Hoshizora Rin (CV.Iida Riho) & Nishikino Maki (CV.Pile) - Be

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RuberusuScarlet

dosyeru wrote:

RuberusuScarlet wrote:

no kudos please 後で気づきました :o
わかりにくい位置に書いたウチが悪かったかも・・・w
Rizqy
| 1 | 2 | 3 | 4 |

[4K Normal]
suggestion about LN for vocal usage

00:19:670 (19670|2) - turn to LN till 00:20:070 -
00:20:670 (20670|3) - ^ till 00:21:070 -
00:21:670 (21670|2) - ^ till 00:22:070 - | this one can for emphasise effect too***
00:23:870 (23870|3) - ^ till 00:24:270 -
00:24:870 (24870|3) - ^ till 00:25:270 - | this one too***

00:25:670 - http://puu.sh/gfBu2/9246b8498d.jpg

00:26:470 (26470|2) - optional: turn this to LN till 00:26:870 -

00:27:070 (27070|2) - move to 1 then turn to LN till 00:27:470 -

00:28:870 (28870|1) - LN till 00:29:270 -

00:31:470 - optional: http://puu.sh/gfBGF/ac84d14fee.jpg

00:33:670 (33670|1) - LN till 00:34:070 -

00:36:870 (36870|2) - move to 4 then turn to LN till 00:37:270 -

00:40:870 - http://puu.sh/gfBM4/100eb965f7.jpg

00:41:870 (41870|2) - optional: move to 1 then turn to LN till 00:42:270 -

00:43:470 (43470|0) - move to 4

00:44:870 (44870|2,45270|0) - swap them

00:46:070 - ~ 00:47:670 - just out my thought, suddenly follow rhythm after vocal, then vocal again at 00:48:070 - hmmm it's ok but in my opinion a bit not consistence

00:48:070 (48070|0) - LN till 00:48:470 -
01:02:270 (62270|1) - ^ till 01:02:670 -
01:02:670 (62670|2) - ^ till 01:03:070 -
01:03:070 (63070|0) - ^ till 01:03:470 -

01:06:070 - add note at 1

01:07:070 (67070|0) - LN till 01:07:470 -

01:08:070 - add note at 3 | loud cymbal

01:10:270 (70270|1) - ^ till 01:10:670 -
01:13:470 (73470|0) - ^ till 01:13:870 -
01:15:270 (75270|3) - ^ till 01:15:670 -
01:15:870 (75870|0) - ^ till 01:16:270 -
01:16:270 (76270|1) - ^ till 01:16:670 -
01:16:670 (76670|2) - ^ till 01:17:070 -

01:27:870 - add note | preferably at 1

01:49:470 - add note at 4 | fill it instead empty
01:49:670 - ^ at 1

01:51:870 (111870|2) - LN till 01:52:270 -
01:52:270 (112270|1) - ^ till 01:52:670 -
01:52:670 (112670|2) - ^ till 01:53:070 -
01:53:470 (113470|1) - ^ till 01:53:870 -
01:55:270 (115270|2) - ^ till 01:55:670 -
01:56:670 (116670|0) - ^ till 01:57:070 -
01:59:870 (119870|0) - ^ till 02:00:270 -

02:04:870 - http://puu.sh/gfDdy/037531fc72.jpg

02:08:670 - http://puu.sh/gfDjc/4fa3cdf183.jpg

02:14:470 - until 02:29:070 - wow blank, you can put more notes here owo aaaa it's a waste

gl~
i'm ninzan
-LASU-
Zan - san mod thx ;)

osu file format v14

[General]
AudioFilename: Beat in Angel.mp3
AudioLeadIn: 500
PreviewTime: 58470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999998

[Metadata]
Title:Beat in Angel
TitleUnicode:Beat in Angel
Artist:Iida Riho & Pile
ArtistUnicode:飯田 里穂 & Pile
Creator:dosyeru
Version:-LASU-'s 4K Normal
Source:Love Live! School idol project
Tags:-LASU- μ's muse u's Hoshizora Rin Nishikino Maki Hori Eriko Kurauchi Tatsuya Hata Aki Lantis EMOTION Bandai Visual 星空凛 西木野真姫 堀絵梨子 倉内達矢 畑亜貴 バンダイビジュアル
BeatmapID:600241
BeatmapSetID:238297

