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Amamiya Sora - Tsuki Akari

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Total Posts
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Topic Starter
Lurei
This beatmap was submitted using in-game submission on lunes, 5 de enero de 2015 at 12:17:37 p. m.

Artist: Amamiya Sora
Title: Tsuki Akari
Source: アカメが斬る!
Tags: Akame ga Kill! Kiru! Ending ED TV Anime Version Night Raid Square Enix
BPM: 91
Filesize: 9168kb
Play Time: 01:27
Difficulties Available:
  1. Hard (2.12 stars, 156 notes)
  2. Moonlight (3.2 stars, 194 notes)
  3. Normal (1.45 stars, 107 notes)
Download: Amamiya Sora - Tsuki Akari
Download: Amamiya Sora - Tsuki Akari (no video)
Information: Scores/Beatmap Listing
---------------
First ranked mapset!

Just ignore icons. Diff names are like that because they contain elements of the diff they're called:
Moonlight (supposed to be Insane) done by me. Yeah, this is an Insane. However, I mapped it to show the light side of the song, so yeah: Not that many jumps in general, not that many 1/4 notes, etc. Just enjoy.
Hard done by me.
Normal done by me.

Changelog
  1. Passed qualification week. Now it's ranked!
  2. Self-bubble pop. Added Sonnyc's mods plus some little IRC fixes. Qualified! OMG.
  3. Applied Ikx_Shore's mods. Bubbled by Ikx_Shore! :)
  4. Corrected some little details for aesthetics.
  5. Applied more mods, changed audio lead-in to match with offset, solved some unsnapped note. Applied Xinchii's mods.
  6. Corrected a blanket mentioned by AxE Galaxy.
  7. Changed volume of hitsounds. Are they too loud, or too soft? Applied Gaia's mods, remapped a lot of things, changed several hitsounds, etc. Corrected a stupid mistake of mine (x2. I should really notice those things sooner...)
  8. Changed background and audio lead-in. Added Atsuro's mods. Corrected some little mistake of mine.
  9. Applied Come Back Home's and Mako Sakata's mods. Waiting for the rest of requests.
  10. Applied Frey's, GyroX20's and Lasoki's mods. Waiting for other mods.
  11. Uploaded every diff to Pending. Awaiting mods.
Frey
M4M :)

[Normal]

wow, soild difficuty.

· 01:11:842 (4) - x412 y208 for better flow

[Hard]

· The difficulty icon shows a Normal, that means you can increase the difficulty of your Hard. Just saying, because icon doesn't count sometimes

· Then, Ctrl+A and you can see, the bottom left is kind of empty

· 00:12:337 - add a circle?

· 00:17:612 - same as above ↑

· 00:22:886 - same as above ↑

· 01:03:601 (1,2) - That's very confusing to play. How about this?

· 01:24:370 (5) - remove the finish? a bit strange for me.

[Moonlight]

· 00:38:216 (3) - move the white dot at x336 y144 to x336 y128 (Make 2 and 3 look straight )

· 00:53:875 - add a circle?

· 00:55:194 - same as above

· 00:56:513 - same as above

· 00:57:831 - same as above

· 01:03:930 (1,2,3,4,5) - Well, you don't have to stack them like this, just put them spread, then it would be better.

· 01:14:150 (8) - the drum-finish sounds a little loud for me, lower the volume there maybe?

· 01:24:864 (1) - This part is easier than Hard, why you put a spinner there? You can put something else instead of a spinner.



You can be more creative! :)
Good Luck!
Topic Starter
Lurei
Will reply later, working on another mod now. ;w;

Frey wrote:

M4M :)

[Normal]

wow, soild difficuty. Thanks! I'm trying.

· 01:11:842 (4) - x412 y208 for better flow Alright, changed.

[Hard]

· The difficulty icon shows a Normal, that means you can increase the difficulty of your Hard. Just saying, because icon doesn't count sometimes Nah, I don't care about the icons. As long as I don't have a gap between icons, this is rankeable.

· Then, Ctrl+A and you can see, the bottom left is kind of empty Eh... and what exactly does Ctrl + A?

· 00:12:337 - add a circle? I think I'll pass. It sounds better as it is now IMO.

· 00:17:612 - same as above ↑ Yeah. Added.

· 00:22:886 - same as above ↑ ^^

· 01:03:601 (1,2) - That's very confusing to play. How about this?I'll leave it as it is for now. I'm not a fan of 1/4 sliders without reverses in Hard diffs, so I would like more opinions from others.

· 01:24:370 (5) - remove the finish? a bit strange for me. Yeah. I agree.

[Moonlight]

· 00:38:216 (3) - move the white dot at x336 y144 to x336 y128 (Make 2 and 3 look straight ) Moved to sightly different coordinates, but kept the direction of slider to what you wrote.

· 00:53:875 - add a circle? Not now. Players just got off of a "stream", so I want to be easy on them and follow instruments instead of vocals.

· 00:55:194 - same as above I like to follow instruments in this place. It's kinda great, and sounds good.

· 00:56:513 - same as above ^^

· 00:57:831 - same as above ^^

· 01:03:930 (1,2,3,4,5) - Well, you don't have to stack them like this, just put them spread, then it would be better. Alright. Made them a pentagon.

· 01:14:150 (8) - the drum-finish sounds a little loud for me, lower the volume there maybe? It's less loud now.

· 01:24:864 (1) - This part is easier than Hard, why you put a spinner there? You can put something else instead of a spinner. I placed a spinner because I haven't placed another spinner in this diff before.



You can be more creative! :)
Good Luck!
Welp, that's it. Thanks for your mods.
Ultima Fox
From queue

[General]
You Need a preview Point, set it by going to Timing, Set current position as preview point

[Normal]
00:07:227 (3) - Add whistle to start of this slider

Wait why do you add whistles and then stop at certian parts
00:24:040 (3,4,5,6,1,2,3,4,5,6) - Try not to have too many half beats
00:34:919 (5) - NC
00:40:194 (5) - ^
00:44:809 (3,4,5,6,7,8,1,2,3,4) - Try to ease up on the half beats
00:45:469 (5) - NC
01:01:293 (1) - Better Blanket
00:08:710 (1) - Whistle or finish

[Hard]
00:22:392 (3,4,5) - Better Flow here
00:50:743 (1) - Blanket (4)
00:08:546 (1) - Blanket


[Moonlight]
00:17:446 (5) - Blanket
01:06:238 (9) - NC
01:06:568 (1) - Remove NC
01:18:436 (1) - ^
01:21:403 (5) - NC
01:13:161 (5) - ^

Good Luck
Topic Starter
Lurei

GyroX20 wrote:

From queue

[General]
You Need a preview Point, set it by going to Timing, Set current position as preview point There is a preview point already :v

[Normal]
00:07:227 (3) - Add whistle to start of this slider It's good as it is. Plus, I think whistle too loud for this beat.

Wait why do you add whistles and then stop at certian parts Because of song :lol:
00:24:040 (3,4,5,6,1,2,3,4,5,6) - Try not to have too many half beats Most of them are sliders, so it's good IMO.
00:34:919 (5) - NC Nope.
00:40:194 (5) - ^ ^^
00:44:809 (3,4,5,6,7,8,1,2,3,4) - Try to ease up on the half beats Same as 00:24:040 (3,4,5,6,1,2,3,4,5,6) -
00:45:469 (5) - NC Before Kiai, I set NC after two downbeats, and during/after Kiai I start setting them every downbeat, so no change.
01:01:293 (1) - Better Blanket Grid Snap doesn't let me blanket better. Plus, I think it's alright as it is.
00:08:710 (1) - Whistle or finish None, since HS are too loud IMO for the beat.

[Hard]
00:22:392 (3,4,5) - Better Flow here Check the figure end of slider does with 00:22:392 (3,4,5,6,7) - It's kinda like a square or rectangle. Plus, flow isn't that bad since notes are practically sticked to slider.
00:50:743 (1) - Blanket (4) It's blanketed now, I guess? Also, fixed some spacing.
00:08:546 (1) - Blanket No intention to blanket here.


