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Chata - Kimi no Tonari de Koi ga Shitai! -Half chorus Ver-

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Topic Starter
CakiP

Xinely wrote:

Kwan made me realized that 00:07:321 (3,4) - 1/3 is wrong lol
sorry im so baka
i tried to confirm but hard to confirm this.. sounds like 1/4 but kwan said 1/4 still off whenever Hinsvar said the snap is 1/4. so my decision is 00:06:234 - until 00:07:756 - make spinner like Hard diff for safe way

i hope you can understand and fix it, i'll rebubble after that
OK! fixed and updated.
Thanks! :)
Xinely
have it back~
NewRulerNA
about video's offset issue.

少し動画のoffset早くないですか?
例えば00:58:626 - や01:33:408 - などで楽器よりも早いタイミングで動画は別のカットへ移動しており、明らかにズレが生じているように見えます。


動画のoffsetはかなり早めに見ても-1250、遅く見てもすれば-1180程度にまで動かすことができるように見えます。
[quote="Ranking Criteria":1337]The video's offset must be correct and consistent between difficulties so that it follows the music how it was originally meant to be.私からの提案は現在の-1300から-1200msへの変更です。
Video,-1200,"tonakoivideo.avi"
ルール上はoffsetは正しくなければいけないけず、それが重要視こそされないものの実際にdisqualifyされたこともあるため、この問題の修正することを推奨します。


ところでこのゲームスルーなんですが面白いんですか?
Topic Starter
CakiP
Thanks~. changed video's offset. Updated :D
Xinely
thank you NewRulerNA ~

have it back again lol
Wafu

Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. The video quality is not that high as it should be. What I mean is when it is zoomed over 1080p monitor or higher, it transforms to pixelart and additionally, because it is H.264, it should use fast-decode as it is more friendly to osu!, especially on slower machines, so in some cases, the game and the video might lag. I recommend using this video file instead. Offset shall be -465 if you decided to use this.
  2. Some important tags are missing, for example yozuca*, 戸田章世 (Toda Akiyo), project lights, Peak A Soul+ as they all participated in this song (lyrics, composition), thus they are definitely part of important credits.
  3. 01:36:283 - Use Style -> Omit first bar line on this one timing point, so it does not show a downbeat here when someone uses this map to play taiko, even though it is not taiko map, it is more correct.

Easy


  1. 01:35:365 (1) - The slider ends on 01:35:800 while the new timing point is on 01:35:810 and as the sound is really moved in the song, you have to map it like that, infact, else the timing point is insensible at all. So you have to for example use this rhythm.
  2. I won't force you, but because of high usage of sliders, you couldn't use a lot of hitsounding. Because of that, I think you might do a simple thing, use this file as a soft-slidertick2.wav and use custom 2 hitsounds on these places, then obviously, after 1/4 swap back to custom 1, I think this makes the map sound a lot more better and consistent, thus it also improves the way player will hold the rhythm:
    00:12:104 - 00:19:930 - 00:33:843 -00:38:191 - 00:39:930 - 01:07:756 - 01:11:234 - 01:14:713 - 01:16:452 - 01:19:930 - 01:21:452 - 01:23:408 - 01:30:365 - 01:33:843
    It is actually not an issue, but if you compare hitsounding of insane and this, this is the poor version, which might be improved. I do not think it is really that much and as it will also help to hold constant rhythm, it is really appropriate.

Haruku's Normal


  1. 00:06:235 (1) - The spinner is not much appropriorate as it is shorter than slider on hard and insane, thus it obviously is harder to play, especially for newbies. I know if you make it same long as hard and insane, there will be 1/1 gap, but I suppose you can find a solution to this in your style, it should not be that hard.
  2. 01:35:810 (3) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms.

Mochi's Hard


  1. 00:21:017 (6) - The idea is nice, but hiding more than half of a slider is not really fine if we consider the diff is really nice to read and suddenly something like this appears, as it was not used frequently, I recommend to remake it like this or something similar.
  2. 00:35:582 (8) - Exactly the same as above.
  3. 01:35:810 (1) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms.

Insane


  1. 01:35:810 (3) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms.

