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Hanatan - Jishou Mushoku [Osu|CatchTheBeat]

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Topic Starter
Moo-Chan
Smugie

Smug- wrote:

modding at the request of Mooie

[Easy]
Slider Tick rate 3 seems a bit much, but it doesn't really matter either way

00:12:807 (5) - NC should go here ok
00:24:807 (1) - Maybe consider repositioning so it doesn't overlap 4, or you could blanket it i think its alright
Solid diff ♥

[Insane]
00:12:307 (4) - Consider changing this so the player can click the downbeat instead eh, i like the way this plays. i know you should usually not have a slider end on a downbeat, but its not a big deal here imo
00:20:307 (5) - ^ ^
00:23:807 (7) - Maybe add NC here sure
00:24:807 (2) - NC goes here ok
00:34:807 (1) - is the whistle sliderslide on purpose here? no, dunno why it was like that
00:41:807 (4,5) - These can be blanketed better ok
00:48:807 (1) - It would probably be easier to double blanket these if you used a red point in the middle maybe, but ima keep it like this
00:53:307 (1) - I think the new combo chains should only start at 00:54:807 (1) - ok
01:16:307 (6) - I don't know if these whistles fit the whole slider was a whistle for some reason. made only the head a whistle

Could only find nitpicky things. Good luck finding more mods~ starred thanks c:

Pjecoo

Pjecoo wrote:

hi. hi

General:
Fix tags in Rakuen's Difficulty. done

Easy:
There are some spacing issues. I mean, in Easy / Normal difficulties should be a constant DS. But it isn't here. Beautiful example here: 00:26:807 (3,1) - uh, i used DS all the way through this diff, if youre talking about it being like 0.01 off, i dont really see a point in fixing it because of how little a difference it is
00:23:807 (4,1) - Fix the overlap here. Just make a other angle of the slider. Also if you apply this, rotate also 00:25:807 (2) - to preserve the flow. its fine how it is imo. ive seen many other easys with small overlaps like this. its not even noticeable when playing that slider. if i get more mods on this particular part, then ill change it
00:42:807 (1) - Remove NC. ok
00:45:807 (3) - Start NC. ^
00:46:807 (1) - Remove NC. ^
00:54:807 (1,1) - Remove NC. and I don't think that's good idea to make a stack there. ill keep both
01:26:807 (1,1) - Remove NC. the nc is fine imo

Normal:¨
Check AIMod and fix DS issues. fixed the AIMod thing, and again, i used DS all throughout this diff (i only increased it in the kiai time and possibly in other spots), and if youre talking about it being a very small DS off, it doesnt matter to me to change it
00:16:807 (1) - Move it little bit down. (One part is off the playing area) ok
00:21:307 (1,2) - ^ ^
00:30:307 (3) - ^ ^
There are tons of notes that are outside the playing area. I don't want to write them all of them. (Hope you'll find out which notes I meant) got them
00:24:473 (5,6) - Place them like this.isnt that how it is. i neatened them kinda
00:34:640 (4) - Place it correctly in front of the slider. (It is straight slider so why to put the circle like that?) fixed
00:47:640 (2) - ^ ^
01:15:640 (2) - ^ ^
01:21:140 (1,3) - ^ ^

Insane
00:16:307 (6,7,8) - You are breaking a flow here T_T. Move the slider & circle behind the 00:17:140 (2) - and rotate them. Maybe like this? idk what youre talking about lol. and the picture isnt clear because there are no numbers on your circles, so i just did something differently

Smug's Insane
Should be extra imo. xD - Seems fine. he said i could change it 8)

Also I noticed a different hitsound placement in each diff. Imo, it would be great if every difficulty have a same hitsounds.
You need to work on it, it's not that bad but it's not perfect either.
Hope that helps.
Good luck. thanksss
Ringating
from my queue:

cropped and resized this to 1366x768:
bg

the compression goal was to just keep it under 1 MB, since the canvas texture makes the image fairly complex
no kds
Topic Starter
Moo-Chan

Ringating wrote:

from my queue:

cropped and resized this to 1366x768:
bg

the compression goal was to just keep it under 1 MB, since the canvas texture makes the image fairly complex
no kds
thanks bby ♥
Want 2 Buy Avon
Maeg smells like shit, and I'm here to mod

[Easy]
  1. 00:21:807 (2,3) - You could blanket these or move them in a way where you wouldn't get mistaken for messing up a blanket
  2. 00:23:807 (4) - Don't hurt me
  3. 00:29:807 (2,3) - Could fix the blanket some
  4. 00:44:307 (5) - I'd move this up some cause I think it'd flow a little better, maybe to x:344 y:208 or something, and resnap the notes afterwards
  5. 01:17:307 (1,2) - These don't flow very well imo, the 1 feels like it flows above the 2 into nothing
[Guineaq's advanced]
  1. 00:16:807 (1,2) - why you do dis to me
  2. Such flow much wow
[Rakuen's Hard]
  1. 00:10:807 (1,2) - This blanket can be touched up
  2. 00:20:807 (1,2,3,4,5) - I feel like all these straight lines in a row aren't very fun to play, I don't think the back and forth motion matches the song
  3. 00:34:807 (1) - I'm not so sure about this slider shape, I'd suggest changing it some
  4. 01:11:807 (1,2,3,1,2,3) - I feel like this is a place you could have a couple jumps instead of the bland straight lines again
[Insane]
  1. 00:16:140 (4,5,6) - I think the distance between these should be the same as the other notes in the combo since the music doesn't have anything that sounds like a jump
  2. 00:23:473 (5,6) - I'd ctrl+G these cause I feel like it'd feel more natural to go the same direction both times
  3. 00:39:807 (1,2,3,4,5,6) - This feels like random jumps with no set pattern, maybe make them symmetrical or into some kind of shape or something
  4. 01:12:473 (5,6) - Same thing about flowing in the same direction as before
[Smug's Extra]
  1. 00:28:307 (4,5,6) - This could be made into jumps, I think it'd be more interesting than a straight line
  2. 01:00:140 (2) - I'd shorten this to the white tick and make it a repeat slider, it feels way more natural to have a hitsound on the white tick since her voice is pretty loud
  3. 01:16:140 (2) - Same thing
  4. TBH I don't really understand your sv changes in the beginning but I figure you have some idea behind them so I won't say to remove them or something
There ya gooo~
guineaQ
@Xellie: cause I can

@Moo-Chan: my name is lower case g
Rakuen

Smug- wrote:

modding at the request of Mooie

[Rakuen's Hard]
Again please quieten the dinging

00:28:807 (2) - NC goes here
00:32:807 (2) - ^
00:58:807 (2) - ^
01:08:807 (2) - ^
01:10:807 (2) - ^

Sorry, no change for the NCs. It goes either on stacks, or vocal combo

Could only find nitpicky things. Good luck finding more mods~ starred
Thanks for the mods!

Pjecoo wrote:

hi.

Rakuen's Hard
Imo, some slider deserve a little improvement. Anything else seems fine. Uhm...okay~

Also I noticed a different hitsound placement in each diff. Imo, it would be great if every difficulty have a same hitsounds.
You need to work on it, it's not that bad but it's not perfect either.
Hope that helps.
Good luck.
Thanks for the mods!

Xellie wrote:

Maeg smells like shit, and I'm here to mod

[Rakuen's Hard]
  1. 00:10:807 (1,2) - This blanket can be touched up Feels fine with same shape (mirror)
  2. 00:20:807 (1,2,3,4,5) - I feel like all these straight lines in a row aren't very fun to play, I don't think the back and forth motion matches the song It's the same rhythm as previous 4 notes, I'd personally prefer a neat map, or arrangements I like
  3. 00:34:807 (1) - I'm not so sure about this slider shape, I'd suggest changing it some Can't really notice shapes when you playing, as long as it's readable
  4. 01:11:807 (1,2,3,1,2,3) - I feel like this is a place you could have a couple jumps instead of the bland straight lines again It's quite fun for DT / HD+HR imo, single tap works nicely too. Jumping would be too over for a Hard diff
There ya gooo~
Thanks for the mods!
Topic Starter
Moo-Chan
Dirk

Xellie wrote:

Maeg smells like shit, and I'm here to mod

[Easy]
  1. 00:21:807 (2,3) - You could blanket these or move them in a way where you wouldn't get mistaken for messing up a blanket ok
  2. 00:23:807 (4) - Don't hurt me I FIXED IT GOD SUDHFG
  3. 00:29:807 (2,3) - Could fix the blanket some its fine
  4. 00:44:307 (5) - I'd move this up some cause I think it'd flow a little better, maybe to x:344 y:208 or something, and resnap the notes afterwards i like it like this though
  5. 01:17:307 (1,2) - These don't flow very well imo, the 1 feels like it flows above the 2 into nothing fixed i guess
[Insane]
  1. 00:16:140 (4,5,6) - I think the distance between these should be the same as the other notes in the combo since the music doesn't have anything that sounds like a jump eh, yeah but i like this part so ill keep it
  2. 00:23:473 (5,6) - I'd ctrl+G these cause I feel like it'd feel more natural to go the same direction both times that plays badly
  3. 00:39:807 (1,2,3,4,5,6) - This feels like random jumps with no set pattern, maybe make them symmetrical or into some kind of shape or something doesnt have to be a pattern for it to be nice. it plays and flows well enough to keep, and personally, i like the jump i made
  4. 01:12:473 (5,6) - Same thing about flowing in the same direction as before again, breaks flow and plays badly
There ya gooo~ thanksss
guineaQ
pishiBAT joined the party
Topic Starter
Moo-Chan

guineaQ wrote:

pishiBAT joined the party
pishiBAT speewd norm
autofanboy
Mod Requested by Moo-Chan via in-game and PM

[General]
  1. Tags: It seems like some of the tags can be added by referring to the following maps - https://osu.ppy.sh/s/104017 and https://osu.ppy.sh/s/167000. (You might want to add: Hatsune Miku, Utaite, Vocaloid, Achromatic, Nicovideo, Self inflicted etc.)

