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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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VeilStar
Regarding Background and other elements can get out of proportion/position after alt+tab'ing out and back in posted here aswell as here.

After having a chat with BeatBreakerS it seems that there's a few requirements to replicate this:
-Raw Input has to be enabled.
-Parallax has to be enabled.
-osu! has to be running in dedicated fullscreen, even in the main menu.
-You must use a device with absolute positioning (such as a tablet).

Once those requirements are met you can replicate it by doing the following:
-Move your cursor around on the main menu with your tablet.
-ALT+TAB out of osu! and do whatever, just move the cursor around a bit.
-ALT+TAB back in.

I guess that this is caused by osu! being unable to apply the parallax transformations while its minimized due to running in dedicated fullscreen, upon maximizing it again you get this messed up transformation.

(Huge thanks to BeatBreakerS!)
Trosk-

VeilStar wrote:

Regarding Background and other elements can get out of proportion/position after alt+tab'ing out and back in posted here aswell as here.
Stuff.
After having a chat with BeatBreakerS it seems that there's a few requirements to replicate this:
-Raw Input has to be enabled.
-Parallax has to be enabled.
-osu! has to be running in dedicated fullscreen, even in the main menu.
-You must use a device with absolute positioning (such as a tablet).

Once those requirements are met you can replicate it by doing the following:
-Move your cursor around on the main menu with your tablet.
-ALT+TAB out of osu! and do whatever, just move the cursor around a bit.
-ALT+TAB back in.

I guess that this is caused by osu! being unable to apply the parallax transformations while its minimized due to running in dedicated fullscreen, upon maximizing it again you get this messed up transformation.

(Huge thanks to BeatBreakerS!)
Even with that conditions I can't replicate it. Tried with many resolutions, Letterboxing enabled and disabled, Shaders enabled and disabled, on the menu, on song selection.. Tried even restating osu! with that setting and it's still not happening for me.

Edit: Well, after I don't know how many tries I could get this effect.

Shizuyi
I tried to replicate about 10-15 times but only happend 1 time even when all conditions are met.
BeatBreakerS

Shizuyi wrote:

I tried to replicate about 10-15 times but only happend 1 time even when all conditions are met.
i can replicate the Parallax issue 24/7
gl_info.txt
nns1337

nns1337 wrote:

nns1337 wrote:

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2

Anyone got a fix for me?

Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.

Issue is STILL there, now osu! isn't even booting up after I close the updater, and it just keeps being in a loop saying I have connection problems.

update_log.txt : http://hastebin.com/foyejikibo.pas

This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
nallar
After updating osu!, FPS seems to be capped to monitor framerate.

Frame limiter is set to 1000FPS, vsync is set to always off in nvidia control panel. Any ideas?

OS: Windows 10
GPU: GTX 980
Driver version: 355.60
Refresh rate: 144Hz
Selected FPS cap: 1000FPS
Actual FPS cap: 144FPS
Trosk-

nallar wrote:

After updating osu!, FPS seems to be capped to monitor framerate.

Frame limiter is set to 1000FPS, vsync is set to always off in nvidia control panel. Any ideas?

OS: Windows 10
GPU: GTX 980
Driver version: 355.60
Refresh rate: 144Hz
Selected FPS cap: 1000FPS
Actual FPS cap: 144FPS
That's odd... Maybe the options are some kind of "bugged", because if you have the cap at 1000, it should go up to 1000.

Go to your osu!<username>.cfg archive, and search for the line "FrameSync". It should say "Custom" if it's correct (or at least it shouldn't say VSync).

FInist
found bug with replays in Cutting-edge https://www.youtube.com/watch?v=JCg4GAxZluU
nallar

Trosk- wrote:

That's odd... Maybe the options are some kind of "bugged", because if you have the cap at 1000, it should go up to 1000.

Go to your osu!<username>.cfg archive, and search for the line "FrameSync". It should say "Custom" if it's correct (or at least it shouldn't say VSync).

Thanks for the help.

"FrameSync" is set to "Custom". I'll try a clean install of the graphics drivers just in case that fixes it.
Trosk-

FInist wrote:

found bug with replays in Cutting-edge https://www.youtube.com/watch?v=JCg4GAxZluU
Well, the replays are not 100% corect, but the thing of it missing on Cutting Edge and being ok on Stable is weird...

nallar wrote:

Thanks for the help.
"FrameSync" is set to "Custom". I'll try a clean install of the graphics drivers just in case that fixes it.
No problem.. Do you know if it happens with other games or it is happening just on osu!?

