nano.RIPE - Fault Finder

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MirinH
from paper modding team
offset should be around 165
add "short ver" to tag
  1. 01:11:869 (3,2) - fix stack plz
dont have any special idea
  1. 00:12:658 (1,2) - doesnt feel really well, fix it plz
  2. 00:21:342 (5,1) - stack
  3. 01:05:711 (1,2,3) - fix blanket
  4. 01:08:395 (1,2) - ^
  5. 01:10:606 (5,1) - idk but if u can fix it will be great
  1. 00:01:448 (1) - most of your 1/1 slider in this diff are like this, try to use some other pattern and improve your map's quality
  2. 00:06:500 (1,2,3,4,1,2,3,4) - i dont like people to copy and paste their pattern and map with it, but feel free if u want to keep
  3. 00:10:448 (1,3) - stack
  4. 00:14:079 (1,3) - if can plz do a blanket
  5. 00:16:606 (1,2,3,4,1,2,3,4) - same with the second one
  6. 01:13:448 (1,2) - if can plz blanket
  1. GG cant mod Kibbleru

gl
Kibbleru
aaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

something something

aaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
zorefire
From Modding queue
[Overall]Always map on Tiny Grid always always always :D I would change all of the grids to tiny while your at it
I don't know if you'll like it but if you use this image for your background it will look much better http://s1.1zoom.me/big3/96/388092-blackangel.jpg?m=1
[Easy]
Make the distance closer for these areas. Not too much but just a little bit - 00:25:448, 00:30:500
00:17:868 (3) - make this straight and move the last point to the left a little like this https://osu.ppy.sh/ss/2375733 or https://osu.ppy.sh/ss/2375734
01:09:658 (3,1) - Distance too far
01:11:869 (3,4) - make these come together like this [url]01:11:869 (3,4) -[/url]
01:13:448 (2,3) - https://osu.ppy.sh/ss/2375761
01:29:079 (3,4) - I don't know about this
01:30:185 - bring closer slightly
01:29:869 - from here to 01:32:395 - I would recommend a slider
[Normal]
00:02:869 (4,5) - make this pattern like 00:05:395 (4,5,6)
00:45:185 (2,3,4,5,6) - too much for normal
01:29:869 - spinner to finish please
[Hard]
Change grid to tiny
00:25:921 (4,5) - keep going with the rhythm remove this
00:36:026 (4,5) - ^
01:29:869 - spinner for finish

Overall good map change all grids to tiny, use another BG, fix some patterns and it will be good
Topic Starter
Milan-

CSLMVenezuela wrote:

hi, as request

Unrankeable
Important
Suggestion

General

  • offset: 00:00:162 - cambiare el mp3 en algun momento creo xd asi que por el momento lo dejo asi

Easy

  1. 00:35:237 (6,1) - no estoy seguro de que este stack sea apropiado para un easy (considerando que los newbies se podrian confundir presionando el slider antes), te sugiero que lo cambies porfa Esta bien como esta, ahi suficiente espacio para que lo hagan bien:3
  2. 01:23:237 (3) - porque no cambias este slider a uno recto, siento mejor el flow de esa manera uhm lo hice aproposito para variar un poco el mapa. Que sea un easy no significa que todo tenga que seguir derecho imo >w<
  3. 01:25:763 (3) - ^

Hard

  1. 00:02:553 (1,2) - blanket? aaaaaa no me importan los blankets la verdad..
  2. 00:12:658 (1,2) - ^
  3. 00:21:658 (1) - porque no haces este slider mas suave? (considerando que la vocal tambien lo es) uhm como que esta bien como estan.. uh no encuentro una razon para cambiarlos Aunque movi un poco aca, por que se veia feoxd
  4. 00:32:711 (3) - ^
  5. 00:46:448 (8,1) - *nazi* mal stackeado, trata de mover (8) o (1) sin el Grid Snap Esto siempre me pasa ;w; como no ocupo grid snap todos mis stacks se mueven, pero en gameplay esta bien>w<
  6. 00:52:606 (3) - este slider da un mejor flow y una mejor conexion con los siguientes objetos si le cambias la curvatura y lo mueves a x216 y132, se veria asi: http://puu.sh/dEaFl/930100fa82.jpg entiendo que me dices, pero esta bien como esta.. romper el flow igual es bueno
  7. 01:00:816 (1,2,3) - esto no me parece, ya que el ritmo 1/3 empieza en 01:01:132 - , no antes, sugiero que extiendas (1) hasta donde empieza el ritmo 1/3 (01:01:132 - ) y borrar el hitcircle (que seria (3) ), algo como esto: http://puu.sh/dEbbU/de5c329ab9.jpg Creo que deberias escucharlo de nuevo uhm
  8. 01:02:079 (1,3) - mal stackeado lo mismo que antes
  9. 01:08:395 (1,2) - blanket? naaa