[ Vhy's Rain]
  1. 00:14:307 - I think it is not necessary to reduce the audio greatly from 70% to 30%, it sounds weird and actually a sound deserves there. I recommend reducing the audio there from 70% to 50% or 60% instead; or just keep it 70%.
  2. 00:22:807 (1,2,3,4,5,6,7,8,9,10,11,12) - Seems too repetitive with 1/3 circle streams :c Change 00:23:807 (7,8,9,10,11,12) to another pattern with sliders or reversed sliders.
  3. 00:23:807 (7,8,9,10,11,12) - Don't forget to NC (7) because 12 is a big combo, it needs to be chopped down!
  4. 00:25:307 (2,3) - Feels good with a mild HDash, also to maintain a good flow between (3,4) by keeping the distance smaller
  5. 00:37:140 (2) - It sounds a little bit offbeat, probably because of the rhythm here. Try changing this into a 1/3 reversed slider.
  6. 00:43:640 (4,5) - Since you add quite a lot of HDash when there is a clap, there should be a HDash between (4,5) as well.
  7. 00:44:807 - Sounds pretty weird with a 70% to 30% audio reduction, reduce it to 50%.
  8. 00:46:307 - ^
  9. 00:48:307 (5,1) - I think the distance here can be smaller, it is hard to notice as the note density there is 1/1
  10. 00:53:307 (3,4) - Need a HDash, it feels so plain here without HDash while there are a tons of them before this part
  11. 00:54:307 (6,1) - ^
  12. 01:12:307 (6,7,1) - This is a bit of exhausting after HDashing in (6,7) and you need a big tide of (7) to (1), better change this part - maybe remove HDash in (6,7)

    The patterns in this diff is way too... overused, or in other words, too repetitive. Look at the whole diff, so many straight-standing sliders, which is not that great as a pattern since it is lack of movements. Also, it makes the flow difficult because you stand straightly and then you have to dash which is not that noticeable. I highly recommend to change at least some of them to other patterns instead of standing sliders.


    Not that many to point out because the patterns in this diff is too similar, chiefly straight-standing sliders and straight left/right sliders. I know this is just mapping style difference, but I would like to see more diversity between the patterns, maybe you can put some more curved sliders or reversed sliders, at least.

Good luck for getting this mapset ranked!

-AFB
Topic Starter
Moo-Chan

alienflybot wrote:

Mod Requested by Moo-Chan via in-game and PM

[General]
  1. Tags: It seems like some of the tags can be added by referring to the following maps - https://osu.ppy.sh/s/104017 and https://osu.ppy.sh/s/167000. (You might want to add: Hatsune Miku, Utaite, Vocaloid, Achromatic, Nicovideo, Self inflicted etc.) alrighty, thanks !

Good luck for getting this mapset ranked!

-AFB
Vhy

alienflybot wrote:

Mod Requested by Moo-Chan via in-game and PM

[General]
  1. Tags: It seems like some of the tags can be added by referring to the following maps - https://osu.ppy.sh/s/104017 and https://osu.ppy.sh/s/167000. (You might want to add: Hatsune Miku, Utaite, Vocaloid, Achromatic, Nicovideo, Self inflicted etc.)

[ Vhy's Rain]
  1. 00:14:307 - I think it is not necessary to reduce the audio greatly from 70% to 30%, it sounds weird and actually a sound deserves there. I recommend reducing the audio there from 70% to 50% or 60% instead; or just keep it 70%. it's because the bell hitsound its self were too loud. i've already tried the volume above 30% and the bell still sounds loud to me. 30% is the best i could do for now :3
  2. 00:22:807 (1,2,3,4,5,6,7,8,9,10,11,12) - Seems too repetitive with 1/3 circle streams :c Change 00:23:807 (7,8,9,10,11,12) to another pattern with sliders or reversed sliders. mmmh lol they're not a stream. it's just a regular timeline. anyway i put a circle all of them because the music it self. i bet you do realize how i put those circle with the spacing along with the volume that gradually increase on each circle. with a slider im sure you can't do this thing :p
  3. 00:23:807 (7,8,9,10,11,12) - Don't forget to NC (7) because 12 is a big combo, it needs to be chopped down! 12 is the max tbh. but okay
  4. 00:25:307 (2,3) - Feels good with a mild HDash, also to maintain a good flow between (3,4) by keeping the distance smaller mmmh i dont think a Hyper suits here. we're just getting started a new part but yea lowering the spacing of (3,4)
  5. 00:37:140 (2) - It sounds a little bit offbeat, probably because of the rhythm here. Try changing this into a 1/3 reversed slider. i dont see any offbeat here. also changing to a reversed slider will broke the pattern
  6. 00:43:640 (4,5) - Since you add quite a lot of HDash when there is a clap, there should be a HDash between (4,5) as well. ok
  7. 00:44:807 - Sounds pretty weird with a 70% to 30% audio reduction, reduce it to 50%. pretty much same as the first reply
  8. 00:46:307 - ^ ^
  9. 00:48:307 (5,1) - I think the distance here can be smaller, it is hard to notice as the note density there is 1/1 ok. just a bit
  10. 00:53:307 (3,4) - Need a HDash, it feels so plain here without HDash while there are a tons of them before this part yep but it doesn't mean to be like before. for variety matter, i want to keep this. their spacing also doesn't hurt at all :c
  11. 00:54:307 (6,1) - ^ ^
  12. 01:12:307 (6,7,1) - This is a bit of exhausting after HDashing in (6,7) and you need a big tide of (7) to (1), better change this part - maybe remove HDash in (6,7). they're noticable enough. im pretty sure of it. gonna think about this more when the next modder pointing this also

    The patterns in this diff is way too... overused, or in other words, too repetitive. Look at the whole diff, so many straight-standing sliders, which is not that great as a pattern since it is lack of movements. Also, it makes the flow difficult because you stand straightly and then you have to dash which is not that noticeable. I highly recommend to change at least some of them to other patterns instead of standing sliders.


    yep you're right. i made almost of them a straight vertical because i want the player to focus the movement more on the music and its vocal. as you can see most of the vocal are in 3rd and 1st tick which i think people should need to pay the attention more to these, that's why i tried to create this mapping style and wanted to see if it works better or maybe not. we are in a 1/3 map, and i want to make it unusual like the other map that should be. if the player ever play yoiyami hanabi by spectator, i can assuming they won't have trouble when first playing on this map. about the repetitive matter, i guess it can't be helped ><
    really nice to see your thought. i want to see more modders and what they're gonna think about this map style so i can consider more in changing or maybe nerf some pattern in future.


    Not that many to point out because the patterns in this diff is too similar, chiefly straight-standing sliders and straight left/right sliders. I know this is just mapping style difference, but I would like to see more diversity between the patterns, maybe you can put some more curved sliders or reversed sliders, at least.

    alright. will add more on kiai section :p


Good luck for getting this mapset ranked!

-AFB
thanks for the mod >w<

SPOILER
osu file format v14

[General]
AudioFilename: hana.mp3
AudioLeadIn: 0
PreviewTime: 56307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Moo-Chan
Version:Vhy's Rain
Source:
Tags:hatsune miku utaite vocaloid achromatic nicovideo self inflicted pishifat rakuen guineaq smug- vhy cut
BeatmapID:653960
BeatmapSetID:239627

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.82
SliderTickRate:3

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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288,192,77307,2,0,L|96:192,1,188,2|2,0:0|0:0,0:0:0:0:
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288,192,78307,2,0,L|288:0,1,188,0|2,0:0|0:0,0:0:0:0:
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240,32,79140,1,2,0:0:0:0:
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256,120,80140,1,2,0:0:0:0:
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368,88,87307,1,2,0:0:0:0:
488,88,87473,2,0,L|488:192,1,94,0|2,0:0|0:0,0:0:0:0:
256,88,87807,2,0,B|115:88|115:88|256:88,1,282,8|2,0:0|0:0,0:0:0:0:
256,88,88807,5,4,0:0:0:0:
Yumeno Himiko
Hello Vhy~ From my queue~

QvQ I thought it was full ver.

[Vhy's Rain]
The DS is nearly all the same throughout this diff, I mean, the patterns are similar and you don't emphasize the song's strong parts and slow parts. Most jumps are placed due to the Clap hitsound, but they look all the same.

To be specific:
00:08:807 - 00:24:640 : Though the instruments are the same as the kiai part, this part is at the begining of the song and it's weaker than the kiai part. Condiser cut down the DS a bit and reduce some jumps here.

00:24:807 - 00:55:807 : Some jumps are unnecessary here. e.g.: 00:27:807 (4,5) - This jump doesn't fit the song and ruins the flow.

00:13:307 (2,3,4) - Not looking so good, try this pattern, it still keep the jump and the flow will be better.
00:18:307 (6,7) - This jump feels really bad here, as it's in the weak part of the song.
00:39:807 (5) - NC
00:36:807 (1) - Move a bit left to make the jump more clear (x = 24)
01:27:807 (5) - This slider should be convert into 4 circles here w


Anyway, it's a good map owo~ But I think it can be better! The song is really nice for a ctb diff :P
Good luck on ranking lol
pishifat
tfw you forget to sub to the thread
Ringating
noticed a thing on smug's extra

01:00:140 (2) - and 01:16:140 (2) - both skip over a very distinct sound on the white tick and that is apparently a very bad thing to do in 1/3
log
17:38 - 『Ringating』: now i dont know mapping
17:38 - 『Ringating』: but something on this seems wrong
17:39 - 『Ringating』: https://osu.ppy.sh/b/651219
17:39 - 『Ringating』: this
17:39 - pishizour.: on that map
17:39 - pishizour.: it's 1/3
17:39 - 『Ringating』: no
17:39 - pishizour.: which is why feels wierd
17:39 - 『Ringating』: specifically
17:39 - 『Ringating』: 01:16:140 (2) -
17:39 - 『Ringating』: on extra
17:39 - 『Ringating』: like
17:39 - pishizour.: investigate
17:39 - 『Ringating』: slider is broke
17:39 - 『Ringating』: should be like half the length that it is
17:39 - 『Ringating』: or have something in it's middle
17:39 - 『Ringating』: cause it misses a whole syllable
17:39 - 『Ringating』: and feels very wrong
17:42 - pishizour.: same thing as 01:00:140 (2) -
17:43 - pishizour.: it's like the wrost thing you can do on 1/3
17:43 - pishizour.: skip over white tick
17:43 - pishizour.: cuz easy to lose sense of rhythm with 1/3
Fizz
as for the above

I'm trying a different rhythm there by following the bass line
The bass does this little fill kinda thingy that leads into its octave change
Besides it's the same rhythm as 01:03:807 (1,2,3) - or 01:19:807 (1) -
Turn down the sample volume and have a listen for yourself

