IRC20:28 *Exa is editing [https://osu.ppy.sh/b/548910 Lorde - Everybody Wants To Rule The World [Normal]]
20:29 Exa: 00:13:536 (1) - Ok so starting off
20:29 Exa: There vocals here to support a more complicated rhythm
20:29 ancestro95: uhmmm
20:29 Exa: Going with 2 1/1 slider would work much better and also spice things up
20:29 Exa: Do not change anything now, just use this log afterward
20:30 Exa: 00:13:536 (1,2,3) - Also make sure that you always properly stack
20:30 ancestro95: oh okay
20:30 Exa: Or if not, make sure your patterns don't have weird and needless overlaps
20:31 ancestro95: so
20:31 Exa: sec I'm processing this
20:32 Exa: 00:22:185 (1,2,3,4,5) - For example here
20:32 Exa: 00:13:536 (1,2,3) - The vocals follow the same rhythm with this
20:32 Exa: But you represent it different
20:32 Exa: The lyrics might be different but the rhythm they use is the exact same
20:32 Exa: 00:13:536 (1,2,3) - What makes this worse is how easy this is to play to
20:32 Exa: 00:22:185 (1,2,3,4,5) - And how considerably harder this one is
20:33 Exa: It's incosistent]
20:33 Exa: You also would want to use constant spacing for easy/ normal difficulties
20:33 Exa: maybe even hard but there you can sort of make some jumps
20:33 ancestro95: yep, this is my problem, i didnt play normal dif
20:33 Exa: But using a variety of distance snapping in easy/ normal diffs is a no-no
20:34 ancestro95: so i no have idea
20:34 Exa: In mapping you want to keep the spacing in normal and easy difficulties constant
20:34 Exa: Always using DS=1 for this normal diff should do the trick
20:34 ancestro95: o play insane dif and when i play my own map, i cant find dif problems
20:34 Exa: Just press Y to turn distance snap on and off
20:35 Exa: That's what I am here for
20:35 Exa: 00:26:239 (1) - This spinner is too random
20:35 Exa: There is not a prominent enough change in the music to support such an object
20:35 Exa: Not to mention it might be too small for a newbie to be able to properly react to
20:36 Exa: 00:29:212 (2) - This slider is placed on nothing
20:36 Exa: The player doesn't tap on anything when playing this slider
20:36 Exa: There is a note at the end of it
20:36 Exa: But the player doesn't really interact with that note
20:36 Exa: 00:30:833 (1,2,3,4,5,6) - And then you have the same vocals
20:36 Exa: And you represent then with a considerably more complicated rhythm
20:36 ancestro95: i should eliminate this slider?
20:37 ancestro95: and spin?
20:37 Exa: It's up to you really
20:37 Exa: If I were you I would get rid of the spinner
20:37 Exa: And delete the slider but also place a note at where it's current tail is
20:37 Exa: 00:30:833 (1,2,3,4,5,6) - Back to this
20:37 Exa: Newbies don't really have a good enough sense of rhythm
20:38 Exa: So you can't expect them to be able to properly hit 6 notes with different time gaps between them
20:38 Exa: Usually 3 circles in a row is //too// much for easy diffs
20:38 ancestro95: so i should delete every 3 circles
20:39 Exa: You can change things
20:39 ancestro95: i place only 2
20:39 Exa: Maybe replace them with sliders
20:39 Exa: Or mix sliders and circles together
20:39 Exa: It's up to you
20:39 Exa: 00:38:942 (2,1,2,3,4,1,2,3,4,1,2,3) - For example this is an overkill
20:39 Exa: There is no way something like this could be considered rankable
20:39 Exa: Not only because of the constantly flactuating spacing
20:40 Exa: But mostly because of the constant use of circles
20:40 ancestro95: who can i do this part
20:40 Exa: who can you do?
20:40 Exa: what?
