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KAZE.O2SE - Volcano

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Total Posts
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Topic Starter
Glass
This beatmap was submitted using in-game submission on April-03-10 at 12:55:50 AM

Artist: KAZE.O2SE
Title: Volcano
Source: O2jam
Tags: medley rock
BPM: 150
Filesize: 3900kb
Play Time: 02:19
Difficulties Available:
  1. Intense (4.99 stars, 375 notes)
  2. Relaxing (3.27 stars, 147 notes)
Download: KAZE.O2SE - Volcano
Information: Scores/Beatmap Listing
---------------
April-2
Reduced SV to 1.2
Removed some skin stuff

March-30
Modded by Shulin

March-27
Modded and pubbled by Derekku Chan
Modded by orioncomet

March-26:
Modded by emaal
Modded by sonnyc

March-20:
Modded by YGOkid8

March-19:
Modded by RandomJibberish
Modded by AngelHoney

March-18:
Finished and submitted
RandomJibberish
General:
Skin's pretty cool, maybe doing something with the hitcircles or spinner would be nice?

Relaxing:
00:49:401 (1,2) - These two sliders sound like they're a half beat too late.
01:10:401 (1) - I'd make the spinner end on the white tick before or after.
01:16:601 (4) - Really doesn't fit the music
01:50:401 (1,2) - I'd make this a horizontal flip of the yellow combo
02:03:201 (1,1) - I'd remove the clapticks, I don't really like how it sounds. Your call though.

Intense:
00:50:401 (2,3,4) - Feels a half beat too late
01:10:401 (1) - I'd make the spinner end on the white tick before or after.

Rest is fine. Star~
Natteke
:3
aRiskOfRain
Generally, I think this needs an even easier difficulty. Some of the patterns in relaxing are definately not newbie friendly. Otherwise, this is all very good.
Topic Starter
Glass

RandomJibberish wrote:

General:
Skin's pretty cool, maybe doing something with the hitcircles or spinner would be nice? I'll try to make a custom circle, but I like the spinner the way it is.

Relaxing:
00:49:401 (1,2) - These two sliders sound like they're a half beat too late. The first slider sounds fine, ended the second one 1/4 earlier.
01:10:401 (1) - I'd make the spinner end on the white tick before or after.
01:16:601 (4) - Really doesn't fit the music Fixed
01:50:401 (1,2) - I'd make this a horizontal flip of the yellow combo I think it's fine like that :
02:03:201 (1,1) - I'd remove the clapticks, I don't really like how it sounds. Your call though. Removed one claptick :3

Intense:
00:50:401 (2,3,4) - Feels a half beat too late Fixed
01:10:401 (1) - I'd make the spinner end on the white tick before or after. I think it's fine like that :

Rest is fine. Star~
Thanks~

Natteke desu wrote:

:3
:3

DiamondCrash wrote:

Generally, I think this needs an even easier difficulty. Some of the patterns in relaxing are definately not newbie friendly. Otherwise, this is all very good.
I'll change some of the patterns to make it easier. Thank you for checking this.
AtemiskKun
:D go go glassy~!! i love it
AngelHoney
Source: O2jam

intense

00:33:001 (9) - move 1 gird right
00:35:001 (8) - new combo
01:30:801 - add a note
01:30:901 ^
01:31:101 ^
01:54:801 ^
01:55:601 ^
01:56:401 ^


Relaxing

00:49:401 (1) - start at 00:49:601
01:10:401 (1) - end at 01:11:601
01:23:201 (1) - ^
Astom
I give u a star for now i make a mod later :3
Topic Starter
Glass

AtemiskKun wrote:

:D go go glassy~!! i love it
Thank you :3

AngelHoney wrote:

Source: O2jam

intense

00:33:001 (9) - move 1 gird right
00:35:001 (8) - new combo
01:30:801 - add a note
01:30:901 ^
01:31:101 ^
01:54:801 ^
01:55:601 ^
01:56:401 ^


Relaxing

00:49:401 (1) - start at 00:49:601
01:10:401 (1) - end at 01:11:601
01:23:201 (1) - ^
All fixed, thank you for modding~

Astom wrote:

I give u a star for now i make a mod later :3
Okay :)
YGOkid8
Relaxing:

Hitsound Mod~
00:40:001 (1) - Remove Whistle. Add Finish.
00:46:401 (1) - ^

00:40:201 (2) - Remove Whistle.

Intense:

Fine.