Conclusion: Rankable

Just made a quick mod to kick off the things which really bothered me. Especially, because it could get unranked when noticed, the timing point at the end of song, which was 1ms later than the sliders, only diff which would be okay with this was easy, but you will have to change it even there. So timing point on 01:36:283 should have 96282 offset and then you have to resnap notes after it, the problem is not that big, but why would you increase the offset by 1, when it is changing the BPM exactly on the downbeat, right? I liked everything else and I hope to see this ranked as soon as possible.
Topic Starter
CakiP

Wafu wrote:


Random mod

Red - Unrankable
Blue - Highly recommended
Black - Suggestion
General


  1. The video quality is not that high as it should be. What I mean is when it is zoomed over 1080p monitor or higher, it transforms to pixelart and additionally, because it is H.264, it should use fast-decode as it is more friendly to osu!, especially on slower machines, so in some cases, the game and the video might lag. I recommend using this video file instead. Offset shall be -465 if you decided to use this.
  2. Some important tags are missing, for example yozuca*, 戸田章世 (Toda Akiyo), project lights, Peak A Soul+ as they all participated in this song (lyrics, composition), thus they are definitely part of important credits.
  3. 01:36:283 - Use Style -> Omit first bar line on this one timing point, so it does not show a downbeat here when someone uses this map to play taiko, even though it is not taiko map, it is more correct.

Easy


  1. 01:35:365 (1) - The slider ends on 01:35:800 while the new timing point is on 01:35:810 and as the sound is really moved in the song, you have to map it like that, infact, else the timing point is insensible at all. So you have to for example use this rhythm.
  2. I won't force you, but because of high usage of sliders, you couldn't use a lot of hitsounding. Because of that, I think you might do a simple thing, use this file as a soft-slidertick2.wav and use custom 2 hitsounds on these places, then obviously, after 1/4 swap back to custom 1, I think this makes the map sound a lot more better and consistent, thus it also improves the way player will hold the rhythm:
    00:12:104 - 00:19:930 - 00:33:843 -00:38:191 - 00:39:930 - 01:07:756 - 01:11:234 - 01:14:713 - 01:16:452 - 01:19:930 - 01:21:452 - 01:23:408 - 01:30:365 - 01:33:843
    It is actually not an issue, but if you compare hitsounding of insane and this, this is the poor version, which might be improved. I do not think it is really that much and as it will also help to hold constant rhythm, it is really appropriate.

Haruku's Normal


  1. 00:06:235 (1) - The spinner is not much appropriorate as it is shorter than slider on hard and insane, thus it obviously is harder to play, especially for newbies. I know if you make it same long as hard and insane, there will be 1/1 gap, but I suppose you can find a solution to this in your style, it should not be that hard.
  2. 01:35:810 (3) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms.

Mochi's Hard


  1. 00:21:017 (6) - The idea is nice, but hiding more than half of a slider is not really fine if we consider the diff is really nice to read and suddenly something like this appears, as it was not used frequently, I recommend to remake it like this or something similar.
  2. 00:35:582 (8) - Exactly the same as above.
  3. 01:35:810 (1) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms.

Insane


  1. 01:35:810 (3) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms.

Conclusion: Rankable

Just made a quick mod to kick off the things which really bothered me. Especially, because it could get unranked when noticed, the timing point at the end of song, which was 1ms later than the sliders, only diff which would be okay with this was easy, but you will have to change it even there. So timing point on 01:36:283 should have 96282 offset and then you have to resnap notes after it, the problem is not that big, but why would you increase the offset by 1, when it is changing the BPM exactly on the downbeat, right? I liked everything else and I hope to see this ranked as soon as possible.

Thanks for modding. :) no change video and my diff
Wafu
When a response was not given, I at least hope it was not because it would pop your bubble :D
KSHR
Let me clarify at least Wafu's suggestion with the red color in Japanese and English so that mappers and he can understand what I mean.

01:35:365 (1) - 赤線が01:35:810 - にもあるから、AiModが01:35:800 - (前の赤線が元になってるタイミング)と01:35:810 - 両方が正しいタイミングだって判断しちゃってる。この場合、実際に正しいタイミングがある位置は後者の01:35:810 - だから、そっちに合わせないとUnspanned ObjectUnankableになっちゃう。ほか難易度も同じく!

