The Universal Offset tool, as far as I am concerned, is basically useless unless you can already quote your input lag, at which point you don't actually need a tool.
I consider myself a decently intelligent person, and I still have trouble even figuring out what the calibration I am setting actually means, much less using the very odd system of visual calibration - extremely fast thick moving bar that connects with super thin bar and expands massively on every hit? lol wut?
Why not, instead, have some kind of calibration system like Rock Band or Guitar Hero, where you click some hitclircles or something and the game automatically measures your offset? The game already uses this exact kind of data measurement in the ranking graph (down to the hundredth of a millisecond), so it should be a snap to create. And while you're at it, properly label what the offset I have actually means. "-37" with no units, context, or frame of reference tells me basically nothing.
I consider myself a decently intelligent person, and I still have trouble even figuring out what the calibration I am setting actually means, much less using the very odd system of visual calibration - extremely fast thick moving bar that connects with super thin bar and expands massively on every hit? lol wut?
Why not, instead, have some kind of calibration system like Rock Band or Guitar Hero, where you click some hitclircles or something and the game automatically measures your offset? The game already uses this exact kind of data measurement in the ranking graph (down to the hundredth of a millisecond), so it should be a snap to create. And while you're at it, properly label what the offset I have actually means. "-37" with no units, context, or frame of reference tells me basically nothing.