Insane

  1. 00:04:606 (3) - porque no mejor colocas este slider curvo? porque si hago eso 00:04:448 (2,3,4) - se veria mal y juegaria mal igual;w;
  2. 00:06:500 (1,2) - esto es confuso (considerando que antes no habias usado un antijump), te sugiero que añadas una nota entre estos 2 (en 00:06:974 - ) asi es menos confuso Uhm no ahi nada en la musica en ese punto que dijiste, y el antijump añade diversidad al map..algo que el jugador debe acostumbrarse >w< lo mismo para los demas
  3. 00:07:763 (1,2) - ^
  4. 00:16:606 (1,2) - ^
  5. 00:17:869 (1,2) - ^
  6. 00:26:711 (1,3) - mal stackeado Fue aproposito en ambos.
  7. 00:41:237 (3,4) - ^
  8. 00:44:869 (4,4) - ^ no se si este fue intensional este nisiquiera se ve en gameplay xD
  9. 01:00:816 (1,2,3,4,5) - la misma cosa en hard y fycholover's insane
  10. 01:16:921 (5,1) - mal stackeado, no se si este fue intensional uhm supongo que este lo movere>w<
  11. 01:27:342 (2) - porque no mejor extiendes este slider hasta que la cola llege a la linea de y? asi los objetos siguientes se quedan tambien en esa linea uhm na, esta bien como esta..

nano.RIPE <3
GL with rank
choo choo~


Alex Li

Alex Li wrote:

from paper modding team
offset should be around 165 [/color]
add "short ver" to tag oki
  1. 01:11:869 (3,2) - fix stack plz it was on purpuse
  1. 00:12:658 (1,2) - doesnt feel really well, fix it plz blankets are just fine...
  2. 00:21:342 (5,1) - stack the editor moves my stacks ;w; but it doesnt affect gameplay, so whatever
  3. 01:05:711 (1,2,3) - fix blanket
  4. 01:08:395 (1,2) - ^
  5. 01:10:606 (5,1) - idk but if u can fix it will be great
  1. 00:01:448 (1) - most of your 1/1 slider in this diff are like this, try to use some other pattern and improve your map's quality i didn't know slider shapes improve ur map quality lol..
  2. 00:06:500 (1,2,3,4,1,2,3,4) - i dont like people to copy and paste their pattern and map with it, but feel free if u want to keep It's fine, it does the effect i want
  3. 00:10:448 (1,3) - stack same as before
  4. 00:14:079 (1,3) - if can plz do a blanket
  5. 00:16:606 (1,2,3,4,1,2,3,4) - same with the second one
  6. 01:13:448 (1,2) - if can plz blanket

zorefire wrote:

From Modding queue
[Overall]Always map on Tiny Grid always always always :D I would change all of the grids to tiny while your at it I dont use grid snap >w< and tiny grid makes me sick
I don't know if you'll like it but if you use this image for your background it will look much better http://s1.1zoom.me/big3/96/388092-blackangel.jpg?m=1 mine is more kawaii :3 sorry
[Easy]
Make the distance closer for these areas. Not too much but just a little bit - 00:25:448, 00:30:500 this map follow vocals, gaps are fine
00:17:868 (3) - make this straight and move the last point to the left a little like this https://osu.ppy.sh/ss/2375733 or https://osu.ppy.sh/ss/2375734 i dont see any problem with my version tho..
01:09:658 (3,1) - Distance too far distance is fine
01:11:869 (3,4) - make these come together like this [url]01:11:869 (3,4) -[/url] uhm i dont know what u meant here
01:13:448 (2,3) - https://osu.ppy.sh/ss/2375761 mine is funnier
01:29:079 (3,4) - I don't know about this fk blankets
01:30:185 - bring closer slightly distance is fine
01:29:869 - from here to 01:32:395 - I would recommend a slider na, i want to map that final part cuz itdoesnthave vocals..

[Hard]
Change grid to tiny
00:25:921 (4,5) - keep going with the rhythm remove this they follow the melody
00:36:026 (4,5) - ^
01:29:869 - spinner for finish na, i hate short spinners

Overall good map change all grids to tiny, use another BG, fix some patterns and it will be good


thanks u for modding<3

my goal on osu right now, is to rank a map with ugly blanketslol
Gaia
@CSLM that's not really a blanket i was going for uhhh idk i might fix it in the future but it looks aight right now
@zorefire the hard is considerably harder than my Normal so it's fine for a more difficult Normal. 00:02:869 (4,5) - 00:05:395 (4,5,6) these rhythms dont sound a like at all uhh and spinner to finish doesnt fit in this song


sorry no changes :s


@Milan hurry and reply to my mod on that other map like huwwieeee :>
DNR
Fault finder? What is this, my ex wife?

aahahahahahahahhahahahahahahahah
Topic Starter
Milan-
@gaia idid wooo

CDFA wrote:

Fault finder? What is this, my ex wife?

aahahahahahahahhahahahahahahahah
wtf
i dunno if it's cuz my english sucks, but i didn't get the joke;w;


will pkk mod this map or not?aaaaa
DNR
it means my ex wife is a slut
deetz

CDFA wrote:

Fault finder? What is this, my ex wife?

aahahahahahahahhahahahahahahahah
ha-haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

i'm sorry
Pho
Only bad jokes in this thread duh... <.<
Placeholder here for incoming mod.
Pappy
Requested by forum PM.