[Moonlight]
00:17:446 (5) - Blanket I think it's alright as it is.
01:06:238 (9) - NC No.
01:06:568 (1) - Remove NC ^^
01:18:436 (1) - ^ No. NC here is to announce a SV change.
01:21:403 (5) - NC No.
01:13:161 (5) - ^ ^^

Good Luck
Well, that's it. Only changed very little...
Thanks, anyway.
Lasoki
Hihi! btw this mapset is awesome! I don't get how your beatmap can be this good right from the start D:<

lol, so anyway:

[Normal:]

  1. 00:37:557 (1) – hmm... this is covering the hp bar.Ok on the standard osu skin it isn't covering it, but maybe you still want to move it somehow… then again you'd have to move quite a lot of things to keep things nice looking.
  2. 01:01:293 (1) – I would put the starting circle at (X:108) (y: 184) the slider point in the middle at (X:120) (y: 124) and the slider end at (X:168) (y: 92)
  3. 01:20:743 (2,3) – move this to (X:448) (y: 304) to like kind of like curve like the slider before it
  4. 01:21:403 (4) – move the starting circle to (X:372) (y: 256) and the end to (X:320) (y: 220), remember to ds the next few objects if you do.
[Hard:]

  1. 00:00:634 (1,2) - moved a lot of time around so I'm not sure what's at it's original place and what not so I'm going to write all of them down.
    Move the starting circle of (1) to (X:124) (Y:128) the middle slider point to (X:140) (Y:92) move the end to (X: 172) (Y: 68)
    then move (2) to (X:216) (Y: 60)
  2. 00:08:546 (1) – maybe you should blanket this. If you want to put the second slider point at (X:256) (Y:316) and the third at (X:276) (Y:232) and the last one at (X:372) (Y:288)
  3. 01:02:612 (4,5,1,2) – not sure, but maybe this spacing is a little too confunsing… idk but maybe you would and to add another reverse at (1), move (2) 1/4 further and take away it's reverse.
  4. 00:11:842 (3) – imo you should move JUST the starting circle, please leave the ending circle, to (X:220) (Y:160)
  5. 00:22:392 (3) – here also just imo, move JUST the start to (X:376) (Y:116)
  6. 00:43:491 (2) – move the end of this to stack with 00:41:513 (3) –
[Insane:]

  1. :01:458 (3) – JUST move the start to (X:212) (Y:200)… I'm sorry if I'm annoying you with my caps lock 'just'
  2. 00:22:393 (3) – move JUST the start to (X:224) (Y:252)
  3. 00:39:535 (6) - (X:332) (Y:256)
  4. 00:52:227 (2,3,4,5,6,7,8) - this place looks a bit off to me, you could try to do something like http://up.ppy.sh/files/untitled-.png
Omg, by the time i post this there already 2 mods OTL... ans mine's like so short, well I hope I was helpful in some way.
btw, can I make a guest diff? Because I'd really like to make one, preferably easy or insane (I like to map those two the most in general) but I don't really mind if I should make another diff, like for the difficulty spread. Just felt like making one after seeing yours, but I don't think I'll want to make a whole mapset xD.Please?

Edit: Sry, did this with the starting version of the beatmap so some things that I mention could already be changed...
Topic Starter
Lurei

Lasoki wrote:

Hihi! btw this mapset is awesome! I don't get how your beatmap can be this good right from the start D:< lol, I don't understand why, either. Maybe I'm really improving (yay!).

lol, so anyway:

[Normal:]

  1. 00:37:557 (1) – hmm... this is covering the hp bar.Ok on the standard osu skin it isn't covering it, but maybe you still want to move it somehow… then again you'd have to move quite a lot of things to keep things nice looking. I'll think about it. While it's visible using default skin, I think it's safe enough, so I'll most likely keep it.
  2. 01:01:293 (1) – I would put the starting circle at (X:108) (y: 184) the slider point in the middle at (X:120) (y: 124) and the slider end at (X:168) (y: 92) I think it's alright as it is now. It keeps the actual flow, and sends the player to the other side of screen, so that he/she can play he next sliders.
  3. 01:20:743 (2,3) – move this to (X:448) (y: 304) to like kind of like curve like the slider before it Okay, I'll do this.
  4. 01:21:403 (4) – move the starting circle to (X:372) (y: 256) and the end to (X:320) (y: 220), remember to ds the next few objects if you do. I think I'll let it like this. I like the shape 01:21:403 (4,1,2,3) - do, and it's fun to play.
[Hard:]

  1. 00:00:634 (1,2) - moved a lot of time around so I'm not sure what's at it's original place and what not so I'm going to write all of them down.
    Move the starting circle of (1) to (X:124) (Y:128) the middle slider point to (X:140) (Y:92) move the end to (X: 172) (Y: 68)
    then move (2) to (X:216) (Y: 60) Done~
  2. 00:08:546 (1) – maybe you should blanket this. If you want to put the second slider point at (X:256) (Y:316) and the third at (X:276) (Y:232) and the last one at (X:372) (Y:288) I made a blanket by rotating slider a little. I'll let it's shape like that, since I want to keep the "waves".
  3. 01:02:612 (4,5,1,2) – not sure, but maybe this spacing is a little too confunsing… idk but maybe you would and to add another reverse at (1), move (2) 1/4 further and take away it's reverse. Solved by simply adding a reverse to (4), (5) and (1) and deleting (2). I think it's less confusing since sliders start at white ticks. Moved the notes after those sliders to solve spacing issues. And a note: I'm not a fan of 1/4 sliders without reverses on Hard.
  4. 00:11:842 (3) – imo you should move JUST the starting circle, please leave the ending circle, to (X:220) (Y:160) I can't move it to those coordinates without moving the end. Plus, I think it's alright as it is.
  5. 00:22:392 (3) – here also just imo, move JUST the start to (X:376) (Y:116) ^^
  6. 00:43:491 (2) – move the end of this to stack with 00:41:513 (3) – Don't wanna lose the flow here. If I move the end, I would end moving the rest of slider, and that may result in losing flow.
[Insane:]

  1. :01:458 (3) – JUST move the start to (X:212) (Y:200)… I'm sorry if I'm annoying you with my caps lock 'just' Incomplete slider-copy, lol
  2. 00:22:393 (3) – move JUST the start to (X:224) (Y:252) Sadly, I can't move "just the start".
  3. 00:39:535 (6) - (X:332) (Y:256) I'm following a certain pattern here. Check 00:37:557 (1,2,3,4,5,6,1,2,3) -
  4. 00:52:227 (2,3,4,5,6,7,8) - this place looks a bit off to me, you could try to do something like http://up.ppy.sh/files/untitled-.png Alright, I'll do something like that.
Omg, by the time i post this there already 2 mods OTL... ans mine's like so short, well I hope I was helpful in some way. Heh. Don't worry about it. It's good enough.
btw, can I make a guest diff? Because I'd really like to make one, preferably easy or insane (I like to map those two the most in general) but I don't really mind if I should make another diff, like for the difficulty spread. Just felt like making one after seeing yours, but I don't think I'll want to make a whole mapset xD.Please? Sorry, I started this as a solo project, and I want to end it like that.

Edit: Sry, did this with the starting version of the beatmap so some things that I mention could already be changed... Nah, don't worry. Didn't changed anything before you mentioned it.
Thanks for mods and star! I really appreciate it.
Come[Back]Home
I dont point everything out i would change because, its your mappingstyle and i dont want to change it. :3

Normal
00:05:908 (1) Stack it with the end of 00:04:260 (4)
00:16:458 (1,4) Make them something else but not straight pls
01:00:963 (4,1) Blanket

Hard
00:03:601 (2,3) Dont stack those two, it destroys the flow
00:36:568 (6,7,1) Try to make them not overlapping with each other
00:53:381 (1,3) Im unsure about this overlap
00:56:018 (1,3) ^
00:58:655 (1,2,3) Make them something else but not straight
01:09:205 (1,2,3) ^ (It looks boring)
01:14:480 (1) Why not something like this http://puu.sh/dsGmh/449a90a24f.jpg

Moonlight
00:12:007 Why dont you add something here? It would fit perfect, its a insane after all
00:22:392 (3) Instead of this slider, make a stream from there till 00:23:051
00:53:875 Add Hitcircle
00:55:194 ^
00:56:513 ^
01:14:480 (1,2) Move (2) a litte bit up so it looks better



Thats it. Lovely song from a nice anime :3
Good luck with it ^_^
Shiranai
Hellooo M4M from your queue~

