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Hanatan - Savior of Cross

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Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2014年12月3日,星期三 at 18:16:20

Artist: Hanatan
Title: Savior of Cross
Source: Touhou
Tags: Reichi no Taiyou Shinkou ~ Nuclear Fusion digital wing Solar Sect Mystic Wisdom 玄騎士 saviour 霊知の太陽信仰 ena デジウィ dream yurica subterranean animism 東方 Utsuho Reiuji 霊烏路 空 okuu おくう cut version
BPM: 176
Filesize: 5531kb
Play Time: 02:49
Difficulties Available:
  1. Easy (1.45 stars, 163 notes)
  2. Hard (3.16 stars, 399 notes)
  3. Lunatic (4.6 stars, 477 notes)
  4. Normal (2.02 stars, 223 notes)
Download: Hanatan - Savior of Cross
Information: Scores/Beatmap Listing
---------------
2nd ranked map o/


Big thanks to all the modders who helped with the mapset!
and jonathanlfj for & captin1 for !

BG illustrated by ke-ta (pixiv) original image here
[ Setsuna ]
l-l-l-lewd
Shrik
timing mode is deactivated ( ͡º ͜ʖ ͡º)

Ok, since I made WAY too many changes to the bpm, I'll just leave the visuals and you can copy them off k m14
http://puu.sh/cxxsF.png
http://puu.sh/cxxtg.png

Copy both, and thats it :D
I needed lots of dank to get through this so pay me cash pls.

if u r unsure of sumthang just ask
Ambient
loving the map so far! keep up the good work. :)
Topic Starter
kakifly

Blushu-Chan wrote:

loving the map so far! keep up the good work. :)
thanks for the support owo
OnosakiHito
Didn't checked all diffs, but hard seems to be nice. Yet, I wonder how it comes you are mapping on such odd BPM. lol
Normaly it should be a constant one of 176 starting at a offset of approximately 400.

Another thing I would like to mention is the slowdown parts which are made with new timing sections for example at 00:30:379. Instead of halfing the BPM, you could just use an inherited point(green line) and put an SV mutiplier of x0.50 on it.

  1. On Lunatic I was wondering about patterns like 00:40:951 (2,3,4,5,1) - The jump from (5) to (1) doesn't fit really well to the actual snapping way since from (2) to (5) it has a dense snapping. If you ask me, best would be to move the slider to (5). After all, all notes are 1/4. Same at 01:57:294 (1,2,3,4,1) -
  2. 00:52:031 (2,3,1) - Here you did it in a nice way(though, maybe make all notes stand in one line?)
Normal seems to be a bit hard with all these continuous patterns. But I guess that's how osu people map? lol

Nice song. Enjoyed hard.
Topic Starter
kakifly
thanks for the mod OnosakiHito, the timing really helped, i fixed most of your suggestions and ill take into consideration making normal easier. The only thing i do not agree on is the bpm on 00:30:400 - (87.5) which would be half of 175 (normal bpm is 176)
scanter
Go Go ! <3 good luck for rank on !
Topic Starter
kakifly

scanter wrote:

Go Go ! <3 good luck for rank on !
thanks scanter :)
[ Setsuna ]
y u d0 d1s 2 me
after this 1v1 me m8
nvm 1v1 me on club penguin
General
most of the inherited points are not snapped (cept for lunatic)
I'll just leave this here, this is the insane diff btw

Easy
00:28:355 (3) - delete reverse and on the downbeat where it ended previously, put a slider going for the downbeat to the red line.
01:05:156 (1) - put a slider here from the white line to the white line
01:14:019 (1) - weird slider
01:23:565 (2) - put "finish" on head
01:39:929 (2) - ^
02:39:929 (2) - ^
Normal
00:11:288 (1) - not snapped
00:28:525 (2,3) - combine these too make one slider
01:37:201 (4) - replace this with three circles
02:39:929 (2) - make head have finish hitsound
Hard
AR 8
make 00:19:491 (1) the same slider as 00:19:150 (3)
00:29:207 (2) - make this a jump from 00:29:037 (1)
01:22:201 (1) - finish hitsound on head
02:19:815 (2) - ctrl+g
Lunatic
make 00:27:332 (4) start on the same place as 00:25:969 (4).
make 01:16:406 (5,6,7) - a stream, like put a beat in between 5 and 6
put 02:07:713 (4) were 02:06:349 (2) was
IMO should be "extra"
Topic Starter
kakifly
Setsuna

[ Setsuna ] wrote:

y u d0 d1s 2 me
after this 1v1 me m8
nvm 1v1 me on club penguin i was a black belt on club penguin u have no hope of beating m
Genera
lmost of the inherited points are not snapped (cept for lunatic)
I'll just leave this here, this is the insane diff btw
my aimod said nothing about that? i think urs is broken LOL

Easy
00:28:355 (3) - delete reverse and on the downbeat where it ended previously, put a slider going for the downbeat to the red line. no i dont want a 1/2 slider in easy but did the first thing u said
01:05:156 (1) - put a slider here from the white line to the white line no because i rather follow inst than vocal and btw ur words kill me literally "white line to white line" LOL
01:14:019 (1) - weird slider k
01:23:565 (2) - put "finish" on head doesnt need one, dont hear anything in the music
01:39:929 (2) - ^ ^
02:39:929 (2) - ^^

Normal
00:11:288 (1) - not snapped OOPS
00:28:525 (2,3) - combine these too make one slider but i wanna emphasize the downbeat at 00:29:037 (4) -
01:37:201 (4) - replace this with three circles omg doNT EVEN i hate that rhythm in normals
02:39:929 (2) - make head have finish hitsound no, same answer as easy


Hard
AR 8 ok
make 00:19:491 (1) the same slider as 00:19:150 (3) no..i like it better this way
00:29:207 (2) - make this a jump from 00:29:037 (1) theres one in lunatic already
01:22:201 (1) - finish hitsound on head yes yes
02:19:815 (2) - ctrl+g i think it flows worse like that

Lunatic
make 00:27:332 (4) start on the same place as 00:25:969 (4). i did this on purpose
make 01:16:406 (5,6,7) - a stream, like put a beat in between 5 and 6 there isnt even a sound there though..
put 02:07:713 (4) were 02:06:349 (2) was 1. i did this on purpose 2. ur words kill me pls; setsuna PLSSSS
IMO should be "extra" IMO nah

well uh you helped me point out an unsnapped note i think thats good enough
thx4mod
Iceskulls
Hi

