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Alastair Gavin - Together Again (Commercial Cuts 2)

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Lobelia
Gratz=瓜子
瓜子瓜子瓜子QWQ
Euny
gratz graz

look at these rhyme Yu huu~
Topic Starter
Mafumafu
瓜子瓜子瓜
grazgrazgra
感谢大家
Thank you all!
Adol Christin
刚刚看到这个qualify。。。真是服的不行。。。
Spy
cmn_891127
好帅气,其实我可以帮你把CNTV P掉的……
Topic Starter
Mafumafu

cmn_891127 wrote:

好帅气,其实我可以帮你把CNTV P掉的……
嘘,其实我是懒得找高清BG了,如果他早点来我就用了。我只是找个理由,善意一下。
良好社区你我共建,233
Koiyuki
hello
Topic Starter
Mafumafu

Minakami Yuki wrote:

hello
nihao m jam
Myxo
###M

After internal discussion, we decided to disqualify this map over the following issues:

[Awaken's Insane]

While the concept of using a lot of circles to follow the piano works very well, the excessive usage of jumps in this map is overdone for the song's relaxing nature. Having a jump between almost every two objects puts emphasis on all of them, which doesn't reflect the music well as not all beats are (equally) strong.
Moreover, the jump distances seem to be random as well. More emphasized beats should have bigger spacing leading into them. You often have smaller spacings before strong beats, for example 00:25:497 (3,1) - 00:32:207 (7,1) - while having much bigger spacings leading into most weak beats.

[Habi's Insane]

This difficulty has a few really huge jumps that don't reflect the music well. Jumps do fit at these places, but the current ones are too abrupt and overdone. They are also much bigger than other jumps in this map used for similar sounds in the music, which makes them stick out even more. Examples:
00:04:576 (2,3) -
00:05:957 (1,2) -
00:12:076 (4,1) -

[Hard]

The jumps in this difficulty are mostly poorly executed. They are way bigger than your regular spacing, making them really overdone for a Hard difficulty. They often involve jumping over whole slidertracks followed by a direction change (for example 00:07:339 (8,1) - ) creating really sharp flow, that should only be used in Insanes or above. Examples:
00:07:339 (8,1) -
00:08:918 (4,5) -
00:15:234 (5,6) -

Moreover, due to the examples listed above, 00:24:313 (3,4) - reads like an 1/2-jump, as the distance is similar to those jumps before. This issue will be fixed automatically if you reduce the overdone 1/2-jumps in this difficulty.

Additionally, two things we'd like to mention:
  1. The BG has rather poor quality. It would be nice if you could find a higher quality version, although we can understand that it's hard to find a high quality background originating from a TV broadcast.
  2. Please add those tags to your mapset: xinwen lianbo
Good luck!
Topic Starter
Mafumafu
噫,不要强行甩锅给desperate啊 这样不好
Topic Starter
Mafumafu

Desperate-kun wrote:

###M

After internal discussion, we decided to disqualify this map over the following issues:

[Awaken's Insane]

While the concept of using a lot of circles to follow the piano works very well, the excessive usage of jumps in this map is overdone for the song's relaxing nature. Having a jump between almost every two objects puts emphasis on all of them, which doesn't reflect the music well as not all beats are (equally) strong.
Moreover, the jump distances seem to be random as well. More emphasized beats should have bigger spacing leading into them. You often have smaller spacings before strong beats, for example 00:25:497 (3,1) - 00:32:207 (7,1) - while having much bigger spacings leading into most weak beats.

[Habi's Insane]

This difficulty has a few really huge jumps that don't reflect the music well. Jumps do fit at these places, but the current ones are too abrupt and overdone. They are also much bigger than other jumps in this map used for similar sounds in the music, which makes them stick out even more. Examples:
00:04:576 (2,3) -
00:05:957 (1,2) -
00:12:076 (4,1) -

[Hard]

The jumps in this difficulty are mostly poorly executed. They are way bigger than your regular spacing, making them really overdone for a Hard difficulty. They often involve jumping over whole slidertracks followed by a direction change (for example 00:07:339 (8,1) - ) creating really sharp flow, that should only be used in Insanes or above. Examples:
00:07:339 (8,1) -
00:08:918 (4,5) -
00:15:234 (5,6) -

Moreover, due to the examples listed above, 00:24:313 (3,4) - reads like an 1/2-jump, as the distance is similar to those jumps before. This issue will be fixed automatically if you reduce the overdone 1/2-jumps in this difficulty.

