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DJ SEVEN aka sebeneP - Charon

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Topic Starter
Asfand
This beatmap was submitted using in-game submission on 14. august 2017 at 01:44:31

Artist: DJ SEVEN aka sebeneP
Title: Charon
Tags: Negoto Drum and n' Bass DnB Keada Rokkea BarkingMadDog
BPM: 175
Filesize: 5639kb
Play Time: 02:37
Difficulties Available:
  1. EPlaceholder (1,96 stars, 218 notes)
  2. Extra (6,53 stars, 714 notes)
Download: DJ SEVEN aka sebeneP - Charon
Information: Scores/Beatmap Listing
---------------
its been like 3 years without progress
like 8 days of progress
- Milhofo -
Hi, first of all, awesome song choice, the moment I played it I wanted a ranked version of it :D The map is great, but I feel it's undermapped here and there, but overall great fun to play. I decided to mod it since the map is indeed pretty fun ^^

General
Consider taking a look at the AiMod, you have a lot of warning's there including:

- MP3 is a lot longer than your map (cutting it solves it)
- Audio preview conflicts
- "uh" diff has errors in the Artist and Title in Song Setup (Basically "uh" diff has a lot of conflicting errors lol)

I'd disable the inicial countdown in this map but that's personal taste ^^

Insane
Good overall, just some parts could use a bit more notes:

02:27:783 (5) and 02:33:783 (5) - Notes aren't snapped (AiMod warning)

Kiai's end isn't snapped! 03:00:520 (AiMod warning)

01:02:499 - I think that part asks for a triple

01:04:042 - basically the same, a triple is heard and it fits in there

01:52:042 and 01:52:385 - two triples instead of doubles, as the drums are making kind of a stream (purely an opinion though)

From 02:02:242 to 02:02:756 - I think that would be betetr filled up (it's undermapped), either with normal notes or with 2 triples

02:08:585 and 02:03:870 - Add notes here

02:05:756 and 02:05:928 - ^ (to make two doubles, fits perfectly with the music)

02:08:585 - Add note here

02:34:984 (2) - This slider just feels a bit out of place with the other next to it, even while playing (purely looks, which matter for some players :P )

Rest is fine, I love the jumping final!

Overall love the map, and remember all I wrote are opinions, feel free to do whatever you want with them, I just feel like they would make the map a bit better imo :)
Manolift
I love it !
Topic Starter
Asfand

[ Manoa ] wrote:

I love it !
Thank you !
[ Setsuna ]
pls try to rank
Topic Starter
Asfand

[ Setsuna ] wrote:

pls try to rank
Maybe in the future! I don't think I'm a good enough mapper just yet. Thanks for the kind words! :)
Manolift
http://puu.sh/e5pcJ.jpg I achieved to do that, Somehow ._.
tfw it would have been my best perf x_x
Syl
SOOOOOO GOOD. I love your style. o~o

Also, I may attempt to map a normal difficulty. ;o

Edit: So far perhaps it is better classified as 'Easy'.
Topic Starter
Asfand

Forgd wrote:

SOOOOOO GOOD. I love your style. o~o

Also, I may attempt to map a normal difficulty. ;o

Edit: So far perhaps it is better classified as 'Easy'.

Oh that would be really cool!
Topic Starter
Asfand
General
Consider taking a look at the AiMod, you have a lot of warning's there including:

- MP3 is a lot longer than your map (cutting it solves it) - I should do this
- Audio preview conflicts - Will fix hopefully
- "uh" diff has errors in the Artist and Title in Song Setup (Basically "uh" diff has a lot of conflicting errors lol) - Will fix hopefully

I'd disable the inicial countdown in this map but that's personal taste ^^ - fixed I think


Insane
Good overall, just some parts could use a bit more notes:

02:27:783 (5) and 02:33:783 (5) - Notes aren't snapped (AiMod warning) -fixed I think

Kiai's end isn't snapped! 03:00:520 (AiMod warning)-fixed
01:02:499 - I think that part asks for a triple -fixed

01:04:042 - basically the same, a triple is heard and it fits in there -awkward to play and hard to understand