Sorry , I have to change BG while modding this, it's a bit NSFW for me

[General]
Uncheck wide screen support you don't use SB

[Lunatic]
  • HP=7 the notes density for each combos aren't that a lots
  1. 00:15:400 (1,2) - I think the dropoff flow here is a bit bad , try decrease spacing a bit or you can try this
  2. 00:20:514 (5,6,1) - Make DS=1.9x here for consistent in pattern and flow
  3. 00:30:379 (1,2,3,4,1,2,3,4) - Clap on 2nd and 4th white tick sound good to me here
  4. 00:35:521 (4) - Prefer to stack at (3)'s tail since the piano sound stop for a time being from here 00:34:493 - so I would try not to flow anything here just to make it consistent with the music
  5. 00:35:864 (1,2,3) - Finish at head I feel like this part is very emphasized
  6. 00:40:951 (2,3,4,5) - The stream play a bit weird here for me , I think the current rhythm is a bit too forced since it really slow before but you put a stream suddenly to speed thing up that will make the players get 100s easily on this stream imo , I recommend delete this 00:41:036 (3) - to make the rhythm sound a bit reasonable
  7. 00:41:633 (2,3) - Blanket is a bit off here
  8. 00:49:304 (6) - DS=1.6x imo if you want to do geometric pattern jumps make sure the spacing is consistent on all notes or else it will play weird
  9. 00:51:349 (4) - I would place this at x=220 y=56 it make the jumps here more reasonable
  10. 00:51:349 (4) - Whistle
  11. 00:51:519 (1) - Finish at head
  12. 01:00:383 (1,2,3,4,5,6,7,8) - imo It so hard to tell what pattern you are using here because this 01:00:724 (3,4,5) - is the only cute triangle pattern here also the jumps here give me a weird feeling when playing, I reccommend you try to make the jumps looks more nice here or you can try place like this
  13. 01:03:963 (6,7,8) - Better triangle pattern
  14. 01:16:406 (5,6,7,1) - Flow here is a bit too sudden, I see you want the stack at (5) but sometimes if it make the flow bad you probably need to not stack it ,I think placing (5) at x=276 y=132 can make this jumps feel much better
  15. 01:22:201 (1,2) - Better blanket
  16. 01:35:838 (1,2) - imo awkward flow try using 1/1 slider here
  17. 01:48:110 (1) - Maybe curve this a bit
  18. 01:51:519 (4,5) - Whistle at head
  19. 01:54:929 (1,2) - Bad flow imo try placing it like this
  20. 01:56:292 (1,2,1,1,2,3,4,1) - Nice flow here btw
  21. 02:01:747 (1,2) - Prefer not to stack it make the flow to the next note a bit weird imo
  22. 02:02:769 (7) - Whistle at head
  23. 02:12:826 (2,3) - imo bad dropoff flow , try Ctrl+G this
    Overall some flow can be improved here and the rhythm is also can be improved a little bit because some vocal are a bit emphasized more than the instrument
[Hard]
  1. 00:14:719 (3) - You can use 1/2 reverse slider here
  2. 00:21:878 (4) - Maybe rotate anti-clockwise 25 degree for better flow
  3. 00:31:750 (2,3) - Blanket is a bit off
  4. 00:47:429 - Add note here it feel a bit empty
  5. 01:03:963 (4,6) - Line up
  6. same HS suggestions as Insane
    Good Hard
[Normal]
  1. 00:12:332 (3,4) - Sorry , but imo stacking notes like this can be a bit too confuse for Normal
  2. 00:20:344 (3,4) - Small inconsistent in spacing
  3. 00:28:525 (2,3,4) - Well , I recommend you to using only one 1/1 slider here ,imo you using too much 1/2 notes here and the 1/2 beats in the music aren't sound that emphasized too
  4. 00:39:929 (1) - The note is not on white tick
  5. 01:33:110 (1,2) - Small inconsistent in spacing
  6. 01:42:656 (1,2) - ^
  7. 01:43:167 (2,3) - Line up
  8. 01:54:588 (4,1) - Small inconsistent in spacing
  9. 02:32:940 (6,1) - Blanket better
    Rhythm can be improved here , you can make the rhythm a bit more consistent because sometimes you change to from 1/1 to 1/2 rhythm a bit too sudden and some 1/2 notes can be deleted since some beats aren't sound that emphasized and try to make the spacing same on all notes. the stacking in this diff is really bugging me here, I think it a bit too confuse for Normal players so you might want to consider about this
[Easy]
  1. 00:11:309 (1,2,3,4) - Just want to say that some beginners can get confused by repeat reverse sliders like this too much,you can keep it
  2. 00:53:224 (2,3) - Blanket
  3. 00:58:679 (4,5) - ^
  4. 01:01:747 (1) - You can make this one a bit natural by construct anchor point like this
  5. 01:07:201 (2) - Curve a bit so it will flow with 01:08:565 (1) - nice
  6. 01:27:656 (1,2) - Small inconsistent in spacing
  7. 01:30:383 (1,2) - ^
  8. 01:49:474 (1,2,3) - I think the flow here is a bit too confuse for beginner
    Rhythm and flow can be improved here, you can make them a bit more basic and you might want to consider the amount of reverse sliders you use here sometimes using too much can be a bit bad imo
Most of my mods are just suggestion , hope it help
Good luck :)
Topic Starter
kakifly
CelsiusLK

CelsiusLK wrote:

Hi

Sorry , I have to change BG while modding this, it's a bit NSFW for me ah sorry, i actually edited the original drawing with a drawing program to make it less NSFW.. xD if i get more opinions on this ill edit it even more

