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SiM - EXiSTENCE (TV Edit) [Osu|OsuMania]

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therevenant_old
hello there, i like that song a lot so i felt like making a 4k version of it slightly harder than what was already proposed here, mind taking a look ?
http://www.mediafire.com/download/mblz5 ... su#39;s_HD].osu
By the way, i have no idea how the forum works, so if im not supposed to post this here or something, sorry.
puxtu

[GraveChaos] wrote:

Hi MOD here~ (~*w*)~
[4K MOD]

Uncheck > Song setup > Design > Widescreen support (This only applies to storyboard)
Check AiMOD for Kiai time problem
|1|2|3|4|
[puxtu's NM]
00:00:881 (881|2) - Move to |4| Move this for pattern just like 00:01:998 (1998|2,2158|3,2158|0) - since they have the same instruments and rhythm keep

00:07:264 (7264|0,7264|1) - Move to |2| - |4| (Same reason^) ugh idk but i just feel to keep it

00:18:275 (18275|3) - Move this to |3| then 00:18:594 (18594|2) - Move this to |1| then 00:18:913 (18913|0) - move to |4| (Same pattern and same rhythm/beats/pitch with 00:13:168 (13168|2,13168|1,13488|0,13807|3) - ) re-arranged

00:18:275 (18275|3,18594|2,18913|0) - (Same reason^) re-arranged

00:24:817 (24817|3) - Move to |3| As you listen slowly/closely the rhythm here isn't the same, the beats are the same but the rhythm doesn't. I suggest to move this to |3| for pattern (1 - 2 pattern like|Ladder) moved

00:35:521 (35521|3) - What did you follow here? Vocals? yep

00:55:944 Add a note here because of pattern & drumbeat - cymbals | Impact. The same with 00:54:667 & 00:57:220 that's why u make this part 2 noted. added

01:01:050 Same reason^ added

01:09:500 Add note to |1| same with rhythm with 01:11:894 (Drumbeat - Cymbal/Hit-hat) and impact ok

[puxtu's HD]
00:21:785 I don't think dis is necessary to be 2 noted because what i hear in here *wot* is guitar only oh ok sorry my mistake

00:26:892 ^ ok

00:35:521 (35521|0) - What did you follow in here? Vocal? is it wrong to following vocal sound? lol

00:42:381 (42381|1) - Remove not necessary because you only putted 1 note to these pattern like this 00:44:296 and so on... re-arranged

01:05:671 (65671|3) - Move this to |3| for hand balance and pattern. Opposite pattern for this 01:06:628 (66628|1) -
01:08:703 this 01:09:022 This parts have 2 notes. Put 2 notes to the parts with the same sound/rhythm/beats like this. Like for example 01:09:181 has the same sound with 01:09:022 (69022|3,69022|2) - (Pattern & consistency) ok and re-arranged

01:20:431 (80431|2) - What instrument/beat did you follow in here. There's no specific instrument here. removed


Nice map go for rank! >w<)b
Good luck!~ =w=)b
thanks for mods >w<)b
update
Ringating
2 smaller bg versions since I was asked to try and get it sub 1 mB by pishifat
on both versions I smoothed the skin a bit, since its graininess was a bit unappealing imo

first is still png, but 24 bit. it's much smaller, and the difference is pretty hard to notice, even when directly compared (at least on my tn panel monitor).

and next is jpg, since that is just kinda the obvious choice when making large lossless images into smaller lossy ones.

no kds
Okoratu
ringating the boss
pishifat
how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

[general]
  1. your preview point is unsnapped by 1 millisecond lol
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good
  3. where be the video
  4. disable widescreen support on whatever diffs that matter
[easy]would be really nice to avoid less congestion on the easiest diff. overlapping/stacking stuff can get really confusing. using more reeeallysimple/intuitive patterns on easiest diff is usually a good idea. patterns that are like trying to trick the player not so much
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 -
  2. 00:02:956 (3,1) - should swap new combos for combo pattern magic
  3. 00:08:700 (2,3,4) - one of the overlaps that kind of needs to go. objects are so near each otehr on the timeline that reading is bad when stacked like that. replacing with something like this would be k. if oyu wanna keep the drop into 00:10:615 (1) - , then think of something else that would help avoid overlap crap
  4. 00:14:764 (3,1) - would be a lot more intuitive to change the angle on 3 so you're moving towards the next object. as it is now, it looks like it should go from 3->1 which is not rightyea. spacing in a perfect triangle also doesn't help with reading object order becuase easy-diff players cant count to 4
  5. 00:17:956 (5,1) - um spacing what
  6. 00:17:956 (5,2) - overlap with these is hardcore grossness. when you fix spacing on the above thing, see if you can do soemthing about that
  7. 00:19:232 (2) - would be nice to use soft sampleset on the tail here cuz it just works. 00:22:105 (3) - did it right and it's swell
  8. 00:20:030 (1) - pretty sure new combo here not needed. 00:22:743 (4) - is the same thing without the combooo and one object combos are pretty lame
  9. 00:20:828 (1,2,3) - same deal as that other triangle thing. spacing doesn't indicate whether 2 or 3 is next object, so would be good to like make it obvious or do something else there's like 1000 options. even ways to keep your triangle. just pls
  10. 00:28:488 (1,2,3) - this one not as important as the other ones, but would still be cooler with the adjustment made for super clarity
  11. 00:31:041 (1) - starting on the timing change would be good since spinner woudl appear as slider ends, not before it. avoiding confusion like everything elseeeeeeee
  12. 00:40:625 (4,1,2,3,4,1,2,3) - i think this is the most compact pattern i've ever seen on an easy. deserves a medal.
  13. 00:48:922 (1,2,3) - towards 2 ya feel me
  14. 01:02:645 (3) - technically this is unsnapped since the reverse goes through a bpm change from 188 to 189, but aimod doesn't show it since the amount of change at that point is only 1ms. would really be nice to use a not-so-unrankable rhythm, like boom. would also be a good idea to avoid the stack because easiest diff both visible at same time usual stuff yea k
  15. 01:08:063 (2,3,1) - you know what i want to say and fixing it isn't as easy as the others so um sorry lmao
  16. 01:14:446 (1,2) - 01:16:999 (1,2) - 01:19:553 (1,2) - using these stub sliders in an easy is... well not good. cant really put it any other way. changing each of them to repeating 3/2 sliders is the best option. comboing will be less fucky that way too so thats good. you've got these in the normal too, but they should be fine there
  17. 01:22:106 (4,1) - new combos should be swapped cuz that's how comboing workssss. normal diff does this right so reference yourself
[normal]
  1. same green liens as easy
  2. 00:00:403 (1,2) - starting the map with a 3/2 gap usually not the best idea. all of these things in the intro could easily be better by adding a circle after the slider like bam. so all those places yea
  3. 00:13:488 (2,4) - really don't want to cover the reverse arrow with a slider body for so long. may have to re-arrange some stuff so the arrow isnt covered sorrylol
  4. 00:25:296 (4,1) - 3/2 gap could easily be avoided here with bam or pow
  5. 00:27:690 (3) - yea
  6. 00:46:379 (6,1) - should swap new combos
  7. 01:02:645 (3) - same as easy
  8. 01:05:989 (5,1) - ya know. downbeat w/super loud finish and no circle seems really wierd on its own too. like following vocals is k but ignoring that nah
  9. 01:08:063 (4,5) - circle after 3 you know why
[hard]
  1. the greens: 00:31:041 - 00:45:093 - 00:45:343 - 01:04:234 -
  2. 00:45:422 - you've got 2 green lines on same position here so one has to go
  3. od and hp+ pls. this hard is too hard for a lame od of 6
  4. 00:30:722 (1) - would be nice to have an object here and delay the spinner cuz right now no impact sad sad sad
  5. 00:44:933 (4,1,2,3,4,5,1) - rhythm here seems super weird. a whole lot of offbeat sliders that aren't supported by anything
  6. 01:03:123 (4,5) - not really gonna work since there's no sound on either of these objects in the song :/ using a 3/4 slider would be the best way to do this (oko's diff = exmaple)
  7. 01:22:744 (2) - .6x slider velocity uh pourquoi i understand it at 01:24:021 (1) - , but not here. changing slider velocity mid-combo like this is pretty unexpected, especially to this degree. if you really want to keep a lower sv do like .8x minimum. would make sense to include 01:22:106 (1) - in the slow down as well too then
  8. 01:26:255 (1,2,3) - there's nothing to really support 1/4 usage here. it's the exact same as 00:12:211 (3,4,5) - , so do that OR something less overmappy (like .8x sv 1/2 sliders work better)
[rage]
  1. od+
  2. the green: 00:33:614 - 00:45:343 - 01:04:234 -
  3. 00:14:924 (5) - offbeat slider doesn't really work all that well here. using two circles instead or moving the slider so it begins on a white tick would be like way better (by ctrl+ging 00:14:764 (4,5) - or 00:14:764 (4,5) - both work). the hard and oko's diff do this better too so um yea it also could just be the soft-sampleset used on the tail that sounds really weird cuz it provides no emphasis but circles are still better
  4. 00:32:810 (2) - could you not hitsound each 1/8 tick on this cuz ti is too much noise dam
  5. 00:33:453 (4,1) - prolly good to reduce distance between these so it's clear it's 1/2, not another 3/4 gap
  6. 00:38:710 (1) - if you moved this more to the left i would hug you (so the 3/4 gap isn't misread as 1/2 after high-spacing 1/4 your map is confuse)
  7. 00:55:624 (2) - lol um blanket better it's so obvious
  8. 01:01:687 (1,2,3,4,5,1,2,1) - gonna be really confusing to have offbeat 1/4 sliders + 1/2 gap after a 1/4 slider + 3/4 gaps all in such a short period. if you were to not have offbeat 1/4 sliders in that beginning bit by ctrl+g-ing 01:01:687 (1,2,3,4) - you could avoid all weird-rhythm-stuff. vocals also make those uper awkward to play anyway cuz they're onbeat so pleas
  9. 01:05:031 (4) - this would be a lot nicer as two circles or with 01:04:872 (3,4) - ctrl+g'd. 1 beat stacked gaps like 01:05:031 (4,1) - usually just work a lot better when you click on the beat before the gaps for reasons explaining hard
  10. 01:18:276 (1,2,3) - these are good i like i like
  11. 01:26:255 (1,2,3) - same as hard
some hitsound stuff that would apply to all of your diffs:
  1. 00:40:944 (1) - drum-addition whistle would work well on here
  2. 00:36:157 (1) - 00:37:433 (1) - 00:42:539 (1) - 00:43:816 (1) - 00:46:219 (9) - tail 00:47:496 (1) - tail 00:52:751 (1) - 00:56:581 (1) - 00:58:815 (6) - tail 01:01:687 (1) - 01:09:499 (2) - 01:23:382 (1) - finishes plszsz. most are inconsistent with other places and some others just work like that
  3. 00:52:751 (1) - clap (and finish but that should already be applied)

