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[Archived] Issues with Latest Cutting-edge Build (Post Here)

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BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix special key not working. (smoogipooo)
The changes will be applied to builds newer than b20150207.1cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
RundownPaper4
Played a few beatmaps (under 'Ranking' I had 'Local Ranking') selected and my scores were submitted, but when I played this beatmap (https://osu.ppy.sh/b/62323) (with 'Local Ranking' selected still before I started playing) my scores weren't submitted. All my scores were seen under 'Local Ranking' but when I selected 'Global Ranking' it said 'No personal record set', even though I was online and I had scores.

But when I went into the game with 'Global Ranking' left on it submitted my score(s), albeit not the best one from previous attempts
peppy
This will happen if the map is not in a known "ranked" state locally. If you downloaded it while it was pending and only play in local ranking, you will not set online scores.
ReallyFastCat
Since the latest update, whenever I drag an mp3 into osu! to make a new beatmap, the map won't have any audio because the folder will only have the .osu file, not the mp3. This happens with every song and it works fine on stable.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix creating new beatmaps by dragging music files into the osu! window not copying the music files correctly. (Tom94)
The changes will be applied to builds newer than b20150208.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
wendao
osu! can't access new osz?


tried to repair folder permissions, no change
tried to restart osu!, no change too
peppy
How do you make that error appear?
AmaSIngh

Tom94 wrote:

AmaSIngh wrote:

Hey
I use tablet PC and never had any issues with osu!, but since two days or so, I have been exeriencing that i can't spin the spinners and can't follow the sliders completely. I don't know if it's because of the lastest version, but I do have the lastest one now. it's like the screen can't follow my fingers, when I hold them down on the screen. I have checked my computer and it doesn't have any problems when i am not in osu!.

please help i really like osu! and want to play it.
Try activating the "OS tabletPC support" option. This on the latest version should fix your issues. If it's already enabled try disabling it.
Thanks diabling it fixed it :)
wendao

peppy wrote:

How do you make that error appear?
dunno

downloaded new beatmap, open, and voila
Mranth0ny62

wendao wrote:

osu! can't access new osz?


tried to repair folder permissions, no change
tried to restart osu!, no change too
I have the same issue on windows 8

you can install them by creating a folder in the songs folder and unzipping the .osz file in that new folder (the folder needs to have the same name as the the .osz file)
wendao

Mranth0ny62 wrote:

wendao wrote:

osu! can't access new osz?


tried to repair folder permissions, no change
tried to restart osu!, no change too
I have the same issue on windows 8

you can install them by creating a folder in the songs folder and unzipping the .osz file in that new folder (the folder needs to have the same name as the the .osz file)
but it didn't appear before I update `-`
flaming

peppy wrote:

flaming wrote:

"New recovery dialog design and features (hold shift while starting osu!)." - Holding shift on startup just leads me to the "Oh no! osu! crashed" window.
what's the crash text? if you click on the crash dialog it should reveal the full error which you can copy here.
System.ArgumentOutOfRangeException: InvalidArgument=Value of '1' is not valid for 'SelectedIndex'.
Parameter name: SelectedIndex
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at #1j.#0j.#P9b(Object , EventArgs )
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ComboBox.set_SelectedItem(Object value)
at #1j.#0j.#sM()
at #1j.#0j..ctor()
at #Lg.#Ng..ctor(String )
at #Lg.#mp.#Hyb(String , Boolean , Boolean )
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix possible hard crash when displaying configuration dialog. (peppy)
The changes will be applied to builds newer than b20150208.5ce45.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Gumpy
Game goes black when you try to change resolution forcing a restart for it to change.
dws123

Gumpyyy wrote:

Game goes black when you try to change resolution forcing a restart for it to change.
Goes for the toggling from full screen to windowed and vice versa as well
Mranth0ny62

wendao wrote:

Mranth0ny62 wrote:

I have the same issue on windows 8

you can install them by creating a folder in the songs folder and unzipping the .osz file in that new folder (the folder needs to have the same name as the the .osz file)
but it didn't appear before I update `-`
same, I doubt it's because the download is incomplete too, I think it's just because the game can't read them / has trouble reading them
peppy
Please don't use shitty work-arounds. Switch back to stable rather than doing this.
Mranth0ny62

peppy wrote:

Please don't use shitty work-arounds. Switch back to stable rather than doing this.
I think that's what I'll do and I'll try again sometimes around next week to see if it gets fixed
Halogen-

Gumpyyy wrote:

Game goes black when you try to change resolution forcing a restart for it to change.
Oh, so it really is as brief as this. I was about to report this, but a little differently:

An interesting display resolution issue for cutting-edge, at least for me.

If osu! is in windowed mode, and you maximize the window, the game will expand to the size of your window. On stable builds, after the game has resized to the display, it will appropriately update the display resolution in the options menu, and you are free to change it back to whatever you want in the event that you do not want it to fill your screen.