I'd like to keep this rhythm so no change for now
guineaQ
and @Moo-Chan your insane

00:44:307 (5) - remove whistle at slider body -_-
01:10:807 (1) - same here
01:22:307 (5) - ^
Topic Starter
Moo-Chan

guineaQ wrote:

and @Moo-Chan your insane

00:44:307 (5) - remove whistle at slider body -_-
01:10:807 (1) - same here
01:22:307 (5) - ^
oh shit, didnt even notice those. thanks guinea bby
Xinely
from m4m




  • Rain
  1. 00:10:307 (6) - if you follow drum so you can add whistle S:C30 here but if you want to hitsound violin you can swap the hitsound 00:10:140 (5,6) -
  2. 00:09:307 - personally i feel sometimes i cant hear the whistle hitsound here, how about increase to 80%?
  3. 00:12:140 - 00:12:307 - swap the whistle please, the violin sounds at whitetick
  4. 00:13:807 (3) - 2 grid right to make the spacing 00:13:307 (2,3,4) - more consistent?
  5. 00:18:807 (1) - i feel the flow is too plain if use straight slider only, how about move tail to x:72 and 00:19:307 (2) - x:192?
  6. 00:18:307 (6,7) - same as 00:10:307 (6,7) -
  7. 00:22:140 - 00:22:307 - swap the whistle, it fits better on whitetick because the drum music
  8. 00:23:473 (5,6) - swap the whistle, better to emphasize the first of the snare sound here because it sounds earlier than (6)
  9. 00:23:973 (8,9,10,11,12) - somehow i feel i have to press my dash (terus) for catch them, well actually i prefer to move them all 2 or 3 grid left, they feel better and easier to catch imo
  10. 00:27:807 (4,5) - somehow feel a little bit plain with straight slider here, give a little bit movement? http://puu.sh/gugIJ.jpg
  11. 00:31:807 (4,5) - same as above http://puu.sh/gugQK.jpg
  12. 00:36:807 (1) - forgot whistle?
  13. 00:38:307 (5) - imo the HDash doesnt fit here because the vocal is soft and the music is relax, better remove HDash or at least make the HDash easier here
  14. 00:39:307 (4) - i guess you forgot add whistle here? just like 00:37:807 (4) -
  15. 00:40:807 (1) - im sure you forgot finish to emphasize the cymbal here
  16. 00:47:807 (3) - it's weird to see this slider has straight flow whenever previous sliders are really horizontal (have much movement), i'd say move this tail to x:112
  17. 00:51:807 (4) - somehow i feel the movement a little bit weird to this slider, well i prefer move the tail to x:128 but that's just my taste
  18. 00:52:307 - it has clearly drum music so better whistle S:C30 here, empty qq
  19. 01:00:807 (1) - x:312 to make HDash on this head
  20. 01:02:807 (1) - make HDash on this head so it caught better to emphasize stanza, move 01:02:307 (7) - 's tail x:136 makes better flow either
  21. 01:11:806 (5) - 2 times testplay and 2 times i missed on this part lol, according that maybe you can make the spacing a little bit smaller
  22. 01:24:307 (6,7,1) - the flow works not really well here imo because the straight slider, i'd say move the tail x:152 to make it better
  23. 01:28:640 - kiai starts on 01:28:807 - instead, on 640 it doesnt have any music so looking it starts on that time is weird imo orz

good luck o/
guineaQ
mfw normal has more objects than advanced wwwwwwwwwwwww
Maeglwn

hi

[General]
  1. turn off widescreen support in all diffs that have it on, there's no storyboard for it to matter (at least from what I can see)
  2. 01:28:640 - I really don't think this kiai is necessary. especially since it's the last note of the song, you really don't need a kiai for it. :P imo you should remove it

[Smug's Extra]
  1. 01:26:807 (1) - unsnapped
  2. 00:09:307 (2,3,1) - would heavily consider making these not overlap and just blanket each other instead.
  3. 00:28:307 (4,5,6) - seems like really really high ds motions for such a small sound. why not make these smaller jumps and then one big jump up to the next slider instead?
  4. 00:39:807 (1,2,3,1,2,3,1) - same. except maybe mostly with the super increase on the second triangle. goes from 2.3 to 3.7 DS. that's.. uh, a bit much. :(
  5. 00:46:307 (2) - you should put a curve in this slider or something to reference the change in voice at least. you're missing a pretty major beat by using this slider so at least reference it :P
  6. 01:11:807 (1,2,3,1,2,3) - holy crap dude. relax on the DS. lol that's.. a whole lot. this is a REALLY slow song, so.. 4.5 jumps? really? :P it seems just a tad excessive.
  7. 01:16:140 (2) - same as with 46 seconds. reference the change in voice
[Insane]
  1. 00:10:807 (1,2) - blanket pls
  2. 00:16:307 (6,7) - ctrl g for awesome flow
  3. 00:27:807 (5) - hitburst touches the hp bar, unrankable, pull it down a bit :P
  4. 00:35:307 (2,3,4) - http://puu.sh/gATXB/a0ed59cb44.jpg try that instead, much better flow
  5. 00:41:473 (2,3,4) - http://puu.sh/gAU14/b715c5fae6.jpg try this too :P
  6. 00:42:807 (1,2,3) - the little ds increases out of nowhere are killing me :P try and maintain a DS that flows well with the map, every little DS increase kills the flow
  7. 00:47:473 (2,3,4) - http://puu.sh/gAUeV/40c5ee4d5b.jpg spacing fix
  8. 00:50:807 (1,2,3) - again here :P like it's not quite a jump but it's just.. bleh, icky.
  9. 00:53:807 (1,2,1) - :P
  10. 00:55:307 (1,1) - try and blanket these if possible
  11. 01:01:307 (2,3,4) - try to make a triangle here instead, would really help the structure and would look pretty and stuff
  12. 01:13:807 (3,4,5) - ds stuff
  13. 01:17:307 (2,3,4) - try something like this instead: http://puu.sh/gAUzI/26b4a33f7b.jpg
  14. 01:27:307 (2,3,4) - man I complain a lot

    PLEASE CHECK YOUR DSESESERASDSE
[Hard]
  1. wow this map is cool haha
  2. these hitsounds are so awesome why aren't all of the diffs like this
  3. 00:29:307 (3,4) - seems kinda awkward to randomly have a slider underneath the end when you didn't do this with the last time o.O I'd personally pull it out from under the end of it, it doesn't really make a ton of sense with the rest of the map
  4. 00:37:640 (3,4) - stacks like this are REALLY hard to read. do you think you could pull 2 out so its not immediately stacked on top of 3 and 4, or just make it so 2 isn't a part of the stack of 3 and 4? would make this a lot more readable
  5. 00:45:807 (3) - this slider is messing with my head man idk if I like it or not :(
  6. 00:53:807 (3,4) - same thing as before. stuff like tihs really kills flow, I don't like it that much when its not used as a style technique :( it's only really useful for stuff like pauses where a lack of flow would make sense. at least imo. idk. up to you.
  7. 00:55:307 (2,3) - see here it's fine. I really like it here cause of the pause and the hitsound, so beautiful
  8. 00:56:807 (1) - this really kinda deserves an actual finish hitsound instead of the one it has :P maybe just me, but I really want the crash-y sound instead of this, this sound doesn't sound very finishy for this part.
  9. 01:03:807 (3) - really loving the red tick on this and how it incorporates the voice ;D

    you sir, are one hell of a mapper
[Advanced]
  1. 00:11:640 (3) - YO YO YO HOLD UP WHAT THE HELL IS THIS NONONONONONONO make ds the same, this is WAY too hard for an advanced or a normal or whatever the hell this is
  2. 00:15:640 (3) - and here
  3. 00:25:807 (3) - and here
  4. 00:29:307 (2,3) - annnnd here
  5. 01:00:307 (4) - and here
  6. 01:04:306 (4) - and here
  7. 01:11:307 (2,1) - and here, this one is a little bit less serious, but this still is bad enough
  8. the main reason why I'm pointing this out is that even though it's an advanced, an advanced is still basically considered a "beginner-ish" diff and needs to follow the rules of DS to the point no matter what. everything that has super insane jumps from like.. 1.3 to 2 DS is too much for an advanced, even too much for a hard sometimes. you NEED to change these, I just got done having to change .1 ratios off of an advanced map so I could get it qualified, these are definitely not rankable, I'm sorry :P I really like how they look, but its not rankable as an advanced difficulty.

    there really isn't much else wrong with the diff aside from that, so just fix those :P

think I'm gonna stop there, the normal and the easy look pretty good, so you'll be okay

gl
Vhy

examination wrote:

Hello Vhy~ From my queue~

QvQ I thought it was full ver.

[Vhy's Rain]
The DS is nearly all the same throughout this diff, I mean, the patterns are similar and you don't emphasize the song's strong parts and slow parts. Most jumps are placed due to the Clap hitsound, but they look all the same.

To be specific:
00:08:807 - 00:24:640 : Though the instruments are the same as the kiai part, this part is at the begining of the song and it's weaker than the kiai part. Condiser cut down the DS a bit and reduce some jumps here. they're already. the general spacing here is lower than the kiai if you compare them more

00:24:807 - 00:55:807 : Some jumps are unnecessary here. e.g.: 00:27:807 (4,5) - This jump doesn't fit the song and ruins the flow. couldn't disagree more. changed most of them

00:13:307 (2,3,4) - Not looking so good, try this pattern, it still keep the jump and the flow will be better. changed on my own
00:18:307 (6,7) - This jump feels really bad here, as it's in the weak part of the song. its not even a jump. they're fine as it is.
00:39:807 (5) - NC no need to add here. i keep the constant each 4/1 for NC stuff
00:36:807 (1) - Move a bit left to make the jump more clear (x = 24) keeping the current position. rotating the slider at 00:36:307 (5) instead
01:27:807 (5) - This slider should be convert into 4 circles here w you may be right. but it will ruin the flow if it 4 circles since i want a circular flow with the head and tail in the same position


Anyway, it's a good map owo~ But I think it can be better! The song is really nice for a ctb diff :P
Good luck on ranking lol

