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Sharlo - Ne Ni Ge de Reset! [Osu|Taiko]

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Total Posts
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Topic Starter
Zero__wind
This beatmap was submitted using in-game submission on 2015年5月10日 at 17:18:39

Artist: Sharlo
Title: Ne Ni Ge de Reset!
Source: らき☆すた
Tags: Lucky☆Star 福原香織 Fukuhara Kaori 柊つかさ Hiiragi Tsukasa Nardoxyribonucleic 畑亜貴 Hata Aki ISAO nishi-ken
BPM: 128
Filesize: 8666kb
Play Time: 04:24
Difficulties Available:
  1. Hard (2.93 stars, 580 notes)
  2. Nardo's Muzukashii (2.35 stars, 765 notes)
  3. Nardo's Oni (3.53 stars, 1232 notes)
  4. Normal (1.96 stars, 351 notes)
  5. Reset! (3.66 stars, 875 notes)
Download: Sharlo - Ne Ni Ge de Reset!
Information: Scores/Beatmap Listing
---------------
reDL after 10th MAY. 2015 for storyboard!

http://5sing.kugou.com/fc/8823099.html?qq-pf-to=pcqq.c2c
欢迎大家多来5sing支持偶像夏萝~

taiko by Nardoxyribonucleic
standard diffs and storyboard by myself

changelog & thanks
edit: 15th DEC. thanks to - Love1yV1ruS -
edit: 7th MAR. 2015 thanks to Chupalika and Fangslash
edit: 11th MAR. thanks to rew0825
edit: 15th MAR. thanks to ts8zs and ZZHBOY
edit: 27th MAR. thanks to DahplA, Cihyaa and Shad0w1and
edit: 31st MAR. thanks to Naryuga and JUDYDANNY
edit: 7th APR. thanks to Alarido and alacat
edit: 18th APR. thanks to DakeDekaane
edit: 21st APR. thanks to ZZHBOY
edit: 26th APR. thanks to Flask
edit: 5th MAY. thanks to Dangard and lolcubes
edit: 10th MAY. thanks to Loneight and OniJAM
Sharlo
前排占座
- Love1yV1ruS -
From my taiko modding queue ;)

First, I think the offset should be about 932.. more or less but should not be 944.

话说那个前排占座的不会就是这首歌的唱见吧=。=

Guest Oni
00:23:326 (90) - delete
00:29:303 (118,119) - ctrl + g
00:47:115 (213) - k
00:49:459 (225) - delete
01:45:358 (80) - delete
01:55:084 (126) - delete
and i think the length of stream should be equal (don't be too long) at the beginning of the song. It would be better to have such a spread...(short at the beginning and long at the end) for example delete 00:22:858 (87,88) - ?

Guest Muzukashii
00:06:100 (13) - move it to 00:06:334 or delete
01:07:272 (42,43,44,45) - ctrl + g
02:12:897 (146,147,148,149) - ctrl + g
03:20:397 (43,44,45,46) - ctrl + g

That it, good luck and enjoy ;)
Topic Starter
Zero__wind

- Love1yV1ruS - wrote:

First, I think the offset should be about 932.. more or less but should not be 944.
yes the current timing is pretty iffy and I knew it
it's caused by the mp3 file itself to a certain extent
I'll find more people to confirm the timing after I finished the storyboard
Nardoxyribonucleic

- Love1yV1ruS - wrote:

From my taiko modding queue ;)

First, I think the offset should be about 932.. more or less but should not be 944.

话说那个前排占座的不会就是这首歌的唱见吧=。= Yes, she is the singer of the song :3

Guest Oni
00:23:326 (90) - delete fixed
00:29:303 (118,119) - ctrl + g fixed
00:47:115 (213) - k Nope, it has the same vocal pitch as 00:47:350 (214) -
00:49:459 (225) - delete As the vocal still lingers, it'd be better to put a note here.
01:45:358 (80) - delete fixed
01:55:084 (126) - delete same as 00:49:459 (225) -
and i think the length of stream should be equal (don't be too long) at the beginning of the song. It would be better to have such a spread...(short at the beginning and long at the end) for example delete 00:22:858 (87,88) - ? I will keep mine first. The part starting from 01:27:194 - seems to be calmer imo.

Guest Muzukashii
00:06:100 (13) - move it to 00:06:334 or delete moved to 00:06:334 -
01:07:272 (42,43,44,45) - ctrl + g fixed
02:12:897 (146,147,148,149) - ctrl + g ^
03:20:397 (43,44,45,46) - ctrl + g ^

That it, good luck and enjoy ;)
Thanks for your mod~ :)

Update: http://puu.sh/dvnBM.rar
Chupalika
sharlo :o
and why are you a BAT asking a newbie modder for a mod D:
so STRESS
you modded my map before, so I will try to mod yours

...JK it's pretty much perfect, I can't really say anything):

general
offset -15

stress
03:36:569 (3) - mistake here?
Fangslash
[General]
According to AI mod, the title for Stress is different to others
Storyboard feels a bit flashy to me ... maybe a epilepsy warning?
For some reason the last kiai is all black in game. Please fix storyboard
[Easy]
consider increase ar by a bit because you used quite a few "sudden" 1/2s
00:39:381 (3) - slightly off screen
01:06:100 (4) - same
03:31:881 (3) - ^
04:17:350 (4) - ^
-confirmed in game that they touched hiterror bar, not sure if they are a real problem though
mod不动已哭 再次理解会easy才是神麻婆
[Hard]
00:49:225 (5,6) - slightly off screen
01:20:631 (2) - ^
02:09:850 (5) - ^
03:02:819 (1) - dunno if matters/on purpose but this spinner looks 1/4 beat off
03:10:319 (1,2,3) - it would be better if you include 2 and 3 into blanket终于找到能摸的了
the last part feels very intensive compare to previous, personally i thinks its not very friendly for newer players
[Stress]
/me is very stressed
00:28:131 (3,4,5,6) - neater kite/square shape please, 4 and 5 is 0.1xds closer to 3 compare to 6 (unless its intended of course
00:51:451 (1) - this really feels sudden... i suggest you gradually increase the sv form 00:49:694 (1,2,3,4) -
00:52:507 (3) - off screen :o
00:52:975 (5) - personally i think be better to delete 1 repeat to make it more user-friendly. i promise this won't break the rythem :P
01:06:100 (4) - below screen
01:03:522 (4,5,6) - this doesn't play/flow well.... the player is forced to change their momentum for 90° in less than 1/4 beat which is very challenging.
01:16:647 (3,4,5) - the above will be worse at the edge of the screen, like here
01:58:600 (3) - = 00:52:975 (5)
02:01:647 (1,2,3,4,5) - this one really looks irregular....
02:03:990 (5,6,7) - 忍不住吐槽 直接瞎了qwq
02:51:334 (7) - 02:55:084 (7) - 02:58:834 (7) - =00:52:975 (5) in fact i think it need to have 1 beat removed to correspond to the triplets
03:00:944 (1,2,3,4,1) - =00:51:451 (1) plus i think it would be better to reduce ds because it looks very empty like this
03:21:100 (1) - i think it would be too hard and sudden to have a straight slider with such a sv. why dont you use round ones like before?
03:36:334 (1,2,3) - ds?

