hmmm...... yes, the pulsing looks weird, but I can't expect much less from something like this..
The timing seem playable enough, no way I can call them perfect (the piano! D:!), but indeed playable~

I'm ganna rank this.
Topic Starter
lepidopodus
OH FINALLY!

Thanks a lot for everyone~
soulfear
Congratolations!
arien666
Good job anyway ;_;
So?



Current Ranked 'Classic + TnT' songs = 2
;_;
You should remap 'Kare Kano Kanon' ;_;<
Real1
Lovely map. Really different from most of whats on here. Thumbs up.
arien666

Real1 wrote:

Lovely map. Really different from most of whats on here. Thumbs up.
imo, there should be 'Classic' genre on osu! ;_;
Andrea

arken1015 wrote:

Real1 wrote:

Lovely map. Really different from most of whats on here. Thumbs up.
imo, there should be 'Classic' genre on osu! ;_;
There isn't because all the classics songs are hard to timing. :3
Kecco
Funny song ^^
0_o
Since it's in 6/8 the timing SHOULD have been ~66.666 BPM in 1/3 snap (adjusting accordingly for the later sections). This would have corrected the pulsing.

But oh well. Kudos for mapping classical :)
jerome12_old
wow
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