20:40 ancestro95: how can i do
20:41 Exa: 00:13:536 (1,2,3) - this 00:22:185 (1,2,3,4,5) - this and 00:30:833 (1,2,3,4,5,6) - this are supposed to be using the same rhythm
20:41 Exa: Look at other maps and see how they spread out the use of sliders and circles
20:41 Exa: Normally, you would want to mostly use sliders
20:42 Exa: Not too big ones though like 00:13:536 (1) - this
20:42 Exa: You will need to redo the whole map anyway for the sake of using constant distance snapping
20:42 Exa: So don't fret over the rhythm now
20:42 Exa: You can think about it afterwards
20:43 Exa: 00:40:563 (4,2,3,4) - You have a whole mapping area, there is no reason to cramp up patterns like this
20:43 Exa: They look too... Tight, consentrated in one place
20:43 Exa: 00:43:806 (3,4) - Again take proper care of your stacks
20:43 Exa: 00:44:617 (4,1) - And avoid needless overlaps
20:44 ancestro95: i have to remap everything i think, considering distance snap and dif
20:44 Exa: Yeah, that's what I just said
20:44 Exa: 00:50:833 (2,4) - Stacks like these are also a big nono
20:44 Exa: Since the player can't see the circle hidding under
20:45 Exa: 00:52:455 (1,2) - These are also unstacked
20:45 Exa: 00:58:401 (3,4,5,1) - It's sad but this is a bug preventing the objects from being properly stacked
20:46 Exa: When you encounter this, try to find another way of making a pattern without the need of stacking
20:46 Exa: 00:58:401 (3,1) - And this is unrankable
20:46 Exa: 2 sliders must not be covering each other
20:46 Exa: The sliderpaths must be properly visible
20:46 Exa: 01:08:401 (1,2,1,2,3,1,2,3,1,2,3) - Then you go again with the constant circles and the needlessly huge slider
20:47 Exa: 01:18:401 (4) - Same for this ofc
20:47 Exa: Well the rest of the diff kind of has the same mistakes over and over
20:47 Exa: 01:48:131 (1) - Also please make sure you don't do this again
20:47 ancestro95: yep, i need to remap
20:47 Exa: 01:48:671 - It's clear that the player should tap on this beat
20:47 ancestro95: i have all day to do this
20:48 Exa: It's waaaay too prominent to not be tapped on
20:48 Exa: Alright then let's go on the hard diff
20:48 *Exa is editing [https://osu.ppy.sh/b/548908 Lorde - Everybody Wants To Rule The World [Hard]]
20:48 Exa: 00:14:617 (1,2) - Why would you cramp up patterns like this
20:48 Exa: Do you need that overlap?
20:49 Exa: 00:22:185 (1,2,3,4,5,6,1) - Although this is //ok// for a hard diff
20:49 Exa: It's good to think of how calm the song is
20:49 Exa: This rhythm is too tense in comarisson to how calm the vocals are on this section
20:49 Exa: 00:24:888 (1) - I think this is too small to be rankable
20:49 Exa: 00:30:833 (1,2,3,4,1,2,3,4) - Same goes for this to be honest
20:50 Exa: The rhythm is not as complicated
20:50 Exa: But the spacing used is abnormally high
20:50 Exa: It's best to keep the spacing steady on hard diffs and only maybe make some jumps on really strong beats
20:50 Exa: 00:31:644 (4) - You also don't need the whistle on that sliderbody
20:51 Exa: 00:40:563 (3,4,5) - And there you go again, cramping up objects for no reason
20:51 Exa: You have a whole mapping area to use
20:51 Exa: Don't go back and forth and overlap with other objects
20:51 Exa: 00:40:563 (3,1) - And this is also an overlap that's there for no reason
20:52 Exa: 00:43:806 (1,1,2,3) - This is also a cramped up pattern
20:52 Exa: You should really take a look at other ranked maps
20:52 Exa: And see how the mappers spaced the objects out
20:52 Exa: So they are properly readable
20:52 Exa: 00:48:131 (1,1,2,3,4) - You should also include some creativity
20:53 Exa: This is too robotic
20:53 Exa: 00:48:942 (1,2,3,4) - Not to mention the spacing here is not the same
20:53 Exa: It's clear that they don't overlap at the start but they overlap later
20:54 Exa: 01:23:536 (1) - Make sure you don't skip prominent beats like these
20:54 ancestro95: so at song start, a should place a little of circles, and at the middle i can overlap
20:55 Exa: what
20:55 Exa: You should avoid overlapping as much as possible
20:56 Exa: You've done the same mistakes on the rest of the diff in this casee
20:56 Exa: case*
20:56 ancestro95: but the song is too slow
20:56 Exa: It doesn't matter o.o
20:56 ancestro95: really?
20:56 Exa: What does the speed of the song has to do with overlapping?
20:57 Exa: 02:14:077 (3,1) - Also, pay more attention to your blankets
20:57 ancestro95: i though conect part with overlap
20:57 ancestro95: parts*
20:57 Exa: Overlaps only reduce the readability
20:57 Exa: You have no need to overlap unless you can't do otherwise
20:57 ancestro95: okay
20:58 Exa: It'd be a good idea if you also remmaped this diff with constant spacing
20:58 Exa: Because the way you space objects in and out make little to no sense
20:58 Exa: Maybe use //some// jumps when the music because really strong
20:58 ancestro95: okay, but all map need to have distance map
20:59 ancestro95: if i want to do jumps?
20:59 Exa: hm?
20:59 Exa: what do you mean?
20:59 ancestro95: or something else?
20:59 Exa: I don't understand my friend..
20:59 ancestro95: if i do everthing with distance snap
21:00 ancestro95: i will be very limited
21:00 Exa: You should use steady distance snap on lower diffs for the sake of readability
21:00 ancestro95: i put distance snap, but i didnt place it in all of song
21:00 Exa: Yeah, because it's not steady
21:00 Exa: Use the same distance snap on all through the difficulty
21:01 Exa: for the easy/ normal/ hard difficulties
21:01 ancestro95: okay
21:01 Exa: Other mappers do that and they are not limited
21:01 Exa: You can make different patterns
21:01 Exa: And use diverse rhtyhm
21:01 ancestro95: yep, i need be more creative
21:01 Exa: But the distance snap on easier diffs is usually good to remain the same
21:01 Exa: yeap
21:01 Exa: ok insane
21:01 Exa: Here you don't need to use steady distance snap
21:02 Exa: But you have to make sure that you only space out on strong beats
21:02 Exa: and space in on weak ones
21:02 Exa: usually strong beats land on white ticks so that's an easy way of knowing when to space out
21:02 Exa: 00:22:185 (1,2,3,1,2,3,4,5,6) - But you see
21:02 Exa: The music is so calm
21:02 Exa: And you are already making so big jumps
21:03 Exa: How are you going to represent the music when it gets stronger?