Clarify: too hard means too hard for the designed difficulty/other parts of song/the pace and rhythm of song itself
ignore if you think it's rubbish, pm me if you cant understand my bad english qwq
质量这么高我都不知道怎么摸了qwq
Sharlo
飞飞飞
Topic Starter
Zero__wind

Sharlo wrote:

飞飞飞
偶像说的是!
最近太懒了OAQ

Fangslash wrote:

[General]
According to AI mod, the title for Stress is different to others 改了
Storyboard feels a bit flashy to me ... maybe a epilepsy warning? 再考虑下
For some reason the last kiai is all black in game. Please fix storyboard 嗯我也发现了 暂时有点懒弄 以后再修
[Easy]
consider increase ar by a bit because you used quite a few "sudden" 1/2s 最低难度4.5足够高了
00:39:381 (3) - slightly off screen 这都没什么问题
01:06:100 (4) - same
03:31:881 (3) - ^
04:17:350 (4) - ^
-confirmed in game that they touched hiterror bar, not sure if they are a real problem though
mod不动已哭 再次理解会easy才是神麻婆
[Hard]
00:49:225 (5,6) - slightly off screen
01:20:631 (2) - ^
02:09:850 (5) - ^
03:02:819 (1) - dunno if matters/on purpose but this spinner looks 1/4 beat off 就是现在这样才合曲
03:10:319 (1,2,3) - it would be better if you include 2 and 3 into blanket终于找到能摸的了 没调 想保持间距一致
the last part feels very intensive compare to previous, personally i thinks its not very friendly for newer players 还好吧 再看看
[Stress]
/me is very stressed me too
00:28:131 (3,4,5,6) - neater kite/square shape please, 4 and 5 is 0.1xds closer to 3 compare to 6 (unless its intended of course 没准备摆正方形 不过稍微调了一下
00:51:451 (1) - this really feels sudden... i suggest you gradually increase the sv form 00:49:694 (1,2,3,4) - 这个有点意思 我试了一下 都加的话前面的滑条有点长 我得再想想
00:52:507 (3) - off screen :o
00:52:975 (5) - personally i think be better to delete 1 repeat to make it more user-friendly. i promise this won't break the rythem :P 这没什么所谓的吧 前面没有连打后面又是滑条 已经很宽松了
01:06:100 (4) - below screen
01:03:522 (4,5,6) - this doesn't play/flow well.... the player is forced to change their momentum for 90° in less than 1/4 beat which is very challenging. 改了一下
01:16:647 (3,4,5) - the above will be worse at the edge of the screen, like here 这我觉得没什么啊 画个圆而已
01:58:600 (3) - = 00:52:975 (5)
02:01:647 (1,2,3,4,5) - this one really looks irregular.... 为什么要规则 我只是要2345等间距而已
02:03:990 (5,6,7) - 忍不住吐槽 直接瞎了qwq 这个是有点奇怪 但是打起来也还好啊 再考虑下
02:51:334 (7) - 02:55:084 (7) - 02:58:834 (7) - =00:52:975 (5) in fact i think it need to have 1 beat removed to correspond to the triplets 感觉现在这样就挺好
03:00:944 (1,2,3,4,1) - =00:51:451 (1) plus i think it would be better to reduce ds because it looks very empty like this 间距稍微调小了一点 这里不叫空 叫开阔 要符合歌曲营造出的氛围
03:21:100 (1) - i think it would be too hard and sudden to have a straight slider with such a sv. why dont you use round ones like before? 这个我当时是想做点不一样的东西 不过直着确实有点突兀 把它缩短了加了个circle
03:36:334 (1,2,3) - ds? 这个真是orz

Clarify: too hard means too hard for the designed difficulty/other parts of song/the pace and rhythm of song itself
ignore if you think it's rubbish, pm me if you cant understand my bad english qwq
质量这么高我都不知道怎么摸了qwq
thx for your mod~
@Chupalika: fixed that spacing error, thank you. will check the timing later

