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Kageyama Hironobu - Super Survivor. [Update- 04/30/08]

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Topic Starter
P-Drogan
This beatmap was submitted using in-game submission on April-30-08 at 6:16:57 PM

Artist: Kageyama Hironobu
Title: Super Survivor.
BPM: 120.01
Filesize: 12657kb
Play Time: 02:30
Difficulties Available:
  1. Weak (0.79 stars, 117 notes)
  2. Normal (2.2 stars, 258 notes)
  3. Strong (3.5 stars, 360 notes)
  4. Z (4.34 stars, 408 notes)
Download: Kageyama Hironobu - Super Survivor.
Information: Scores/Beatmap Listing
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Woooo! My fifth beatmap!
This song is from Dragonball budokai tenkaichi 3 (or sparking meteor!) opening,
and I based the difficulties of this song on the Budokai games.
Based on what i learned from the last 4 songs,
( check out my other 2 completed songs on my sig or on my profile)
I'm definetely sure this song has the right BPM and Offset, and have the right timing.

tell me your feedback about this song. I really want to know!

Update 1: -Made the song louder
-Rearranged every mode's beats to satisfy spacing.

Update 2: -Balanced normal mode a bit better

Update 3: -Reduced hard and insane overall difficulty by one
-Increased HP Drain by 1 on insane

Update 4: -Changed offset to 60
-increassed hp drain on Z by 1
-Made beats in Z smaller
Fox
The song is pretty silent, you can hardly make out what's playing. That's spoiling the fun very much.

Also, quite some beats are mis-placed, too close, too far away and all. Maybe go over it again a bit. Beats that come close after each other, you put closer to each other and vice versa. And beats that have the same distance on the time-line must always have the same distance on the map. With some exceptions.

I'd like you to fix that, because the song and your beats seem like a lot of fun!
Topic Starter
P-Drogan

Fox wrote:

The song is pretty silent, you can hardly make out what's playing. That's spoiling the fun very much.

Also, quite some beats are mis-placed, too close, too far away and all. Maybe go over it again a bit. Beats that come close after each other, you put closer to each other and vice versa. And beats that have the same distance on the time-line must always have the same distance on the map. With some exceptions.

I'd like you to fix that, because the song and your beats seem like a lot of fun!
I've done what you've pointed out:
Update 1 (and hopefully final): -Made the song louder
-Rearranged every mode's beats to satisfy spacing.
Thanks a lot for your help, Fox! :D
chan
Mmmm, well, as Sinistro quoted, it's Drag On Ball Z...

Anyway, as fox said, the song isn't very loud, you might want to tone done the volume for the sound effects (for the normal sound set anyways) so it doesn't drain out the music.

Also I think for the easy version, you should try and have a more intuitive and steady beat instead of trying to follow the vocal part or a particular instrumental part.

I'm going to be a bit harsh here, but I didn't find this map particularly inspiring, particularly Easy and Normal.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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