forum

Lorde - Everybody Wants To Rule The World

posted
Total Posts
23
show more
Topic Starter
ancestro95
done!, sorry :p
Ringating
from my queue:

I managed to find this image, which is the image you had before but without text (and it's much higher quality). I just resized the image appropriately:no kudosu
Topic Starter
ancestro95

Ringating wrote:

from my queue:

I managed to find this image, which is the image you had before but without text (and it's much higher quality). I just resized the image appropriately:no kudosu
ohh, thanks for all, now i will upload this bg :oops: :oops:
AndreasHD
Hey, just a little mod

[General]
Your hitsounds are too loud in general, consider lower them down.

[Timing]
First offset should be at 4908 (or atleast that is alooot better).
The two other timing sections should be removed. If you want to make kiai-time, don't use timing sections, but instead use inheriting sections.
You can make these by pressing CTRL+SHIFT+P
Your preview point should be at 01:48:691, so that people can recognize the song in songselect!


[Insane]

00:14:502 (1,2,3) - This stream doesn't fit in at all, try to listen to the music.

00:15:178 (1) - Remove this note and place the slider there instead. ( Just remember to make the slider end at 00:15:718 )

00:15:178 (4,5,6) - Remove the finish hitsounds, they are way too loud and doesn't fit the music.

00:15:989 (5,6) - Actually, remove these and then place a circle at 00:16:529

You have very different spacing between the notes in streams and just in general.. if you use distance snap
you will no longer have this problem! :D

01:37:361 (4,1,2,3,4,5) - Remove the finish hitsounds here too.. they are extremly loud and I don't know why you overuse them like this :cry:

01:42:496 (1) - Remove this random new combo


Okay, so I made this short, cuz I think you have alot to work with before putting this into modding queues and stuff.. anyway, take my tips into consideration.
Topic Starter
ancestro95

AndreasHD wrote:

Hey, just a little mod

[General]
Your hitsounds are too loud in general, consider lower them down.

[Timing]
First offset should be at 4908 (or atleast that is alooot better).
The two other timing sections should be removed. If you want to make kiai-time, don't use timing sections, but instead use inheriting sections.
You can make these by pressing CTRL+SHIFT+P
Your preview point should be at 01:48:691, so that people can recognize the song in songselect!


[Insane]

00:14:502 (1,2,3) - This stream doesn't fit in at all, try to listen to the music.

00:15:178 (1) - Remove this note and place the slider there instead. ( Just remember to make the slider end at 00:15:718 )

00:15:178 (4,5,6) - Remove the finish hitsounds, they are way too loud and doesn't fit the music.

00:15:989 (5,6) - Actually, remove these and then place a circle at 00:16:529

You have very different spacing between the notes in streams and just in general.. if you use distance snap
you will no longer have this problem! :D

01:37:361 (4,1,2,3,4,5) - Remove the finish hitsounds here too.. they are extremly loud and I don't know why you overuse them like this :cry:

01:42:496 (1) - Remove this random new combo


Okay, so I made this short, cuz I think you have alot to work with before putting this into modding queues and stuff.. anyway, take my tips into consideration.
THANKS FOR ALL! now i reuploading this map with ur mod, i know it need more changes but dont know where to start, for this reason i post my mod in queues.... :roll:
PD: sorry for my bad english :D i use to write in spanish xD
AndreasHD
Thats good to hear, but could you give me a kudosu? it says "give kudosu" below my avatar. Just posting this in case you didn't know :)
Topic Starter
ancestro95
done, and yeah, i didnt know that
Lunatic Raccoon
Sorry, i can't possibly mod your map
My queue's for osu!mania requests only
Also try to read what the queue is about, and write full details on your request, not just a link ;w;
Saut
yo, as requested



  • [General]
  1. tags: srsly? you add ezio and altair but forget to add Arno, the protagonist of unity!? :o
  2. correct title should be "Everybody Wants To Rule The World"
  3. remove assassins creed unity from the tags it already in the source
  4. disable widescreen and letterbox in misc settings
  5. what about some custom sounds?
  6. BPM should be 110 not 111


  • [Normal]
  1. you should try to find a good rhythm
  2. 00:23:286 (4,5) - avoid stuff like this - high jumps in a normal - distance space should (in most cases) be constantly
  3. try to find a good structure - everything seems so random
  4. 00:58:962 (2) - naah :x
  5. try also to work on the flow more - fluently movements and logical placing

well, these aspects also apply to the other two diffs - work on them ^^
Hope this was useful - good luck with ranking!