sorry for late reply
map updated. SB still rip……too lazy
rew0825
Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 00:13:131 (33,34,35) - I don't want you to use ddk can change that to ddd ?
  2. 00:20:631 (57,58,59) - ^
  3. 00:23:444 (69) - change to k ? it's look will be better
  4. 00:25:787 (79,80) - ctrl+g ? for consistency 00:22:506 (66,67)
  5. 00:27:897 (86,87,88) - I don't want you to use ddk can delete 00:28:014 (87) - and 00:27:897 (86,87) - ctrl+g
  6. 00:31:178 (98,99,100) - ^ can delete 00:31:295 (99)
  7. 01:03:053 (30,31,32) - ^ can 01:03:287 (32,33) - ctrl+g
  8. 01:18:287 (78,79) - ^ can 01:18:287 (78,79) - ctrl+g
  9. 01:29:069 (8) - change to k ? it's look will be better
  10. 01:30:709 (14) - change to k and 01:31:412 (17,18) - ctrl+g ? it's look will be better
  11. 01:41:022 (48,49,50) - I don't want you to use ddk can 01:41:256 (50,51) - ctrl+g ?
  12. 01:42:428 (54,55,56) - ^ can change to kkk
  13. 01:57:194 (103,104) - delete this and add spiner on 01:57:194 end at 01:58:600 for consistency 00:51:569 (1)
  14. 02:08:678 (30,31,32) - I don't want you to use ddk can 02:08:912 (32,33) - ctrl+g ?
  15. 02:23:912 (76,77,78) - ^ can 02:23:912 (78,79) - ctrl+g
  16. 02:57:194 (78) - change to k ? for consistency 02:50:865 (55,56,57,58,59,60,61)
  17. 02:58:365 (82,83,84,85,86,87,88,89,90,91,92,93) - 2/1 note it's so long can 02:59:303 (86,90) - delete
  18. 03:16:178 (31,32,33) - I don't want you to use ddk can 03:16:412 (33,34) - ctrl+g ?
  19. 03:31:178 (77,78,79) - ^ can 03:31:412 (79,80) - ctrl+g
  20. 03:37:037 (96,97,98,99,100,101,102,103,104) - delete ? and add spiner on 03:36:803 end at 03:39:850 for consistency 01:23:678 (1)
  21. 03:50:631 (27,28,29) - I don't want you to use ddk can 03:50:865 (29,31) - ctrl+g ?
  22. 04:10:670 (89) - change to k ? for consistency 03:55:553 (44,45)
  23. 04:18:170 (111) - change to k ? ^
[ Nardo's Oni]
  1. 00:21:334 (79) - Delete ? after 00:21:334 (79) - look have 2/1 note so long
  2. 00:23:209 (88) - Delete ? for some break
  3. 00:26:256 (102) - Delete ? ^
  4. 00:29:537 (116) - Delete ? ^
  5. 00:33:756 (138) - Delete ? ^
  6. 00:36:334 (152,153) - Delete ? ^
  7. 00:37:506 (158,159) - change to kkk ? it's look will be better
  8. 00:43:834 (188,189) - Delete ? after 00:44:069 (190) - look have 2/1 note so long
  9. 00:46:412 (200) - Delete ? for some break
  10. 01:01:178 (43,44) - move to 01:01:764 ? for some break on 01:01:178
  11. 01:04:928 (64) - Delete ? for some break
  12. 01:08:209 (80) - Delete ? ^
  13. 01:16:178 (123,124) - move to 01:16:764 ? for some break on 01:16:178
  14. 01:19:928 (143) - Delete ? for some break
  15. 01:27:897 (5) - change to k ? look will be better
  16. 01:30:944 (17) - change to k and 01:31:412 (19,20) - ctrl+g ? for consistency 01:27:897
  17. 01:42:428 (62,63) - Delete ? after 01:42:428 look have 4/1 so long
  18. 01:43:131 (65,66) - change to k ? for flow :v
  19. 01:49:459 (96,97) - Delete ? for some break
  20. 01:57:194 (127,128) - Delete ? and add spiner on 01:57:194 end at 01:58:600 for consistency 00:51:569 (1)
  21. 01:59:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - look 2/1 , 4/1 is so long can delete this 02:00:944 (11,12) 02:03:053 (23,24) ?
  22. 02:06:803 (40,41) - Delete ? for some break
  23. 02:09:381 (51,52) - Delete ? ^
  24. 02:12:428 (65,66) - Delete ? ^
  25. 02:14:303 (74,75) - Delete ? ^
  26. 02:21:803 (114,115) - Delete ? ^
  27. 02:25:553 (133) - Delete ? ^
  28. 02:48:053 (58) - Delete ? ^
  29. 02:49:928 (67) - Delete ? ^
  30. 02:51:803 (76) - Delete ? ^
  31. 02:53:444 (84,85,86,87,88,89,90,91,92) - change to kkddkkkkd ? look will be better
  32. 02:57:428 (106) - Delete ? for some break
  33. 02:58:834 (113) - Delete ? ^
  34. 03:08:444 (12,13) - Delete ? ^
  35. 03:10:553 (23,24) - Delete ? ^
  36. 03:14:303 (42,43) - Delete ? ^
  37. 03:15:709 (48,49) - Delete ? ^
  38. 03:21:334 (78) - Delete ? ^
  39. 03:25:553 (100,101) - Delete ? ^
  40. 03:29:303 (120,121) - Delete ? ^
  41. 03:33:053 (138,139) - Delete ? ^
  42. 03:36:803 (157,158) - Delete ? ^
  43. 03:38:678 (165,166) - Delete ? ^
  44. 03:40:553 (173,174) - Delete ? ^
  45. 03:42:428 (182,183) - Delete ? ^
  46. 03:44:303 (191,192) - Delete ? ^
  47. 03:46:178 (200,201) - Delete ? ^
  48. 03:48:053 (209,210) - Delete ? ^
  49. 03:49:928 (218,219) - Delete ? ^
  50. 03:53:209 (238,239) - Delete ? ^
  51. 03:55:670 (253) - change to k ? for consistency on Muzukashii
  52. 04:01:178 (276,277) - Delete ? for some break
  53. 04:03:170 (288) - change to k ? for consistency on Muzukashii
  54. 04:06:803 (304,305) - Delete ? for some break
  55. 04:08:678 (314,315) - Delete ? ^
  56. 04:10:670 (326) - change to k ? for consistency on Muzukashii
  57. 04:15:709 (346,347) - Delete ? for some break
  58. 04:18:170 (360) - change to k ? for consistency on Muzukashii

Good luck :)
Nardoxyribonucleic

rew0825 wrote:

Hi from my mod requeue :)