[General]
Uncheck wide screen support you don't use SB alright

[Lunatic]
  • HP=7 the notes density for each combos aren't that a lots hmm.. ill consider this but because a lot of the jumps i have are really big, and i dont want people to lose too much hp from missing a few notes
  1. 00:15:400 (1,2) - I think the dropoff flow here is a bit bad , try decrease spacing a bit or you can try this ok
  2. 00:20:514 (5,6,1) - Make DS=1.9x here for consistent in pattern and flow ok
  3. 00:30:379 (1,2,3,4,1,2,3,4) - Clap on 2nd and 4th white tick sound good to me here i dont think it fits :o
  4. 00:35:521 (4) - Prefer to stack at (3)'s tail since the piano sound stop for a time being from here 00:34:493 - so I would try not to flow anything here just to make it consistent with the music i think with the high AR its more likely to see, and for an insane i feel the cursor should move a bit, rather than just sitting there waiting for the next note thats not to significant?
  5. 00:35:864 (1,2,3) - Finish at head I feel like this part is very emphasized i disagree :<
  6. 00:40:951 (2,3,4,5) - The stream play a bit weird here for me , I think the current rhythm is a bit too forced since it really slow before but you put a stream suddenly to speed thing up that will make the players get 100s easily on this stream imo , I recommend delete this 00:41:036 (3) - to make the rhythm sound a bit reasonable i dont think its unexpected, i mean the music obviously gets louder and the 1/2 jump before it can create momentum
  7. 00:41:633 (2,3) - Blanket is a bit off here ok
  8. 00:49:304 (6) - DS=1.6x imo if you want to do geometric pattern jumps make sure the spacing is consistent on all notes or else it will play weird never tried for geometric pattern lol
  9. 00:51:349 (4) - I would place this at x=220 y=56 it make the jumps here more reasonable did something similar
  10. 00:51:349 (4) - Whistle i dont think it needs one
  11. 00:51:519 (1) - Finish at head ^
  12. 01:00:383 (1,2,3,4,5,6,7,8) - imo It so hard to tell what pattern you are using here because this 01:00:724 (3,4,5) - is the only cute triangle pattern here also the jumps here give me a weird feeling when playing, I reccommend you try to make the jumps looks more nice here or you can try place like this i just did circular jumps, i think its fine so no changes
  13. 01:03:963 (6,7,8) - Better triangle pattern ^
  14. 01:16:406 (5,6,7,1) - Flow here is a bit too sudden, I see you want the stack at (5) but sometimes if it make the flow bad you probably need to not stack it ,I think placing (5) at x=276 y=132 can make this jumps feel much better i see what you mean, fixed but put note somewhere else
  15. 01:22:201 (1,2) - Better blanket ok
  16. 01:35:838 (1,2) - imo awkward flow try using 1/1 slider here i think it flows fine
  17. 01:48:110 (1) - Maybe curve this a bit hmmm.. ill consider it but i think it looks better this way
  18. 01:51:519 (4,5) - Whistle at head i dont think it fits + i dont really like whistle xD
  19. 01:54:929 (1,2) - Bad flow imo try placing it like this i made the sharp flow on purpose Dx
  20. 01:56:292 (1,2,1,1,2,3,4,1) - Nice flow here btw thanks xD
  21. 02:01:747 (1,2) - Prefer not to stack it make the flow to the next note a bit weird imo unstacked
  22. 02:02:769 (7) - Whistle at head prefer not ><
  23. 02:12:826 (2,3) - imo bad dropoff flow , try Ctrl+G this did something else
    Overall some flow can be improved here and the rhythm is also can be improved a little bit because some vocal are a bit emphasized more than the instrument personally i dont like to follow vocal too much, but i will work on the flow~ thanks
[Hard]
  1. 00:14:719 (3) - You can use 1/2 reverse slider here i dont really see how it matches music D:
  2. 00:21:878 (4) - Maybe rotate anti-clockwise 25 degree for better flow ok
  3. 00:31:750 (2,3) - Blanket is a bit off fixed
  4. 00:47:429 - Add note here it feel a bit empty added
  5. 01:03:963 (4,6) - Line up ok
  6. same HS suggestions as Insane i prefer not to add too many whistles imo they sound annoying Dx
    Good Hard thank you !
[Normal]
  1. 00:12:332 (3,4) - Sorry , but imo stacking notes like this can be a bit too confuse for Normal i talked with a BAT before and we both agreed that 1/1 stacks are fine, and i think ill keep it like this, i will consider your suggestions at times though
  2. 00:20:344 (3,4) - Small inconsistent in spacing fixed
  3. 00:28:525 (2,3,4) - Well , I recommend you to using only one 1/1 slider here ,imo you using too much 1/2 notes here and the 1/2 beats in the music aren't sound that emphasized too alright
  4. 00:39:929 (1) - The note is not on white tick oops Dx fixed; my mistake
  5. 01:33:110 (1,2) - Small inconsistent in spacing fixed
  6. 01:42:656 (1,2) - ^ did this on purpose, the spacing is just 1 grid off because i didnt want to overlap shhh
  7. 01:43:167 (2,3) - Line up personally i dont like to line up circle + straight slider it looks weird to me
  8. 01:54:588 (4,1) - Small inconsistent in spacing fixed
  9. 02:32:940 (6,1) - Blanket better ok so nazi
    Rhythm can be improved here , you can make the rhythm a bit more consistent because sometimes you change to from 1/1 to 1/2 rhythm a bit too sudden and some 1/2 notes can be deleted since some beats aren't sound that emphasized and try to make the spacing same on all notes. the stacking in this diff is really bugging me here, I think it a bit too confuse for Normal players so you might want to consider about thisill try to make more consistent rhythm though i feel that the song all evens out, i mean i cant possibly make the map fully consistent
[Easy]
  1. 00:11:309 (1,2,3,4) - Just want to say that some beginners can get confused by repeat reverse sliders like this too much,you can keep it eh ill consider it but honestly to follow the music, this was the most simple rhythm i could think of
  2. 00:53:224 (2,3) - Blanket made this shape on purpose
  3. 00:58:679 (4,5) - ^^
  4. 01:01:747 (1) - You can make this one a bit natural by construct anchor point like this ok
  5. 01:07:201 (2) - Curve a bit so it will flow with 01:08:565 (1) - nice i kind of like it how it is
  6. 01:27:656 (1,2) - Small inconsistent in spacing fixed
  7. 01:30:383 (1,2) - ^^
  8. 01:49:474 (1,2,3) - I think the flow here is a bit too confuse for beginner fixed
    Rhythm and flow can be improved here, you can make them a bit more basic and you might want to consider the amount of reverse sliders you use here sometimes using too much can be a bit bad imo ok
Most of my mods are just suggestion , hope it help
Good luck :)

thanks for the mod!
Atsuro
Hey, M4M from your poor queue

[Easy]
  1. 01:16:747 (1) - Shorten this slider by 1/2 to follow the vocals
  2. 01:34:474 (2,3) - Extend the slider "2" by 1/2, delete the slider "3" and add a circle here 01:35:497 -
  3. 02:23:565 (2) - Same as the first one
[Normal]
  1. 00:29:719 (5,1) - Unstack this, all previous stacks are separated by 1 beat, to avoid confusion. 00:39:293 (3,1) - This one is fine.
  2. 01:16:747 (1) - Add finish at the beginning
[Hard]
  1. 01:17:940 (4) - Consider deleting this note, you don't put anything in similar parts of the song so for consistency.
  2. 02:00:724 (2,3) - Try replacing this with a circle and a 1/1 slider.

    Nice diff :D
[Lunatic]
  1. 01:18:110 (1,2) - Blanket and center this sliderbow better
    I'm having trouble finding errors here, i'm bad at the jumps you use here :p so i can't comment there.
    But i can say that some of those jumps can be improved, it feels unpolished idk how to explain.
    The rest is good :)
I think this would be all, short mod :o i hope this helps
Feel free to skip a diff on my map
GL
Topic Starter
kakifly
Atsuro

Atsuro wrote:

Hey, M4M from your poor queue

[Easy]
  1. 01:16:747 (1) - Shorten this slider by 1/2 to follow the vocals [/color]
  2. 01:34:474 (2,3) - Extend the slider "2" by 1/2, delete the slider "3" and add a circle here 01:35:497 - tried to switch up the rhythm a bit here so not everything is the same repeat slider, also same reason i dislike 1/2 in easy
  3. 02:23:565 (2) - Same as the first one same response
[Normal]
  1. 00:29:719 (5,1) - Unstack this, all previous stacks are separated by 1 beat, to avoid confusion. 00:39:293 (3,1) - This one is fine. i dont think its too confusing...
  2. 01:16:747 (1) - Add finish at the beginningnice find xD
[Hard]
  1. 01:17:940 (4) - Consider deleting this note, you don't put anything in similar parts of the song so for consistency. this is consistent, its just the specific part of the song that has this triplet, it follows the music fine so i dont see why i should delete it also it also happens in the other kiai so i put one there as well
  2. 02:00:724 (2,3) - Try replacing this with a circle and a 1/1 slider.
    i think the slider on the red tick plays awkwardly..

