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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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Fatal3ty

Trosk- wrote:

The behaviour of the sliders has been changed. You will need to get used to it.
No I would like to return the old one. The new sliderfeature I dont like this. It must have the ability to change my skin.ini. Thus it makes no more fun to play. :(
Reyvateil
About the Hidden mod behavior changes on Cutting Edge:

* I don't get what's the intention behind this change. Was it to make the mod easier? Harder? Different? Sincerely, I have no idea what this change tries to accomplish.
* Gameplay reasons aside, I don't like using sausage sliders (sliders without the circle in the end), this change forces me to do it. If you have hidden on the slider end is automatically gone and no choice from me.
* Not sure if it's because of this change, but the visuals visuals while playing without the mod were affected, sliderend circles now fade-in slower and this is annoying and distracting since I'm not using to not having the circle there after playing two years using skins with the sliderend, even for a while.

I can get used to playing without the sliders disappearing and overall this can be a nice change, I just don't get why now and not sure about how this should affect past scores. Second, this change shouldn't affect skins without an invisible sliderend and force the change on it.

These are my thoughts, also, the change is happening right before the OWC starts... as if adding timing windows to sliders, which sometimes are mapped with the leniency in mind, wasn't enough.
LuihGi
This "Hidden Mod" change is pointless, why would you fix something that DOESN'T need to be fixed, everyone was getting used to it and suddenly it got changed wtf. It will make HD+FL and HD+DT (ar 10.3) much more harder, hopefully this is just a test or whatever.
Endaris
While I agree on the Hidden-Change with sliderbodies enforcing its characteristic I would really love if the sliderend would remain a skinnable element or toggle-function.
Being a mouseplayer I don't have any absolute tracking to rely on and therefore I actively use sliderends as an orientation how I have to move my mouse to hit the next jump.
On jump-patterns where I rely on my first jump from a sliderend bringing me into the correct position to hit the following jumps I already repeatedly failed complete patterns on maps I'm consistently able to clear with 99% accuracy.
I'm forced to look a lot more at my cursor than I used to and I dislike it a lot when before I knew that I would jump off at a distinctive point dictated by the sliderend especially since I have to read ahead when playing HD, not backwards.
So please make it a toggle/skinnable feature somehow.

Sliderfade eases EZHD reading so much lol
George
Well, I guess I'll break the chain of talking about hidden to post this bug I found from osu!, pay attention to my cursor in this video.

https://youtu.be/QbQD6qFYlWg

Fatal3ty
The last update is Hidden become much worse, you can not play anymore. Slider will disappear much earlier and since I can no longer play at all. It makes no more fun, the old version, the sliders and Hitcircle always there were much better. Thus, it has become completely unusable, other skins also no longer help. :cry:

Better: HD for normal Hidden and HD+ for fade out sliders, new idea :(
Mr HeliX
Am I really the only one who actually likes the Hidden change? I agree with the sliderendcircle thing though, but that just got fixed anyway.

Sliders unplayable now? If you think that then imo you're not able to read hidden correctly. I mean, if the slider track would completely disappear when you're just halfway, then you would have a point. But it's just fading out towards the end, it's still perfectly readable and actually easier to play with. I always thought it to be weird that hitcircles would disappear but sliders wouldn't. It's called "hidden" for all sake.
Topic Starter
TheVileOne
It doesn't seem like the final alpha level of the slider end matched the current alpha of the slider when the end appears. The result is the slider end appearing more solid than it should be on certain slider velocities. Look at this map for example. https://osu.ppy.sh/b/131867 Some of those sliders end transformations just look out of place.

Also the slider end is completely gone way before you reach the end of it, so you end up with an endless stub for most of the slider if it's long. I think the end should share the same alpha as the slider track and fade with the body. I want it to appear as one object. It is distracting to see it fade at a different rate as the slider body. (It's most distracting for short sliders.)

Slider ends don't appear for sliders with repeats.
Acc God_DELETED
dont know what it is but i have
gtx 970
fx 6300
8 gb
as basics and sometimes while playing i get a lag spike that freezes
my screen for a sec so i miss notes and don't get that pp :(
(drivers are up to date and power is not an issue genraly i get 1400-2000 frames but the acational time i play my hole game freezes for a sec and throws me off )
Fee_old_1
For some reason all of my scores on taiko are giving me more score than they should, although im using no mod my scores are higher than people with mods. I deicded to restart the game to see if the problem persisted and it did.








Feel free to delete these scores.

osu! version: 20151026.1cuttingedge
Trosk-
@Fee: Merged your post to the CE thread.