[squrl]
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 -
  2. hp, ar and od should be increased. i know you're trying to make something that's between a normal and hard diff, but it turned out to be a standard hard diff and your current settings don't support that at all.
  3. 00:05:988 (3) - prolly would maek more sense to stack this on 4 isntead of having it stacked under 2. this beat has way more emphasis, so no cursor movement to hit it feels no bueno.
  4. 00:20:509 - uh there's literally no sound on this beat yet my keyboard is being pressed. would be a lot better to just use a 1/1 slider to emphasize the rhythmic gap there. doing an actual gap like 00:22:105 (1,2) - also works
  5. 00:24:658 (1,2) - ctrl+g sounds a lot better on these. head of 1 right now is super quiet and tail is a bomb so ya know passive slider nonsense kkcool
  6. 00:26:573 (2,3) - ^not the same btu the same yea
  7. 00:28:009 - red tick here is emphasized way more than anything esle, so mappinng it with a slider end in this line of parallel sliders doesn't really provide much impact. do the thing with the click and the circle/sliderhead and wegood
  8. 00:32:971 (3) - this kind of has to be a 3/4 reverse slider. mapping to the nothing does not work too well
  9. 00:36:157 (2) - should have a new combooo for the same reason every other diff has one there
  10. 00:36:157 (2) - overmapping in a diff supposedly simple pourquoi using the same rhythm as 00:37:433 (1,2) - or what the hard does would be good. turning 00:35:839 (1) - into a circle may also be better so there's not two 3/4 sliders in a row. other diffs = examples
  11. 00:40:465 (2) - pretty unique sound on the reverse here that would be a lot better to cover with a clickable object. vocal is also strong there too.
  12. 00:55:943 (3) - multiple repeats on such a short slider is kind of unreadable. any other rhythm would work pls
  13. 00:59:613 (3,4) - ctrl+g for same reason as those other ones earlier
  14. 01:08:063 (1) - um there's nothing on that blue tick. am i missing something or
  15. 01:27:292 - may make sense to include another spinner here so the diff ends at the same place as every other diff. extending like the otehr diffs would be cool too tho
haven't looked at hitsounds yet cuz need sleeps, but might be a good idea to look over them before i do just to make sure things are good

[oko]
  1. od88888888 (if saut does his thing)
  2. delete the green lines that are bad: 00:00:403 - 00:31:041 - 00:33:614 - 00:45:343 - 01:02:965 -
  3. 00:35:839 (1) - any other hitsound would work better, like a whislte or clap i dunno. finish not relaly worky tho
  4. 00:20:828 (1) - 00:36:157 (1) - 00:37:433 (1) - 00:52:751 (1) - 01:09:340 (1) - tailol - 01:14:446 (1) - 01:16:999 (1) - 01:19:553 (1) - 01:22:106 (1) - should hav efinishes
  5. 01:09:659 (2) - no finisho cuz the 1/2 tick before it should have the finish
  6. 00:55:304 (1) - 00:57:858 (1) - 01:00:411 (1) - 00:20:349 (10) - would work better as drum whistles since the crash symbol is what you use your finishes on and these not crash symbols
  7. 00:22:105 (6) - ^similar to those. the sound on here doesn't work too well as a finish. it's on every beat in this section and you're not gonna put a finish on every beat, but there's also crash symbols in a couple places, so in thsi section it would probably be best to use finishes on sounds like 00:25:934 (1) - and ignore them on sounds like 00:22:105 (6) - . whistley sounds on soundsl ike 00:22:105 (6) - would work tho
  8. 01:28:196 (6) - nc like other diffs could be good i like colors
[mania diffs]
  1. green lines on 01:04:234 - in NM and 01:04:235 - in HD should be removed cuz reason. dunno how that second one got unsnapped by 1 millisecond but still shoudl be gone lol
  2. i've never played mania but um looks like cool stuffff
whenever everything's updated tell me ingame then i'll show you the light
Okoratu

pishifat wrote:

how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

[general]
  1. your preview point is unsnapped by 1 millisecond lol ➥ resnappedddd
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good ➥ i leave that thing to saut, k
  3. where be the video ➥ saut
  4. disable widescreen support on whatever diffs that matter ✔ how do i do that sometimes .. .21hlkdadsfhklj3hnad
[oko]
  1. od88888888 (if saut does his thing) ✔ gonna do od 8 anyway since i like od 8
  2. delete the green lines that are bad: 00:00:403 - 00:31:041 - 00:33:614 - 00:45:343 - 01:02:965 - ✔ 00:45:343 - changes SV to 0.9x so lol ... removed the rest and whatever i found to be redundant
  3. 00:35:839 (1) - any other hitsound would work better, like a whislte or clap i dunno. finish not relaly worky tho ✐ think finish is fitting, i like whistle too, so it now is whistlefinish.
  4. 00:20:828 (1) - 00:36:157 (1) - 00:37:433 (1) - 00:52:751 (1) - 01:09:340 (1) - tailol - 01:14:446 (1) - 01:16:999 (1) - 01:19:553 (1) - 01:22:106 (1) - should hav efinishes ✔ they have finishes now, i suck at hitsounding this kind of random song
  5. 01:09:659 (2) - no finisho cuz the 1/2 tick before it should have the finish ✔ lol
  6. 00:55:304 (1) - 00:57:858 (1) - 01:00:411 (1) - 00:20:349 (10) - would work better as drum whistles since the crash symbol is what you use your finishes on and these not crash symbols ✔ is sense
  7. 00:22:105 (6) - ^similar to those. the sound on here doesn't work too well as a finish. it's on every beat in this section and you're not gonna put a finish on every beat, but there's also crash symbols in a couple places, so in thsi section it would probably be best to use finishes on sounds like 00:25:934 (1) - and ignore them on sounds like 00:22:105 (6) - . whistley sounds on soundsl ike 00:22:105 (6) - would work tho ✔ i did some things but i dunno how consistently i did them, pls check i have no clue how this song works anymoreslkaj;fdslkjelkjad
  8. 01:28:196 (6) - nc like other diffs could be good i like colors ✘ if song would continue i would follow a 2 bar comboing here again so i don't really want that (and i think ncs are stupid when not absolutely necessary) so i would rather not nc here, if you really think it matters if i do then i will but i think my reason makes sense so :v
whenever everything's updated tell me ingame then i'll show you the light
this is update
osu file format v13

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.000001

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:oko's Insane
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel puxtu
BeatmapID:571840
BeatmapSetID:240415

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,33814,35239
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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88196,319.148936170213,4,1,10,50,1,8
88355,-100,4,1,10,70,0,0


[Colours]
Combo1 : 133,55,158
Combo2 : 178,24,20
Combo3 : 231,122,125
Combo4 : 253,229,179

[HitObjects]
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remember the time when saut resnapped everything by moving one red line by 1ms because taiko

yes
puxtu

pishifat wrote:

[mania diffs]
  1. green lines on 01:04:234 - in NM and 01:04:235 - in HD should be removed cuz reason. dunno how that second one got unsnapped by 1 millisecond but still shoudl be gone lol oh dank professor snapes stike again
  2. i've never played mania but um looks like cool stuffff
whenever everything's updated tell me ingame then i'll show you the light
I'll call my friend to do the final check on mania mapset
the rank is near
Squichu

pishifat wrote:

[general]
  1. your preview point is unsnapped by 1 millisecond lol resnapped
    everything else is up to Saut I guess
[squrl]
  1. delete the green lines that are bad: 00:36:157 - 01:04:234 - done
  2. hp, ar and od should be increased. i know you're trying to make something that's between a normal and hard diff, but it turned out to be a standard hard diff and your current settings don't support that at all. uuh, doesn't really feel like a Hard diff for me, but I'm fine with increasing settings slightly. done '_'
  3. 00:05:988 (3) - prolly would maek more sense to stack this on 4 isntead of having it stacked under 2. this beat has way more emphasis, so no cursor movement to hit it feels no bueno.
    having no movement from 3 to 4 feels weird too, so I unstacked all of them
  4. 00:20:509 - uh there's literally no sound on this beat yet my keyboard is being pressed. would be a lot better to just use a 1/1 slider to emphasize the rhythmic gap there. doing an actual gap like 00:22:105 (1,2) - also works
    ye, replaced with a circle on sliderend
  5. 00:24:658 (1,2) - ctrl+g sounds a lot better on these. head of 1 right now is super quiet and tail is a bomb so ya know passive slider nonsense kkcool changed
  6. 00:26:573 (2,3) - ^not the same btu the same yea changed
  7. 00:28:009 - red tick here is emphasized way more than anything esle, so mappinng it with a slider end in this line of parallel sliders doesn't really provide much impact. do the thing with the click and the circle/sliderhead and wegood changed
  8. 00:32:971 (3) - this kind of has to be a 3/4 reverse slider. mapping to the nothing does not work too well changed
  9. 00:36:157 (2) - should have a new combooo for the same reason every other diff has one there whoops, fixed
  10. 00:36:157 (2) - overmapping in a diff supposedly simple pourquoi using the same rhythm as 00:37:433 (1,2) - or what the hard does would be good. turning 00:35:839 (1) - into a circle may also be better so there's not two 3/4 sliders in a row. other diffs = examples changed
  11. 00:40:465 (2) - pretty unique sound on the reverse here that would be a lot better to cover with a clickable object. vocal is also strong there too. changed
  12. 00:55:943 (3) - multiple repeats on such a short slider is kind of unreadable. any other rhythm would work pls kay I guess
  13. 00:59:613 (3,4) - ctrl+g for same reason as those other ones earlier changed
  14. 01:08:063 (1) - um there's nothing on that blue tick. am i missing something or ah, changed
  15. 01:27:292 - may make sense to include another spinner here so the diff ends at the same place as every other diff. extending like the otehr diffs would be cool too tho added
haven't looked at hitsounds yet cuz need sleeps, but might be a good idea to look over them before i do just to make sure things are good will do (chances are high that it makes hitsounds worse when I change something, tho. orz)
Thanks!

asdfg
osu file format v14

[General]
AudioFilename: SiM-EXiSTENCE.mp3
AudioLeadIn: 2000
PreviewTime: 64234
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 9977,20030,70617
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:EXiSTENCE (TV Edit)
TitleUnicode:EXiSTENCE (TV Edit)
Artist:SiM
ArtistUnicode:SiM
Creator:Saut
Version:Squirrel's Advanced
Source:神撃のバハムート GENESIS
Tags:shingeki no bahamut sin mah godri show-hate silence iz mine reggae punk hard core screamo ska opening theme one okoratu squirrel puxtu
BeatmapID:569801
BeatmapSetID:240415

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,33814,34939
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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451,155,33614,5,8,0:0:0:0:
451,155,35839,5,2,0:0:0:0:
301,232,36157,6,0,P|283:187|283:139,1,97.5,6|0,0:0|0:0,0:0:0:0:
301,100,36476,1,0,0:0:0:0:
269,22,36635,1,8,0:0:0:0:
187,45,36795,2,0,L|126:68,1,65,0|0,0:0|0:0,0:0:0:0:
154,148,37114,2,0,L|92:169,1,65,8|0,0:0|0:0,0:0:0:0:
36,232,37433,6,0,P|38:283|85:332,1,97.5,12|12,0:0|0:0,0:0:0:0:
106,320,37752,2,0,P|138:320|167:333,1,65,2|8,3:0|0:0,0:0:0:0:
240,378,38071,1,0,0:0:0:0:
298,316,38231,2,0,L|271:243,1,65,0|0,0:0|0:0,0:0:0:0:
281,170,38550,1,0,0:0:0:0:
353,124,38710,6,0,P|416:105|474:135,1,130,4|2,0:0|2:0,0:0:0:0:
409,189,39188,1,0,0:0:0:0:
368,263,39348,2,0,L|390:323,2,65,0|0|2,2:0|0:0|2:0,0:0:0:0:
292,224,39827,1,0,0:0:0:0:
208,238,39986,6,0,B|170:280|121:278|121:278|111:248,1,130,0|2,0:0|0:0,0:0:0:0:
47,193,40465,1,0,0:0:0:0:
30,276,40625,2,0,L|46:326,3,32.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
60,344,40944,2,0,P|106:357|155:357,1,97.5
189,332,41263,6,0,L|152:234,1,97.5,12|8,0:0|0:0,0:0:0:0:
142,200,41582,1,0,0:0:0:0:
140,115,41742,2,0,P|153:80|174:58,1,65,8|4,0:0|0:0,0:0:0:0:
253,39,42061,1,0,0:0:0:0:
305,105,42220,1,8,0:0:0:0:
264,179,42380,1,0,0:0:0:0:
184,206,42539,6,0,P|210:246|255:262,1,97.5,4|8,0:0|0:0,0:0:0:0:
295,277,42859,2,0,L|276:352,1,65,0|4,0:0|0:0,0:0:0:0:
363,338,43178,2,0,L|378:274,1,65,4|0,0:0|0:0,0:0:0:0:
456,240,43497,1,8,2:0:0:0:
416,165,43657,1,0,0:0:0:0:
486,119,43816,6,0,P|452:86|405:80,1,97.5,0|0,0:0|0:0,0:0:0:0:
365,94,44135,1,8,2:0:0:0:
280,103,44295,1,0,0:0:0:0:
223,165,44454,2,0,L|158:159,1,65,4|0,0:0|0:0,0:0:0:0:
104,225,44774,2,0,L|127:293,1,65,8|0,2:0|0:0,0:0:0:0:
200,315,45093,6,0,P|244:285|263:224,1,97.5,4|0,0:0|0:0,0:0:0:0:
289,212,45422,2,0,P|312:190|343:181,1,65,8|0,2:0|0:0,0:0:0:0:
422,213,45741,2,0,L|464:278,2,65,0|0|8,0:0|0:0|2:0,0:0:0:0:
356,265,46219,1,0,0:0:0:0:
271,259,46379,6,0,L|235:204,1,65,4|0,0:0|2:0,0:0:0:0:
193,197,46618,1,0,0:0:0:0:
152,206,46698,2,0,P|122:222|102:253,2,65,8|8|0,2:0|2:0|0:0,0:0:0:0:
148,122,47177,1,0,0:0:0:0:
65,107,47336,2,0,L|3:147,1,65,8|4,0:0|2:0,0:0:0:0:
5,57,47656,6,0,L|59:21,1,65,4|0,2:0|0:0,0:0:0:0:
143,11,47975,2,0,P|172:37|181:63,1,65,0|0,2:0|2:0,0:0:0:0:
202,144,48294,2,0,P|231:185|273:210,1,97.5,4|0,0:0|0:0,0:0:0:0:
313,212,48608,2,0,L|326:143,1,65,0|0,0:0|0:0,0:0:0:0:
368,77,48922,5,8,2:0:0:0:
452,73,49081,2,0,L|482:37,2,32.5,0|0|8,0:0|0:0|2:0,0:0:0:0:
412,147,49400,1,0,0:0:0:0:
405,231,49560,2,0,P|465:212|495:156,1,130,0|8,0:0|2:0,0:0:0:0:
412,148,50039,1,0,0:0:0:0:
329,166,50198,6,0,L|227:244,1,97.5,12|8,2:0|2:0,0:0:0:0:
210,236,50517,1,0,0:0:0:0:
179,156,50677,1,8,2:0:0:0:
109,108,50836,2,0,B|90:139|96:175|96:175|82:199|82:199|87:245,1,130,4|4,0:0|0:0,0:0:0:0:
231,317,51475,6,0,L|239:381,2,65,12|0|0,2:0|0:0|0:0,0:0:0:0:
286,253,51953,1,2,2:0:0:0:
359,295,52113,2,0,L|402:315,3,32.5,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
430,312,52432,2,0,L|481:293,3,32.5,8|0|8|0,0:0|0:0|2:0|0:0,0:0:0:0:
484,264,52751,6,0,P|484:217|454:179,1,97.5,12|0,0:0|0:0,0:0:0:0:
418,157,53070,2,0,L|445:88,1,65,4|0,0:0|0:0,0:0:0:0:
366,55,53390,2,0,L|332:146,1,97.5,4|0,0:0|2:0,0:0:0:0:
310,182,53709,2,0,P|284:208|249:220,1,65,4|0,0:0|0:0,0:0:0:0:
235,137,54028,6,0,P|185:176|176:238,1,130,0|2,0:0|3:0,0:0:0:0:
55,356,54666,1,2,3:0:0:0:
56,271,54826,2,0,L|35:233,2,32.5,0|0|0,2:0|0:0|2:0,0:0:0:0:
140,279,55145,1,0,2:0:0:0:
221,300,55304,6,0,L|295:302,1,65,4|0,0:0|0:0,0:0:0:0:
296,217,55624,2,0,L|360:217,1,65,2|0,3:0|0:0,0:0:0:0:
445,224,55943,2,0,P|436:255|417:281,1,65,4|0,0:0|0:0,0:0:0:0:
361,218,56262,2,0,P|369:186|389:161,1,65,0|0,0:0|0:0,0:0:0:0:
418,81,56581,5,4,0:0:0:0:
356,23,56741,1,0,0:0:0:0:
274,41,56900,2,0,L|245:15,2,32.5,0|0|0,0:0|0:0|2:0,0:0:0:0:
249,122,57219,2,0,P|230:173|179:203,1,97.5,8|0,0:0|0:0,0:0:0:0:
154,206,57539,2,0,L|89:211,1,65,8|2,0:0|3:0,0:0:0:0:
35,276,57858,6,0,P|5:189|74:127,1,195,0|0,0:0|2:0,0:0:0:0:
116,120,58416,1,0,0:0:0:0:
158,118,58496,2,0,L|223:113,1,65,8|8,3:0|3:0,0:0:0:0:
261,188,58815,2,0,L|157:198,1,97.5,0|0,0:0|0:0,0:0:0:0:
142,233,59134,5,4,0:0:0:0:
149,317,59294,2,0,L|125:351,2,32.5,8|0|8,3:0|3:0|3:0,0:0:0:0:
233,312,59613,1,8,0:0:0:0:
318,313,59773,2,0,L|368:265,1,65,4|0,0:0|0:0,0:0:0:0:
424,329,60092,2,0,L|474:281,1,65,8|0,0:0|0:0,0:0:0:0:
491,201,60411,6,0,P|473:153|383:126,1,130,8|0,0:0|0:0,0:0:0:0:
330,163,60890,1,0,0:0:0:0:
251,132,61049,2,0,L|259:67,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
199,292,61687,6,0,L|153:346,1,65,12|8,0:0|0:0,0:0:0:0:
75,315,62007,2,0,L|117:265,1,65,8|8,0:0|0:0,0:0:0:0:
180,209,62326,2,0,P|140:183|92:184,1,97.5,0|0,0:0|0:0,0:0:0:0:
48,184,62645,2,0,P|21:169|0:141,1,65,8|0,3:0|0:0,0:0:0:0:
77,104,62965,5,0,0:0:0:0:
142,51,63123,2,0,L|166:18,2,32.5,8|0|8,0:0|0:0|3:0,0:0:0:0:
196,116,63441,1,8,0:0:0:0:
276,90,63599,1,4,0:0:0:0:
481,356,64234,5,4,0:0:0:0:
397,355,64393,1,0,0:0:0:0:
332,301,64553,2,0,P|301:246|240:230,1,130,8|8,0:0|0:0,0:0:0:0:
155,239,65031,1,0,0:0:0:0:
79,202,65191,2,0,L|46:269,1,65,8|2,0:0|2:0,0:0:0:0:
127,297,65510,6,0,L|155:238,1,65,8|0,0:0|0:0,0:0:0:0:
196,164,65829,2,0,B|205:135|241:120|241:120|277:107|291:80,1,130,2|0,2:0|0:0,0:0:0:0:
217,38,66308,1,8,3:0:0:0:
132,38,66468,2,0,L|51:49,1,65,8|8,3:0|3:0,0:0:0:0:
100,124,66787,6,0,B|67:128|67:128|66:190|26:214,1,130,4|0,0:0|0:0,0:0:0:0:
1,292,67265,1,8,2:0:0:0:
80,321,67425,2,0,L|146:336,1,65,0|0,0:0|0:0,0:0:0:0:
228,336,67744,1,8,0:0:0:0:
287,275,67904,1,2,2:0:0:0:
292,191,68063,6,0,L|223:157,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
375,209,68542,1,8,0:0:0:0:
375,209,68702,2,0,P|365:146|315:108,1,130,0|0,0:0|0:0,0:0:0:0:
247,59,69180,1,0,0:0:0:0:
167,87,69340,6,0,P|124:110|44:84,2,130,8|8|0,0:0|0:0|0:0,0:0:0:0:
247,59,70138,1,2,2:0:0:0:
315,109,70297,2,0,L|314:177,1,65,8|0,3:0|0:0,0:0:0:0:
278,251,70616,5,8,0:0:0:0:
193,240,70776,1,8,0:0:0:0:
170,321,70936,2,0,L|222:369,1,65,8|2,0:0|2:0,0:0:0:0:
302,371,71255,2,0,P|332:361|361:339,1,65,8|0,0:0|0:0,0:0:0:0:
399,267,71574,2,0,P|420:244|451:234,1,65,8|2,2:0|2:0,0:0:0:0:
494,162,71893,6,0,L|510:23,2,130,8|2|0,3:0|2:0|0:0,0:0:0:0:
451,235,72691,1,2,2:0:0:0:
401,166,72851,2,0,L|406:122,3,32.5,8|0|0|0,3:0|0:0|0:0|0:0,0:0:0:0:
374,103,73170,6,0,P|312:116|277:170,1,130,2|8,2:0|3:0,0:0:0:0:
259,252,73648,1,8,3:0:0:0:
184,291,73808,2,0,L|151:295,3,32.5,8|2|8|0,2:0|2:0|2:0|2:0,0:0:0:0:
109,295,74127,2,0,P|68:288|33:258,1,65,0|0,3:0|2:0,0:0:0:0:
21,195,74446,6,0,P|36:156|121:120,1,130,8|0,3:0|0:0,0:0:0:0:
195,119,74925,2,0,P|228:118|257:103,1,65,8|2,3:0|2:0,0:0:0:0:
406,24,75404,1,8,2:0:0:0:
471,78,75563,1,2,2:0:0:0:
454,161,75723,6,0,P|403:167|334:226,2,130,4|2|4,2:0|3:0|2:0,0:0:0:0:
465,329,76680,1,8,2:0:0:0:
298,357,76999,6,0,L|256:307,1,65,8|2,3:0|2:0,0:0:0:0:
262,222,77319,2,0,L|220:172,1,65,0|8,0:0|3:0,0:0:0:0:
148,126,77638,2,0,P|85:151|64:211,1,130,2|8,2:0|2:0,0:0:0:0:
147,209,78116,1,2,2:0:0:0:
147,209,78276,5,4,2:0:0:0:
232,63,78595,1,2,3:0:0:0:
63,62,78914,1,4,2:0:0:0:
147,209,79234,2,0,L|152:277,1,65,8|8,2:0|2:0,0:0:0:0:
204,340,79553,6,0,P|256:358|336:329,1,130,8|0,3:0|0:0,0:0:0:0:
354,258,80031,1,8,3:0:0:0:
438,250,80191,2,0,L|413:113,1,130,2|8,2:0|2:0,0:0:0:0:
369,50,80670,1,0,0:0:0:0:
285,62,80829,5,8,3:0:0:0:
188,200,81148,2,0,L|211:327,1,130,4|2,0:0|3:0,0:0:0:0:
50,382,81787,1,8,2:0:0:0:
50,213,82106,6,0,P|64:186|73:145,1,65,4|0,0:0|0:0,0:0:0:0:
41,73,82425,1,2,3:0:0:0:
116,34,82585,2,0,L|132:6,2,32.5,0|0|8,0:0|0:0|2:0,0:0:0:0:
147,112,82904,1,0,0:0:0:0:
231,113,83063,1,8,2:0:0:0:
297,61,83223,1,0,0:0:0:0:
368,16,83382,6,0,P|428:36|465:88,2,130,8|8|4,3:0|3:0|2:0,0:0:0:0:
231,113,84340,1,2,3:0:0:0:
95,214,84659,1,4,0:0:0:0:
256,192,84739,12,2,87212,3:0:0:0:
256,192,87292,12,0,88355,0:0:0:0:
Arzenvald
since i am poked by puxtu & sorta liked this kind of song (and that bg), i'll check it