    Nice diff :D thanks!
[Lunatic]
  1. 01:18:110 (1,2) - Blanket and center this sliderbow better ok
    I'm having trouble finding errors here, i'm bad at the jumps you use here :p so i can't comment there.
    But i can say that some of those jumps can be improved, it feels unpolished idk how to explain. sorry this is just my mapping style, im really obsessive over flow so i keep some notes unstacked n stuff for flow reasons
    The rest is good :)lol thanks
I think this would be all, short mod :o i hope this helps
Feel free to skip a diff on my map
GL
thanks for modding
pishifat

kakifly wrote:

pishifat mod incoming (i feel so sorry for setzMYSELF)
round 3 baby

if possible, could you like mod my map in about a week cuz difficulties incomplete as of now yeathankz. at least it doesn't have stupid timing

you almost believed me right no ok

CelsiusLK wrote:

Sorry , I have to change BG while modding this, it's a bit NSFW for me
i just don't like it :/

general

  1. what onosaki said about timing was right. the 87.5bpm section was just timed incorrectly. use green lines for sv for that section. i'd disagree with his offset tho -- should be somewhere around 11295. change timing stuff after going through the rest of the mod cuz timestamps use original timing
  2. your bg is super bad quality. post your map here and he'll make it less bad. he'll keep the boob edit too if you mention it in the post
  3. should probably get an mp3 that fades properly. this one just cuts randomly at the end. (ringating can do this for you too if you ask)

insane

  1. 00:20:344 (4,5,6,1,2,3,4) - the rhythm you've currently got here really misrepresents the bells played in the song. would be better to differentiate between the 1/2 rhythm at 00:21:025 (2,3,4) - and the not-1/2 stuff before it by replacing 00:20:685 (6,1) - with a slider. same sort of not-so-great rhythm happens at 01:36:690 (4,5,6,1,2,3,4) - so if changed in first one change there too
  2. 00:29:037 (1,2) - jump here is kind of uncomfortably large after that whole jump spam thing going on. moving it somewhere around here provides the same effect with less death and reduces teh star rating by 0.04 wow ok
  3. 00:36:893 - you need an object here since you mapped one on 00:31:407 (2) - during the same musicy thing. gap = rhythm inconsistency = killyourself, you could also remove the object on 00:31:407 (2) - but thats kinda wierd
  4. 00:51:519 (1) - using exactly half the slider velocity makes it look like this could just be another 1/2 slider, despite having the nc on it. if you were to just make it 0.6x sv it would keep the slow down effect yet be a lot more readable. 02:07:883 (1) - as well
  5. 00:57:997 (2) - dunno why but it seems like this would be better if angled upwards like a reflection sort of thing of 00:58:338 (3) - . you do the same thing at 01:53:565 (1,2) - and a bunch of other places and it looks gud so whynot here
  6. 01:01:065 (5,6) - as it is right now, the jumps at 01:00:383 (1,2,3,4,5,6,7,8) - are pretty much the exact same as 01:03:110 (1,2,3,4,5,6,7,8) - yet they are representing completely different things in the song. to make the second instance of jumps stand out more, it would be a lot better to include a slider in the middle of the first group of jumps at 01:01:065 (5,6) - . same deal at 02:17:429 (5,6) -
  7. 01:01:747 (1) - the rhythm at 02:18:110 (1,2,3) - really just works way better than this. i can't explain it any other way, but that one empahsizes the rihgt stuff while this one empahsizes the not right stuff. i know how to spell emphasize it's just easier to type as empah i dont know why. if you really wanted to keep the slow-down slider thing, you could do something like this. if you should do that, remember to do it in the other pre-kiai thing too for consistencyyyyy
  8. 01:09:588 (4,1) - just because of aesthetic things, it would make sense if the line of 1 were to flow into the curve of 4 like this. it just looks better trust me i have a phd in mapping
  9. 01:09:929 (1,2) - another stupid thing but these should be angled the same amount. right now 2 is aiming higher than 1 and it hurts
  10. 01:22:713 - needs an object becuase you map this red tick on literally every single instance ever in the song yet not here this red tick is feeling neglected and has slit its throat. that's why it's a red tick. it's bleeding to death because you ignored it
  11. 01:24:076 (2,3) - this blanket is just obnoxiously close move 3 further away
  12. 01:43:508 (3,4) - should ctrl+g these objects so that their timeline positions switch. currently things are emphasized in the wrong places cuz 3's slider tail is super strong. 00:27:162 (3,4) - does it properly so i dunno what happened here fix it
  13. 01:53:906 (2,4) - super not-mattering-thing but these objects should probs be further away from each other cuz they too close
  14. 01:58:679 (5) - may make sense to ctrl+g this object so that the movement into 01:59:019 (1) - isn't as puke-inducing as it currently is. this vs this
  15. 02:30:894 - needs an object for the same reason as 01:22:713 - . skipping it makes no sense
  16. 02:41:804 - ^#consistencypls
didn't mention some flow things since they happen a lot and seem to be your preference. also get a blanket mod from someone or look at them yourself cuz they bad. some parallel things too which who cares

hard

you really don't want jumps over 2x DS on a hard diff. like they are just too big. you do these a few times, some of which are acceptable and some are not. for example, 00:12:332 (4,1) - is fine becuase of slider leniency, whereas 00:50:838 (1,2) - is definitely too large. use your judgement: whenever there's a circle -> object jump over 2x it's probably gona need to shrink, so look at map stuff and see what is too large for yourself.
  1. 00:11:821 (2,3) - um why is there such a huge jump when 00:14:548 (2,3) - 00:17:275 (2,3) - 00:22:730 (2,3) - 00:24:094 (2,3) - 00:26:821 (2,3) - 00:28:185 (2,3) - are all the same thing in the music without jumps? that's right there shouldn't be a jump get rid of it need the consistent for the map zz
  2. 00:19:832 (2,3,4) - movement for these really awkward, which seems to mostly be because of the momentum break with 2,3 then having to move a large distance over to 4. an easy solution would be to just not stack the objects.
  3. 00:20:344 (4,1,2,3,4) - similar to insane, the current rhythm really doesn't express what's going on in the bells at all. something like this, however, would. 01:36:690 (4,1,2,3,4) - same rhythm poop
  4. 00:29:037 (1,2) - the auto stack here makes for some really gross overlap stuff. there's a whole bunch of ways you could fix it, such as unstacking, moving the other objects lower, or even what is done at 01:45:383 (1,1) - if previous 1/2 slider spam is changed. do whatever you think works
  5. 00:33:121 (4) - um you kinda need a new combo here for hp drain reasons
  6. 00:38:607 (4) - ^
  7. 00:40:610 (3) - ^except for not hp drain reasons. currently lack of nc here is inconsistent with 00:29:719 (1) - and 01:56:974 (1) - so do something maybe yea
  8. 00:49:985 - ignoring the red tick here seems like a bad idea for reasons i said in the insane. if you ctrl+g 00:49:815 (3,4) - so their timeline positions switch rhythm would be guud cuz red tick is mapped
  9. 00:50:838 (1,2) - already said it above but i will say it again -- this jump is 2big
  10. 00:51:519 (5) - suddenly .8x SV might wanna inform the player of that avec une new comboe
  11. 00:52:201 (1,2) - work better if 2 followed the path of the curve of 1 as such
  12. 00:55:951 (4) - what is snapping
  13. 01:11:122 - the gap here kind of makes no sense. it's mapped out in the second kiai with a slider end which works k. if you just make 01:10:781 (3) - a reverse slider it would work but THE FLOW IS GARBGAEr cuz of those blankets just saying
  14. 01:11:804 - needs object for reasons i dont want to explain over and over again.
  15. 01:17:769 (3,4,1) - 1/2 triple stack right after a 1/4 triple stack what nooooooooooooooooooo dont do that. so easily misreadable. anyone using hidden hates you
  16. 01:22:713 - what the red tick feels about an object
  17. 01:25:440 - ^I NEED IT
  18. 01:36:179 (2,3,4) - this kind of stacking with different time in betwene things is also super hard to read. do whatever you did at 00:19:832 (2,3,4) - assuming it's good.
  19. 01:47:769 (4,1) - please dont have flow that does not flow it is not flowy kthx.
  20. 01:48:110 (1,2,3) - also super awkward. if 2 were to follow the curve of 1 more closely would be less awk
  21. 01:58:849 - not understanding the gap here. should have an object here for consistency with 00:42:485 (4) - . or delete that one i dunno but #consistency. similar deal with 02:01:576 - and 02:04:304 -
  22. 01:59:019 (1,2,3,4) - everything's so close togehter please just space it out by like 5 more pixels and world peace achieved
  23. 02:10:610 (3,4,5) - would make sense to have the same sort of gaps as 00:54:247 (3,4) - . or other way around whoooooooo cares but cunsistenci
  24. 02:13:679 (3) - wow um curve less please not sure why i am even mentioning it but it bugs me
  25. 02:19:474 (1,2) - this thing would make a whole lot more sense if it were symmetrical with 02:19:133 (3) - cuz it looks like it should be but it's not :/
  26. 02:34:985 - imagine the two sides of the sponge are the two ends of your slider and the red liquid is the red tick in the middle. that's how it must feel to be that red tick
a lot more flow things that i want to point out. seems like they all have to do with slider body stuff. like 00:41:974 (3,4) - really pisses me off but i dunno if you can even tell why. just seems better like this cuz of the more-so circular movement from 3's slider body to 4. same sort of thing happens all the time so i cant exactly say it all sucks but eh. also blankets still suck everywhere