Saut
Topic Starter
ancestro95

Saut wrote:

yo, as requested



  • [General]
  1. tags: srsly? you add ezio and altair but forget to add Arno, the protagonist of unity!? :o
  2. correct title should be "Everybody Wants To Rule The World"
  3. remove assassins creed unity from the tags it already in the source
  4. disable widescreen and letterbox in misc settings
  5. what about some custom sounds?
  6. BPM should be 110 not 111


  • [Normal]
  1. you should try to find a good rhythm
  2. 00:23:286 (4,5) - avoid stuff like this - high jumps in a normal - distance space should (in most cases) be constantly
  3. try to find a good structure - everything seems so random
  4. 00:58:962 (2) - naah :x
  5. try also to work on the flow more - fluently movements and logical placing

well, these aspects also apply to the other two diffs - work on them ^^
Hope this was useful - good luck with ranking!

Saut
Uhmm... its alright, i do normal because i need it to rank, but i did everything random...so i will remap all... thanks for all
in the other diff, i think i did fine, or i think so. Any help are welcome. :D :D
PD: I fixed tags, and i think BPM dont need change. :oops:
SpellStorm
Here's a mod, good luck on ranking!
[General]
  1. I'm pretty sure the offset should be 4888, as when testing most of my hits were early and this is the offset I found worked
  2. Add hitsounds
[Normal]
  1. 00:13:826 (1) - Put this slider starting on the beat so it fits with the music better
  2. 00:20:043 (2) - Make this a new combo
  3. 02:10:583 (2) - This slider would fit with the music better if it reversed on each of the beats
  4. Overall make the beats fit into patterns that make sense with the music
[Hard]
  1. 00:48:962 (1,2,3) - This pattern looks awkward, make it flow better by spreading it out so it's all even intervals all the way to the slider
  2. 01:09:502 (2) - New combo, and put it on the beat
  3. 01:45:989 (1) - Make this slider end on the beat before it to fit better with the music
  4. 01:48:421 (2) - New combo
  5. 02:22:475 (2) - Change the beat snap divisor the 1/3 and put it on the note, possibly consider adding another note after it
  6. Overall mostly the same things as easy, as there were some notes that did not fit and others that needed to be there
[Insane]
  1. 00:14:908 (2) - Make this note flow between the 1 and 3
  2. 00:16:529 (4) - New Combo
  3. 00:45:989 (5,1) - Make this 5 the start of the slider, but make it end at the same place as the original
  4. 00:51:394 (5,6,1) - Same thing as ^, take out 6
  5. 01:32:475 (1) - Make this slider end on the beat to fit with the music
  6. 02:00:583 (3,4) - Make the 3 the start of the slider, make it end on the beat
  7. 02:06:664 (1,1) - No need for new combos on either of these notes
  8. 02:13:691 (1,1) - ^
  9. 02:16:935 (1,2,3) - No need for new combo, move the three a 1/4 beat later, and make it the start of the next combo.
  10. 02:20:043 (6,1) - Make the 6 the start of the slider and end it on the beat
  11. 02:21:124 (2,3) - Make 2 the slider start, end at same spot
  12. 02:22:069 (1) - Not needed and confusing
  13. 02:22:340 (2,1,2) - Same as hard, snap these to 1/3, also make them all the same combo
  14. Overall good ideas but needs better placement to the music in a few areas.
Topic Starter
ancestro95

SpellStorm wrote:

Here's a mod, good luck on ranking!
[General]
  1. I'm pretty sure the offset should be 4888, as when testing most of my hits were early and this is the offset I found worked
  2. Add hitsounds
[Normal]
  1. 00:13:826 (1) - Put this slider starting on the beat so it fits with the music better
  2. 00:20:043 (2) - Make this a new combo
  3. 02:10:583 (2) - This slider would fit with the music better if it reversed on each of the beats
  4. Overall make the beats fit into patterns that make sense with the music
[Hard]
  1. 00:48:962 (1,2,3) - This pattern looks awkward, make it flow better by spreading it out so it's all even intervals all the way to the slider
  2. 01:09:502 (2) - New combo, and put it on the beat
  3. 01:45:989 (1) - Make this slider end on the beat before it to fit better with the music
  4. 01:48:421 (2) - New combo
  5. 02:22:475 (2) - Change the beat snap divisor the 1/3 and put it on the note, possibly consider adding another note after it
  6. Overall mostly the same things as easy, as there were some notes that did not fit and others that needed to be there
[Insane]
  1. 00:14:908 (2) - Make this note flow between the 1 and 3
  2. 00:16:529 (4) - New Combo
  3. 00:45:989 (5,1) - Make this 5 the start of the slider, but make it end at the same place as the original
  4. 00:51:394 (5,6,1) - Same thing as ^, take out 6
  5. 01:32:475 (1) - Make this slider end on the beat to fit with the music
  6. 02:00:583 (3,4) - Make the 3 the start of the slider, make it end on the beat
  7. 02:06:664 (1,1) - No need for new combos on either of these notes
  8. 02:13:691 (1,1) - ^
  9. 02:16:935 (1,2,3) - No need for new combo, move the three a 1/4 beat later, and make it the start of the next combo.
  10. 02:20:043 (6,1) - Make the 6 the start of the slider and end it on the beat
  11. 02:21:124 (2,3) - Make 2 the slider start, end at same spot
  12. 02:22:069 (1) - Not needed and confusing
  13. 02:22:340 (2,1,2) - Same as hard, snap these to 1/3, also make them all the same combo
  14. Overall good ideas but needs better placement to the music in a few areas.
i applied all, thanks a lot :3
SolrosRepica
First then,My english skill is poor.

I really love assassin's creed series and this song.
So I checked all. Sounds..Timing..etc.

I think this diff(Insane) is fixed points too much needed.

So I want you to try to download a osu map file from the following URL. My modded map.
http://puu.sh/dnwc9/2f1c40ffde.osu

Viewing this,Please to feel.
Good luck :)
chiddy
Modding time >:D

Normal:
01:40:023 (1) - IMO this slider feels a bit awkward playing, maybe try a different pattern, I suggest something from Link

Insane:
00:45:969 (1) - Again with the sliders man, they are really awkward to play.

And that's about it, I cant find anything else.
Haeventers
I didnt read all the replies in this thread, but in i will give u my feedback:

Normal:

I dont have any problems with the distances of the circles, but i think a newcomer to osu will struggle with them. You should overthink the following parts:
00:40:563 (4,1,2,3,4) -
00:44:888 (1,2,3,4,1,2,3) -
00:50:293 (1,2,3,4) -
01:25:428 (3,1) -
01:30:293 (1,1) -
01:31:915 (2,3) -
01:50:293 (1,2) -

The rest is ok.

Hard:

Allso in this difficulty you should lower the distances:
01:38:401 (2,3,4,5,6) -
01:54:617 (4,1,2,3,4,5) -
02:18:942 (1,2,3,4) -

The rest is ok.

Insane:

For an insane difficulty i would sai the distances are good, but if i were you i would change the circle size to 4,5. I think the map is more balanced then.

The rest is ok.
Topic Starter
ancestro95

SolrosRepica wrote:

First then,My english skill is poor.

I really love assassin's creed series and this song.
So I checked all. Sounds..Timing..etc.

I think this diff(Insane) is fixed points too much needed.

So I want you to try to download a osu map file from the following URL. My modded map.
http://puu.sh/dnwc9/2f1c40ffde.osu

Viewing this,Please to feel.
Good luck :)
Hey! u have a very good ideas, but i will change just some things, i really like it, thanks a lot
Topic Starter
ancestro95

Wormar wrote:

I didnt read all the replies in this thread, but in i will give u my feedback:

Normal:

I dont have any problems with the distances of the circles, but i think a newcomer to osu will struggle with them. You should overthink the following parts:
00:40:563 (4,1,2,3,4) -
00:44:888 (1,2,3,4,1,2,3) -
00:50:293 (1,2,3,4) -
01:25:428 (3,1) -
01:30:293 (1,1) -
01:31:915 (2,3) -
01:50:293 (1,2) -

The rest is ok.

Hard:

Allso in this difficulty you should lower the distances:
01:38:401 (2,3,4,5,6) -
01:54:617 (4,1,2,3,4,5) -
02:18:942 (1,2,3,4) -

The rest is ok.

Insane:

For an insane difficulty i would sai the distances are good, but if i were you i would change the circle size to 4,5. I think the map is more balanced then.