keep in mind, after moving or modifying the pattern, don't forget to keep the hitsound as it supposed to be.. this is important
plus, i highly suggest you to avoid putting hitsound at LN, mostly on HD diff, so you need move the hitsound to circles instead..

[Puxtu's NM]
00:09:977 (9977|1,10296|3) - to 4 & 2, for playability

00:20:988 - 00:27:051 - and some other similar spot, you know you missed guitar sound here, it's kinda wise to follow the guitar rhythm, since in previous phase, you did follow it... plus i don't know whether you constantly follow the percussion, since you also missed some


01:02:965 (62965|0,62965|1,63203|2,63203|3,63361|0,63361|1,63599|3,63599|2) - 1/3 beat snap divisor

optional
00:10:615 (10615|0,10934|3,11254|1) - you know the LN cue sound kinda weird, i suggest you to do change those into 1/1 LN instead like http://puu.sh/evCWl.jpg
this also applies to 00:13:168 (13168|2,13168|1,13488|0,13807|3) - 00:15:722 (15722|0,16041|2,16360|3) - 00:18:275 (18275|3,18275|1,18594|2,18913|0) - (you know)

review on this diff : all notes placed & catch the music rhythm well, those LNs actually makes this diff become NM, while it's simply easy to judge.. =w=)b good job bro

[Puxtu's HD]
here's comes the beat, i personally like this diff
00:10:934 (10934|0,11254|3) - these have same guitar sound, why different LN? try to change 00:11:254 (11254|3) - to 1/1 LN
this also applies to 00:13:807 (13807|1) - 00:16:360 (16360|0) - 00:18:913 (18913|0) - 00:21:466 (21466|0) - 00:26:573 (26573|3) - aand 01:25:297 (85297|3) -

00:28:966 (28966|2,29605|3) - why not 1/2 LN like 00:23:860 (23860|2,24498|1) -

00:24:977 (24977|3,24977|0) - try to maneuver your LN pattern, something like http://puu.sh/evDyX.png

00:44:454 (44454|2,44614|3,44774|2) - i hear there's 1/4 cue sound around here.. you can add them

01:03:203 (63203|3,63203|2,63361|0,63361|1) - 1/3

=w=
i love the usage of the LNs, you layer the guitar neatly..

ok nothing more..