normal

spacing is really over the top. you will never see a normal with constant 1.7x spacing cuz it just doesnt happen... unless there's an example youd want to point out that i dont know of. anyway because of this, there'd have to be a lot of remapping done for placements of objects, so modding will consist mostly of things not relating to spacing.
  1. 00:37:921 (2,3) - should probably ctrl+g these objects so their timeline positions switch. currently the rhythm you've got puts no emphasis on the downbeat, while in the easy diff you've got the right rhythm even which is weird.
  2. 00:57:485 (5) - seems like this is an unnecessary object. it's also inconsistent with lack of object on 02:13:849 - so um
  3. 01:41:292 (3) - your combo pattern got screwed up right here. this should have a new combou
  4. 01:42:656 (1) - ...and this shouldn't
  5. 01:44:019 (4) - ...and this should
  6. 01:45:383 (1) - and 01:56:292 (3) - new combos for these should be consistent. would work either way cuz of extreme music change, so just do whatever you think is better
  7. 02:27:485 (5) - object here is kind of unnecessary due to inconsistency with the lack of an object on 01:11:122 -
  8. 02:38:394 (5) - ^ 01:22:031 - adsfasdfdsfdasfsdfas | side note: 001:16:576 (4) - and 2:32:940 (6) - are acceptable cuz they show the half-way point between kiais which is often emphasisy. they're also consistent which is nice
  9. 02:41:292 (3) - new combew
i didn't mention this anywhere in the actual mod, but you really need to be consistent with the red ticks you map during kiai/sections with similar emphasis. mapping only some of those strong red ticks makes it really uncomfortable in the places they're not mapped. for example, 00:44:531 - should have an object becuase you map the rest of the section with that sound covered. rhythm inconsistency in a rhythm game really ugh. it happens too much and it is a big deal

easy

why do your combos break pattern so much. just obey wherever it says new combo/remove new combo cuz they're just referring to you breaking #consistency i dont need proper reasoning at htis point
  1. 00:11:309 (1,2) - movement from 1 to 2 is so awkward i dont even know how to describe it. wait no i do know how it's like maneuvering a knife through my rib cage. thats how it feels
  2. 00:14:037 (3) - nc
  3. 00:18:128 (3,2) - could stack these pretty darn easily dunno why tehy're not
  4. 00:24:946 (3) - nc
  5. 00:26:309 (1) - un-nc
  6. 00:55:269 (4,1) - shoudl swap ncs
  7. 00:57:656 (3) - nc
  8. 01:00:724 (6,1) - swap ncs
  9. 01:25:951 (2,3) - uh spacing got bad nope
  10. 01:46:065 (1) - remove nc consistent 00:29:719 (5) - or other way around
  11. 02:30:383 (1,2,3,4,1) - this square thing is just a really awkward looking pattern. can't really say much else but you can do better. the square isn't even a real square.
  12. 02:41:292 (3) - nc
so that thing i said in normal about emphasized red ticks being mapped applies here too. mapping like half of them is just not right. song is cool for higher difficulties, since it's easily practical to map red ticks, but in easy/normal it doesn't work so well. can't do much about that since it's just teh song, but that's no excuse to ignore it
i should go outside sometimes
Topic Starter
kakifly

kakifly wrote:

pishifat mod incoming (i feel so sorry for MYSELF)
Ringating

pishifat wrote:

  1. your bg is super bad quality. post your map here and he'll make it less bad. he'll keep the boob edit too if you mention it in the post
  2. should probably get an mp3 that fades properly. this one just cuts randomly at the end. (ringating can do this for you too if you ask)
I imitated your "boob edit," cropped to 16:9, and saved w/o all those pesky compression artifacts. Here is the image:Also redid your mp3 by extracting the raw aac from the nico nico video that your youtube video linked to (as to avoid as many instances of re-compression as possible). I made the fade out a bit longer and added a bit of echo to it. Here is the new mp3 (offset very likely could be broken).

no kudosu
Topic Starter
kakifly
pishifat

kakifly wrote:

round 3 baby

if possible, could you like mod my map in about a week cuz difficulties incomplete as of now yeathankz. at least it doesn't have stupid timing ok forum pm me when u want me to mod


general

  1. what onosaki said about timing was right. the 87.5bpm section was just timed incorrectly. use green lines for sv for that section. i'd disagree with his offset tho -- should be somewhere around 11295. change timing stuff after going through the rest of the mod cuz timestamps use original timing mmm ok
  2. your bg is super bad quality. post your map here and he'll make it less bad. he'll keep the boob edit too if you mention it in the post done
  3. should probably get an mp3 that fades properly. this one just cuts randomly at the end. (ringating can do this for you too if you ask)
done