If it doesn't work, post here again (If it's only happening on Cutting Edge/Beta and not on Stable) or send me a PM to try another thing.
Tom94

nallar wrote:

After updating osu!, FPS seems to be capped to monitor framerate.

Frame limiter is set to 1000FPS, vsync is set to always off in nvidia control panel. Any ideas?

OS: Windows 10
GPU: GTX 980
Driver version: 355.60
Refresh rate: 144Hz
Selected FPS cap: 1000FPS
Actual FPS cap: 144FPS
Is your screen GSync capable? Turning off VSync might not be enough then. I needed to specifically add osu!.exe and configure it to use a fixed refresh rate, so it'd bypass my screen's refresh rate cap.




The bold settings are relevant.
nallar

Trosk- wrote:

FInist wrote:

found bug with replays in Cutting-edge https://www.youtube.com/watch?v=JCg4GAxZluU
Well, the replays are not 100% corect, but the thing of it missing on Cutting Edge and being ok on Stable is weird...

nallar wrote:

Thanks for the help.
"FrameSync" is set to "Custom". I'll try a clean install of the graphics drivers just in case that fixes it.
No problem.. Do you know if it happens with other games or it is happening just on osu!?

If it doesn't work, post here again (If it's only happening on Cutting Edge/Beta and not on Stable) or send me a PM to try another thing.
Clean driver install fixed it - not sure what exactly the issue was, just happy that it's fixed. :D
Trosk-

nallar wrote:

Clean driver install fixed it - not sure what exactly the issue was, just happy that it's fixed. :D
Weird... Probably a messed up setting or something like that... Anyways, I'm glad you fixed it :P
DeletedUser_4329079
When you die while on a slider tick you get earraped by a million slider ticks sounding at the same time
Trosk-

Default wrote:

When you die while on a slider tick you get earraped by a million slider ticks sounding at the same time
I can't replicate this issue.
DeletedUser_4329079

Trosk- wrote:

Default wrote:

When you die while on a slider tick you get earraped by a million slider ticks sounding at the same time
I can't replicate this issue.
You need to die while clicking on the slider (hitting it too late on an hp10 map helps). A very fast map with a lot of slider ticks makes replicating it way easier (such as isogu's 999bpm difficulty, but with a long slider instead)
Topic Starter
TheVileOne


Slider circles look strange in the editor when they fade.

It should look like this.

nns1337

nns1337 wrote:

nns1337 wrote:

My osu! won't update since the 29th of July, It just says there's a problem with my internet connection but there isn't. Ingame it wont download the stuff either, it just says there's an error downloading the files. Doesn't work when running osu! in admin mode aswell.

Bancho disconnected me today saying my osu! version is too old aswell.

Windows 10, Cutting Edge from 29th of July 2015, 20150729.2


Issue still the case. I got the version 20150810.3 from a friend, not updating from that also. Antivir and Windows Defender off, no other program which could cause the issue.

Issue is STILL there, now osu! isn't even booting up after I close the updater, and it just keeps being in a loop saying I have connection problems.

update_log.txt : http://hastebin.com/foyejikibo.pas

This comes out when I move osu!.exe to its own folder: http://hastebin.com/econivufeh.vhdl
Why am I being ignored? I've posted the update_log.txt as soon as I got it and I got no answer for days
peppy
several days?! FUCK MAN i'm sorry. i forgot the world revolves around you.

* you can still run osu!, so it's not top priority.
* i haven't had a chance to look yet (i've been busy with many other things).
* please be patient. you have not been forgotten. alternatively wire me $200 to paypal@ppy.sh and i'll give you a full day of one on one support.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix regression with fading out slider start circles. (Tom94)
The changes will be applied to builds newer than b20150823cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Shizuyi

peppy wrote:

* please be patient. you have not been forgotten. alternatively wire me $200 to paypal@ppy.sh and i'll give you a full day of one on one support.
OT: Ill take you on that offer one day.
Piotrekol
Little update on a bug I reported before regarding big lag while recording with letterboxing p/4368736
Same thing happens with dxtory/bandicam capturing and I've reinstalled my whole system since last time so I believe this is osu! issue
obs:
https://osu.ppy.sh/ss/3576715
capturing "fullscreen" instead of game window(I'm using game capture): http://i.imgur.com/6WIqtIV.png
dxtory:
https://osu.ppy.sh/ss/3576700
bandicam:
https://osu.ppy.sh/ss/3576738

note that after disabling letterboxing fps becomes "normal" again

gl_info: http://puu.sh/jLx3F.txt
nns1337

peppy wrote:

several days?! FUCK MAN i'm sorry. i forgot the world revolves around you.