[ Nardo's Muzukashii]
  1. 00:13:131 (33,34,35) - I don't want you to use ddk can change that to ddd ? fixed
  2. 00:20:631 (57,58,59) - ^ ^
  3. 00:23:444 (69) - change to k ? it's look will be better Nope, the vocal pitch is the same as 00:23:209 (68) -
  4. 00:25:787 (79,80) - ctrl+g ? for consistency 00:22:506 (66,67) The vocal pattern is a bit different here, so there is no consistency concern.
  5. 00:27:897 (86,87,88) - I don't want you to use ddk can delete 00:28:014 (87) - and 00:27:897 (86,87) - ctrl+g fixed the triplet.
  6. 00:31:178 (98,99,100) - ^ can delete 00:31:295 (99) fixed
  7. 01:03:053 (30,31,32) - ^ can 01:03:287 (32,33) - ctrl+g I would prefer keeping the ddk in kiai.
  8. 01:18:287 (78,79) - ^ can 01:18:287 (78,79) - ctrl+g ^
  9. 01:29:069 (8) - change to k ? it's look will be better same as 00:23:444 (69) -
  10. 01:30:709 (14) - change to k and 01:31:412 (17,18) - ctrl+g ? it's look will be better changed 01:30:944 (15) - to k instead.
  11. 01:41:022 (48,49,50) - I don't want you to use ddk can 01:41:256 (50,51) - ctrl+g ? changed the triplet to kkk.
  12. 01:42:428 (54,55,56) - ^ can change to kkk fixed in an alternative way.
  13. 01:57:194 (103,104) - delete this and add spiner on 01:57:194 end at 01:58:600 for consistency 00:51:569 (1) Nope, the music is nearly silent here, so spinner would not fit.
  14. 02:08:678 (30,31,32) - I don't want you to use ddk can 02:08:912 (32,33) - ctrl+g ? same as the first kiai.
  15. 02:23:912 (76,77,78) - ^ can 02:23:912 (78,79) - ctrl+g ^
  16. 02:57:194 (78) - change to k ? for consistency 02:50:865 (55,56,57,58,59,60,61) Retained for pattern consistency as 02:49:694 (51) -
  17. 02:58:365 (82,83,84,85,86,87,88,89,90,91,92,93) - 2/1 note it's so long can 02:59:303 (86,90) - delete I don't think so. It is much shorter than Oni.
  18. 03:16:178 (31,32,33) - I don't want you to use ddk can 03:16:412 (33,34) - ctrl+g ? same as the first kiai.
  19. 03:31:178 (77,78,79) - ^ can 03:31:412 (79,80) - ctrl+g ^
  20. 03:37:037 (96,97,98,99,100,101,102,103,104) - delete ? and add spiner on 03:36:803 end at 03:39:850 for consistency 01:23:678 (1) Again, we could hear a different rhythm here.
  21. 03:50:631 (27,28,29) - I don't want you to use ddk can 03:50:865 (29,31) - ctrl+g ? changed to ddd.
  22. 04:10:670 (89) - change to k ? for consistency 03:55:553 (44,45) The vocal here only has one track, which is different from the previous two. That's why I mapped them differently.
  23. 04:18:170 (111) - change to k ? ^ ^
[ Nardo's Oni]
  1. 00:21:334 (79) - Delete ? after 00:21:334 (79) - look have 2/1 note so long There is no limit regarding the length of 1/2 notes in Oni. As appropriate breaks have been made throughout the diff, I think keeping the note would be fine.
  2. 00:23:209 (88) - Delete ? for some break ^
  3. 00:26:256 (102) - Delete ? ^ ^
  4. 00:29:537 (116) - Delete ? ^ ^
  5. 00:33:756 (138) - Delete ? ^ ^
  6. 00:36:334 (152,153) - Delete ? ^ ^
  7. 00:37:506 (158,159) - change to kkk ? it's look will be better ddk would follow the vocal in a way better.
  8. 00:43:834 (188,189) - Delete ? after 00:44:069 (190) - look have 2/1 note so long same as 00:21:334 (79) -
  9. 00:46:412 (200) - Delete ? for some break ^
  10. 01:01:178 (43,44) - move to 01:01:764 ? for some break on 01:01:178 I would prefer keeping this to fit the lyrics.
  11. 01:04:928 (64) - Delete ? for some break same as 00:21:334 (79) -
  12. 01:08:209 (80) - Delete ? ^ ^
  13. 01:16:178 (123,124) - move to 01:16:764 ? for some break on 01:16:178 same as 01:01:178 (43,44) -
  14. 01:19:928 (143) - Delete ? for some break same as 00:21:334 (79) -
  15. 01:27:897 (5) - change to k ? look will be better Retained for pattern consistency as Muzukashii.
  16. 01:30:944 (17) - change to k and 01:31:412 (19,20) - ctrl+g ? for consistency 01:27:897 fixed the former.
  17. 01:42:428 (62,63) - Delete ? after 01:42:428 look have 4/1 so long Nope, they are placed to follow the vocal.
  18. 01:43:131 (65,66) - change to k ? for flow :v ^
  19. 01:49:459 (96,97) - Delete ? for some break same as 00:21:334 (79) -
  20. 01:57:194 (127,128) - Delete ? and add spiner on 01:57:194 end at 01:58:600 for consistency 00:51:569 (1) same as Muzukashii
  21. 01:59:069 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - look 2/1 , 4/1 is so long can delete this 02:00:944 (11,12) 02:03:053 (23,24) ? same as 00:21:334 (79) -
  22. 02:06:803 (40,41) - Delete ? for some break ^
  23. 02:09:381 (51,52) - Delete ? ^ ^
  24. 02:12:428 (65,66) - Delete ? ^ ^
  25. 02:14:303 (74,75) - Delete ? ^ ^
  26. 02:21:803 (114,115) - Delete ? ^ ^
  27. 02:25:553 (133) - Delete ? ^ ^
  28. 02:48:053 (58) - Delete ? ^ ^
  29. 02:49:928 (67) - Delete ? ^ ^
  30. 02:51:803 (76) - Delete ? ^ ^
  31. 02:53:444 (84,85,86,87,88,89,90,91,92) - change to kkddkkkkd ? look will be better The current pattern could follow the swinging vocal in a way better.
  32. 02:57:428 (106) - Delete ? for some break same as 00:21:334 (79) -
  33. 02:58:834 (113) - Delete ? ^ ^
  34. 03:08:444 (12,13) - Delete ? ^ ^
  35. 03:10:553 (23,24) - Delete ? ^ ^
  36. 03:14:303 (42,43) - Delete ? ^ ^
  37. 03:15:709 (48,49) - Delete ? ^ ^
  38. 03:21:334 (78) - Delete ? ^ ^
  39. 03:25:553 (100,101) - Delete ? ^ ^
  40. 03:29:303 (120,121) - Delete ? ^ ^
  41. 03:33:053 (138,139) - Delete ? ^ ^
  42. 03:36:803 (157,158) - Delete ? ^ ^
  43. 03:38:678 (165,166) - Delete ? ^ ^
  44. 03:40:553 (173,174) - Delete ? ^ ^
  45. 03:42:428 (182,183) - Delete ? ^ ^
  46. 03:44:303 (191,192) - Delete ? ^ ^
  47. 03:46:178 (200,201) - Delete ? ^ ^
  48. 03:48:053 (209,210) - Delete ? ^ ^
  49. 03:49:928 (218,219) - Delete ? ^ ^
  50. 03:53:209 (238,239) - Delete ? ^ ^
  51. 03:55:670 (253) - change to k ? for consistency on Muzukashii Remain unchanged to keep the pattern harder than Muzukashii
  52. 04:01:178 (276,277) - Delete ? for some break same as 00:21:334 (79) -
  53. 04:03:170 (288) - change to k ? for consistency on Muzukashii same as 03:55:670 (253) -
  54. 04:06:803 (304,305) - Delete ? for some break same as 00:21:334 (79) -
  55. 04:08:678 (314,315) - Delete ? ^ ^
  56. 04:10:670 (326) - change to k ? for consistency on Muzukashii same as 03:55:670 (253) -
  57. 04:15:709 (346,347) - Delete ? for some break same as 00:21:334 (79) -
  58. 04:18:170 (360) - change to k ? for consistency on Muzukashii same as 03:55:670 (253) -

Good luck :)
Thanks.

Update: http://puu.sh/gvKD2.zip
ts8zs
offset-10
[Nardo's Oni]
00:30:240 (123,124,125,126) - kkd k
00:37:506 (165) - d
00:47:115 (213) - k
00:48:756 (220,221,222,223,224,225) - dkk d
01:10:787 - k
01:26:256 - slider?
01:27:662 (4,5,6,7) - kdkd
>01:28:600 - k
01:35:631 (32,33) - kd
01:43:248 (68) - k
>01:43:600 (71) - k
02:13:834 (214) - del
02:31:881 - slider?
02:40:084 - d
02:54:381 (96) - k
03:42:194 (202) - k
03:52:506 (265,266,267) - kdk
04:01:764 (313) - 04:01:529 -
04:01:412 (311,312,313,314,315,316) - https://osu.ppy.sh/ss/2878523
04:25:084 - I pefer a spinner here
[Nardo's Muzukashii]
02:48:522 (47) - 02:48:639 -
02:50:397 (54) - 02:50:514 -
and others
04:25:084 - I pefer a spinner here
[stress]
换个whistle吧 stress
求mu啊求mu
Nardoxyribonucleic

ts8zs wrote:

offset-10 This will be considered by Zero__wind.
[Nardo's Oni]
00:30:240 (123,124,125,126) - kkd k The current pattern could maintain a stricter snare consistency.
00:37:506 (165) - d It is already a don.
00:47:115 (213) - k fixed
00:48:756 (220,221,222,223,224,225) - dkk d changed to dkddk d instead.
01:10:787 - k I think a break would be better as the vocal pauses.
01:26:256 - slider? nice.
01:27:662 (4,5,6,7) - kdkd fixed
>01:28:600 - k Umm I would like to follow the vocal solely in this calm part.
01:35:631 (32,33) - kd d k would accompany the increase in vocal pitch there.
01:43:248 (68) - k fixed
>01:43:600 (71) - k d would be better for the pitch drop.
02:13:834 (214) - del Retained for consistency as 01:08:209 (81) -
02:31:881 - slider? fixed
02:40:084 - d No change for a better emphasis at 02:40:319 -
02:54:381 (96) - k d would be better since it has the same vocal pitch as 02:54:850 (97) -
03:42:194 (202) - k I think d could fit the pitch drop across 03:41:725 (200,201,202) -
03:52:506 (265,266,267) - kdk ddk could reflect the pitch changes there in a way better.
04:01:764 (313) - 04:01:529 - fixed in an alternative way.
04:01:412 (311,312,313,314,315,316) - https://osu.ppy.sh/ss/2878523 ^
04:25:084 - I pefer a spinner here I would like to keep this atm to emphasize the stressed sound at 04:25:084 -
[Nardo's Muzukashii]
02:48:522 (47) - 02:48:639 - fixed
02:50:397 (54) - 02:50:514 - ^
and others ^
04:25:084 - I pefer a spinner here same as Oni