General
  1. Consider cutting drum-hitnormal.wav, file is half longer than hearable part. *image*


Quibbbler
  1. 00:41:869 - 00:51:500 - Some moments in this part are hard to understand, like because of weird stacks usage. Consider moving some circles after 1/1 beak or change them to sliders. owo
  2. Nice diff /o/


Insane
  1. 00:34:132 (5,6) - Why triplet here, it feels overmapped and just not fit here D:
  2. 00:42:816 (5,6) - Stack feels bad here, (5) and (6) should have jump behind themself as other notes in this rhytm, stack is too sudden here. Same goes to 00:47:869 (5,6) - and 00:47:869 (5,6) -
  3. 01:24:737 (3) - This note not fit here :<


Hard
  1. 01:24:737 (3) - Same as insane, in hard diff it totally not fits >.<
  2. 01:32:079 (4) - *image*


Gaia
No problems here :3

Easy
  1. 00:54:185 (2) - This slider looks ehm xD
  2. *minor* 01:00:816 (2) - Move second point to x:280|y:204 and last point (tail) to x:380|y:200 to make this slider more symmetrical
  3. 01:29:079 (3) - Hard rhytm for begginers, try to use this


Hope this mod'll be helpful. :3
Lovely mapset, good luck! :D
Kibbleru
uhh can u specify some parts? i don't find it too hard but give some more reasoning pls >w<
Pappy

Kibbleru wrote:

uhh can u specify some parts? i don't find it too hard but give some more reasoning pls >w<
00:48:500 (1,2,3,4) - Mainly this confused me alot when playing. I tried to explain it but my poor english can't let me into this. >.<
Pho
Quick glance only.

[General]
  1. Timing. Welp, you know what to do. c:


[Easy]
  1. 00:11:553 -I can smell the copy-paste from here mate :v
  2. 00:40:606 - Ahh, it feels wrong to leave this beat up imo, but you're going 100% with vocal only i guess :/
  3. 00:54:185 (2,2) - pls :c
  4. 01:17:237 (3) - Slider misses out a very notable cymbal in the track at 01:17:553 - , which might confuse players. Making a usual 1/2 backslider with a circle is a more fitting solution to me.
  5. 01:29:079 (3,4) - pls
  6. Fine. Wished you'd have put a bit more attention to the instruments :v I'm also not sure about these 1/1 beat taps in a 190bpmish song, might be too hard.


[Gaia's Normal]
  1. 00:42:816 (3,4,1) - That overlap doesn't look like a really good idea and you might throw newer players out with it. How about moving 00:43:763 (5,1) - a bit up with DS? http://puu.sh/dWjwZ/62b94f2b91.jpg
  2. 00:59:553 (1) - Finish HS on sliderend?
  3. 00:25:763 (3) - Softwhistle on this note.
  4. 00:31:132 (4) - Drumfinish sounds better here.
  5. 01:00:185 (2,3) - Uhh...blanket?
  6. 01:21:974 (6) - Drumfinish would have better effect here.
  7. Fine.


[Hard]

  • Probably the same hitsounds suggestions made here also go for your Insane.
  1. 00:10:606 (2) - Shouldn't this be a drumfinish? There's no cymbal here anyway.
  2. 00:25:448 (3) - Softwhistle or something at its end.
  3. 00:39:027 (6,1) - Why do I have the feeling there should be a circle on 00:39:027 (6,1) - ...probably because of the bass. Consider to put it in.
  4. 00:59:553 (1) - Finish on sliderend.
  5. 01:22:132 (5) - No clap here, the percussion is over already. And consider swapping 01:21:974 (4) - clap with drumfinish here.
  6. Else looks fine. You switched your NCing style after the kiai time :)


[Insane]
  1. 00:03:658 (4,1) - When will you stop doing these lol
  2. 00:46:132 (4) - Not sure why, but this looks strange to me xD
  3. 00:47:869 (5,6,1,2,3) - I think you want to trick people with that stack on 5-6 and the upcoming back-and-forth jumps. Rearrange this pattern please, just one of the trillion possible suggestions: https://osu.ppy.sh/ss/2428883
  4. 01:14:079 (3,4) - Preference: Linear flow doesn't put enough emphasis on the drum kick on 4 imo, how about: http://puu.sh/dWvaR/c349a6f4a0.jpg
  5. 01:26:711 (10,1) - Unstack and do something like: http://puu.sh/dWvmv/734b0b7a70.jpg
  6. No critical issues here, good to go.


[Quib's Insane]
  1. 00:03:974 (1,2) - That flow break is unnecessary imo, something like: http://puu.sh/dWvR1/3087c3f82e.jpg feels more natural to play.
  2. 00:07:606 (1) - Why crippled slider here? :o
  3. 00:21:027 (1,4) - Overlap here is annoying, how about rearranging the jump pattern a bit: http://puu.sh/dWwiv/e9aeb20b9e.jpg
  4. 00:42:816 (1,2,3,4) - The spacing in this combo looks really random, space everthing with 1.5xDS
  5. Okay, should be fun to play. You seem to have no definite spacing rule at all. I can't test it properly to give better suggestions atm, so sorry for that.