Xinely wrote:

from m4m




  • Rain
  1. 00:10:307 (6) - if you follow drum so you can add whistle S:C30 here but if you want to hitsound violin you can swap the hitsound 00:10:140 (5,6) -
  2. 00:09:307 - personally i feel sometimes i cant hear the whistle hitsound here, how about increase to 80%? mmmh nope. i can hear it clearly
  3. 00:12:140 - 00:12:307 - swap the whistle please, the violin sounds at whitetick honestly my whistle pattern... mmmh well semua hitsound sih, kecuali finish ofc, i make them all constant throughout the song. which means they're not depend on the song but the stanza. i hope you understand. this apply to other hitsound mod that im not reply x.x
  4. 00:13:807 (3) - 2 grid right to make the spacing 00:13:307 (2,3,4) - more consistent? did fix myself, and ofc make their spacing the same
  5. 00:18:807 (1) - i feel the flow is too plain if use straight slider only, how about move tail to x:72 and 00:19:307 (2) - x:192? sedemikian rupa
  6. 00:18:307 (6,7) - same as 00:10:307 (6,7) -
  7. 00:22:140 - 00:22:307 - swap the whistle, it fits better on whitetick because the drum music
  8. 00:23:473 (5,6) - swap the whistle, better to emphasize the first of the snare sound here because it sounds earlier than (6)
  9. 00:23:973 (8,9,10,11,12) - somehow i feel i have to press my dash (terus) for catch them, well actually i prefer to move them all 2 or 3 grid left, they feel better and easier to catch imo yep. dstu point nya. justru full dash lebih gampang dibaca soal nya itu pattern dari ujung kiri ke kanan trus balik + Hyper.
  10. 00:27:807 (4,5) - somehow feel a little bit plain with straight slider here, give a little bit movement? http://puu.sh/gugIJ.jpg (4) ke kiri (5) ke kanan
  11. 00:31:807 (4,5) - same as above http://puu.sh/gugQK.jpg (4) ke kanan (5) ke kiri :p
  12. 00:36:807 (1) - forgot whistle?
  13. 00:38:307 (5) - imo the HDash doesnt fit here because the vocal is soft and the music is relax, better remove HDash or at least make the HDash easier here ok
  14. 00:39:307 (4) - i guess you forgot add whistle here? just like 00:37:807 (4) - ada kok itu :3
  15. 00:40:807 (1) - im sure you forgot finish to emphasize the cymbal here ew
  16. 00:47:807 (3) - it's weird to see this slider has straight flow whenever previous sliders are really horizontal (have much movement), i'd say move this tail to x:112 k
  17. 00:51:807 (4) - somehow i feel the movement a little bit weird to this slider, well i prefer move the tail to x:128 but that's just my taste fixed this and make it more kawaii
  18. 00:52:307 - it has clearly drum music so better whistle S:C30 here, empty qq agreed this one
  19. 01:00:807 (1) - x:312 to make HDash on this head k Hyper added
  20. 01:02:807 (1) - make HDash on this head so it caught better to emphasize stanza, move 01:02:307 (7) - 's tail x:136 makes better flow either k
  21. 01:11:806 (5) - 2 times testplay and 2 times i missed on this part lol, according that maybe you can make the spacing a little bit smaller ew.. itu ada Hyper lho. kecilin spacing tar jadi timed jump x.x
  22. 01:24:307 (6,7,1) - the flow works not really well here imo because the straight slider, i'd say move the tail x:152 to make it better k
  23. 01:28:640 - kiai starts on 01:28:807 - instead, on 640 it doesnt have any music so looking it starts on that time is weird imo orz oh, itu kiai time ak copas dari diff sebelah orz

good luck o/
thankies <3

SPOILER
osu file format v14

[General]
AudioFilename: hana.mp3
AudioLeadIn: 0
PreviewTime: 56307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 8
TimelineZoom: 1.7

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Moo-Chan
Version:Vhy's Rain
Source:
Tags:hatsune miku utaite vocaloid achromatic nicovideo self inflicted pishifat rakuen guineaq smug- vhy cut
BeatmapID:653960
BeatmapSetID:239627

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.82
SliderTickRate:3

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guineaQ

Maeglwn wrote:


hi

[General]
  1. turn off widescreen support in all diffs that have it on, there's no storyboard for it to matter (at least from what I can see)
  2. 01:28:640 - I really don't think this kiai is necessary. especially since it's the last note of the song, you really don't need a kiai for it. :P imo you should remove it

[Advanced]
  1. 00:11:640 (3) - YO YO YO HOLD UP WHAT THE HELL IS THIS NONONONONONONO make ds the same, this is WAY too hard for an advanced or a normal or whatever the hell this is
  2. 00:15:640 (3) - and here
  3. 00:25:807 (3) - and here
  4. 00:29:307 (2,3) - annnnd here
  5. 01:00:307 (4) - and here
  6. 01:04:306 (4) - and here
  7. 01:11:307 (2,1) - and here, this one is a little bit less serious, but this still is bad enough
  8. the main reason why I'm pointing this out is that even though it's an advanced, an advanced is still basically considered a "beginner-ish" diff and needs to follow the rules of DS to the point no matter what. everything that has super insane jumps from like.. 1.3 to 2 DS is too much for an advanced, even too much for a hard sometimes. you NEED to change these, I just got done having to change .1 ratios off of an advanced map so I could get it qualified, these are definitely not rankable, I'm sorry :P I really like how they look, but its not rankable as an advanced difficulty.

    there really isn't much else wrong with the diff aside from that, so just fix those :P idk if you noticed but Normal has more hitobjects than Advanced LMAO, so I'll need to completely redo this anyways. I was trying to fill the difficulty gap between OLD normal and current hard, now I can use higher note density without having to use jumps to create artificial difficulty with new normal :>

think I'm gonna stop there, the normal and the easy look pretty good, so you'll be okay

gl
Topic Starter
Moo-Chan
maeg

Maeglwn wrote:


hi hi

[General]
  1. turn off widescreen support in all diffs that have it on, there's no storyboard for it to matter (at least from what I can see) ok
  2. 01:28:640 - I really don't think this kiai is necessary. especially since it's the last note of the song, you really don't need a kiai for it. :P imo you should remove it nein

[Insane]
  1. 00:10:807 (1,2) - blanket pls ok
  2. 00:16:307 (6,7) - ctrl g for awesome flow ok
  3. 00:27:807 (5) - hitburst touches the hp bar, unrankable, pull it down a bit :P it actually doesnt hit the hp bar ! lookie https://osu.ppy.sh/ss/2893655
  4. 00:35:307 (2,3,4) - http://puu.sh/gATXB/a0ed59cb44.jpg try that instead, much better flow its hard to see whats going on there, so ill move it a bit? idk, if you really need me to change this pm me ig
  5. 00:41:473 (2,3,4) - http://puu.sh/gAU14/b715c5fae6.jpg try this too :P fixed
  6. 00:42:807 (1,2,3) - the little ds increases out of nowhere are killing me :P try and maintain a DS that flows well with the map, every little DS increase kills the flow changed it i guess idk
  7. 00:47:473 (2,3,4) - http://puu.sh/gAUeV/40c5ee4d5b.jpg spacing fix ok
  8. 00:50:807 (1,2,3) - again here :P like it's not quite a jump but it's just.. bleh, icky. moved the two a bit
  9. 00:53:807 (1,2,1) - :P :D
  10. 00:55:307 (1,1) - try and blanket these if possible i wasnt intending to blanket these
  11. 01:01:307 (2,3,4) - try to make a triangle here instead, would really help the structure and would look pretty and stuff attempted to
  12. 01:13:807 (3,4,5) - ds stuff but why
  13. 01:17:307 (2,3,4) - try something like this instead: http://puu.sh/gAUzI/26b4a33f7b.jpg did something like it i guess
  14. 01:27:307 (2,3,4) - man I complain a lot lol

    PLEASE CHECK YOUR DSESESERASDSE wot
thanks maeg bby
pishifat
im a bad person forcing remap
Rakuen

Maeglwn wrote:


hi

[Hard]
  1. wow this map is cool haha
  2. these hitsounds are so awesome why aren't all of the diffs like this
  3. 00:29:307 (3,4) - seems kinda awkward to randomly have a slider underneath the end when you didn't do this with the last time o.O I'd personally pull it out from under the end of it, it doesn't really make a ton of sense with the rest of the map Fixed
  4. 00:37:640 (3,4) - stacks like this are REALLY hard to read. do you think you could pull 2 out so its not immediately stacked on top of 3 and 4, or just make it so 2 isn't a part of the stack of 3 and 4? would make this a lot more readable Fixed
  5. 00:45:807 (3) - this slider is messing with my head man idk if I like it or not :( Fixed
  6. 00:53:807 (3,4) - same thing as before. stuff like tihs really kills flow, I don't like it that much when its not used as a style technique :( it's only really useful for stuff like pauses where a lack of flow would make sense. at least imo. idk. up to you. Fixed
  7. 00:55:307 (2,3) - see here it's fine. I really like it here cause of the pause and the hitsound, so beautiful <3
  8. 00:56:807 (1) - this really kinda deserves an actual finish hitsound instead of the one it has :P maybe just me, but I really want the crash-y sound instead of this, this sound doesn't sound very finishy for this part. Prefer to keep this >p<
  9. 01:03:807 (3) - really loving the red tick on this and how it incorporates the voice ;D Wee~ >_<

    you sir, are one hell of a mapper Thanks :D
Thanks for the mods!