good luck!
Topic Starter
Saut

pishifat wrote:

how do you play ossssu
if you have dog hands

there's nothing to do
no one understands

background girl is sad
out comes a sigh

she wants to shed tears
but dogs can't cry

philosophy

[general]
  1. your preview point is unsnapped by 1 millisecond lol lolk
  2. there's a couple places in the timing that sounded off (like 00:33:212 - 01:03:599 - asdf) so i did something. use this and all problems solved. your timing points will be the same except the last one at 01:28:196 - , which needs to be removed. resnap the last couple objects/green lines and you'll be good thanks mrsonyvegas
  3. where be the video etooo
  4. disable widescreen support on whatever diffs that matterbaka oko
[easy]would be really nice to avoid less congestion on the easiest diff. overlapping/stacking stuff can get really confusing. using more reeeallysimple/intuitive patterns on easiest diff is usually a good idea. patterns that are like trying to trick the player not so much no challenge for eZplayers

  1. delete the green lines that are bad: 00:36:157 - 01:04:234 - fine
  2. 00:02:956 (3,1) - should swap new combos for combo pattern magic wonderful trick
  3. 00:08:700 (2,3,4) - one of the overlaps that kind of needs to go. objects are so near each otehr on the timeline that reading is bad when stacked like that. replacing with something like this would be k. if oyu wanna keep the drop into 00:10:615 (1) - , then think of something else that would help avoid overlap crap avoidededs
  4. 00:14:764 (3,1) - would be a lot more intuitive to change the angle on 3 so you're moving towards the next object. as it is now, it looks like it should go from 3->1 which is not rightyea. spacing in a perfect triangle also doesn't help with reading object order becuase easy-diff players cant count to 4 k
  5. 00:17:956 (5,1) - um spacing what k
  6. 00:17:956 (5,2) - overlap with these is hardcore grossness. when you fix spacing on the above thing, see if you can do soemthing about that k, no crucial/brutal overlaps anymore
  7. 00:19:232 (2) - would be nice to use soft sampleset on the tail here cuz it just works. 00:22:105 (3) - did it right and it's swell foxed
  8. 00:20:030 (1) - pretty sure new combo here not needed. 00:22:743 (4) - is the same thing without the combooo and one object combos are pretty lame ogreed
  9. 00:20:828 (1,2,3) - same deal as that other triangle thing. spacing doesn't indicate whether 2 or 3 is next object, so would be good to like make it obvious or do something else there's like 1000 options. even ways to keep your triangle. just pls pls
  10. 00:28:488 (1,2,3) - this one not as important as the other ones, but would still be cooler with the adjustment made for super clarity oke
  11. 00:31:041 (1) - starting on the timing change would be good since spinner woudl appear as slider ends, not before it. avoiding confusion like everything elseeeeeeee optimal feeling when spinning now
  12. 00:40:625 (4,1,2,3,4,1,2,3) - i think this is the most compact pattern i've ever seen on an easy. deserves a medal. at first i thought you were serious u faker
  13. 00:48:922 (1,2,3) - towards 2 ya feel me yes much feel
  14. 01:02:645 (3) - technically this is unsnapped since the reverse goes through a bpm change from 188 to 189, but aimod doesn't show it since the amount of change at that point is only 1ms. would really be nice to use a not-so-unrankable rhythm, like boom. would also be a good idea to avoid the stack because easiest diff both visible at same time usual stuff yea k got it
  15. 01:08:063 (2,3,1) - you know what i want to say and fixing it isn't as easy as the others so um sorry lmao unacceptable
  16. 01:14:446 (1,2) - 01:16:999 (1,2) - 01:19:553 (1,2) - using these stub sliders in an easy is... well not good. cant really put it any other way. changing each of them to repeating 3/2 sliders is the best option. comboing will be less fucky that way too so thats good. you've got these in the normal too, but they should be fine there unacceptable2
  17. 01:22:106 (4,1) - new combos should be swapped cuz that's how comboing workssss. normal diff does this right so reference yourself okok
[normal]
  1. same green liens as easy removed green lies
  2. 00:00:403 (1,2) - starting the map with a 3/2 gap usually not the best idea. all of these things in the intro could easily be better by adding a circle after the slider like bam. so all those places yea sounds pretty cool now
  3. 00:13:488 (2,4) - really don't want to cover the reverse arrow with a slider body for so long. may have to re-arrange some stuff so the arrow isnt covered sorrylol unacceptable3
  4. 00:25:296 (4,1) - 3/2 gap could easily be avoided here with bam or pow wise ppl told me to remove this and now other wise ppl tell me to add it
  5. 00:27:690 (3) - yea yea
  6. 00:46:379 (6,1) - should swap new combos shouldeded
  7. 01:02:645 (3) - same as easy same
  8. 01:05:989 (5,1) - ya know. downbeat w/super loud finish and no circle seems really wierd on its own too. like following vocals is k but ignoring that nah wise ppl
  9. 01:08:063 (4,5) - circle after 3 you know why you know that i know
[hard]
  1. the greens: 00:31:041 - 00:45:093 - 00:45:343 - 01:04:234 - removed+adjusted
  2. 00:45:422 - you've got 2 green lines on same position here so one has to go hard decision - cant decide which one i should remove
  3. od and hp+ pls. this hard is too hard for a lame od of 6 od7hp6 now
  4. 00:30:722 (1) - would be nice to have an object here and delay the spinner cuz right now no impact sad sad sad very sad
  5. 00:44:933 (4,1,2,3,4,5,1) - rhythm here seems super weird. a whole lot of offbeat sliders that aren't supported by anything remapped this part - unacceptable4
  6. 01:03:123 (4,5) - not really gonna work since there's no sound on either of these objects in the song :/ using a 3/4 slider would be the best way to do this (oko's diff = exmaple) copied oko
  7. 01:22:744 (2) - .6x slider velocity uh pourquoi i understand it at 01:24:021 (1) - , but not here. changing slider velocity mid-combo like this is pretty unexpected, especially to this degree. if you really want to keep a lower sv do like .8x minimum. would make sense to include 01:22:106 (1) - in the slow down as well too then completly removed the sv change since the song doesnt really slowes down
  8. 01:26:255 (1,2,3) - there's nothing to really support 1/4 usage here. it's the exact same as 00:12:211 (3,4,5) - , so do that OR something less overmappy (like .8x sv 1/2 sliders work better)ok changed
[rage]
  1. od+ not sure if od9 would be hyperoverkill- set to 8.5
  2. the green: 00:33:614 - 00:45:343 - 01:04:234 - pls
  3. 00:14:924 (5) - offbeat slider doesn't really work all that well here. using two circles instead or moving the slider so it begins on a white tick would be like way better (by ctrl+ging 00:14:764 (4,5) - or 00:14:764 (4,5) - both work). the hard and oko's diff do this better too so um yea it also could just be the soft-sampleset used on the tail that sounds really weird cuz it provides no emphasis but circles are still better simply changed to circles, had to rerange the following seconds - unacceptable5
  4. 00:32:810 (2) - could you not hitsound each 1/8 tick on this cuz ti is too much noise dam removed some sounds so ppl wont die while playing
  5. 00:33:453 (4,1) - prolly good to reduce distance between these so it's clear it's 1/2, not another 3/4 gap slightly mighty reduced
  6. 00:38:710 (1) - if you moved this more to the left i would hug you (so the 3/4 gap isn't misread as 1/2 after high-spacing 1/4 your map is confuse) eliminated the confusion *waits for hug*
  7. 00:55:624 (2) - lol um blanket better it's so obvious srsly i wont see the crookness but i still set some new blankets so you will be satisfied
  8. 01:01:687 (1,2,3,4,5,1,2,1) - gonna be really confusing to have offbeat 1/4 sliders + 1/2 gap after a 1/4 slider + 3/4 gaps all in such a short period. if you were to not have offbeat 1/4 sliders in that beginning bit by ctrl+g-ing 01:01:687 (1,2,3,4) - you could avoid all weird-rhythm-stuff. vocals also make those uper awkward to play anyway cuz they're onbeat so pleas changed the 1/4 sliders like you suggested and i stacked 4 on 5 (need some opinion on this)
  9. 01:05:031 (4) - this would be a lot nicer as two circles or with 01:04:872 (3,4) - ctrl+g'd. 1 beat stacked gaps like 01:05:031 (4,1) - usually just work a lot better when you click on the beat before the gaps for reasons explaining hard 2circles now
  10. 01:18:276 (1,2,3) - these are good i like i like ok removed
  11. 01:26:255 (1,2,3) - same as hard did the same
some hitsound stuff that would apply to all of your diffs:
  1. 00:40:944 (1) - drum-addition whistle would work well on here
  2. 00:36:157 (1) - 00:37:433 (1) - 00:42:539 (1) - 00:43:816 (1) - 00:46:219 (9) - tail 00:47:496 (1) - tail 00:52:751 (1) - 00:56:581 (1) - 00:58:815 (6) - tail 01:01:687 (1) - 01:09:499 (2) - 01:23:382 (1) - finishes plszsz. most are inconsistent with other places and some others just work like that
  3. 00:52:751 (1) - clap (and finish but that should already be applied)
    added the hitsounds
whenever everything's updated tell me ingame then i'll show you the light
thanks for modding the shit out of the map, gonna tell ya when all diffs are ready
puxtu

ExUsagi wrote:

since i am poked by puxtu & sorta liked this kind of song (and that bg), i'll check it

keep in mind, after moving or modifying the pattern, don't forget to keep the hitsound as it supposed to be.. this is important
plus, i highly suggest you to avoid putting hitsound at LN, mostly on HD diff, so you need move the hitsound to circles instead.. roger that

[Puxtu's NM]
00:09:977 (9977|1,10296|3) - to 4 & 2, for playability moved

00:20:988 - 00:27:051 - and some other similar spot, you know you missed guitar sound here, it's kinda wise to follow the guitar rhythm, since in previous phase, you did follow it... plus i don't know whether you constantly follow the percussion, since you also missed some re-arranged them all


