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Franz Liszt - La Campanella [Taiko|Osu]

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Topic Starter
lepidopodus
This beatmap was submitted using in-game submission on 2010년 6월 2일 수요일 at 오전 2:43:45

Artist: Franz Liszt
Title: La Campanella
Source: Taiko no Tatsujin
Tags: classic classical
BPM: 100
Filesize: 4463kb
Play Time: 01:56
Difficulties Available:
  1. Easy (0.76 stars, 92 notes)
  2. Hard (4.46 stars, 228 notes)
  3. Insane (4.93 stars, 319 notes)
  4. Normal (2.96 stars, 152 notes)
  5. Taiko Muzukashii (4.3 stars, 276 notes)
  6. Taiko Oni (4.95 stars, 395 notes)
Download: Franz Liszt - La Campanella
Information: Scores/Beatmap Listing
---------------
I hope this one is at least better than privious one...

Taiko Kantan / Taiko Futsuu

Download: Franz Liszt - La Campanella (lepidopodus) [Taiko Futsuu].osu

Download: Franz Liszt - La Campanella (lepidopodus) [Taiko Kantan].osu
Garven
To be honest, I really don't know what to look for when modding Taiko.

[Taiko Muzukashii]
It felt like the difficulty jump from Easy to Normal to Hard wasn't very much. Once you hit the Oni, however, I just couldn't keep up at all, and I could tell it was an easier one, hehe. I dunno, maybe make the hard mode a little more difficult - it didn't feel like much of a jump up from Normal.

[General osu!]
You may want to lower the hit sounds' volume by a tick or two. Great job on the timing, by the way.

[Insane]
The OD is brutal at the beginning of the song due to the infrequency of notes. It's not that bad later on, but it's hard to get any health back from a mistake until halfway through the song.
Topic Starter
lepidopodus

Garven wrote:

To be honest, I really don't know what to look for when modding Taiko.

[Taiko Muzukashii]
It felt like the difficulty jump from Easy to Normal to Hard wasn't very much. Once you hit the Oni, however, I just couldn't keep up at all, and I could tell it was an easier one, hehe. I dunno, maybe make the hard mode a little more difficult - it didn't feel like much of a jump up from Normal. Taiko map is authentic, so I'll leave it.

[General osu!]
You may want to lower the hit sounds' volume by a tick or two. Great job on the timing, by the way. fixed

[Insane]
The OD is brutal at the beginning of the song due to the infrequency of notes. It's not that bad later on, but it's hard to get any health back from a mistake until halfway through the song. lowered a little
Thanks a lot!
Nakagawa-Kanon


겟난이도 요청.
Topic Starter
lepidopodus

dksslqj wrote:



겟난이도 요청.
게스트 난이도라면 대환영입니다. 만약 난이도 수가 너무 많다고 하면(그래봤자 태고맵 빼면 5개인데) 제거 빼죠 뭐
Diasios
Pubbled~
MinamiHaruka
전체적으로 봣을때 좋은맵이에요

[easy] - 이지모드에서 갑작스런 bpm변화는 초보자들이 치기에는 힘들어요.
01:15:797 (1) - 스핀 시작부분 을 사운드 30%로 줄여주세요

[normal] - 00:41:595 (3) - 슬라이드 가운데 부분에 사운드 팍 죽여주시고 00:43:245 여기서 다시 올려주세요
00:45:195 (3) - 위와 마찬가지. 가운데부분 팍죽이고 00:46:845 여기서 다시 올리셈
01:15:797 (1) - 이지모드와 같음. 스핀 시작부분을 30% 줄이셈
01:56:733 (4) - 아래 한칸 + 왼쪽으로 한칸?

[hard] - 01:01:695 (2) - 위로 2칸?
01:20:485 (1) - 여기 스핀도 시작부분 사운드 30%로 줄이고 점점 소리를 키우면 더좋겠네요.(이지,노말 전부)

[insane] - 인센에도 3연타 있으면 좋을거같은데요?
^ pass.. sorry


Nice map star :)
Topic Starter
lepidopodus
easy는 곡 자체가 BPM 변화가 있는 곡이라 어쩔수 없겠고요,
인세인은 차차 수정해나가도록 하죠. 나머지는 수정해봤습니다.
Babble
Not modding authentics. Sorry.

Easy
00:12:050 - 00:13:550 - Feels like something should be put in between here.

Normal
Looks great.