求mu啊求mu
Thanks for your mod~ :)

Update: http://puu.sh/gxdJF.rar
ZZHBOY
std only
[General]
似乎H和N的gap略大 H里各种四分拍但是N的节奏却比较空 可能现在会被挑?我觉得可以考虑N升点难度然后加个easy, 然后hard的ar od hp感觉也可以考虑减一下...
[Normal]
01:58:600 - 有三个useless time point去掉呗
03:06:100 - ^
03:36:803 - ^
[Hard]
01:07:858 (6) - 要不要考虑去掉这个圈啊 既然是hard用点三连感觉就行了正好减点和normal的难度差被
01:22:857 (6) - 02:13:482 (6) - 02:28:482 (6) - 03:20:982 (6) - 03:35:982 (6) - ^
03:18:522 (2,3) - 感觉滑条可以弧度弄大点包好看点咯
[stress]
00:26:490 (4,5) - ctrl+g下感觉flow会好点?
00:51:451 (1) - 03:02:701 (1) - 加速直线滑条感觉有点几把 要不要考虑弄个圆弧像这里01:07:975 (1) - 这样感觉不会那么容易断吧 应该很少人第一次打到这里能看懂这里把
02:42:897 (1) - 移到40 240和后面那个圈远点感觉好点吧 毕竟空了一拍啦
02:47:467 - 要不要考虑把滑条拆开map到这里的音啊 感觉这里1/2滑条有点违和=.=
03:45:006 (5) - 这里开始有二连circle 你觉得加些nc如何啊
03:53:209 (1,2,3,4,5,6,7,8,9) - 这里堆一块感觉有点丑啊 移开点如何啊

美丽 感觉最后一个难度flow似乎并不很好 不过std set好像还行 你要不要icon啊
Topic Starter
Zero__wind

ZZHBOY wrote:

std only
[General]
似乎H和N的gap略大 H里各种四分拍但是N的节奏却比较空 可能现在会被挑?我觉得可以考虑N升点难度然后加个easy, 然后hard的ar od hp感觉也可以考虑减一下... 没什么问题的 这种spread我都rank过好几张了 这才差了1星不到
[Normal]
01:58:600 - 有三个useless time point去掉呗 前面两个删了 最后一个是有用的
03:06:100 - ^
03:36:803 - ^
[Hard]
01:07:858 (6) - 要不要考虑去掉这个圈啊 既然是hard用点三连感觉就行了正好减点和normal的难度差被 低BPM 五连没什么关系的 我也就用了这么几处
01:22:857 (6) - 02:13:482 (6) - 02:28:482 (6) - 03:20:982 (6) - 03:35:982 (6) - ^
03:18:522 (2,3) - 感觉滑条可以弧度弄大点包好看点咯 嗯 修了一下
[stress]
00:26:490 (4,5) - ctrl+g下感觉flow会好点? 不太能理解 现在就是很正常的画圈flow啊 不觉得这里适合放跳
00:51:451 (1) - 03:02:701 (1) - 加速直线滑条感觉有点几把 要不要考虑弄个圆弧像这里01:07:975 (1) - 这样感觉不会那么容易断吧 应该很少人第一次打到这里能看懂这里把 这个地方会考虑一下逐渐加速 弧线就算了太难看 跟星爷的激霸一样
02:42:897 (1) - 移到40 240和后面那个圈远点感觉好点吧 毕竟空了一拍啦 没必要搞那么远啦 太不自然 又不是需要放跳的地方
02:47:467 - 要不要考虑把滑条拆开map到这里的音啊 感觉这里1/2滑条有点违和=.= 嗯这个有点意思我会考虑下的 暂时没想好怎么改
03:45:006 (5) - 这里开始有二连circle 你觉得加些nc如何啊 无所谓的 又不难读 还不如保持NC的一致性
03:53:209 (1,2,3,4,5,6,7,8,9) - 这里堆一块感觉有点丑啊 移开点如何啊 这个我个人觉得还好啊 打起来不觉得的 看看之后还会不会有人提到吧

美丽 感觉最后一个难度flow似乎并不很好 不过std set好像还行 你要不要icon啊 可以的话当然好啊 我还得再凑几个摸
thx for your mod
Also updated Taiko diffs, changed timing (-12) and fixed storyboard issue which Fangslash mentioned
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

stress
  1. 00:32:807 (1) - Stack
  2. 00:35:502 (5) - Any reason why this isn't straight?
  3. 00:43:588 (5) - Stack
  4. 00:45:346 (5) - Straighten
  5. 00:57:885 (3) - Blanket
  6. 00:59:760 (4,5,6,7,1) - Make a pentagon here
  7. 01:07:963 (1) - Why NC?
  8. 01:27:182 (1) - Try and map this part better.
  9. 01:39:369 (1) - Remove NC
  10. 01:39:838 (1) - ^
  11. 02:03:978 (5,6,7) - Clean up this triple
  12. 02:52:025 (2) - Ctrl+G

Honestly, I didn't find any problems with the other difficulties. These suggestion are probably going to get mostly declined, since you know what you are doing >.<
Cihyaa
Hi from game chat!

[Nard's Oni]
  1. 01:44:408 - add d ( put vocal
  2. 02:46:283 - change k ( for song
  3. 02:46:752 - add k ( put back sound
[Nard's Muzukashii]
  1. 00:20:853 (59,60) - change k d ( for song
nice song and nice map :D !
good !
Nardoxyribonucleic

Cihyaa wrote:

Hi from game chat!

[Nard's Oni]
  1. 01:44:408 - add d ( put vocal There is no vocal at 01:44:408 -
  2. 02:46:283 - change k ( for song fixed
  3. 02:46:752 - add k ( put back sound ^
[Nard's Muzukashii]
  1. 00:20:853 (59,60) - change k d ( for song Retained for pattern consistency as 00:13:353 (35,36) -
nice song and nice map :D !
good !
Thanks for your mod and comment~ :)

Update: http://puu.sh/gMb2m.rar
Shad0w1and
不喜欢给意见影响mapper发挥,只指出我觉得是问题的地方

Stress
00:51:088 (4) - DS反人类0.6
01:17:572 (6,1,2,3) - 这几个的DS感觉应该是递加关系,或者01:15:463 (6) - 下移到y-384组成正三角
04:11:244 (5,6) - 建议Ctrl-G换位置

Hard
03:45:228 - 漏音的感觉,建议反转滑条连完或添加一个note到3、4之间
03:46:869 (3,4) - ^
03:48:744 (3,4) - ^