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg4.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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84870,-100,4,2,1,25,0,0
115670,-100,4,2,1,30,0,1
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64,192,81670,1,4,0:0:0:16:
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192,192,88070,1,0,0:0:0:50:kick.wav
448,192,88470,1,0,0:0:0:50:kick.wav
320,192,88870,1,0,0:0:0:50:kick.wav
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192,192,89670,1,0,0:0:0:50:kick.wav
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64,192,90470,1,4,0:0:0:0:
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192,192,90870,1,4,0:0:0:0:
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320,192,91270,128,2,94470:0:0:0:33:
64,192,91270,1,0,0:0:0:100:LR_CymbalSSD.wav
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448,192,92070,1,0,0:0:0:50:kick.wav
192,192,92470,1,0,0:0:0:50:snare.wav
64,192,92870,1,0,0:0:0:50:kick.wav
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192,192,94070,1,0,0:0:0:50:snare.wav
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320,192,95670,1,0,0:0:0:50:snare.wav
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192,192,97670,128,2,100870:0:0:0:33:
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320,192,98070,1,0,0:0:0:50:snare.wav
448,192,98470,1,0,0:0:0:50:kick.wav
64,192,98870,1,0,0:0:0:50:snare.wav
320,192,99270,1,0,0:0:0:50:kick.wav
448,192,99670,1,0,0:0:0:50:snare.wav
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320,192,100470,1,0,0:0:0:50:snare.wav
448,192,100870,128,2,104070:0:0:0:33:
64,192,100870,1,0,0:0:0:50:kick.wav
64,192,101270,1,0,0:0:0:50:snare.wav
320,192,101670,1,0,0:0:0:50:kick.wav
64,192,102070,1,0,0:0:0:50:snare.wav
192,192,102470,1,0,0:0:0:50:kick.wav
64,192,102870,1,0,0:0:0:50:kick.wav
320,192,103270,1,0,0:0:0:50:kick.wav
192,192,103670,1,0,0:0:0:50:kick.wav
64,192,104270,1,0,0:0:0:50:kick.wav
320,192,104270,1,0,0:0:0:16:
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448,192,106070,1,0,0:0:0:16:
192,192,106670,1,0,0:0:0:50:kick.wav
64,192,106670,1,4,0:0:0:0:
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192,192,106970,1,4,0:0:0:0:
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64,192,108870,1,0,0:0:0:100:LR_CymbalSSD.wav
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64,192,114870,1,0,0:0:0:85:LR_CymbalRDW.wav
192,192,115070,5,0,0:0:0:50:snare.wav
320,192,115270,5,0,0:0:0:50:kick.wav
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320,192,117470,1,0,0:0:0:0:
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320,192,118070,1,0,0:0:0:50:kick.wav
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64,192,118670,1,0,0:0:0:0:
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320,192,122070,1,0,0:0:0:50:snare.wav
64,192,122270,128,2,122470:0:0:0:0:
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192,192,133670,128,2,134470:0:0:0:16:
448,192,133670,1,4,0:0:0:16:
320,192,134070,1,0,0:0:0:0:
64,192,134470,1,0,0:0:0:100:LR_CymbalSSD.wav
448,192,134470,1,0,0:0:0:50:kick.wav
Topic Starter
dosyeru
updated
Starry-
Discussing with a few others now~
Will be back to give final checks soon.

Thank you for your patience!
Pinecone
Nice map :)
Starry-
Alright I just checked now.
Nearly all of Zan's mod was not applied.
I highly suggest to listen to his suggestions, since 4K NM needs the most work (in my opinion).

Since right now, most of the LN's are inconsistent - I spoke to other BNs about this too.
Sometimes you will make an LN for a vocal, and sometimes not?
I highly recommend to change, and reapply Zan's mod.

I apologise for any inconvenience.
Topic Starter
dosyeru
4K normal updated

Hazelnut- wrote:

Nice map :)
ty ;)
Starry-
0123
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff)

00:50:670 (50670|1) - More balanced at 2

01:13:070 (73070|3,73470|0) - CTRL+H
01:14:070 (74070|1) - Move to 0 - for pitch / balance.

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note.

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch
01:21:270 (81270|0) - Then move to 1 for balance.

01:57:270 (117270|3) - this part recommend to:

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w;
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
00:29:870 (29870|0,30270|0) - slightly too loud

[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.

00:49:270 (49270|1) - Move to 2

01:28:870 (88870|2) - Too loud

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these)

01:30:870 (90870|2) - Move to 3

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud

00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^

01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.

01:25:470 (85470|0) - These hitsounds always so loud xD

01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)

02:08:070 (128070|7) - Why LN here?