Hard
01:17:095 - Add hitcircle
01:18:654 - ^

Insane
Looks great


Damn dude, this is one hell of a good map. Great timing on everything. Star!
Topic Starter
lepidopodus
All fixed, thanks!
Ra-s
퍼블을 받으시다니...대단!!

이번꺼 정말 굳굳 예전과 다르게 진짜 잘만드셨음!

완벽하시네 ㅇㅅㅇ;; 나지(nazi)가도 되나??

no kudosu : 이런 트집따위에 쿠도수 줄 필요 없어요.


내가 말하는것들은 다 제안이지 꼭 고치지 않아도 랭크되는 요소에요.
shift누른채로 작업하시면 될듯

[Hard]
  1. 00:12:800 (3) - gird 1/2 left (lv3)
  2. 00:20:600 (5) - gird up 1/4 , grid 1/4 left
  3. 00:21:200 (2,3,4) - (2,3) : gird 1/2 right , (4) : gird 1/2 up
  4. 00:23:600 (5) - gird 1 up, gird 1 right
심심해서 끄적여봤다 해야하나?...이런거 해서 정말 죄송요 ㅠㅠ 완벽하셔요
LKs

xxheroxx wrote:

Pubbled~
wait. why pubbled so Rapidly ? D: i dont think this map good enough to got a pubble

so here my modding

general

first offest should be 7178 . but i dont know it the first offest shuold be uesd to taiko diffs cause i m so poor about taiko

write “classical music” or "classical" into the tags?

Easy

[00:07:12] obviously note deviated the rhythm , move to [00:07:187] plz
[00:20:90] you need to cover them more Tidy
[00:29:00] ^
[00:48:79] & [00:50:59] make Parallel
[00:55:09] remove clap on the slider beginning
[00:58:69] ^
[01:37:73] ~ [01:47:33] toooo many finishs , i dont feel well and please remove some
[01:48:12] (1,2) there dont fit the finish hitsound

Normal

[00:07:12] obviously note deviated the rhythm , move to [00:07:187] plz
[00:33:55] add finish
[00:33:80] remove finish
[01:56:21] no finish here
[01:56:47] ^

hard


so compressed sliderside has no rhythm hear like noise .so i suggert you use a Silent custom sliderside (just some parts. not at all

[00:07:12] obviously note deviated the rhythm , move to [00:07:187] plz
[00:08:32] move to [00:08:308] and silence it ( maybe you add a new red tick here ,but all diifs should be added if you do
[00:52:39] no whistle here
[01:14:89]^
[00:33:55] add finish
[00:33:80] remove finish
[01:56:21] no finish here
[01:56:47] ^

Insane

so compressed sliderside has no rhythm hear like noise .so i suggert you use a Silent custom sliderside (just some parts. not at all

[00:07:12] obviously note deviated the rhythm , move to [00:07:187] plz
[00:08:32] move to [00:08:308] and silence it ( maybe you add a new red tick here ,but all diifs should be added if you do
[00:56:29] why the Reentry Tips Turn in the opposite direction lol. maybe rebulit it imo
[01:05:29] remove slider's body's whistle and add whistle on all circles (beginpoint and Endpoint
[01:31:08] ^
[01:31:86] ^
[01:34:38] ^
[01:35:28] ^
[01:56:21] no finish here
[01:56:47] ^

awesome map and i like the music.
star
TTTTTTTTTTTT
So much LKs said,that i think you need fixed it first.

Normal
00:28:100(1) - add a whistle
00:29:000(3) - ^
00:39:795(1) - add a whistle at end
00:40:695(2) - ^
00:43:395(1) - ^
00:44:295(2) - ^
00:46:995(1) - ^
00:47:895(2) - ^
00:55:995(5) - add a whistle
00:59:595(5) -^

EASY,HARD,INSANE

NICE~

star
Topic Starter
lepidopodus
All fixed. I'll silience some slider body here some hours later becuase I have some works to do. thanks for moding!

EDIT: fixed.
pieguyn
I won't comment on the authentic difficulties 'cause changing them ruins the whole point. :P

Easy: No problems

Normal: No problems

Hard:

00:15:500 (5,6) - Move one level 3 grid square up
00:23:600 (X) - Add note?
00:19:100 (1) - Align with 00:18:200 (4)
01:01:995 (3) - Move one level 3 grid square up (so it's between (2) and (4))

Insane: Heh, I especially like this difficulty. Also, no problems found.