insane

  1. 00:20:344 (4,5,6,1,2,3,4) - the rhythm you've currently got here really misrepresents the bells played in the song. would be better to differentiate between the 1/2 rhythm at 00:21:025 (2,3,4) - and the not-1/2 stuff before it by replacing 00:20:685 (6,1) - with a slider. same sort of not-so-great rhythm happens at 01:36:690 (4,5,6,1,2,3,4) - so if changed in first one change there too i will consider this change, although the note on the downbeat is to emphasize it, ill add a differnt hitsound to it if that helps
  2. 00:29:037 (1,2) - jump here is kind of uncomfortably large after that whole jump spam thing going on. moving it somewhere around here provides the same effect with less death and reduces teh star rating by 0.04 wow ok lol ok
  3. 00:36:893 - you need an object here since you mapped one on 00:31:407 (2) - during the same musicy thing. gap = rhythm inconsistency = killyourself, you could also remove the object on 00:31:407 (2) - but thats kinda wierd ok
  4. 00:51:519 (1) - using exactly half the slider velocity makes it look like this could just be another 1/2 slider, despite having the nc on it. if you were to just make it 0.6x sv it would keep the slow down effect yet be a lot more readable. 02:07:883 (1) - as well ok dontseewhatswith0.6tho
  5. 00:57:997 (2) - dunno why but it seems like this would be better if angled upwards like a reflection sort of thing of 00:58:338 (3) - . you do the same thing at 01:53:565 (1,2) - and a bunch of other places and it looks gud so whynot here ok
  6. 01:01:065 (5,6) - as it is right now, the jumps at 01:00:383 (1,2,3,4,5,6,7,8) - are pretty much the exact same as 01:03:110 (1,2,3,4,5,6,7,8) - yet they are representing completely different things in the song. to make the second instance of jumps stand out more, it would be a lot better to include a slider in the middle of the first group of jumps at 01:01:065 (5,6) - . same deal at 02:17:429 (5,6) - hmm ok
  7. 01:01:747 (1) - the rhythm at 02:18:110 (1,2,3) - really just works way better than this. i can't explain it any other way, but that one empahsizes the rihgt stuff while this one empahsizes the not right stuff. i know how to spell emphasize it's just easier to type as empah i dont know why. if you really wanted to keep the slow-down slider thing, you could do something like this. if you should do that, remember to do it in the other pre-kiai thing too for consistencyyyyy i see what u mean, did something similar tho
  8. 01:09:588 (4,1) - just because of aesthetic things, it would make sense if the line of 1 were to flow into the curve of 4 like this. it just looks better trust me i have a phd in mapping we have a pro here guys
  9. 01:09:929 (1,2) - another stupid thing but these should be angled the same amount. right now 2 is aiming higher than 1 and it hurts so nazi...
  10. 01:22:713 - needs an object becuase you map this red tick on literally every single instance ever in the song yet not here this red tick is feeling neglected and has slit its throat. that's why it's a red tick. it's bleeding to death because you ignored it i love ur mods
  11. 01:24:076 (2,3) - this blanket is just obnoxiously close move 3 further away k
  12. 01:43:508 (3,4) - should ctrl+g these objects so that their timeline positions switch. currently things are emphasized in the wrong places cuz 3's slider tail is super strong. 00:27:162 (3,4) - does it properly so i dunno what happened here fix it ok
  13. 01:53:906 (2,4) - super not-mattering-thing but these objects should probs be further away from each other cuz they too close i see
  14. 01:58:679 (5) - may make sense to ctrl+g this object so that the movement into 01:59:019 (1) - isn't as puke-inducing as it currently is. this vs this hmm i did something else
  15. 02:30:894 - needs an object for the same reason as 01:22:713 - . skipping it makes no sense im suprized u went 32 seconds without finding anything worth mentioning
  16. 02:41:804 - ^#consistencypls k
didn't mention some flow things since they happen a lot and seem to be your preference. also get a blanket mod from someone or look at them yourself cuz they bad. some parallel things too which who cares ill look over blankets maybe another day..

hard

you really don't want jumps over 2x DS on a hard diff. like they are just too big. you do these a few times, some of which are acceptable and some are not. for example, 00:12:332 (4,1) - is fine becuase of slider leniency, whereas 00:50:838 (1,2) - is definitely too large. use your judgement: whenever there's a circle -> object jump over 2x it's probably gona need to shrink, so look at map stuff and see what is too large for yourself.
  1. 00:11:821 (2,3) - um why is there such a huge jump when 00:14:548 (2,3) - 00:17:275 (2,3) - 00:22:730 (2,3) - 00:24:094 (2,3) - 00:26:821 (2,3) - 00:28:185 (2,3) - are all the same thing in the music without jumps? that's right there shouldn't be a jump get rid of it need the consistent for the map zz i think i did it at first becuz idk where to put 3 but now i see it was rly dumb
  2. 00:19:832 (2,3,4) - movement for these really awkward, which seems to mostly be because of the momentum break with 2,3 then having to move a large distance over to 4. an easy solution would be to just not stack the objects. did something dimilar
  3. 00:20:344 (4,1,2,3,4) - similar to insane, the current rhythm really doesn't express what's going on in the bells at all. something like this, however, would. 01:36:690 (4,1,2,3,4) - same rhythm poop same as insane
  4. 00:29:037 (1,2) - the auto stack here makes for some really gross overlap stuff. there's a whole bunch of ways you could fix it, such as unstacking, moving the other objects lower, or even what is done at 01:45:383 (1,1) - if previous 1/2 slider spam is changed. do whatever you think works hmm i think it works as it is now imo since like it kinda shows how the rhythm is different from like 1/2 stacks to a 2/1circle does that even make sense
  5. 00:33:121 (4) - um you kinda need a new combo here for hp drain reasons ok
  6. 00:38:607 (4) - ^k
  7. 00:40:610 (3) - ^except for not hp drain reasons. currently lack of nc here is inconsistent with 00:29:719 (1) - and 01:56:974 (1) - so do something maybe yea ok tooobsessedwithconsistencyok
  8. 00:49:985 - ignoring the red tick here seems like a bad idea for reasons i said in the insane. if you ctrl+g 00:49:815 (3,4) - so their timeline positions switch rhythm would be guud cuz red tick is mapped did something else
  9. 00:50:838 (1,2) - already said it above but i will say it again -- this jump is 2big already fixed
  10. 00:51:519 (5) - suddenly .8x SV might wanna inform the player of that avec une new comboe already have? nice francais
  11. 00:52:201 (1,2) - work better if 2 followed the path of the curve of 1 as such ok
  12. 00:55:951 (4) - what is snapping
  13. 01:11:122 - the gap here kind of makes no sense. it's mapped out in the second kiai with a slider end which works k. if you just make 01:10:781 (3) - a reverse slider it would work but THE FLOW IS GARBGAEr cuz of those blankets just saying but i like how it looks LOL, added reverse tho
  14. 01:11:804 - needs object for reasons i dont want to explain over and over again. ok...
  15. 01:17:769 (3,4,1) - 1/2 triple stack right after a 1/4 triple stack what nooooooooooooooooooo dont do that. so easily misreadable. anyone using hidden hates you lol i use HD all the time so i kinda get used to the notes and can easily tell their time but ill do it for the ppl 8-)
  16. 01:22:713 - what the red tick feels about an object okok but now i feel like all my rhythms are the same notthattheywereevermuchdifferent
  17. 01:25:440 - ^I NEED IT I WANT TO KEEP AT LEAST ONE OF MY REPEAT SLIDERS ICRY
  18. 01:36:179 (2,3,4) - this kind of stacking with different time in betwene things is also super hard to read. do whatever you did at 00:19:832 (2,3,4) - assuming it's good. im gonna disagree with it being hard to read Dx
  19. 01:47:769 (4,1) - please dont have flow that does not flow it is not flowy then is it even flow anymorekthx.
  20. 01:48:110 (1,2,3) - also super awkward. if 2 were to follow the curve of 1 more closely would be less awk
  21. ok
  22. 01:58:849 - not understanding the gap here. should have an object here for consistency with 00:42:485 (4) - . or delete that one i dunno but #consistency. similar deal with 02:01:576 - and 02:04:304 - ok fixed it
  23. 01:59:019 (1,2,3,4) - everything's so close togehter please just space it out by like 5 more pixels and world peace achieved ok
  24. 02:10:610 (3,4,5) - would make sense to have the same sort of gaps as 00:54:247 (3,4) - . or other way around whoooooooo cares but cunsistenci meh
  25. 02:13:679 (3) - wow um curve less please not sure why i am even mentioning it but it bugs me lol i thought the same but for the sake of blankets...
  26. 02:19:474 (1,2) - this thing would make a whole lot more sense if it were symmetrical with 02:19:133 (3) - cuz it looks like it should be but it's not :/ eh im hesitant on this becuz distance werent u the one that was telling me keep everything under x2
  27. 02:34:985 - imagine the two sides of the sponge are the two ends of your slider and the red liquid is the red tick in the middle. that's how it must feel to be that red tick
hav merci on me
a lot more flow things that i want to point out. seems like they all have to do with slider body stuff. like 00:41:974 (3,4) - really pisses me off but i dunno if you can even tell why. just seems better like this cuz of the more-so circular movement from 3's slider body to 4. same sort of thing happens all the time so i cant exactly say it all sucks but eh. also blankets still suck everywhere yeah