[General]
  1. It seems that combo 1 and 3 have same color (darker and lighter), how about to change one of them? a red or green maybe
  2. The bpm on outro is a bit wrong, since the bpm should be lowered based on piano, you should ask timing help to make suree
[Normal]
  1. 00:08:710 (1) - That spinner show too sudden after previous circle, a Normal as the lowest diff I guess it's better to have a bit time before a spinner. So, how about delete this 00:08:546 (5) - and move this spinner her for a start 00:08:546 - then end here 00:09:864 -
  2. 00:11:842 (2,4) - How about to make that two slider symetrical? because the previous two circle 00:11:183 (1,3) - is also have symetrical http://puu.sh/dsVk6/a181434c26.jpg
  3. 00:16:458 (1,4) - About those two, how about rotate 10 degree? the curent is also ok, but maybe you can have a better flow after those two imo
  4. 00:19:095 (4) - Change rhythm into this http://puu.sh/dsVM6/0d1d9338bb.jpg? somehow not fit and you missed piano sound here 00:20:084 -
  5. 00:21:732 (1) - I guess that slider is better to stacked with the previous note, try make same as 00:14:809 (5,1) -
  6. 00:24:370 (4,5,6) - For a bit variance, how about make those three like this http://puu.sh/dsW7C/35e6c58eae.jpg?
  7. In my opinion these 00:34:919 (5,6,7,8,9,10) - the flow is like too stiff for me, so I sugest some patern and flow. First, 00:34:919 (5,6) - that two better looks like this http://puu.sh/dsWYl/b229cdf412.jpg then 00:37:557 (7,8,9) - that three looks like this http://puu.sh/dsX3N/c7b2ab0655.jpg . You don't have to follow though just sugestion, the code if needed:
    207,218,34260,1,0,3:0:0:0:
    79,90,34919,2,0,P|128:60|196:64,1,120,2|0,0:0|3:0,0:0:0:0:
    324,180,36238,2,0,P|383:181|433:151,1,120,0|0,0:0|3:0,0:0:0:0:
    336,0,37557,6,0,L|240:72,1,120,4|0,0:0|3:0,0:0:0:0:
    168,124,38546,1,0,0:0:0:0:
    231,187,38875,2,0,L|135:259,1,120,0|0,0:0|3:0,0:0:0:0:
  8. 00:40:194 - From that part until first kiai time, I think you overuse reverse slider and may cause confused for some players
  9. 00:50:908 (1) - That spinner have same issue with 00:08:710 (1) -
  10. 01:00:963 (4,1) - Make a better blanket
  11. 01:02:612 (2,3) - Something like this looks better imo http://puu.sh/dsXGY/65eac5aa9c.jpg
  12. 01:12:007 (1) - Same problem as 00:08:710 (1) -

    If you change some placement, make sure to check the DS on each notes later
[Hard]
  1. 00:01:128 (2) - Add whistle to emphize piano sound
  2. 00:01:458 (3) - Add whistle on head, same
  3. 00:01:952 (4) - Try to have neater S-curve, you can use three nodes like this http://puu.sh/dsYlR/cb1a700e36.jpg There's many S-curve in this diff
  4. 00:04:260 (4) - Add whistle to emphize piano sound
  5. 00:05:908 (1,2,3) - It'll looks better like this to fit the piano better, 1. http://puu.sh/dsYGi/dcfce34bfc.jpg and 2. http://puu.sh/dsYIt/635cacdfff.jpg . The code if needed:
    332,352,5908,6,0,L|388:304,1,70,2|0,0:0|0:0,0:0:0:0:
    315,236,6568,2,0,L|371:188,1,70,0|0,0:0|0:0,0:0:0:0:
    298,121,7227,2,0,L|354:73,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
  6. 00:17:117 (3,4,5) - It'll better to looks like this http://puu.sh/dsYZZ/4f64077cbe.jpg If you change, don't forget to arrange next note
  7. 00:20:084 (2) - Delete that? and make 00:20:414 (3) - begin at 00:20:084 - piano based sound
  8. 00:32:282 - Increase the DS? since start on that part, the song is start to upbeat faster
  9. 00:32:282 (1,2,3,4) - Make it more symetrical? try to move left until it's vertical symetric
  10. 00:43:491 (2) - For a better flow make it vertical like this http://puu.sh/dsZuh/28dd5e0da6.jpg?
  11. 00:48:106 (1,2,3,4,1) - That part is goooodd, but maybe you can make this neater? 00:50:743 (1) -
  12. 00:52:227 (1) - Delete? You map nothing on that slider, actually the drum sound start on blue tick 00:52:557 -
  13. 00:52:721 (2) - Add drum-clap on slider tail
[Insane]
  1. 00:01:128 (2) - Add whistle to emphize piano sound
  2. 00:01:458 (3) - Add whistle on head, same
  3. 00:04:260 (4) - Add whistle to emphize piano sound
  4. To make this diff harder, you can change some 1/4 slider (e.g. 00:01:458 (3) - ) into two circles
  5. 00:01:952 (4) - Some S-curves can be made neater
  6. 00:13:161 (5) - Stack that on this slider head 00:13:820 (1) - ? well since it's insane you can make some jumps
  7. 00:42:502 (7,1) - Move that farther to right? to avoid overlap with this 00:41:513 (4) -
  8. 00:52:227 (1,2) - Delete? You map nothing on that part
  9. 00:53:216 (6) - Also delete, following the drum sound instaed and then maybe you can change into jumps instead of stream 00:52:557 (2,3,4,5) -
  10. 00:53:875 - Add circle. There's many other that can be place notes a rhythm like this maybe sound better http://puu.sh/dt0GF/33c99ab890.jpg, you can lower the playback rate

    Well as for me this diff Insane enough to play
[]
Just need to be polished with more aesthetic and hitsound thing
Sometimes you have bad flow on some parts, feel free to reject the sugestion incase you don't like
Goodluck then :)
Topic Starter
Lurei
Sorry for late reply, guys. This internet is very troublesome.
Also, it doesn't let me download things, so I might delay a lot in returning the mod to Mako.

Come Back Home

Come[Back]Home wrote:

I dont point everything out i would change because, its your mappingstyle and i dont want to change it. :3

Normal
00:05:908 (1) Stack it with the end of 00:04:260 (4) Well, I wish editor helped me to stack correctly... Nvm, I think I managed to change it.
00:16:458 (1,4) Make them something else but not straight pls I honestly don't see the problem...
01:00:963 (4,1) Blanket Corrected by disabling Grid Snap.

Hard
00:03:601 (2,3) Dont stack those two, it destroys the flow It might "destroy" the flow, but I think it's interesting to play and that's what counts, right?
00:36:568 (6,7,1) Try to make them not overlapping with each other Overlapping wins! I want to map with constant DS until Kiai.
00:53:381 (1,3) Im unsure about this overlap I think it's alright. It's fun to play and goes around with flow. Plus, overlap isn't fully visible during gameplay so why not?
00:56:018 (1,3) ^ ^^
00:58:655 (1,2,3) Make them something else but not straight ^^
01:09:205 (1,2,3) ^ (It looks boring) Looks might be simplist, but feedback says it's fun...
01:14:480 (1) Why not something like this http://puu.sh/dsGmh/449a90a24f.jpg I did something like that. I hope it will be alright the way I placed second slider, tho.

Moonlight
00:12:007 Why dont you add something here? It would fit perfect, its a insane after all Well, it's an Insane, but I want to keep the "calm" effect of the song. This applies to every "add circle/stream" below.
00:22:392 (3) Instead of this slider, make a stream from there till 00:23:051
00:53:875 Add Hitcircle
00:55:194 ^
00:56:513 ^
01:14:480 (1,2) Move (2) a litte bit up so it looks better Well, did this one.



Thats it. Lovely song from a nice anime :3
Good luck with it ^_^

Mako

Mako Sakata wrote:

Hellooo M4M from your queue~

[General]
  1. It seems that combo 1 and 3 have same color (darker and lighter), how about to change one of them? a red or green maybe Made Color 3 a red-ish color.
  2. The bpm on outro is a bit wrong, since the bpm should be lowered based on piano, you should ask timing help to make suree I'll ask when I have time. I think using a single BPM is alright, through, since every beat is snapped to the music.
[Normal]
  1. 00:08:710 (1) - That spinner show too sudden after previous circle, a Normal as the lowest diff I guess it's better to have a bit time before a spinner. So, how about delete this 00:08:546 (5) - and move this spinner her for a start 00:08:546 - then end here 00:09:864 - Yeah, I also had my doubts about it... Changed.
  2. 00:11:842 (2,4) - How about to make that two slider symetrical? because the previous two circle 00:11:183 (1,3) - is also have symetrical http://puu.sh/dsVk6/a181434c26.jpg Changed~
  3. 00:16:458 (1,4) - About those two, how about rotate 10 degree? the curent is also ok, but maybe you can have a better flow after those two imo I don't want to ruin this by accidentally moving things... ;-;
  4. 00:19:095 (4) - Change rhythm into this http://puu.sh/dsVM6/0d1d9338bb.jpg? somehow not fit and you missed piano sound here 00:20:084 - Hm... alright.
  5. 00:21:732 (1) - I guess that slider is better to stacked with the previous note, try make same as 00:14:809 (5,1) - It seems kinda wrong to do so after applying previous suggestion, since I placed two stacked 1/2 circles.
  6. 00:24:370 (4,5,6) - For a bit variance, how about make those three like this http://puu.sh/dsW7C/35e6c58eae.jpg? I want to have a rising effect here, since volume starts rising.
  7. In my opinion these 00:34:919 (5,6,7,8,9,10) - the flow is like too stiff for me, so I sugest some patern and flow. First, 00:34:919 (5,6) - that two better looks like this http://puu.sh/dsWYl/b229cdf412.jpg then 00:37:557 (7,8,9) - that three looks like this http://puu.sh/dsX3N/c7b2ab0655.jpg . You don't have to follow though just sugestion, the code if needed: Hm. Certainly it looks and flows nicely, but I still want to keep the patterns I have for now, especially because after correcting DS, most of the things I have can't be remapped as they are.
    207,218,34260,1,0,3:0:0:0:
    79,90,34919,2,0,P|128:60|196:64,1,120,2|0,0:0|3:0,0:0:0:0:
    324,180,36238,2,0,P|383:181|433:151,1,120,0|0,0:0|3:0,0:0:0:0:
    336,0,37557,6,0,L|240:72,1,120,4|0,0:0|3:0,0:0:0:0:
    168,124,38546,1,0,0:0:0:0:
    231,187,38875,2,0,L|135:259,1,120,0|0,0:0|3:0,0:0:0:0:
  8. 00:40:194 - From that part until first kiai time, I think you overuse reverse slider and may cause confused for some players Hm... I'm not really sure. I'll try to ask around for some testplays later.
  9. 00:50:908 (1) - That spinner have same issue with 00:08:710 (1) - Changed.
  10. 01:00:963 (4,1) - Make a better blanket Changed in previous mod.
  11. 01:02:612 (2,3) - Something like this looks better imo http://puu.sh/dsXGY/65eac5aa9c.jpg I like my pattern...
  12. 01:12:007 (1) - Same problem as 00:08:710 (1) - Fixxed!