* you can still run osu!, so it's not top priority.
* i haven't had a chance to look yet (i've been busy with many other things).
* please be patient. you have not been forgotten. alternatively wire me $200 to paypal@ppy.sh and i'll give you a full day of one on one support.
I can't run it. Earlier it started when I closed the updater, but now it doesn't do that aswell.

I understand that you have many other thins to do, this is quite obvious., it's just that I asked for help 17 days ago and still haven't gotten a solution to this :(
Trosk-

nns1337 wrote:

I can't run it. Earlier it started when I closed the updater, but now it doesn't do that aswell.
I understand that you have many other thins to do, this is quite obvious., it's just that I asked for help 17 days ago and still haven't gotten a solution to this :(
Try to download this osu!.exe and replace it with your current one. Then try to run it and if it's still on loop, try closing the updater and see if it runs.
nns1337

Trosk- wrote:

nns1337 wrote:

I can't run it. Earlier it started when I closed the updater, but now it doesn't do that aswell.
I understand that you have many other thins to do, this is quite obvious., it's just that I asked for help 17 days ago and still haven't gotten a solution to this :(
Try to download this osu!.exe and replace it with your current one. Then try to run it and if it's still on loop, try closing the updater and see if it runs.
osu! does not work anymore. Classic windows response. Actually the first time this happens, the installer brings me this error for a while now aswell, the older osu!.exe versions I have here (from the 18th and the 10th) don't give that error
Quichey
On this beatmap,
Trakker - Trail of Dust
At 00:35:00 to 02:00:00 (roughly), there is heavy frame lag. I investigated in MSI Afterburner and found that at roughly the same time when the FPS drops, the memory usage drops as well. When the frame rate recovers, so does too the memory. Will do more testing with other skins. I notice this problem is more pronounced when it's the first time playing the beatmap on your session of osu!.


Edit1: Skin does not matter. Tried with 2 different skins and the default skin, each replicate the problem almost exactly.
FPS seems to drop to 60, meaning the problem can only be noticed when you have a higher framerate monitor. In my case I have a 144hz monitor.

Edit2: Osu! Settings are 1920x1080, Fullscreen Letterbox(0,0). Framerate: Unlimited. Snaking Sliders, Background Video, Storyboards, Combobursts activated. 80% background dim. Ignore all beatmap skins and use skin's sound samples.

Edit3: VSync does not change the effect.
Edit4: gl_info: http://pastebin.com/hkhQgGyK
This problem only happens on this beatmap as far as I'm aware.
Edit5: Problem seems worse when you have transparent hit300s.
Edit6: Cannot replicate anymore, most likely due to the transparent fix.
Edit7: It is back.
Trosk-

Quiesce wrote:

On this beatmap,
Trakker - Trail of Dust
At 00:35:00 to 02:00:00 (roughly), there is heavy frame lag. I investigated in MSI Afterburner and found that at roughly the same time when the FPS drops, the memory usage drops as well. When the frame rate recovers, so does too the memory. Will do more testing with other skins. I notice this problem is more pronounced when it's the first time playing the beatmap on your session of osu!.

Edit1: Skin does not matter. Tried with 2 different skins and the default skin, each replicate the problem almost exactly.
FPS seems to drop to 60, meaning the problem can only be noticed when you have a higher framerate monitor. In my case I have a 144hz monitor.
I have tried that map and I don't get any drop performance or memory/GPU usage drop. Usually, this type of drops are caused because of the GPU drivers.

Maybe could be nice to provide your gl_info.


My gl_info
Lemmmy
A minor issue that I've noticed:

Whenever switching from song select to in-game and whenever pausing (there may be other triggers too), the bottom right triangle of the overlay flashes white. I'm assuming it's the overlay texture, it might be the background.