Since there is the red line at 01:35:810 - too, AiMod mis-judges that both 01:35:800 - (based on the previous red line) and 01:35:810 - are correct. This case, the actual correct one is definitely the latter one 01:35:810 - , so the current slider with the end on 01:35:800 - is considered as the unsnapped object which is one of reasons for disqualification. The same goes for other difficulties!


This is probably the first time for me to see the edge case which timing stuff caused lol
Haruru
Topic Starter
CakiP

Wafu wrote:


  1. The video quality is not that high as it should be. What I mean is when it is zoomed over 1080p monitor or higher, it transforms to pixelart and additionally, because it is H.264, it should use fast-decode as it is more friendly to osu!, especially on slower machines, so in some cases, the game and the video might lag. I recommend using this video file instead. Offset shall be -465 if you decided to use this. sorry. I use present video. Because that's rankable.
  2. Some important tags are missing, for example yozuca*, 戸田章世 (Toda Akiyo), project lights, Peak A Soul+ as they all participated in this song (lyrics, composition), thus they are definitely part of important credits. no. I don't add it because the tag isn't functioning.
  3. 01:36:283 - Use Style -> Omit first bar line on this one timing point, so it does not show a downbeat here when someone uses this map to play taiko, even though it is not taiko map, it is more correct. OK


Easy


  1. 01:35:365 (1) - The slider ends on 01:35:800 while the new timing point is on 01:35:810 and as the sound is really moved in the song, you have to map it like that, infact, else the timing point is insensible at all. So you have to for example use this rhythm.
  2. I won't force you, but because of high usage of sliders, you couldn't use a lot of hitsounding. Because of that, I think you might do a simple thing, use this file as a soft-slidertick2.wav and use custom 2 hitsounds on these places, then obviously, after 1/4 swap back to custom 1, I think this makes the map sound a lot more better and consistent, thus it also improves the way player will hold the rhythm:
    00:12:104 - 00:19:930 - 00:33:843 -00:38:191 - 00:39:930 - 01:07:756 - 01:11:234 - 01:14:713 - 01:16:452 - 01:19:930 - 01:21:452 - 01:23:408 - 01:30:365 - 01:33:843
    It is actually not an issue, but if you compare hitsounding of insane and this, this is the poor version, which might be improved. I do not think it is really that much and as it will also help to hold constant rhythm, it is really appropriate. 


Insane


  1. 01:35:810 (3) - The slider ends on 01:36:282, while the timing point is on 01:36:283, I suppose it was just timing point mistake, so I would move the timing point -1ms. OK

OK. Updated :)
Wafu

KSHR wrote:

Let me clarify at least Wafu's suggestion with the red color in Japanese and English so that mappers and he can understand what I mean.
Thanks for translation and more in-depth explanation, I think now we all know our stuff :)
Momochikun
I'd like to keep that sliders tbh, i find its pretty catchy.. sorry :c
Xinely
3rd rebubbled rip
PatZar
Qualify! lol jk
good luck with it CakiP
Topic Starter
CakiP

Genocide wrote:

Qualify! lol jk
good luck with it CakiP
:)
meii18
それは次のようになりますとき qualified ? ;w; 待ってられない
Sonnyc
Nominate
Muu-chan
yay congratulations :D more like chuunibyou demo koi ga shitai! :3 hihi
-Nanaka-
おめでとうございます! :)
MiLu
白澤美悠紀
Mint
congrats!!
Chirony
おめめ!
Koiyuki
gratz
Potofu
おめ
Garven
CakiP:

[Insane]
00:32:104 (5) - There's a hitsound error here where your sliderslide is audible and it sounds pretty bad. Do you want to get this fixed?
Topic Starter
CakiP
んひぃ~~~~
Topic Starter
CakiP

Garven wrote:

CakiP:

[Insane]
00:32:104 (5) - There's a hitsound error here where your sliderslide is audible and it sounds pretty bad. Do you want to get this fixed?
hmm i don't want to fix it. I like the hit sound. sorry
DarknessAngel
gratz :>
hoLysoup
oh~! :> Congrats!
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