Get 2-3 more mods and call a BAT.
not me pls lol.
Gaia
fixed all of Pho's stuffs except 00:59:553 (1) - cuz there isnt a finish sound there :u

osu file format v13

[General]
AudioFilename: Fault Finder.mp3
AudioLeadIn: 2000
PreviewTime: 61763
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Fault Finder
TitleUnicode:フォルトファインダー
Artist:nano.RIPE
ArtistUnicode:nano.RIPE
Creator:Milan-
Version:Gaia's Normal
Source:
Tags:Kibbleru Gaia Lantis single Toumei na Sekai 透明な世界 short version
BeatmapID:557687
BeatmapSetID:241464

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgggggg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
185,315.789473684211,4,2,1,50,1,0
1448,-100,4,2,1,80,0,0
21658,-100,4,2,1,50,0,0
30816,-100,4,2,1,60,0,0
31763,-100,4,2,1,50,0,0
40606,-100,4,2,1,60,0,0
41869,-100,4,2,1,65,0,0
51974,-100,4,2,1,70,0,0
60816,-100,4,2,1,75,0,0
62079,-100,4,2,1,83,0,1
82290,-100,4,2,1,55,0,0
91132,-100,4,2,1,65,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 128,0,255
Combo4 : 0,128,128

[HitObjects]
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60,252,31132,2,0,L|56:112,1,110,2|4,3:2|3:3,0:0:0:0:
124,68,31763,6,0,P|184:48|256:76,2,110,4|0|0,0:0|3:0|3:0,0:0:0:0:
184,144,32711,2,0,L|180:260,1,110,0|2,3:0|3:2,0:0:0:0:
252,324,33342,2,0,P|304:288|372:304,1,110,0|0,3:0|3:0,0:0:0:0:
436,336,33974,1,0,3:0:0:0:
496,256,34290,6,0,P|496:184|500:128,2,110,2|0|2,1:2|3:0|3:2,0:0:0:0:
396,248,35237,2,0,P|344:292|280:288,1,110,0|2,3:0|3:2,0:0:0:0:
312,196,35869,1,0,3:0:0:0:
224,240,36185,2,0,L|96:236,1,110,2|0,3:2|3:0,0:0:0:0:
32,180,36816,6,0,P|28:112|32:64,2,110,2|0|0,1:2|3:0|3:0,0:0:0:0:
114,236,37763,2,0,P|110:304|114:352,2,110,0|2|0,3:0|3:2|3:0,0:0:0:0:
192,172,38711,1,2,3:2:0:0:
268,236,39027,1,0,3:0:0:0:
332,160,39342,6,0,B|400:168|400:168|472:172,1,110,2|0,1:2|3:0,0:0:0:0:
488,256,39974,2,0,P|436:260|372:272,1,110,2|0,3:2|3:0,0:0:0:0:
296,324,40606,1,4,3:2:0:0:
196,328,40921,1,4,3:2:0:0:
104,288,41237,1,4,3:2:0:0:
64,196,41553,1,0,1:0:0:0:
136,124,41869,6,0,L|328:132,1,165,2|2,3:2|0:2,0:0:0:0:
364,208,42658,1,0,3:0:0:0:
364,208,42816,2,0,L|188:232,1,165,10|0,0:0|3:0,0:0:0:0:
188,280,43448,1,10,0:0:0:0:
100,324,43763,2,0,P|44:304|20:252,1,110,0|8,3:0|0:0,0:0:0:0:
116,228,44395,6,0,P|116:152|112:56,1,165,2|2,3:2|0:2,0:0:0:0:
208,40,45185,1,0,3:0:0:0:
208,40,45342,2,0,P|212:144|216:212,1,165,10|0,0:0|3:0,0:0:0:0:
264,200,45974,1,8,0:0:0:0:
264,200,46132,2,0,P|328:200|372:244,1,110,0|0,0:0|3:0,0:0:0:0:
392,268,46606,1,8,0:0:0:0:
328,340,46921,6,0,P|252:336|164:336,1,165,2|2,3:2|0:2,0:0:0:0:
120,248,47711,1,0,3:0:0:0:
120,248,47869,2,0,P|204:252|288:252,1,165,10|0,0:0|3:0,0:0:0:0:
332,236,48500,1,10,0:0:0:0:
420,192,48816,2,0,P|424:136|396:88,1,110,0|8,3:0|0:0,0:0:0:0:
328,160,49448,6,0,L|332:376,1,165,2|2,3:2|0:0,0:0:0:0:
240,288,50237,1,0,3:0:0:0:
240,288,50395,2,0,B|256:200|240:108,1,165,10|0,0:0|3:0,0:0:0:0:
200,96,51027,1,10,0:0:0:0:
124,160,51342,2,0,P|68:180|40:240,1,110,0|10,3:0|0:0,0:0:0:0:
136,260,51974,6,0,P|204:256|276:268,1,110,4|8,0:0|0:0,0:0:0:0:
316,332,52606,2,0,P|368:332|400:272,1,110,2|8,3:2|0:0,0:0:0:0:
376,244,53079,2,0,L|368:176,1,55,2|0,3:2|0:0,0:0:0:0:
468,172,53553,2,0,P|472:96|480:44,2,110,8|2|8,0:0|3:2|0:0,0:0:0:0:
428,264,54500,6,0,P|384:292|316:288,1,110,2|8,3:2|0:0,0:0:0:0:
268,212,55132,2,0,P|156:212|132:216,1,110,2|8,3:2|0:0,0:0:0:0:
144,260,55606,2,0,L|64:296,1,55,0|2,3:0|0:2,0:0:0:0:
40,200,56079,2,0,L|48:80,2,110,8|2|8,0:0|3:2|0:0,0:0:0:0:
136,172,57027,6,0,P|152:232|204:252,1,110,2|8,3:2|0:0,0:0:0:0:
292,240,57658,2,0,P|384:228|428:256,1,110,2|8,3:2|0:0,0:0:0:0:
404,284,58132,2,0,P|400:320|400:348,1,55,0|2,3:0|0:2,0:0:0:0:
300,336,58606,2,0,L|176:348,2,110,8|2|8,0:0|3:2|0:0,0:0:0:0:
244,252,59553,6,0,L|112:248,1,110,4|8,0:0|0:0,0:0:0:0:
124,148,60185,2,0,L|252:136,1,110,0|12,3:0|0:0,0:0:0:0:
320,88,60816,2,0,B|348:128|332:176|316:196|316:196|388:240|332:252|344:284|344:284|344:308,1,220,4|8,0:3|0:0,0:0:0:0:
216,132,62079,6,0,P|120:120|80:128,1,110,4|8,0:0|0:0,0:0:0:0:
28,180,62711,2,0,L|12:304,1,110,2|8,3:2|0:0,0:0:0:0:
112,308,63342,2,0,P|196:304|260:308,1,110,2|8,3:2|0:0,0:0:0:0:
312,344,63974,2,0,P|372:312|436:312,1,110,2|8,3:2|0:0,0:0:0:0:
476,232,64606,6,0,P|472:164|476:84,1,110,2|8,3:2|0:0,0:0:0:0:
400,56,65237,1,2,3:2:0:0:
312,104,65553,2,0,L|252:112,2,55,8|0|2,0:0|0:0|3:2,0:0:0:0:
344,200,66185,2,0,L|432:208,2,55,8|0|2,0:0|0:0|3:2,0:0:0:0:
264,260,66816,1,8,0:0:0:0:
180,312,67132,6,0,P|96:296|92:232,1,110,4|8,0:0|0:0,0:0:0:0:
132,192,67763,2,0,L|136:128|132:72,1,110,2|8,3:2|0:0,0:0:0:0:
232,80,68395,2,0,P|296:56|360:68,1,110,2|8,3:2|0:0,0:0:0:0:
376,152,69027,2,0,B|372:216|372:216|380:288,1,110,2|8,3:2|0:0,0:0:0:0:
300,328,69658,6,0,P|200:320|152:336,1,110,2|8,3:2|0:0,0:0:0:0:
92,340,70290,1,2,3:2:0:0:
36,260,70606,2,0,L|8:200,2,55,8|0|2,0:0|0:0|3:2,0:0:0:0:
136,252,71237,2,0,L|216:244,2,55,8|0|2,0:0|0:0|3:2,0:0:0:0:
84,168,71869,1,8,0:0:0:0:
116,76,72185,6,0,P|156:116|232:116,1,110,4|8,0:0|0:0,0:0:0:0:
292,72,72816,2,0,P|292:140|296:188,1,110,2|8,3:2|0:0,0:0:0:0:
384,140,73448,2,0,P|384:208|380:256,1,110,2|8,3:2|0:0,0:0:0:0:
288,284,74079,2,0,P|224:320|152:308,1,110,2|8,3:2|0:0,0:0:0:0:
116,252,74711,6,0,L|4:248,2,110,2|8|2,3:2|0:0|3:2,0:0:0:0:
212,232,75658,2,0,P|216:152|216:108,1,110,8|2,0:0|3:2,0:0:0:0:
284,48,76290,2,0,P|312:92|372:92,1,110,8|2,0:0|3:2,0:0:0:0:
456,56,76921,1,8,0:0:0:0:
460,156,77237,5,4,0:0:0:0:
376,208,77553,1,8,0:0:0:0:
428,292,77869,1,2,3:2:0:0:
348,352,78185,1,8,0:0:0:0:
256,316,78500,2,0,P|184:312|144:316,2,110,2|8|2,3:2|0:0|3:2,0:0:0:0:
280,220,79448,1,8,0:0:0:0:
192,172,79763,6,0,L|196:48,1,110,2|8,3:2|0:0,0:0:0:0:
104,100,80395,2,0,L|112:248,1,110,2|8,3:2|0:0,0:0:0:0:
76,248,80869,2,0,P|140:244|192:264,1,110,4|8,0:0|0:0,0:0:0:0:
184,308,81342,1,4,0:0:0:0:
276,348,81658,1,8,0:3:0:0:
372,324,81974,1,4,0:3:0:0:
304,252,82290,6,0,P|304:148|308:108,1,110,6|0,0:0|0:0,0:0:0:0:
364,64,82921,1,0,0:0:0:0:
268,48,83237,1,0,0:0:0:0:
268,48,83395,2,0,P|200:56|152:52,1,110,0|0,0:0|0:0,0:0:0:0:
112,44,83869,1,2,0:0:0:0:
40,228,84500,1,0,0:0:0:0:
132,196,84816,6,0,P|224:192|280:200,1,110,2|0,0:0|0:0,0:0:0:0:
324,252,85448,2,0,L|292:308,2,55,0|0|0,0:0|0:0|0:0,0:0:0:0:
372,236,85921,2,0,P|371:153|376:68,1,165,0|2,0:0|0:0,0:0:0:0:
176,68,87027,1,0,0:0:0:0:
100,132,87342,6,0,P|128:244|152:352,1,220,2|0,0:0|0:0,0:0:0:0:
328,260,88606,2,0,P|424:264|504:264,2,165,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,89869,1,2,0:0:0:0:
256,192,91132,6,0,L|140:224,2,110,4|4|4,0:0|0:0|0:0,0:0:0:0:
348,152,92079,1,4,0:3:0:0:
336,252,92395,5,4,0:0:0:0:
Topic Starter
Milan-