01:02:965 (62965|0,62965|1,63203|2,63203|3,63361|0,63361|1,63599|3,63599|2) - 1/3 beat snap divisor argh accidently resnap this to 1/4, sorry

optional
00:10:615 (10615|0,10934|3,11254|1) - you know the LN cue sound kinda weird, i suggest you to do change those into 1/1 LN instead like http://puu.sh/evCWl.jpg this also applies to 00:13:168 (13168|2,13168|1,13488|0,13807|3) - 00:15:722 (15722|0,16041|2,16360|3) - 00:18:275 (18275|3,18275|1,18594|2,18913|0) - (you know) re-arranged them all

review on this diff : all notes placed & catch the music rhythm well, those LNs actually makes this diff become NM, while it's simply easy to judge.. =w=)b good job bro

[Puxtu's HD]
here's comes the beat, i personally like this diff
00:10:934 (10934|0,11254|3) - these have same guitar sound, why different LN? try to change 00:11:254 (11254|3) - to 1/1 LN
this also applies to 00:13:807 (13807|1) - 00:16:360 (16360|0) - 00:18:913 (18913|0) - 00:21:466 (21466|0) - 00:26:573 (26573|3) - aand 01:25:297 (85297|3) - re-arranged

00:28:966 (28966|2,29605|3) - why not 1/2 LN like 00:23:860 (23860|2,24498|1) - ok

00:24:977 (24977|3,24977|0) - try to maneuver your LN pattern, something like http://puu.sh/evDyX.png looks nice

00:44:454 (44454|2,44614|3,44774|2) - i hear there's 1/4 cue sound around here.. you can add them the sound is too weak, but ok

01:03:203 (63203|3,63203|2,63361|0,63361|1) - 1/3 fixed

=w=
i love the usage of the LNs, you layer the guitar neatly..

ok nothing more..

good luck!
thanks for mods
update
Fubukicat
Hi there, Mania mod request~
Mod Inside

collumn = 1l2l3l4

[Puxtu's NM]
00:01:360 (1360|2) - add note
00:02:637 (2637|3) - ^
00:03:913 (3913|1) - ^
00:06:466 (6466|3) - ^
and so on for the same parts~

00:10:934 (10934|3) - add note ? << just a suggestion flow is really nice at this part

01:00:411 (60411|3) - remove ? drum isn't dat loud here imo
01:02:007 (62007|0) - add note for flow :3 it make transition vocal drum~
01:10:936 (70936|2) - add note

[Puxtu's HD]
00:39:587 (39587|0,39667|1) - Ctrl+J
00:40:226 (40226|1) - Move to 4
00:47:256 (47256|2,47336|3) - Ctrl+J
00:51:076 (51076|2) - Move to 4
00:59:453 (59453|2) - add note
01:02:007 (62007|1) - ^
Done :3 Good luck ~ ^^/
puxtu

Eternalie wrote:

Hi there, Mania mod request~
Mod Inside

collumn = 1l2l3l4

[Puxtu's NM]
00:01:360 (1360|2) - add note
00:02:637 (2637|3) - ^
00:03:913 (3913|1) - ^
00:06:466 (6466|3) - ^
and so on for the same parts~

00:10:934 (10934|3) - add note ? << just a suggestion flow is really nice at this part

01:00:411 (60411|3) - remove ? drum isn't dat loud here imo
01:02:007 (62007|0) - add note for flow :3 it make transition vocal drum~
01:10:936 (70936|2) - add note

[Puxtu's HD]
00:39:587 (39587|0,39667|1) - Ctrl+J
00:40:226 (40226|1) - Move to 4
00:47:256 (47256|2,47336|3) - Ctrl+J
00:51:076 (51076|2) - Move to 4
00:59:453 (59453|2) - add note
01:02:007 (62007|1) - ^
Done :3 Good luck ~ ^^/
not replied means ok
thx for mods :3
update http://puu.sh/evVOL/97d1b4bc88.rar
pishifat
Starry-
mania quick double check:

[NM]
00:07:105 (7105|2) - move 3, balance

00:29:285 (29285|1,29445|2,29605|1,29764|2) - ctrl H this, just feels better + kinda goes more with pitch

00:35:521 (35521|3) - No hitsound? idk just feels off, all other notes are hitsounded.

00:36:157 (36157|3) - better at 2 here imo

01:02:166 (62166|3,62166|1) - remove one, i know vocals but there's no drum here so it feels outta place

[HD]
00:01:360 (1360|3) - Inconsistent with NM diff, look at hitsounds, this uses whistle NM uses clap, and this is only part where whistles are used in whole map.

00:14:126 (14126|2,14285|3,14445|2) - kinda prefer if this was 3->2->1 rather than 2->3->2. try this::
00:14:126 (14126|2) - 3
00:14:285 (14285|3) - 2
00:14:445 (14445|2) - 1
00:14:764 (14764|1) - 2
00:14:924 (14924|2) - 1
00:15:083 (15083|1) - 2
goes nicely with the guitar here too, since this should be more broken patterns rather than flowing stairs

00:35:521 (35521) - same issue with hitsound here

00:42:300 (42300|2) - has different sound than drums, i dont think you should map it, probably delete (doesn't sound too good)

00:45:093 (45093|2,45093|3,45093|0) - 00:50:198 (50198|2,50198|1,50198|3) - 00:51:475 (51475|0,51475|3,51475|1) - these still worry me in terms of consistency.. you rarely use 3 chords in this map

01:18:276 (78276|3,78276|2,78595|3,78595|0,78914|1,78914|2,79234|1,79234|3) - Pattern should go downwards (more to the left) because pitch vocals
try::
01:18:595 (78595|0) - 1
01:18:914 (78914|1) - 0
01:19:234 (79234|3) - 0

ok love u pux hope this gets rank soon <3
puxtu

Starry- wrote:

mania quick double check:

[NM]
00:07:105 (7105|2) - move 3, balance

00:29:285 (29285|1,29445|2,29605|1,29764|2) - ctrl H this, just feels better + kinda goes more with pitch re-arranged

00:35:521 (35521|3) - No hitsound? idk just feels off, all other notes are hitsounded. yes because there's no instrument sound, it's vocal sound

00:36:157 (36157|3) - better at 2 here imo ohoho keep

01:02:166 (62166|3,62166|1) - remove one, i know vocals but there's no drum here so it feels outta place

[HD]
00:01:360 (1360|3) - Inconsistent with NM diff, look at hitsounds, this uses whistle NM uses clap, and this is only part where whistles are used in whole map. ah yes just added for guitar effect but ok, I removed it

00:14:126 (14126|2,14285|3,14445|2) - kinda prefer if this was 3->2->1 rather than 2->3->2. try this::
00:14:126 (14126|2) - 3
00:14:285 (14285|3) - 2
00:14:445 (14445|2) - 1
00:14:764 (14764|1) - 2
00:14:924 (14924|2) - 1
00:15:083 (15083|1) - 2
goes nicely with the guitar here too, since this should be more broken patterns rather than flowing stairs aaand re-arranged

00:35:521 (35521) - same issue with hitsound here same reason with NM here

00:42:300 (42300|2) - has different sound than drums, i dont think you should map it, probably delete (doesn't sound too good) wow wat, but starry that's loud of drum sound over there D:

00:45:093 (45093|2,45093|3,45093|0) - 00:50:198 (50198|2,50198|1,50198|3) - 00:51:475 (51475|0,51475|3,51475|1) - these still worry me in terms of consistency.. you rarely use 3 chords in this map fixed some

01:18:276 (78276|3,78276|2,78595|3,78595|0,78914|1,78914|2,79234|1,79234|3) - Pattern should go downwards (more to the left) because pitch vocals
try::
01:18:595 (78595|0) - 1
01:18:914 (78914|1) - 0
01:19:234 (79234|3) - 0

ok love u pux hope this gets rank soon <3
not replied = ok
thanks starry <3
here http://puu.sh/eyXul/36c6fd4ad7.rar
Lokovodo
you messaged me asking for mod so i try
|1|2|3|4|5|6|7|
there aren't huge mistakes on your difficultys so i just give pattern advice as to how i would do things so you get some more ideas. i really advise using some of my suggestions on the NM since in my opinion it feels kinda dull as in a lot of the patterns feel the same. the HD feels pretty good though and i can't give you much advice there since it already feels pretty polished down.