I'm more confident with this map now, so I will come more quickly~
Looking better!
Rizqy
Pile is mine.
Topic Starter
dosyeru

Starry- wrote:

[8K Normal]
00:17:070 (17070|4,17470|4) - Hitsound too loud ;w; -15%
00:25:870 (25870|4,26070|5,26270|6) - Best to remove or rearrange, as a player, dont really see what this represents.
rearranged/reorganized to emphasize more organ piano sounds, and removed S notes from this section.
00:29:870 (29870|0,30270|0) - slightly too loud
that note was removed

[8K Hyper]
00:17:070 (17070|5,17470|5) - loud -15%
01:25:470 (85470|0) - These hitsounds always so loud xD ^
00:46:070 (46070|4) - Why drum sample set?
00:47:670 (47670|4) - ^ must be Rin-chan's prank :o removed
01:23:470 (83470|6,83570|4,83670|2,83770|6,83870|4,83970|2) - Either follow correct snap here, or make it LN or something.
remapped
01:32:270 (92270|0,92670|0,95470|0,95870|0) - Best to use the LR kick low ... noise (the one i say always too loud)
ok
02:08:070 (128070|7) - Why LN here?
To give variety of patterns into the chart. Is that answer to your question? Honestly i dont get your question.
I'm more confident with this map now, so I will come more quickly~
Looking better!
thx mod ;)

Zan - wrote:

Pile is mine.
you are gonna get spammed by all Pile's fans around the world lol
-LASU-

Starry- wrote:

0123
[4K Normal]
00:40:670 (40670|3) - This LN should end at 00:41:270 - (easier for this diff) ok

00:50:670 (50670|1) - More balanced at 2 move

01:13:070 (73070|3,73470|0) - CTRL+H ok
01:14:070 (74070|1) - Move to 0 - for pitch / balance. move

01:19:470 (79470|1) - Kinda hard to hit / accuracy on, make normal note. change normal note

01:19:870 (79870|0,80070|1,80270|3,80470|2,80670|0,80870|1,81270|3) - CTRL+H works so much better for pitch ok
01:21:270 (81270|0) - Then move to 1 for balance. move

01:57:270 (117270|3) - this part recommend to:
Ex.1 http://puu.sh/gm5bG/c44c68d6ce.png ok

01:12:670 (72670|2,73070|0,73470|3) - 02:02:270 (122270|0,122670|1,123070|2) - why are these different?
rest looks a lot better now in this diff
01:12:670 (72670|2,73070|0,73470|3) - change pattern
[4K Hyper]
00:17:070 (17070|1,17470|1) - Too loud change 70%
Again this diff has (only slight) LN issues like Zan mentioned before. 00:20:070 (20070|1) - if this is LN, why not 00:19:671 - ? Stuff like this. Just for example. It's like this quite a lot. Suggest to remove some LN like this which is short vocal (1/1 vocal) or keep and add more LN for vocals.
00:19:670 - add LN
00:49:270 (49270|1) - Move to 2 move

01:28:870 (88870|2) - Too loud change 60%

01:30:470 (90470|1,90870|1) - Actually might be best to remove water drip hitsounds after all. (only these) remove

01:30:870 (90870|2) - Move to 3 move

I'm more confident with this map now, so I will come more quickly~
Looking better!
mod thx~(^ω^)

Topic Starter
dosyeru
updated
Starry-
[8K Hyper]01:24:070 (84070|0) - For this stream, something like this will work lots better. No need to skip notes. :P
02:13:070 (133070|3) - ^ same idea.
Rest seems fine

[4K Normal]
01:14:070 (74070|1) - Move to 0
01:19:670 - Best to add at 0 here for snare sound.
01:41:270 (101270|0) - Move to 1 for balance.

[4K Hyper]
00:35:270 (35270|2) - More balanced if moved to 3
00:54:870 (54870|2) - Add whistle like Another
02:03:270 (123270|1) - Move to 0 for balance.

[4K Another]
00:00:770 (770|1,1070|3) - CTRL+H? pitch
00:17:070 (17070|0,17470|0) - Too loud,
00:31:170 (31170|0) - Add finish
00:30:970 (30970|1,31170|0) - Put both in normal sample set (on left side of screen)
00:55:470 (55470|1) - Move to 0, balance
01:10:970 (70970|1,71170|1) - Put normal sample set (on left side of screen)
01:25:470 (85470|1,86470|2,87070|3,88670|0,88870|0) - Too loud
01:42:470 (102470|0,102470|3) -
http://puu.sh/gnRwg/b081d99c5f.png
The stream plays so much more comfortable like this.
01:59:470 (119470|1,119870|1) - So loud ;w;
02:00:570 (120570|2,120770|3) - Add finishes, and make normal sampleset