Pappy wrote:

Requested by forum PM.

General
  1. Consider cutting drum-hitnormal.wav, file is half longer than hearable part. *image* uhm i've always used this hs and never had problems ;w;


Insane
  1. 00:34:132 (5,6) - Why triplet here, it feels overmapped and just not fit here D: There's an actual sound on the blue tick. ill see if someone force me to delete it i guess ;w;
  2. 00:42:816 (5,6) - Stack feels bad here, (5) and (6) should have jump behind themself as other notes in this rhytm, stack is too sudden here. Same goes to 00:47:869 (5,6) - and 00:47:869 (5,6) - It's plays fine and follows the music fine imoi
  3. 01:24:737 (3) - This note not fit here :< There's sound on here :< but same as b4 i guess


Hard
  1. 01:24:737 (3) - Same as insane, in hard diff it totally not fits >.< same
  2. 01:32:079 (4) - *image* Uhm i did that on insane, i dont wanna have the same here >< it's fine imo


Easy
  1. 00:54:185 (2) - This slider looks ehm xD dont blame me pls ;(
  2. *minor* 01:00:816 (2) - Move second point to x:280|y:204 and last point (tail) to x:380|y:200 to make this slider more symmetrical plz
  3. 01:29:079 (3) - Hard rhytm for begginers, try to use this ok i guess


Hope this mod'll be helpful. :3
Lovely mapset, good luck! :D<3

Pho wrote:

Quick glance only.

[General]
  1. Timing. Welp, you know what to do. c: YEPYEP


[Easy]
  1. 00:11:553 -I can smell the copy-paste from here mate :v dont blame plz:( ajajsdas
  2. 00:40:606 - Ahh, it feels wrong to leave this beat up imo, but you're going 100% with vocal only i guess :/ Ive thought about it like 10000000times already. Im gonna ask a second opinion about it i guess><
  3. 00:54:185 (2,2) - pls :c leave me alone >(
  4. 01:17:237 (3) - Slider misses out a very notable cymbal in the track at 01:17:553 - , which might confuse players. Making a usual 1/2 backslider with a circle is a more fitting solution to me. i did something
  5. 01:29:079 (3,4) - pls plz
  6. Fine. Wished you'd have put a bit more attention to the instruments :v I'm also not sure about these 1/1 beat taps in a 190bpmish song, might be too hard. I hope they arent. indeed they shouldn't. Vocal mapping is life<3


[Hard]

  • Probably the same hitsounds suggestions made here also go for your Insane.
  1. 00:10:606 (2) - Shouldn't this be a drumfinish? There's no cymbal here anyway. Uhm i hear some weird cymbal in here i think><
  2. 00:25:448 (3) - Softwhistle or something at its end. i'd need to add whistles on some other spots and i dont want to use it a lot on this section tbh
  3. 00:39:027 (6,1) - Why do I have the feeling there should be a circle on 00:39:027 (6,1) - ...probably because of the bass. Consider to put it in. I did that on insane, and cuz it's a hard and the triple is a bit hard to hear, i'd prefer to just keep it on my insane
  4. 00:59:553 (1) - Finish on sliderend. k
  5. 01:22:132 (5) - No clap here, the percussion is over already. And consider swapping 01:21:974 (4) - clap with drumfinish here. ok both also fixed some mentioned on normal and stuff thank u>w<
  6. Else looks fine. You switched your NCing style after the kiai time :)i switched it 3 times lol :3


[Insane]
  1. 00:03:658 (4,1) - When will you stop doing these lol when i get bored of doing so lol
  2. 00:46:132 (4) - Not sure why, but this looks strange to me xD it's fine;w;
  3. 00:47:869 (5,6,1,2,3) - I think you want to trick people with that stack on 5-6 and the upcoming back-and-forth jumps. Rearrange this pattern please, just one of the trillion possible suggestions: https://osu.ppy.sh/ss/2428883 Uhm, i and everyone who i asked to testplay didnt have problem passing this part, i like how the stack works here too ;w;
  4. 01:14:079 (3,4) - Preference: Linear flow doesn't put enough emphasis on the drum kick on 4 imo, how about: http://puu.sh/dWvaR/c349a6f4a0.jpg uhm i like mine more ;(
  5. 01:26:711 (10,1) - Unstack and do something like: http://puu.sh/dWvmv/734b0b7a70.jpg uhm i'd like to keep constancy with 01:23:869 (4,1) - tho
  6. No critical issues here, good to go.