    If you change some placement, make sure to check the DS on each notes later Yeah, I know. :roll:
[Hard]
  1. 00:01:128 (2) - Add whistle to emphize piano sound Applied.
  2. 00:01:458 (3) - Add whistle on head, same ^^
  3. 00:01:952 (4) - Try to have neater S-curve, you can use three nodes like this http://puu.sh/dsYlR/cb1a700e36.jpg There's many S-curve in this diff I'll keep it in mind.
  4. 00:04:260 (4) - Add whistle to emphize piano sound Applied.
  5. 00:05:908 (1,2,3) - It'll looks better like this to fit the piano better, 1. http://puu.sh/dsYGi/dcfce34bfc.jpg and 2. http://puu.sh/dsYIt/635cacdfff.jpg . The code if needed: Alright. Did something like that manually, since I don't even know how to use that code.
    332,352,5908,6,0,L|388:304,1,70,2|0,0:0|0:0,0:0:0:0:
    315,236,6568,2,0,L|371:188,1,70,0|0,0:0|0:0,0:0:0:0:
    298,121,7227,2,0,L|354:73,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
  6. 00:17:117 (3,4,5) - It'll better to looks like this http://puu.sh/dsYZZ/4f64077cbe.jpg If you change, don't forget to arrange next note Changed.
  7. 00:20:084 (2) - Delete that? and make 00:20:414 (3) - begin at 00:20:084 - piano based sound No, I feel like 00:20:414 - needs to be mapped. I can hear piano there.
  8. 00:32:282 - Increase the DS? since start on that part, the song is start to upbeat faster I actually reduced DS there due to SV change.
  9. 00:32:282 (1,2,3,4) - Make it more symetrical? try to move left until it's vertical symetric I think it's okay now.
  10. 00:43:491 (2) - For a better flow make it vertical like this http://puu.sh/dsZuh/28dd5e0da6.jpg? I think flow it's okay enough...
  11. 00:48:106 (1,2,3,4,1) - That part is goooodd, but maybe you can make this neater? 00:50:743 (1) - ^^
  12. 00:52:227 (1) - Delete? You map nothing on that slider, actually the drum sound start on blue tick 00:52:557 - I can hear some noise there. I don't know if it's some instrument, but there certainly is something there.
  13. 00:52:721 (2) - Add drum-clap on slider tail Oh~ Done.
[Insane]
  1. 00:01:128 (2) - Add whistle to emphize piano sound Applied.
  2. 00:01:458 (3) - Add whistle on head, same ^^
  3. 00:04:260 (4) - Add whistle to emphize piano sound ^^
  4. To make this diff harder, you can change some 1/4 slider (e.g. 00:01:458 (3) - ) into two circles Will check it.
  5. 00:01:952 (4) - Some S-curves can be made neater ^^
  6. 00:13:161 (5) - Stack that on this slider head 00:13:820 (1) - ? well since it's insane you can make some jumps Didn't stacked for readability's sake, but I moved it over there.
  7. 00:42:502 (7,1) - Move that farther to right? to avoid overlap with this 00:41:513 (4) - Overlap not visible during gameplay, so it's okay IMO.
  8. 00:52:227 (1,2) - Delete? You map nothing on that part There's some noise there...
  9. 00:53:216 (6) - Also delete, following the drum sound instaed and then maybe you can change into jumps instead of stream 00:52:557 (2,3,4,5) - Eh... this isn't very clear, but I think I should keep it as it is.
  10. 00:53:875 - Add circle. There's many other that can be place notes a rhythm like this maybe sound better http://puu.sh/dt0GF/33c99ab890.jpg, you can lower the playback rate Rhythm is good like this IMO. I want to keep the calm part of song instead of just map everything.

    Well as for me this diff Insane enough to play
[]
Just need to be polished with more aesthetic and hitsound thing
Sometimes you have bad flow on some parts, feel free to reject the sugestion incase you don't like
Goodluck then :)

Thanks for mods, guys! And forgive me if I really delay in returning mod, Mako.
Topic Starter
Lurei
Checked timing using smallboat's ranked version. Only offset is different, but that is because we use different .mp3.
Otherwise, timing is the same.
zorefire
[Overall]
You really should change the background to something better that one just makes the map look poorly done.

[Normal]
Good

[Hard]
pic example
00:19:095 (4,5,6) - suggestion

[Moonlight]
+1 the circle size (recommendation)

To be honest this map set is nice just needs a little more visual effect fixing and it will be good.
Also next you map look for an mp3 with 192kbps

Sorry for the small mod everyone else already took all the things I was going to say.

Good Luck~ my mod wasn't really helpful so you don't really have to kudosu.
Topic Starter
Lurei

zorefire wrote:

[Overall]
You really should change the background to something better that one just makes the map look poorly done. I'll look for one tomorrow, since it's kinda late. I'll keep this one if I don't found one I like, through.

[Normal]
Good

[Hard]
pic example
00:19:095 (4,5,6) - suggestion
I'll leave as it is.

[Moonlight]
+1 the circle size (recommendation) Wow, no thanks. No smaller circles. CS 4.5 is enough for me already... ;-;

To be honest this map set is nice just needs a little more visual effect fixing and it will be good.
Also next you map look for an mp3 with 192kbps My .mp3 is like that already... :v

Sorry for the small mod everyone else already took all the things I was going to say.

Good Luck~ my mod wasn't really helpful so you don't really have to kudosu.
Well... thanks for modding, I guess.
Atsuro
Hola!

[General]
El volumen de tu mp3 esta muy bajo, acá tienes el mismo mp3 pero mas alto (mismo offset y todo)
http://puu.sh/dFBgq/ccc494a3e7.mp3

Ah, y hablando del offset, me parece que el correcto es 660

[Normal]
  1. 00:04:260 (4,1) - No se siente bien este stack, no hay nada en la canción que lo indique y solo se siente algo raro :/. Es la dificultad mas facil también, trata de mantener el DS en partes asi.
  2. 00:38:875 (3,6,3) - Puedes stackear esto? se veria mejor y solo tienes que mover los objetos un poco
  3. 00:44:809 (3,7,8) - Stack en estas notas, mejoraria el flujo de 00:43:820 (2) - este slider hacia los sliders con repeticion (y se vería un poco mejor en mi opinion).
    Algo así:
  4. 00:48:106 (1,2) - Comentario: Creo que abusaste un poco de los "repeat sliders" en esta parte, intenta dar un poco de variedad.
  5. 01:00:963 (4,1) - Mejora el blanket, se puede ver mucho mejor

    En general está bastante bien esta dificultad.

[Hard]
  1. 00:20:084 (3,4) - El stack acá no tiene mucho sentido, las notas del piano son distintas. Te sugiero un patron así quitandole la repeticion al slider de antes para seguir mejor al piano:
  2. 00:31:623 (3,4) - ^ Acá puedes hacer algo así:
  3. 01:03:930 (1) - Opino que es mejor que le quites las repeticiones y que en su lugar pongas otro slider 1/4 para marcar el cambio entre la guitarra y la voz. Lo haria un poco mas "intenso" igual.
  4. 01:16:787 (7) - Prueba convertir esto en un slider 1/4 para seguir mejor la voz.

    Bien hecho, solo creo que te "emocionaste" un poco con los stacks. No es que esté mal pero le quita variedad en mi opinión.