Well mapped. Star ~ ☆ + Kudosu! Star ~ ☆
Topic Starter
Glass

YGOkid8 wrote:

Relaxing:

Hitsound Mod~
00:40:001 (1) - Remove Whistle. Add Finish.
00:46:401 (1) - ^

00:40:201 (2) - Remove Whistle.

Intense:

Fine.

Well mapped. Star ~ ☆ + Kudosu! Star ~ ☆
All fixed

Thank you :)
YGOkid8
Sorry, one more thing.

Since the .osb file isn't in use, delete it and Full Submit
.osb file is in Song Folder, so... yeah

(no kds for this post)
Topic Starter
Glass
Ohh done I didn't realize it was still there.
Diasios
[General]

  • • "Volcano.jpeg" this img should be 1024x768
    • You should make another diff
[Intense]

  • • 01:56:601 (8,1) - Spacing
Topic Starter
Glass
Fixed.
YGOkid8

Glasslake wrote:

Fixed. Sorry no kudo this time since there wasn't much to change ._.

peppy wrote:

The main thing to think about before rewarding posters: Does this post contain constructive criticism about my map which will help me improve it?. The feedback doesn't necessarily need to be in-depth and technical - as long as you found it helpful, please give the poster kudosu.
Topic Starter
Glass
Right. KDed
Randy96
:)
Intense
00:33:601 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9) - this is a cool pattern
Topic Starter
Glass
That was just some mass c/p'ing :P
maal
Remember, you do NOT need to take my suggestions or mods.

Not going to have a Storyboard? Delete the .OSB file then.

~[Relaxing]~

01:52:801(1): Consider doing something about this spinner.
02:19:201(x): End kiai time here.

Nice difficulty ^^

~[Intense]~

00:33:601(x): This part here isn't snapped, redo this, though, only a suggestion.
00:40:201(2): Remove note.
01:11:401(1): This should end at: 01:11:601. In my opinion.
01:18:001(1,2,3): Oh dear god, I LOVE that part.
01:24:401(x): What about doing the same as at: 01:18:001?
02:19:201(x): End kiai.


Nice map! Really, I liked it.
Topic Starter
Glass

emaal wrote:

Remember, you do NOT need to take my suggestions or mods.

Not going to have a Storyboard? Delete the .OSB file then.

~[Relaxing]~

01:52:801(1): Consider doing something about this spinner.
02:19:201(x): End kiai time here.

Nice difficulty ^^

~[Intense]~

00:33:601(x): This part here isn't snapped, redo this, though, only a suggestion.
00:40:201(2): Remove note.
01:11:401(1): This should end at: 01:11:601. In my opinion.
01:18:001(1,2,3): Oh dear god, I LOVE that part.
01:24:401(x): What about doing the same as at: 01:18:001?
02:19:201(x): End kiai.


Nice map! Really, I liked it.
Thanks, fixed all of these ^^, 00:33:601(x)'s part seems okay though so I'll keep it.
Sonnyc
Hi~

Relaxing
  • 00:48:001 (1) None
    01:45:601 (3) New combo
Intense
  • Good Enough
Star
Topic Starter
Glass

sonnyc wrote:

Hi~

Relaxing
  • 00:48:001 (1) None
    01:45:601 (3) New combo
Intense
  • Good Enough
Star
All fixed, thanks~
Zairin_old
nice! best one yet.
Derekku
[General]
*I see skin countdown elements in the folder, but the countdown isn't enabled for either difficulty. o_o;
*hit0.png is missing from the skin folder
*ready.png is also missing.
*spinner-background.png: missing.
*I'd like to see more skin elements used in this song, such as a reddish/orange sectionpass/sectionfail.
*Source is inconsistent between diffs. One has "o2jam" and the other has "O2jam". Should it be capitalized or not? :U

[Relaxing]
00:29:401 (5) - too close to previous
00:30:401 (1) - also too close, unless you fix the above :P
00:32:601 (5) - too close to previous
00:33:601 (1) - o-o Very interesting (I like it!)
00:39:801 - expected a note here (kepy 50ing the two notes because I thought that they started 1/2 back)
00:50:701 (2) - Unpredictable offbeat (try to avoid using blue tick notes like this in easy/normal diffs)
01:12:001 (1) - too far from center of spinner
01:14:801 (1) - top left node to the left two tiny grids~
01:24:801 (1) - too far from center of slider
01:43:201 (2,1) - Avoid overlapping sliders like this. The bottom of (1) gets hidden, and so the slidertick will be missed and combo will be broken. :X :X
01:45:601 (3) - too far from previous
01:52:001 (1) - angle this to the left so that it's not semi-hidden by previous ones
01:52:801 (2) - I was going to say that I think the kiai should start on 01:53:601 (1), but I like the fountain shooting "lava" as this long(ish) slider is being used. :B
01:53:901 (2) - too close to previous
02:00:601 (2,3) - too close to previous and could be made a little better. Take the bottom left anchor/node and drag it to the left two tiny grids.
*I think that this is a very nice Normal diff, but is too hard to be the easiest of the set. Could you make an easier diff to go along with these (since there are only two diffs) or perhaps get a guest easy? :/