Diff update: http://puu.sh/gCrk3/59a080a10e.osu

Please help me add soft-hitclap11 , seems missing QAQ: http://puu.sh/gCqav/0b5682cbb9.wav
Fizz

Maeglwn wrote:

[Smug's Extra]
  1. 01:26:807 (1) - unsnapped This has happened to me before but it's snapped fine on my end, some kind of bug
  2. 00:09:307 (2,3,1) - would heavily consider making these not overlap and just blanket each other instead. I like the feel of returning to roughly the same spot
  3. 00:28:307 (4,5,6) - seems like really really high ds motions for such a small sound. why not make these smaller jumps and then one big jump up to the next slider instead? done
  4. 00:39:807 (1,2,3,1,2,3,1) - same. except maybe mostly with the super increase on the second triangle. goes from 2.3 to 3.7 DS. that's.. uh, a bit much. :( Tried to make it more of a progressive DS increase
  5. 00:46:307 (2) - you should put a curve in this slider or something to reference the change in voice at least. you're missing a pretty major beat by using this slider so at least reference it :P I can only guess you mean 01:00:140 (2) - , refer to reasoning below
  6. 01:11:807 (1,2,3,1,2,3) - holy crap dude. relax on the DS. lol that's.. a whole lot. this is a REALLY slow song, so.. 4.5 jumps? really? :P it seems just a tad excessive. lowered a bit, although the song isn't THAT slow due to it being 1/3 based
  7. 01:16:140 (2) - same as with 46 seconds. reference the change in voice since I'm purposely mapping bass instead of her voice I don't quite think it makes sense to reference the voice change, especially since I skip over the beat that would emphasise that change
thanks for mod~

updoot
osu file format v14

[General]
AudioFilename: hana.mp3
AudioLeadIn: 0
PreviewTime: 56307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8807,12807,16807,20807,24640,40807,88807
DistanceSpacing: 1.4
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Moo-Chan
Version:Smug's Extra
Source:
Tags:hatsune miku utaite vocaloid achromatic nicovideo self inflicted pishifat rakuen guineaq smug- vhy cut
BeatmapID:651219
BeatmapSetID:239627

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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328,320,28307,1,0,0:0:0:0:
272,240,28473,1,0,0:0:0:0:
316,152,28640,1,0,0:0:0:0:
356,32,28807,6,0,P|400:24|492:44,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
220,116,29307,2,0,P|176:124|84:104,1,133.333333333333
304,192,29807,2,0,L|316:348,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
400,256,30307,1,2,0:0:0:0:
220,276,30473,1,0,0:0:0:0:
300,144,30640,1,0,0:0:0:0:
314,324,30807,6,0,L|304:192,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
176,40,31307,2,0,P|120:36|52:88,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
220,276,31807,2,0,P|276:280|344:228,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
400,188,32306,1,0,0:0:0:0:
496,84,32473,1,0,0:0:0:0:
508,280,32640,1,0,0:0:0:0:
384,168,32807,6,0,B|340:168|312:192|312:192|285:172|285:172|240:168,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
152,92,33307,2,0,L|0:68,1,133.333333333333
240,276,33807,2,0,L|88:252,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
40,172,34307,1,0,0:0:0:0:
108,352,34473,1,0,0:0:0:0:
244,204,34640,1,0,0:0:0:0:
292,140,34807,6,0,P|340:120|432:136,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
488,216,35307,2,0,P|488:268|480:360,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
288,336,35807,1,8,0:0:0:0:
288,336,36307,2,0,L|280:200,1,133.333333333333
212,160,36807,6,0,L|68:168,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
256,88,37307,1,0,0:0:0:0:
404,152,37640,1,0,0:0:0:0:
472,196,37807,6,0,B|460:252|460:252|476:328,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
344,240,38307,2,0,L|200:252,1,133.333333333333
140,216,38807,6,0,P|128:160|136:56,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
453,132,39307,2,0,P|466:197|464:264,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
368,336,39807,5,8,0:0:0:0:
292,184,39973,1,0,0:0:0:0:
464,264,40140,1,0,0:0:0:0:
280,312,40307,5,0,0:0:0:0:
376,136,40473,1,0,0:0:0:0:
452,348,40640,1,0,0:0:0:0:
252,272,40807,5,4,0:0:0:0:
252,272,41307,2,0,B|212:288|212:288|176:264|176:264|120:296|44:272,2,200,0|8|0,0:0|0:0|0:0,0:0:0:0:
372,164,42640,1,0,0:0:0:0:
372,164,42807,6,0,P|384:120|372:20,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
236,224,43307,2,0,P|224:268|236:368,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
364,256,43807,6,0,L|516:264,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
208,128,44307,2,0,L|56:120,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
128,328,44807,6,0,P|196:328|280:336,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
332,296,45307,1,0,0:0:0:0:
176,240,45473,1,0,0:0:0:0:
416,268,45640,1,0,0:0:0:0:
300,308,45807,6,0,L|308:148,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
356,88,46307,1,2,0:0:0:0:
416,268,46473,1,0,0:0:0:0:
176,240,46640,1,0,0:0:0:0:
176,240,46807,6,0,P|157:166|216:214,1,200,2|0,0:0|0:0,0:0:0:0:
428,332,47807,2,0,B|400:276|400:276|408:184,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
448,140,48307,2,0,P|451:103|448:68,2,66.6666666666667
268,160,48807,6,0,P|224:168|112:152,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
56,164,49307,2,0,L|68:308,1,133.333333333333
212,64,49807,2,0,L|224:208,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
228,276,50307,1,0,0:0:0:0:
368,120,50473,1,0,0:0:0:0:
476,304,50640,1,0,0:0:0:0:
340,344,50807,6,0,B|301:339|288:352|288:352|256:344|256:344|227:356|188:360,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
64,284,51307,1,2,0:0:0:0:
168,228,51473,1,0,0:0:0:0:
24,172,51640,6,0,L|32:100,1,66.6666666666667,0|8,0:0|0:0,0:0:0:0:
240,40,51973,2,0,L|232:112,1,66.6666666666667
36,196,52307,1,0,0:0:0:0:
168,228,52473,1,0,0:0:0:0:
300,260,52640,1,0,0:0:0:0:
300,260,52807,6,0,P|348:248|440:284,1,133.333333333333,2|0,0:0|0:0,0:0:0:0:
216,332,53307,2,0,P|168:344|76:308,1,133.333333333333
24,148,53807,6,0,B|44:84|44:84|32:12,1,133.333333333333,8|0,0:0|0:0,0:0:0:0:
368,104,54307,2,0,B|348:168|348:168|360:240,1,133.333333333333
276,248,54807,6,0,L|436:276,1,139.999995727539,2|0,0:0|0:0,0:0:0:0:
200,48,55307,1,2,0:0:0:0:
108,144,55473,1,0,0:0:0:0:
111,178,55556,1,0,0:0:0:0:
114,213,55639,1,0,0:0:0:0:
412,160,55807,5,8,0:0:0:0:
412,160,56807,6,0,P|376:184|264:144,1,153.333336257935,4|0,0:0|0:0,0:0:0:0:
28,28,57307,2,0,P|18:104|28:196,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
96,240,57807,5,8,0:0:0:0:
160,340,57973,1,0,0:0:0:0:
176,124,58140,1,0,0:0:0:0:
64,252,58307,5,2,0:0:0:0:
260,296,58473,1,0,0:0:0:0:
232,56,58640,1,2,0:0:0:0:
108,104,58807,6,0,B|16:124|16:124|28:148|20:184,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
328,252,59307,2,0,B|420:232|420:232|408:208|416:172,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
124,32,59807,6,0,P|172:36|212:52,1,76.6666681289673,8|0,0:0|0:0,0:0:0:0:
448,96,60140,2,0,L|280:112,1,153.333336257935
328,252,60640,1,0,0:0:0:0:
236,268,60807,6,0,P|176:268|68:288,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
436,168,61307,2,0,P|360:181|284:183,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
55,149,61807,6,0,B|88:152|120:144|120:144|160:156|160:156|204:140,1,153.333336257935,8|0,0:0|0:0,0:0:0:0:
448,64,62307,1,2,0:0:0:0:
168,80,62640,1,2,0:0:0:0:
256,224,62807,6,0,L|272:376,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
468,104,63307,2,0,P|420:96|312:148,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
184,252,63807,6,0,L|193:337,1,76.6666681289673,10|0,0:0|0:0,0:0:0:0:
64,180,64140,2,0,L|54:94,1,76.6666681289673,2|0,0:0|0:0,0:0:0:0:
368,136,64473,2,0,L|291:127,1,76.6666681289673,2|0,0:0|0:0,0:0:0:0:
64,180,64806,6,0,L|216:168,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
300,208,65306,2,0,P|360:200|464:224,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
480,304,65807,5,8,0:0:0:0:
496,148,65973,1,0,0:0:0:0:
300,208,66140,1,0,0:0:0:0:
372,28,66307,2,0,B|368:64|376:84|376:84|364:96|364:96|388:136|384:172,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
272,296,66807,6,0,P|236:320|112:296,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
308,60,67307,2,0,P|344:36|468:60,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
504,244,67807,1,8,0:0:0:0:
80,100,68307,2,0,B|60:172|60:172|88:248,1,153.333336257935,0|2,0:0|0:0,0:0:0:0:
156,304,68807,6,0,P|204:328|312:284,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
436,36,69307,2,0,L|425:188,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
88,344,69807,1,8,0:0:0:0:
28,68,70140,1,0,0:0:0:0:
108,112,70307,2,0,L|268:120,1,153.333336257935,2|2,0:0|0:0,0:0:0:0:
424,176,70807,6,0,P|436:240|428:348,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
88,208,71307,2,0,P|76:144|84:36,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
184,88,71807,5,8,0:0:0:0:
300,312,71973,1,0,0:0:0:0:
420,120,72140,1,0,0:0:0:0:
152,208,72307,5,0,0:0:0:0:
336,292,72473,1,0,0:0:0:0:
296,36,72640,1,0,0:0:0:0:
152,208,72807,6,0,P|100:212|60:304,1,153.333336257935,6|0,0:0|0:0,0:0:0:0:
324,348,73307,2,0,P|376:344|416:252,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
348,200,73807,5,8,0:0:0:0:
336,52,73973,1,0,0:0:0:0:
224,112,74140,1,0,0:0:0:0:
476,152,74307,2,0,L|296:172,1,153.333336257935,2|2,0:0|0:0,0:0:0:0:
0,208,74807,6,0,L|180:228,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
228,276,75307,2,0,L|216:356,1,76.6666681289673,2|0,0:0|0:0,0:0:0:0:
152,128,75640,1,0,0:0:0:0:
52,188,75807,6,0,L|40:268,1,76.6666681289673,8|0,0:0|0:0,0:0:0:0:
92,344,76140,2,0,L|76:192,1,153.333336257935
172,152,76640,1,0,0:0:0:0:
228,276,76807,6,0,P|292:264|388:284,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
452,332,77307,2,0,L|464:152,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
192,28,77807,6,0,B|181:75|181:75|188:132|188:132|176:152|180:208,1,153.333336257935,8|0,0:0|0:0,0:0:0:0:
240,244,78307,1,2,0:0:0:0:
392,76,78640,1,2,0:0:0:0:
312,120,78807,6,0,L|148:128,1,153.333336257935
52,200,79307,1,0,0:0:0:0:
88,68,79473,1,0,0:0:0:0:
100,296,79640,1,0,0:0:0:0:
320,304,79807,6,0,B|392:284|392:284|468:308,2,153.333336257935,10|2|2,0:0|0:0|0:0,0:0:0:0:
240,260,80640,1,0,0:0:0:0:
172,200,80807,6,0,P|174:121|164:36,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
240,260,81307,2,0,P|280:272|332:268,1,76.6666681289673,2|0,0:0|0:0,0:0:0:0:
104,320,81640,1,0,0:0:0:0:
172,200,81807,6,0,P|174:121|164:36,1,153.333336257935,8|0,0:0|0:0,0:0:0:0:
276,124,82307,2,0,L|360:112,1,76.6666681289673,2|0,0:0|0:0,0:0:0:0:
436,24,82640,1,2,0:0:0:0:
452,168,82807,6,0,L|464:320,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
280,68,83307,2,0,L|268:220,1,153.333336257935,2|0,0:0|0:0,0:0:0:0:
192,272,83807,2,0,L|108:276,1,76.6666681289673,8|0,0:0|0:0,0:0:0:0:
40,224,84140,1,0,0:0:0:0:
280,328,84307,2,0,B|312:336|336:324|336:324|354:336|354:336|390:323|433:335,1,153.333336257935
468,92,84807,6,0,P|472:152|404:104,1,159.999995117188,2|0,0:0|0:0,0:0:0:0:
44,292,85307,2,0,P|40:232|108:280,1,159.999995117188,2|0,0:0|0:0,0:0:0:0:
400,288,85807,6,0,L|280:296,1,119.999996337891,8|0,0:0|0:0,0:0:0:0:
188,160,86307,2,0,L|68:152,1,119.999996337891,2|2,0:0|0:0,0:0:0:0:
268,116,86807,6,0,L|344:111,1,76.6666681289673,2|0,0:0|0:0,0:0:0:0:
232,328,87140,1,0,0:0:0:0:
300,288,87307,6,0,B|336:280|376:320|376:320|410:292|410:292|448:300,2,160,2|8|0,0:0|0:0|0:0,0:0:0:0:
84,88,88807,5,4,0:0:0:0:
GAMI
M4M (as on your queue)