[Moonlight]
  1. 00:43:491 (2,3) - Este antijump no se siente natural, algo forzado.
  2. 01:08:875 (5,1) - Elimina el 5, mueve TODO esto 01:09:205 (1,2,3,4,5,6,7,8) - medio beat para atras y pon acá 01:11:513 - una nota en la misma posicion que el 2. Razón: salto divertido entre esa nota y los sliders 01:11:842 (1,2,3,4,5,6,7) - :D.
  3. 01:23:710 (4,5) - Stackear esto justo al final se siente algo anticlimatico, intenta hacer un triangulo junto con este triple 01:24:370 (6,7,8) -

    Acá igual, muchos stacks. No es algo que tengas que cambiar en este mapa (está bastante bien hecho).

Eso seria todo, mejoraste bastante :D
Topic Starter
Lurei

Atsuro wrote:

Hola!

[General]
El volumen de tu mp3 esta muy bajo, acá tienes el mismo mp3 pero mas alto (mismo offset y todo) Oh~ Gracias.
http://puu.sh/dFBgq/ccc494a3e7.mp3

Ah, y hablando del offset, me parece que el correcto es 660 Eso parece.

[Normal]
  1. 00:04:260 (4,1) - No se siente bien este stack, no hay nada en la canción que lo indique y solo se siente algo raro :/. Es la dificultad mas facil también, trata de mantener el DS en partes asi. En realidad quisiera poner esto en algún otro lugar, pero precisamente porque tengo que usar la DS no puedo. La distancia simplemente no se mantiene constante, no importa a dónde lo mueva.
  2. 00:38:875 (3,6,3) - Puedes stackear esto? se veria mejor y solo tienes que mover los objetos un poco Listo.
  3. 00:44:809 (3,7,8) - Stack en estas notas, mejoraria el flujo de 00:43:820 (2) - este slider hacia los sliders con repeticion (y se vería un poco mejor en mi opinion).
    Algo así: De acuerdo, haré esto.
  4. 00:48:106 (1,2) - Comentario: Creo que abusaste un poco de los "repeat sliders" en esta parte, intenta dar un poco de variedad. Cambié un poco esta parte. Creo que está mejor.
  5. 01:00:963 (4,1) - Mejora el blanket, se puede ver mucho mejor Supongo que esto está hecho... :|

    En general está bastante bien esta dificultad.

[Hard]
  1. 00:20:084 (3,4) - El stack acá no tiene mucho sentido, las notas del piano son distintas. Te sugiero un patron así quitandole la repeticion al slider de antes para seguir mejor al piano: No le veo mucho problema al stack...
  2. 00:31:623 (3,4) - ^ Acá puedes hacer algo así: Aquí si lo cambiaré.
  3. 01:03:930 (1) - Opino que es mejor que le quites las repeticiones y que en su lugar pongas otro slider 1/4 para marcar el cambio entre la guitarra y la voz. Lo haria un poco mas "intenso" igual. Creo que paso. No me gusta abusar de los deslizadores de 1/4. Sólo los uso cuando no hay opción en una Hard (al menos hay una pausa en el que uso al principio).
  4. 01:16:787 (7) - Prueba convertir esto en un slider 1/4 para seguir mejor la voz. Aquí sigo los instrumentos.

    Bien hecho, solo creo que te "emocionaste" un poco con los stacks. No es que esté mal pero le quita variedad en mi opinión.

[Moonlight]
  1. 00:43:491 (2,3) - Este antijump no se siente natural, algo forzado. Lo cambié. Sólo espero que el jump ahora no sea un "overkill"...
  2. 01:08:875 (5,1) - Elimina el 5, mueve TODO esto 01:09:205 (1,2,3,4,5,6,7,8) - medio beat para atras y pon acá 01:11:513 - una nota en la misma posicion que el 2. Razón: salto divertido entre esa nota y los sliders 01:11:842 (1,2,3,4,5,6,7) - :D. Oh~ De acuerdo.
  3. 01:23:710 (4,5) - Stackear esto justo al final se siente algo anticlimatico, intenta hacer un triangulo junto con este triple 01:24:370 (6,7,8) - Listo. Espero que cierto cambio (un salto que hice) no sea "overkill".

    Acá igual, muchos stacks. No es algo que tengas que cambiar en este mapa (está bastante bien hecho).

Eso seria todo, mejoraste bastante :D
¡Gracias por el mod! :D
Gaia
gave some general suggestions, focused on flow, spacing, jumps and consistency of patterns