01:52:042 and 01:52:385 - two triples instead of doubles, as the drums are making kind of a stream (purely an opinion though) -I like having two doubles here, the part isn't intense enough to have triples I think

From 02:02:242 to 02:02:756 - I think that would be betetr filled up (it's undermapped), either with normal notes or with 2 triples -fixedish dont know how I feel about it. It feels very overmapped but I did the same just a few notes prior so ehhh Ill add them for now

02:08:585 and 02:03:870 - Add notes here -fixed

02:05:756 and 02:05:928 - ^ (to make two doubles, fits perfectly with the music) -fixed one of them

02:08:585 - Add note here -fixed

02:34:984 (2) - This slider just feels a bit out of place with the other next to it, even while playing (purely looks, which matter for some players :P ) -fixed

Rest is fine, I love the jumping final!
-thanks!
Syl
Nearly done - just need to do hitsounds.

Here it is so far though: http://puu.sh/e9ZFn/9b439138bf.osu
Phos-
Hi, from the Faded Modding Queue~

[Extra]
Pretty fun diff~
  1. Increase drain to 7? This is an extra, and having lenient drain like this while playing defeats the purpose, my health did not go down much at all when I missed.
  2. 00:36:185 (2,3,4,5) - This parallelogram could be improved because right now it looks untidy, you should move (3) to x:122 y:207 for a nicer and more sophisticated shape.
  3. 00:37:556 (3,5) - I would avoid overlaps like these because they make the map look messy, move the two notes further apart so that they don't overlap.
  4. 00:39:442 (5,1) - Another overlap, like the above suggestion but a lot worse. When notes are hidden beneath sliders, spotting them can be really difficult, especially if your skin has hitbursts. I would change the location of (1) to somewhere more appropriate.
  5. 01:11:842 (4) - Why have a soft hitsound here? It is extremely quiet and could throw players offbeat, and it is extremely inconsistent; nothing in the music justifies a sudden soft hitsound amongst all these loud normal hitsounds. I would make it a normal hitsound, not only will it become more noticeable and consistent, but it will also sound a lot more pleasing to the ears.
  6. 01:20:928 (1,2) - This oval pattern isn't very good, I suggest making both sliders identical (copy and paste (1)) and place the new slider (2) in a place where it is symmetrical both vertically and horizontally after ctrl+h and ctrl+j, like at x:280 y:112
  7. 01:22:642 (3) - Like at 01:11:842 (4) -, I highly recommend a normal hitsound instead.
  8. 01:44:413 (1,3) - These two slider trails are not parallel. This looks really untidy, so I highly recommend you fix it.
  9. 01:58:128 (2,2) - I'm not a fan of this overlap, it looks bad and it could be confusing to some people, so I suggest moving the hit circle somewhere a bit more appropriate.
  10. 02:17:670 (4) - Again, make this a normal hitsound.
  11. 02:28:470 (3) - ^
  12. 02:39:613 (4) - ^
  13. 02:51:442 (1,2,3,4,5,6,1,2,3,4,5) - Way too many whistle hit sounds in this part of the map, it's loud and it feels really out of place compared with how the rest of the map sounds. I suggest that you tone it down a bit.
Well, that's it from me! You've used many creative jump patterns that are fun and challenging to play, but I think your overlaps and your hitsounding habits need a bit of work.

Feel free to call me back when all the other difficulties are complete, good luck! ^^
Topic Starter
Asfand
If you're here to mod then dln't bother. Most diffs are either on hiatus or being remapped completely.
caren_sk
fix→DJ SEVEN aka sebeneP
add tag →Negoto

osu! need more Negoto...
leepingfuk

Asfano wrote:

Maybe in the future! I don't think I'm a good enough mapper just yet. Thanks for the kind words! :)
You are selling yourself short here. I've got 4,000 beatmaps and this quickly became my favourite one. I love the choice of song, too. Good luck with this, I really hope this gets ranked. Even if it doesn't, thanks a lot for submitting it. I'm really enjoying it. :)