Normal
没问题


https://osu.ppy.sh/s/171377
音效拜托你了
Topic Starter
Zero__wind

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

stress
  1. 00:32:807 (1) - Stack not flowing really nice
  2. 00:35:502 (5) - Any reason why this isn't straight? not even a problem
  3. 00:43:588 (5) - Stack don't like to make the hidden too hard
  4. 00:45:346 (5) - Straighten
  5. 00:57:885 (3) - Blanketok fixed
  6. 00:59:760 (4,5,6,7,1) - Make a pentagon here the spacing would be unreasonable then
  7. 01:07:963 (1) - Why NC? indicator of sv changing
  8. 01:27:182 (1) - Try and map this part better. it's just fine
  9. 01:39:369 (1) - Remove NC it's for the gap-stack, will remove if others mention this again
  10. 01:39:838 (1) - ^
  11. 02:03:978 (5,6,7) - Clean up this triple will consider later, I'm ok with it now
  12. 02:52:025 (2) - Ctrl+G jump too big

Honestly, I didn't find any problems with the other difficulties. These suggestion are probably going to get mostly declined, since you know what you are doing >.<

Shad0w1and wrote:

不喜欢给意见影响mapper发挥,只指出我觉得是问题的地方

Stress
00:51:088 (4) - DS反人类0.6 那是因为后面sv高了所以相对间距小 实际还可以
01:17:572 (6,1,2,3) - 这几个的DS感觉应该是递加关系,或者01:15:463 (6) - 下移到y-384组成正三角 没按那个不过稍微修了一下 先放开再收敛比较合适
01:15:697 (7,1,2,3) - 间距不太合曲
04:11:244 (5,6) - 建议Ctrl-G换位置 往上?那太夸张了吧

Hard
03:45:228 - 漏音的感觉,建议反转滑条连完或添加一个note到3、4之间 这是Hard谢谢 人道主义
03:46:869 (3,4) - ^
03:48:744 (3,4) - ^

Normal
没问题
thanks for your mod

Also updated taiko diffs!
Naryuga
hello, here's taiko mod requested by Zero__wind (via forum pm)

[Nardo's Muzukashii]

  • <Settings>
  1. 03:04:682 - Actually this volume line (green one) isn't working as any hitsound volume changes. Consider removing it.
  2. 03:06:088 - Consider place this line a bit earlier (like 03:05:853 - or 03:05:971 - ). When you hit this note 03:06:088 (1) - earlier than that exact time, this volume change does not work.

    <Mapping>
  3. 00:51:557 (1) - if you want to hit a note like 01:58:588 (104) - and 03:06:088 (1) - , you'd rather shorten this spinner and add a note on 00:52:963 - (maybe this placement is intended but idk whether it is actually)
  4. 01:44:877 - add d? you can follow vocal in this way as well as 01:43:002 -
[Nardo's Oni]
Apply the same green line changes if you changed ones on Muzukashii.
  1. 00:48:744 (220,221,222,223,224) - ddkdk instead for more fit with vocal?
  2. 01:40:541 (51) - k? not important at all but I prefer this way with the vocal
  3. 02:40:072 - add d? I like 02:39:369 (20,21) - and I want additional one on 02:40:072 - , too
  4. 03:36:791 (172,173) - How about removing these notes? This section does not have break more than 1/2 rhythm. I think it is better to separate kiai time and the next section, it continues so long. NVM you looks ok with them.
Good vocal based mapping~
And the standard diffs also look nice! Good luck!
JUDYDANNY
Hello.
Here's a Taiko Mod via Zero_wind’s Request.
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
D and K are finisher .
“+ ?” is just my opinion.(※example→ add? , remove?)
Big text is strong suggestion.
Brown Big is Serious problem. Maybe you must change to something.
[General]
  1. Tags
    Add These ..?
    畑亜貴 Hata Aki ISAO nishi-ken
    https://osu.ppy.sh/ss/2942178
  2. If you can, I recommend you to edit one more "Taiko SB".
    Cant watch the lyrics.
    https://osu.ppy.sh/ss/2945470
    https://osu.ppy.sh/ss/2945476

    Maybe I think It's better to move the lyrics to... http://fast-uploader.com/file/6983165443204/ (why puush doesnt work. +_+)
[Muzukashii]
  1. 00:08:900 (20) - ,00:16:400 (44) - , k?
  2. uuumm,,,, sry I cant any suggest. >< . Looks very good ! ^o^
[Oni]
  1. almost my opinions. No Comments are emotional suggestion (but I tried to play and listen on chinema. ). ;_;
  2. 00:08:900 (24) -, 00:16:400 (56) - k? splash sounds same as00:14:525 (49) - , 00:18:275 (64) - and it works to follow that high pitch sounds(chime..?) .
  3. 00:20:033 (72) – add d?
  4. 00:28:353 (114) – k ,and Either ? I’m not sure about00:29:525 (119) – k >> 00:29:525 (119,120,121,122,123) – d-ddd-k sounds… vagueness imo.
    A. and 00:29:291 (118,119) - dk?
    *-1 00:28:353 (114) – for avoid to 1/2 dkdkd sounds, and I guess it makes to intonate. since 00:29:057 – part (that hihat sounds up on).
    B. 00:29:057 (117,118,119) – Dkk? * it works well too.
  5. 00:48:861 (221) – d?
    *0:59:760 (34,35,36,37,38,39,40,41,42) how about? 1:00:111 (37)
    It was nothing. lol
  6. 01:10:189 (91) – delete? plays( hearing the vocal cut suddenly) better to me.
  7. 01:43:353 (69) – delete.? I recommend to make easier…+_+
  8. 02:15:814 (224) – same as 1st kiai.
  9. 02:40:072 (22) – add don? and 02:40:307 (23) – change to K?
  10. around 02:51:557 (79) – , followed smilar as02:43:822 (36,37,38) - ? chime sounds louder than other place (on this part). e.g. https://osu.ppy.sh/ss/2945456
  11. 02:54:252 (97) – delete? .. felt over power kat sounds a little.
  12. 03:23:314 (97) –same as this is last kiai , It's good to me as a variation. :P
  13. plays fun~ :)
That’s all! I thank you for reading it through ;)
Good Luck! :D
Nardoxyribonucleic

Naryuga wrote:

hello, here's taiko mod requested by Zero__wind (via forum pm)

[Nardo's Muzukashii]

  • <Settings>
  1. 03:04:682 - Actually this volume line (green one) isn't working as any hitsound volume changes. Consider removing it. fixed
  2. 03:06:088 - Consider place this line a bit earlier (like 03:05:853 - or 03:05:971 - ). When you hit this note 03:06:088 (1) - earlier than that exact time, this volume change does not work. I would prefer keeping this as the sound really appears at that point.