Vhy's Rain

00:19:640 (3) - dimajuhin sedikit kalo mau ke x:456
00:19:307 (2) - mundurin sedikit kalo mau ke x:56
00:26:140 (4) - keknya cocok deh dikasih red jump (kalo mau sih) , note ditaro di x:112
00:37:807 (4) - mundurin ke x:488 & 00:37:640 (3) - ditaro ke x:232 jika ngikutin suggest 00:37:807 (4) -
00:38:307 (5) - sama kalo ngikutin suggest ^ , mundurin ke x:24
00:38:807 (1,2,3) - x:104 , x:232 , x:360 (kalo nge-ikutin diatas)
00:44:307 (6) - mundurin ke x:160
00:57:807 (3) - mundurin ke x:304
01:06:139 (4) - majuhin ke x:208
01:07:306 (3) - ngga tau kenapa ini slider bagusnya agak dinaikin SVnya ngikutin vocalnya tapi terserah lu sih...
01:15:807 (4) - sama ke suggest diatas
01:16:807 (1) - x:384 & 01:17:140 (2) - x:472
01:20:140 (5) - bagusnya mundurin ke x:240
01:26:307 (6,7,8) - x:88 , x:200 , x:312
Asphyxia
I owe you stuff


[Smug's Extra]
  1. 01:00:140 (2) - You seem to follow the vocals on your chorus, correct if I am wrong here, and because of that, this feels extremely weird. A rhythm like this would definitely fit the map better.
  2. 01:16:140 (2) - Same here, it's just way off that it plays really weird.
  3. Cool map, though I feel like the spacing was slightly overdone for such song, but that's just my opinion. I do feel that 01:11:807 (1,2,3,1,2,3) - should be reduced spacing-wise, at least a bit. It's not exactly the peak part of the song, yet the spacing would indicate that it could be.
[Insane]
  1. 00:10:307 (5) - Moving this a bit more up would assure a better flow. x:286 y:66?
  2. 00:11:807 (3) - I think this looks quite unappealing, what I would do is either
    OR
    The second slider should be a direct copy of 00:11:307 (2) - , but the current way it was placed looked just sloppy, but I guess that's matter of taste.
  3. 00:13:807 (4,7) - Blanket could and should use a little improvement.
  4. 00:16:140 (5,6,7,8,1) - I feel like this could be a square so the map would have more shapes and all, but it's fine as it is too. Just my taste. :P
  5. 00:22:807 (1,2,3,4,5,6) - I know that pattern, but the way it's done looks a bit ''chubby''? It should have more straight lines, since it's a big triangle pattern after all. Try this?
  6. 00:24:307 (3,4,5,1) - This pattern looks a bit messy with all the overlaps. If anything, I feel like you could improve the patterns visual-side like this.
  7. 00:34:307 (5) - It feels really weird now because it half blankets 00:33:807 (3) - , but it's not doing it correctly. It might be intentional, but I am sure it'd look cool if you would blanket it with 00:33:807 (3) - :P
  8. 00:57:807 (3,5) - Blanket
  9. 01:09:807 (4,1) - ^
  10. The map itself is nicely done, could use a bit of improvements here and there but I hope covered everything. If some of those blankets are intentionally not supposed to be ones, I'd suggest you to re-arrange the placement a little so they would look more that they're NOT supposed to be blankets.
guineaQ's Advanced is cool, though I wouldn't personally use such jumps. Advanced is more like a Normal, just with more of a complex rhythm and because of that, I do think it should have a distance snap that wouldn't break like that, but I guess that's up to you.

[pishi's Normal]
  1. 00:12:807 (1,2) - Blanket please :c
  2. 00:17:807 (2,1) - ^
[Easy]
  1. I'd recommend double-checking the blankets, some, if not many seemed kind of off.
  2. I personally don't get the TR3 here, sure it's nice that it's consistent, but your map literally uses just plain 1/1 and not a single 1/3, which is obvious why. That being said, TR1 would be much better.
  3. 00:26:807 (3) - I'd suggest rotating this slider a bit, and fixing the blanket. That way the transition from 00:25:807 (2) - would be better.
  4. Cool yoyo
That's pretty much everything from my side, best of luck~
Topic Starter
Moo-Chan
assfixia

Asphyxia wrote:

I owe you stuff ;)

[Insane]
  1. 00:10:307 (5) - Moving this a bit more up would assure a better flow. x:286 y:66? ok
  2. 00:11:807 (3) - I think this looks quite unappealing, what I would do is either ok
    The second slider should be a direct copy of 00:11:307 (2) - , but the current way it was placed looked just sloppy, but I guess that's matter of taste.
  3. 00:13:807 (4,7) - Blanket could and should use a little improvement. ok
  4. 00:16:140 (5,6,7,8,1) - I feel like this could be a square so the map would have more shapes and all, but it's fine as it is too. Just my taste. :P ima keep it how it is ;;
  5. 00:22:807 (1,2,3,4,5,6) - I know that pattern, but the way it's done looks a bit ''chubby''? It should have more straight lines, since it's a big triangle pattern after all. Try this? got it boss
  6. 00:24:307 (3,4,5,1) - This pattern looks a bit messy with all the overlaps. If anything, I feel like you could improve the patterns visual-side like this. mmk
  7. 00:34:307 (5) - It feels really weird now because it half blankets 00:33:807 (3) - , but it's not doing it correctly. It might be intentional, but I am sure it'd look cool if you would blanket it with 00:33:807 (3) - :P fixued
  8. 00:57:807 (3,5) - Blanket k
  9. 01:09:807 (4,1) - ^ ^
  10. The map itself is nicely done, could use a bit of improvements here and there but I hope covered everything. If some of those blankets are intentionally not supposed to be ones, I'd suggest you to re-arrange the placement a little so they would look more that they're NOT supposed to be blankets. alrighty and yeah, i meant to blanket them all
That's pretty much everything from my side, best of luck~
♥ and i took everything for the easy
pishifat
moo can you fix my blankets lol
Topic Starter
Moo-Chan

pishifat wrote:

moo can you fix my blankets lol
on it bbq

updated
Vhy

GAMI wrote:

M4M (as on your queue)

Vhy's Rain

00:19:640 (3) - dimajuhin sedikit kalo mau ke x:456 ew berasa timed jump tar. x:400 de
00:19:307 (2) - mundurin sedikit kalo mau ke x:56 ngga de. abis apply atas ini object kalo di lebihin kiri tar ngancurin spacing
00:26:140 (4) - keknya cocok deh dikasih red jump (kalo mau sih) , note ditaro di x:112 x:184 for a jump instead
00:37:807 (4) - mundurin ke x:488 & 00:37:640 (3) - ditaro ke x:232 jika ngikutin suggest 00:37:807 (4) - k
00:38:307 (5) - sama kalo ngikutin suggest ^ , mundurin ke x:24 ew keep yg ini
00:38:807 (1,2,3) - x:104 , x:232 , x:360 (kalo nge-ikutin diatas) knp ngga d jadiin 1 aja ama atas lol. btw keep mine
00:44:307 (6) - mundurin ke x:160 x:184 instead
00:57:807 (3) - mundurin ke x:304 k
01:06:139 (4) - majuhin ke x:208 keep yg ini
01:07:306 (3) - ngga tau kenapa ini slider bagusnya agak dinaikin SVnya ngikutin vocalnya tapi terserah lu sih... mmh sama aja sih. di vocal ngga ada unik2 nya jd mending d bkin regular aja SV nya
01:15:807 (4) - sama ke suggest diatas ^
01:16:807 (1) - x:384 & 01:17:140 (2) - x:472 moved (2) only
01:20:140 (5) - bagusnya mundurin ke x:240 x:280
01:26:307 (6,7,8) - x:88 , x:200 , x:312 no sorry. style ku dari map sebelah ini
thanks for the mod

SPOILER
osu file format v14

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PreviewTime: 56307
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[Editor]
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[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Moo-Chan
Version:Vhy's Rain
Source:
Tags:hatsune miku utaite vocaloid achromatic nicovideo self inflicted pishifat rakuen smug- vhy cut
BeatmapID:653960
BeatmapSetID:239627