In other words, a triangle that covers the bottom right corner of the screen appears for about one frame.
Trosk-

Lemmmy wrote:

A minor issue that I've noticed:

Whenever switching from song select to in-game and whenever pausing (there may be other triggers too), the bottom right triangle of the overlay flashes white. I'm assuming it's the overlay texture, it might be the background.

In other words, a triangle that covers the bottom right corner of the screen appears for about one frame.
Sounds like it's the same as what is said here: p/4434938
Topic Starter
TheVileOne
The hitcircleoverlay of sliders is now showing up during the fail animation.

Current behaviour from my debug build.



Beta build



Also there is something that seems weird that happens in both builds and maybe stable as well is that hitobjects that are immediately in front of the place you died just suddenly disappear while later objects just appear and fall until the end of the animation. It looks quite unusual since the object goes from clearly visible to gone immediately. You can see what I mean just by trying to replicate this issue.

Here is the map I used to test with.

https://osu.ppy.sh/b/652793

I used sudden death and decided to miss the note after 00:03:480 (3) - .
Trosk-

TheVileOne wrote:

Also there is something that seems weird that happens in both builds and maybe stable as well is that hitobjects that are immediately in front of the place you died just suddenly disappear while later objects just appear and fall until the end of the animation. It looks quite unusual since the object goes from clearly visible to gone immediately. You can see what I mean just by trying to replicate this issue.
Could it be just the object dissappearing because you missed it (didn't click on it)? Because if you don't click on an object it will dissappear.

By the way, you didn't actually link the beatmap. (Or I'm blind.)

Regarding the hitcircleoverlay thingy, maybe it could be caused because of the new sliderstartcircle, sliderstartcircleoverlay, etc., but I don't actually know.
Topic Starter
TheVileOne
;)

Trosk- wrote:

TheVileOne wrote:

Also there is something that seems weird that happens in both builds and maybe stable as well is that hitobjects that are immediately in front of the place you died just suddenly disappear while later objects just appear and fall until the end of the animation. It looks quite unusual since the object goes from clearly visible to gone immediately. You can see what I mean just by trying to replicate this issue.
Could it be just the object dissappearing because you missed it (didn't click on it)?

By the way, you didn't actually link the beatmap. (Or I'm blind.)
Fixed.

It's weird, because the objects themselves don't disappear, just the overlay sprites do. A slider body remains visible, but it's combo number and now the hitcircle overlay sprite just suddenly disappear entirely. It doesn't fade out at all. It only happens to the object right in front of the failure as later sprites stay visible the entire time.
Trosk-

TheVileOne wrote:

It's weird, because the objects themselves don't disappear, just the overlay sprites do. A slider body remains visible, but it's combo number and now the hitcircle overlay sprite just suddenly disappear entirely. It doesn't fade out at all. It only happens to the object right in front of the failure as later sprites stay visible the entire time.
Oh.. then that's a different story. I thought you were saying that the whole object dissappears.

I don't actually know what to think about this to be honest.
Topic Starter
TheVileOne
It might be related to failing, but I'm not sure. The note that causes the failure just disappears, which is okay I guess. But the spriteoverlay of the slider after this object is disappearing too. Seems to be just how the fail animation works. It clears objects immediately after, but keeps objects that are a certain distance away, but it can just suddenly get rid of the objects.
ZirexY
Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
Trosk-

ZirexY wrote:

Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
Are you getting a crash message, error or something? If so, could you copy and paste the crashlog here?
ZirexY

Trosk- wrote:

ZirexY wrote:

Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
Are you getting a crash message, error or something? If so, could you copy and paste the crashlog here?
No crash log or message, the screen goes black and windows tells me osu! has stopped working. Then it closes and i have to reopen it.
Tom94

ZirexY wrote:

Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
Did you already try to update your graphics drivers? Chances are they are causing this.
ZirexY

Tom94 wrote:

ZirexY wrote:

Not sure if this has been resolved or not already, every time i finish playing a beatmap or watching a replay, my osu! crashes(This only happens on cutting edge, i can play fine on other release streams.)
Did you already try to update your graphics drivers? Chances are they are causing this.
I updated them the other day, could just be the cutting edge doesn't agree with my toaster.
Tom94
I just re-read your first post. How can you be "not sure" if this has been resolved already? When did you last test? Please test now and make sure it's still happening.
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