    <Mapping>
  3. 00:51:557 (1) - if you want to hit a note like 01:58:588 (104) - and 03:06:088 (1) - , you'd rather shorten this spinner and add a note on 00:52:963 - (maybe this placement is intended but idk whether it is actually) Yes, this is intentional.
  4. 01:44:877 - add d? you can follow vocal in this way as well as 01:43:002 - It's a good idea, but I would rather keep it simple.
[Nardo's Oni]
Apply the same green line changes if you changed ones on Muzukashii.
  1. 00:48:744 (220,221,222,223,224) - ddkdk instead for more fit with vocal? fixed
  2. 01:40:541 (51) - k? not important at all but I prefer this way with the vocal Keeping this as d could emphasize the higher-pitched vocal at 01:41:244 (55) - more.
  3. 02:40:072 - add d? I like 02:39:369 (20,21) - and I want additional one on 02:40:072 - , too Umm... Retained for break consistency as 02:32:572 -
  4. 03:36:791 (172,173) - How about removing these notes? This section does not have break more than 1/2 rhythm. I think it is better to separate kiai time and the next section, it continues so long. NVM you looks ok with them.
Good vocal based mapping~
And the standard diffs also look nice! Good luck!
Thanks for your mod and comment~ :)

JUDYDANNY wrote:

Hello.
Here's a Taiko Mod via Zero_wind’s Request.
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
D and K are finisher .
“+ ?” is just my opinion.(※example→ add? , remove?)
Big text is strong suggestion.
Brown Big is Serious problem. Maybe you must change to something.

[Muzukashii]
  1. 00:08:900 (20) - ,00:16:400 (44) - , k? fixed
  2. uuumm,,,, sry I cant any suggest. >< . Looks very good ! ^o^ Thanks >_<

[Oni]
  1. almost my opinions. No Comments are emotional suggestion (but I tried to play and listen on chinema. ). ;_;
  2. 00:08:900 (24) -, 00:16:400 (56) - k? splash sounds same as00:14:525 (49) - , 00:18:275 (64) - and it works to follow that high pitch sounds(chime..?) . fixed
  3. 00:20:033 (72) – add d? ^
  4. 00:28:353 (114) – k ,and Either ? I’m not sure about00:29:525 (119) – k >> 00:29:525 (119,120,121,122,123) – d-ddd-k sounds… vagueness imo. I think d at 00:28:353 (115) - would result in a smoother flow.
    A. and 00:29:291 (118,119) - dk?
    *-1 00:28:353 (114) – for avoid to 1/2 dkdkd sounds, and I guess it makes to intonate. since 00:29:057 – part (that hihat sounds up on).
    B. 00:29:057 (117,118,119) – Dkk? * it works well too. adopted option B.
  5. 00:48:861 (221) – d? fixed
  6. 00:59:760 (34,35,36,37,38,39,40,41,42) – how about?
    01:00:111 (37) - ...?
  7. 01:10:189 (91) – delete? plays( hearing the vocal cut suddenly) better to me. fixed
  8. 01:43:353 (69) – delete.? I recommend to make easier…+_+ I would prefer keeping this to map the noticeable sound there.
  9. 02:15:814 (224) – same as 1st kiai. fixed
  10. 02:40:072 (22) – add don? and 02:40:307 (23) – change to K? Retained for pattern consistency as 02:32:572 -
  11. around 02:51:557 (79) – , followed smilar as02:43:822 (36,37,38) - ? chime sounds louder than other place (on this part). e.g. https://osu.ppy.sh/ss/2945456 As the vocal pattern is similar to the previous ones, I think it would be better to use consistent note patterns for accompaniment.
  12. 02:54:252 (97) – delete? .. felt over power kat sounds a little. Remain unchanged to follow the vocal there.
  13. 03:23:314 (97) –same as this is last kiai , variation is good to me. :P
  14. plays fun~ :) Nice to hear that~ :)

That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks for your mod JuDa~ :)

Update: http://puu.sh/gTO7E.rar
TKS
add a space between "Ge" and "de" of the title.
Topic Starter
Zero__wind

TKS wrote:

add a space between "Ge" and "de" of the title.
oops, I'm a bit confused ;w;
I used to have the romanised title like what you've said but KSHR once told me to make "Ge" and "de" together so I changed = =
will have to discuss a bit more about this

UPDATED TAIKO FOR NOW!
Alarido
Hi (:

[General]
* There are two .osb files. Unless if one of them is for Taiko and the other is for Std, delete one of them.

[stress]
♥ Nice.
:?: Some of SV changes (I mean those 2x SV sliders) might render nearly-unnoticeable, but, in general, they play fine (:

[Hard]
♥ Nice, no wrongdoings found :3

[Normal]
02:10:307 (1) - To fix spacing, and make it safer, just move to x:480 y:64 --- although, for keeping the aesthetics of the curve, it's sufficient to move to x:480 y:56.

That's all (:
Topic Starter
Zero__wind

Alarido wrote:

Hi (:

[General]
* There are two .osb files. Unless if one of them is for Taiko and the other is for Std, delete one of them. done

[stress]
♥ Nice.
:?: Some of SV changes (I mean those 2x SV sliders) might render nearly-unnoticeable, but, in general, they play fine (: good to know that :3 also, I forgot to change diff name earlier xD

[Hard]
♥ Nice, no wrongdoings found :3

[Normal]
02:10:307 (1) - To fix spacing, and make it safer, just move to x:480 y:64 --- although, for keeping the aesthetics of the curve, it's sufficient to move to x:480 y:56. fixed

That's all (:
thanks for your mod~
Also fixed storyboard for taiko diffs and added tags according to JUDYDANNY's suggestion!
alacat
  1. Title : 寝・逃・げでリセット

  2. Romanised : Ne Ni Ge de Reset!

  3. Tags : 柊つかさ
    司 is not official name
Source pic :

1,


2,


Link : http://www.lucky-ch.com/
Topic Starter
Zero__wind

alacat wrote:

  1. Title : 寝・逃・げでリセット

  2. Romanised : Ne Ni Ge de Reset!

  3. Tags : 柊つかさ
    司 is not official name
Source pic :

1,


2,


Link : http://www.lucky-ch.com/
thanks a lot!
UPDATED!
Alarido
Std & metadata ok ♥
Topic Starter
Zero__wind

Alarido wrote:

Std & metadata ok ♥
thank you Alarido!

time to find a taiko BN
DakeDekaane

Zero__wind wrote:

time to find a taiko BN
Hi.

[General]
Metadata blablabla
:!: It looks like you have two .osb files (http://puu.sh/h7c0q.png), remove the one that shouldn't be there.
:!: Add the epilepsy warning for Taiko diffs too?

Taiko
:!: 01:27:182 - 01:36:557 - I'm a bit afraid of this part as note density is almost the same in the two difficulties, you should do something about this, either remove notes in Muzukashii or add notes in Oni. I'd suggest more the former.
02:32:807 - 02:40:307 - ^

[ Muzukashii]
00:27:650 (85,86,87,88,89,90,91,92) - I think this could fit better the vocals as d d k kkk k D. Since vocals in the last part doesn't change that much.
01:01:400 (26,27) - Considering the kat placement in the previous pattern, this one feels a bit odd being d k, change to k d? Though I think you'll keep due vocals, but I think it's worth to mention. Same for similar spots.
01:02:572 (28,29,30,31,32,33) - Maybe use d k ddd k for simplicity? Actual pattern is fine though. (Apply for the other patterns like this).
03:56:713 (149) - Probably remove notes like this one, considering you mostly focus on vocals, this note feels weird.