The rest is ok.
yee, i think so, I reduced both distances( normal, hard), In insane i think the circle size is fine, Thanks a lot :oops:


diviniance wrote:

Modding time >:D

Normal:
01:40:023 (1) - IMO this slider feels a bit awkward playing, maybe try a different pattern, I suggest something from Link

Insane:
00:45:969 (1) - Again with the sliders man, they are really awkward to play.

And that's about it, I cant find anything else.
Uhmmm, i changed both, but i think before are fine. thanks! ;)
meii18
HI ! From my modding queue :)

~General~

  1. Set the offset on 00:13:536(1)- because the offset should start when the vocal start
  2. In this map should be more kiais like here :
  3. Delete the second red timing point :!: Is not neccesary and the final slider 02:22:185(1)- will became unsnapped

~Easy~

  1. 00:13:536(1)- The slider is very long and offscreen ! Delete the slider and make 2 1/1 sliders like here :
  2. 00:15:288(3,4) Move these notes on x:252 y:180 to create a blanket with 00:14:617(2)-
    Example:
  3. 00:20:833(2)- Move the note on 00:21:104 (white tick) because it's unsnapped :!: 35 158
  4. 00:34:077(1)- Hmmm...Move the spinner on 00:35:158()- and the spinner should ends on 00:36:779()-
  5. 00:54:077(1)- Again spinner ! This spinner should ends on 00:56:239()- to 00:56:779(1)- become snapped
  6. 01:00:563(1)- Move the object to 01:01:104()- to become snapped
  7. 01:40:023(1)- Delete the slider :!: It is offscreen and unsnapped :!: Add a spinner here . It will be much better :)