Very nice work, and the timing seemed spot on. :) *star*
Topic Starter
lepidopodus
All fixed~
arien666
Not going to pop Proto-bubble :3

[General]
Tags are different among some diffs. (Easy and Insane doesn't have Classic)

[Taiko diffs]
I believe you, Taiko mapping master :3

[Easy]
No problem

[Normal]
00:37:100 (5) - [Suggestion] How about move 1 grid down?
00:38:000 (6) - [Suggestion] How about move 2 grid down?
01:37:730 (1) - [Suggestion] How about move 1 grid up and right?

[Hard]
00:07:178 (1) - [Suggestion] How about move 1 grid up and left?
00:33:500 (1) - [Suggestion] How about move 1 grid right?
00:53:295 (1) - [Suggestion] How about move 1 grid down?
01:13:095 (2,3,4) - [Suggestion] How about move 1 grid left?
01:13:995 (1,2) - Why these notes are not on center?

[Insane]
No problem



:3
Good luck anyway XD
Topic Starter
lepidopodus
all FIXED~!
Lokamp
Easy
[General] for this mode, try to set Slider Tick Rate to 1!
00:31:700 (1,2,3) - move these 2 squares right

Normal
[General] this mode has a low number of hitsounds, I see... maybe try to add some of them!
00:41:595 (3,3) - soft whistles on all these sliders
00:41:595 (3,3) - maybe move these 14 squares left and some squares up!

Hard
It's good!

Insane
Sounds fine. Maybe refine jumps more accurate!

Taiko modes
I trust you. Even because Wikihouse seems broken right now... :S Maybe I'll do a further check on wii :3

An ammirable multiple-timing job, mapped with passion.
Enjoy your star!
Topic Starter
lepidopodus

Lokamp wrote:

Easy
[General] for this mode, try to set Slider Tick Rate to 1!
00:31:700 (1,2,3) - move these 2 squares right fixed

Normal
[General] this mode has a low number of hitsounds, I see... maybe try to add some of them!
00:41:595 (3,3) - soft whistles on all these sliders fixed
00:41:595 (3,3) - maybe move these 14 squares left and some squares up! uh.... would you like to show how I should move them more precisly?

Hard
It's good!

Insane
Sounds fine. Maybe refine jumps more accurate! I will check them as fast as I can

Taiko modes
I trust you. Even because Wikihouse seems broken right now... :S Maybe I'll do a further check on wii :3

An ammirable multiple-timing job, mapped with passion.
Enjoy your star!
Thanks for modding~
aRiskOfRain
Nothing I can see, have a star.
Leorda
Annyeonghaseyo!!

[General]
1) 8 DIFF? ARE YOU SURE?
2) The Source must be Taiko No Tatsujin Wii 2. Well it's not an album, but it's video game

[Easy]
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it?

[Normal]
00:12:800 (5) - New combo here?
00:20:000 (5) - ^
00:31:700 (4) - Looks ugly, make it perfect?
01:12:195 (1) - Make it symetric? It's ugly
01:13:095 (2) - ^
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it?

[Hard]
01:05:895 (4) - Make it symetric? It's ugly

Good song
Your song makes me dancing ballet
I think this song it's appear at Taiko No Tatsujin DS?
STAR
Topic Starter
lepidopodus

Leorda wrote:

Annyeonghaseyo!!

[General]
1) 8 DIFF? ARE YOU SURE? 4 diffs are taiko map. see Koibumi2000
2) The Source must be Taiko No Tatsujin Wii 2. Well it's not an album, but it's video game This song also appears at TnT AC 13 so I add Taiko no Tatsujin to the source

[Easy]
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it? fixed

[Normal]
00:12:800 (5) - New combo here? fixed
00:20:000 (5) - ^ fixed
00:31:700 (4) - Looks ugly, make it perfect? fixed, but I'm not sure I fixed it all right :S
01:12:195 (1) - Make it symetric? It's ugly fixed[color]
01:13:095 (2) - ^
01:15:797 (1) - The spinner are tooooooooooo long, other player's hand will be tired if too long, crop it? fixed

[Hard]
01:05:895 (4) - Make it symetric? It's ugly fixed... maybe?

Good song
Your song makes me dancing ballet
I think this song it's appear at Taiko No Tatsujin DS?
STAR
Thanks for modding~
Mapper 31
개념곡
개념채보


star!
maal
Not going to mod Taiko ;)

~[Easy]~

Maybe cut down the long kiai?
No complaints. It's fine.

~[Normal]~
Maybe cut down the long kiai?
00:27:200(5): add finish.