[Difficulty]
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0,248,42807,6,0,L|0:60,1,188,2|2,0:0|0:0,0:0:0:0:
104,40,43307,1,0,0:0:0:0:
208,32,43473,1,0,0:0:0:0:
312,48,43640,1,2,0:0:0:0:
68,192,43807,2,0,L|256:192,1,188,8|2,0:0|0:0,0:0:0:0:
184,288,44307,2,0,L|280:288,1,94
400,288,44640,1,2,0:0:0:0:
144,288,44807,6,0,P|96:208|96:112,1,188,2|2,0:0|0:0,0:0:0:0:
256,80,45307,2,0,L|288:168,1,94
168,80,45640,1,2,0:0:0:0:
424,80,45807,2,0,L|488:264,1,188,8|2,0:0|0:0,0:0:0:0:
350,320,46307,2,0,L|256:320,1,94,2|0,0:0|0:0,0:0:0:0:
160,320,46640,1,2,0:0:0:0:
400,32,46807,6,0,L|212:32,1,188,2|2,0:0|0:0,0:0:0:0:
112,32,47307,2,0,L|304:32,1,188,2|2,0:0|0:0,0:0:0:0:
212,32,47807,2,0,L|120:48,1,94,8|0,0:0|0:0,0:0:0:0:
256,32,48140,1,2,0:0:0:0:
24,32,48307,1,0,0:0:0:0:
392,192,48807,5,2,0:0:0:0:
176,192,49307,2,0,L|216:280,1,94
88,192,49640,1,2,0:0:0:0:
424,192,49807,2,0,L|480:112,1,94,8|0,0:0|0:0,0:0:0:0:
352,192,50140,1,2,0:0:0:0:
512,192,50307,2,0,P|496:288|424:336,1,188,0|2,0:0|0:0,0:0:0:0:
248,192,50807,6,0,L|344:192,1,94,2|0,0:0|0:0,0:0:0:0:
488,192,51140,1,2,0:0:0:0:
392,192,51307,2,0,L|216:120,1,188,0|2,0:0|0:0,0:0:0:0:
72,192,51807,2,0,L|120:272,1,94,8|0,0:0|0:0,0:0:0:0:
8,192,52140,1,2,0:0:0:0:
160,192,52307,2,0,L|272:40,1,188,2|2,0:0|0:0,0:0:0:0:
440,192,52807,6,0,L|392:280,1,94,2|0,0:0|0:0,0:0:0:0:
504,192,53140,1,2,0:0:0:0:
352,192,53307,2,0,L|160:192,1,188,2|2,0:0|0:0,0:0:0:0:
248,192,53807,2,0,L|304:272,1,94,8|0,0:0|0:0,0:0:0:0:
176,192,54140,1,2,0:0:0:0:
280,192,54307,2,0,L|400:48,1,188,0|2,0:0|0:0,0:0:0:0:
72,192,54807,5,2,0:0:0:0:
48,104,54973,1,2,0:3:0:0:
160,104,55140,1,2,0:3:0:0:
440,192,55307,1,2,0:3:0:0:
464,104,55473,1,2,0:3:0:0:
352,104,55640,1,2,0:3:0:0:
72,192,55807,1,4,0:0:0:0:
352,104,56807,6,0,L|352:296,1,188,4|2,0:0|0:0,0:0:0:0:
208,192,57307,2,0,L|96:40,1,188,2|2,0:0|0:0,0:0:0:0:
302,192,57807,2,0,L|208:192,1,94,8|0,0:0|0:0,0:0:0:0:
88,192,58140,1,2,0:0:0:0:
344,192,58307,2,0,L|448:32,1,188,0|2,0:0|0:0,0:0:0:0:
80,192,58807,6,0,L|32:272,1,94,2|0,0:0|0:0,0:0:0:0:
168,192,59140,1,2,0:0:0:0:
344,192,59307,2,0,L|248:192,1,94,2|0,0:0|0:0,0:0:0:0:
168,192,59640,1,2,0:0:0:0:
344,192,59807,2,0,L|440:24,1,188,8|2,0:0|0:0,0:0:0:0:
80,4,60307,2,0,L|32:192,1,188,0|2,0:0|0:0,0:0:0:0:
312,104,60807,6,0,L|218:104,1,94,2|0,0:0|0:0,0:0:0:0:
144,104,61140,1,2,0:0:0:0:
256,192,61307,2,0,L|400:312,1,188,2|2,0:0|0:0,0:0:0:0:
80,192,61807,1,8,0:0:0:0:
56,112,61973,1,0,0:0:0:0:
104,40,62140,1,2,0:0:0:0:
200,48,62307,2,0,L|80:192,1,188,0|2,0:0|0:0,0:0:0:0:
344,192,62807,6,0,L|440:192,1,94,2|0,0:0|0:0,0:0:0:0:
304,192,63140,1,2,0:0:0:0:
136,40,63307,1,2,0:0:0:0:
256,40,63473,2,0,L|350:40,1,94,0|2,0:0|0:0,0:0:0:0:
80,104,63807,2,0,L|168:280,1,188,8|2,0:0|0:0,0:0:0:0:
440,272,64306,1,0,0:0:0:0:
224,128,64806,6,0,L|152:304,1,188,2|2,0:0|0:0,0:0:0:0:
304,192,65306,2,0,L|416:40,1,188,2|2,0:0|0:0,0:0:0:0:
120,104,65806,2,0,L|64:184,1,94,8|0,0:0|0:0,0:0:0:0:
160,104,66139,1,2,0:0:0:0:
16,32,66306,2,0,L|204:32,1,188,0|2,0:0|0:0,0:0:0:0:
512,112,66806,6,0,L|416:112,1,94,2|0,0:0|0:0,0:0:0:0:
344,192,67139,1,2,0:0:0:0:
512,192,67306,2,0,L|418:192,1,94,2|0,0:0|0:0,0:0:0:0:
264,192,67639,1,2,0:0:0:0:
418,192,67806,2,0,L|512:24,1,188,8|2,0:0|0:0,0:0:0:0:
184,4,68306,2,0,L|48:136,1,188,0|2,0:0|0:0,0:0:0:0:
320,192,68807,6,0,L|226:192,1,94,2|0,0:0|0:0,0:0:0:0:
104,192,69139,1,2,0:0:0:0:
416,192,69307,2,0,L|488:368,1,188,2|2,0:0|0:0,0:0:0:0:
336,328,69806,1,8,0:0:0:0:
248,224,69972,1,0,0:0:0:0:
368,128,70139,1,2,0:0:0:0:
32,4,70306,2,0,L|32:192,1,188,0|2,0:0|0:0,0:0:0:0:
472,104,70807,6,0,L|496:8,1,94,2|0,0:0|0:0,0:0:0:0:
368,128,71139,1,2,0:0:0:0:
312,224,71306,1,2,0:0:0:0:
336,328,71472,2,0,L|432:328,1,94,0|2,0:0|0:0,0:0:0:0:
128,192,71806,2,0,L|128:384,1,188,8|0,0:0|0:3,0:0:0:0:
256,192,72307,2,0,L|352:192,1,94,2|2,0:3|0:3,0:0:0:0:
56,192,72640,1,2,0:3:0:0:
432,192,72807,6,0,L|512:16,1,188,4|2,0:0|0:0,0:0:0:0:
128,192,73307,2,0,L|320:192,1,188,2|2,0:0|0:0,0:0:0:0:
222,120,73807,2,0,L|128:120,1,94,8|0,0:0|0:0,0:0:0:0:
296,120,74140,1,2,0:0:0:0:
32,192,74307,2,0,P|24:288|72:368,1,188,0|2,0:0|0:0,0:0:0:0:
444,192,74807,6,0,L|256:192,1,188,2|2,0:0|0:0,0:0:0:0:
88,192,75307,2,0,L|184:192,1,94,2|0,0:0|0:0,0:0:0:0:
256,192,75640,1,2,0:0:0:0:
32,192,75807,2,0,L|128:192,1,94,8|0,0:0|0:0,0:0:0:0:
200,192,76140,1,2,0:0:0:0:
444,192,76307,2,0,L|256:192,1,188,0|2,0:0|0:0,0:0:0:0:
368,192,76807,6,0,L|312:112,1,94,2|0,0:0|0:0,0:0:0:0:
480,192,77140,1,2,0:0:0:0:
288,192,77307,2,0,L|96:192,1,188,2|2,0:0|0:0,0:0:0:0:
368,192,77807,2,0,L|464:192,2,94,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,78307,2,0,L|344:24,1,188,0|2,0:0|0:0,0:0:0:0:
72,32,78807,6,0,L|168:32,1,94,2|0,0:0|0:0,0:0:0:0:
240,32,79140,1,2,0:0:0:0:
112,32,79307,2,0,L|32:208,1,188,2|2,0:0|0:0,0:0:0:0:
320,208,79807,2,0,L|368:120,1,94,8|0,0:0|0:0,0:0:0:0:
280,128,80140,1,2,0:0:0:0:
456,128,80307,1,0,0:0:0:0:
216,192,80807,6,0,L|24:192,1,188,2|2,0:0|0:0,0:0:0:0:
160,192,81307,2,0,L|352:192,1,188,2|2,0:0|0:0,0:0:0:0:
216,192,81807,1,8,0:0:0:0:
136,104,81973,1,0,0:0:0:0:
256,40,82140,1,2,0:0:0:0:
488,40,82307,2,0,L|488:232,1,188,0|2,0:0|0:0,0:0:0:0:
336,296,82807,6,0,L|432:296,1,94,2|0,0:0|0:0,0:0:0:0:
256,296,83140,1,2,0:0:0:0:
392,224,83307,2,0,L|296:224,1,94,2|0,0:0|0:0,0:0:0:0:
216,224,83640,1,2,0:0:0:0:
488,40,83807,2,0,L|392:208,1,188,8|2,0:0|0:0,0:0:0:0:
112,88,84307,2,0,L|160:168,1,94
16,88,84640,1,2,0:0:0:0:
296,88,84807,6,0,L|488:88,1,188,2|2,0:0|0:0,0:0:0:0:
216,88,85307,2,0,L|24:88,1,188,2|2,0:0|0:0,0:0:0:0:
144,88,85807,1,8,0:0:0:0:
256,88,85973,1,0,0:0:0:0:
368,88,86140,1,2,0:0:0:0:
144,88,86307,1,0,0:0:0:0:
256,88,86473,1,0,0:0:0:0:
368,88,86640,1,2,0:0:0:0:
144,88,86807,5,2,0:0:0:0:
24,88,86973,2,0,L|24:192,1,94,0|2,0:0|0:0,0:0:0:0:
368,88,87307,1,2,0:0:0:0:
488,88,87473,2,0,L|488:192,1,94,0|2,0:0|0:0,0:0:0:0:
256,88,87807,2,0,B|44:88|44:88|256:88,1,423.00001613617,8|2,0:0|0:0,0:0:0:0:
256,88,88807,5,4,0:0:0:0:
riffy
Yo, as requested by you-probably-already-know-who. :)

[General]
  1. I suggest using a darker-green/brown combo colour instead of the bright yellow one. Let me know what you think :)
[Easy]
  1. The difference between x1,05 and x1,08 multipliers is nearly unnoticeable, why don't you just stick to x1,05?
  2. 00:15:807 (5,1) - this kind of stack isn't really readable for beginners. (1) appears too suddenly and some of newbies will be stressed by this.
  3. 01:11:807 (2) - try to make the beginning of kiai clickable, it should emphasize the best part of the song, after all. Example
    Note: soince we've changed the one above, we should make 01:14:807 - this downbeat clickable as well. Just replace 01:14:307 (3) - with two circles or something like that and we'll be fine. Same with 01:16:807.