It is indeed wrong. The score per hit is higher than it should. Thanks for reporting it.
safe_osu
I'm running on b20151026.4cuttingedge. Here is the list of issues I've found.
  1. The short-time spinner is looked weird.
  2. Different RPM on different playback rate.
  3. x0.5 playback rate is faster than stable.
  4. the alignment "unranked" is not centered.
Video: http://puu.sh/kYhnZ/276b1e33f2.mp4 (I'm not sure it is allowed to upload 7MB file to puush or not)
aafi
hi there

i want to report my issue with latest cutting edge build
my problem is i can't submit score, the menu popup mentioned that my osu version is too old to submit score
but actually i just change it from latest osu to cutting edge osu

i am play with ctb mode

here the screen shoot

as you can see my cutting edge built is the latest one

i think the problem occur because i use this route

stable (fallback) -> stable -> cutting edge
instead
stabe (fallback) -> cutting edge
or
cutting edge -> cuting edge
or
the problem just on the latest update, or i don't install osu properly

idk XD

but wen i chage back to stabele (fallback) i cant submit score again
and update again to stable then still able to submit

and update again to cutting edge and surprisingly it still can submit score

so the problem solved i think :D
i hope it helped for people with same problem
Mr HeliX
Spectator is incredibly laggy here. My internet connection is fine, everything is working except spectator. The person who's playing has no connection problems either.

When spectating something, every ten seconds or so it either goes buffering again or the cursor does this weird thing where it slowly moves to a circle that has yet to appear and continues from there on :S

Of course these things happen sometimes but it has been happening on every map I've been spectating so far.

Also, I get that little chain icon for a few seconds in the right bottom corner every fifteen minutes or so. Happens in multiplayer sometimes as well, but it doesn't instantly disconnect me, which it usually does. Thought that was weird as well.

Using the latest cutting edge build.
Euphorye
When i try to start osu, it comes up with the file, http://imgur.com/as9SZro, saying i need to install .NET Framework v4.0.30319, And i'm not really sure how to fix this.
Mr HeliX

Allenwalker88 wrote:

When i try to start osu, it comes up with the file, http://imgur.com/as9SZro, saying i need to install .NET Framework v4.0.30319, And i'm not really sure how to fix this.

If you go to Windows Update there will probably be an update for it. Otherwise search for it on the Microsoft website :3
Euphorye

Mr HeliX wrote:

Allenwalker88 wrote:

When i try to start osu, it comes up with the file, http://imgur.com/as9SZro, saying i need to install .NET Framework v4.0.30319, And i'm not really sure how to fix this.
If you go to Windows Update there will probably be an update for it. Otherwise search for it on the Microsoft website :3
Like, try to install the newest version of .NET? If so, i've already done that.
-Chitose-
After get update build b20151027cuttingedge the localisation seems have a little error.
And here how to replicate:
1. Change your language to anything you want (recommended chines or japanes) and exit the client
2. Start osu! again and change your language back to English then Voila!!!


the back button and notification (only on chat) still have japanes text but the whole interface is not
peppy
This has always been the case. Some interface elements are not updated until a game restart for the time being.
-Chitose-

peppy wrote:

This has always been the case. Some interface elements are not updated until a game restart for the time being.
oh i see... so why don't make it auto restart?

Edit: ow almost forgot to tell, in last build i din't have this issue
Euphorye
If you're talking to me about this, i can't open osu! at all, so i can't really change the language.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Re-fix unranked sprite alignment on widescreens. (peppy)
The changes will be applied to builds newer than b20151027cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Euphorye

Allenwalker88 wrote:

If you're talking to me about this, i can't open osu! at all, so i can't really change the language.
Done, now all i had to do was reinstall and stay on the fallback stable version, not the ohter one.
Magnolia
Song's failing to load on current cutting edge build



Beatmap's with this issue that i've found:
https://osu.ppy.sh/b/376592
https://osu.ppy.sh/b/529080
peppy
That's the most annoying skin i've ever heard.
Magnolia

peppy wrote:

That's the most annoying skin i've ever heard.
はい!
Spiritoftime
Anyone know why i can't open 80% of my beat-maps with the latest cutting edge update? It just says they fail to load. I was playing them two hours ago perfectly fine.
Thanks :)
Pitreq
Having problem to load 80% of my maps.. (started to happen exactly in the latest update, which was 30m-1h ago)
Vex
It seems that unranked maps are having trouble being loaded.
Magnolia

Spiritoftime wrote:

Anyone know why i can't open 80% of my beat-maps with the latest cutting edge update? It just says they fail to load. I was playing them two hours ago perfectly fine.
Thanks :)
look at my post litterally just above you, its been brought up

EDIT: thanks peppy the update you just pushed fixed it!
NeonWolfy
I can't play osu! the screen is suppose to be full but instead it is only a quarter and i can't see what i'm clicking because it's only a quarter :(
Trosk-

NeonWolfy wrote:

I can't play osu! the screen is suppose to be full but instead it is only a quarter and i can't see what i'm clicking because it's only a quarter :(

Update/Install your GPU drivers.
Alpha_00
At the moment, when I open osu, the game immediately becomes unresponsive, before I can even interact with any of the menus. While this'll probably be fixed soon, is there any way I can rollback to beta or stable without going through the client itself?
imagaK

Alpha_00 wrote:

At the moment, when I open osu, the game immediately becomes unresponsive, before I can even interact with any of the menus. While this'll probably be fixed soon, is there any way I can rollback to beta or stable without going through the client itself?
In your osu folder, open osu!.cfg and change "_ReleaseStream = CuttingEdge" line to "_ReleaseStream = Stable". It should be the topmost line, atleast it was for me. Then just start osu!.exe and it will update to the fallback stable release.
Alpha_00

imagaK wrote:

Alpha_00 wrote:

At the moment, when I open osu, the game immediately becomes unresponsive, before I can even interact with any of the menus. While this'll probably be fixed soon, is there any way I can rollback to beta or stable without going through the client itself?
In your osu folder, open osu!.cfg and change "_ReleaseStream = CuttingEdge" line to "_ReleaseStream = Stable". It should be the topmost line, atleast it was for me. Then just start osu!.exe and it will update to the fallback stable release.
I tried to do this after checking the osu.cfg and seeing that line, but then I run into another issue: the update goes to ~10%, stalls for a second, and then says my connection was interrupted, even though I don't see any other signs of disconnect on my end. Not quite sure what's up.

A side note, will reinstalling it from scratch wipe my beatmaps/collections/skins? I may just do that if this connection issue doesn't fix itself.
peppy
Reinstalling will repair your game and not remove any files. Just make sure not to uninstall first.
pingal1ty
Since the last update the fps meter does not show in-game (while playing a song) anymore, instead I see something that looks like an input lag meter.

I don't know for the rest of you guys but its giving me some troubles for myself. While playing Solo I get reads between 0.30 and 0.40ms (if you wonder how can be this low, I play on an old 19" CRT monitor which is hugely better for input lag in comparison to any of todays TFT, LCD, LED, etc monitors)

The thing is when I am in song selection it goes to 4.x ms and while playing multiplayer it stays on that value, also I noticed yesterday while playing MP that I was having some kind of lags, the circles stopped for like a moment then the song continues going. Like if my computer wouldn't be able to handle osu. I am not running anything in the background while I play osu

My computer is old but should be fair enough to run osu, my specs :

Intel core i7 920 2.66ghz
6GB RAM tri-channel DDR3-1066Mhz
Nvidia GTX 275 SSC 1792MB
WD Velociraptor 300GB 10.000rpm.

Before the update I don't know what was the input lag, but I am sure I wasnt having those kind of microcuts while playing MP, and its kind of weird that menu and MP does read 4.2ms input lag and singleplaying just 0.40 or less.

Any thoughts on what can be causing this?

PS: I don't know if this is the right section of the forum, excuse me if I post it in the wrong place.
FuZ
It's not the right section but your thread will probably get moved


Try using FPS limit : Unlimited instead of Unlimited (gameplay)

Unlimited (gameplay) lock your fps in menu to 240 (around 4.2ms)

Also the meter is not really an input lag meter, you can get input lag even if you're below 1ms
pingal1ty
What about the aproaching circles stopping in MP for a moment? I haven't had that before and I always played with 240fps or unlimited (gameplay) and 0 problems. Why of a sudden just for switching to Stable channel I've all this ? Anyways not going to break my head, i just posted my experience and its so frustrating when you know its not you or your computer because before the update everything was fine, now the update screwed it, its that plain simple to understand it.
FuZ

pingal1ty wrote:

What about the aproaching circles stopping in MP for a moment? I haven't had that before and I always played with 240fps or unlimited (gameplay) and 0 problems. Why of a sudden just for switching to Stable channel I've all this ?
Maybe you have compatibility problem with the new build, have you tried switching back to the old build "Stable (Fallback)"? It should solve the problem until a more stable "Stable" version is deployed. I can't help more
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