Edit: I should probably make it clear that I'm talking about the current Extra difficulty. The NExtra difficulty is still really fun, but the current Extra difficulty seems amazing to me. So much so that I'd hate to see it remapped. I'd go as far as saying it would be nice to see it as another difficulty if you're definitely intent on remapping it, but it would probably be a good idea to see what other people think about that. :) I'd also agree with an above comment that the drain should probably be increased to 7 on there though.
-Sh1n1-
Hi~~ I'm just passing by

[General]

  1. 1. Offset: 1,384ms (works better)
  2. Try to find a better BG -_- And use that in all diffs
  3. Kiai should be the same in all diffs, There are 5 Kiais in your map:
    1:- from 00:45:269 - to 00:55:898 -
    2:- from 00:56:241 - to 01:07:212 -
    3:- from 01:51:098 - to 02:01:726 -
    4:- from 02:02:069 - to 02:12:698 -
    5:- from 02:13:041 - to 02:24:012 -
  4. Uncheck in all diffs: "Enable Countdown" "Widescreen support" "Letterbox during breaks" / Song Setup -> Design
  5. Title and Artist problems with GDs
  6. Change the "Beatmap Creator" in Forgd's Normal
Good Luck on this project. Sorry for my poor english :(

Don't forget my Kudosu

/me runs
Lhijn
Insane

- same as xtra, change HP to 7, hp drain is too low for a 4.75*
00:14:243 (3) - from 258:48 to 264:48

-Sh1n1- wrote:

[*]Kiai should be the same in all diffs, There are 5 Kiais in your map:
1:- from 00:45:269 - to 00:55:898 -
2:- from 00:56:241 - to 01:07:212 -
3:- from 01:51:098 - to 02:01:726 -
4:- from 02:02:069 - to 02:12:698 -
5:- from 02:13:041 - to 02:24:012 -
or use Kiai only during the refrain, so from 01:51:099 (1) - 02:24:013, due to the doubled refain or extend with birdge to 02:34:899 (9)
that's all what came to my mind rn, this diff is smooth easy to understand and makes a lot of fun to play~
Topic Starter
Asfand
Hey_its_Neji:

What diff are you talking about? I've updated the mp3/diff names so much that I honestly have no clue lol
maybe you need to redownload.

Also I'm still not a hundred percent sure about kiai times as of yet. There are a lot of cute things you can do I heard and I want to explore all the opportunities before I decide on what I want to kiai (other than the chorus and the final jump section).

Above statement also applies to -Sh1n1-'s mod.
Lhijn

Asfano wrote:

Hey_its_Neji:

What diff are you talking about? I've updated the mp3/diff names so much that I honestly have no clue lol
maybe you need to redownload.

Also I'm still not a hundred percent sure about kiai times as of yet. There are a lot of cute things you can do I heard and I want to explore all the opportunities before I decide on what I want to kiai (other than the chorus and the final jump section).

Above statement also applies to -Sh1n1-'s mod.
Keada's Insane lol, it's true there are a lot of difficulties with almost the same rating but different names. apologies :? thought it would be obvious
Monstrata
[Kaeda's Insane]

00:01:385 (1) - Make this two circles instead like you did for 00:02:757 (1,2,3) -
00:04:128 (1,2) - Try and keep the same rhythm since the beats are the same here too. 3 circles > slider is a good rhythm to use, don't deviate from it.
00:05:500 (1,2) - ^ You'll notice 2 here doesn't work because its a circle, but the beats here suggest a 1/2 slider hold.
00:35:670 (1,2) - You don't use this 3/4 rhythm earlier so
00:48:013 (1,2,3,4,5,6) - Could improve this star pattern. Mainly 5 is a bit out of place.
00:54:870 (1,2,3,4) - I don't think this works... 1/4 sliders better imo...
01:00:699 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Improve this stream. It doesn't look very neat. Also, pay attention to how 01:01:642 (12,1) - play out. The slider is angled too steeply so it doesn't really flow well coming out of a stream. Something like this
01:01:727 (1,2,3) - Could also improve the flow here, 2, especially, doesn't flow very well into 3.
01:09:270 (4,5) - Flow,
01:18:870 (5,6,7,8,1) - Could improve this star pattern.
01:27:785 (1,2,3,4) - Same as before, sliders better imo...
01:28:299 (1,2,3,4,5,6,7,8,9,10,1) - This slider is a bit off... there is different spacing in between the stream. If you click on each circle, you can see that the distance spacing is different...
01:31:556 (4,5,1) - Poor flow. Maybe Ctrl+G 1?
01:38:756 (7,8) - Good place to put a stream.
01:45:956 (2) - 1/4 slider instead so you can map another note to 01:46:127 -
01:56:413 (7,8,1) - Again the stream looks poorly constructed here, you can see the circles arent evenly spaced.
01:56:585 (1,2,3,4,5,6) - Would look nicer if you properly stacked all the sliderends, Not neat
02:00:699 (4,5,6,7) - Mentioned above.
02:01:213 (1,2,3,4,5,6,7,8,9,10,1) - Also poorly constructed... Honestly, the way all the circles are unevenly spaced, it makes me think you hand-mapped the streams instead of just mapping a slider, then using Ctrl+F to create a perfectly spaced stream...
02:32:242 (1,2) - This doesn't flow well into the stream.