irc log
15:53 LixRei: Gaia, are you alive?
15:53 Gaia: yup
15:53 LixRei: Yay! Now... I read what you said, but... do you have time now?
15:53 Gaia: here for that irc?
15:53 LixRei: Yeah.
15:53 Gaia: yeah i just finished modding
15:53 Gaia: np me
15:53 *LixRei is listening to [http://osu.ppy.sh/b/559853 Amamiya Sora - Tsuki Akari]
15:54 Gaia: alright lemme redl
15:54 LixRei: Alright. I'll wait.
15:54 Gaia: this is a nice song hehe
15:55 LixRei: Yeah, I like it a lot.
15:55 Gaia: first of all normal CS3
15:55 Gaia: it's the easiest diff on ur set
15:55 Gaia: meaning people who'd be playing easys have to play this too
15:55 LixRei: Hm. You're right on that.
15:55 Gaia: Moonlight cs4
15:56 Gaia: it's supposedly an insane
15:56 Gaia: but
15:56 Gaia: this is a slow song and its sr is like a hard
15:56 LixRei: There isn't any need to get leaded by SR, is there?
15:57 Gaia: not really
15:57 Gaia: ive told you before that your mapping is like
15:57 Gaia: old style right
15:57 Gaia: lol
15:57 LixRei: Yesh, I know.
15:57 Gaia: small CS contributes a lot to that
15:57 Gaia: look at the newer songs
15:58 Gaia: insanes are all cs4
15:58 Gaia: or around cs4
15:58 Gaia: I put mine at 4.1 just to be special tehe
15:58 LixRei: Oh, yeah. Most new songs use that.
15:58 LixRei: lol
15:58 LixRei: But... as hard as it costs me to admit, I think this CS is fine.
15:59 Gaia: well it's your song so i wont force the idea on you lol
15:59 Gaia: but my honest opinon
15:59 Gaia: and i strongly recommend u use cs4
15:59 Gaia: anyways
15:59 LixRei: Since you mention it, I'll keep it in mind
15:59 Gaia: cool
15:59 Gaia: which diff do u want me to look at first?
16:00 LixRei: I'll let you go your way.
16:01 Gaia: you have some big spacings in ur normal
16:02 Gaia: personally i'd use like
16:02 Gaia: 1.3x ds
16:02 Gaia: it's a slow song
16:02 Gaia: so make 1/2's almost touch but not really
16:03 Gaia: about ur map
16:03 Gaia: thing is that you should make your patterns reflect one another more
16:03 Gaia: 00:00:660 (1,2,3,4) -
16:03 Gaia: 1 and 2 look fine together
16:03 Gaia: 3 and 4 are alright
16:03 Gaia: but all together they have nothing to do with eachother
16:04 Gaia: 00:05:934 (1,2,3,4) - this is cool
16:04 Gaia: the usage of straight sliders too
16:04 LixRei: About reflecting, could you tell me a bit more?
16:04 Gaia: uhh like this 00:16:484 (1) - 00:19:121 (4) -
16:05 Gaia: something like this 00:05:934 (1,2,3,4) -
16:05 Gaia: like
16:05 Gaia: it looks united
16:05 Gaia: it's fine if they're kinda not
16:05 Gaia: if they're not the same combo
16:05 Gaia: but try to make 1 combo 1 pattern
16:05 LixRei: Hm. I understand your point.
16:05 Gaia: it's called a pattern for a reason
16:06 Gaia: it's a sequence right
16:06 Gaia: 00:01:978 (2,3) - these two just don't connect
16:06 LixRei: Yeah, that is right.
16:06 LixRei: Yeah. They're kinda different.
16:07 Gaia: if it was something like this though
16:07 Gaia: http://puu.sh/dH5WD/8bd505c16e.jpg
16:07 Gaia: (2) flows nicely into 3
16:07 Gaia: and it also blankets 4
16:08 LixRei: Hm. That seems good. I think it would be a nice idea.
16:08 Gaia: yah
16:08 Gaia: so just keep that in mind
16:08 Gaia: for every map you make really
16:08 LixRei: Yep.
16:08 Gaia: also
16:08 Gaia: you want to avoid making your flow going in a full circle
16:09 Gaia: i used to do that when i was a new mapper
16:09 Gaia: then someone told me i thought made a lot of sense
16:09 Gaia: if you're just gonna go in circles you might as well put in a spinner
16:09 Gaia: lol
16:09 Gaia: so something like this basically 00:11:209 (1,2,3,4) -
16:09 LixRei: Whoa... lol
16:10 Gaia: 00:16:484 (1,2,3,4,5) - the next combo continues in a circle too actually
16:10 Gaia: 00:21:758 (1) - this in the corner just looks completely random
16:11 LixRei: That's the way DS works... >.>
16:11 LixRei: Doesn't let me do anything else.
16:11 Gaia: put it like this
16:11 Gaia: wait
16:12 Gaia: http://puu.sh/dH6kx/c245f78e9e.jpg
16:12 Gaia: 1 blankets (4)
16:13 Gaia: like i said earlier i think u should decrease ur ds
16:13 Gaia: u might wanna fix the blankets on these lol 00:29:670 (1,2) -
16:14 Gaia: 00:30:659 (2,3) - ok here's another problem
16:14 Gaia: it doesnt really look good and the flow is an issue
16:14 Gaia: 00:31:649 (3) - feel free to stack this on the head of 00:29:670 (1) -
16:14 Gaia: it flows nicely and makes a nice pattern
16:14 Gaia: and curve it too
16:15 Gaia: since 1 and 2 were both curved
16:15 LixRei: Oh, yes. I thought it wasn't that much of a problem since slider aims in that direction
16:15 LixRei: And players look to the place they're being leaded.
16:18 Gaia: alright well
16:19 Gaia: just keep that stuff in mind for the rest of this diff lol
16:19 Gaia: also be careful with the stacks
16:19 *Gaia is editing [http://osu.ppy.sh/b/559852 Amamiya Sora - Tsuki Akari [Hard]]
16:20 Gaia: 00:04:616 (6) - probably preference but diagonal squigly sliders are kinda ugly imo
16:20 Gaia: 00:08:572 (1) - ^
16:20 Gaia: 00:17:802 (5,6) - this flow
16:21 Gaia: just watch for flow stuffs
16:21 LixRei: I'll be careful.
16:21 Gaia: 00:22:418 (3,4,5) - this pattern is kinda random too
16:21 Gaia: flow basically
16:22 Gaia: cuz your cursor is going down then it's suddenly pulled up
16:22 Gaia: for the 1/4
16:23 Gaia: honestly, sometimes simple patterns can look great
16:23 Gaia: like this 00:42:857 (1,2) -
16:23 Gaia: i really like this
16:23 LixRei: I think I spammed this diff of those things...
16:23 LixRei: Whey're everywhere.
16:23 LixRei: *they
16:23 Gaia: lol
16:23 Gaia: well
16:24 Gaia: are u talking about this? 00:25:714 (3,4,1) -
16:24 LixRei: Oh, not really...
16:24 Gaia: this pretty much goes back to what i said earlier about consistency and sequence
16:24 Gaia: cuz
16:25 Gaia: 00:25:714 (3,4) - on its own works
16:25 Gaia: 00:26:374 (4,1) - on its own works
16:25 Gaia: but when u combine it it looks messy
16:25 Gaia: cuz it looks like half of 00:48:132 (1,2,3,4) -
16:25 Gaia: with a random slider
16:26 Gaia: idk if that made sense LOL
16:26 LixRei: I think the NC marker there is enough to mark a change...
16:26 LixRei: But Idk.
16:26 Gaia: even tho theres an nc you should still try to make them match
16:27 LixRei: Wait a minute. Someone is calling me.
16:27 Gaia: k
16:27 LixRei: Back. Honestly, I don't even know why did I bothered with that...
16:27 Gaia: ?
16:28 LixRei: Don't mind. It's nothing.
16:28 Gaia: 01:14:506 (1,2) - overlaps like these dont looks great
16:29 Gaia: 00:53:407 (1,2,3) - i like the idea but it can look even better like this
16:29 Gaia: http://puu.sh/dH7yt/7fabf02071.jpg
16:29 Gaia: copy and paste
16:29 Gaia: equal spacing
16:29 Gaia: it looks a lot cleaner
16:30 LixRei: Ya, I had that in mind for a while already.
16:30 LixRei: I wanted to make some landing on last slider, and that's why I used DS there.
16:30 Gaia: ?
16:31 Gaia: it's hard u dont have to use ds
16:31 Gaia: i mean
16:31 Gaia: throughout
16:31 LixRei: I know that... But it just came into my mind like that, then other ideas went on my mind.
16:31 Gaia: lol
16:32 LixRei: Since I didn't decided, I left it like that...
16:32 Gaia: well
16:32 Gaia: i think it looks better this way
16:32 Gaia: 00:56:044 (1,2,3) - same thing here
16:33 Gaia: alright so general things for hard
16:33 Gaia: flow patterns
16:33 Gaia: basically the same stuff i said in normal
16:33 Gaia: the thing with hard is
16:33 Gaia: pretty much the same as normal with the exception of some jumps
16:33 *Gaia is editing [http://osu.ppy.sh/b/559853 Amamiya Sora - Tsuki Akari [Moonlight]]
16:33 Gaia: 00:04:286 (4,5,6) -
16:34 LixRei: Even then, jumps need to flow, right?
16:34 Gaia: yeah
16:34 Gaia: 00:04:286 (4,5,6) - 1/4 spacing but random jump
16:34 Gaia: you cant do this lol
16:34 Gaia: 00:13:187 (5,6,7,1) -
16:34 LixRei: lol, that was an accident. 00:04:286 (4) - was originally a slider
16:34 Gaia: spacing too
16:34 Gaia: oh
16:34 Gaia: lol
16:35 Gaia: 00:13:187 (5,6,7,1) - this is pretty much stacked
16:35 Gaia: when you have different rhythms in the same stack it's reaaally hard to read
16:35 Gaia: better off unstacking (5)
16:36 LixRei: Hm. I agree. That was kinda a bad idea.
16:36 Gaia: 00:17:142 (3,4,5) - you followed vocals here so you should map out the vocal on 00:17:638
16:36 Gaia: just to be consistent
16:36 Gaia: 00:24:396 (1) - feels out of place
16:37 Gaia: and flows weirdly with the last slider
16:37 LixRei: Ya, I got the thing about flow, but why out of place?
16:38 Gaia: it's not really doing anything really
16:38 Gaia: kinda just feels like it's slapped on there
16:38 Gaia: if it was like this
16:38 Gaia: http://puu.sh/dH8eL/070a0ac0ad.jpg
16:39 Gaia: it's blanketing 5
16:39 Gaia: cool
16:39 LixRei: Hm. I actually just went and stacked it under 00:23:078 (4) - like 00:22:419 (3,5) -
16:39 Gaia: something like this looks pretty cool too http://puu.sh/dH8ie/07cc392911.jpg
16:40 LixRei: But overlap there...
16:40 Gaia: yeah thats the point lol
16:40 LixRei: ?
16:40 Gaia: idk I like overlaps
16:40 Gaia: if u look at my maps i abuse overlaps so much
16:40 Gaia: tehe
16:41 Gaia: when u get to the kiai
16:41 Gaia: you stopped following vocals and stayed on up/downbeats
16:41 Gaia: since this is supposed to be insane you dont have to do that
16:41 Gaia: go ham on those 1/4 patterns lol
16:42 LixRei: Well, that might be the case, but I don't wanna go mapping out everything.. ;-;
16:42 LixRei: sometimes, HS just blow it.
16:42 Gaia: 00:53:407 (1) - http://puu.sh/dH8uw/b6070b09c1.jpg
16:42 Gaia: try it out and see if you like it
16:43 Gaia: play around with rhythms
16:45 Gaia: 01:26:703 (1,2) - lol
16:45 Gaia: 01:24:890 (1) - why not start on 01:25:055 - for the piano?
16:46 LixRei: 'Cause vocal.
16:47 Gaia: 01:03:956 (1,2,3,4,5) - don't get scared to jump cuz it's 1/4
16:47 Gaia: just cuz its a 1/4 doesnt mean u have to stream basically
16:47 Gaia: remember this is like 90bpm lol
16:47 LixRei: lol
16:48 Gaia: if you want to make this into an insane u gotta have 1/4 jumps
16:48 Gaia: and they won't be hard at all cuz it's just a 180bpm jump
16:48 LixRei: Hm. Gotcha.
16:48 LixRei: Well, I'll be careful to not overuse jumps.
16:48 Gaia: yeah thats important too
16:49 Gaia: but anyways
16:49 Gaia: thats about it
16:49 Gaia: take what i said in the beginning and apply it to everything
16:49 Gaia: flow spacing
16:49 Gaia: jumps
16:49 Gaia: etc
16:49 LixRei: Understood. I'll check it.
16:49 Gaia: cool
16:49 Gaia: i gtg now lol
16:49 Gaia: i gotta go eat
16:49 LixRei: Okay, see ya!
16:50 Gaia: cool
16:50 Gaia: peceeee
16:50 Gaia: wait i want kds >.>
16:50 Gaia: hue
16:50 LixRei: Just post the log at the forum... <.<
16:51 Gaia: lool ik i was jk
16:51 Gaia: tehe

also idk what ur taking about this bg is pretty awesome :>
Topic Starter
Lurei
Thank you very much for your help!
o/

Gaia wrote:

also idk what ur taking about this bg is pretty awesome :>
lol alright.