[notice]
Hmmm..I don't want continue this mod because is not good mapped and it looks like 2007 maps :( You should remap all diffs to rank this map :!: Call me back when you will finish the remapping :D
LePandaLicorne
First map i try to do a good map.
Première map , j ai essayé d en faire une dure et qui est bien, j espère quelle vous plaira
Topic Starter
ancestro95
I changed everything in Insane difficult, im trying increase difficult because i play a lot of insane and my beatmap is a joke compared :? :?
Exa
IRC
20:28 *Exa is editing [https://osu.ppy.sh/b/548910 Lorde - Everybody Wants To Rule The World [Normal]]
20:29 Exa: 00:13:536 (1) - Ok so starting off
20:29 Exa: There vocals here to support a more complicated rhythm
20:29 ancestro95: uhmmm
20:29 Exa: Going with 2 1/1 slider would work much better and also spice things up
20:29 Exa: Do not change anything now, just use this log afterward
20:30 Exa: 00:13:536 (1,2,3) - Also make sure that you always properly stack
20:30 ancestro95: oh okay
20:30 Exa: Or if not, make sure your patterns don't have weird and needless overlaps
20:31 ancestro95: so
20:31 Exa: sec I'm processing this
20:32 Exa: 00:22:185 (1,2,3,4,5) - For example here
20:32 Exa: 00:13:536 (1,2,3) - The vocals follow the same rhythm with this
20:32 Exa: But you represent it different
20:32 Exa: The lyrics might be different but the rhythm they use is the exact same
20:32 Exa: 00:13:536 (1,2,3) - What makes this worse is how easy this is to play to
20:32 Exa: 00:22:185 (1,2,3,4,5) - And how considerably harder this one is
20:33 Exa: It's incosistent]
20:33 Exa: You also would want to use constant spacing for easy/ normal difficulties
20:33 Exa: maybe even hard but there you can sort of make some jumps
20:33 ancestro95: yep, this is my problem, i didnt play normal dif
20:33 Exa: But using a variety of distance snapping in easy/ normal diffs is a no-no
20:34 ancestro95: so i no have idea
20:34 Exa: In mapping you want to keep the spacing in normal and easy difficulties constant
20:34 Exa: Always using DS=1 for this normal diff should do the trick
20:34 ancestro95: o play insane dif and when i play my own map, i cant find dif problems
20:34 Exa: Just press Y to turn distance snap on and off
20:35 Exa: That's what I am here for
20:35 Exa: 00:26:239 (1) - This spinner is too random
20:35 Exa: There is not a prominent enough change in the music to support such an object
20:35 Exa: Not to mention it might be too small for a newbie to be able to properly react to
20:36 Exa: 00:29:212 (2) - This slider is placed on nothing
20:36 Exa: The player doesn't tap on anything when playing this slider
20:36 Exa: There is a note at the end of it
20:36 Exa: But the player doesn't really interact with that note
20:36 Exa: 00:30:833 (1,2,3,4,5,6) - And then you have the same vocals
20:36 Exa: And you represent then with a considerably more complicated rhythm
20:36 ancestro95: i should eliminate this slider?
20:37 ancestro95: and spin?
20:37 Exa: It's up to you really
20:37 Exa: If I were you I would get rid of the spinner
20:37 Exa: And delete the slider but also place a note at where it's current tail is
20:37 Exa: 00:30:833 (1,2,3,4,5,6) - Back to this
20:37 Exa: Newbies don't really have a good enough sense of rhythm
20:38 Exa: So you can't expect them to be able to properly hit 6 notes with different time gaps between them
20:38 Exa: Usually 3 circles in a row is //too// much for easy diffs
20:38 ancestro95: so i should delete every 3 circles
20:39 Exa: You can change things
20:39 ancestro95: i place only 2
20:39 Exa: Maybe replace them with sliders
20:39 Exa: Or mix sliders and circles together
20:39 Exa: It's up to you
20:39 Exa: 00:38:942 (2,1,2,3,4,1,2,3,4,1,2,3) - For example this is an overkill
20:39 Exa: There is no way something like this could be considered rankable
20:39 Exa: Not only because of the constantly flactuating spacing
20:40 Exa: But mostly because of the constant use of circles
20:40 ancestro95: who can i do this part
20:40 Exa: who can you do?
20:40 Exa: what?
20:40 ancestro95: how can i do
20:41 Exa: 00:13:536 (1,2,3) - this 00:22:185 (1,2,3,4,5) - this and 00:30:833 (1,2,3,4,5,6) - this are supposed to be using the same rhythm
20:41 Exa: Look at other maps and see how they spread out the use of sliders and circles
20:41 Exa: Normally, you would want to mostly use sliders
20:42 Exa: Not too big ones though like 00:13:536 (1) - this
20:42 Exa: You will need to redo the whole map anyway for the sake of using constant distance snapping
20:42 Exa: So don't fret over the rhythm now
20:42 Exa: You can think about it afterwards
20:43 Exa: 00:40:563 (4,2,3,4) - You have a whole mapping area, there is no reason to cramp up patterns like this
20:43 Exa: They look too... Tight, consentrated in one place
20:43 Exa: 00:43:806 (3,4) - Again take proper care of your stacks
