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Groove Coverage - 21st Century Digital Girl Remix (Nightcore

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ztrot
This beatmap was submitted using in-game submission on Tuesday, March 09, 2010 at 11:01:20 PM

Artist: Groove Coverage
Title: 21st Century Digital Girl Remix (Nightcore Ver.)
Source: Nightcore
BPM: 171.82
Filesize: 4343kb
Play Time: 02:09
Difficulties Available:
  1. Hard (4.89 stars, 376 notes)
  2. Insane (4.99 stars, 517 notes)
  3. Normal (2.97 stars, 198 notes)
Download: Groove Coverage - 21st Century Digital Girl Remix (Nightcore Ver.)
Information: Scores/Beatmap Listing
---------------
another nightcore yay! techno
orioncomet
∑d(≧▽≦*)
vytalibus
No preview point.

[Normal]
00:31:705 (1,2,3,1,2,3,4) - I don't know about the jump in this pattern. Looks very Normal-unfriendly.
01:34:562 (1,2,3,1,2,3,4) - ^

[Hard]
01:05:229 (1,2,3,4,5,6,7) - You can do a better pattern than this.
02:08:085 (1,2,3,4,5,6,7) - ^

I'll forgive you for the cheap "copy-paste, flip horizontally and vertically" trick, since the song is rather repetitive. Still, something should be done to make this map look more interesting. Perhaps employ some more complex patterns? It's all up to you.
Lybydose
I was getting better results with +11ms to the offset. 3% mistimed/avg 1ms early, vs 12% mistimed/avg 10ms late without a custom offset.
yeahyeahyeahhh
Insane:
00:43:927 (1) - Remove new combo
00:44:277 (1) - New combo
01:46:784 (1) - Remove new combo
01:47:133 (1) - New combo

Hard:
Fine

Easy:
Fineeee

Sexy back. ٩(͡๏̯͡๏)۶
Cillu
(/ ̄つ ̄)/~☆
Waffen_old
(/ ̄つ ̄)/~☆ DOZO
simplistiC
(/ ̄つ ̄)/~☆
Garven
[Normal]
00:32:404 [3, 1] The jump was unexpected for a normal. It's not that horrible, honestly, but I've been bugged about nearly 100% snapping without any musical justification behind it for this low of difficulty.
00:41:483 [1, 2, 3, 4, 5] With this straight line pattern, maybe do something different with it? If you're going to have the player clicking on the beat pretty much every time, may as well try give them something more interesting than a straight line (with a kink on the end, anyway, heh).Maybe something like this instead?
01:35:260 [3, 1] There's that jump again, though after seeing it the first time, it didn't bother me at all. I know my roommate would miss both of the jumps, though.
01:44:339 [1, 2, 3, 4, 5] There's the kinked line again after the copy/paste. Eh.
01:47:133 After playing that other section that was just copy/pasted, you really don't want to just do the same thing again for the rest of the song. At least for this last refrain, maybe do a bit of redesigning.

[Hard]
01:46:959 [3, 4, 5, 6] Not sure if you were going for a straight line or a curved line here. The one grid difference with only four spaces makes it look kind of sloppy.

[Insane]
00:05:166 I died here. Woo!
YGOkid8
Normal

Normal Mod~
01:18:848 (3) - Place in middle of playfield
01:48:530 (1) - Align with y axis?
01:51:324 (1) - ^

Hard
Fine.

Insane
Fine.
Lilac
It's better than some of your previous works and the fact that there is a Hard instead of just Normal + Insane.

Though Hard still lacks flow in some places but it's generally in good standard. The slider 00:06:56 (1) - would probably be better if you horizontally then vertically flip it. Or just completely redo that slider.

00:14:42 (1) - Could be placed down more since it looked like you had to hit it earlier than what it is now...

What constitutes a great map for me, ztrot, is one that stays away from linear placements and only uses them occasionally and effectively. Stay more towards sliders than circles and stay away from straight line placements with circles, example would be 00:43:75 (1,2,3,4,5) - Also the placement at 01:06:27 (6,7) - just doesn't flow. Sometimes, you may have to use unconventional methods. Linear sliders and jumps should be used occasionally and only use spinners if you have a good reason to. Most times, people use them horribly. Use 1/2 sliders and kicksliders, it's absolutely lovely for songs like these.

Do something that stands out in a map and something that makes this map better than if someone else mapped it. It's better to have one GREAT map than many average maps, believe me.

For example, X7: Savato for Vulnerability had ninja spinners. Though prohibited today, those spinners were the only thing that made the map fun and unique. Turn those into sliders the same length and it would be horrible. Circles. Horrible. I'd say the 2000 bonus rule is a load of crud and boo hoo to those who can't SS it. It was fun and fit the song, even if you couldn't get a 300. (That was just my own rant, you can forget about the previous paragraph)

ztrot, you can do this. You did absolutely great in Blonde Girl. No-one could remap that better.
Matma Rex
[Normal]
01:33:863 (3,1) - spacing.
01:45:038 (3,4,5) - spacing. And if it was meant to be ztrot spacing (tm), it's not cool.

[Hard]
00:12:150 (8) - to make ticks symmetrical, raise middle point by 1 grid and move it right by 0.5 grid.
00:20:705 (3,4,5) - effing ugly.
01:05:229 (1,2,3,4,5) - make it a stream, lazyass.
01:23:561 (3,4,5) - effing ugly.
02:08:085 (1,2,3,4,5) - make it a stream, lazyass.

[Insane]
00:45:324 (6,7) and all similar in the whole diff - fix stacking.
Jarby
Holy shit, I am the worst nazi ever.

Insane:

00:24:547 (1) - Remove new combo.
00:24:721 (7) - New combo.
00:25:943 (1) - Remove new combo.
00:26:118 (4) - New combo.
00:39:912 (1) - Remove new combo.
00:40:086 (6) - New combo.
00:55:102 (1) - Remove new combo.
00:55:451 (16) - New combo.
01:00:515 (1) - Remove new combo.
01:20:419 (1) - Remove new combo.
01:20:594 (13) - New combo.
01:23:213 (1) - Remove new combo.
01:23:387 (10) - New combo.
Actually, wait, this is all copypasta. Silly me.
Ephemeral
Bubbled after some IRC modding
mao130
good work

want some more nightcore :3
Andrea
Perfect.

Ranked~
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