[puxtu's NM]
I think you should maybe increase hit-sound volume by 5%

i feel like this pattern fits better
00:28:328 (28328|3) - move to 3
00:28:488 (28488|2) - move to 4


this pattern feels a lot better
00:33:212 (33212|1) - move to 3
00:33:453 (33453|2) - move to 2

i think this feels better and goes good with next pattern
01:00:411 (60411|1) - move to 1

i think this feels better with the next pattern
01:01:767 (61767|1) - move to 4

this feels like a better pattern to end because it fits better with the previous notes imo
01:28:170 (88170|3) - move to 3
01:28:329 (88329|1) - move to 1
01:28:329 (88329|2) - move to 4

[puxtu's HD]
same thing i suggest turning up hitsound volume by 5%

00:00:881 (881|1) - i like this better on 1

this feels really good
00:10:296 (10296|2) - move to 4

this feels better imo
00:32:006 (32006|1) - move to 1
00:32:327 (32327|0) - move to 3
Okoratu
wait i thought you quit the game
PANDAAAAAAAA
hi :D
|1|2|3|4|
puxtu's NM
00:08:381 - this http://osu.ppy.sh/ss/2543517 or this http://osu.ppy.sh/ss/2543523 or this http://osu.ppy.sh/ss/2543529
00:22:105 (22105|3) - move to 3
00:21:945 (21945|1,22105|0) - if you follow above you should ctrl+J at this
00:22:583 (22583|1) - move to 4 (too fast trill for NM)
00:32:006 (32006|0) - move to 3 (like you're hitting snare drum)
00:55:304 - add note, same sound like 00:54:666
00:57:858 - ^
00:59:134 - add note, there are sound
01:00:411 - add note, same sound like 00:59:773

puxtu's HD
about SV changes
00:19:551 - 00:20:030 - i suggest to change SV because it's hard to hit 00:20:030 (20030|0,20110|1,20190|3,20190|2)
try this my SV changes
00:19:551 - remove 0.1x and 00:19:871 remove 1.0x
00:19:551 - add 0.5x
00:20:190 - add 0.75x
00:20:828 - add 1.0x
01:03:494 - change to 0.5x
01:03:917 - remove 1.0x
01:04:234 - add 1.0x
01:23:382 - 01:24:659 - hard to guess when note comes
01:23:382 - remove 0.25x
01:23:861 - remove 1.50x
01:24:021 - remove 0.1x
01:24:499 - remove 1.0x
and try this
01:23:382 - add 0.5x
01:23:542 - add 0.6x
01:23:702 - add 0.7x
01:23:861 - add 0.8x
01:24:021 - add 0.4x
01:24:659 - add 1.0x
puxtu

Lokovodo wrote:

[you messaged me asking for mod so i try]|1|2|3|4|5|6|7|
there aren't huge mistakes on your difficultys so i just give pattern advice as to how i would do things so you get some more ideas. i really advise using some of my suggestions on the NM since in my opinion it feels kinda dull as in a lot of the patterns feel the same. the HD feels pretty good though and i can't give you much advice there since it already feels pretty polished down. roger that


[puxtu's NM]
I think you should maybe increase hit-sound volume by 5%

i feel like this pattern fits better
00:28:328 (28328|3) - move to 3
00:28:488 (28488|2) - move to 4


this pattern feels a lot better
00:33:212 (33212|1) - move to 3
00:33:453 (33453|2) - move to 2

i think this feels better and goes good with next pattern
01:00:411 (60411|1) - move to 1 i'll keep this one

i think this feels better with the next pattern
01:01:767 (61767|1) - move to 4

this feels like a better pattern to end because it fits better with the previous notes imo I prefer the 13 24
01:28:170 (88170|3) - move to 3
01:28:329 (88329|1) - move to 1
01:28:329 (88329|2) - move to 4

[puxtu's HD]
same thing i suggest turning up hitsound volume by 5%

00:00:881 (881|1) - i like this better on 1 hammer? nope

this feels really good
00:10:296 (10296|2) - move to 4 ikr so I'll keep it

this feels better imo
00:32:006 (32006|1) - move to 1
00:32:327 (32327|0) - move to 3

nowsmart wrote:

hi :D hi :D
|1|2|3|4|
[puxtu's NM]00:08:381 - this http://osu.ppy.sh/ss/2543517 or this http://osu.ppy.sh/ss/2543523 or this http://osu.ppy.sh/ss/2543529 i'll keep my pattern
00:22:105 (22105|3) - move to 3 keep
00:21:945 (21945|1,22105|0) - if you follow above you should ctrl+J at this keep
00:22:583 (22583|1) - move to 4 (too fast trill for NM) re-arranged
00:32:006 (32006|0) - move to 3 (like you're hitting snare drum) keep
00:55:304 - add note, same sound like 00:54:666 don't think so, 00:54:666 - = snare + cymbal, 00:55:304 - = cymbal only
00:57:858 - ^ ^
00:59:134 - add note, there are sound nope, there's no sound :/
01:00:411 - add note, same sound like 00:59:773 same reason at 00:55:304 -

[puxtu's HD]about SV changes
00:19:551 - 00:20:030 - i suggest to change SV because it's hard to hit 00:20:030 (20030|0,20110|1,20190|3,20190|2)
try this my SV changes
00:19:551 - remove 0.1x and 00:19:871 remove 1.0x
00:19:551 - add 0.5x
00:20:190 - add 0.75x
00:20:828 - add 1.0x
ugh idk but your sv feels weird :/
01:03:494 - change to 0.5x
01:03:917 - remove 1.0x
01:04:234 - add 1.0x
removed this sv
01:23:382 - 01:24:659 - hard to guess when note comes
01:23:382 - remove 0.25x
01:23:861 - remove 1.50x
01:24:021 - remove 0.1x
01:24:499 - remove 1.0x
and try this
01:23:382 - add 0.5x
01:23:542 - add 0.6x
01:23:702 - add 0.7x
01:23:861 - add 0.8x
01:24:021 - add 0.4x
01:24:659 - add 1.0x
re-arranged this
thx for mods guys o/
not replied = OK
here http://puu.sh/eDfkf/ea07aefdd7.rar
Fullerene-
SV mod request by PM for the mania diffs

[Both difficulties]
Since the song varies in BPM slightly, it'd be best to normalize all the BPM changes so that it scrolls at a static speed (or as close to that as possible). Using https://dl.dropboxusercontent.com/u/3740759/svc.html I normalized the BPM changes to scroll at 188 (the dominant BPM used by osu! which is what the scroll speed scales off of)

Paste this under the [TimingPoints] header in the .osu files for both difficulties. Where it is pasted doesn't matter, just reload the map and it'll be sorted correctly
403,-99.9999999999999,4,1,1,50,0,0
31041,-99.2021276595744,4,1,1,50,0,0
33614,-100.398936170213,4,1,1,50,0,0
45093,-95.7446808510639,4,1,1,50,0,0
45343,-99.9999999999999,4,1,1,50,0,0
48294,-101.595744680851,4,1,1,50,0,8
48922,-99.9999999999999,4,1,1,50,0,0
62965,-100.531914893617,4,1,1,50,0,0
64234,-99.9999999999999,4,1,1,50,0,1
84662,-100,4,1,1,50,0,0

[puxtu's HD]

00:10:695 - Remove this point. It doesn't change sampleset, scroll speed, or hitsound volume

00:19:711 - Add more points here to transition from 0.1x to 1.00x, it'll look smoother this way. I suggest these values http://puu.sh/eDiWr.jpg

00:35:203 - I see what you're getting at here, though I'd bring the 0.1x closer to 1.00x, 0.5x looks OK to me. This is mostly because at 0.1x, the next transitional SV changes are going to look sharp and choppy, even if you add a lot of points. You'd have to use 1/16 and go by 0.01 to make it look smooth. Still, it wouldn't hurt to add more points in between to smoothen it up like so http://puu.sh/eDjWF.jpg

01:03:599 - Add more transitional points here like at 00:19:711 -

01:09:180 - The emphasized lyrics here are on 01:09:340 - , so move the SVs to start there. In addition, I suggest to make the 0.5x faster and use 0.75x so that it is more sightread friendly

01:14:127 - The lyrics go down in pitch, try something like a gradual slowdown. Then, when the instruments come back in, the speed jumps back to 1.0x http://puu.sh/eDlkr.jpg

01:23:382 - 0.25x jumping straight to 1.00x is a sharp change and might catch people off guard on sightread. Try this and see how it works for you http://puu.sh/eDlXL.jpg The SVs are focused around 1.5x -> 0.5x at the halfway point with the others being transitions to make it smoother
puxtu

Fullerene- wrote:

SV mod request by PM for the mania diffs

[Both difficulties]
Since the song varies in BPM slightly, it'd be best to normalize all the BPM changes so that it scrolls at a static speed (or as close to that as possible). Using https://dl.dropboxusercontent.com/u/3740759/svc.html I normalized the BPM changes to scroll at 188 (the dominant BPM used by osu! which is what the scroll speed scales off of)

Paste this under the [TimingPoints] header in the .osu files for both difficulties. Where it is pasted doesn't matter, just reload the map and it'll be sorted correctly ok got it
403,-99.9999999999999,4,1,1,50,0,0
31041,-99.2021276595744,4,1,1,50,0,0
33614,-100.398936170213,4,1,1,50,0,0
45093,-95.7446808510639,4,1,1,50,0,0
45343,-99.9999999999999,4,1,1,50,0,0
48294,-101.595744680851,4,1,1,50,0,8
48922,-99.9999999999999,4,1,1,50,0,0
62965,-100.531914893617,4,1,1,50,0,0
64234,-99.9999999999999,4,1,1,50,0,1
84662,-100,4,1,1,50,0,0

[puxtu's HD]

00:10:695 - Remove this point. It doesn't change sampleset, scroll speed, or hitsound volume nope, it's for kiai time

00:19:711 - Add more points here to transition from 0.1x to 1.00x, it'll look smoother this way. I suggest these values http://puu.sh/eDiWr.jpg woah ok

00:35:203 - I see what you're getting at here, though I'd bring the 0.1x closer to 1.00x, 0.5x looks OK to me. This is mostly because at 0.1x, the next transitional SV changes are going to look sharp and choppy, even if you add a lot of points. You'd have to use 1/16 and go by 0.01 to make it look smooth. Still, it wouldn't hurt to add more points in between to smoothen it up like so http://puu.sh/eDjWF.jpg ok, but i'll keep the 0.1 on 00:33:614 for visualization effect

01:03:599 - Add more transitional points here like at 00:19:711 - ok

01:09:180 - The emphasized lyrics here are on 01:09:340 - , so move the SVs to start there. In addition, I suggest to make the 0.5x faster and use 0.75x so that it is more sightread friendly doesn't have visualization effect, i'll keep mine sorry

01:14:127 - The lyrics go down in pitch, try something like a gradual slowdown. Then, when the instruments come back in, the speed jumps back to 1.0x http://puu.sh/eDlkr.jpg ^

01:23:382 - 0.25x jumping straight to 1.00x is a sharp change and might catch people off guard on sightread. Try this and see how it works for you http://puu.sh/eDlXL.jpg The SVs are focused around 1.5x -> 0.5x at the halfway point with the others being transitions to make it smoother ok
thanks erene, my SVs looks fine now
update http://puu.sh/eDsPF/15838dd2de.rar
Blocko
Mania mod/check requested by puxtu.
Seems that NM and HD have enough mods and look good to me, but I'll see what I can suggest.


