Gracias Inyus, no te preocupes por los hitsounds ya los puse yo mismo :3
Updated ~
Updated ~
Thanks. o/Hanjamon wrote:
[General][Muzucore]
- Disable ''widescreen support'' in taiko diffs, there is no SB here Done
[Onicore]
- Well i'll skip this diff, you used a lot of doublets and triplets ddk/kkd and few breaks, yeah i know why you do this, but i think this can be a reason for a unrank, a good idea is renaming the Oni to Inner, the Muzukashii to Oni and make a new Muzukashii with few triplets ddd/kkk and more breaks
As i said, i know why you make hard Muzukashiis, but i'm afraid of a unrank due to this
If you decided to do this, tell me and i'll mod these other diffs in another moment, for the moment, i'll only mod the Oni
Actually, even if I dislike the diff gap, I changed my mind on Muzukashii mapping after a really long discuss with Ono, so I'll have to remap them.This is all, good luck to all ^^
- 00:09:097 (18) - change to d? this sound is lower than 00:09:307 (19) - and sounds good imo Yup, fixed
00:15:181 (17) - maybe add a finish here? (K) the beat is high and fits good I don't really like the idea to put a big note in the middle of this pattern even if it fits the music. I prefer to make it look similar to the following patterns.
00:44:762 (93) - change to k? i think sounds good Fixed
02:06:265 (112,113) - control+g? (kkdddkd) sounds good imo No, that would destroy my d k d k d k d k structure follwing drums.
02:07:839 (124) - change to k? (dkdkkdk) i think sounds better I don't really agree. Also dkdkddk fits better with the following dkdkd imo.
Hanjamon wrote:
[Muzucore]
00:35:846 (25) - move this note to 00:36:056 - ? i think sounds better Yup, fixed
00:42:559 (53) - if you changed this ^ maybe delete this note? ^ And removed some other notes too.
00:57:139 - From here, i don't agree at all with the usage of ddk/kkd, maybe try to reduce these patterns? I'll try to keep it this way. I know there's a lot of complains about kkd on Muzu but this part has a lot of breaks and is monotonous so it should be okay. I'll change it if I get a satisfying suggestion.
01:27:979 (21) - change this note to d? (ddd) i think fits with the next pattern 01:29:447 (27,28,29) - and is less repetitive I think it's easier for the player this way (even if it's ddk) and it isn't that much repetitive anyway.
01:34:482 (19,20) - change these notes to k? (kkk) ^ same reason ^
02:10:146 (90) - change to d for consistency with these patterns 02:07:629 (77,78,79,80,81,82,83,84,85) - ? I don't think there's a need to keep a consistency with the previous pattern because of the melody and I feel like kkk k is better, but I might be wrong or maybe both are fine, dunno, I'll probably keep it this way.
02:16:860 (122) - change to d? ^ same reason ^
256,332,16860,5,6,1:0:0:0:
183,257,17279,2,0,P|256:229|329:257,1,160,2|2,0:0|0:0,0:0:0:0:
177,126,63853,6,0,P|256:89|335:126,1,180,2|0,0:0|1:0,0:0:0:0:
256,192,64482,1,0,0:0:0:0:
335,258,64692,2,0,P|256:295|177:258,1,180,2|0,0:0|1:0,0:0:0:0:
http://puu.sh/dz6bP.rar ~Lust wrote:
[Onicore]
Great taiko diffs again buddy, you always pleaseNot as great as Chicken Techno[Muzucore]
- 00:22:524 (51,52,53) - I found this to be a bit choppy coming off of the ddk patterns, maybe try kkd here instead Fixed
- 00:33:014 (19,20,21) - This seemed to flow not as nicely as well, I found a ddk pattern to work fantastic. It also fits well with the music. You can apply this to other patterns as you please and keep some of those kdks if you'd like Fixed differently after a discuss on irc
Call me back
- 00:42:874 (52) - Maybe it would be best to map this out instead, its not too long and you didn't have this in the Oni. A k ddk would be nice and would have a nice transition effect into the next part I prefer ddd k to fit the drums and since I added that, I changed a bit the d k thing right before.
Same. He has my permission too.Natsu wrote:
Gero is free to apply things in our collab, just to clarify
rEdo wrote:
Wait, wait, wait.
[Christmas]
01:52:524 (1,2) - This is WAY too close to each other. I was definitely sure this is placed 1/4 later rather than 1/2. This is easily seen when you compare that with your streams. I strongly suggest you to increase the distance snap between these objects to 1.6x, just like the rest of your jumpy patterns have. /*-Bakari- I've asked for some testplays and looks like nobody has problem with themI'm currently fully mod this, in case that are other things like the one above. Please wait for me.
@edit: Here it is.______________________________________________
[General]
Half of the map has Kiai... I know there is an epilepsy warning, but consider starting it at 01:50:846, as this is the part where the song gets intense. I don't see any reason to do that so I'll prefer to keep it as is
[Softcore]
Since this mapset (excluding the taiko difficulties and this single difficulty) is a collaborative set, and there's no clear information who made this difficulty, I would suggest to storyboard your name all over the map for consistency. I made this one, I find it quite unnecessary to put my name on the whole difficulty.
01:39:097 (1,2) - Swap new combos. Fixed
02:00:916 (3) - New combo here. Fixed
02:07:629 (4) - And new combo here. Fixed
[Mediumcore]
00:21:056 (3,4,5,1) - Consider doing this: remove the reverse from (4), move (5) earlier by 1/2 and add an extra note on top of 5. Fixed
[Hardcore]
00:32:174 (2) - Would you mind to explain why this is a 3/4 slider? I could be missing something here, but I think a simple 1/2 would work just fine. /*Irreversible I guess this is irreversible's style and him always use sliders like this so I don't see what's the problem here tbh
00:47:384 (2,3) - Ain't stacked properly. Fixed
01:21:475 (3) - New combo here? Fixed
02:10:776 (6) - Consider turning off the grid snap and moving that note to x:174 y:24 so there's the same distance between (5,6) and (6,1). Fixed
[Christmas]
01:18:958 (1) - In my opinions these claps are suppressing the mild sound of finishes. Consider deleting them, just like you have it at 01:17:279 (1). I'll prefer to keep them for consistency with previous patterns claps
01:24:622 (3) - Unnecessary clap at its end. If you listen this part carefully you can notice that there are an clap
01:52:524 (1,2) - Pretty much what I stated above. The transition (6) to (1) might make people think that there is a jump between (1) and (2) as well, considering the little distance between these notes. /*-Bakari- Same as above
Good luck! Andrea is a ( ͡º ͜ʖ ͡º).
Updated ~Rakuen wrote:
Looking at the map 0.0
Requested by Gero previously but I saw someone's up to thisLegendDefault = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changedVolume
- Volume around 00:30:286 - to 00:40:356 - sounds a bit low, and keep changing like I can hear it rise up and down Those are intentional because here has some claps at red ticks that's why I've down the volume at this part on every difficulty as you can see
Double check here and see if you need any changesEasy
- 00:33:223 - 50% vol here same with 00:31:125 - Same as above
Normal
- 00:33:223 - Like Easy, 50% too? Same as above
Hard
- 00:32:489 - Lower volume here (seems there's a timing point) Fixed
- 00:37:209 - Whistle here would sound nicer, like 00:37:734 (3,4) - Fixed
- 01:29:447 - Whistle Fixed
Christmas
- 00:31:125 - Whistle Fixed
- 01:05:531 (5) - NC (constant 1 beat) Fixed
- 01:08:888 (4) - ^ Fixed
Call me back then!