._.
Sample,,0,"soft-hitclap.wav",80
You HAVE to do this[AngelHoney]
You should do this
You Could do this
Dependence from the suggestion before
[*]change other similiar things
HakuNoKaemi wrote:
You HAVE to do this[AngelHoney]
You should do this
You Could do this
Dependence from the suggestion before
[*]change other similiar things
rename to AngelHoney's Easy ?
[*]00:54:251 (2,3) - this pattern felt stange... You can :
- Simply Add Hit Circle in 00:55:035 (x)
- Use one repeating 2/1 Slider(Arch/S) ( 00:54:251 (Start) - 00:55:035 (1st repeat) - 00:55:820 (End) )
- Use one Circular 4/1 Slider starting from 00:54:251 to 00:55:820
(remember to change the other similiar parts)
[Relaxing]
God quality mapping
[Kotori's Hard]
it's really intuitive and followable
[Gakuen]
03:08:761 (1,2) - Feel unreadable q.q, please move (2) Slider at the right/left of the (1)
sorry but no.example:http://osu.ppy.sh/s/3302
03:13:663 (4,5,6,7,8,9) - i don't like this type of hit circle positioning, it's hard to read+confusive
I think it's widely used in many maps so players won't feel confused.
Starred
--03:08:761 (1,2) - Feel unreadable q.q, please move (2) Slider at the right/left of the (1)
-sorry but no.example:http://osu.ppy.sh/s/3302
That map was ranked some years ago (2008) plus it's APPROVED.... more recent and ranked example?
at least make them correctly stacked ... ( (1) start it's not correctly stacked on (2) in prewiev ) Screenshot
--03:13:663 (4,5,6,7,8,9) - i don't like this type of hit circle positioning, it's hard to read+confusive
-I think it's widely used in many maps so players won't feel confused.
that was only personal... but some recent and ranked example?
ignorethis wrote:
喜帝真威武