Get 2-3 more mods and call a BAT. U dont tell me what to do >OOO <3
not me pls lol.


Thank u for modding <3
Kibbleru
ehh no change

criple slider was cuz there was a vocal in the middle i wanted to get also i like it lol flow break for emphasis

i think my spacing was decreasing by 0.1 every time cuz it sorta fits the lowering intensity? and it looked pretty cool lol
pkk
Summoned by free ticket, sorry I'm really late

General
  1. offset sounds off, try 175 or earlier. You can confirm this by listening to the kicks, like at 00:40:290 (3) - . The kick in the music occurs slightly before the note is hit; in other words your offset is too late. All time stamps in this mod will be based on your current offset, 185.
Easy
  1. 00:31:763 (2,3) - consider moving this to x 111 y 83 so the circle lines up with the slider curve and makes it look nicer:
  2. 00:54:185 (2) - I don't think this slider fits in with the rest of your sliders. Try adding a circle at 00:54:185 - then a 3/1 slider at 00:54:185 - :


    This will give you a shorter slider to work with so you can come up with some cool shapes without it being too long. You can choose not to change the rhythm but try to come up with a different slider shape.
  3. 01:28:606 (3,4) - blanket can be improved:


    Solid normal~
Gaia's Normal
  1. 00:07:763 (3) - please ctrl+g this twice to fix the atrocious slider point arrangement thanks
  2. 00:39:342 (1,2) - Are these two supposed to be different? Anyways it'll look better if you copy 00:39:974 (2) - then ctrl+h ctr+g and put it at 00:39:342 -
  3. 01:27:342 (1) - You can come up with a much more interesting shape than this!
  4. 01:28:606 (2) - studies show that more curve = more happiness pls curve more

    Sexy normal
Hard
  1. You might want to check over some of your blankets, for example 01:08:395 (1,2) -
  2. 00:52:606 (3) - just a suggestion, but try curving this upwards. It works both ways, but maybe you'll like it that way better.
  3. 01:17:237 (1,2) - try curving these to contrast the straight sliders at 01:16:448 (3,4) - :


    Curved sliders flow better here imo
  4. 01:19:133 (3) - flows better if you curve it downwards, just move the last slider point to x 22 y 100. It will still flow nicely into 01:19:763 (1) - if you're concerned about that.

    Good stuff!
Insane
  1. 00:24:816 (3,4) - Did you intend for this to be different from 00:29:869 (3,4) - ? Try ctrl+g on 00:25:132 (4) - so you get a jump between 00:25:132 (4,1) - to emphasize the downbeat and guitar sound at 00:25:448 - .
  2. 00:26:079 (3) - imo it looks better if you just copy 00:25:448 (1) - and ctrl+h ctrl+j. Right now 00:25:921 (2,3) - looks a bit weird:
  3. 00:55:448 (5,1,2) - pk approves (Y) nice flow
  4. 01:03:974 (3,4) - try to lessen these curves, it might flow/look better:


    nice nice
Quib's Insane
  1. 00:07:606 (1) - This sounds out of place as you ignore the guitar sound on the downbeat. Try splitting it into a circle + 1/2 slider:


    Alternatively, if you want to keep a 1/1 slider in there somewhere, try moving 00:07:606 (1) - to 00:07:763 - then put circles before and after it. Also consider doing something similar with 00:17:711 (1) - .
  2. 00:20:711 (3,4) - this is actually pretty confusing, I suggest unstacking it. Part of this confusion stems from the high distance spacing between 00:20:553 (2,3) - ; you have a huge jump then suddenly a stack, it also interrupts flow.
  3. 00:31:448 (4,1) - try moving 00:31:763 (1) - to x 288 y 268. For some reason I think it looks better to have the circle to the right and on top of the slider head instead of under it.
  4. 00:41:869 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - and 00:46:921 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - can be confusing (especially 00:48:500 (1,2,3,4) - ), so I suggest you change the way you apply your NCs. Instead of on the introduction of new sounds like the guitar/vocal, try adding the NC after every gap, so that every sequence of circles that you hit in succession becomes its own combo. For example:


    By applying the NCs this way, it becomes easier to read since the player is given a clear indication of which circles are part of a sequence (sequence as in a bunch of circles you hit with 1/2 gaps in between).
  5. 01:13:132 (4) - cool spot to ctrl+g, it creates nice flow into 01:13:448 (1) -
  6. 01:20:553 (3,4) - I think having 4 on the left and 3 on the right will be better because of the curve on 01:20:869 (1) - and the current flow. Something like this:


    3 into 4 into 1 is like one curved line going counter clockwise/a triangle and this flows better than having 4 on the right since you'd have to go right from 3 then left into 1.

    Anyways, good job~

Have fun mapping! Make sure you fix the offset.
xxdeathx
Ticket from queue. I am a fault finder

[General]
  1. What does this song have to do with Toumei na Sekai 透明な世界?
  2. What does Kibbleru have to do with the name Quib


[Easy]
  1. 01:28:606 (3,4) - Just blanket this

You're ignoring a lot of claps so you should use slidertick claps for this diff.

[Normal]
  1. 01:11:869 (5,1) - Try to improve the flow here, that kind of curve is going the wrong way.