~[Hard]~
Maybe cut down the long kiai?
00:16:400(2): Make a slider instead?
00:38:900(x): Start the mapping from here?


~[Insane]~


Cut down the kiai.
Fine.
Chacha17
General
maybe remove classic to the tags and add taiko to tags so that all diffs will still show up or maybe taikosu. (Not sure of this)
Nothing much i can see but some Nazi issues. And yes, this is a good map.
Franz Liszt - La Campanella (lepidopodus).osb - Kill that and fully submit this map

Easy
01:52:558 (3) - move one grid up and resnap the other beats
00:29:000 (2) - this slider is not perfectly placed beneath the previous slider's end point. Turn off grid snap and set distance snap multiplier to 0.0x and resnap that slider
00:29:900 (3,4) - these beats ^

Normal
01:56:733 (4) - move one grid to the right

Hard
00:30:800 (2,3,4) - move one grid up and then left. Don't forget to re-snap the other beats
00:52:395 (3) - a whistle would sound nice here

Insane
00:52:995 (3) - move one grid left
00:53:145 (4) - ^
Woah stream

Here you go :3
Topic Starter
lepidopodus
I kudosued to samiljul because he helped me about offsets of this map so don't deny it please

fixed from emaal's mod and fixing with chacha's mod...

EDIT: All fixed~!

EDIT 2:
forgot to mention this

chacha17 wrote:

maybe remove classic to the tags and add taiko to tags so that all diffs will still show up or maybe taikosu.
as there are Taiko no Tatsujin is in source, I don't need to put taiko in tag. and not that much classics now so I'll leave that.
soulfear
wow,the red lines.
[Easy]
Fine.
[Normal]
Fine.
[Hard]
Fine.
01:14:895 (2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think add hitsound is better becasu soft-hitnormal can't give people hit feeling and miss easily.you can reduce volume here.
[Insane]
00:36:650 (3,4) - change their place,3 to 4,4 to 3.
00:56:895 (1) - space
01:00:495 (2) - ^
01:02:295 (3) - stack under 01:01:695 (2)'s end
01:05:895 (3) - ^
01:07:695 (2) - space
orioncomet
:)
Topic Starter
lepidopodus

soulfear wrote:

wow,the red lines.
[Easy]
Fine.
[Normal]
Fine.
[Hard]
Fine.
01:14:895 (2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I think add hitsound is better becasu soft-hitnormal can't give people hit feeling and miss easily.you can reduce volume here. added some hitsound
[Insane]
00:36:650 (3,4) - change their place,3 to 4,4 to 3. fixed
00:56:895 (1) - space I think you disagree with this jumping, hmm... didn't fixed it yet but I'll consider it.
01:00:495 (2) - ^ ^
01:02:295 (3) - stack under 01:01:695 (2)'s end fixed
01:05:895 (3) - ^ fixed
01:07:695 (2) - space same as 00:56:895
Thanks for modding~
NoHitter
Easy
00:43:395 (1,2,3) - It looks exactly like the previous combo. Maybe flip it horizontally and/or vertically so it won't look exactly copy-pasted the same?

Normal
01:28:490 (1) - Remove new combo
01:29:269 (1) - ^

OR (though new combo spam is generally bad, to make it consistent)

01:30:048 (1) - New combo

Hard
00:42:345 (5) - Move 1/4 forward?
01:41:596 (1) - Remove new combo to make consistent with other diffs? OR you could new combo the notes on other diffs on this time

Insane
00:16:100 (1,2) - I would advise against making an jump like this since the previous combo also spanned the same time, but had a smaller distance between them. Maybe you could make this combo "enclose" the previous combo to make it somewhat like ztrot spacing?
00:42:345 (2) - Move 1/4 forward
00:45:945 (2) - ^

Good job overall, but I'm worried about the readability of the jumps with different spacing on Insane
Topic Starter
lepidopodus

NoHItter wrote:

Easy
00:43:395 (1,2,3) - It looks exactly like the previous combo. Maybe flip it horizontally and/or vertically so it won't look exactly copy-pasted the same? Fixed

Normal
01:28:490 (1) - Remove new combo
01:29:269 (1) - ^

OR (though new combo spam is generally bad, to make it consistent)

01:30:048 (1) - New combo Woops, my mistake. Fixed with somewhat different way.