[General]
OK!


4K Column wrote:

1|2|3|4
[puxtu's NM]
00:24:020 (24020|3,24020|2) - Move these 1 column to the left and 00:24:179 (24179|1,24498|3) - Ctrl + J so the overall pattern for this section will look like it repeats itself, and for pitch relevancy with the e-guitar.
00:48:294 - Add a note here for the e-guitar (preferably at 4)
00:59:134 - Add a note here, audible crash

Not much here. Pretty solid diff. Nice job.


[puxtu's HD]
00:29:605 (29605|3,29764|1) - Switch these notes around so this pattern can act like a mirrored pattern to the earlier one.
00:42:539 (42539|1) - Move to 3 to give it a better pattern flow
00:47:655 (47655|3) - The music doesn't have a crash for this time, but this note does.
00:59:134 - Add a note here, audible crash
01:05:031 (65031|0) - You didn't seem to hammer the kicks on 01:07:265 (67265|2,67425|3,67425|1,67585|2) - , so move that note to 2 for pattern consistency
01:12:372 (72372|2) - Move to 1 for vocal pitch?
01:12:851 (72851|1) - Move to 3, same reason as above



That's all I can think of.
Good luck on rank, guys!
puxtu

Blocko wrote:

Mania mod/check requested by puxtu.
Seems that NM and HD have enough mods and look good to me, but I'll see what I can suggest.


[General]
OK!


4K Column wrote:

1|2|3|4
[puxtu's NM]
00:24:020 (24020|3,24020|2) - Move these 1 column to the left and 00:24:179 (24179|1,24498|3) - Ctrl + J so the overall pattern for this section will look like it repeats itself, and for pitch relevancy with the e-guitar.
00:48:294 - Add a note here for the e-guitar (preferably at 4) drum only
00:59:134 - Add a note here, audible crash

Not much here. Pretty solid diff. Nice job.


[puxtu's HD]
00:29:605 (29605|3,29764|1) - Switch these notes around so this pattern can act like a mirrored pattern to the earlier one.
00:42:539 (42539|1) - Move to 3 to give it a better pattern flow
00:47:655 (47655|3) - The music doesn't have a crash for this time, but this note does. actually, that note is for guitar sound
00:59:134 - Add a note here, audible crash
01:05:031 (65031|0) - You didn't seem to hammer the kicks on 01:07:265 (67265|2,67425|3,67425|1,67585|2) - , so move that note to 2 for pattern consistency
01:12:372 (72372|2) - Move to 1 for vocal pitch?
01:12:851 (72851|1) - Move to 3, same reason as above



That's all I can think of.
Good luck on rank, guys!
not replied = ok
thanks blocko
update http://puu.sh/eJ9p5/1be740693e.rar
Charles445
Did brief mania check with puxtu

Also the triangle antijumps are better https://osu.ppy.sh/ss/2666033
puxtu
http://puu.sh/fkWPV/3a3300e61e.rar
the rank is near
whoop
2015-02-02 01:50 puxtu: ohai greenman
2015-02-02 01:50 Charles445: lmaoo
2015-02-02 02:55 puxtu: so charles, i need your help
2015-02-02 03:03 Charles445: hi
2015-02-02 03:03 puxtu: ohai
2015-02-02 03:03 puxtu: are you free?
2015-02-02 03:03 Charles445: sorta
2015-02-02 03:03 Charles445: what's up
2015-02-02 03:03 puxtu: can you check my gd?
2015-02-02 03:05 Charles445: which set?
2015-02-02 03:05 puxtu: ACTION is listening to [http://osu.ppy.sh/b/555651 SiM - EXiSTENCE (TV Edit)]
2015-02-02 03:05 puxtu: this one
2015-02-02 03:05 Charles445: OH SHIT
2015-02-02 03:05 Charles445: I have that
2015-02-02 03:05 puxtu: waiting like 2 weeks
2015-02-02 03:05 Charles445: it's a good standard set
2015-02-02 03:05 puxtu: ooo
2015-02-02 03:05 puxtu: yeah
2015-02-02 03:05 puxtu: then rank it
2015-02-02 03:05 puxtu: now
2015-02-02 03:05 puxtu: lmao
2015-02-02 03:05 Charles445: rofl
2015-02-02 03:05 Charles445: lemme try your diffs
2015-02-02 03:05 puxtu: sure
2015-02-02 03:06 puxtu: dafak
2015-02-02 03:06 Charles445: have to restart to guarantee clean install
2015-02-02 03:06 Charles445: I was deleting old ver
2015-02-02 03:06 Charles445: also lol 2.5star
2015-02-02 03:06 puxtu: lol
2015-02-02 03:06 puxtu: ok
2015-02-02 03:06 puxtu: is it too hard?
2015-02-02 03:06 puxtu: 2.5star
2015-02-02 03:08 puxtu: lol
2015-02-02 03:13 Charles445: lolno
2015-02-02 03:13 Charles445: 00:24:977 (24977|3,24977|0) -
2015-02-02 03:13 Charles445: ok so
2015-02-02 03:13 Charles445: basically the map usually does 1/2 stuff except for quick guitar
2015-02-02 03:13 Charles445: so having to release holds on blue is weird
2015-02-02 03:13 puxtu: oh okay
2015-02-02 03:13 puxtu: lol
2015-02-02 03:13 puxtu: sorry
2015-02-02 03:14 puxtu: modder told me to do that
2015-02-02 03:14 puxtu: orz
2015-02-02 03:14 Charles445: rofl
2015-02-02 03:18 Charles445: 01:02:965 (62965|0,62965|1,63176|2,63176|3,63388|0,63388|1,63599|3,63599|2) - make these 1/4
2015-02-02 03:18 Charles445: not 1/3
2015-02-02 03:18 puxtu: are you sure?
2015-02-02 03:18 Charles445: yes
2015-02-02 03:18 Charles445: all the other diffs do it
2015-02-02 03:18 Charles445: also I helped time this map
2015-02-02 03:19 puxtu: ohh
2015-02-02 03:19 puxtu: right
2015-02-02 03:19 puxtu: lmao I forgot about that
2015-02-02 03:20 puxtu: ok done
2015-02-02 03:21 Charles445: do the same fix on the normal
2015-02-02 03:21 puxtu: yes sir
2015-02-02 03:21 Charles445: rofl these hitsounds are sick
2015-02-02 03:21 puxtu: ikr :3
2015-02-02 03:23 Charles445: ah why the fuck did he remap the standard
2015-02-02 03:23 puxtu: i have no idea
2015-02-02 03:26 puxtu: ok is that all?
2015-02-02 03:26 Charles445: yeah I think so
2015-02-02 03:26 puxtu: is it ready for mania icon?
2015-02-02 03:27 Charles445: yeah
2015-02-02 03:27 Charles445: after update ofc
2015-02-02 03:27 puxtu: yay
2015-02-02 03:29 Charles445: lmao
2015-02-02 03:29 Charles445: how often do phone card games get anime adaptations
2015-02-02 03:30 puxtu: idk lmao
Charles445
Okay, ->

...

Looks like it has a standard icon on too, so putting a bubble on this
meii18
yay ! hype o/
Shohei Ohtani

Okoratu wrote:

wait i thought you quit the game
i thought i quit the BN but

Took a quick look.

Ranked! Good job!
meii18
OMG ! Gratz on your first rank Saut ! xD
he leaves the virginity xDD
Okoratu
uhm cdfa lol
Topic Starter
Saut
high cdfa is high
Mao
Anyways, grats for your first :/
Kyousuke-
Woah grats~~!
Ayachi-
Hi thanks for the BGs
and congratz
Sorry couldn't really check it
edit: add message for pew
some message for pew you guys shouldn't open this since he tells me to put here
[Puxtu's HD]
00:44:614 (44614|1) -
00:08:222 (8222|1) - i guess guitar
00:35:521 (35521|0) - vocal? in NM too
00:40:146 (40146|0) - cant really be heard
00:56:820 (56820|1) - why only this one been placed
Edit: is no video ok? Found by J1NX1337
Ozato Fumika
rip m4m

also rip cdfa
LexiaLovesU
Ohhhhh cool Cerberus I love Cerberus
J1NX1337
AWESOME! Song. Why no video for mania diffs though? Mania is the only mode where I have them turned on, otherwise it's too distracting. lol

Ooh Ooh!
I'm the only one
Ooh Ooh!
Who can save myself
Ooh Ooh!
I'll never forget yaa~
ALL I WANNA BE IS ME!
Topic Starter
Saut

J1NX1337 wrote:

AWESOME! Song. Why no video for mania diffs though? Mania is the only mode where I have them turned on, otherwise it's too distracting. lol
oh, rip in pending saut
Shiro
Sorry, but I have to unrank this. Video is missing from the mania difficulties.
The BAT (or BNG whatever) will handle this from now on. It's a bit sad I have to unrank for this. :/
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