forum

TeddyLoid - ME!ME!ME! feat. daoko [Taiko|OsuMania|CatchTheBe

posted
Total Posts
382
show more
intiaz
An Amazing Map! :) I would mod, but unfortunately, I don't know what modding is :?

Anyways, I'm guessing there isn't a video because.....


But anyways, back to this subject, your beatmap is amazing and fun, and I hope it gets approved soon! Your maps are fun :)
Topic Starter
Fatfan Kolek

Intiaz Haniff wrote:

An Amazing Map! :) I would mod, but unfortunately, I don't know what modding is :?

Anyways, I'm guessing there isn't a video because.....


But anyways, back to this subject, your beatmap is amazing and fun, and I hope it gets approved soon! Your maps are fun :)
That's cute, thanks! :D Yeah, i hope it'll get approved soon! :D
Arzenvald
ungrave when
LordRaika
Oh damn, finally....

To Do List :

  1. For Fatfan only...
    >>here is the update for the sprites<< , put the zip inside "SB" folder , extract and replace everything.
    Then find the "mememe_teddyloid_2_background___fondo_by_aykoll-d8coe7o.png" and the zip.
    delete this old png and the zip u just download XD.
     
     
     
     
  2. For Arvie only... check this Sprites behavior, bcs i resize them for ranking criteria :
    -heart with filled.png
    -heart.png
    -mesprite1.png
    btw i reduce those size scale by 10%, see if it you need to increase scale for the SB?
     
  3. after that... for the osb, use Find and Replace from :
    mememe_teddyloid_2_background___fondo_by_aykoll-d8coe7o.png , into
    mememe_teddyloid_2_background___fondo_by_aykoll-d8coe7o.jpg (i rescale for RC as well,also jpg is more prefered for image)
    then check/rescale this image behavior inside editor F2
     
  4. finally... as for RoomItem.jpg , because its too big for RC, i split it into 2 image, rather than rescale it would reduce the resolution greatly :(
    so on the opening, you just have to reposition it and add the "RoomItem2.jpg" beside this RoomItem.jpg for scrolling...

End of To Do List.


wait, one more thing to do...
RANK THIS GOLD :D
arviejhay
hello update for the SB

https://www.dropbox.com/s/i56dm6ki51dqn ... 9.osb?dl=0

Changelog
- scale up
Topic Starter
Fatfan Kolek
alright, updated :D

btw, do we wanna do a safecall and just delete MESprite1 and replace it with something else? I'm actually worried about it before the approving