[ Oni]
01:26:947 (1) - I'd suggest to remove this note, although it follow the vocals, it'd be a bit better to begin the pattern along with the strong beat in 01:27:182 - , imo.
03:56:713 (287) - As in Muzukashii. (Also for the other notes like this).

Nice Taiko diffs.
I'll look with more detail the whole set later, so I can bubble this.
Nardoxyribonucleic

DakeDekaane wrote:

Zero__wind wrote:

time to find a taiko BN
Hi.

Taiko
:!: 01:27:182 - 01:36:557 - I'm a bit afraid of this part as note density is almost the same in the two difficulties, you should do something about this, either remove notes in Muzukashii or add notes in Oni. I'd suggest more the former.
02:32:807 - 02:40:307 - ^ fixed both by removing notes in Muzukashii.

[ Muzukashii]
00:27:650 (85,86,87,88,89,90,91,92) - I think this could fit better the vocals as d d k kkk k D. Since vocals in the last part doesn't change that much. changed 00:29:057 (92) - to D.
01:01:400 (26,27) - Considering the kat placement in the previous pattern, this one feels a bit odd being d k, change to k d? Though I think you'll keep due vocals, but I think it's worth to mention. Same for similar spots. Following the snares would be good as well, but I would like to keep the vocal mapping here just like 00:54:838 (5,6) and 00:56:713 (11,12) - for consistency.
01:02:572 (28,29,30,31,32,33) - Maybe use d k ddd k for simplicity? Actual pattern is fine though. (Apply for the other patterns like this). I had thought of the suggested pattern before. I think that the current one could reflect the pitch changes better.
03:56:713 (149) - Probably remove notes like this one, considering you mostly focus on vocals, this note feels weird. fixed

[ Oni]
01:26:947 (1) - I'd suggest to remove this note, although it follow the vocals, it'd be a bit better to begin the pattern along with the strong beat in 01:27:182 - , imo. I would prefer keeping this to make it consistent to 00:21:322 (80) -
03:56:713 (287) - As in Muzukashii. (Also for the other notes like this). fixed

Nice Taiko diffs.
I'll look with more detail the whole set later, so I can bubble this.
Thanks for your mod and comment Dake~ :)

Update: http://puu.sh/h7pEd.rar
Topic Starter
Zero__wind
UPDATED!
Kibbleru
why :X
Topic Starter
Zero__wind

Kibbleru wrote:

why :X
eh sorry……but what's actually wrong with it?
Okoratu
it's
text
on top of text
i suppose

and that looks like you dunno how to arrange...... text
Topic Starter
Zero__wind
oh but... does it really matter?
it's just a part of the bg pic which you can see it all the time
and, I don't think the text overlapping seems messy or brings up trouble of lyric reading = =
DakeDekaane
Sorry for the late =w=

[General]
Make the pink color a bit brighter so it doesn't blend that much with the BG?

[ Normal]
00:06:557 (1) - Remove NC? Hard and Insane don't have it :u
00:25:307 (1) - Potential blanket?

[ Hard]
03:50:385 (3) - While the reverse arrow isn't covered with default skin, it may be covered in some custom skins.
04:06:088 (5) - I think this note could be better unstacked, actual pattern is a bit tricky due that.

I'm not a big fan of mapping every sound in the song, but I won't force you to change the 1/8 sliders here, but I have to say the sliders you use feel late while playing (being strict, they're 5 repeats in 1/6, but that would suck to play).

[ Insane]
00:49:682 (1,2,3,4) - I don't think these suit fine as sliders, as most of them are single hits in the song, not proper held notes. Only circles would be better, imo.
01:55:307 (1,2,3,4) - ^
03:00:932 (1,2,3,4) - ^ Here it's more notorious they aren't held notes.

01:07:963 (1) - This speed up feels really random, nothing in the music suggest to go faster (the stronger hit would suggest a big jump, but not a speed up, imo).
02:13:588 (1) - ^
03:21:088 (1) - ^

00:51:439 (1) - Uh, I don't think this object should start on the blue tick, given the 00:51:557 - should have a hit object due its intensity and to fit better with the next rhythm pattern.

Also same comment about the 1/8, though here it's more tolerable.

Sorry if I looked a bit rude in the end, but pointed stuff that it's recommended to change, other than that, the difficulties are very good. Poke me back.
Topic Starter
Zero__wind

DakeDekaane wrote:

Sorry for the late =w=

[General]
Make the pink color a bit brighter so it doesn't blend that much with the BG? changed only a little bit because I hate bright combo colors

[ Normal]
00:06:557 (1) - Remove NC? Hard and Insane don't have it :u ok
00:25:307 (1) - Potential blanket? done

[ Hard]
03:50:385 (3) - While the reverse arrow isn't covered with default skin, it may be covered in some custom skins. it was unrankable in the past but no longer a problem now
04:06:088 (5) - I think this note could be better unstacked, actual pattern is a bit tricky due that. it's same as 03:43:353 (4,5) - and also consistent with those in Insane diff, the back and forth jump at these double claps is a way to express my understanding to the music and I don't want to change that.

I'm not a big fan of mapping every sound in the song, but I won't force you to change the 1/8 sliders here, but I have to say the sliders you use feel late while playing (being strict, they're 5 repeats in 1/6, but that would suck to play). yes ikr but it's acceptable. I don't have 1/8-beat gap in Hard like 00:52:963 (5,1) - in Insane, so I think it's nothing bad.

[ Insane]
00:49:682 (1,2,3,4) - I don't think these suit fine as sliders, as most of them are single hits in the song, not proper held notes. Only circles would be better, imo. sorry I know they're not like something commonly accepted but I think they somehow fit the music
01:55:307 (1,2,3,4) - ^
03:00:932 (1,2,3,4) - ^ Here it's more notorious they aren't held notes.

01:07:963 (1) - This speed up feels really random, nothing in the music suggest to go faster (the stronger hit would suggest a big jump, but not a speed up, imo). yes it's a sudden sv x2 but it doesn't require you to actually move twice as fast because of the slider shape and tickrate 1. I believe there should be an effect like this to emphasize the music so I did the acceleration, I also used a custom hitsound and flashlight in storyboard to help express this feeling and I don't feel like to change it. It's easy to play, won't fuck players off if they know how the sliders' leniency works.
02:13:588 (1) - ^
03:21:088 (1) - ^

00:51:439 (1) - Uh, I don't think this object should start on the blue tick, given the 00:51:557 - should have a hit object due its intensity and to fit better with the next rhythm pattern. no there is. there is a sliding/smashing (anyway) sound from 00:51:439 - (though not precisely) to 00:51:557 - and I think it's suitable for an acceleration. same for 03:02:689 (1) -

Also same comment about the 1/8, though here it's more tolerable.

Sorry if I looked a bit rude in the end, but pointed stuff that it's recommended to change, other than that, the difficulties are very good. Poke me back.
So overall, I changed like almost nothing but I hope at least I gave the reasoning. Also I think it should still be fine for you to bubble the mapset as long as you are fine with the taiko diffs, while there are no unrankable issues above. I have got the standard icon already, after all.
gave the kd without thinking orz
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