Problems I see here:
-The streams are poorly constructed,
-Your polygon patterns are often a bit off. Star patterns, boxes etc... Use Ctrl+Shift+D to create perfect shapes.
-00:02:756 - You could work on the rhythm that you use. Here is an example. If you have one measure with a rhytmic pattern like: This It feels really weird to then use This Right after. Osu is a rhythm game, so you need rhythmic pattern.


[Another]

00:19:042 (1) - Ctrl+G better flow.
00:23:327 (1,2,3,4,1) - I really wish you could change the direction from 3 > 4. Something like this would flow really nicely Right now there is a slight flow break from 2 > 3 since the player has to quickly move backward before going forward again, also, the flow break from 4 > 1 could definitely be improved if anything.
00:25:727 (5,6) - Maybe this is just me, but even tho this is fine, I think if you Ctrl+G this, it creates a circular flow that leads into the next slider better.
00:27:099 (5,6,1,2) - This spacing is a bit deceptive. 5 > 6 is a large jump (fine) but then 1 > 2 is also the same spacing, but has virtually no movement. I don't think a pause fits with the melody here.
00:43:385 (2) - The beats here are in 1/3 rhythm not 1/4. Please check this for other diffs too, i'm just picking up on it (sorry didn't mention on Keada's Insane mod) Mentioned this on IRC The rhythm (i think) should be used here.
00:49:727 (1,2,1,2) - I think NC's aren't necessary here..
01:26:070 (4) - It wouldn't hurt to have a slider here imo.
01:31:555 (7,1,2) - This doesn't flow well for me, the way 1 leads into 2. Try putting 01:31:727 (1) - 270||190 coordinates.
01:34:642 (6,7,8,9,10,1) - You should keep the spacing ere uniform. there is a larger spacing from 9>10 and then a pause from 10>1 even though the melody doesnt' suggest a jump or a stop.
01:40:813 (5) - Make this a slider. and take out 6.
01:48:185 (6,1) - This flow could be improved. I think Ctrl+G'ing 1 is good. but you may have to fix the pattern that follows.
01:49:042 (5,6) - This sounds more like a triplet than 2 notes. Maybe you could add a note on 01:49:127 -
01:55:727 (1,2,3,1) - It would look really nice if you could continue the diamond pattern and have the slider begin where the 4th corner of this diamond pattern should have been
01:59:670 (5,6) - It makes more sense to Ctrl+G. Flow from 4 tells me to go upward (into 6) instead of rightward to 5.

Ending is nice, fun jumps :D.

I enjoyed this difficulty more. I still think some of the polygon patterns you set up could use some improvements. 00:48:699 (1,2,3,4,5,6) - Comes to mind. There are actually quite a few imperfect ones across the map, I suggest you take another look and try and improve them.

Also some of your jumps don't really have much of a structural pattern to them, 02:05:842 (2,3,4,5,6) - Comes to mind. Try and have some sort of recognizable pattern for your jumps, they really help with making the map neater.




Well, I hope this was helpful! Haven't modded in a while haha~ Good luck! This is a good song~
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