normal

spacing is really over the top. you will never see a normal with constant 1.7x spacing cuz it just doesnt happen... unless there's an example youd want to point out that i dont know of. anyway because of this, there'd have to be a lot of remapping done for placements of objects, so modding will consist mostly of things not relating to spacing.
  • ok ok.. well i didnt want the circles to overlap becuzugly but i guess its pretty hard, remapped in 1.3
  1. 00:37:921 (2,3) - should probably ctrl+g these objects so their timeline positions switch. currently the rhythm you've got puts no emphasis on the downbeat, while in the easy diff you've got the right rhythm even which is weird.
  2. 00:57:485 (5) - seems like this is an unnecessary object. it's also inconsistent with lack of object on 02:13:849 - so um k removed
  3. 01:41:292 (3) - your combo pattern got screwed up right here. this should have a new combou oops
  4. 01:42:656 (1) - ...and this shouldn't
  5. 01:44:019 (4) - ...and this should
    fixed all lol reminder next time if u ever mod my maps no need to point them all out ill fix them by myself
  6. 01:45:383 (1) - and 01:56:292 (3) - new combos for these should be consistent. would work either way cuz of extreme music change, so just do whatever you think is better maybe not , i only did it in the prev part because sv change
  7. 02:27:485 (5) - object here is kind of unnecessary due to inconsistency with the lack of an object on 01:11:122 - removed
  8. 02:38:394 (5) - ^ 01:22:031 - adsfasdfdsfdasfsdfas | side note: 001:16:576 (4) - and 2:32:940 (6) - are acceptable cuz they show the half-way point between kiais which is often emphasisy. they're also consistent which is nice ok removed
  9. 02:41:292 (3) - new combew
meh ok.. i just thought maybe a combo of 1 would be ugly/color]i didn't mention this anywhere in the actual mod, but you really need to be consistent with the red ticks you map during kiai/sections with similar emphasis. mapping only some of those strong red ticks makes it really uncomfortable in the places they're not mapped. for example, 00:44:531 - should have an object becuase you map the rest of the section with that sound covered. rhythm inconsistency in a rhythm game really ugh. it happens too much and it is a big deal

easy

why do your combos break pattern so much. just obey wherever it says new combo/remove new combo cuz they're just referring to you breaking #consistency i dont need proper reasoning at htis point
  • OTL IM SORRY
  1. 00:11:309 (1,2) - movement from 1 to 2 is so awkward i dont even know how to describe it. wait no i do know how it's like maneuvering a knife through my rib cage. thats how it feels mmmm
    u can literally tell me check ur entire map for combos if ur lazy and i would look over it, fixed all combo things u mentioned
  2. 00:14:037 (3) - nc
  3. 00:18:128 (3,2) - could stack these pretty darn easily dunno why tehy're not fixed
  4. 00:24:946 (3) - nc
  5. 00:26:309 (1) - un-nc
  6. 00:55:269 (4,1) - shoudl swap ncs
  7. 00:57:656 (3) - nc
  8. 01:00:724 (6,1) - swap ncs
  9. 01:25:951 (2,3) - uh spacing got bad nope wow didnt even notice; happens cuz of sv change but its annoying
  10. 01:46:065 (1) - remove nc consistent 00:29:719 (5) - or other way around
  11. 02:30:383 (1,2,3,4,1) - this square thing is just a really awkward looking pattern. can't really say much else but you can do better. the square isn't even a real square. never meant to be a square?
  12. 02:41:292 (3) - nc
so that thing i said in normal about emphasized red ticks being mapped applies here too. mapping like half of them is just not right. song is cool for higher difficulties, since it's easily practical to map red ticks, but in easy/normal it doesn't work so well. can't do much about that since it's just teh song, but that's no excuse to ignore it
ok, ill try...
i should go outside sometimes
same[/quote]

thanks for modding
tochiii
[General]
c:
[Lunatic]
00:12:673 (1) - Better blanket like 00:14:548 (2) -
00:23:241 (3,2) - Avoid overlap, or remake this slider to a blanket 00:23:241 (3) - like:
00:25:969 (4,4) - Stack proably.
00:39:264 (2,1) - Stack.
00:40:116 (2,1) - ^^
00:48:469 (2,4) - ^^
00:55:969 (6,3) - ^^
01:09:264 (3,2) - ^^
01:09:264 (3,2) - ^^


Sorry that my mod is so short ;w;
I hope it's helpful, and u still accept my M4M request~
Topic Starter
kakifly
Tochi

-Tochi wrote:

[General]
c:
[Lunatic]
00:12:673 (1) - Better blanket like 00:14:548 (2) - ok
00:23:241 (3,2) - Avoid overlap, or remake this slider to a blanket 00:23:241 (3) - like: did something else
00:25:969 (4,4) - Stack proably. ^
00:39:264 (2,1) - Stack. this is intentional
00:40:116 (2,1) - ^^ ^
00:48:469 (2,4) - ^^ ^
00:55:969 (6,3) - ^^ ^
01:09:264 (3,2) - ^^ ^


Sorry that my mod is so short ;w;
I hope it's helpful, and u still accept my M4M request~

edit:

ankou

ankou wrote:

from queueue
lunatic is a ton of fun to play
question, why is in the tags? it says okuu (im pretty sure, correct me if im wrong) , which is the nick name of Utsuho Reiuji, the girl that is in the background of this map xD
[Easy]
  1. 01:05:840 (1,2) - blanket needs improvement, tail can be curved out slightly to even it out fixed
    all else looks fine ✔
[Normal]
  1. 01:28:681 (3,4) - don't know if you intended to blanket but if so it could be improved here fixed
    rest seems fine to me ✔
[Hard]
  1. 00:29:704 (1) - stack with 1, 2 imo, the autostacking of the map goes the opposite way of your manual stacking which looks odd, i think the NC will make the timing clear enough for players oh i see what you mean;; i made some adjustments but i will still like them to be stacked, unless i get a better idea
    can't find anything else oops ✔
[Lunatic]
  1. hp +1? you use the same number of hp/od on other difficulties but it's up to you fixed
  2. 00:30:385 (1) - this slowdown section plays similarly to hard, i think it would be more fun to play if you added notes at 00:32:260, 00:33:624 and 00:37:715 hmm.. i prefer not because i want this part to be really relaxing while playing, true the rhythm is really similar (except i think lunatic has like 2 more notes in this part than hard lol) but the distance and spacing is much different
  3. 00:57:317 (6) - ctrl g perhaps nah, i wanted this part to flow like this xD
  4. 00:59:363 (2) - why not curve this? i like the effect that this sort of makes.. idk but i prefer it this way, sorry xD
  5. 01:03:283 (2) - place so it makes an even triangle with 1 and 3, since you made one with 4, 5 and 6 ok
  6. 01:20:329 (5,6) - jump here is a little too wide fixed
  7. 02:01:238 (4) - place around 192, 136 to make the jumps at this part more consistent did something else
that's all i have, good luck! have a star ☆ thank you !owo