Updated after some while!
AxE Galaxy
Normal:
00:29:670 (1,2) Fix the blanket
01:03:956 Possible blanket

That's all I can find. It's really well mapped actually =)

EDIT:
Hard:
00:19:730 the jump from (1) - (2) feels awkward imo. I suggest

00:49:451 (3,4) The squere they make are not perfect. I suggest to delete them and copy both the previous sliders at once as replacement. Rotate the copied sliders 180 and place (3) at X63 Y148. Now all the distances should be 1.62X ^^

Its hard as hell to improve this. I'll be back IF I can come up with improvements
Topic Starter
Lurei
First blanket fixed. As for second one, I don't intend to blanket there.
Anyway, thanks for modding. It helped me a bit, but I don't think BATs will support me giving away kudosu for a very short post.

Editing due to changes in above post.

AxE Galaxy wrote:

EDIT:
Hard:
00:19:730 the jump from (1) - (2) feels awkward imo. I suggest Jump here is supposed to be some anti-flow kind of pattern.

00:49:451 (3,4) The squere they make are not perfect. I suggest to delete them and copy both the previous sliders at once as replacement. Rotate the copied sliders 180 and place (3) at X63 Y148. Now all the distances should be 1.62X ^^ I don't really mind if the square is off. I only care about the blankets there. Through, I found some little misses there. I fixed 'em.

Its hard as hell to improve this. I'll be back IF I can come up with improvements
Thank you. Really, seeing you do your best makes me happy.
Yuii-
Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue


[Normal]


General: ¿Crees que puedes cambiar el HP a "4,0"?


  1. 00:04:286 (4) - Este slider no queda bien de esa manera, no hace sonar las dos partes del piano, intenta algo como esto:


[Hard]


General: ¿Crees que puedes cambiar el CS a "4,0" / OD a "6,0"?


  1. 00:41:868 (4) - No me gusta cómo suena este circle. En todo caso, podrías hacer un slider de 00:41:539 (3,4) -

  2. 01:16:484 (5) - No me gusta cómo suena. Podrías intentar ponerlo en el 01:16:978


[Moonlight]


General: ¿OD "7,6"? Muy random. Intentá cambiarlo a "8,0" o "7,0"


  1. ¡Nada que decir! Buena dificultad.
- Milhofo -
Hi, from my modding queue :)

!! - Very Important
!! - Important

[Normal]
  1. 00:14:835 (5) - could be blanketed with 00:13:846 (4)
  2. 00:24:066 (3) - move to around ~ x:200 y:296
  3. 00:30:659 (2) - move slider end to ~ x:380 y:168
  4. 00:46:484 (6) - position could be better
  5. 00:56:044 (1) - move to around ~ x:154 y:71
  6. 01:15:824 (2) - move to around ~ x:336 y:156
  7. these all are small position fixes, my small case of ocd can't handle it ahah
[Hard]
  1. 00:30:659 (2) - if you turned it around and rotated a bit you could blanket the next note, what I mean:
  2. 00:37:583 (1) - move to around ~ x:248 y:104 (or change slider's curvature)
  3. 00:42:033 - a reversed slider would fit here, to match the drums
  4. 00:58:681 (1) - move slider end to around ~ x:302 y:285
[Moonlight]
  1. 00:57:033 (4,5) - I guess it's fine if you made this an insane, but this jump just surprises me due to it's distance
  2. didn't find anything else here
Hope this helps and gl with the map :)
Topic Starter
Lurei

Yuii- wrote:

Mod by Yuii-
Map posted at: SlowBurn x Yuii's Queue


[Normal]


General: ¿Crees que puedes cambiar el HP a "4,0"? No realmente. La verdad, quería poner el drain en 5 para balancear dificultades, pero como se me hace muy alto para una normal, allí tienes.


  1. 00:04:286 (4) - Este slider no queda bien de esa manera, no hace sonar las dos partes del piano, intenta algo como esto: Le dejaré las notas de 1/4 de beat a la Hard, no a la Normal.


[Hard]


General: ¿Crees que puedes cambiar el CS a "4,0" / OD a "6,0"? Nope. Creo que eres fanática de los valores enteros... lol


  1. 00:41:868 (4) - No me gusta cómo suena este circle. En todo caso, podrías hacer un slider de 00:41:539 (3,4) - No le veo el problema... o.o

  2. 01:16:484 (5) - No me gusta cómo suena. Podrías intentar ponerlo en el 01:16:978 ^


[Moonlight]


General: ¿OD "7,6"? Muy random. Intentá cambiarlo a "8,0" o "7,0" No, yo paso.


  1. ¡Nada que decir! Buena dificultad. Heh~ Me alegro.
Milhofo

Milhofo wrote:

Hi, from my modding queue :)

!! - Very Important
!! - Important

[Normal]
  1. 00:14:835 (5) - could be blanketed with 00:13:846 (4) No intention to blanket here.
  2. 00:24:066 (3) - move to around ~ x:200 y:296 Done.
  3. 00:30:659 (2) - move slider end to ~ x:380 y:168 ^
  4. 00:46:484 (6) - position could be better Will keep for now.
  5. 00:56:044 (1) - move to around ~ x:154 y:71 ^
  6. 01:15:824 (2) - move to around ~ x:336 y:156 ^
  7. these all are small position fixes, my small case of ocd can't handle it ahah ...what's ocd?
[Hard]
  1. 00:30:659 (2) - if you turned it around and rotated a bit you could blanket the next note, what I mean: No intention to do so. I want to keep it symetrical to 00:29:670 (1) -
  2. 00:37:583 (1) - move to around ~ x:248 y:104 (or change slider's curvature) Done.
  3. 00:42:033 - a reversed slider would fit here, to match the drums I think it's fine as it is.
  4. 00:58:681 (1) - move slider end to around ~ x:302 y:285 Done~
[Moonlight]
  1. 00:57:033 (4,5) - I guess it's fine if you made this an insane, but this jump just surprises me due to it's distance I think it's fine... Even I can clear it (lol).
  2. didn't find anything else here
Hope this helps and gl with the map :)

Thanks for mod, guys! o/
Perdona por negar todo, Yuii-...
Xinchii
Hello ~
from my queue ~

Normal and Hard haven't much issue , so I focus on Insane diff :3

[Normal]
  1. 00:55:714(4,2) - x:204 | y:136 will be better.
[Hard]
  1. 00:45:495(1) - Try to bending this slider , it's look awkward with (3)
[Moonlight]
  1. 00:08:572(1) - this 50% speed slider is too similar with some front sliders , I will be easy to misjudgment during playing , althought I know you set a NC here to make this look special
    try make this into other shape?
  2. 00:11:868 - , 00:17:143- , 00:22:418 - Rhythm are same these place , I will like to suggest making them similar.
  3. 00:27:692(2) - ctrl + G ? it will be better flow with (1) and (3)
  4. 00:53:407(1,2,3,4) - Suggest to make these spacing more bigger , at least like the distance what you do at 00:56:703(3,4) -
    I see you have make normal spacing bigger start here to make difference with front part.
    Great , but I personal fell you can set more far , cus you call it "Insane" diff , also , I means all spacing from here to the end.
  5. During kiai time , your spacing seems not consistency
    Ex:00:53:407(1,2,3,4) - you use some near 1.3x distance
    but , 00:54;725(5) - is 1.5x with (4) , and I guess it's not a jump
    then 00:56:703(3,4) - it's 1.7x now ;w;

    suggest to set all spacing same (except jump) , like suggestion in 00:53:407 - , 1.7x is fine to me
  6. 01:02:638(4,5,6,7) - spacing not consistency on (5) and (6) obviously
  7. 01:13:517(6) - It's slider end can be better overlapping with (2)'s slider start.
  8. 01:14:176(8,9) - overlapping or separate these , it's awkward to play here.
  9. 01:18:462(1) - same with 00:08:572(1) - 's suggestion
  1. It's a BPM 91 slow song , so don't afraid to set 1/4 beat like a single click point , or even jump on 1/4 beat
    like 01:03:956(1,2,3,4,5) - 's star move , it have a great effect to make this diff really like a "Insane".
    In my own view , you use too much 1/4 overlapping note here
    Ex
    01:06:264(9,10,1) -
    01:16:484(4,5,6) -
    01:19:451(1,2,3) -
    01:24:396(6,7,8) -
    not bad these , or you have your own view , but they will make diff more like "Hard"

I like the song and you map
good luck for ranked ~ :D
Topic Starter
Lurei

Xinchii wrote:

Hello ~
from my queue ~

Normal and Hard haven't much issue , so I focus on Insane diff :3 :3

[Normal]
  1. 00:55:714(4,2) - x:204 | y:136 will be better. The one I have is okay IMO.
[Hard]
  1. 00:45:495(1) - Try to bending this slider , it's look awkward with (3) It's alright now... ...I guess?
[Moonlight]
  1. 00:08:572(1) - this 50% speed slider is too similar with some front sliders , I will be easy to misjudgment during playing , althought I know you set a NC here to make this look special
    try make this into other shape? I think the shape is okay, and with NC players can be more wary of it. But I changed the anchors a little, so that waves are a bit more noticeable.
  2. 00:11:868 - , 00:17:143- , 00:22:418 - Rhythm are same these place , I will like to suggest making them similar. Certainly, but I want to keep my patterns as they are because of hitsounds. Also, the vocal is more noticeable at 00:17:143 - and that's why I map there. For the rest, I prefer to map the instruments.
  3. 00:27:692(2) - ctrl + G ? it will be better flow with (1) and (3) Done.
  4. 00:53:407(1,2,3,4) - Suggest to make these spacing more bigger , at least like the distance what you do at 00:56:703(3,4) -
    I see you have make normal spacing bigger start here to make difference with front part.
    Great , but I personal fell you can set more far , cus you call it "Insane" diff , also , I means all spacing from here to the end. Oh, at this part I want to keep spacing as it is, since Kiai just started, and seeing 1/4 notes will make players wary of them.
  5. During kiai time , your spacing seems not consistency
    Ex:00:53:407(1,2,3,4) - you use some near 1.3x distance
    but , 00:54;725(5) - is 1.5x with (4) , and I guess it's not a jump
    then 00:56:703(3,4) - it's 1.7x now ;w;

    suggest to set all spacing same (except jump) , like suggestion in 00:53:407 - , 1.7x is fine to me Yeah... at this part I was increasing distance little by little, with only some inconsistency at 00:56:044 (1) - for the sake of the pattern. 00:54:725 (5) - is supposed to be the stepping stone for those spacing changes. Also, during the rest of Kiai I use mostly 1.5x DS (except for 1/4 sliders).
  6. 01:02:638(4,5,6,7) - spacing not consistency on (5) and (6) obviously Fixed.
  7. 01:13:517(6) - It's slider end can be better overlapping with (2)'s slider start. Fixed.
  8. 01:14:176(8,9) - overlapping or separate these , it's awkward to play here. Separated them.
  9. 01:18:462(1) - same with 00:08:572(1) - 's suggestion This one is fully straight. I don't think there's any problem.
  1. It's a BPM 91 slow song , so don't afraid to set 1/4 beat like a single click point , or even jump on 1/4 beat
    like 01:03:956(1,2,3,4,5) - 's star move , it have a great effect to make this diff really like a "Insane".
    In my own view , you use too much 1/4 overlapping note here
    Ex
    01:06:264(9,10,1) -
    01:16:484(4,5,6) -
    01:19:451(1,2,3) -
    01:24:396(6,7,8) -
    not bad these , or you have your own view , but they will make diff more like "Hard" I know that's it, but I want to keep this diff calm and fun to play, since song is like that. I feel like if I do too much 1/4 jump, it will blew it.

I like the song and you map
good luck for ranked ~ :D
Thanks for modding!
Shurelia
おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- All Clear~

[Normal]
  1. 00:29:670 (1,2) - These could have a better blanket. Should be rechecked.
  2. 01:00:000 (3,1) - This almost perfect. I suggest to make it like this : http://puu.sh/dLnsg.jpg
  3. 01:03:297 (3,1) - These two are too close to each other which is make confusion for normal players. I suggest to fix this by using distance snapping tool.

[Hard]
  1. 00:32:308 (1) - I suggest to move this because it has a different distance with the other objects. Example : x:427 y:268

[Moonlight]
  1. 00:04:286 (4,5) - These objects may make confuse to the players because it looks similiar with 00:01:484 (3,4) - I suggest to move it closer or stack these.

That's all for me, Hope this help. And good luck!
Topic Starter
Lurei

Shurelia wrote:

おっす!やったよ!



~ From Lovely Modding Quest! ~


[General]
- All Clear~

[Normal]
  1. 00:29:670 (1,2) - These could have a better blanket. Should be rechecked. Seems to be alright on my end.
  2. 01:00:000 (3,1) - This almost perfect. I suggest to make it like this : http://puu.sh/dLnsg.jpg I think my idea isn't bad... Also, that blanket...
  3. 01:03:297 (3,1) - These two are too close to each other which is make confusion for normal players. I suggest to fix this by using distance snapping tool. They're alright from what I can see.

[Hard]
  1. 00:32:308 (1) - I suggest to move this because it has a different distance with the other objects. Example : x:427 y:268 The spacing is different for symmetry's sake.

[Moonlight]
  1. 00:04:286 (4,5) - These objects may make confuse to the players because it looks similiar with 00:01:484 (3,4) - I suggest to move it closer or stack these. I think the distance is alright, since the notes are closer to each other on the timeline. Also, making it closer or stacking would be more confusing IMO.

That's all for me, Hope this help. And good luck!
I'll keep in mind your observations. Thanks for modding!
And thanks for the Yume-chan avatar and signature! (^w^)/
Wow, I practically denied everything... Sorry... ;w;
lkx_Shore
As your request.

General

  1. Fine.

Moonlight

  1. 00:42:033 (5) - Why not Change to 1/8 slider? End on 00:42:198 (6) - .
  2. 00:54:396 (4) - That is long vocal. User silder will have better effect.
  3. 00:55:385 (7) - End on 00:55:714 - . When you copy partten, Make sure they are most fits music.

Hard

  1. Fine.

Normal

  1. Fine.

Others

Call me back.
Topic Starter
Lurei

lkx_Shore wrote:

As your request.

General

  1. Fine.

Moonlight

  1. 00:42:033 (5) - Why not Change to 1/8 slider? End on 00:42:198 (6) - . This is done.
  2. 00:54:396 (4) - That is long vocal. User silder will have better effect. It might be the case, but I want to make some pause as music also stops for a moment before taking same rhythm again.
  3. 00:55:385 (7) - End on 00:55:714 - . When you copy partten, Make sure they are most fits music. It actually fits the instrument quite well IMO.

Hard

  1. Fine.

Normal

  1. Fine.

Others

Call me back. Will do so.
Thanks for checking!
Should I give kudosu for such a short post? Idk.
lkx_Shore
Bubbled
Topic Starter
Lurei
Thanks for bubble!
I hope it won't come to waste... >.<

It's finally happening...!
Sonnyc
Add "Kiru!"to tags, which is the japanese pronounciation of kill!

Normal:

00:17:802 (2) - Adding a whistle will fit along the piano sound.

Moonlight:

00:18:462 (6) - Maintain spacing please.
00:56:539 (2) - This jump is too sudden. Placing at (216,52) will be acceptable to me.
01:15:165 (2) - Maintain spacing please.

Your hit sounds are weak. Keep that in mind when mapping next time.
Send me forum pm after applying my mod.
Topic Starter
Lurei

Sonnyc wrote:

Add "Kiru!"to tags, which is the japanese pronounciation of kill! Oh, yeah... I forgot until now... >.<

Normal:

00:17:802 (2) - Adding a whistle will fit along the piano sound. Added.

Moonlight:

00:18:462 (6) - Maintain spacing please. Fixed! Nice observation.
00:56:539 (2) - This jump is too sudden. Placing at (216,52) will be acceptable to me. Fine enough. Thanks for coordinates!
01:15:165 (2) - Maintain spacing please. I think it's fixed unless my concept of spacing is mistaken.

Your hit sounds are weak. Keep that in mind when mapping next time. Yeah... I always have some problems adding HS... :cry:
Send me forum pm after applying my mod.
Thanks for checking!
Sonnyc
Ranked.

Grats for your first ranked map~
Topic Starter
Lurei
Wow, thanks!

If this were some kind of anime, I would've fainted. :lol:
Atsuro
Congrats!! :D
CSLM
gratz~
DakeDekaane
Bueno, esto fue muy rápido.

Felicitaciones por tu primer mapa en qualified /o/
Topic Starter
Lurei
Heh~
Thanks, everyone... >///<
CSLM

DakeDekaane wrote:

Bueno, esto fue muy rápido.

Felicitaciones por tu primer mapa en qualified /o/
demasiado rapido, fue mas rapido que mi mapa o.o
Topic Starter
Lurei

CSLMVenezuela wrote:

DakeDekaane wrote:

Bueno, esto fue muy rápido.

Felicitaciones por tu primer mapa en qualified /o/
demasiado rapido, fue mas rapido que mi mapa o.o
¿Es en serio? o.o
Wow.
Lasoki
omg, gratz on first rank :D :D :D
KingKongBOOYAA
This map is great :)
Xinchii
OHHH great ~

Congratulation :D
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