21:03 Exa: there is not enough mapping area XD
21:03 Exa: It's good to represent the calm mood of a song with less spacing and more friendly/ comfortable rhythm
21:03 Exa: 00:27:320 (6,2) - Overlap, you know
21:04 ancestro95: can i put slow slidder for represent that?
21:04 Exa: 00:29:482 (4) - What's with the whistles that you put on random sliders?
21:04 Exa: You can use sliders wherever the music is calm
21:04 Exa: Since they are easier to play
21:04 Exa: And don't require that much attention
21:04 Exa: 00:37:320 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1) - These jumps are too...
21:04 Exa: Random
21:05 Exa: Like I get that you might think they play good
21:05 Exa: But they don't form a pattern
21:05 Exa: they look bad
21:05 Exa: they could play so much better
21:05 Exa: And because they are so hard to play to (even if the song is low bpm) they also don't really fit the calmness of the music
21:05 Exa: 00:41:644 (2) - Also if you used a slider here
21:06 Exa: 00:39:482 (5) - You should also use a slider here
21:06 Exa: Make sure you are always consistent
21:06 Exa: 00:43:806 (1) - Same goes for this
21:06 Exa: 00:45:969 (1) - And again, for the sake of consistency, you should shorten this slider by 1/2 beats
21:06 Exa: Meaning that it should be of 1/1 length
21:07 Exa: 00:51:374 (10) - This looks
21:07 Exa: Really, really ugly
21:07 Exa: It looks like it fell down and broke it's leg
21:07 Exa: You know that if you double click on an anchor, you will make a red one right?
21:07 Exa: Anchors are [http://puu.sh/q4RA9/f623f531a0.png these] things
21:08 ancestro95: the img is very little
21:08 Exa: 00:51:374 (10) - It'd be best to use a red anchor if you want tom ake such a sharp turn
21:08 Exa: You know the things that you put on sliders to make a curvle?
21:08 Exa: curve*
21:08 Exa: if you double click one them they will turn red
21:08 ancestro95: ahh, yep
21:08 Exa: making a sharp curve
21:09 Exa: 01:06:509 (1) - Again, this is too small
21:09 Exa: 01:08:671 (1,1,1) - Do not spam the new combo function like this
21:09 Exa: New combo affects HP gain
21:09 Exa: You are just giving away free health to the player
21:09 Exa: 01:10:563 (3,1) - And between these 2 objects, there are beats that you can map but haven't
21:10 Exa: For some reason, I don't know...
21:10 Exa: 01:50:023 (1,2,3,4,5) - This is so...
21:10 Exa: Not creative
21:10 Exa: It's just back and forth
21:10 Exa: Which is cool
21:10 Exa: but it's exactly on the same spot
21:10 Exa: You just entered the chorus of the song
21:10 Exa: The music goes crazy
21:10 Exa: Make something interesting!
21:11 Exa: Ok the rest of the difficulty basically has the same mistakes
21:11 Exa: Now for some technical stuff
21:12 ancestro95: kia time or whistle finish and clap sounds? is good?
21:12 Exa: Do not use pure white color because the flashing in the kiai goes really white to the point where it's hard for people to read the map
21:12 Exa: The hitsounding really lacks
21:12 Exa: There is almost none
21:12 ancestro95: can i change white colour?
21:12 Exa: Yeah, you can and you should
21:12 ancestro95: i didnt know that
21:13 Exa: 01:48:671 - Also you should start the kiai here
21:13 Exa: Because the chorus of the song starts here
21:13 Exa: The goes for every diff
21:13 ancestro95: okauy
21:13 ancestro95: okay*
21:14 Exa: Also you should do +8ms on the timing
21:14 Exa: it's a bit off
21:14 Exa: That's all that I think I should point out for now
21:14 Exa: Do you wanna ask me anything?
21:14 Exa: Oh, also do Ctrl+Shift+A and check that
21:15 ancestro95: other people tell me other things about the timming song
21:15 Exa: What do they tell you?
21:16 ancestro95: put the timming like now
21:17 Exa: Thing is
21:17 Exa: This song is not electronic
21:17 Exa: It's a live version of the song
21:17 Exa: So not every beat can be spot-on
21:17 Exa: Do +8 for now, it should be much better
21:17 Exa: Also I forgot
21:17 Exa: On the insane 01:55:031 (1) -
21:17 Exa: Make sure that you don't skip strong beats like that
21:17 Exa: The player should tap on such strong beatsd
21:17 Exa: Alright that's all, imma post this in the thread