20:43 Exa: 00:44:617 (4,1) - And avoid needless overlaps
20:44 ancestro95: i have to remap everything i think, considering distance snap and dif
20:44 Exa: Yeah, that's what I just said
20:44 Exa: 00:50:833 (2,4) - Stacks like these are also a big nono
20:44 Exa: Since the player can't see the circle hidding under
20:45 Exa: 00:52:455 (1,2) - These are also unstacked
20:45 Exa: 00:58:401 (3,4,5,1) - It's sad but this is a bug preventing the objects from being properly stacked
20:46 Exa: When you encounter this, try to find another way of making a pattern without the need of stacking
20:46 Exa: 00:58:401 (3,1) - And this is unrankable
20:46 Exa: 2 sliders must not be covering each other
20:46 Exa: The sliderpaths must be properly visible
20:46 Exa: 01:08:401 (1,2,1,2,3,1,2,3,1,2,3) - Then you go again with the constant circles and the needlessly huge slider
20:47 Exa: 01:18:401 (4) - Same for this ofc
20:47 Exa: Well the rest of the diff kind of has the same mistakes over and over
20:47 Exa: 01:48:131 (1) - Also please make sure you don't do this again
20:47 ancestro95: yep, i need to remap
20:47 Exa: 01:48:671 - It's clear that the player should tap on this beat
20:47 ancestro95: i have all day to do this
20:48 Exa: It's waaaay too prominent to not be tapped on
20:48 Exa: Alright then let's go on the hard diff
20:48 *Exa is editing [https://osu.ppy.sh/b/548908 Lorde - Everybody Wants To Rule The World [Hard]]
20:48 Exa: 00:14:617 (1,2) - Why would you cramp up patterns like this
20:48 Exa: Do you need that overlap?
20:49 Exa: 00:22:185 (1,2,3,4,5,6,1) - Although this is //ok// for a hard diff
20:49 Exa: It's good to think of how calm the song is
20:49 Exa: This rhythm is too tense in comarisson to how calm the vocals are on this section
20:49 Exa: 00:24:888 (1) - I think this is too small to be rankable
20:49 Exa: 00:30:833 (1,2,3,4,1,2,3,4) - Same goes for this to be honest
20:50 Exa: The rhythm is not as complicated
20:50 Exa: But the spacing used is abnormally high
20:50 Exa: It's best to keep the spacing steady on hard diffs and only maybe make some jumps on really strong beats
20:50 Exa: 00:31:644 (4) - You also don't need the whistle on that sliderbody
20:51 Exa: 00:40:563 (3,4,5) - And there you go again, cramping up objects for no reason
20:51 Exa: You have a whole mapping area to use
20:51 Exa: Don't go back and forth and overlap with other objects
20:51 Exa: 00:40:563 (3,1) - And this is also an overlap that's there for no reason
20:52 Exa: 00:43:806 (1,1,2,3) - This is also a cramped up pattern
20:52 Exa: You should really take a look at other ranked maps
20:52 Exa: And see how the mappers spaced the objects out
20:52 Exa: So they are properly readable
20:52 Exa: 00:48:131 (1,1,2,3,4) - You should also include some creativity
20:53 Exa: This is too robotic
20:53 Exa: 00:48:942 (1,2,3,4) - Not to mention the spacing here is not the same
20:53 Exa: It's clear that they don't overlap at the start but they overlap later
20:54 Exa: 01:23:536 (1) - Make sure you don't skip prominent beats like these
20:54 ancestro95: so at song start, a should place a little of circles, and at the middle i can overlap
20:55 Exa: what
20:55 Exa: You should avoid overlapping as much as possible
20:56 Exa: You've done the same mistakes on the rest of the diff in this casee
20:56 Exa: case*
20:56 ancestro95: but the song is too slow
20:56 Exa: It doesn't matter o.o
20:56 ancestro95: really?
20:56 Exa: What does the speed of the song has to do with overlapping?
20:57 Exa: 02:14:077 (3,1) - Also, pay more attention to your blankets
20:57 ancestro95: i though conect part with overlap
20:57 ancestro95: parts*
20:57 Exa: Overlaps only reduce the readability
20:57 Exa: You have no need to overlap unless you can't do otherwise
20:57 ancestro95: okay
20:58 Exa: It'd be a good idea if you also remmaped this diff with constant spacing
20:58 Exa: Because the way you space objects in and out make little to no sense
20:58 Exa: Maybe use //some// jumps when the music because really strong
20:58 ancestro95: okay, but all map need to have distance map
20:59 ancestro95: if i want to do jumps?
20:59 Exa: hm?
20:59 Exa: what do you mean?
20:59 ancestro95: or something else?
20:59 Exa: I don't understand my friend..
20:59 ancestro95: if i do everthing with distance snap
21:00 ancestro95: i will be very limited
21:00 Exa: You should use steady distance snap on lower diffs for the sake of readability
21:00 ancestro95: i put distance snap, but i didnt place it in all of song
21:00 Exa: Yeah, because it's not steady
21:00 Exa: Use the same distance snap on all through the difficulty
21:01 Exa: for the easy/ normal/ hard difficulties
21:01 ancestro95: okay
21:01 Exa: Other mappers do that and they are not limited
21:01 Exa: You can make different patterns
21:01 Exa: And use diverse rhtyhm