[Insane]
  1. Should use slightly lower AR since it's relatively easy for an insane and has no big jumps/stuff.


[Kibbleru's Insane]
  1. 00:41:869 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4) - This is ridiculously confusing to read. Use NC's to separate the sets of jumps by their 1/1 breaks:
  2. 00:46:921 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - ^
  3. 01:01:132 (2,3) - Arrange like this because putting (3) below the repeat slider whose head is higher than the tail plays awkwardly:
  4. 01:16:290 (2,3,4,5,1) - This doesn't play well at all. Really should rearrange the pattern:

Hard is quite hard and uses a lot of 1/2 circles in the kiai, while Normal has almost no 1/2 at all in its kiai. You can afford to make the Hard easier (since there's a relatively easy insane to act as a buffer) or make the Normal harder by adding some 1/2 rhythms in its kiai. If you want to make the Hard easier, remove a lot of the 1/2 circles used in kiai/replace them with sliders because jumps don't really fit the music well. I wanna be quite careful about difficulty spread before bubbling this though.

Also make sure everybody replies properly to pkk's mod. Especially Kibbleru. I wouldn't accept that kind of response to Pho.
Topic Starter
Milan-
ill put it on here


i'll reply ur mods in a bit,

pkk wrote:

Summoned by free ticket, sorry I'm really late <3

General
  1. offset sounds off, try 175 or earlier. You can confirm this by listening to the kicks, like at 00:40:290 (3) - . The kick in the music occurs slightly before the note is hit; in other words your offset is too late. All time stamps in this mod will be based on your current offset, 185. beato give me another, i guess ill use that instead
Easy
  1. 00:31:763 (2,3) - consider moving this to x 111 y 83 so the circle lines up with the slider curve and makes it look nicer: it's fine already o.o
  2. 00:54:185 (2) - I don't think this slider fits in with the rest of your sliders. Try adding a circle at 00:54:185 - then a 3/1 slider at 00:54:185 - : uh i follow vocals, and it seems fine to me


    This will give you a shorter slider to work with so you can come up with some cool shapes without it being too long. You can choose not to change the rhythm but try to come up with a different slider shape.
  3. 01:28:606 (3,4) - blanket can be improved: made it a bit more curved but not blanket, (im shameless copying one of dake maps anyways sdasd


    Solid normal~
Hard
  1. You might want to check over some of your blankets, for example 01:08:395 (1,2) - lazyfor blankets
  2. 00:52:606 (3) - just a suggestion, but try curving this upwards. It works both ways, but maybe you'll like it that way better. i want to keep it as it's tbh ><
  3. 01:17:237 (1,2) - try curving these to contrast the straight sliders at 01:16:448 (3,4) - : made just (2) curved instead


    Curved sliders flow better here imo
  4. 01:19:133 (3) - flows better if you curve it downwards, just move the last slider point to x 22 y 100. It will still flow nicely into 01:19:763 (1) - if you're concerned about that. k

    Good stuff!
Insane
  1. 00:24:816 (3,4) - Did you intend for this to be different from 00:29:869 (3,4) - ? Try ctrl+g on 00:25:132 (4) - so you get a jump between 00:25:132 (4,1) - to emphasize the downbeat and guitar sound at 00:25:448 - . k
  2. 00:26:079 (3) - imo it looks better if you just copy 00:25:448 (1) - and ctrl+h ctrl+j. Right now 00:25:921 (2,3) - looks a bit weird: it's fine as it's
  3. 00:55:448 (5,1,2) - pk approves (Y) nice flow <3
  4. 01:03:974 (3,4) - try to lessen these curves, it might flow/look better: I think it's almost needed to make it fc without finish the slider etc asda. i like how it is.


    nice nice

Have fun mapping! Make sure you fix the offset.

xxdeathx wrote:

Ticket from queue. I am a fault finder

[General]
  1. What does this song have to do with Toumei na Sekai 透明な世界? it's the single http://vgmdb.net/album/45736
  2. What does Kibbleru have to do with the name Quib "quib sounds like kibb" uh


[Easy]
  1. 01:28:606 (3,4) - Just blanket this made it a bit more curved but not blanket, (im shameless copying one of dake maps anyways sdasd

You're ignoring a lot of claps so you should use slidertick claps for this diff. I hate using slidertick... i dont wanna use it, hitsounds on this diffs sound just fine to me;w;

[Insane]
  1. Should use slightly lower AR since it's relatively easy for an insane and has no big jumps/stuff. uhm 8.8 i guess..


Hard is quite hard and uses a lot of 1/2 circles in the kiai, while Normal has almost no 1/2 at all in its kiai. You can afford to make the Hard easier (since there's a relatively easy insane to act as a buffer) or make the Normal harder by adding some 1/2 rhythms in its kiai. If you want to make the Hard easier, remove a lot of the 1/2 circles used in kiai/replace them with sliders because jumps don't really fit the music well. I wanna be quite careful about difficulty spread before bubbling this though. Uhm changed some 4 single tapping thing for slider uh, should be fine now.. gaia also added more 1/2 he said

Also make sure everybody replies properly to pkk's mod. Especially Kibbleru. I wouldn't accept that kind of response to Pho.


uh gaia for some reason gave me his diff by pm uh
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