[Intense]
*Perhaps up the tick rate to 1? 0.5 feels kinda awkward on those longer sliders towards the mid-end.
02:18:801 (8,9,10,11,12) - a bit hard to see/read between the hitbursts of the previous staacks

Besides all of that, I think that this map is close to being pubble-ready. Nice job~
Topic Starter
Glass

Derekku Chan wrote:

[General]
*I see skin countdown elements in the folder, but the countdown isn't enabled for either difficulty. o_o;
*hit0.png is missing from the skin folder
*ready.png is also missing.
*spinner-background.png: missing.
*I'd like to see more skin elements used in this song, such as a reddish/orange sectionpass/sectionfail.
*Source is inconsistent between diffs. One has "o2jam" and the other has "O2jam". Should it be capitalized or not? :U

[Relaxing]
00:29:401 (5) - too close to previous
00:30:401 (1) - also too close, unless you fix the above :P
00:32:601 (5) - too close to previous
00:33:601 (1) - o-o Very interesting (I like it!)
00:39:801 - expected a note here (kepy 50ing the two notes because I thought that they started 1/2 back)
00:50:701 (2) - Unpredictable offbeat (try to avoid using blue tick notes like this in easy/normal diffs)
01:12:001 (1) - too far from center of spinner
01:14:801 (1) - top left node to the left two tiny grids~
01:24:801 (1) - too far from center of slider
01:43:201 (2,1) - Avoid overlapping sliders like this. The bottom of (1) gets hidden, and so the slidertick will be missed and combo will be broken. :X :X
01:45:601 (3) - too far from previous
01:52:001 (1) - angle this to the left so that it's not semi-hidden by previous ones
01:52:801 (2) - I was going to say that I think the kiai should start on 01:53:601 (1), but I like the fountain shooting "lava" as this long(ish) slider is being used. :B
01:53:901 (2) - too close to previous
02:00:601 (2,3) - too close to previous and could be made a little better. Take the bottom left anchor/node and drag it to the left two tiny grids.
*I think that this is a very nice Normal diff, but is too hard to be the easiest of the set. Could you make an easier diff to go along with these (since there are only two diffs) or perhaps get a guest easy? :/

[Intense]
*Perhaps up the tick rate to 1? 0.5 feels kinda awkward on those longer sliders towards the mid-end.
02:18:801 (8,9,10,11,12) - a bit hard to see/read between the hitbursts of the previous staacks

Besides all of that, I think that this map is close to being pubble-ready. Nice job~
Woah there were still so many errors ><, fixed them and added section-pass/fail and a spinner background :3 Please re-check it for pubble when you have time :)

Thank you for modding my map~
Derekku
Whoops, I copy pasted the wrong time for one of those nazi comments, but it doesn't matter.

Skin: Great!
Intense: Nice~
Relaxing: A couple things...

01:16:601 (4) - I feel like this a little bit too far from the previous stack. I thought that it started on the white tick and missed it. :S
01:21:601 (5) - too close to the last slider since you removed the stack on it
01:44:001 (1) - wohhhh WAY too far from previous.
01:52:801 (2) - too far..
02:03:201 (1,1) - Actually, I feel like a lot of the spacing should be like on this slider; the end/beginning touch. Other 1/2 spaced sliders in the map are farther away and a bit more tricky to hit.

I'd still like to see an easier diff, but I suppose this one isn't too bad. :?

EDIT: oh right, orion's post reminded me to say something about the red color. For two of the spinners, there are red circles right after them, and they're very hard to see. =S
orioncomet
[General]
- here still have .osb file
- dark red combo colour abit hard to see on some parts, can you make it look light more then this?

[Relaxing]
- Your Relaxing look abit hard for beginner.. but.. I don't know.. orz
01:21:601 (5) - spacing? look so close
01:44:001 (1) - look too far ;_;
01:45:601 (1) - ^

[Intense]
seem fine to me ~

starr ~
Topic Starter
Glass

Derekku Chan wrote:

Whoops, I copy pasted the wrong time for one of those nazi comments, but it doesn't matter.