Additionally, two things we'd like to mention:
  1. The BG has rather poor quality. It would be nice if you could find a higher quality version, although we can understand that it's hard to find a high quality background originating from a TV broadcast.
  2. Please add those tags to your mapset: xinwen lianbo
Good luck!
Though I am little sad about the disqualification, I have to admit that all your reasons hit from head to nail. This makes me convinced totally. Much better and justifiable than other dqs.
Will fix these soon. Thank you for your mod!
reflexit
话说oracle's insane用cs7真的没问题吗……
Topic Starter
Mafumafu

reflexit wrote:

话说oracle's insane用cs7真的没问题吗……
为什么会有问题么呢?
Cyan Yoshi
Rippy Chippy ;)
reflexit

Regraz wrote:

为什么会有问题么呢?
其实也没什么,只是我觉得cs6已经挺小了,如果只追求圈小的话cs6应该也可以吧
Flask
這樣也能dq啊...
Topic Starter
Mafumafu

Flask wrote:

這樣也能dq啊...
对不起f jam 对不起大家
我的锅
Fateburn
預計會Update嗎
Topic Starter
Mafumafu

Fateburn wrote:

預計會Update嗎
本地我已经改完了,不过可能update可能性不大了。。。
Awaken
被删 :|
Topic Starter
Mafumafu

Awaken wrote:

被删 :|
是bug吧。。第一页还有啊
Topic Starter
Mafumafu

Awaken wrote:

被删 :|
啊挖坑大大啊你改改啊(如果你想的话)我还想rank这个
Rizia
需要的話可以找我
Topic Starter
Mafumafu

Kawaiwkyik wrote:

需要的話可以找我
谢谢。
Kyouren
Mod for Hard diff soon!
Topic Starter
Mafumafu
好好好,准备出坑
HabiHolic
SPOILER
osu file format v14

[General]
AudioFilename: ets.mp3
AudioLeadIn: 1080
PreviewTime: 7043
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.700001

[Metadata]
Title:Together Again (Commercial Cuts 2)
TitleUnicode:Together Again (Commercial Cuts 2)
Artist:Alastair Gavin
ArtistUnicode:Alastair Gavin
Creator:Regraz
Version:Habi's Insane
Source:新闻联播
Tags:Oracle Crystal HabiHolic yf_bmp Awaken xinwenlianbo pianweiqu zhongyangdianshitai China Central Television News CCTV ending theme
BeatmapID:533632
BeatmapSetID:228465

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HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:1

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//Storyboard Sound Samples

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Topic Starter
Mafumafu
Updated. Re-make the jumps in Hard and rename it to Advanced now.
Changed the BG and added the tags.
Flask
超級複活
Topic Starter
Mafumafu

Flask wrote:

超級複活
这么完美的TV Size怎么能坑了呢
Rizia
fix awaken tag and call me back
Topic Starter
Mafumafu

Rizia wrote:

fix awaken tag and call me back
Fixed.
Rizia
bubbled
Topic Starter
Mafumafu
Thank you very much 柚子w
Karen

Normal

  1. 这作为最低难度来说有点太难了吧,00:30:036 (2,3) - 这个可以合并成一个长的
  2. 00:07:142 (3) - 只留头?尾巴好像不是很必要

Hard

  1. 00:22:142 (2,4) - 这么简单的hard里放这个着实有些别扭,建议别叠
  2. 00:34:477 (1) - 跟normal一样加个whistle

Habi's Insane

  1. 00:16:418 (3,2) - nazi but stack them well
  2. 00:18:392 (4) - seems missed a NC

Crystal's Insane

  1. 音效真的太少了,99%被干,加些whistle什么的

yf's Insane

  1. overmap有点太多了,起码00:06:648 (2) - 这个我觉得没必要

Oracle's Insane

  1. 00:29:049 - 疑似漏whistle

Awaken's Insane

  1. 00:36:747 (3) - 这clap真的有必要?听起来太响了
Topic Starter
Mafumafu

Karen wrote:

Normal

  1. 这作为最低难度来说有点太难了吧,00:30:036 (2,3) - 这个可以合并成一个长的
  2. 00:07:142 (3) - 只留头?尾巴好像不是很必要

Hard

  1. 00:22:142 (2,4) - 这么简单的hard里放这个着实有些别扭,建议别叠
  2. 00:34:477 (1) - 跟normal一样加个whistle

Habi's Insane

  1. 00:16:418 (3,2) - nazi but stack them well
  2. 00:18:392 (4) - seems missed a NC

Crystal's Insane

  1. 音效真的太少了,99%被干,加些whistle什么的

yf's Insane

  1. overmap有点太多了,起码00:06:648 (2) - 这个我觉得没必要

Oracle's Insane

  1. 00:29:049 - 疑似漏whistle

Awaken's Insane

  1. 00:36:747 (3) - 这clap真的有必要?听起来太响了
Changed to whistle
Fixed all except yf's diff. I guess I should have a talk with him later ;w;
yf_bmp
Topic Starter
Mafumafu
Updated!
Karen
Requalified
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