is my mod useful? i don't think so but if u think so, thank you.
thats all
- Hard
- 00:40:336 (5,6,7,8) - since here got antijumps, NC
- 00:52:178 (8,9) - expression of impact can be better if u begin 00:52:178 - with a slider. and put circle at the end of the slider.
- 00:55:810 (1) - NC is needed imo
- 00:57:389 (1) - no velocity or impact here so remove nc here 00:58:020 (1) -
- 01:08:125 (1) - ^
- 01:08:757 (1,2) - just a bit off from distancesnap
- 02:09:231 (8,9) - same on before
- 02:12:862 (1) - same
- 02:15:073 (1) - same
- 02:25:178 (1) - same
- cryo
- 01:37:178 (1,1,1,1,1) - why dont u 0.1x antijump here instead of 0.0xstacking?
- 01:42:468 (2,3) - like wat u did on before. stack circle 2 on the head of slider3
- 02:10:178 (1) - putting this on 302:205 looks better
- 02:40:652 (4) - why don't u curve more? reddot on 146:116
- Frosty
- 00:52:020 (2) - if this don't bother your difficultysetting, try this rhythmpattern. http://osu.ppy.sh/ss/2214678
- 01:17:599 (1,2,3) - 01:18:862 (4,5,6) - i think having symmetry can be also cool.
- 02:10:178 - i think u can put rhythms not ignoring that drumbeats. try making those with this rhythm http://osu.ppy.sh/ss/2214683
thats all