However, in cutting-edge builds, if you maximize the window in this way, the game will report the resolution as your previous windowed resolution, and not the size of the display you have. I've tested this on both of my displays, a 1280x1024 external monitor and a 1366x768 standard laptop display. I play the game at 800x600, windowed. The problem is actually a bit more severe than just improper reporting of the resolution though: if you try to change the resolution after maximizing the window, the game will hang.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix weirdness when maximising game to borderless. (peppy)
The changes will be applied to builds newer than b20150208.6cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
encryptik

wendao wrote:

osu! can't access new osz?


tried to repair folder permissions, no change
tried to restart osu!, no change too
Getting the same issue here, began in the last few days. Osu!direct downloads are working fine, but no beatmap file can be opened manually.
(Windows 7)
peppy
You can fix this by renaming your osu! folder and then running osu!. You can rename it back afterwards.

Alternatively run osu! with the -setassociations argument
arcwinolivirus
I know that we should avoid cutting-edge version when it comes to editor stuffs but... I might as well post mini problems like these: (This is the first time I will post for cutting-edge so I am not sure... please do not bite me and sorry in advance >.<)

• Editor's AiMod detects false missing .png files for SB
SPOILER
Sorry for my OS theme ;; (low-spec computer)


Map link: https://osu.ppy.sh/s/213087
A mania mode map.

In stable version, only 1 .png is detected missing and it seems the file is not really missing and even appearing at design tab.

• Editor's "Open Song Folder" is not working.
I have 2 versions of osu installed, stable and cutting-edge, for BN's stuffs and it seems the open song folder is not working for cutting-edge's editor :?

Using windows 7 by the way. That's all and thank you :3
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix Open Song Folder not working. (TheVileOne)
The changes will be applied to builds newer than b20150208.7cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Full Tablet
In osu!mania, hitsounds play incorrectly when using the alternative key to hit the special column (the one set with Key100 in skin.ini).

Using the regular key for the special column: http://a.pomf.se/iivner.mp4

Using the alternative key: http://a.pomf.se/yozdym.mp4

Edit: Also, in 10k, Key100 hits the 3rd column, is that supposed to happen?
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix alternate special key rapidly firing. (Blaizer)
The changes will be applied to builds newer than b20150209cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix Sprite Library filenames parsing incorrectly. (TheVileOne)
The changes will be applied to builds newer than b20150210.2cuttingedge.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
DMephisto
Cannot use esc button to exit charts
Dispel
The new Cutting Edge update is glitched, it says I'm running an old version and can't sign in to my account. I'll switch back to Beta until it is fixed.
peppy
Good plan.
TicClick
just got a crash on launch
System.NullReferenceException: Object reference not set to an instance of an object.
at #Lg.#Ng.#EI(Nullable`1 , Nullable`1 , Nullable`1 , Boolean , Boolean )
at #Lg.#Ng.Initialize()
at #tb.#zb.Run()
at #Lg.#mp.#Hyb(String , Boolean , Boolean )

holding Shift doesn';t help
smoogipoo
Oops... Fixed.
- Marco -
I noticed one thing... if you use co-op 1k you have two colums but only one key can be used



flaming
"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.

edit: also, all my osumania binds just got reset...
- Marco -

flaming wrote:

"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
What? that looks like a feature request o.o
Blaizer

marcostudios wrote:

I noticed one thing... if you use co-op 1k you have two colums but only one key can be used
I know it's a bit confusing right now, but 1K coop is actually using the Co-op Layout for 2K. The default binding would be Space+Right Alt.

flaming wrote:

"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
It's a beatmap option for beatmap authors. It's at the bottom here: http://puu.sh/g2a9k/de9d3ba7fb.png
flaming

marcostudios wrote:

flaming wrote:

"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
What? that looks like a feature request o.o
It's in the changelog. https://osu.ppy.sh/p/changelog?v=next

Blaizer wrote:

flaming wrote:

"Add a beatmap option for fully-hitsounded maps to make samples match the playback rate of the song." - Where is this option located? I can't find it in the main options menu, or the pause menu while playing a map.
It's a beatmap option for beatmap authors. It's at the bottom here: http://puu.sh/g2a9k/de9d3ba7fb.png
Wouldn't this make more sense for the player to toggle this on/off, rather than the beatmap creator...?
Blaizer

flaming wrote:

Wouldn't this make more sense for the player to toggle this on/off, rather than the beatmap creator...?
No. Perhaps you don't understand what this option does. It's so that songs like smooooch (keysounded but with an audio track) can speed up the keysounds when played in DT/HT. Currently only fully-keysounded (no audio track) maps like Imperishable Night 2006 speed up/slow down the playback rate of hitsounds.

Oh and the keybinding reset is intentional. Keybindings have been removed from skins, and moved to the config file. You will have to rebind your mania keys once only.
flaming
Oh. I read that option as, "Play hitsounds snapped to their proper timing, regardless of whether the player actually hit the note, and regardless of the player's hit timing error." (Which would be great to have - essentially turning fully-hitsounded maps into just audio maps)
Furry
  1. Cannot tab names in IRC unless they have sent a message to make their name visible already. (only if you do not open F9 after startup) Or it will just do some weird stuff.
  2. Cannot adjust volume in song selection what-so-ever.
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