    I'm not a fan of SV changes in the easier diffs and the fact that you have 4 different SV multiplier values makes me quite opset. Apart from that, it's a lovely diff.
[pishi's Normal]
  1. Try todrop your OD to 3 or something like that. The rhythm you use is quit euncommon and may trouble players of that level.

    Impressive.
[Rakuen's Hard]
  1. Try Slider tick rate 3 as it makes much more sense with the music. Even Normal has STR 3, so, why don't you follow pishi's exaple?
  2. 00:10:807 (1,2) - the curves at these sliders make no sense with the music and create an unnatural change of the flow.
    Note: 00:29:807 (4,5) - 00:53:807 (3,4) - 01:26:807 (1,2) - same here. I find it unpleasant to play.
  3. 00:32:140 (4,5,1,2) - pleas unstack, as the gap between 00:32:306 (5,1) - feels pretty confusing while playing and makes players feel awkward.

    Looks okay. I just really disagree with the sliders.
[Insane]
  1. 00:37:307 (2,3,4) - the gap between (2) and (3) might be easily misread as 2/3. There is nothing worth stressing at these beats, so jump feels random. Same happens a few more times, watch out.
  2. 00:44:307 (5) - minor - this gets overlapped with the score-meter. Not a serious problem, but I'd fix this.
  3. 00:52:807 (1,2,1,2,1,1,1,1) - be careful with that, too many NCs give an unnatural boost to players' HP and break the balance.

    It looks like a nice diff but a few jumps feel out of place/exaggerated.
[Smug's Extra]
If we take alook a look at the Insane and its jumps, this diff feel more like a second Insane. Why not rename it?
  1. In case you'll keep it as an Extra, set HP to 8.

    Everything's okay. o/
Not much to say, you guys did well on this set. :)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Fizz

Asphyxia wrote:

I owe you stuff


[Smug's Extra]
  1. 01:00:140 (2) - You seem to follow the vocals on your chorus, correct if I am wrong here, and because of that, this feels extremely weird. A rhythm like this would definitely fit the map better.
  2. 01:16:140 (2) - Same here, it's just way off that it plays really weird. in my weird opinion, at the time around these rhythms, the vocals become a little weaker since their rhythm becomes a bit ambiguous, and it's not held at the end. That, and I feel the bass is a strong enough part to map it. Also I don't want this diff to be just another insane, I kind of wanted it to be more "niche", if that makes sense.
  3. Cool map, though I feel like the spacing was slightly overdone for such song, but that's just my opinion. I do feel that 01:11:807 (1,2,3,1,2,3) - should be reduced spacing-wise, at least a bit. It's not exactly the peak part of the song, yet the spacing would indicate that it could be. Something needs to set it apart from the insane ;w;

-Bakari- wrote:

Yo, as requested by you-probably-already-know-who. :)


[Smug's Extra]
If we take alook a look at the Insane and its jumps, this diff feel more like a second Insane. Why not rename it? It was originally named Insane until we changed it :P I'll talk it over with Moo-chan
  1. In case you'll keep it as an Extra, set HP to 8. Will keep it in mind!
No changes from my end. Thanks for the mods :3
pishifat
moo you can do whatever you want with the od

ive done so much work on this diff wow
Meyrink
Hi ! irc chat request ! here's a quick mod !

General
  1. General is fine ! just try to reduce some extra empty space in the .wav files ! for example soft-hitnormal11 have 1200ms ! only 200ms is the sound and 1000ms is empty
  2. 01:28:640 - why kiai there ? .-.

Easy
  1. it's not really save to use sv change in easy ! it's okay for sections like kiai ! all 1.15 ! but imo 01:27:807 - 1x is useless ! and why 00:55:307 - 1.08x i suggest to keep 1.05 ! but anyways in general it will be better if u make all the map with just one SV ! with 1.1x in green lines would be safer
    Or you can use 1.15 SV ! then keep all green lines 1.0x !
  2. 00:14:807 (4,1) - i think u can improve that to avoid the overlap between the both sliders !
  3. 00:14:807 (4,5) - Spacing ! Snap to 1,0x
  4. 00:18:807 (4) - imo u can add some shape to this slider to give it more flow feeling ! it look kinda sharp for me ! or u can try something diffirent
  5. 00:21:807 (2,4) - can u stack those ? idk if ds can help with dat
  6. 00:22:807 (3,1) - small overlap sliders end
  7. 00:32:807 (1) - can u lower this a bit ? just modifer previous objet so u can lowe it , it may be touching hp bar
  8. 00:24:307 (5,1) - Inconsistent spacing !
  9. 00:32:807 (1,2) - ^ , u'll need to improve also the next objet after fixing this one
  10. 00:36:807 (1,2) - ^ ;_;
  11. 01:09:807 (4,2) - ahhh NAZI o^o ! stack is slightly off

's Normal
  1. 00:08:807 (1,2) - DS so small here ! u mapped this with 1.2x in 1,0x sv ? why ds is 1x there ? '-'
  2. 00:14:807 (1,1) - doode why overlap like this ;_; ! it look bad in playing
  3. 01:01:807 (3,4) - u used 1.1x in kiai , why is this snaped to 1.25x ds
nicenice

Rakuen's Hard
  1. 00:28:640 (6,1) - Switch NC
  2. 00:32:640 (1,2) - same
  3. 00:53:473 (2) - a CTRL+G for this will work good
  4. 00:55:807 (3,1) - stack would be so good here ! u can do and then stack this 00:55:807 (3,1) - slider's end to 00:58:307 (5) - like this ?
  5. 01:08:640 (1) - Remove NC And NC this one 01:08:807 (2) - ! makes more sense
  6. 01:10:640 (1,2) - same for those 2
  7. 01:11:807 (1) - u can remove nc from this one since vocal still there

Insane
  1. 00:15:307 (2,5) - u can try blanket here
  2. 00:15:973 (4,5,6) - Imo Spacing is kinda awkward since there's no special thing in this beat 00:16:307 - that make sense for big spacing ! it sound like the previous beats ! wich need to be consistent ! u can try somthing like ! your what ever u think it fits http://puu.sh/gS9Sr/d675ebc849.jpg
  3. 00:28:473 (6,7,1) - i'm don't really like this linear flow ! i would change flow to somthing sircular maybe ! something more smouth in playing ! how about CTRL+H on 00:28:807 (1) - and move a bit to left ! like this
  4. 00:33:807 (3) - CTRL+G ?
  5. 00:35:473 (3,4) - ^ ?
  6. 00:44:640 (6,3) - minor stack , too nazi
  7. 01:07:473 (3,4) - this spacing is so big reduce it ! the music there is not strong , like these 01:12:140 (3,4,5,6) - are so good !

Such Song ! Lovely 1/3
Rakuen

-Bakari- wrote:

Yo, as requested by you-probably-already-know-who. :)

[Rakuen's Hard]
  1. Try Slider tick rate 3 as it makes much more sense with the music. Even Normal has STR 3, so, why don't you follow pishi's exaple? I have a lot on vocal ;3
  2. 00:10:807 (1,2) - the curves at these sliders make no sense with the music and create an unnatural change of the flow. I dont get what sense QAQ. For the flow I think it's cool to play :)
    Note: 00:29:807 (4,5) - 00:53:807 (3,4) - 01:26:807 (1,2) - same here. I find it unpleasant to play. Sorry, no change. When get used to it, it's very nice :D (don't stare at slider ball when u slide)[color]
  3. 00:32:140 (4,5,1,2) - pleas unstack, as the gap between 00:32:306 (5,1) - feels pretty confusing while playing and makes players feel awkward.

    Looks okay. I just really disagree with the sliders.
They're really good suggestions

What sliders make sense or not is a little subjective ;3

Thanks for the mods!

Meyrink wrote:

Rakuen's Hard
  1. 00:28:640 (6,1) - Switch NC
  2. 00:32:640 (1,2) - same No change, vocal is stacked
  3. 00:53:473 (2) - a CTRL+G for this will work good Both are nice, but not too hard here
  4. 00:55:807 (3,1) - stack would be so good here ! u can do and then stack this 00:55:807 (3,1) - slider's end to 00:58:307 (5) - like this ? Keep, it's clearer to read
  5. 01:08:640 (1) - Remove NC And NC this one 01:08:807 (2) - ! makes more sense What sense...NC is not designed for strong beat, it's a "New Combo" (PM me if wanna know what means combo ;3)
  6. 01:10:640 (1,2) - same for those 2 ^
  7. 01:11:807 (1) - u can remove nc from this one since vocal still there ^ For specific patterns they are acceptable
Thanks for the mods!
Meyrink
@Rakuen I know about combos ! it's just me i use them only in new Measures ! or sv change !
i can understand what u mean o/
pishifat
lowered od and fixed distnace snap things from meyrink's mod. the overlap is fine :p

osu file format v14

[General]
AudioFilename: hana.mp3
AudioLeadIn: 0
PreviewTime: 56307
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8807,12807,16807,20807,24640,40807,69807,88807
DistanceSpacing: 1.1
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Jishou Mushoku
TitleUnicode:自傷無色
Artist:Hanatan
ArtistUnicode:花たん
Creator:Moo-Chan
Version:pishi's Normal
Source:
Tags:hatsune miku utaite vocaloid achromatic nicovideo self inflicted pishifat rakuen smug- vhy cut
BeatmapID:654080
BeatmapSetID:239627

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:3.5
ApproachRate:5
SliderMultiplier:1.35
SliderTickRate:3

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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