[8K Another]
I suggest on LR_Kick Low .wav noises to reduce volume to 65%
00:27:470 (27470|6) - More comfortable if moved to 7
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
01:02:470 (62470|6) - Move to 7, more balance.
01:29:170 (89170|0) - Best to replace with LR_Kick low.wav sound with 65%

Pretty sure rest is fine :3/
LordRaika
Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
Rizqy

LordRaika wrote:

Starry X_X why not just give a IRC mod , and talk with dosyeru & -LASU-
starry is too shy to give irc mod. srsly.
Blocko
Beep

20:49 dosyeru: hi
20:49 Blocko: hello
20:49 dosyeru: id like to ask your opinion about my mania map...
20:50 Blocko: sure
20:50 dosyeru: yay
20:50 *dosyeru is editing [http://osu.ppy.sh/b/555227 Iida Riho & Pile - Beat in Angel [8K Hyper]]
20:50 dosyeru: at 01:23:470
20:50 dosyeru: 01:23:470 (83470|6) -
20:50 dosyeru: im trying to follow snare drums there
20:51 dosyeru: how would you map here in Hyper diff
20:51 Blocko: hold on, my internet is pretty bad right now, so it's taking me awhile to dl your map orz
20:52 dosyeru: oh ok, sry
20:52 Blocko: it's cool
20:54 Blocko: alright let's see
20:54 dosyeru: i mapped like this http://puu.sh/gofR2.jpg before
20:55 dosyeru: i changed to 32th notes since i got mod
20:55 dosyeru: but i feel filling full of 32th notes are not suit for Hyper diff
20:55 dosyeru: thats why i mapped the one you see now
20:56 Blocko: so what do you think is best for that part?
20:57 dosyeru: 16th notes are best for hyper diff imo
20:57 Blocko: i'm hearing 1/8th notes for the song
20:58 Blocko: similar to what you have mapped on 8k another
20:58 dosyeru: yeah music sounds 1/8 notes
20:59 dosyeru: im wodnering whether i should map exactly what music sounds in hyper or not
20:59 Blocko: i think it's good to map all sounds in there, as long as the patterns are easy
21:00 Blocko: [http://osu.ppy.sh/ss/2854000 just like this one, all sounds mapped with an easy stair pattern]
21:01 dosyeru: hm, i agree with that. modder also gave me the placement suggestion that was like what you gave me
21:02 Blocko: oh nice
21:02 dosyeru: i just couldnt decide if this stair is suit for hyper or not
21:02 Blocko: hmm
21:03 Blocko: i think it's fine
21:03 Blocko: you have a good variety of patterns mapped in hyper, and a burst like that is a nice touch imo
21:04 dosyeru: ah, you brought me new point of view that i never thought
21:05 dosyeru: yeap i rarely map stairs in hyper
21:05 Blocko: ah
21:05 dosyeru: ok, i take that
21:05 Blocko: alright
21:05 dosyeru: lets change to stairs
21:05 dosyeru: thx alot ;)
21:06 Blocko: you should probably do this one to hyper too 02:13:020 -
21:06 Blocko: oh, and correct offset for the song is 80
21:06 dosyeru: absolutely
21:06 dosyeru: really
21:06 Blocko: yeah
21:06 Blocko: the song sounded quite early with 70
21:07 Blocko: test that out and see if that's the correct one
21:10 Blocko: wait, a more correct one would be 79
21:10 Blocko: check that one?
21:11 dosyeru: ahh i dunno. both seems fine to me while test-playting lol
21:12 Blocko: 79 is a better one
21:12 dosyeru: you are the first one who suggested new offset
21:12 Blocko: oh?
21:12 Blocko: i thought other people would've found that by now
21:13 dosyeru: i started to feel good with offset 79
21:14 Blocko: ah, that's good
21:15 Blocko: so do i post this short irc mod in the thread?
21:16 dosyeru: yeah pls.
21:16 Blocko: alrighty
21:17 dosyeru: so that i have supportive opinion for changing offset


In short, this IRC mod is about a certain pattern in 8K Hyper, and a new offset suggestion of 79. Seemed a bit off for the song, so that's why I suggested that.
Good luck to qualified!
Topic Starter
dosyeru
i agree with offset 79, and will change.

Sry BNs, but pls check notes snap again after updating.

timing setup panel > select all > offset +9 and click move
timing tab > move all notes in time > put 9 ms and ok
adjust preview point
this is what i did to change offset and adjust note snaps.
there should be no problem then...

Starry- wrote:

[8K Another]
00:30:270 (30270|5) - Move to 2? (optional, but a lot more comfortable if this on a different hand)
move to 4
thx mod
-LASU-
Topic Starter
dosyeru
updated
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