another thing
00:39:036 - the heart is not clean on the left http://puu.sh/npvRM/4415deaa55.jpg
Pituophis
This mapping. So different and fun to play. Have a star! :)
Topic Starter
Fatfan Kolek
kkkkk updated allllllll :D
Kyousuke-
oh plss rank again xD
meii18
We did IRC:
IRC mod #1
12:25 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
12:25 ByBy13: whoosh!
12:25 Fatfan Kolek: yöööy
12:26 ByBy13: (~=w=)~
12:53 Fatfan Kolek: and? :d
12:56 ByBy13: hmm
12:56 ByBy13: still not found
13:02 ByBy13: uguu
13:02 ByBy13: about to pass it :C
13:03 Fatfan Kolek: what
13:03 Fatfan Kolek: WHT
13:03 Fatfan Kolek: D:
13:03 ByBy13: I testplayed it
13:03 ByBy13: ;o
13:03 ByBy13: your map ofc
13:03 Fatfan Kolek: but
13:04 Fatfan Kolek: no yolobubble
13:04 ByBy13: ofc
13:04 ByBy13: bubble hype XD
13:04 ByBy13: going to check it
13:04 Fatfan Kolek: lol
13:04 Fatfan Kolek: ok
13:04 Fatfan Kolek: xD
13:08 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
13:10 ByBy13: 00:27:876 (1,2,3,5,1,3,4,5)- I think you have to change this pattern.In the way how it was mapped,it could result in low readability and the players would get easily confused while playing
13:10 Fatfan Kolek: i see
13:10 Fatfan Kolek: mhh
13:10 Fatfan Kolek: lets see what i can do here
13:10 ByBy13: ok
13:16 Fatfan Kolek: oki changed :3
13:16 ByBy13: oki doki :3
13:19 Fatfan Kolek: ill update already
13:22 ByBy13: e focusing mostly on vocals right? Well,this 8x stream looks overmapped,listening both the music and the vocals so why don't you make instead a rhythm like this
13:22 ByBy13: oops
13:23 Fatfan Kolek: which one?
13:23 Fatfan Kolek: 00:42:516 (1,2,3,4,5,6,7,8) -
13:23 Fatfan Kolek: should be fine
13:24 Fatfan Kolek: because of background music which is all 1/4 the whole song there
13:24 ByBy13: x(
13:24 ByBy13: but I would like to avoid it
13:25 Fatfan Kolek: i actually focused more on the background music
13:25 ByBy13: ugh,my baka headphones
13:25 ByBy13: that's what I wanted to say
13:25 Fatfan Kolek: 00:20:436 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) -
13:25 ByBy13: XD
13:25 ByBy13: yes
13:25 Fatfan Kolek: these are all 1/4s
13:25 ByBy13: yup
13:25 Fatfan Kolek: so why not put a stream later there
13:25 Fatfan Kolek: :D
13:25 ByBy13: okay XD
13:25 Fatfan Kolek: shouldnt be a problem if you ask me hehe :D
13:25 ByBy13: oki :D
13:52 Fatfan Kolek: soo
13:52 Fatfan Kolek: that was all? :O
13:56 ByBy13: nop
13:56 Fatfan Kolek: then let's do all nowwwwwww
13:56 Fatfan Kolek: >:C
13:56 ByBy13: oki XD
13:57 ByBy13: just i want to disable the sb :C
13:57 ByBy13: to testplay the map
13:58 Fatfan Kolek: then do it :D
13:58 ByBy13: ok :D
13:58 ByBy13: but how ? :D
14:02 Fatfan Kolek: uhh
14:02 Fatfan Kolek: delete .osb? :o
14:02 ByBy13: oki :o
14:28 ByBy13: it is audible even after you play it
14:34 Fatfan Kolek: uhh
14:34 Fatfan Kolek: i think s
14:34 Fatfan Kolek: o
14:34 Fatfan Kolek: lol
14:34 ByBy13: oops
14:34 ByBy13: XD
14:34 ByBy13: wrong chat
14:34 Fatfan Kolek: oh LOL
14:47 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
14:47 ByBy13: 01:01:236 (3)- NC for a better readability of the pattern
14:48 ByBy13: 01:10:836 (3,4)- you made jump with the previous 2 sliders but why you don't do here? the vocals are still higher here
14:50 Fatfan Kolek: 01:01:236 - nc isnt needed here imo, shouldbe readable this way
14:50 Fatfan Kolek: about 01:10:836 (3,4) -
14:50 Fatfan Kolek: mhhhh
14:50 Fatfan Kolek: can't remember why i did it like this but i think it plays ok :o
14:50 ByBy13: yeah but why you don't emphasize the vocals? :3
14:51 ByBy13: about that nc i would like to see it because without nc i got confused
14:51 ByBy13: after I placed the nc,I played that pattern really well
14:51 Fatfan Kolek: but it would destroy the nc consistency :C
14:52 ByBy13: oh ye :C
14:53 ByBy13: about that pattern from 01:10:836 (3,4)- ?
14:55 Fatfan Kolek: http://puu.sh/nLqsV/b5b98bf84f.jpg
14:55 Fatfan Kolek: should work better now
14:55 ByBy13: yup
15:01 ByBy13: 01:17:076 (1,2,3,1,2,3)- From here you started to use another structure of the jumps here.Before,you used with the first pattern increasing the spacing and then with the next one decreasing the spacing.Why you don't do with the following patterns like the before ones?
15:03 Fatfan Kolek: this is a whole new section
15:03 ByBy13: i know
15:03 Fatfan Kolek: and that's the way i interpreted those 1/3s
15:03 Fatfan Kolek: :o
15:04 ByBy13: 01:26:996 (3,1)- maybe a jump here as you did before? ;o
15:05 Fatfan Kolek: oh lol
15:05 Fatfan Kolek: that's actually the hardest antijump there
15:05 Fatfan Kolek: mhh
15:06 Fatfan Kolek: idk no one said anything bad about it yet, so is there a reason to change it? :O
15:07 ByBy13: maybe
15:08 Fatfan Kolek: for me it's not problematic at all
15:09 Fatfan Kolek: D:
15:09 ByBy13: then ok :(
15:09 Fatfan Kolek: 01:23:316 (1,1,1) -
15:09 Fatfan Kolek: they01:23:316 (1) - 01:25:236 (1) - 01:27:156 (1) -
15:09 Fatfan Kolek: i rotated them always
15:09 Fatfan Kolek: so that's why i wont change them
15:09 ByBy13: ah XD
15:25 ByBy13: ok finished checking the difficulty\
15:25 Fatfan Kolek: :O
15:28 Fatfan Kolek: let me update quickly :3
15:28 ByBy13: oki
15:28 ByBy13: :3
15:33 ByBy13: the sv changes are fine
15:35 Fatfan Kolek: yay :D i put much work into it :D
15:35 Fatfan Kolek: updated btw
15:35 ByBy13: oki :D
15:35 ByBy13: the sb images are fine too
15:36 Fatfan Kolek: yeah shouldn't be too NSFW xD
15:36 ByBy13: haha yeah XD
15:37 ByBy13: I will take a short break :c
15:37 ByBy13: the site doesn't work at me
15:39 Fatfan Kolek: lol
15:39 Fatfan Kolek: k
15:39 Fatfan Kolek: :d
16:01 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
16:02 ByBy13: 01:33:724 - the green line have the volume higher than the red line which is not acceptable.I guess you have to increase the volume of the red line