Hard
00:42:345 (5) - Move 1/4 forward? you mean 4&5 should be 1/4 forward? well, I disagree...
01:41:596 (1) - Remove new combo to make consistent with other diffs? OR you could new combo the notes on other diffs on this time fixed

Insane
00:16:100 (1,2) - I would advise against making an jump like this since the previous combo also spanned the same time, but had a smaller distance between them. Maybe you could make this combo "enclose" the previous combo to make it somewhat like ztrot spacing? Thanks for nice information! Well but I didn't fix that right now... but I should consider it.
00:42:345 (2) - Move 1/4 forward Same as hard 00:42:345
00:45:945 (2) - ^ Same as hard 00:42:345

Good job overall, but I'm worried about the readability of the jumps with different spacing on Insane I'll try to fix that, but one problem: I don't have much time DX

Thanks for Modding~!!
Nyan
적절한 점프네요
+star
gdeath
nothing found
Star!
Shulin
I skipped over the taiko difficulties.

General:

-- Delete the .osb and full submit.
-- Timing seems fine, I got 99% acc on my first play through of Hard, though I didn't check them thoroughly because it's already been pubbled.

Easy:

-- Generally, I think notes under sliders aren't very Easy.
-- Use the silent slider slide.

01:18:913 (3) - I think this note would be hard to catch for a new player. I'd recommend starting the spinner earlier.
01:34:081 (1,2,3) - Slider perhaps for the bpm change.

Normal:

-- Use the silent slider slide.

Hard:

-- The beginning could do with some more hitsounds, it sounds very bare except perhaps finish.
-- Keep the silent slide active at all times it sounds better.

Insane:

00:56:295 (1,2) - Jumps like these are a bit hard to read imo because it's hard to tell when to leave the returning slider.
00:56:895 (2) - New combo? Following the pattern set at 00:53:295 (1) -
00:59:895 (1,2) - Same about the jump
01:00:495 (2) - New combo?
01:07:695 (2) - ^
01:20:485 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Using some sliders here to represent the change in bpm might be a good idea.
01:37:730 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Idk... this would probably play better spaced as a regular stream it seems too wide now.

Map looks good overall.
~ Star.
Topic Starter
lepidopodus

Shulin wrote:

I skipped over the taiko difficulties.

General:

-- Delete the .osb and full submit. argh. why that .osb file appears whenever I save the map? fixed.
-- Timing seems fine, I got 99% acc on my first play through of Hard, though I didn't check them thoroughly because it's already been pubbled. maybe someone need to check once more? idk.

Easy:

-- Generally, I think notes under sliders aren't very Easy. fixed
-- Use the silent slider slide. fixed

01:18:913 (3) - I think this note would be hard to catch for a new player. I'd recommend starting the spinner earlier. fixed
01:34:081 (1,2,3) - Slider perhaps for the bpm change. fixed

Normal:

-- Use the silent slider slide. fixed

Hard:

-- The beginning could do with some more hitsounds, it sounds very bare except perhaps finish. I put some more hitsounds
-- Keep the silent slide active at all times it sounds better. fixed

Insane:

00:56:295 (1,2) - Jumps like these are a bit hard to read imo because it's hard to tell when to leave the returning slider. fixed
00:56:895 (2) - New combo? Following the pattern set at 00:53:295 (1) - fixed
00:59:895 (1,2) - Same about the jump fixed
01:00:495 (2) - New combo? fixed
01:07:695 (2) - ^ fixed
01:20:485 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Using some sliders here to represent the change in bpm might be a good idea. Well I think circle is better than slider with this music...
01:37:730 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1) - Idk... this would probably play better spaced as a regular stream it seems too wide now. All the other streams are x1.2 and same with this one... well I'll consider it.

Map looks good overall.
~ Star.
Nice modding! thanks!
YGOkid8
alright, here we go...

only modding non-Taiko diffs.

General:

- Delete the .osb file and Full Submit
- All diffs: Last Kiai Timing section should end at 01:56:733

Normal:

Combo Mod~
00:37:100 (5) - New Combo.
Topic Starter
lepidopodus
I deleated .osb file and full submit several times, well I and I found .osb file in my song folder, well I don't know why :(
anyway, all fixed~ thanks!
Topic Starter
lepidopodus
Dusty
Aww, why not make Kantan and Futsuu TaikOsu? Then you won't have to remove any of the Taiko diff, you can just remove Easy and Normal.

*star by the way
Mapper 31
쿠드스슛
Topic Starter
lepidopodus

Dusty wrote:

Aww, why not make Kantan and Futsuu TaikOsu? Then you won't have to remove any of the Taiko diff, you can just remove Easy and Normal.
I just want to make taiko as taiko, standard as standard, that's all...
(Well actually I felt I should learn how to make standard map before making TaikOsu ;;)
vytalibus
Unless the Taiko difficulties are authentic, you have to follow my suggestions.