Skin: Great!
Intense: Nice~
Relaxing: A couple things...

01:16:601 (4) - I feel like this a little bit too far from the previous stack. I thought that it started on the white tick and missed it. :S
01:21:601 (5) - too close to the last slider since you removed the stack on it
01:44:001 (1) - wohhhh WAY too far from previous.
01:52:801 (2) - too far..
02:03:201 (1,1) - Actually, I feel like a lot of the spacing should be like on this slider; the end/beginning touch. Other 1/2 spaced sliders in the map are farther away and a bit more tricky to hit.

I'd still like to see an easier diff, but I suppose this one isn't too bad. :?

EDIT: oh right, orion's post reminded me to say something about the red color. For two of the spinners, there are red circles right after them, and they're very hard to see. =S
All fixed ^^, sorry I rushed the first mod so more problem came up ><

orioncomet wrote:

[General]
- here still have .osb file
- dark red combo colour abit hard to see on some parts, can you make it look light more then this?

[Relaxing]
- Your Relaxing look abit hard for beginner.. but.. I don't know.. orz
01:21:601 (5) - spacing? look so close
01:44:001 (1) - look too far ;_;
01:45:601 (1) - ^

[Intense]
seem fine to me ~

starr ~
Grr that osb file keeps remaking itself >< deleted it, fixed everything you mentioned, now all the notes after spinners are brown so they should be easy to see~

Thank you for modding my map :)
Derekku
Spacing: Fixed
Combo colors: Fixed
Pubble: Fi-YES!
Shulin
General:

-- I think you need an easier difficulty, some parts of Relaxing are too tricky for the easiest difficulty.
-- The red cursor sometimes blends into the spinner and red color. . .

Relaxing:

-- I like it but some of the spacing changes are just too hard for the easiest map in a map set.

00:36:201 (2) - Notes like these are really hard to read for the easiest diff.
00:39:401 (2) - ^
01:28:801 (2,3) - ^
01:31:201 (1,2) - ^
01:40:801 (1,2,1,2,1) - Jumps on normal...?
01:52:001 (1,2) - ^ I think the small jumps might be too hard >.<

Of course if you added an Easier diff comments about it being too hard don't really matter much :D

Intense:

-- I think the map looks and plays better - 1 OA, bizarrely the star rating goes up if you do this.

Nice diff.

That's all, definitely think you should add an Easy though ^_^
~ Star.
Topic Starter
Glass

Shulin wrote:

General:

-- I think you need an easier difficulty, some parts of Relaxing are too tricky for the easiest difficulty.
-- The red cursor sometimes blends into the spinner and red color. . .

Relaxing:

-- I like it but some of the spacing changes are just too hard for the easiest map in a map set.

00:36:201 (2) - Notes like these are really hard to read for the easiest diff.
00:39:401 (2) - ^
01:28:801 (2,3) - ^
01:31:201 (1,2) - ^
01:40:801 (1,2,1,2,1) - Jumps on normal...?
01:52:001 (1,2) - ^ I think the small jumps might be too hard >.<

Of course if you added an Easier diff comments about it being too hard don't really matter much :D

Intense:

-- I think the map looks and plays better - 1 OA, bizarrely the star rating goes up if you do this.

Nice diff.

That's all, definitely think you should add an Easy though ^_^
~ Star.
Fixed everything~ Honestly I can't make it anymore easier ><; Also what color should I change the cursor to? Should I just change it to the white one? =o

Thanks for modding this :)
yaya
SV on Normal abit high , overall is low , it's weird.
suggest turn down SV .
whymeman
Remove the 3 scorebar-ki.pngs, scorebar skin stuff, and sliderball.pngs. They are not really being used and is only taking up space.
Topic Starter
Glass

yaya wrote:

SV on Normal abit high , overall is low , it's weird.
suggest turn down SV .
What would be a good SV? It's 1.4 right now. Changed to 1.2 and remade the sliders.

whymeman wrote:

Remove the 3 scorebar-ki.pngs, scorebar skin stuff, and sliderball.pngs. They are not really being used and is only taking up space.
Removed:
sliderb0.png - sliderb9.png
scorebar-bg.png
scorebar-colour-0.png - scorebar-colour-3.png
scorebar-ki.png
scorebar-kidanger.png
scorebar-kidanger2.png

Did I remove too many or did I miss out any?
yaya
seems fine for me now
whymeman
Alright then. Ranked.
Topic Starter
Glass
:D
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