IRC mod #2
08:47 ByBy13: 02:54:162 - here too
08:48 ByBy13: concurent timing lines
08:48 ByBy13: red line < green line at volume
08:48 ByBy13: plus different samples
08:48 Fatfan Kolek: ok fixed
08:48 ByBy13: the first red line aswell @_@
08:49 Fatfan Kolek: huh
08:49 Fatfan Kolek: wait a sec
08:49 Fatfan Kolek: its because of the spinner
08:49 Fatfan Kolek: :o
08:49 ByBy13: oh :o
08:49 Fatfan Kolek: they shouldbe s sample
08:49 Fatfan Kolek: notes d
08:49 ByBy13: oh
08:49 ByBy13: and where's the spinner? xd
08:49 Fatfan Kolek: but fixed the volume
08:49 Fatfan Kolek: let me update
08:50 ByBy13: 00:05:076 -
08:50 ByBy13: ;o
08:50 ByBy13: for this I said XD
08:50 Fatfan Kolek: OH LOL
08:50 Fatfan Kolek: this doesn't matter there though lol
08:50 Fatfan Kolek: would change the hitsounds though?
08:51 ByBy13: ah yeah it would change
08:51 ByBy13: XD
08:51 ByBy13: oops
08:51 ByBy13: well\
08:52 ByBy13: update pls
08:53 Fatfan Kolek: k updated
09:51 ByBy13: drum-sliderslide have sound http://puu.sh/nMgER/e20b38bce2.png
09:51 ByBy13: same for drum-sliderslide2
09:51 ByBy13: and seems that it is same with drum-slidertick.Seems you wanted to silence it
09:52 ByBy13: keep in mind that both slidertick and sliderslide must NOT be silenced
09:52 Fatfan Kolek: i didn't do the hitsounds :D
09:52 Fatfan Kolek: was all animestyle
09:52 Fatfan Kolek: dunno if he wanted it to be like that
09:52 Fatfan Kolek: but it seems so
09:53 Fatfan Kolek: so it should be k :d
09:53 ByBy13: no
09:53 ByBy13: it breaks RC
09:53 ByBy13: ;w;
09:53 Fatfan Kolek: oh what
09:53 Fatfan Kolek: :o
09:53 Fatfan Kolek: wait a sec
09:53 ByBy13: the hitsounds are not fixedd
09:53 Fatfan Kolek: how to fix then
09:53 ByBy13: *fixed
09:53 Fatfan Kolek: can you fix them?
09:53 ByBy13: sure
09:53 Fatfan Kolek: nice :3
09:59 ByBy13: http://puu.sh/nMh0Q/8143ae591d.wav
09:59 ByBy13: drum-sliderslide two
09:59 ByBy13: http://puu.sh/nMh0A/e195994817.wav
09:59 ByBy13: drum-sliderslide
10:02 Fatfan Kolek: k, lemme update
10:06 Fatfan Kolek: okok
10:06 Fatfan Kolek: updated,
10:06 Fatfan Kolek: :3
10:06 ByBy13: :3
10:33 ByBy13: you have to fix thay slidertick too
10:33 ByBy13: *that
10:33 Fatfan Kolek: can you send me it too? :O
10:33 ByBy13: i can't fix it ;w;
10:33 ByBy13: you should have a sound for it
10:33 ByBy13: for example whistle or clap just to fit the song
10:34 Fatfan Kolek: wait
10:34 Fatfan Kolek: which hitsound do you mean exactly?
10:34 ByBy13: or whistle or clap
10:34 ByBy13: drum or soft
10:35 Fatfan Kolek: what if i delete it?
10:49 ByBy13: looks ok
10:52 Fatfan Kolek: kkkkk
11:13 Fatfan Kolek: oh
11:13 Fatfan Kolek: 00:51:156 (1) -
11:13 Fatfan Kolek: slidertick is silenced for this
11:13 Fatfan Kolek: now i see
11:19 Fatfan Kolek: k
11:19 Fatfan Kolek: should be rdy now
11:19 Fatfan Kolek: try redownloading
11:36 ByBy13: oki

We fixed a bunch of things.Moreover we fixed concurent lines and two sliderslide had sounds which got removed and a slidertick which got removed too since you are not allowed to silence both slidertick and sliderslide.Just one thing before pushing it forward again:
02:55:126 - About storyboard,what did happened here?There's appearing another image suddenly which honestly shouldn't be here.You must get rid of this little image since it is not sized to the image (that one with that girl) and also looks unpleasant in my point of view.
Call me back again!
arviejhay

ByBy13 wrote:

We did IRC:
IRC mod #1
12:25 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
12:25 ByBy13: whoosh!
12:25 Fatfan Kolek: yöööy
12:26 ByBy13: (~=w=)~
12:53 Fatfan Kolek: and? :d
12:56 ByBy13: hmm
12:56 ByBy13: still not found
13:02 ByBy13: uguu
13:02 ByBy13: about to pass it :C
13:03 Fatfan Kolek: what
13:03 Fatfan Kolek: WHT
13:03 Fatfan Kolek: D:
13:03 ByBy13: I testplayed it
13:03 ByBy13: ;o
13:03 ByBy13: your map ofc
13:03 Fatfan Kolek: but
13:04 Fatfan Kolek: no yolobubble
13:04 ByBy13: ofc
13:04 ByBy13: bubble hype XD
13:04 ByBy13: going to check it
13:04 Fatfan Kolek: lol
13:04 Fatfan Kolek: ok
13:04 Fatfan Kolek: xD
13:08 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
13:10 ByBy13: 00:27:876 (1,2,3,5,1,3,4,5)- I think you have to change this pattern.In the way how it was mapped,it could result in low readability and the players would get easily confused while playing
13:10 Fatfan Kolek: i see
13:10 Fatfan Kolek: mhh
13:10 Fatfan Kolek: lets see what i can do here
13:10 ByBy13: ok
13:16 Fatfan Kolek: oki changed :3
13:16 ByBy13: oki doki :3
13:19 Fatfan Kolek: ill update already
13:22 ByBy13: e focusing mostly on vocals right? Well,this 8x stream looks overmapped,listening both the music and the vocals so why don't you make instead a rhythm like this
13:22 ByBy13: oops
13:23 Fatfan Kolek: which one?
13:23 Fatfan Kolek: 00:42:516 (1,2,3,4,5,6,7,8) -
13:23 Fatfan Kolek: should be fine
13:24 Fatfan Kolek: because of background music which is all 1/4 the whole song there
13:24 ByBy13: x(
13:24 ByBy13: but I would like to avoid it
13:25 Fatfan Kolek: i actually focused more on the background music
13:25 ByBy13: ugh,my baka headphones
13:25 ByBy13: that's what I wanted to say
13:25 Fatfan Kolek: 00:20:436 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1) -
13:25 ByBy13: XD
13:25 ByBy13: yes
13:25 Fatfan Kolek: these are all 1/4s
13:25 ByBy13: yup
13:25 Fatfan Kolek: so why not put a stream later there
13:25 Fatfan Kolek: :D
13:25 ByBy13: okay XD
13:25 Fatfan Kolek: shouldnt be a problem if you ask me hehe :D
13:25 ByBy13: oki :D
13:52 Fatfan Kolek: soo
13:52 Fatfan Kolek: that was all? :O
13:56 ByBy13: nop
13:56 Fatfan Kolek: then let's do all nowwwwwww
13:56 Fatfan Kolek: >:C
13:56 ByBy13: oki XD
13:57 ByBy13: just i want to disable the sb :C
13:57 ByBy13: to testplay the map
13:58 Fatfan Kolek: then do it :D
13:58 ByBy13: ok :D
13:58 ByBy13: but how ? :D
14:02 Fatfan Kolek: uhh
14:02 Fatfan Kolek: delete .osb? :o
14:02 ByBy13: oki :o
14:28 ByBy13: it is audible even after you play it
14:34 Fatfan Kolek: uhh
14:34 Fatfan Kolek: i think s
14:34 Fatfan Kolek: o
14:34 Fatfan Kolek: lol
14:34 ByBy13: oops
14:34 ByBy13: XD
14:34 ByBy13: wrong chat
14:34 Fatfan Kolek: oh LOL
14:47 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
14:47 ByBy13: 01:01:236 (3)- NC for a better readability of the pattern
14:48 ByBy13: 01:10:836 (3,4)- you made jump with the previous 2 sliders but why you don't do here? the vocals are still higher here
14:50 Fatfan Kolek: 01:01:236 - nc isnt needed here imo, shouldbe readable this way
14:50 Fatfan Kolek: about 01:10:836 (3,4) -
14:50 Fatfan Kolek: mhhhh
14:50 Fatfan Kolek: can't remember why i did it like this but i think it plays ok :o
14:50 ByBy13: yeah but why you don't emphasize the vocals? :3
14:51 ByBy13: about that nc i would like to see it because without nc i got confused
14:51 ByBy13: after I placed the nc,I played that pattern really well
14:51 Fatfan Kolek: but it would destroy the nc consistency :C
14:52 ByBy13: oh ye :C
14:53 ByBy13: about that pattern from 01:10:836 (3,4)- ?
14:55 Fatfan Kolek: http://puu.sh/nLqsV/b5b98bf84f.jpg
14:55 Fatfan Kolek: should work better now
14:55 ByBy13: yup
15:01 ByBy13: 01:17:076 (1,2,3,1,2,3)- From here you started to use another structure of the jumps here.Before,you used with the first pattern increasing the spacing and then with the next one decreasing the spacing.Why you don't do with the following patterns like the before ones?
15:03 Fatfan Kolek: this is a whole new section
15:03 ByBy13: i know
15:03 Fatfan Kolek: and that's the way i interpreted those 1/3s
15:03 Fatfan Kolek: :o
15:04 ByBy13: 01:26:996 (3,1)- maybe a jump here as you did before? ;o
15:05 Fatfan Kolek: oh lol
15:05 Fatfan Kolek: that's actually the hardest antijump there
15:05 Fatfan Kolek: mhh
15:06 Fatfan Kolek: idk no one said anything bad about it yet, so is there a reason to change it? :O
15:07 ByBy13: maybe
15:08 Fatfan Kolek: for me it's not problematic at all
15:09 Fatfan Kolek: D:
15:09 ByBy13: then ok :(
15:09 Fatfan Kolek: 01:23:316 (1,1,1) -
15:09 Fatfan Kolek: they01:23:316 (1) - 01:25:236 (1) - 01:27:156 (1) -
15:09 Fatfan Kolek: i rotated them always
15:09 Fatfan Kolek: so that's why i wont change them
15:09 ByBy13: ah XD
15:25 ByBy13: ok finished checking the difficulty\
15:25 Fatfan Kolek: :O
15:28 Fatfan Kolek: let me update quickly :3
15:28 ByBy13: oki
15:28 ByBy13: :3
15:33 ByBy13: the sv changes are fine
15:35 Fatfan Kolek: yay :D i put much work into it :D
15:35 Fatfan Kolek: updated btw
15:35 ByBy13: oki :D
15:35 ByBy13: the sb images are fine too
15:36 Fatfan Kolek: yeah shouldn't be too NSFW xD
15:36 ByBy13: haha yeah XD
15:37 ByBy13: I will take a short break :c
15:37 ByBy13: the site doesn't work at me
15:39 Fatfan Kolek: lol
15:39 Fatfan Kolek: k
15:39 Fatfan Kolek: :d
16:01 *ByBy13 is editing [http://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
16:02 ByBy13: 01:33:724 - the green line have the volume higher than the red line which is not acceptable.I guess you have to increase the volume of the red line

IRC mod #2
08:47 ByBy13: 02:54:162 - here too
08:48 ByBy13: concurent timing lines
08:48 ByBy13: red line < green line at volume
08:48 ByBy13: plus different samples
08:48 Fatfan Kolek: ok fixed
08:48 ByBy13: the first red line aswell @_@
08:49 Fatfan Kolek: huh
08:49 Fatfan Kolek: wait a sec
08:49 Fatfan Kolek: its because of the spinner
08:49 Fatfan Kolek: :o
08:49 ByBy13: oh :o
08:49 Fatfan Kolek: they shouldbe s sample
08:49 Fatfan Kolek: notes d
08:49 ByBy13: oh
08:49 ByBy13: and where's the spinner? xd
08:49 Fatfan Kolek: but fixed the volume
08:49 Fatfan Kolek: let me update
08:50 ByBy13: 00:05:076 -
08:50 ByBy13: ;o
08:50 ByBy13: for this I said XD
08:50 Fatfan Kolek: OH LOL
08:50 Fatfan Kolek: this doesn't matter there though lol
08:50 Fatfan Kolek: would change the hitsounds though?
08:51 ByBy13: ah yeah it would change
08:51 ByBy13: XD
08:51 ByBy13: oops
08:51 ByBy13: well\
08:52 ByBy13: update pls
08:53 Fatfan Kolek: k updated
09:51 ByBy13: drum-sliderslide have sound http://puu.sh/nMgER/e20b38bce2.png
09:51 ByBy13: same for drum-sliderslide2
09:51 ByBy13: and seems that it is same with drum-slidertick.Seems you wanted to silence it
09:52 ByBy13: keep in mind that both slidertick and sliderslide must NOT be silenced
09:52 Fatfan Kolek: i didn't do the hitsounds :D
09:52 Fatfan Kolek: was all animestyle
09:52 Fatfan Kolek: dunno if he wanted it to be like that
09:52 Fatfan Kolek: but it seems so
09:53 Fatfan Kolek: so it should be k :d
09:53 ByBy13: no
09:53 ByBy13: it breaks RC
09:53 ByBy13: ;w;
09:53 Fatfan Kolek: oh what
09:53 Fatfan Kolek: :o
09:53 Fatfan Kolek: wait a sec
09:53 ByBy13: the hitsounds are not fixedd
09:53 Fatfan Kolek: how to fix then
09:53 ByBy13: *fixed
09:53 Fatfan Kolek: can you fix them?
09:53 ByBy13: sure
09:53 Fatfan Kolek: nice :3
09:59 ByBy13: http://puu.sh/nMh0Q/8143ae591d.wav
09:59 ByBy13: drum-sliderslide two
09:59 ByBy13: http://puu.sh/nMh0A/e195994817.wav
09:59 ByBy13: drum-sliderslide
10:02 Fatfan Kolek: k, lemme update
10:06 Fatfan Kolek: okok
10:06 Fatfan Kolek: updated,
10:06 Fatfan Kolek: :3
10:06 ByBy13: :3
10:33 ByBy13: you have to fix thay slidertick too
10:33 ByBy13: *that
10:33 Fatfan Kolek: can you send me it too? :O
10:33 ByBy13: i can't fix it ;w;
10:33 ByBy13: you should have a sound for it
10:33 ByBy13: for example whistle or clap just to fit the song
10:34 Fatfan Kolek: wait
10:34 Fatfan Kolek: which hitsound do you mean exactly?
10:34 ByBy13: or whistle or clap
10:34 ByBy13: drum or soft
10:35 Fatfan Kolek: what if i delete it?
10:49 ByBy13: looks ok
10:52 Fatfan Kolek: kkkkk
11:13 Fatfan Kolek: oh
11:13 Fatfan Kolek: 00:51:156 (1) -
11:13 Fatfan Kolek: slidertick is silenced for this
11:13 Fatfan Kolek: now i see
11:19 Fatfan Kolek: k
11:19 Fatfan Kolek: should be rdy now
11:19 Fatfan Kolek: try redownloading
11:36 ByBy13: oki

We fixed a bunch of things.Moreover we fixed concurent lines and two sliderslide had sounds which got removed and a slidertick which got removed too since you are not allowed to silence both slidertick and sliderslide.Just one thing before pushing it forward again:
02:55:126 - About storyboard,what did happened here?There's appearing another image suddenly which honestly shouldn't be here.You must get rid of this little image since it is not sized to the image (that one with that girl) and also looks unpleasant in my point of view.
Call me back again!
Fatfan dont remove it.
i can adjust the scale.

https://www.dropbox.com/s/i6qkwmekwnehb ... 9.rar?dl=0

check it.
Hanjamon
hype
Topic Starter
Fatfan Kolek
okoko updated againi bubble plxxxx
meii18
Recheck:

02:55:235 - Regarding SB: This image SB/ME.png is placed wrongly if you compare with the image SB/mememe_teddyloid_2_background_fondo_by_aykoll-d8coe7o so you have to place it correctly as you did with the BG which I mentioned before up there.

Call me back again and no kudosu

Edit: Rebubble #1
Akasha-
okay, only left these

[LordRaika's ME!ximum]
02:54:162 - http://puu.sh/o1SvM/be6722599e.png
00:50:556 (50556|3) - If you want to follow the sound right here (sorry, i don't know the name), in here have the same sound with that: 00:50:316 -
00:56:436 - how about make a small holds right here? catching up with music sound good imo: http://puu.sh/o1SD3/dc82342600.png
01:14:196 (74196|6) - i don't get it why you put a hold right here, well, it make senses but you didn't follow the rest (after this spot) so remove this or add some more on 01:16:116 - 01:18:036 - ... etc
01:39:724 (99724|3) - move this to 7th was better imo, around here seems need a little balance
01:43:724 (103724|1) - move to 7th ^
03:01:876 - it make more senses imo 04:18:657 - http://puu.sh/o1SRd/27b6817404.png
04:18:760 - actually, around here still have sound web-woh sound like 04:17:169 (257169|6,257396|4,257623|6,257851|4) - , i would recommend to follow that: http://puu.sh/o1SYc/4e1720f3c3.png
04:33:476 (273476|3) - this actually make no sense, i can't find any sound fit with this, remove for the best
04:33:532 (273532|6) - remove this and move 04:33:532 (273532|5) - to 7th, actually, i can't find more sound that those two as you do hitsounded
05:24:669 (324669|3) - this sound be end on 05:25:123 - , well, imo, players might get confused in this part

call me back when you done
LordRaika

Kuo Kyoka wrote:

okay, only left these

[LordRaika's ME!ximum]
02:54:162 - http://puu.sh/o1SvM/be6722599e.png
hmm... its intentional.....
2.20x just "once" , then slowing it down.... its the teleport SV effect...
(the same with 10.0x then immediately 1.0 or 0.1x then 1.0x)

so that 2.20x is for teleport then the rest is stutter sv effect ^^

oh maybe you cant hardly tell if the scroll speed is 24+ , try lower one?


00:50:556 (50556|3) - If you want to follow the sound right here (sorry, i don't know the name), in here have the same sound with that: 00:50:316 -
err but i cant really hear it as loud as the one i map, so i cant add it...
but dw, i rearrange some of the pattern here.


00:56:436 - how about make a small holds right here? catching up with music sound good imo: http://puu.sh/o1SD3/dc82342600.png
the sound is really low... so i cant add it... but...
i will add the one for this 00:55:956 -
and 00:54:036 - , 00:52:116 -



01:14:196 (74196|6) - i don't get it why you put a hold right here, well, it make senses but you didn't follow the rest (after this spot) so remove this or add some more on 01:16:116 - 01:18:036 - ... etc
right, the rest was suppose to follow it ... but after the jack i decide to not add short LN, well no worry...
i remove 1 so its all consistent without it.



01:39:724 (99724|3) - move this to 7th was better imo, around here seems need a little balance
01:43:724 (103724|1) - move to 7th ^
hmm... i change the pattern around here into shield..... to make it more interesting


03:01:876 - it make more senses imo 04:18:657 - http://puu.sh/o1SRd/27b6817404.png
errr i try, but the anchor on 6 really hurts and its all focused on 1 hand, too much pressure XD

04:18:760 - actually, around here still have sound web-woh sound like 04:17:169 (257169|6,257396|4,257623|6,257851|4) - , i would recommend to follow that: http://puu.sh/o1SYc/4e1720f3c3.png
yeah, i can hear some, but its not full 1/2 ,
while i want to give player an easier time to execute the inverse, this pattern will do ^^


04:33:476 (273476|3) - this actually make no sense, i can't find any sound fit with this, remove for the best
if you mean the hitsound... ok removed...
but i will keep the note amount... ^^


04:33:532 (273532|6) - remove this and move 04:33:532 (273532|5) - to 7th, actually, i can't find more sound that those two as you do hitsounded
ah, this? i put double the same hitsound but i divide the volume, :)
so its like only 1 focused sound.... rather than keep it no hitsound note.
and its ok, i want it this way... for the finishing pattern ^^


05:24:669 (324669|3) - this sound be end on 05:25:123 - , well, imo, players might get confused in this part
sure~


call me back when you done
http://puu.sh/o33sD.zip
-made some pattern change and add additional SV here 00:56:916 -
Akasha-

LordRaika wrote:

Kuo Kyoka wrote:

okay, only left these

[LordRaika's ME!ximum]
02:54:162 - http://puu.sh/o1SvM/be6722599e.png
hmm... its intentional.....
2.20x just "once" , then slowing it down.... its the teleport SV effect...
(the same with 10.0x then immediately 1.0 or 0.1x then 1.0x)

so that 2.20x is for teleport then the rest is stutter sv effect ^^

oh maybe you cant hardly tell if the scroll speed is 24+ , try lower one?
http://puu.sh/o33sD.zip
-made some pattern change and add additional SV here 00:56:916 -
Ummm ... no.

The volume, it's differents, on the same timing, that's why i highlighted it
LordRaika
Oh... Haha.. That actually doesnt really matter because the one note there already got a custom hitsound with volume haha...

So the timing doesnt affects the note... (oh well.. Ok if i saw fatfan soon... I will tell him for the timing)
Topic Starter
Fatfan Kolek
all updated and fixed raika's volume
Akasha-
TeddyLoid - ME!ME!ME! feat. daoko [OsuMania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Rebubbled #2
(Ifuudoudou)

Congratulations! Good luck on ranking
yf_bmp
Greetings. SB check req from Chaoslitz.

In case of disqualification, I will give my advice about SB Load.

  1. 00:06:006 - 00:06:726 - Here Load is even higher than 8.00x, I think you should do some improvment.
    Suggestion: Those heart_with_filled.png behind the yellow one can be pieced together. Because the picture size and angle changes with high speed, players can't distinguish the difference easily. (Using diffrent transparency with Photoshop, etc.)
  2. 00:19:236 - 00:19:836 - About 7.00x. Here exists another method but has the same effect.
    Suggestion: Make those two W.png changing with Vector Scale in stead of Move to decrese unnecessary overlap and off-screen parts of the object.
  3. 00:20:436 - 00:22:296 - It lasts a bit long.
    Suggestion: Devide TrangleC.png into two pictures in order to decrease the unnecessay blank parts in the image.
    Example:

  4. 00:39:516 - W.png (line 560) is totally unnecessary. You can delay those animations.
  5. heart_with_filled.png (line 540) - unnecessary after - 00:39:636. Please hide it.
  6. Heart (line 565) - unnecessary after - 00:40:476.
  7. 03:09:590 - Untitled_fdf.png. Because of W.png, the SB Load over 5.00x. Here is a solution.
    Suggestion: Devide Untitled_fdf.png into several parts to decrease unnecessary blank parts.

Those are mainly points. Hope you can consider and fix them to make the map safer.
Nice & pro storyboard. Good luck
arviejhay

yf_bmp wrote:

Greetings. SB check req from Chaoslitz.

In case of disqualification, I will give my advice about SB Load.

  1. 00:06:006 - 00:06:726 - Here Load is even higher than 8.00x, I think you should do some improvment.
    Suggestion: Those heart_with_filled.png behind the yellow one can be pieced together. Because the picture size and angle changes with high speed, players can't distinguish the difference easily. (Using diffrent transparency with Photoshop, etc.) deleted the hearts behind the yellow heart
  2. 00:19:236 - 00:19:836 - About 7.00x. Here exists another method but has the same effect.
    Suggestion: Make those two W.png changing with Vector Scale in stead of Move to decrese unnecessary overlap and off-screen parts of the object. the SB load still the same. instead, i use fade so the SB load will not last longer.
  3. 00:20:436 - 00:22:296 - It lasts a bit long.
    Suggestion: Devide TrangleC.png into two pictures in order to decrease the unnecessay blank parts in the image. i tried it and the pulse went wrong. instead, i reduce the fade time of the heart
    Example:

  4. 00:39:516 - W.png (line 560) is totally unnecessary. You can delay those animations.
  5. heart_with_filled.png (line 540) - unnecessary after - 00:39:636. Please hide it.
  6. Heart (line 565) - unnecessary after - 00:40:476.
  7. 03:09:590 - Untitled_fdf.png. Because of W.png, the SB Load over 5.00x. Here is a solution.
    Suggestion: Devide Untitled_fdf.png into several parts to decrease unnecessary blank parts.instead, reduce the fade time

Those are mainly points. Hope you can consider and fix them to make the map safer.
Nice & pro storyboard. Good luck
thank you for the SB mod.
https://www.dropbox.com/s/kjk6xrsdvo584 ... 9.rar?dl=0
Akasha-
in that case, we must do rebubble all over again
call me when you done updating
Chaoslitz
thanks yf for the sb check :>
Anyway fatfan call me after you get the #2 bubble, then i can have a std modding o/
Topic Starter
Fatfan Kolek
updated with the sb :O waiting for rebubble #2 :3
Akasha-
TeddyLoid - ME!ME!ME! feat. daoko [OsuMania Modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Rebubbled #1
(Ifuudoudou)

Congratulations! Good luck on ranking
Chaoslitz
IRC
2016-04-07 22:28 Chaoslitz: heyyy
2016-04-07 22:33 Fatfan Kolek: yeeeeee
2016-04-07 22:33 Fatfan Kolek: \:D/
2016-04-07 22:34 Chaoslitz: \:D/
2016-04-07 22:35 Fatfan Kolek: ACTION is editing [https://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
2016-04-07 22:36 Chaoslitz: ayyy lets start
2016-04-07 22:37 Chaoslitz: ahh let me redownload for sb
2016-04-07 22:44 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/591445 TeddyLoid - ME!ME!ME! feat. daoko [ME!]]
2016-04-07 22:44 Chaoslitz: 01:59:057 (5) - i guess a NC is missed?
2016-04-07 22:46 Fatfan Kolek: k
2016-04-07 22:46 Fatfan Kolek: fixed
2016-04-07 22:47 Fatfan Kolek: lol combocolors are fkd now LOL
2016-04-07 22:48 Chaoslitz: D:
2016-04-07 22:49 Fatfan Kolek: will be ok without nc i guess
2016-04-07 22:49 Chaoslitz: hmm ok
2016-04-07 22:50 Chaoslitz: 04:20:805 -
2016-04-07 22:50 Chaoslitz: well actually i dont suggest you using spaced streams in this part :<
2016-04-07 22:51 Chaoslitz: as you did it in next kiai time
2016-04-07 22:51 Chaoslitz: which is more intense
2016-04-07 22:51 Fatfan Kolek: let me decrease them
2016-04-07 22:51 Chaoslitz: okay
2016-04-07 22:51 Fatfan Kolek: yeah makes sense
2016-04-07 22:53 Fatfan Kolek: 04:22:851 (1,2,3,4,5) - and 04:24:782 (2,3,4,5) - decreased
2016-04-07 22:54 Chaoslitz: k
2016-04-07 22:54 Chaoslitz: i believe you need a note in 04:37:396 - ? D:
2016-04-07 22:55 Fatfan Kolek: 04:29:896 (1,2,3,4,5,6,7,8) - is ok imo since it's getting intense here aswell :D
2016-04-07 22:55 Chaoslitz: yea
2016-04-07 22:55 Fatfan Kolek: no, it's just vocal notes
2016-04-07 22:55 Fatfan Kolek: listen carefully :D
2016-04-07 22:55 Chaoslitz: oh what about 04:26:260 (1,2,3,4,5,6,7,8) - ?
2016-04-07 22:56 Chaoslitz: oh ok you are mapping vocal
2016-04-07 22:56 Fatfan Kolek: i think it's ok as they can be emphasized like this
2016-04-07 22:56 Fatfan Kolek: :O
2016-04-07 22:56 Chaoslitz: k :O
2016-04-07 22:57 Chaoslitz: 04:55:805 (1,2,3,4) - making this like 04:54:896 (1,2,3,4) - ? xd
2016-04-07 22:57 Chaoslitz: feel like it is difficult to hit with a 90 degree
2016-04-07 22:58 Fatfan Kolek: lol k
2016-04-07 23:00 Fatfan Kolek: k fixed :D
2016-04-07 23:01 Chaoslitz: :oo one more thing
2016-04-07 23:01 Chaoslitz: http://puu.sh/o9xGE/b6d7ecc137.png can you find these in the sb file?
2016-04-07 23:02 Fatfan Kolek: ehhhhhhhh
2016-04-07 23:02 Fatfan Kolek: i didnt make the sb
2016-04-07 23:02 Fatfan Kolek: http://puu.sh/o9xGE/b6d7ecc137.png
2016-04-07 23:02 Fatfan Kolek: whoops
2016-04-07 23:02 Fatfan Kolek: wait a sec
2016-04-07 23:02 Fatfan Kolek: 04:33:532 -
2016-04-07 23:02 Fatfan Kolek: ok
2016-04-07 23:02 Fatfan Kolek: those are the files there
2016-04-07 23:04 Fatfan Kolek: and they're clearly used
2016-04-07 23:04 Fatfan Kolek: as far as i can tell
2016-04-07 23:04 Chaoslitz: ok then
2016-04-07 23:04 Chaoslitz: because those jpg are not exist LOL
2016-04-07 23:05 Chaoslitz: don't know why the autoMod report that
2016-04-07 23:05 Fatfan Kolek: what
2016-04-07 23:05 Fatfan Kolek: lol
2016-04-07 23:05 Chaoslitz: like the one reported said -5 to -14 are missing
2016-04-07 23:06 Chaoslitz: and the sb only consists these images
2016-04-07 23:06 Chaoslitz: http://puu.sh/o9xYU/0f753f4d36.png
2016-04-07 23:06 Chaoslitz: lol
2016-04-07 23:06 Fatfan Kolek: http://puu.sh/o9xZK/5bbd67a327.jpg
2016-04-07 23:06 Fatfan Kolek: ?!?!?!!
2016-04-07 23:06 Fatfan Kolek: LOL
2016-04-07 23:06 Fatfan Kolek: redownload again xd
2016-04-07 23:07 Chaoslitz: :OO
2016-04-07 23:07 Fatfan Kolek: and delete it before
2016-04-07 23:12 Chaoslitz: oh they are there
2016-04-07 23:12 Fatfan Kolek: phew
2016-04-07 23:12 Fatfan Kolek: :D
2016-04-07 23:12 Chaoslitz: i guess thats all
2016-04-07 23:13 Chaoslitz: oh i will bubble this? :o
2016-04-07 23:13 Fatfan Kolek: flame
2016-04-07 23:13 Fatfan Kolek: :O
2016-04-07 23:14 Chaoslitz: p/5019454
2016-04-07 23:14 Chaoslitz: Rebubble #1 >_>
2016-04-07 23:14 Fatfan Kolek: p/5012736
2016-04-07 23:14 Fatfan Kolek: aonoadfgnafd
2016-04-07 23:14 Fatfan Kolek: wait a sec
2016-04-07 23:14 Fatfan Kolek: i ask byby for bubble #2
2016-04-07 23:15 Chaoslitz: :o
2016-04-07 23:15 Chaoslitz: because i have other bubbled maps to qualify, so i am asking to bubble it if possible >_>
2016-04-07 23:16 Fatfan Kolek: wait
2016-04-07 23:16 Fatfan Kolek: can BNs qualify one mapset per day?
2016-04-07 23:16 Chaoslitz: yea
2016-04-07 23:16 Fatfan Kolek: mhhhh
2016-04-07 23:16 Fatfan Kolek: then go for it
2016-04-07 23:16 Fatfan Kolek: i hope byby can flame it quickly
2016-04-07 23:16 Fatfan Kolek: ;_;
2016-04-07 23:17 Chaoslitz: ;_;
2016-04-07 23:17 Chaoslitz: oh she is online
2016-04-07 23:17 Chaoslitz: i will tell her later
2016-04-07 23:17 Chaoslitz: let me post the irc :p
2016-04-07 23:17 Fatfan Kolek: k :D

Bubble #2
meii18
We just lowered a jump from a pattern in the 90 bpm part and we fixed a sb picture movement put on purpose I guess.Let's give another chance!
Reapproved!
Marianna
♥♥
Topic Starter
Fatfan Kolek
for everyone

make sure to delete and redownload this mapset, things changed :D
Anxient
replicating the video with a storyboard 10/10

but is it just me, is there a LOT of unused .wav files?


Underforest
congrats

memememememeememmemememememememememeememememeememeemniceme.me

@Anxient There's sounds are for osu!mania keys
Niko-nyan
too much LR's hitsound like im done im going to get da pp
Enon
heyy :D
N0thingSpecial
I'm a bit curious as to why these are spaced so unnecessarily far apart
04:57:169 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
FuZ
the ctb dff is seriously going for ranked with 50% of the map being simple vertical sliders?
Topic Starter
Fatfan Kolek

N0thingSpecial wrote:

I'm a bit curious as to why these are spaced so unnecessarily far apart
04:57:169 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
Tried to emphasize the vocals in that part in my way
LordRaika
LR hitsound is yes... only for my mania difficulty.... its not used by other mode.
Ozato Fumika

N0thingSpecial wrote:

I'm a bit curious as to why these are spaced so unnecessarily far apart
04:57:169 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
04:57:169 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) -

I just played it too and I think this pattern is overkill.

You can call this emphasize but I want to call this overkill..
N0thingSpecial

Fatfan Kolek wrote:

N0thingSpecial wrote:

I'm a bit curious as to why these are spaced so unnecessarily far apart
04:57:169 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) -
Tried to emphasize the vocals in that part in my way
I agree it needs to be emphasize since you're following vocals which are usually unstable, but the intensity is not that high to justify the spacing, something similar to 04:48:987 (1,2,3) - would do just fine
show more
Please sign in to reply.

New reply