[Easy]
01:18:913 (1) - wtf? End this on the white tick, not the blue tick.

[Taiko Muzukashii]
01:20:485 (48, 49) - Lots of space in here.

[Hard]
00:08:308 (1) - Distracting and unnecessary note. Very soft sound-wise, and doesn't really make sense with the piano part that comes after.

[Taiko Oni]
00:08:308 (2) - Same as above, though probably more forgivable due to the Taiko nature.

[Insane]
00:08:308 (1) - Same as above.
00:38:000 (1) - Considering the previous notes before this follows the same pattern, this is a rather far jump.
Topic Starter
lepidopodus

vytalibus wrote:

Unless the Taiko difficulties are authentic, you have to follow my suggestions.

[Easy]
01:18:913 (1) - wtf? End this on the white tick, not the blue tick. oops, my mistake, fixed.

[Taiko Muzukashii]
01:20:485 (48, 49) - Lots of space in here. should be authentic so I can't fix

[Hard]
00:08:308 (1) - Distracting and unnecessary note. Very soft sound-wise, and doesn't really make sense with the piano part that comes after. I can here sound here but too quite, so fixed

[Taiko Oni]
00:08:308 (2) - Same as above, though probably more forgivable due to the Taiko nature. should be authentic so I can't fix

[Insane]
00:08:308 (1) - Same as above. I can here sound here but too quite, so fixed
00:38:000 (1) - Considering the previous notes before this follows the same pattern, this is a rather far jump. fixed
Thanks for modding~!
wmfchris
[general]
Is this the namco version? I'm not sure whether Liszt wrote the piano-only version or the instrumental one.

[Taiko diffs]
Yes I like this map in DS2 so much and I score SS in this Oni (<- not really oni comparing with your other piece)
No comment but appreciate these two diffs.

[insane]
0:53:295 (1) ?!?
1:04:095 (1) ^ (<- or it's just special spacing? XD)
1:48:904 (5) 1 grid to the left and make a stright line with (3,4)

[normal]
0:41:895 (3) No instrumental sound here...Use circle instead or take away the whietle here?
0:45:495 (3) ^
1:47:860 (x) Seems strange if there's nothing here...

Star.
Sonnyc
하이~

General
  • Lower the sound
Easy
  • 00:21:800 (2) None
    00:30:200 (4) ^
    00:36:200 (2) ^

    01:13:995 (3,4) Put up 1 grid
Normal
  • 00:25:400 (4) Whistle at the end
    00:27:200 (5) None
    00:30:200 (6) ^
    00:31:400 (3) ^
나머지는 조금 있다가..
스타
Topic Starter
lepidopodus

wmfchris wrote:

[general]
Is this the namco version? I'm not sure whether Liszt wrote the piano-only version or the instrumental one. Composer is franzs liszt, as written in TnT games. Well actually I don't know much about though.

[Taiko diffs]
Yes I like this map in DS2 so much and I score SS in this Oni (<- not really oni comparing with your other piece) Other's are over 6 star but this is 6 star map so it should be much easier than others
No comment but appreciate these two diffs.

[insane]
0:53:295 (1) ?!?
1:04:095 (1) ^ (<- or it's just special spacing? XD) I put jumps in there, is that strange? Hmm...
1:48:904 (5) 1 grid to the left and make a stright line with (3,4) fixed

[normal]
0:41:895 (3) No instrumental sound here...Use circle instead or take away the whietle here? fixed
0:45:495 (3) ^ fixed
1:47:860 (x) Seems strange if there's nothing here... fixed

Star.
Thank you for modding~

EDIT: All fixed from sonnyc's modding, thanks~
Real1
Some rare times, I find nothing that bothers me. This is one of those times. There is just one thing....

[Easy]
01:26:938 (1,2,3,1) - I'd avoid stacks as big as this on an Easy!

[Normal]
Nice!

[Hard]
Really nice!

[Insane]
Great

Nice map overall and I believe it's ready for a normal bubble!
Have a star.
Topic Starter
lepidopodus
all fixed, well maybe I should start to contact BAT...
Thanks for modding~
arien666

Real1 wrote:

Nice map overall and I believe it's ready for a normal bubble!
Agree. XD
This song is now possible to be bubbled soon :3
Good luck XD
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