21:01 ancestro95: yep, i need be more creative
21:01 Exa: But the distance snap on easier diffs is usually good to remain the same
21:01 Exa: yeap
21:01 Exa: ok insane
21:01 Exa: Here you don't need to use steady distance snap
21:02 Exa: But you have to make sure that you only space out on strong beats
21:02 Exa: and space in on weak ones
21:02 Exa: usually strong beats land on white ticks so that's an easy way of knowing when to space out
21:02 Exa: 00:22:185 (1,2,3,1,2,3,4,5,6) - But you see
21:02 Exa: The music is so calm
21:02 Exa: And you are already making so big jumps
21:03 Exa: How are you going to represent the music when it gets stronger?
21:03 Exa: there is not enough mapping area XD
21:03 Exa: It's good to represent the calm mood of a song with less spacing and more friendly/ comfortable rhythm
21:03 Exa: 00:27:320 (6,2) - Overlap, you know
21:04 ancestro95: can i put slow slidder for represent that?
21:04 Exa: 00:29:482 (4) - What's with the whistles that you put on random sliders?
21:04 Exa: You can use sliders wherever the music is calm
21:04 Exa: Since they are easier to play
21:04 Exa: And don't require that much attention
21:04 Exa: 00:37:320 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - These jumps are too...
21:04 Exa: Random
21:05 Exa: Like I get that you might think they play good
21:05 Exa: But they don't form a pattern
21:05 Exa: they look bad
21:05 Exa: they could play so much better
21:05 Exa: And because they are so hard to play to (even if the song is low bpm) they also don't really fit the calmness of the music
21:05 Exa: 00:41:644 (2) - Also if you used a slider here
21:06 Exa: 00:39:482 (5) - You should also use a slider here
21:06 Exa: Make sure you are always consistent
21:06 Exa: 00:43:806 (1) - Same goes for this
21:06 Exa: 00:45:969 (1) - And again, for the sake of consistency, you should shorten this slider by 1/2 beats
21:06 Exa: Meaning that it should be of 1/1 length
21:07 Exa: 00:51:374 (10) - This looks
21:07 Exa: Really, really ugly
21:07 Exa: It looks like it fell down and broke it's leg
21:07 Exa: You know that if you double click on an anchor, you will make a red one right?
21:07 Exa: Anchors are [http://puu.sh/q4RA9/f623f531a0.png these] things
21:08 ancestro95: the img is very little
21:08 Exa: 00:51:374 (10) - It'd be best to use a red anchor if you want tom ake such a sharp turn
21:08 Exa: You know the things that you put on sliders to make a curvle?
21:08 Exa: curve*
21:08 Exa: if you double click one them they will turn red
21:08 ancestro95: ahh, yep
21:08 Exa: making a sharp curve
21:09 Exa: 01:06:509 (1) - Again, this is too small
21:09 Exa: 01:08:671 (1,1,1) - Do not spam the new combo function like this
21:09 Exa: New combo affects HP gain
21:09 Exa: You are just giving away free health to the player
21:09 Exa: 01:10:563 (3,1) - And between these 2 objects, there are beats that you can map but haven't
21:10 Exa: For some reason, I don't know...
21:10 Exa: 01:50:023 (1,2,3,4,5) - This is so...
21:10 Exa: Not creative
21:10 Exa: It's just back and forth
21:10 Exa: Which is cool
21:10 Exa: but it's exactly on the same spot
21:10 Exa: You just entered the chorus of the song
21:10 Exa: The music goes crazy
21:10 Exa: Make something interesting!
21:11 Exa: Ok the rest of the difficulty basically has the same mistakes
21:11 Exa: Now for some technical stuff
21:12 ancestro95: kia time or whistle finish and clap sounds? is good?
21:12 Exa: Do not use pure white color because the flashing in the kiai goes really white to the point where it's hard for people to read the map
21:12 Exa: The hitsounding really lacks
21:12 Exa: There is almost none
21:12 ancestro95: can i change white colour?
21:12 Exa: Yeah, you can and you should
21:12 ancestro95: i didnt know that
21:13 Exa: 01:48:671 - Also you should start the kiai here
21:13 Exa: Because the chorus of the song starts here
21:13 Exa: The goes for every diff
21:13 ancestro95: okauy
21:13 ancestro95: okay*
21:14 Exa: Also you should do +8ms on the timing
21:14 Exa: it's a bit off
21:14 Exa: That's all that I think I should point out for now
21:14 Exa: Do you wanna ask me anything?
21:14 Exa: Oh, also do Ctrl+Shift+A and check that
21:15 ancestro95: other people tell me other things about the timming song
21:15 Exa: What do they tell you?
21:16 ancestro95: put the timming like now
21:17 Exa: Thing is
21:17 Exa: This song is not electronic
21:17 Exa: It's a live version of the song
21:17 Exa: So not every beat can be spot-on
21:17 Exa: Do +8 for now, it should be much better
21:17 Exa: Also I forgot
21:17 Exa: On the insane 01:55:031 (1) -
21:17 Exa: Make sure that you don't skip strong beats like that
21:17 Exa: The player should tap on such strong beatsd
21:17 Exa: Alright that's all, imma post this in the thread
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply