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utsuP - MiKUSABBATH

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Shushan
reverse m4m over here
easy
00:33:135-dont do new combo here
01:07:240-try this instead its fit better http://prntscr.com/68t3l5
01:32:503- do this new combo instead of 1
01:42:608-^^
02:39:450-overlapping with 2(02:38:187)
03:33:766-its not a wave and its ugly fix it
03:50:187- i recommend putting a spinner here til 03:53:819
normal
00:23:029 - - there is not need for spinner here it doesn't fit at all
01:02:819-put it in x:320 y:128 - and then fix the overlap with 1(01:03:450)
01:07:240-try this http://prntscr.com/68t7ax
01:38:819-dont new combo here
02:11:661-over lap with 2(02:10:714)
02:59:029-dont new combo
03:09:135-^^
03:19:240-^^
hard-
01:38:187 - better blanket
01:41:345-dont new combo
01:43:871-^^
01:46:556-looks ugly with 4 and its not blanket i think u should fix it
02:34:398 1,2,3,4-the flow of them is very bad
03:02:187-dont new combo
03:04:714-^^
03:14:819-^^
03:20:029 1,2,3,4 -flow is bad
tochi insane-
01:10:082-dont fit much
01:12:608-^^
01:15:135-^^
01:17:661-^^
01:48:766-delete
02:43:240-the slider doesn't look good for repeats try just a roundy one
02:56:661 1,2,3-this does not fit with the music well
GL
Topic Starter
- Milhofo -
baraatje123's mod

baraatje123 wrote:



M4M
You requested Normal/Lunatic, so I'll do these 2, and Easy oh thanks :D

Non marked means I fixed it

[Easy]
00:42:608 (2,1) - Feels a little bland, because it goes straight down, and then straight to the left, consider making it a little more curvy, to make it look nicer
00:50:187 (4,2) - Overlap
00:51:135 (1,2) - Boring, see above for explanation
01:09:766 (3,3) - Overlap Necessary to keep flow
01:28:082 (1) - Please don't use kicksliders in Easy, they play terrible This part deserves to stand out, these are the only kicksliders in the whole diff so I think it's allright
01:32:503 (2,4) - Ugly overlap, make them stack
01:38:187 (1) - Bad kickslider Same as above
01:40:082 (1,2) - Too high (hpbar) Doesn't touch mine, and mine is pretty huge xd
02:33:135 (3,4) - Slight overlap, but you're better of fixing it
02:38:187 (2,1) - Overlap Necessary or it would ruin DS
02:45:135 (1,1) - Really bad overlap, can be very confusing for players
02:48:924 (1) - Ugh, kicksliders ""
02:50:819 (1,2) - Can be blanketed better, also, why do you use 4 nodes, when 3 are enough Seems fine, 4 nodes because I can't get the same shape with 3 (and it won't look that good)
02:54:293 (4,1) - You can try to blanket these Would ruin DS / flow
02:59:029 (1) - Frigging Kickslider ""
03:01:556 (2,3) - Try to blanket Same as above
03:09:135 (1) - And another one, hurrah ""
03:19:240 (1) - ^^ ""
03:33:766 (1,2) - Try to make these blanket Same as above part II
03:42:608 (3,2) - Slight overlap
03:48:924 (1) - And I thought the last one was in the kiai ;-; ""

[Normal]
I reworked this whole diff, I finally gave in to the requests lol spacing should be consistent now and SV changes are really small and in less patterns
irregular Spacing. Distance Snap MUST be consistent
I'm not sure about SV changes, as they are AFAIK not allowed in Normal, but they play well
The long sliders in the kiai make no sense, since they are kinda ugly, and don't blanket well, please rework it, to make the map look more clean I like them though, for now I'm keeping them
01:02:187 (3,1) - Bad Overlap
01:08:503 (1,2,3,1,2,3,4) - Blanket this better (Use approach circle and outer border of the slider)
01:18:293 (1,2,3,4,1,2,3,4,5) - Can be made much prettier by better blankets, and normal Spacing :P
01:28:714 (2) - NC for kiai
01:37:240 (5,6) - Please don't stack in Normal/Easy diffs In a normal is not completely forbidden though
01:59:029 (1) - 02:28:082 (4) - This whole part is too hard for normal, considering the 1/2 and 1/3 sliders, which are too fast for a normal "Use of 1/2 notes is encouraged as well as the developement of more interesting beat placements if the song allows it. Spacing should be mostly consistent to teach beginners the correlation between timing and distance." as quoted from this page. So I think I didn't break any rules here, and I find it playable, maybe after some training, but definately playable for normal players.
02:31:871 (1,2,3,4) - Don't use Stacks ""
02:39:450 (1) - SV change might be to slow for Normal
02:42:924 (2,3) - Unstack please
02:46:082 (3,4) - ^^ ""
02:55:556 (1,2,3) - Can be blanketed better
03:01:871 (3,2) - Overlap Necessary to keep flow
03:18:293 (5,6) - Unstack
03:23:345 (1,2) - Improve blanket
03:24:608 (3,4) - Unstack

[Lunatic]
00:30:608 (1,2,3,4) - You can make these blanket (Preferred (3,4))
00:31:240 (5,6,7,8) - ^^ (Preferred (7,8))
00:32:582 (2,4) - 1 of these 2 MUST have NC, because there is a slowdown, compared to the previous slider
00:37:556 (5) - NC, for different sound
00:38:187 (1,2) - Try to blanket
00:41:977 (1,2,3,4,5,6,7,8,1) - Has uneven distance, make a slider, looking like the stream, and click on convert slider into stream, so it will have good distance (set it to preferred value)
00:47:661 (5) - NC
00:47:661 (5,6,7,8) - Improve blanket
00:48:924 (3,5) - Bad overlap
00:53:977 (4,6) - ^^ This one is on purpose
00:57:766 (5) - NC
00:59:029 (3,5) - Bad overlap
01:03:135 (8,2) - Bad overlap
01:07:871 (5) - NC
01:10:082 (6,1) - Whut? Add an extra reverse to (6) and make it closer to (1) This part seems fine, if I'm missing a tick it's barely noticeable and it would ruin the spacing
01:12:608 (9,1) - ^^ ""
01:15:135 (8,1) - ^^ ""
01:17:661 (8,1) - ^^ ""
01:20:187 (8,1) - ^^ ""
01:20:503 (1,3) - Bad Overlap
01:22:082 (6,9) - Bad overlap
01:22:714 (9,1) - Whut? Add an extra reverse to (9) and make it closer to (1)
01:23:029 (1,2) - Overlap looks kinda ugly, but as it's also a good pattern, it can stay if you want I like it :b
01:23:661 (1,2,3,4) - Try to make all these sliders the same, and ctrl c v and then rotate to change them, as it looks rather messy atm
01:26:503 (2,4) - Slight Overlap/Bad Blanket
01:26:819 (3,1) - Bad Overlap
01:27:450 (1,2,3) - Bad overlap, make (3) stack on start of (2)
01:29:503 (5,7) - Slight overlap
01:30:450 (11,13) - Bad overlap
01:31:082 (1,2) - Try to blanket it, as it looks rather bad now I had tried that before, but the flow gets ruined, for me flow > blankets
01:32:029 (5,8) - Bad overlap
01:32:345 (6,7,8,9,10,11,12,13,1) - They can be made prettier by using the "Create Polygonal Circles" button I'm not too familiar with this tool, I'm afraid to ruin the patterns, which seem fine (could be prettier but it doesn't affect gameplay)
01:34:082 (5,6,7) - Bad overlap
01:37:556 (1,2,3,4) - I think you can space these out a little, to prevent slight overlapping Reworked this pattern, but the overlap is on purpose
01:39:135 (3,4,5) - Blanket these
01:39:608 (5,9) - Bad overlap; make them stack Too far for stack, doesn't seem necessary
01:43:871 (1,2,3,4,5,6,7,8,9) - These can be made prettier by using the "Create Polygonal Circles" button Same as above
01:45:766 (12,1) - Bad overlap, consider stacking them, but be careful with (2) tho
02:03:135 (5,6) - What the Fuck What? ._. it fits
02:05:661 (4) - NC for consistency and for SV change this would actually ruin consistency
02:09:135 (1) - Ugly slider, please make the shape look nicer, and try to blanket with 02:09:766 (1) - The blanket is impossible unless I make drastic changes, and the shape looks fine
02:12:924 (5) - Use the same slider as 02:12:293 (4) - Ctrl J and Ctrl G this slider if copied to (5)
02:17:977 (5,7,8) - Bad Overlaps Necessary for flow
02:19:240 (1) - Make this slider look more special, due to the sound, use something like this
02:23:029 (5) - Please, sliders such as these are the worst there exist, yikes It isn't so hard, and I don't find it ugly lol
02:24:293 (1) - See 02:19:240 (1) - This one seems fine
02:24:766 (2) - NC, and please unstack, because it's really hard to see with the high speed Didn't add NC, changed the stack though
02:25:556 (1,4) - Bad Overlap
02:30:608 (1,3) - ^^
02:44:503 (1) - Why suddenly a change of pattern (Slider-->Circle)? Also, Remove NC I don't see what you mean here, I didn't change the pattern (the double is to fit the music)
02:45:135 (2,5,6,7) - Bad Overlap
02:47:503 (3) - Too high for HpBar maybe? Not for me at least
02:50:977 (8,9,10,11) - Bad Overlaps, try to blanket (8) with (9), and (11) with (10) and move them more away from each other
02:52:082 (2,4) - Bad overlap
02:53:819 (10,12) - Slight OVerlap
02:57:924 (6,7) - Try to blanket I want to keep the flow here
02:59:029 (5) - NC Not necessary, I'm following the guitar here not the vocals (for NC's)
02:59:029 (5,6,1) - Bad Overlap
03:00:450 (5,8) - Bad overlap, you can try blanket (8) with (9)
03:01:398 (9,10) - Slight touching, but this could be due to my skin Doesn't touch with my skin, still changed this part
03:01:714 (10,4) - Blanket better Same as above, flow
03:05:661 (8) - NC? Same as above
03:05:819 (9,11) - Bad Overlap
03:09:608 (4,2) - Bad overlap, consider stacking them
03:10:240 (3,4) - Try to blanket Same as above, flow
03:10:871 (6,7) - ^^
03:11:503 (9,10) - ^^
03:14:029 (10,11) - ^^
03:14:819 (3,4) - ^^
03:15:293 (5,6) - ^^
03:15:924 (8,9) - ^^
03:16:398 (10,12) - ^^
03:15:766 (7) - NC ""
03:17:819 (5,6) - Blanket
03:18:293 (6,2) - Stack to prevent overlap (Goes at sliderhead) Too far, would ruin flow
03:18:293 (6,4) - ^^ (Goes at slidertail)
03:19:240 (5) - NC ""
03:20:345 (3,4) - Try to blanket
03:25:398 (5,6) - ^^
03:29:187 (1,1) - Delete NC (Of 1 of them (at least))
03:31:240 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:32:503 (1,2,3,4) - Try to blanket
03:34:477 (2,4) - Nc 1 of these, due to SV change (slow down)
03:37:556 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:38:503 (8,3) - Bad Overlap
03:39:450 (5) - NC
03:42:924 (2,4) - Bad Overlap
03:43:871 (1,2,3,4,5,6,7,8,1) - Can be made prettier by making a slider and then converting it into a stream
03:47:029 (3,4,5,6) - Try to blanket (Preferred (5,6))
03:47:661 (1,2,3,4) - Try to blanket (Preferred (3,4))
03:48:293 (5,6,7,8) - Try to Blanket (Preferred (7,8)) OR Copy 03:47:661 (1,2,3,4) - and Ctrl H it, for better symmetry
03:48:924 (1,2) - Bad Overlap This last three are on purpose, I might change if it becomes a problem
03:49:240 (3,4) - Bad Overlap ""
03:49:082 (2,3,1,2,3) - Bad Overlap ""

Oh dear, that took some time xD Sorry about that xD it was really helpful though!

Map still needs quite some work, but good luck with it!

Thanks for the huge and helpful mod :D

ohad1881's mod

ohad1881 wrote:

reverse m4m over here
easy
00:33:135-dont do new combo here I've done NC's like this on the whole map
01:07:240-try this instead its fit better http://prntscr.com/68t3l5 It does with the sound, but for an easy I have to stick to 1 repeat sliders unfortunately
01:32:503- do this new combo instead of 1 Following the vocals, NC's when she starts singing
01:42:608-^^ ""
02:39:450-overlapping with 2(02:38:187) It's the only way to map this without ruining DS / flow, I even centered it xD
03:33:766-its not a wave and its ugly fix it Fixed
03:50:187- i recommend putting a spinner here til 03:53:819 Mhm I want to keep consistency with other diffs, I will think about this
normal
00:23:029 - - there is not need for spinner here it doesn't fit at all I have to disagree with this, it follows the growing beat
01:02:819-put it in x:320 y:128 - and then fix the overlap with 1(01:03:450) Fixed with remap
01:07:240-try this http://prntscr.com/68t7ax Same as easy
01:38:819-dont new combo here Same as easy
02:11:661-over lap with 2(02:10:714) Fixed with remap
02:59:029-dont new combo ""
03:09:135-^^ ""
03:19:240-^^ ""
hard-
01:38:187 - better blanket Only the second slider is supposed to blanket
01:41:345-dont new combo Want to keep consistency
01:43:871-^^ ""
01:46:556-looks ugly with 4 and its not blanket i think u should fix it Nice one, fixed
02:34:398 1,2,3,4-the flow of them is very bad I think it's fine though, perfectly playable
03:02:187-dont new combo Can't to keep consistency
03:04:714-^^ ""
03:14:819-^^ ""
03:20:029 1,2,3,4 -flow is bad the 1-4 notes seem fine, I fixed the following sliders that didn't follow the song correctly though
GL

Thank you for the mod! :)
Cherry Blossom
Hello, M4M from my queue.

General

  1. Check aimod for tag conflicts.
  2. Disable widescreen support on diffs which have it enabled

Easy

  1. 01:38:187 (1) - reduce the amount of reverses, this is an easy diff and it is really extreme and not recommended to use things like this.
  2. 02:48:924 (1) - same as ^ and many more

Normal

  1. 02:03:135 (4,5,6,1,2) - This creates a spike on this diff, i didn't see any difficult patterns like this before, so try to reduce the density here.
  2. 02:08:187 (4,5) - This might be confusing with the previous reversed sliders you used, they don't have the same amount of reverses, that's why is can be confusing. Try something else which does not use reversed sliders.
  3. 02:15:135 - this strong beat is skipped and it should be played or followed to avoid the polarity issue between 02:14:819 (2,1) - . The rhythm will easier to get.

Hard

  1. 00:39:450 (1) - Unrankable, the reverse is covered by previous sliders, the reverse is noticeable if the player is able to read high ARs ( >9) on high BPM maps, I don't really think a Hard player will be able to notice this reverse, so, it will be better if you make this reverse more noticeable.
  2. 00:41:977 (1) - same as ^

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  3. 00:48:608 (2) - the spacing difference is clearly noticeable, fix it.
  4. 01:07:240 (1) - This reversed slider is snapped wrongly, it is not 1/3 nor 1/6, it is 1/4 here. Same for 03:48:924 (1) -
  5. 01:10:082 (5) - This is snapped wrongly too, it is not 1/4 nor 1/8, it is 1/6. Same for 01:12:608 (5) - and many more.
  6. 01:32:977 (1,2,3) - these circles break the flow, because you started with a circular flow, and transitioning from a circular to a linear flow in some case is flow breaking, and it is here, so, it should be better if you keep this circular flow like this
  7. 02:34:398 (1,2,3,4) - Its shape can be improved for a better movement, so a better flow, like :

-Tochi's Insane

  1. 00:36:924 (1) - Unrankable slider :

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  2. 00:41:977 (1) - same as ^
  3. 00:47:029 (1) - ^ and many more.
  4. 01:10:082 (1) - Same as Hard, is is snapped wrongly it should be 1/6, not 1/8, and many more like 01:12:608 (1) - and 01:15:135 (1) - etc.

Lunatic

  1. 03:08:503 (1,2,3,4,5,6,7,8) - This stream follows nothing. There is nothing audible on blue ticks, and using a stream here is kind of overmapping and should be avoided.

Tarrasky's Extreme

  1. 01:03:450 (1) - Fix this slider.
  2. 01:10:161 (4,5,6) - wrongly snapped, as i said for other diffs, it's 1/6. and many more.
  3. 02:20:503 (5,6,7,8) - this is ambiguous, i don't really think it is 1/4 here, it should be better if you avoid confusion, so avoid this stream.

Flyxz's Extra

  1. This diff lacks of hitsounds
  2. 00:37:398 - (timing section) Unrankable :

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 01:55:556 (1,2,3,4,5) - They are snapped wrongly, this must be 1/3 not 1/4. And many more.
  4. 02:59:740 (6) - This 1/4 is unnecessary because it follows something inaudible, and it is kind of overmapping, so, remove it.

I've just pointed out major unrankable issues.
Overall, this mapset needs more improvement :

  1. Hard : This diff has to be more polished, there are weird transition and flow at some places, i've just mentioned some. It will be better if you get some mods concerning flow and aesthetics for this diff.
  2. -Tochi's Insane : This diff is fine, but you have to get rid of these sliders with a a lot of red points which control the slider speed. It is formally unrankable. And, more improvements are welcomed.
  3. Lunatic : This definitively lacks of structure too, there is no logic between patterns and patterns are not intentional to play concerning the movement of the cursor when playing. Some patterns plays forced because they are not well structured like 00:30:608 (1,2,3,4,5,6,7,8) - or 00:45:766 (1,2,3,4,5,6,7,8) - where the flow is bad.
  4. Tarrasky's Extreme : Nice symmetries, but there are some pattern which are just "thrown away" like 03:30:766 (5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - , At some places, this diff lacks of structure, and that's really important to have a solid structure in 2015, and not just "thrown away" patterns like soulfear, but you're not soulfear. (tbh i love soulfear's maps).
  5. Flyxz's Extra : As i said, this lacks of hitsounds, you need someone to help you with them if you don't have any ideas how you will hitsound this map. And, same thing as other diffs, this lacks of structure too patterns are like just "thrown away" and there is no link between them.

Good luck with this set.
Haruaki

Cherry Blossom wrote:

Flyxz's Extra

  1. This diff lacks of hitsounds
  2. 00:37:398 - (timing section) Unrankable :

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
  3. 01:55:556 (1,2,3,4,5) - They are snapped wrongly, this must be 1/3 not 1/4. And many more.
  4. 02:59:740 (6) - This 1/4 is unnecessary because it follows something inaudible, and it is kind of overmapping, so, remove it.

This diff lacks of hitsounds Working on it!
00:37:398 - (timing section) Unrankable : Fixed.

Ranking Criteria wrote:

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
01:55:556 (1,2,3,4,5) - They are snapped wrongly, this must be 1/3 not 1/4. And many more. Fixed them all. I think. x.x
02:59:740 (6) - This 1/4 is unnecessary because it follows something inaudible, and it is kind of overmapping, so, remove it. I don't think it's overmapped. The 1/4 slider goes with the guitar and the scream so I'm keeping it.
Topic Starter
- Milhofo -

Cherry Blossom wrote:

Hello, M4M from my queue. Hi ~

General

  1. Check aimod for tag conflicts. I changed tags recently and forgot 1 diff apparently
  2. Disable widescreen support on diffs which have it enabled fixed >.<

Easy

  1. 01:38:187 (1) - reduce the amount of reverses, this is an easy diff and it is really extreme and not recommended to use things like this. fixed for popular demand, I still think it gets a lot less interesting rip :(
  2. 02:48:924 (1) - same as ^ and many more all of them fixed

Normal

  1. 02:03:135 (4,5,6,1,2) - This creates a spike on this diff, i didn't see any difficult patterns like this before, so try to reduce the density here. changed to singles, it seems interesting so probably going to keep them
  2. 02:08:187 (4,5) - This might be confusing with the previous reversed sliders you used, they don't have the same amount of reverses, that's why is can be confusing. Try something else which does not use reversed sliders. changed the same way as above, should be consistent now
  3. 02:15:135 - this strong beat is skipped and it should be played or followed to avoid the polarity issue between 02:14:819 (2,1) - . The rhythm will easier to get. changed, now that part is a slider so it's a lot harder to miss the timing

Hard

  1. 00:39:450 (1) - Unrankable, the reverse is covered by previous sliders, the reverse is noticeable if the player is able to read high ARs ( >9) on high BPM maps, I don't really think a Hard player will be able to notice this reverse, so, it will be better if you make this reverse more noticeable.
  2. 00:41:977 (1) - same as ^

    Ranking Criteria wrote:

    All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
  3. 00:48:608 (2) - the spacing difference is clearly noticeable, fix it.
  4. 01:07:240 (1) - This reversed slider is snapped wrongly, it is not 1/3 nor 1/6, it is 1/4 here. Same for 03:48:924 (1) -
  5. 01:10:082 (5) - This is snapped wrongly too, it is not 1/4 nor 1/8, it is 1/6. Same for 01:12:608 (5) - and many more.
  6. 01:32:977 (1,2,3) - these circles break the flow, because you started with a circular flow, and transitioning from a circular to a linear flow in some case is flow breaking, and it is here, so, it should be better if you keep this circular flow like this
  7. 02:34:398 (1,2,3,4) - Its shape can be improved for a better movement, so a better flow, like :

    Ok I guess this diff needs a slight / medium rework, I wanted to changed some bad flowing parts in the chorus too, so I will work on it, I will rework it having in account this and other mods!

Lunatic

  1. 03:08:503 (1,2,3,4,5,6,7,8) - This stream follows nothing. There is nothing audible on blue ticks, and using a stream here is kind of overmapping and should be avoided.

    I will also do some work on this diff to improve flow again. You see, this was my first map (first insane+ ever) so it has some flaws no doubt, I'm constantly trying to improve flow so I'm going to spend some more time on it in the next few days (not a complete rework, just fixes to flow and patterns).

I've just pointed out major unrankable issues.
Overall, this mapset needs more improvement :

  1. Hard : This diff has to be more polished, there are weird transition and flow at some places, i've just mentioned some. It will be better if you get some mods concerning flow and aesthetics for this diff.
  2. -Tochi's Insane : This diff is fine, but you have to get rid of these sliders with a a lot of red points which control the slider speed. It is formally unrankable. And, more improvements are welcomed.
  3. Lunatic : This definitively lacks of structure too, there is no logic between patterns and patterns are not intentional to play concerning the movement of the cursor when playing. Some patterns plays forced because they are not well structured like 00:30:608 (1,2,3,4,5,6,7,8) - or 00:45:766 (1,2,3,4,5,6,7,8) - where the flow is bad.
  4. Tarrasky's Extreme : Nice symmetries, but there are some pattern which are just "thrown away" like 03:30:766 (5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - , At some places, this diff lacks of structure, and that's really important to have a solid structure in 2015, and not just "thrown away" patterns like soulfear, but you're not soulfear. (tbh i love soulfear's maps).
  5. Flyxz's Extra : As i said, this lacks of hitsounds, you need someone to help you with them if you don't have any ideas how you will hitsound this map. And, same thing as other diffs, this lacks of structure too patterns are like just "thrown away" and there is no link between them.

Good luck with this set. Thanks for the clear and helpful mod!
Thanks a bunch :D
Tarrasky

Cherry Blossom wrote:

Hello, M4M from my queue.

Tarrasky's Extreme

  1. 01:03:450 (1) - Fix this slider. Inherited point 1 ms late, fix thanks ^^
  2. 01:10:161 (4,5,6) - wrongly snapped, as i said for other diffs, it's 1/6. and many more. I think it's good here, the sound pulls something close to a stream, and i cant add 1/6 stream here, cause the bpm not is low to do this, maybe a reverseslider, but i think sounds better 1/4, Im not sure
  3. 02:20:503 (5,6,7,8) - this is ambiguous, i don't really think it is 1/4 here, it should be better if you avoid confusion, so avoid this stream. yeah, this sounds more for 1/3, fix

I've just pointed out major unrankable issues.
Overall, this mapset needs more improvement :

  1. Tarrasky's Extreme : Nice symmetries, but there are some pattern which are just "thrown away" like 03:30:766 (5,6,7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - , At some places, this diff lacks of structure, and that's really important to have a solid structure in 2015, and not just "thrown away" patterns like soulfear, but you're not soulfear. (tbh i love soulfear's maps). This not is exacty "thrown away" because it's all with distances of 1.4x, in fact, that part was not a standard, but as the sound is the same, would get very boring patterns and symmetries. I purposely mapped in a way to stay random, I think it was fun and better to play (though not look so pretty like the symmetries of kiai), vary in gameplay/appearance sounds good i think ^^
update

EDIT: I think about you say cherry and i put the random parts in a more organized way (remap), if you could take a recheck I would appreciate ^^
Fizz
hi, sorry for taking so long :3
From my (dead) m4m queue
Only modding 4 diffs since it's a long song

[General]
Maybe grab a custom hitclap, the default one is boring
Offset +4 sounds much better to me

[Easy]
00:56:187 (1) - Position so it doesn't overlap
01:11:029 (2) - Move NC to here
01:13:556 (2) - ^
01:16:082 (2) - ^
01:22:082 (2,3,4,5,1,2,1,2,1,2) - This whole pattern is really squarish and looks ugly to me
01:32:503 (2) - Move NC to here
01:42:608 (2) - ^
01:43:871 (4,1) - This looks a bit iffy, maybe change
01:47:661 (4) - Heavily consider moving
02:29:345 (1) - Maybe make these shapes a bit cleaner: http://puu.sh/gg5cS/82a534f93a.jpg
02:33:135 (3) - Reposition so it doesn't overlap (nazi)
02:53:345 (2,3,4) - This also looks a bit squarish
03:04:082 (3,4,1,2,3,4) - ^
03:14:187 (2) - You could probably move this down a bit so it's not a straight line
03:28:714 (4) - Again, heavily consider moving

[Normal]
00:31:871 (1) - You could make this slider more interesting
00:33:135 (1,3,5) - These could also be different as not to repeat the same shape too much
01:13:556 (2) - Move NC to here
01:16:082 (2) - ^
01:18:608 (2) - ^
01:21:135 (2) - ^
01:30:924 (3) - This shape isn't really that great, to me at least. It looks like a wonky boomerang :3
01:39:450 (2) - You could move this to like x:312 y:196
01:41:029 (3) - This isn't a perfect circle
02:01:556 (7) - Move NC to here
02:06:608 (7) - ^
02:10:398 (1,2,3) - You could probably avoid this straight line here
02:17:345 (2) - You could add a curve to this, it might look a bit nicer
02:20:503 (2) - Remove NC
02:25:556 (1) - ^
02:28:082 (4) - NC
02:34:714 (2,3,4) - This seems like the perfect opportunity for some blankets
02:44:503 (5) - Move NC to here
02:47:029 (2) - ^
02:51:766 (3) - Again, consider changing, if not for the shape, but for some difference between the two kiais
02:59:661 (1) - Curve maybe?
03:00:608 (1) - Blanket 2 perhaps
03:01:871 (3) - To me it looks like you're trying to blanket 1, and it looks really off
03:16:082 (2) - Move NC to here
03:23:661 (2) - ^
03:24:924 (4) - ^

[Hard]
Very cramped. You're not covering very much space despite having a very high note density and that makes it look messy. Here are some examples:

00:30:135 (4,5,1,2) -
00:34:398 (1,2,3,4) -
00:38:661 (5,6,7,1,2,3,4,5) -
00:44:819 (3,4,5) -
00:47:029 (1,2,3) -

There's a lot more I can highlight, but essentially you should opt for moving your objects in a direction that doesn't cluster them up. As for a few other things

00:37:556 (1) - Since this is the same as the previous two that are supposed to highlight the special part of the song, it makes it seem less special
00:37:871 (2) - Make sure you change this so you can hit the downbeat
00:49:398 (4) - I think a tiny overlap like this is just kinda messy. You can increase the DS here temporarily
00:57:135 (3) - Also make sure you don't do tiny accidental overlaps like this 00:56:503 (3) -
01:03:450 (1) - And even if it's the slidertail, you should try to maximise the space between it and the previous object if you're not trying to use the two objects together (01:03:135 (5) - )

01:10:714 (1) - Make sure you let us hit the downbeat. That goes for the rest of this section too
01:23:661 (1,2,3,4) - I would recommend you change these to sliders (and change some of the next ones to circles if you want) Because the speed up isn't readily apparent due to them being stacked
02:03:135 (1,2,3) - Make sure these don't overlap each other like this
02:14:187 (1) - You can improve this slider look by adding a point before the red one
02:29:345 (2) - NC

02:30:293 (1,2,3) - These are pretty ugly. Change them so they're not so dramatic
02:35:661 (1,2,3,4,5) - I also feel like this is another cramped spot
02:41:661 (9) - Again, make sure you're not doing overlaps like this
02:45:450 (5) - ^
02:45:766 (6) - Maybe add NC here
02:47:029 - For this section, add NC for every two objects: http://puu.sh/ggc1Q/3b9c08040f.jpg
03:39:450 (3,4) - Copy paste 4 and use that for 3

Anyway, this diff is a bit cramped and pretty object heavy; you're probably gonna have to put in a bit of work to polish this up a bit.

[Lunatic]

00:31:871 (1) - I don't mean to spoil your slider artwork, but I think a slow down is more suitable for this part
00:39:135 (6,4,8) - Let's try to switch this up I think
00:47:029 (1,3) - Ctrl G these maybe
00:49:556 (5) - Change this one to be the same as 00:49:871 (6) - since you're doing these sliders in pairs
00:53:582 (2) - I don't think this is necessary
00:54:608 (6) - Move so it doesn't overlap 4
01:11:029 (3) - NC
01:13:398 (2) - You could probably move this; with the way stacking works I don't think this will look pretty
01:13:556 (3) - ^
01:27:766 (2) - I think you oughtta make this one different from 1
01:29:503 (5) - make symmetrical to 4
01:29:977 (7) - NC; for my sake. Big combos scare me ;w;
01:31:240 (2) - NC goes here
01:32:503 (7) - NC
01:33:766 (3) - Move NC to here
01:36:135 (3,4,5) - Don't see a reason why these should be on red ticks
01:40:086 (8) - NC

I also noticed there's some triplet inconsistency within your kiai times, and to my knowledge it's not different in the two halves of the first kiai. Make sure that you keep a consistent rhythm inside kiais (at least this makes sense to me)

01:48:928 (9) - NC
01:59:033 (1) - Again, I think these suit slow downs, not speed ups
02:00:612 (6,7,8,9) - These should be sliders to indicate to the player there's a BSD change in the music
02:09:139 (1) - This is all uneven. You can make nicer looking ones by using a red point in the middle of them
02:18:612 (7) - Don't overlap this
02:23:033 (5) - You can achieve these with one point in the middle
02:29:349 - I can see where the 5.23 star rating came from

For the second kiai, please just remember to put your NCs on downbeats. I think you can also afford to put more of them so the numbers don't get so high, but that's just my personal preference.

Maybe I'll come back and mod the other diffs as well, but for now I'm pooped
Good luck! PM me in game if you want any more help
Jewelery
Not Mion but np
Request from t/306264

Easy:
  1. 00:51:766 - you skip this beat everywhere ):
  2. 01:29:345 - i dont think that its a good idea to skip this because you add claps in other moments like this
  3. 01:39:450 - ^
  4. 02:23:029 (3) - i'd like to make this slider symmetrical with (1)
  5. 02:50:187 - yes i'm adding every this moment to this mod ):
  6. 03:00:293 - ^
  7. 03:28:714 (4) - i dont think that stacking on the easiest diff is good but i like this one
  8. 03:50:187 - i dont think that one spinner is good, i'd recommend to add spinner in the end
Normal:
  1. I dont think that speedchanges in normal is good idea.
  2. 00:59:977 (4) - i suggest to make this parralel with (3) Why? because of this moment 01:04:398 (3,4) -
  3. 01:09:766 (3) - imo better way is ctrl+g this slider
  4. 01:30:924 (3) - hello from 2011
  5. 02:08:503 (5,6) - i think you can place repeating slider here
  6. 02:51:766 (3) - hello again
  7. 03:50:187 - what do you think about spinner here?
HardV2:
  1. unsnapped as hel
Hard:
  1. 01:03:135 (5) - i suggest ctrl+g
  2. 01:23:661 (1,2) - dont think that these stacks is good, but cant find better solution
  3. 01:24:608 (6) - you didnt ctrl+g it but 01:25:871 (6) - was ctrl+g'ed D:
  4. In my point of view you have to look at this diff and make it more neater, some sliders almost makes me cry, you can use copypaste to make patterns clear
-Tochi's Insane:
  1. 00:36:924 (1) - unrankable as i remember RC correctly
  2. 00:41:977 (1) - same
  3. 00:45:450 (5) - ctrl+g
  4. 00:47:029 (1) - wiggle sliders is unrankable as i remember rc correctly
  5. 00:50:503 - i suggest to add note here
  6. 00:55:556 - and here
  7. ~i will skip other wiggle sliders~
  8. 01:19:871 (6) - suggest to move it to 201 89
  9. 01:46:082 (1,2) - this overlap doesnt looks neat
  10. 02:29:661 - 02:39:450 - you can map it
  11. 02:43:240 (6) - i think one repeat is enough http://puu.sh/ggBkq/f83bdc9e16.jpg
  12. 03:22:082 (7,8) - this stack and other stacks like these is very hard to read imo
  13. Unrankable diff if wiggle sliders are unranakable. I'm so lazy to read RC again, soz
Lunatic:
  1. i'm weak in extras so this will be short mod
  2. 00:36:924 (1,2,3,4) - i guess you can reduce spacing for a bit
  3. 00:45:450 (4) - ctrl+g because of next moments
  4. 01:04:398 (5) - i think you can make it symmetrical to (4)
  5. 01:38:187 (5,6,7,8) - i'm not sure that this sliders fit the vocal
  6. 01:39:608 (5) - ctrl+g
  7. 01:46:714 (2) - ctrl+g
  8. 02:12:924 (5) - i think it can be symmetrical with (4)
  9. 02:39:450 (1,2) - this stack isnt good idea in my opinion
  10. 02:40:082 (2) - you can copypast and rotate (1)
  11. 02:40:714 (4) - you can copypast and rotate (3)
  12. 02:52:556 (4) - confusing slider, really
I'm sorry i will skip extra's diffs cuz i cant mod them(they too hard for me)

Good luck.
Feel free to ignore most part of my mod. This is my subjective opinion.
Topic Starter
- Milhofo -
Wow 2 mods in one day ahah

Smug-

Smug- wrote:

hi, sorry for taking so long :3 No hurry, we all have things to do :3
From my (dead) m4m queue
Only modding 4 diffs since it's a long song And 4 is awesome already

[General]
Maybe grab a custom hitclap, the default one is boring Working on it, trying to find the perfect one
Offset +4 sounds much better to me Me and a couple of people checked the offset in the beginning and this seemed the best one, I might look at it better if more people think this too

[Easy]
00:56:187 (1) - Position so it doesn't overlap This one is on purpose, I really wanted this slider to be straight, I can change if it becomes a problem though
01:11:029 (2) - Move NC to here Oh waw, I never noticed the fail here xd changed!
01:13:556 (2) - ^ ^
01:16:082 (2) - ^ ^
01:22:082 (2,3,4,5,1,2,1,2,1,2) - This whole pattern is really squarish and looks ugly to me Squares are patterns too :(
01:32:503 (2) - Move NC to here Done
01:42:608 (2) - ^ ^
01:43:871 (4,1) - This looks a bit iffy, maybe change keeping
01:47:661 (4) - Heavily consider moving This is a rare exception for the stacking rule, I use 2 on the whole map, hopefully it can be acceptable because it isn't hard to read / play at all
02:29:345 (1) - Maybe make these shapes a bit cleaner: http://puu.sh/gg5cS/82a534f93a.jpg I will consider this, since I like both shapes xD
02:33:135 (3) - Reposition so it doesn't overlap (nazi) This too, because if I move this I have to move 4 which can break flow
02:53:345 (2,3,4) - This also looks a bit squarish Same as ^
03:04:082 (3,4,1,2,3,4) - ^ ^
03:14:187 (2) - You could probably move this down a bit so it's not a straight line I don't dislike squarish patterns in easier diffs (as you can see xD) keeping for now
03:28:714 (4) - Again, heavily consider moving Same as ^

[Normal]
00:31:871 (1) - You could make this slider more interesting True, I'll see what I can do
00:33:135 (1,3,5) - These could also be different as not to repeat the same shape too much mhm they're not so bad
01:13:556 (2) - Move NC to here Same as easy lol
01:16:082 (2) - ^
01:18:608 (2) - ^
01:21:135 (2) - ^
01:30:924 (3) - This shape isn't really that great, to me at least. It looks like a wonky boomerang :3 I love it D:
01:39:450 (2) - You could move this to like x:312 y:196 y coordinate would be too much and ruin DS, changed it to center with the slider however
01:41:029 (3) - This isn't a perfect circle the curve seems fine though (a perfect circle wouldn't allow to build a pattern around it)
02:01:556 (7) - Move NC to here Done
02:06:608 (7) - ^
02:10:398 (1,2,3) - You could probably avoid this straight line here You really don't like square patterns :b
02:17:345 (2) - You could add a curve to this, it might look a bit nicer Ok, I'll think about this one
02:20:503 (2) - Remove NC Allright
02:25:556 (1) - ^
02:28:082 (4) - NC Mhmhm
02:34:714 (2,3,4) - This seems like the perfect opportunity for some blankets I have some right after, it looks good both ways imo
02:44:503 (5) - Move NC to here Okay
02:47:029 (2) - ^
02:51:766 (3) - Again, consider changing, if not for the shape, but for some difference between the two kiais I change the shape in the second repetition of the chorus (2nd kiai)
02:59:661 (1) - Curve maybe? would ruin flow
03:00:608 (1) - Blanket 2 perhaps ^
03:01:871 (3) - To me it looks like you're trying to blanket 1, and it looks really off it's not a blanket itself, but I'm centering it yes
03:16:082 (2) - Move NC to here Done
03:23:661 (2) - ^ no need because combo would be too small
03:24:924 (4) - ^ Done

[Hard]
Very cramped. You're not covering very much space despite having a very high note density and that makes it look messy. Here are some examples:

00:30:135 (4,5,1,2) -
00:34:398 (1,2,3,4) -
00:38:661 (5,6,7,1,2,3,4,5) -
00:44:819 (3,4,5) -
00:47:029 (1,2,3) -

There's a lot more I can highlight, but essentially you should opt for moving your objects in a direction that doesn't cluster them up. As for a few other things

00:37:556 (1) - Since this is the same as the previous two that are supposed to highlight the special part of the song, it makes it seem less special
00:37:871 (2) - Make sure you change this so you can hit the downbeat
00:49:398 (4) - I think a tiny overlap like this is just kinda messy. You can increase the DS here temporarily
00:57:135 (3) - Also make sure you don't do tiny accidental overlaps like this 00:56:503 (3) -
01:03:450 (1) - And even if it's the slidertail, you should try to maximise the space between it and the previous object if you're not trying to use the two objects together (01:03:135 (5) - )

01:10:714 (1) - Make sure you let us hit the downbeat. That goes for the rest of this section too
01:23:661 (1,2,3,4) - I would recommend you change these to sliders (and change some of the next ones to circles if you want) Because the speed up isn't readily apparent due to them being stacked
02:03:135 (1,2,3) - Make sure these don't overlap each other like this
02:14:187 (1) - You can improve this slider look by adding a point before the red one
02:29:345 (2) - NC

02:30:293 (1,2,3) - These are pretty ugly. Change them so they're not so dramatic
02:35:661 (1,2,3,4,5) - I also feel like this is another cramped spot
02:41:661 (9) - Again, make sure you're not doing overlaps like this
02:45:450 (5) - ^
02:45:766 (6) - Maybe add NC here
02:47:029 - For this section, add NC for every two objects: http://puu.sh/ggc1Q/3b9c08040f.jpg
03:39:450 (3,4) - Copy paste 4 and use that for 3

Anyway, this diff is a bit cramped and pretty object heavy; you're probably gonna have to put in a bit of work to polish this up a bit.

Based on yours and CB's mods I will rework this diff, I will still have this mod in mind when remapping though

[Lunatic]

00:31:871 (1) - I don't mean to spoil your slider artwork, but I think a slow down is more suitable for this part
00:39:135 (6,4,8) - Let's try to switch this up I think
00:47:029 (1,3) - Ctrl G these maybe
00:49:556 (5) - Change this one to be the same as 00:49:871 (6) - since you're doing these sliders in pairs
00:53:582 (2) - I don't think this is necessary
00:54:608 (6) - Move so it doesn't overlap 4
01:11:029 (3) - NC
01:13:398 (2) - You could probably move this; with the way stacking works I don't think this will look pretty
01:13:556 (3) - ^
01:27:766 (2) - I think you oughtta make this one different from 1
01:29:503 (5) - make symmetrical to 4
01:29:977 (7) - NC; for my sake. Big combos scare me ;w;
01:31:240 (2) - NC goes here
01:32:503 (7) - NC
01:33:766 (3) - Move NC to here
01:36:135 (3,4,5) - Don't see a reason why these should be on red ticks
01:40:086 (8) - NC

I also noticed there's some triplet inconsistency within your kiai times, and to my knowledge it's not different in the two halves of the first kiai. Make sure that you keep a consistent rhythm inside kiais (at least this makes sense to me)

01:48:928 (9) - NC
01:59:033 (1) - Again, I think these suit slow downs, not speed ups
02:00:612 (6,7,8,9) - These should be sliders to indicate to the player there's a BSD change in the music
02:09:139 (1) - This is all uneven. You can make nicer looking ones by using a red point in the middle of them
02:18:612 (7) - Don't overlap this
02:23:033 (5) - You can achieve these with one point in the middle
02:29:349 - I can see where the 5.23 star rating came from

For the second kiai, please just remember to put your NCs on downbeats. I think you can also afford to put more of them so the numbers don't get so high, but that's just my personal preference.

This diff will also be target of a slight rework, I have to finish Hard first so I can't reply to this right now, sorry :( but all will be had into account

Maybe I'll come back and mod the other diffs as well, but for now I'm pooped This was a great mod, thanks! It's a huge song so no need for more :3
Good luck! PM me in game if you want any more help

Jewelery

Jewelery wrote:

Not Mion but np WHAT? even the hair is the same ; ; sorry
Request from t/306264

Easy:
  1. 00:51:766 - you skip this beat everywhere ): I see what you mean, I wanted to put a note there too but for an easy it would make it a bit too hard and dense, I might add if I discover a way of putting it there somehow lol
  2. 01:29:345 - i dont think that its a good idea to skip this because you add claps in other moments like this
  3. 01:39:450 - ^
  4. 02:23:029 (3) - i'd like to make this slider symmetrical with (1) sure thing, done
  5. 02:50:187 - yes i'm adding every this moment to this mod ): :'c
  6. 03:00:293 - ^
  7. 03:28:714 (4) - i dont think that stacking on the easiest diff is good but i like this one It's an exception, if it's not too hard to read and not too fast I think it's acceptable if I don't overuse it
  8. 03:50:187 - i dont think that one spinner is good, i'd recommend to add spinner in the end I might take a look at this, but it has to be when all diffs receiver their reworks
Normal:
  1. I dont think that speedchanges in normal is good idea. if it's not too sudden and not too many times, it's fine
  2. 00:59:977 (4) - i suggest to make this parralel with (3) Why? because of this moment 01:04:398 (3,4) - agreed, Done (I was stacking it with 5, but the stack wasn't noticeable in game so)
  3. 01:09:766 (3) - imo better way is ctrl+g this slider Would ruin flow imo
  4. 01:30:924 (3) - hello from 2011 I'm only playing for 10 months ; ;
  5. 02:08:503 (5,6) - i think you can place repeating slider here I did have one, but in another mod I was told to remove it due to difficulty rules so.. (he was a nominator eheh)
  6. 02:51:766 (3) - hello again :3
  7. 03:50:187 - what do you think about spinner here? Same as easy, will be considered
HardV2:
  1. unsnapped as hel This is a rework of Hard, so just a temporary diff xD
Hard:
  1. 01:03:135 (5) - i suggest ctrl+g
  2. 01:23:661 (1,2) - dont think that these stacks is good, but cant find better solution
  3. 01:24:608 (6) - you didnt ctrl+g it but 01:25:871 (6) - was ctrl+g'ed D:
  4. In my point of view you have to look at this diff and make it more neater, some sliders almost makes me cry, you can use copypaste to make patterns clear Agreed, this is why I am currently reworking it, the chorus has too much note spam which can be quite hard and confusing
Lunatic:
  1. i'm weak in extras so this will be short mod no problema, thanks for modding still :3
  2. 00:36:924 (1,2,3,4) - i guess you can reduce spacing for a bit
  3. 00:45:450 (4) - ctrl+g because of next moments
  4. 01:04:398 (5) - i think you can make it symmetrical to (4)
  5. 01:38:187 (5,6,7,8) - i'm not sure that this sliders fit the vocal
  6. 01:39:608 (5) - ctrl+g
  7. 01:46:714 (2) - ctrl+g
  8. 02:12:924 (5) - i think it can be symmetrical with (4)
  9. 02:39:450 (1,2) - this stack isnt good idea in my opinion
  10. 02:40:082 (2) - you can copypast and rotate (1)
  11. 02:40:714 (4) - you can copypast and rotate (3)
  12. 02:52:556 (4) - confusing slider, really
All these points will be had into account when reworking this diff too, as I have to finish Hard first, sorry I can't reply to it now :c

Good luck. tyvm :D
Feel free to ignore most part of my mod. This is my subjective opinion.

Thanks for modding guys! :)
Loughje
Really wanting this map to be ranked, love it! Take my star! :D
Tyrell
Taking anymore GD's on this map?
Topic Starter
- Milhofo -

jloughman14 wrote:

Really wanting this map to be ranked, love it! Take my star! :D
Thank you! Hopefully we will be able to do it ^^

spartancog95 wrote:

Taking anymore GD's on this map?
Unfortunately I'm not accepting any more GD's on this one sorry, I'm trying to only fix the existing maps and make this rankable, as the set is pretty big already :o thanks for the offer though!
Factorial
From my modding queue, as you requested:
[Easy]
  1. 00:54:924 (3,1) - Don't overlap these. (1) blocks (3) as if whether there is a reverse arrow or not.
  2. 01:46:082 (3,4) - Don't stack these. Stacking should be avoided on Easy.
  3. 03:27:135 (3,4) - ^
[Normal]
  1. 01:37:240 (5,6) - Don't stack these.
[Hyper]
  1. 01:39:450 (5) - Space out the slider head and tail
You may want to make a Hard or reduce Hyper to Hard for this beatmap to cover the diff spread.
Topic Starter
- Milhofo -

Neil Leo wrote:

From my modding queue, as you requested:
[Easy]
  1. 00:54:924 (3,1) - Don't overlap these. (1) blocks (3) as if whether there is a reverse arrow or not. During gameplay the 1 is already gone when we have to play 3
  2. 01:46:082 (3,4) - Don't stack these. Stacking should be avoided on Easy. It's a really easy stack, and only 2 of them through the diff, there can be exceptions so I hope this can be one
  3. 03:27:135 (3,4) - ^ ^
[Normal]
  1. 01:37:240 (5,6) - Don't stack these. Stack a bit out of place indeed, fixed.
[Hyper]
  1. 01:39:450 (5) - Space out the slider head and tail This one seems fine but I might change because a lot of people don't like these sliders lol
You may want to make a Hard or reduce Hyper to Hard for this beatmap to cover the diff spread. The star difference is big but the only not allowed is 2 star difference. And my previous hard was actually harder then this hyper xD but the 0.1 DS increase made star diff go up a lot, even though I reduced SV..
Thanks for modding :D
-Tochi

Cherry Blossom wrote:

-Tochi's Insane

  1. 00:36:924 (1) - Unrankable slider : Ok!

    Ranking Criteria wrote:

    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  2. 00:41:977 (1) - same as ^ Fixed!
  3. 00:47:029 (1) - ^ and many more. Fixed!
  4. 01:10:082 (1) - Same as Hard, is is snapped wrongly it should be 1/6, not 1/8, and many more like 01:12:608 (1) - and 01:15:135 (1) - etc. Fixed!

  1. -Tochi's Insane : This diff is fine, but you have to get rid of these sliders with a a lot of red points which control the slider speed. It is formally unrankable. And, more improvements are welcomed. Ok!

Good luck with this set.

Jewelery wrote:

-Tochi's Insane:
  1. 00:36:924 (1) - unrankable as i remember RC correctly Fixed in other mod
  2. 00:41:977 (1) - same Fixed in other mod
  3. 00:45:450 (5) - ctrl+g Flow better like this.
  4. 00:47:029 (1) - wiggle sliders is unrankable as i remember rc correctly Fixed in other mod
  5. 00:50:503 - i suggest to add note here No need to.
  6. 00:55:556 - and here Same as above
  7. ~i will skip other wiggle sliders~
  8. 01:19:871 (6) - suggest to move it to 201 89 There's not even diffirence.
  9. 01:46:082 (1,2) - this overlap doesnt looks neat I'll keep it like this. But if more modders say the same i'll change it.
  10. 02:29:661 - 02:39:450 - you can map it Yes i can, but it's an easier diff. So it's okay to have some breaks.
  11. 02:43:240 (6) - i think one repeat is enough http://puu.sh/ggBkq/f83bdc9e16.jpg This is better.
  12. 03:22:082 (7,8) - this stack and other stacks like these is very hard to read imo It's not hard imo
  13. Unrankable diff if wiggle sliders are unranakable. I'm so lazy to read RC again, soz
Thanks for the mod!

Update!
Update
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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Mode: 0
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WidescreenStoryboard: 0

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DistanceSpacing: 1.2
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Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:utsu-p miku sabbath hatsune zatsune 初音 ミク 雑音 ミク vocaloid metal rock Tarrasky Flyxz -Tochi tochi minky
BeatmapID:577507
BeatmapSetID:235068

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480,186,171766,2,0,P|431:178|384:192,1,95.9999970703126
243,249,172082,6,0,B|152:240|136:164|136:164|152:124,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
208,24,172556,1,0,0:0:0:0:
324,24,172714,2,0,B|415:33|431:109|431:109|415:149,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
344,240,173187,1,0,0:0:0:0:
236,276,173345,6,0,P|180:264|152:240,1,95.9999970703126
112,128,173661,1,0,0:0:0:0:
256,48,173819,1,0,0:0:0:0:
400,128,173977,1,8,0:0:0:0:
256,200,174135,1,0,0:0:0:0:
104,208,174293,2,0,P|56:188|32:144,1,95.9999970703126
180,76,174608,6,0,P|256:128|332:72,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
256,48,175082,1,0,0:0:0:0:
256,200,175240,2,0,L|256:296,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
356,352,175556,2,0,P|396:320|412:272,1,95.9999970703126
408,184,175871,1,0,0:0:0:0:
344,112,176029,1,0,0:0:0:0:
256,80,176187,1,0,0:0:0:0:
168,112,176345,1,0,0:0:0:0:
104,184,176503,1,8,0:0:0:0:
104,280,176661,5,0,0:0:0:0:
116,300,176740,1,0,0:0:0:0:
136,312,176819,2,0,P|224:320|280:232,2,191.999994140625,0|0|0,0:0|0:0|0:0,0:0:0:0:
188,236,177608,1,0,0:0:0:0:
260,176,177766,2,0,P|312:180|344:216,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
364,304,178082,1,0,0:0:0:0:
364,304,178240,1,0,0:0:0:0:
428,232,178398,6,0,L|496:160,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
444,80,178714,1,2,0:0:0:0:
348,20,178871,1,2,0:0:0:0:
212,20,179029,1,10,0:0:0:0:
96,108,179187,1,10,0:0:0:0:
124,260,179345,1,10,0:0:0:0:
276,344,179503,1,10,0:0:0:0:
428,232,179661,6,0,P|376:164|296:208,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
296,207,180135,1,0,0:0:0:0:
224,272,180293,2,0,P|204:180|272:112,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
360,96,180766,1,0,0:0:0:0:
212,52,180924,6,0,L|140:116,1,95.9999970703126
16,112,181240,2,0,L|32:208,1,95.9999970703126
72,296,181556,1,8,0:0:0:0:
160,332,181714,1,0,0:0:0:0:
256,340,181871,1,0,0:0:0:0:
352,332,182029,1,0,0:0:0:0:
440,296,182187,6,0,P|440:200|356:152,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
360,248,182661,1,0,0:0:0:0:
365,152,182819,2,0,L|368:56,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
268,132,183135,2,0,L|265:228,1,95.9999970703126
264,340,183450,5,0,0:0:0:0:
112,188,183766,1,0,0:0:0:0:
264,36,184082,1,8,0:0:0:0:
416,188,184398,1,0,0:0:0:0:
412,208,184556,1,0,0:0:0:0:
408,228,184714,6,0,B|332:188|276:224|276:224|240:184,1,191.999994140625,4|0,0:0|0:0,0:0:0:0:
172,92,185187,1,0,0:0:0:0:
56,96,185345,2,0,B|74:179|137:199|137:199|130:252,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
176,336,185819,1,0,0:0:0:0:
272,348,185977,6,0,P|324:344|364:320,1,95.9999970703126
472,212,186293,2,0,P|420:216|380:240,1,95.9999970703126
288,248,186608,2,0,P|240:244|200:204,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
168,124,186924,6,0,B|212:96|232:96|296:144|312:144|356:108,1,191.999994140625,0|4,0:0|0:0,0:0:0:0:
344,300,187556,2,0,B|300:328|280:328|216:280|200:280|156:316,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
104,192,188187,1,0,0:0:0:0:
256,40,188503,1,0,0:0:0:0:
256,192,188661,12,6,189766,0:0:0:0:
388,312,190082,6,0,P|332:300|300:328,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
208,324,190398,2,0,P|152:312|120:340,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
60,260,190714,1,8,0:0:0:0:
92,172,190871,1,0,0:0:0:0:
184,140,191029,6,0,B|276:140|276:140|344:216,1,191.999994140625,0|8,0:0|0:0,0:0:0:0:
428,264,191503,1,0,0:0:0:0:
492,168,191661,1,0,0:0:0:0:
472,340,191819,1,0,0:0:0:0:
376,344,191977,1,8,0:0:0:0:
428,264,192135,1,0,0:0:0:0:
332,276,192293,6,0,L|232:288,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
96,228,192608,2,0,L|191:216,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
280,180,192924,2,0,P|312:148|320:92,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
224,104,193240,1,8,0:0:0:0:
224,104,193398,1,0,0:0:0:0:
280,180,193556,6,0,P|324:200|372:188,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
484,180,193871,2,0,P|440:160|392:172,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
384,56,194187,2,0,P|364:100|376:148,1,95.9999970703126,0|0,0:0|0:0,0:0:0:0:
388,260,194503,1,8,0:0:0:0:
312,316,194661,1,0,0:0:0:0:
216,312,194819,6,0,P|136:272|144:176,1,191.999994140625,4|8,0:0|0:0,0:0:0:0:
208,232,195293,1,0,0:0:0:0:
300,212,195450,2,0,P|348:176|360:136,1,95.9999970703126
264,124,195766,1,8,0:0:0:0:
200,52,195924,1,0,0:0:0:0:
168,144,196082,5,0,0:0:0:0:
344,240,196398,1,8,0:0:0:0:
168,240,196714,1,0,0:0:0:0:
344,144,197029,6,0,P|428:196|424:288,1,191.999994140625,0|4,0:0|0:0,0:0:0:0:
348,336,197503,1,0,0:0:0:0:
252,320,197661,2,0,B|184:296|152:244|152:244|168:164,1,191.999994140625,8|0,0:0|0:0,0:0:0:0:
164,181,198135,1,0,0:0:0:0:
244,128,198293,1,8,0:0:0:0:
340,112,198450,1,0,0:0:0:0:
436,176,198608,5,2,0:0:0:0:
384,280,198766,1,2,0:0:0:0:
320,184,198924,1,2,0:0:0:0:
440,240,199082,1,2,0:0:0:0:
376,146,199240,5,10,0:0:0:0:
440,242,199398,1,10,0:0:0:0:
360,324,199556,1,10,0:0:0:0:
244,312,199714,1,10,0:0:0:0:
200,204,199871,6,0,L|168:112,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
84,192,200187,2,0,L|115:282,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
192,368,200503,1,0,0:0:0:0:
308,380,200661,1,0,0:0:0:0:
324,264,200819,6,0,P|316:216|284:176,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
188,120,201135,2,0,P|196:168|228:208,1,95.9999970703126
336,172,201450,1,8,0:0:0:0:
412,88,201608,1,0,0:0:0:0:
448,196,201766,1,0,0:0:0:0:
372,280,201924,1,0,0:0:0:0:
260,260,202082,1,8,0:0:0:0:
260,260,202240,1,0,0:0:0:0:
120,192,202398,6,0,B|128:248|128:248|152:288,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
260,260,202714,2,0,B|252:204|252:204|228:164,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
100,200,203029,2,0,B|108:256|108:256|132:296,1,95.9999970703126
280,252,203345,2,0,B|272:196|272:196|248:156,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
164,104,203661,5,0,0:0:0:0:
256,48,203819,1,0,0:0:0:0:
348,104,203977,1,8,0:0:0:0:
256,4,204135,1,0,0:0:0:0:
164,104,204293,1,0,0:0:0:0:
256,200,204450,1,0,0:0:0:0:
388,232,204608,1,8,0:0:0:0:
292,328,204766,1,0,0:0:0:0:
264,336,204845,1,0,0:0:0:0:
236,332,204924,6,0,P|200:304|180:256,1,95.9999970703126,4|0,0:0|0:0,0:0:0:0:
284,120,205240,2,0,P|320:148|340:196,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
236,332,205556,1,0,0:0:0:0:
76,268,205714,1,0,0:0:0:0:
112,100,205871,1,8,0:0:0:0:
112,100,206029,1,0,0:0:0:0:
284,120,206187,6,0,L|384:128,1,95.9999970703126
416,236,206503,2,0,L|516:244,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
512,360,206819,1,0,0:0:0:0:
396,348,206977,1,0,0:0:0:0:
416,236,207135,6,0,L|432:132,2,95.9999970703126,0|0|4,0:0|0:0|0:0,0:0:0:0:
304,220,207608,1,0,0:0:0:0:
192,192,207766,2,0,L|208:88,2,95.9999970703126,8|0|0,0:0|0:0|0:0,0:0:0:0:
80,176,208240,1,0,0:0:0:0:
156,264,208398,2,0,P|212:268|248:248,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
296,136,208714,5,6,0:0:0:0:
392,132,208871,1,10,0:0:0:0:
444,212,209029,1,6,0:0:0:0:
404,300,209187,1,2,0:0:0:0:
316,336,209345,1,10,0:0:0:0:
220,336,209503,1,10,0:0:0:0:
156,264,209661,5,2,0:0:0:0:
148,248,209740,1,2,0:0:0:0:
140,228,209819,1,2,0:0:0:0:
136,208,209898,1,2,0:0:0:0:
132,184,209977,6,0,P|132:140|140:96,1,80,4|0,0:0|0:0,0:0:0:0:
272,76,210293,2,0,P|272:120|264:164,1,80
228,244,210608,1,8,0:0:0:0:
324,232,210766,1,0,0:0:0:0:
208,268,210924,1,0,0:0:0:0:
328,268,211082,1,0,0:0:0:0:
420,192,211240,6,0,P|424:148|412:108,1,80
272,76,211556,2,0,P|268:120|280:160,1,80
324,232,211871,1,8,0:0:0:0:
176,196,212029,1,0,0:0:0:0:
220,340,212187,1,0,0:0:0:0:
256,192,212345,1,0,0:0:0:0:
320,328,212503,6,0,P|360:324|396:296,1,80
420,152,212819,2,0,L|456:232,1,80
304,252,213135,1,8,0:0:0:0:
224,120,213293,1,0,0:0:0:0:
376,120,213450,1,0,0:0:0:0:
276,248,213608,1,0,0:0:0:0:
241,98,213766,6,0,P|136:80|160:216,1,280
148,212,214398,6,0,L|64:260,1,80
140,328,214714,2,0,L|209:288,1,80
344,340,215029,5,4,0:0:0:0:
416,304,215187,1,0,0:0:0:0:
452,232,215345,1,0,0:0:0:0:
448,152,215503,1,0,0:0:0:0:
396,92,215661,1,8,0:0:0:0:
320,72,215819,1,0,0:0:0:0:
240,64,215977,1,0,0:0:0:0:
168,96,216135,1,0,0:0:0:0:
124,164,216293,6,0,P|124:208|144:244,1,80
216,260,216608,1,0,0:0:0:0:
216,260,216766,1,0,0:0:0:0:
296,268,216924,2,0,P|280:308|248:336,1,80,8|0,0:0|0:0,0:0:0:0:
132,252,217240,2,0,P|148:212|180:184,1,80
268,168,217556,5,0,0:0:0:0:
360,188,217714,1,0,0:0:0:0:
432,252,217871,2,0,L|460:176,1,80
388,112,218187,2,0,L|388:28,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,112,218661,1,0,0:0:0:0:
352,200,218819,6,0,L|332:248,1,40
308,312,218977,2,0,L|336:340,4,40
228,328,219450,5,0,0:0:0:0:
228,328,219608,1,0,0:0:0:0:
96,296,219766,1,0,0:0:0:0:
96,296,219924,1,0,0:0:0:0:
102,205,220082,6,0,L|120:127,1,80,4|0,0:0|0:0,0:0:0:0:
186,79,220398,1,0,0:0:0:0:
265,60,220556,1,0,0:0:0:0:
346,78,220714,2,0,P|374:106|389:149,1,80,8|0,0:0|0:0,0:0:0:0:
350,215,221029,2,0,P|321:186|306:143,1,80
346,78,221345,5,0,0:0:0:0:
417,44,221503,1,0,0:0:0:0:
489,83,221661,1,0,0:0:0:0:
502,160,221819,1,0,0:0:0:0:
455,226,221977,2,0,L|389:279,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
455,226,222450,1,0,0:0:0:0:
356,172,222608,5,0,0:0:0:0:
248,200,222766,1,0,0:0:0:0:
368,140,222924,1,0,0:0:0:0:
236,172,223082,1,0,0:0:0:0:
184,252,223240,2,0,P|224:280|260:280,1,80,8|0,0:0|0:0,0:0:0:0:
328,248,223556,1,0,0:0:0:0:
356,172,223714,1,0,0:0:0:0:
276,96,223871,6,0,L|240:56,1,40
196,52,224029,2,0,L|144:56,1,40
104,76,224187,2,0,L|68:112,1,40
60,160,224345,2,0,L|60:212,1,40
88,252,224503,6,0,P|120:284|160:296,1,80
180,188,224819,1,2,0:0:0:0:
180,188,224977,1,2,0:0:0:0:
276,248,225135,6,0,P|314:235|347:212,1,80,4|0,0:0|0:0,0:0:0:0:
394,149,225450,1,0,0:0:0:0:
390,68,225608,1,0,0:0:0:0:
328,21,225766,2,0,P|290:19|251:40,1,80,8|0,0:0|0:0,0:0:0:0:
193,91,226082,1,0,0:0:0:0:
145,155,226240,1,0,0:0:0:0:
149,234,226398,6,0,P|161:272|194:300,1,80
272,290,226714,2,0,P|259:251|226:223,1,80
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181,162,227187,1,0,0:0:0:0:
262,149,227345,1,0,0:0:0:0:
335,182,227503,1,0,0:0:0:0:
403,139,227661,6,0,P|433:103|446:69,1,80
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335,182,228293,1,8,0:0:0:0:
420,252,228450,1,0,0:0:0:0:
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108,128,229556,5,0,0:0:0:0:
256,8,229871,1,0,0:0:0:0:
404,128,230187,1,0,0:0:0:0:
Loughje
Add the tag: Algorithm
Thats the album this song is from.
Shushan
this map is awesome!
take my star
Topic Starter
- Milhofo -

ohad1881 wrote:

this map is awesome!
take my star
Thank you a lot!

jloughman14 wrote:

Add the tag: Algorithm
Thats the album this song is from.
Thanks, will add in the next update! Should be coming soon ^^
Dilectus
http://puu.sh/hqg0M/61480bb644.osr A test play of your RIP difficulty.

It's really well done. Wouldn't doubt this will get ranked soon. Wish I had a star to donate but I'm too lazy to mod atm. ;P

EDIT: Add metalcore, vocaloid, scream, into the tags?
Topic Starter
- Milhofo -

DavidEd wrote:

http://puu.sh/hqg0M/61480bb644.osr A test play of your RIP difficulty.

It's really well done. Wouldn't doubt this will get ranked soon. Wish I had a star to donate but I'm too lazy to mod atm. ;P

EDIT: Add metalcore, vocaloid, scream, into the tags?
Nice ahah and thanks either way!

Added scream to the tags, vocaloid was already there and metalcore isn't really related ^^
Sc4v4ng3r
Hi~ Modding for M4M~

Easy
00:41:977 (1) - I think this should be a 1/1 slider with no repeats... fits the instrument.
01:17:029 (2) - This could be a 2/1 slider with no repeats. You may not need to change though.
01:23:029 (4,5) - Make this into a 1/1 slider.
03:43:871 (1) - Again I think this should be a 1/1 slider with no repeats.
Other than that, good difficulty!

Normal
00:50:819 (1), 00:52:082 (3) - Make a curve for these 2 sliders. About 30 degrees would be good.
00:54:293 (3) - This should be a 1/1 slider without a repeat.
00:59:345 (3) - Same thing ^^
01:00:924 (1), 01:02:187 (3) - Make these 2 sliders curve like this : http://puu.sh/huW68/eb1702d714.jpg, http://puu.sh/huW8V/6d1e0d0e1b.jpg, so that it will form some sort of blanket pattern. Also, move 01:02:819 (4) to x:328 y:92.
01:04:398 (3) - This should be a 1/1 slider without repeat.
01:28:082 (1) - I think a slider with more than 1 repeat shouldn't be used in Easy and Normal diffs. Beginners may not be able to read those. Maybe change the pattern into 1/2 slider with a repeat and a circle like this? http://puu.sh/huWj1/950388600f.jpg
01:35:977 (3,4) - Make these 2 sliders curve.
01:38:187 (1) - Same thing like above ^^
02:00:608 (5) - Its okay to use this, but try to avoid using blue ticks on Easy and Normal.
02:01:871 (2) - Same thing ^^
02:05:661 (5) - Same thing^^
02:06:924 (2) - ^^
02:10:082 - Add a circle here or something. Feels a bit empty.
02:10:714 (2) - Same thing ^^^
02:15:766 (2) - ^^^
02:20:187 - Add a circle here.
02:20:819 (3) - Same thing ^^^
02:25:240 - Add a circle.
02:44:819 (2,3) - Make these curve.
02:48:924 (1) - Reduce the repeats. Add a circle 1/2 space afterwards if necessary.
02:59:029 (1) - Same thing ^^
03:09:135 (1) - Same thing ^^
03:17:029 (2,3) - Make these curve.
03:19:240 (1) - Reduce the repeats and add a circle if needed later.
03:43:871 (1) - Make this a 1/1 slider with no repeats.
03:44:503 (2) - Make this slider curve.
03:48:924 (1) - This is hard to read. Reduce the repeats and add a circle if needed.

Did Insane first because it was higher up in the list xD

Insane
01:04:556 (5) - Make this stack on 01:04:714 (1).
03:15:766 (5,6) - This should be stacking on 03:16:082 (1) to make it not look too confusing.
03:26:503 (2,3) - Same thing ^^ Stack on 03:26:819 (4).
I actually don't see any other problems than these. I like Insane maps which is VERY hard on vocaloid songs :D

Hard
03:50:029 (1) - Remove NC.
Don't see any other problems :D

-Tochi's Insane
00:46:398 (4,5,6,7) - Stacked too much. Move 00:46:714 (6,7) away from 00:46:398 (4,5) and stack them.
00:50:503 - Add a circle maybe.
00:55:556 - Same ^^
01:00:608 - Same ^^ If you are going to add, stack on top of 01:00:293 (7).
01:05:661 - Same ^^ Stack on 01:05:345 (4) if you are going to add.
01:20:977 (9) - Make this stack on 01:21:135 (1) maybe.
02:12:608 (8) - Make this spacing equal.
Looks OK other than that. :D

Extreme 2hard4me ;-; (I suck)
Topic Starter
- Milhofo -

[Sc4v4ng3r] wrote:

Hi~ Modding for M4M~ Hey ^^

Easy
00:41:977 (1) - I think this should be a 1/1 slider with no repeats... fits the instrument.
01:17:029 (2) - This could be a 2/1 slider with no repeats. You may not need to change though.
01:23:029 (4,5) - Make this into a 1/1 slider.
03:43:871 (1) - Again I think this should be a 1/1 slider with no repeats.
Didn't apply any of the changes, I see your point but I thnk it would feel undermapped even for an easy and wouldn't transmit the music like I want it to.
Other than that, good difficulty!

Normal
00:50:819 (1), 00:52:082 (3) - Make a curve for these 2 sliders. About 30 degrees would be good. I don't want to make every slider curved though, I'm going to change some of them
00:54:293 (3) - This should be a 1/1 slider without a repeat. the repeat is to show the complexety, would feel undermapped otherwise
00:59:345 (3) - Same thing ^^
01:00:924 (1), 01:02:187 (3) - Make these 2 sliders curve like this : http://puu.sh/huW68/eb1702d714.jpg, http://puu.sh/huW8V/6d1e0d0e1b.jpg, so that it will form some sort of blanket pattern. Also, move 01:02:819 (4) to x:328 y:92. Moving the note would ruin spacing (can't change spacing in a normal)
01:04:398 (3) - This should be a 1/1 slider without repeat.
01:28:082 (1) - I think a slider with more than 1 repeat shouldn't be used in Easy and Normal diffs. Beginners may not be able to read those. Maybe change the pattern into 1/2 slider with a repeat and a circle like this? http://puu.sh/huWj1/950388600f.jpg I removed them in the Easy diff, it would be a problem if I didn't have an easy diff, but as I have one I think it's ok to use some "harder" patterns in normal
01:35:977 (3,4) - Make these 2 sliders curve. Curved one of them, the other would ruin the flow
01:38:187 (1) - Same thing like above ^^
02:00:608 (5) - Its okay to use this, but try to avoid using blue ticks on Easy and Normal. needed for feeling ^^
02:01:871 (2) - Same thing ^^
02:05:661 (5) - Same thing^^
02:06:924 (2) - ^^
02:10:082 - Add a circle here or something. Feels a bit empty. true, added c:
02:10:714 (2) - Same thing ^^^
02:15:766 (2) - ^^^
02:20:187 - Add a circle here. added
02:20:819 (3) - Same thing ^^^
02:25:240 - Add a circle. added
02:44:819 (2,3) - Make these curve.
02:48:924 (1) - Reduce the repeats. Add a circle 1/2 space afterwards if necessary.
02:59:029 (1) - Same thing ^^
03:09:135 (1) - Same thing ^^
03:17:029 (2,3) - Make these curve.
03:19:240 (1) - Reduce the repeats and add a circle if needed later.
03:43:871 (1) - Make this a 1/1 slider with no repeats.
03:44:503 (2) - Make this slider curve.
03:48:924 (1) - This is hard to read. Reduce the repeats and add a circle if needed. idk how to fix this in a way I like, I'll see how I can do it

Did Insane first because it was higher up in the list xD

Insane
01:04:556 (5) - Make this stack on 01:04:714 (1).
03:15:766 (5,6) - This should be stacking on 03:16:082 (1) to make it not look too confusing.
03:26:503 (2,3) - Same thing ^^ Stack on 03:26:819 (4).
I know it might be hard to read but I love this patterns and if a person knows the song it's easily "readable", but I can change if more people have problems with them
I actually don't see any other problems than these. I like Insane maps which is VERY hard on vocaloid songs :D

Hard
03:50:029 (1) - Remove NC. good catch, must have been a test I forgot to erase xD deleted
Don't see any other problems :D

Extreme 2hard4me ;-; (I suck)
Thanks for modding :) I'll get to your map asap tomorrow!
Deppyforce
About Dat M4M BeatRoot Requested

He Throwed This to Me WaWaW

I cant mod this so damn sorry too much sp and i cant find anithing to mod ):

So I Modded Other Random Map And Shooted This Map A Star :P

Sorry For This .w.

Hope This Ranked Real Soon

Oi Sorry For Damn Late Reply Too >w>

.w.
/me sad

I'll NM your next map lol
Topic Starter
- Milhofo -

DeppyDf wrote:

About Dat M4M BeatRoot Requested

He Throwed This to Me WaWaW

I cant mod this so damn sorry too much sp and i cant find anithing to mod ):

So I Modded Other Random Map And Shooted This Map A Star :P

Sorry For This .w.

Hope This Ranked Real Soon

Oi Sorry For Damn Late Reply Too >w>

.w.
/me sad

I'll NM your next map lol
~Don't worry about it ahah

I was really confused as to what was happening, I guess he just offered an M4M that you would do? Because I saw it as he would do the mod, so if someone's to blame it's him. Just forget it and take my mod as a NM, and nvm what I said on my queue, I was confused ;)
Vell
Being here to give my 2 cents about this map since i really like this song. I didnt check all the mods before now so sorry if I suggest some things u may have already rejected before.

[Flyxz's Extra]

00:28:398 (4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - I kinda fail to see the rythm used here, to me it goes triple>a 1/2 slider(or 2 circles)> and triple again, but instead you used a 1/1 slider followed by 2 circles and a 1/1 slider on a red tick which feels really out of place. Actually I would suggest to remap this beginning with the same rhythm u used starting at 00:38:187 (1,2,3) - .

00:44:345 (7) - I wouldnt cover such a strong beat ( a downbeat even) with a sliderend, this should work much better



Actually, I think you should reconsider your use of triples in this Difficulty (especially in the beginning), cases like 00:29:661 (1,2,3) - and 00:33:292 (2,3,4) - dont fit into the rhythm of the song at all since the guitar only plays the triples at the white ticks though some of your triples start at red ones which doesnt make much sense to me. 00:50:819 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - how you did it here feels perfect and this is how the rhythm should mainly be throughout most of the song.

01:22:714 (1) - Why no hold slider like 01:20:187 (3) - ?

01:31:082 (8) - Again, putting a slider starting on a red tick which ends on a downbeat is not a good idea, better just switch them like


01:41:187 (7) - ^

Just gonna say something in general, this song has a strongly fixed rythm, the drummer drums on the same ticks all the time, the guitar plays on the same ticks all the time, the instruments rarely alternate so I would be careful with starting sliders on red ticks, they may feel out of place and / or kill your rythm if they arent used correctly. To give you a concrete example:
01:45:608 (4) - using this slider here doesnt feel right because it starts on a relatively weak beat and ends on a strong drum hit. U may want to reconsider your use in rythm on similar parts like this.

01:50:345 (1,2,3,4) - There is a clear drumroll starting at the end of the triple followed by a slider on a red tick, it just doesnt feel right to play

What I have said so far applies to all the other cases later in the map as well so I wont point them out all individually.

02:39:450 (21) - I would start the NC here instead of 02:39:766 (1) -


[-Tochi's Insane]

00:35:661 (1,2,3,4) - Maybe space them more for aestehtic purposes like

00:50:503 (7) - Missing note?

00:55:556 (9) - Again!

00:57:135 (1) - Sounds wrongly snapped, maybe just make a 1/4 hold slider out of this

01:00:608 (8) - Pls

01:05:661 (5) - It really feels better if there is a note here

01:31:240 (1,2,3) - Make it like this

01:59:029 (1) - I think slowing the slider down instead of speeding it up represents the 'squeak' better

02:28:240 (1) - Not sure about that break here, as a player I would want to play especially this part since its kinda the 'breakdown' of the song

03:16:398 (2,3) - Way too sudden slow down in flow in the middle of the kiai



[Insane]

00:36:924 (1,2,3,4,5,6,7) - Instead of claps I think drum whistles sound much better, if not that then at least something more quitly, those claps really dont seem to fit with that wub sound.

00:47:029 (1,2,3,4) - ^

00:57:135 (1,2,3,4) - ^

01:07:240 (1,2,3,4) - ^

01:12:924 (3,4,1) - Stack them a bit more clean, like


01:18:924 (2,3) - Space these close circles either a bit further away or closer together, as they are now they dont really look aesthetically pleasant

01:30:293 (2) - Im really not a fan of repeat sliders or sliders in general ending on a strong beat, consider just making a normal slider here followed by 2 circles

01:48:293 (1) - NC? To indicate the change of pattern

02:23:029 (1) - That slider looks kinda ugly, might be just me

[Hard]

00:38:661 (5,6) - Sliders starting on a red tick after that rhythm-change with the hold sliders and the repeat slider before may be a bit too confusing

01:21:608 (3) - This would be a good example of a slider starting on a red tick being rhythmically correct and feeling pleasant to play, I would suggest exactly that here

02:18:924 (5) - Missing a note here?



also the difficulty gap between hard a normal may be a bit too high? Not that sure about it though.
Anyway I hope I could be of any help, wish you good luck~
Topic Starter
- Milhofo -

Vell wrote:

Being here to give my 2 cents about this map since i really like this song. I didnt check all the mods before now so sorry if I suggest some things u may have already rejected before.

[Insane]

00:36:924 (1,2,3,4,5,6,7) - Instead of claps I think drum whistles sound much better, if not that then at least something more quitly, those claps really dont seem to fit with that wub sound. I see your point but I really can't find a more fitting hitsound for these patterns, and I really want them to stand out

00:47:029 (1,2,3,4) - ^

00:57:135 (1,2,3,4) - ^

01:07:240 (1,2,3,4) - ^

01:12:924 (3,4,1) - Stack them a bit more clean, like fixed


01:18:924 (2,3) - Space these close circles either a bit further away or closer together, as they are now they dont really look aesthetically pleasant it's to make the hi hat played stand out, if more people find this annoying I'll try to change it up a bit

01:30:293 (2) - Im really not a fan of repeat sliders or sliders in general ending on a strong beat, consider just making a normal slider here followed by 2 circles fixed, I was really thinking of changing this myself ahah

01:48:293 (1) - NC? To indicate the change of pattern good point, fixed

02:23:029 (1) - That slider looks kinda ugly, might be just me not just you, but I like it :^)

[Hard]

00:38:661 (5,6) - Sliders starting on a red tick after that rhythm-change with the hold sliders and the repeat slider before may be a bit too confusing true, fixed

01:21:608 (3) - This would be a good example of a slider starting on a red tick being rhythmically correct and feeling pleasant to play, I would suggest exactly that here

02:18:924 (5) - Missing a note here? this is on purpose, it's a slow part so I want players to slow down c:



also the difficulty gap between hard a normal may be a bit too high? Not that sure about it though. EDIT forgot to comment this xD: mhm some people have the same opinion but if I made a diff in between it would be basically useless, and I've seen worse diff disparities honestly, so I'm hoping this is acceptable
Anyway I hope I could be of any help, wish you good luck~
Thanks for the great mod o/
annika69
Hello! :D Tiny mod is tiny, oops

[Hard]
00:38:819 (5) - Ctrl+G ?
02:14:187 (1) - Uhhh, I'm not really a fan of these sliders to be honest, maybe you could fix them up a little so they look nicer?? But its probably just me heh. Also I think that the rythm should be like http://puu.sh/hzQjI/de5dcf5c51.jpg ??
02:24:293 - Same as above
Topic Starter
- Milhofo -

annika69 wrote:

Hello! :D Tiny mod is tiny, oops All mods are helpfull :3

[Hard]
00:38:819 (5) - Ctrl+G ? oki doki :^)
02:14:187 (1) - Uhhh, I'm not really a fan of these sliders to be honest, maybe you could fix them up a little so they look nicer?? But its probably just me heh. Also I think that the rythm should be like http://puu.sh/hzQjI/de5dcf5c51.jpg ?? I want to keep these though, the timing you mentioned is also right, but I'm following the instruments here and not anything else ^^
02:24:293 - Same as above ^^
Ty very much for modding :)
Loughje
re mod on the insane
Insane
00:41:977 (1,2,3,4,5,6,7,8) - Maybe a new hitsound for these.
02:03:135 (2) - Remove this and just have a circle.
02:30:608 (1,2,3,4) - Move these closer?
02:33:135 (2) - Do this? Example
03:38:819 (1,2,3,4) - Different hitsound?
03:43:871 (1,2,3,4,5,6,7,8) - ^
Still an awesome beatmap, really wanting it to get ranked. Take another star. :D
-Tochi

Vell wrote:

[-Tochi's Insane]

00:35:661 (1,2,3,4) - Maybe space them more for aestehtic purposes like I think it's better like it is now.

00:50:503 (7) - Missing note? ?

00:55:556 (9) - Again! ?

00:57:135 (1) - Sounds wrongly snapped, maybe just make a 1/4 hold slider out of this Fixed!

01:00:608 (8) - Pls Wut, idk what u mean x.x

01:05:661 (5) - It really feels better if there is a note here It feels more empty.

01:31:240 (1,2,3) - Make it like this Fixed!

01:59:029 (1) - I think slowing the slider down instead of speeding it up represents the 'squeak' better Fixed!

02:28:240 (1) - Not sure about that break here, as a player I would want to play especially this part since its kinda the 'breakdown' of the song I think that it's best like this, since i mapped the other part before kiai-time too.

03:16:398 (2,3) - Way too sudden slow down in flow in the middle of the kiai Fixed!

Anyway I hope I could be of any help, wish you good luck~
Thanks Velly!

Updatuuu~
osu file format v14

[General]
AudioFilename: MiKUSABBATH.mp3
AudioLeadIn: 0
PreviewTime: 88082
Countdown: 0
SampleSet: Normal
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 24293,28082,88714,129135,149345,159450,230187
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.599999

[Metadata]
Title:MiKUSABBATH
TitleUnicode:MiKUSABBATH
Artist:UtsuP
ArtistUnicode:鬱P
Creator:Milhofo
Version:-Tochi's Insane
Source:
Tags:algorithm utsu-p miku sabbath hatsune zatsune 初音 ミク 雑音 ミク vocaloid metal rock scream Tarrasky Flyxz -Tochi tochi minky
BeatmapID:577507
BeatmapSetID:235068

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
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2,149545,158810
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//Storyboard Layer 3 (Foreground)
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156,264,209661,5,2,0:0:0:0:
148,248,209740,1,2,0:0:0:0:
140,228,209819,1,2,0:0:0:0:
136,208,209898,1,2,0:0:0:0:
132,184,209977,6,0,P|132:140|140:96,1,80,4|0,0:0|0:0,0:0:0:0:
272,76,210293,2,0,P|272:120|264:164,1,80
228,244,210608,1,8,0:0:0:0:
324,232,210766,1,0,0:0:0:0:
208,268,210924,1,0,0:0:0:0:
328,268,211082,1,0,0:0:0:0:
420,192,211240,6,0,P|424:148|412:108,1,80
272,76,211556,2,0,P|268:120|280:160,1,80
324,232,211871,1,8,0:0:0:0:
176,196,212029,1,0,0:0:0:0:
220,340,212187,1,0,0:0:0:0:
256,192,212345,1,0,0:0:0:0:
320,328,212503,6,0,P|360:324|396:296,1,80
420,152,212819,2,0,L|456:232,1,80
304,252,213135,1,8,0:0:0:0:
224,120,213293,1,0,0:0:0:0:
376,120,213450,1,0,0:0:0:0:
276,248,213608,1,0,0:0:0:0:
241,98,213766,6,0,P|136:80|160:216,1,280
148,212,214398,6,0,L|64:260,1,80
140,328,214714,2,0,L|209:288,1,80
344,340,215029,5,4,0:0:0:0:
416,304,215187,1,0,0:0:0:0:
452,232,215345,1,0,0:0:0:0:
448,152,215503,1,0,0:0:0:0:
396,92,215661,1,8,0:0:0:0:
320,72,215819,1,0,0:0:0:0:
240,64,215977,1,0,0:0:0:0:
168,96,216135,1,0,0:0:0:0:
124,164,216293,6,0,P|124:208|144:244,1,80
216,260,216608,1,0,0:0:0:0:
216,260,216766,1,0,0:0:0:0:
296,268,216924,2,0,P|280:308|248:336,1,80,8|0,0:0|0:0,0:0:0:0:
132,252,217240,2,0,P|148:212|180:184,1,80
268,168,217556,5,0,0:0:0:0:
360,188,217714,1,0,0:0:0:0:
432,252,217871,2,0,L|460:176,1,80
388,112,218187,2,0,L|388:28,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
388,112,218661,1,0,0:0:0:0:
352,200,218819,6,0,L|332:248,1,40
308,312,218977,2,0,L|336:340,4,40
228,328,219450,5,0,0:0:0:0:
228,328,219608,1,0,0:0:0:0:
96,296,219766,1,0,0:0:0:0:
96,296,219924,1,0,0:0:0:0:
102,205,220082,6,0,L|120:127,1,80,4|0,0:0|0:0,0:0:0:0:
186,79,220398,1,0,0:0:0:0:
265,60,220556,1,0,0:0:0:0:
346,78,220714,2,0,P|374:106|389:149,1,80,8|0,0:0|0:0,0:0:0:0:
350,215,221029,2,0,P|321:186|306:143,1,80
346,78,221345,5,0,0:0:0:0:
417,44,221503,1,0,0:0:0:0:
489,83,221661,1,0,0:0:0:0:
502,160,221819,1,0,0:0:0:0:
455,226,221977,2,0,L|389:279,2,80,8|0|0,0:0|0:0|0:0,0:0:0:0:
455,226,222450,1,0,0:0:0:0:
356,172,222608,5,0,0:0:0:0:
248,200,222766,1,0,0:0:0:0:
368,140,222924,1,0,0:0:0:0:
236,172,223082,1,0,0:0:0:0:
184,252,223240,2,0,P|224:280|260:280,1,80,8|0,0:0|0:0,0:0:0:0:
328,248,223556,1,0,0:0:0:0:
356,172,223714,1,0,0:0:0:0:
276,96,223871,6,0,L|240:56,1,40
196,52,224029,2,0,L|144:56,1,40
104,76,224187,2,0,L|68:112,1,40
60,160,224345,2,0,L|60:212,1,40
88,252,224503,6,0,P|120:284|160:296,1,80
180,188,224819,1,2,0:0:0:0:
180,188,224977,1,2,0:0:0:0:
276,248,225135,6,0,P|314:235|347:212,1,80,4|0,0:0|0:0,0:0:0:0:
394,149,225450,1,0,0:0:0:0:
390,68,225608,1,0,0:0:0:0:
328,21,225766,2,0,P|290:19|251:40,1,80,8|0,0:0|0:0,0:0:0:0:
193,91,226082,1,0,0:0:0:0:
145,155,226240,1,0,0:0:0:0:
149,234,226398,6,0,P|161:272|194:300,1,80
272,290,226714,2,0,P|259:251|226:223,1,80
149,234,227029,1,8,0:0:0:0:
181,162,227187,1,0,0:0:0:0:
262,149,227345,1,0,0:0:0:0:
335,182,227503,1,0,0:0:0:0:
403,139,227661,6,0,P|433:103|446:69,1,80
406,5,227977,2,0,P|375:40|362:74,1,80
335,182,228293,1,8,0:0:0:0:
420,252,228450,1,0,0:0:0:0:
316,292,228608,2,0,P|268:304|232:300,1,80
144,276,228924,6,0,L|60:276,1,80
108,128,229240,2,0,L|188:128,1,80
108,128,229556,5,0,0:0:0:0:
256,8,229871,1,0,0:0:0:0:
404,128,230187,1,0,0:0:0:0:
Topic Starter
- Milhofo -

jloughman14 wrote:

re mod on the insane
Insane
00:41:977 (1,2,3,4,5,6,7,8) - Maybe a new hitsound for these. While I'd like to use a different hitsound here, I just can't find a proper one that won't sound just bad, if I ever find a good one, I'll change
02:03:135 (2) - Remove this and just have a circle. This is on purpose, the guitar slides from one note to another and I like to have this effect to express that
02:30:608 (1,2,3,4) - Move these closer? I don't think there's a need for that, would dramatically change the flow of the stream / solo
02:33:135 (2) - Do this? Example probably a personal thing but I hate those sliders between streams xD it makes them unecessarly hard to read and just break the flow
03:38:819 (1,2,3,4) - Different hitsound? same as above about the hitsounds
03:43:871 (1,2,3,4,5,6,7,8) - ^ ^
Still an awesome beatmap, really wanting it to get ranked. Take another star. :D
Thanks for the support and the star c: I'll take a better look into those hitsounds, hopefully I'll find something.

Expecting to close out the set at the end of the month, then will be trying to rank it.
RoofToilet1107
Overall not a bad map. I must admit, I'm a scrub, so I played Easy on CTB, but still, not a bad map, I had fun with it. Hope it gets ranked soon!
Topic Starter
- Milhofo -

RoofToilet1107 wrote:

Overall not a bad map. I must admit, I'm a scrub, so I played Easy on CTB, but still, not a bad map, I had fun with it. Hope it gets ranked soon!
I'm in exam hell right now, hopefully I'll be able to finish it a lot quicker when summer starts, thanks for the support :D
Wiped
Hello, since you've requested a mod in #modreqs , I'll try, but don't expect too much.

General
I'd put kiai time between 02:29:345 (1) - and 02:39:450 (1) - as it is the "strongest" part of the song (don't you want to headbang so much when listening to it) unless it will make 1/3 of the map in kiai.

Insane
The whole difficulty felt a little weird to play, to be honest. As if the note placement was all random.

00:48:293 (1) - clap, perhaps?

00:48:924 (3) - ^

00:49:556 (1) - ^

00:50:187 (3) - ^

02:03:135 (2,3) - i'd put a circle there instead of a slider, pretty much as in 02:08:187 (2,3) -

02:23:029 (1) - what is this slider even

03:15:766 (5,6,1) - spaced almost as if it was 1/4, confusing to play

03:26:503 (2,3,4) - ^

Collab
The only part I did not really like was the deathstream beginning at 02:29:345 (1) - . As it is the "strongest" part of the song, I'd increase spacing a little, because comparing this to the rest of the map, you have to move the cursor much slower, and change 02:38:187 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - , as the drums and guitar are different here.

00:41:977 (1) - kicksliders would fit more imo

01:07:240 (1) - ^

Hopefully it'll help at least a little. Also, have a star, because 鬱P.
Victoire
M4M from my queue!

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Collab

00:59:503 (7) - I think it'd fir the music better if the player had to tap at 00:59:661, so having a circle or a slider start there.
00:59:819 (1,2,3,4,5) - This feels overmapped.
01:00:924 (1,1) - Why aren't the two possible triples here mapped? It's not an objective problem, though.
01:22:714 (1) - You've used fast repeat sliders on all of these up until here, why stop that here?
01:38:819 (1) - Try moving it to (109, 268)
02:30:293 (13) - This is this spaced slightly further away?
03:11:503 (4,6) - I don't think it looks good how these two barely are touching.
03:15:450 (3,6) - ^
03:19:556 (7,1) - ^
03:21:135 (1) - I think this would flow a bit better if you moved this to (273, 234)



Insane

01:04:082 (4,5,1) - Why are these spaced like this?
01:12:924 (3,4,1) - It makes some more sense here, but it's still not very consistent.
01:21:450 (2,3,4,5,6) - Try making this more symmetrical.
01:59:029 (1) - This is a bit high-SV for right after a break.
02:10:398 (1,2,3) - Why are these spaced differently?
02:18:608 (3) - Try moving it a bit to the right, I don't think this overlap looks good.
02:21:766 (1,2,3) - Still, why are they unevenly spaced?
02:43:556 (1,2,3,4,5,6,1,2) - Try moving this whole thing to the right so you can do this kind of thing http://puu.sh/ix6Mi.jpg
02:56:819 (6,7,8,1) - Why the sudden pause?
02:58:398 (1,3) - Barely touching doesn't make them look nice.
03:15:766 (5,6,1) - Why the sudden slowdown?
03:16:082 (1,3) - I don't like how these overlap.
03:16:398 (2,4) - ^
03:26:503 (2,3,4) - Another random slowdown.

- Tochi's Insane

In terms of mapping, this feels a lot more like a Hard(+) with a couple of insane jumps.

01:19:714 (5,6) - Barely touching, not pretty.
01:21:135 (1,2) - ^
01:21:924 (5,6) - ^
01:37:714 (1,2,3,4,5,6,7,1) - HUGE difficulty spike here.
02:58:714 (2,3,4,5,6,7,1) - ^

Hard

01:00:293 (7) - Try something like http://puu.sh/ix7Dz.jpg
That's all.

Gonna stop there.

I like the collab diff. The other two insanes seem a bit unpolished, though. Good luck getting it ranked!
Topic Starter
- Milhofo -

Wiped wrote:

Hello, since you've requested a mod in #modreqs , I'll try, but don't expect too much. tytyty :3

General
I'd put kiai time between 02:29:345 (1) - and 02:39:450 (1) - as it is the "strongest" part of the song (don't you want to headbang so much when listening to it) unless it will make 1/3 of the map in kiai. I did do this previously and that was exactly the problem, kiai was more than 1/3 of the map, and I didn't want to put kiai in half the stream only

Insane
The whole difficulty felt a little weird to play, to be honest. As if the note placement was all random. Everybody says this about my mapping style ; ; I just don't like to repeat the same patterns over and over :b

00:48:293 (1) - clap, perhaps? yeah, I don't know how I forgot this section lol, the others are correct, I literally missed it, fixed

00:48:924 (3) - ^ ^

00:49:556 (1) - ^ ^

00:50:187 (3) - ^ ^

02:03:135 (2,3) - i'd put a circle there instead of a slider, pretty much as in 02:08:187 (2,3) - A lot of people mentioned this so, finally changed it xD

02:23:029 (1) - what is this slider even A beautiful and unique slider <3

03:15:766 (5,6,1) - spaced almost as if it was 1/4, confusing to play some people like it, I consider it a reading / rythm challenge, but if more people agree, I'll def change it

03:26:503 (2,3,4) - ^ ^

Collab
The only part I did not really like was the deathstream beginning at 02:29:345 (1) - . As it is the "strongest" part of the song, I'd increase spacing a little, because comparing this to the rest of the map, you have to move the cursor much slower, and change 02:38:187 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - , as the drums and guitar are different here. If the stream would go faster it would probably be really hard to clear, I think it's in a good spot right now, but agreed on the second point, will change it when I receive Flyxz's changes

00:41:977 (1) - kicksliders would fit more imo true, will talk this with Flyxz

01:07:240 (1) - ^ ^

Hopefully it'll help at least a little. Also, have a star, because 鬱P.
Ty so much for modding and the star :D
Exa
[Easy]


00:55:240 (4,1) - You can avoid that overlap. It's ok to break DS just for that part.
01:15:766 (4,1) - Not a perfect blanket.
01:17:029 (2,1) - Not a perfect blanket.
02:04:082 (1,2) - Not a perfect blanket.
02:07:240 (2,1) - Not a perfect blanket.
02:17:661 (2,3) - Not a perfect blanket.
02:46:082 (2,3) - Not a perfect blanket.

[Normal]


00:44:503 (3,4) - Not a perfect blanket.
00:45:766 (5,6) - Not a perfect blanket.
01:09:766 (3,4) - Not a perfect blanket.
01:19:556 (2,3) - Not a perfect blanket.
01:30:924 (3,1) - Almost.
02:11:661 (1,2) - Are you trying to blanket?
02:39:135 (6,1) - Not a perfect blanket. Look at the top part.
03:21:135 (1,2) - Not a perfect blanket.

[Hard]


01:03:450 (1) - Ctrl+G this and replace respectively.
01:05:977 (1,2) - They don't have the same X coos.
01:26:503 (2,4) - Not a perfect blanket.
02:19:240 (1,2) - Not a perfect blanket.
02:25:240 (2,3) - Not a perfect blanket.
I see you are using a certain kind of slider for 1/2. So I am not going to ruin your consistency by pointing out more unimportant blankets.

[-Tochi's Insane]


00:32:661 (2,3) - Ctrl+G these for better flow.
00:46:082 (3,4,5,6,7) - Try making a pattern here.
01:07:240 (6,7) - Not a perfect blanket.
01:19:714 (5,6) - Avoid touching.
01:41:977 (3,4,1) - Use consistent flow here or make a noticeable jump.
02:29:345- How about mapping this part?
03:14:819 (1,2) - Not a perfect blanket.
03:36:608 (2,5) - Not a perfect blanket.

[General]

- Perfect mapset in terms of rhythm and flow.
- Hard might be a little bit... Too hard.
- I was unable to detect any problems with the difficulties I did not mod.

Why is is this not ranked yet? Kds for you!
Topic Starter
- Milhofo -

Ant wrote:

M4M from my queue!

Blue for personal taste.
Red for something I see as a problem.
Orange for a small problem.

Insane

01:04:082 (4,5,1) - Why are these spaced like this? why not? :b It's on time and readable, just a change of pattern
01:12:924 (3,4,1) - It makes some more sense here, but it's still not very consistent. ^
01:21:450 (2,3,4,5,6) - Try making this more symmetrical. Done
01:59:029 (1) - This is a bit high-SV for right after a break. might be a surprise for some, but I think the shape and size of the slider kind of warn the player, I'll consider this though
02:10:398 (1,2,3) - Why are these spaced differently? It was one of the oldest parts of the map, prob forgot to update, fixed
02:18:608 (3) - Try moving it a bit to the right, I don't think this overlap looks good. true, fixed
02:21:766 (1,2,3) - Still, why are they unevenly spaced? same reason as above, fixed
02:43:556 (1,2,3,4,5,6,1,2) - Try moving this whole thing to the right so you can do this kind of thing http://puu.sh/ix6Mi.jpg I just changed the pattern here, I hated the one I had lol
02:56:819 (6,7,8,1) - Why the sudden pause? I'ts not really a pause, just a stack, then the triple to keep the pattern, timing wise nothing changed
02:58:398 (1,3) - Barely touching doesn't make them look nice. keeping this, hard to find an alternative without ruining flow
03:15:766 (5,6,1) - Why the sudden slowdown? this one is on purpose, you see it in a lot of maps, it's more of a reading challenge
03:16:082 (1,3) - I don't like how these overlap. it's a nice pattern :c
03:16:398 (2,4) - ^
03:26:503 (2,3,4) - Another random slowdown. same as above

Hard

01:00:293 (7) - Try something like http://puu.sh/ix7Dz.jpg Tried and fixed.
That's all.

Gonna stop there.[/notice]

I like the collab diff. The other two insanes seem a bit unpolished, though. Good luck getting it ranked!
I will wait for Flyxz to fix the Collab diff, but all orange poins will be fixed prob. Thanks for modding ^^
Topic Starter
- Milhofo -

Exa wrote:

[Easy]


00:55:240 (4,1) - You can avoid that overlap. It's ok to break DS just for that part. I'll trust you on that one ahah fixed
01:15:766 (4,1) - Not a perfect blanket. fixed
01:17:029 (2,1) - Not a perfect blanket. ^
02:04:082 (1,2) - Not a perfect blanket. ^
02:07:240 (2,1) - Not a perfect blanket. ^
02:17:661 (2,3) - Not a perfect blanket. This one seems fine
02:46:082 (2,3) - Not a perfect blanket. fixed

[Normal]


00:44:503 (3,4) - Not a perfect blanket. fixed
00:45:766 (5,6) - Not a perfect blanket. fixed
01:09:766 (3,4) - Not a perfect blanket. fixed
01:19:556 (2,3) - Not a perfect blanket. fixed
01:30:924 (3,1) - Almost. damn this one was bad xD fixed
02:11:661 (1,2) - Are you trying to blanket? No because a blanket would ruin spacing
02:39:135 (6,1) - Not a perfect blanket. Look at the top part. This is the closest I could get, because the slider end has to stack with that note and still keep spacing
03:21:135 (1,2) - Not a perfect blanket. fixed

[Hard]


01:03:450 (1) - Ctrl+G this and replace respectively. I'll keep it as is, because I have a lot of patterns like that before this one, and want this one to be different
01:05:977 (1,2) - They don't have the same X coos. Now they do :^)
01:26:503 (2,4) - Not a perfect blanket.Fixed
02:19:240 (1,2) - Not a perfect blanket. Fixed
02:25:240 (2,3) - Not a perfect blanket. Fixed
I see you are using a certain kind of slider for 1/2. So I am not going to ruin your consistency by pointing out more unimportant blankets.

[General]

- Perfect mapset int terms of rhythm and flow.
- Hard might be a little bit... Too hard. Everyone says that D: but I hope it's still acceptable
- I was unable to detect any problems with the difficulties I did not mod.

Why is is this not ranked yet? Kds for you!
Thanks for the nice mod and the kds! :D
Loughje
Still waiting for ranking!
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