Thanks for the mods !
syuru
from queueue
lunatic is a ton of fun to play
question, why is in the tags?
[Easy]
  1. 01:05:840 (1,2) - blanket needs improvement, tail can be curved out slightly to even it out
    all else looks fine ✔
[Normal]
  1. 01:28:681 (3,4) - don't know if you intended to blanket but if so it could be improved here
    rest seems fine to me ✔
[Hard]
  1. 00:29:704 (1) - stack with 1, 2 imo, the autostacking of the map goes the opposite way of your manual stacking which looks odd, i think the NC will make the timing clear enough for players
    can't find anything else oops ✔
[Lunatic]
  1. hp +1? you use the same number of hp/od on other difficulties but it's up to you
  2. 00:30:385 (1) - this slowdown section plays similarly to hard, i think it would be more fun to play if you added notes at 00:32:260, 00:33:624 and 00:37:715
  3. 00:57:317 (6) - ctrl g perhaps
  4. 00:59:363 (2) - why not curve this?
  5. 01:03:283 (2) - place so it makes an even triangle with 1 and 3, since you made one with 4, 5 and 6
  6. 01:20:329 (5,6) - jump here is a little too wide
  7. 02:01:238 (4) - place around 192, 136 to make the jumps at this part more consistent
that's all i have, good luck! have a star ☆
DeletedUser_3044645
Hi :3

Haven't modded in a while orz.

[General]
  1. Considering the large usage of sliders in all your diffs, you can definitely increase OD in Normal, Hard, and Lunatic by 1 each.
[Easy]
  1. 00:11:806 - places like this can use a whistle.
  2. 00:24:931 (1) - you can move this a bit down and avoid little overlap
  3. 00:27:658 (1,2) - just because I don't like straight lines lol. Tilt them a little?
  4. 00:29:022 (3,4) this part has NC inconsistency 01:44:704 (2) - and 01:56:295 (2) -
  5. 00:39:931 (1) - Nazi spacing
  6. 00:48:795 - I'm pretty sure this clap belongs to this guy 00:49:135 (3) -
  7. 01:21:522 (4) - how about this shape
  8. 01:23:567 (2) - this would look better with the slider 01:24:931 (1) - imo
  9. 02:03:113 (1) - so nazi, but move the tail point up by 1 grid for better alignment
  10. 02:19:476 (1) - whistle missed
[normal]
  • 00:39:931 (1) - how about this
  1. 00:52:204 (1,2) - Tilt them a little?
  2. 00:58:340 (2) - I guess this unmatching slider shape is intentional
  3. 00:57:658 (1,4) - Stack?
  4. 02:17:431 (2) - why not this
  5. 02:19:476 (1) - whistle missed again, is this on purpose?
  6. 02:42:658 (1) - here you have new combo and 01:26:295 (3) - here you dont
[Hard]
  1. 00:57:317 (4) - This slider's head is almost touching 00:56:976 (3) - It'd be nice to move it a little further
  2. 01:03:795 (3) - I wish you had larger spacing here like this part 02:20:158 (3) -
  3. 01:13:681 (3) - too close imo
  4. 01:57:317 (2) - You can add claps here and it'd sound so much better imo
  5. 02:23:567 (1) - too close with 02:23:226 (4) - imo. move it a little down?
  6. 02:37:885 - this clap needs to go
[Lunatic]
  1. 00:26:806 (2) - I cry at this unnecessary overlap q.q
  2. 00:40:954 (2) - new combo because this has nothing to do with 00:40:613 (1) - this melody imo. You also did it here 01:56:976 (1) -
    Also you can add claps on 2,3,4,5
  3. 01:57:317 (1) - hate to say it again but adding claps will really help...
  4. 02:07:885 (1,2) - a little more spacing here? like 00:51:522 (1,2) -
  5. 02:26:295 (1) - I personally believe crtl+g is way more fun to play
  6. 02:38:226 (4) - how about this? I kind of disagree with the stack here at least.

I love your flow !! So much fun to play. Hope this gets ranked very soon !
Topic Starter
kakifly
No Dap

No Dap wrote:

Hi :3 Hello owo

Haven't modded in a while orz.

[General]
  1. Considering the large usage of sliders in all your diffs, you can definitely increase OD in Normal, Hard, and Lunatic by 1 each. raised OD in easy, normal and hard, since lunatic has a lot of circle jumps
[Easy]
  1. 00:11:806 - places like this can use a whistle. ill consider it but im personally not a fan of the sound the whistle makes.. too lazy to find custom ones too xD
  2. 00:24:931 (1) - you can move this a bit down and avoid little overlap
    http://puu.sh/cU6IL/00d6aaf803.png fixed
  3. 00:27:658 (1,2) - just because I don't like straight lines lol. Tilt them a little?
    http://puu.sh/cU6Na/25a11191ec.png that actually looks nicer, fixed
  4. 00:29:022 (3,4) this part has NC inconsistency 01:44:704 (2) - and 01:56:295 (2) - fixed
  5. 00:39:931 (1) - Nazi spacingfixed
  6. 00:48:795 - I'm pretty sure this clap belongs to this guy 00:49:135 (3) - my bad Dx fixed
  7. 01:21:522 (4) - how about this shape
    http://puu.sh/cU6Zj/a8e915d18a.png ok
  8. 01:23:567 (2) - this would look better with the slider 01:24:931 (1) - imo
    http://puu.sh/cU74k/910506f7e9.pngi personally prefer the current
  9. 02:03:113 (1) - so nazi, but move the tail point up by 1 grid for better alignment fixed
  10. 02:19:476 (1) - whistle missed nice catch :3
[normal]
  1. 00:52:204 (1,2) - Tilt them a little?
    http://puu.sh/cU7vN/360967dbb1.png ok
  2. 00:58:340 (2) - I guess this unmatching slider shape is intentional yes :>
  3. 00:57:658 (1,4) - Stack? distance snap wont allow it =w=
  4. 02:17:431 (2) - why not this
    http://puu.sh/cU7Lm/d923ad80bc.png i kind of prefer it as it is currently ;P
  5. 02:19:476 (1) - whistle missed again, is this on purpose? no ;; my bad >.>
  6. 02:42:658 (1) - here you have new combo and 01:26:295 (3) - here you dont it follows my combo pattern ;; though if more people complain about this ill fix it
[Hard]
  1. 00:57:317 (4) - This slider's head is almost touching 00:56:976 (3) - It'd be nice to move it a little further ok
  2. 01:03:795 (3) - I wish you had larger spacing here like this part 02:20:158 (3) - ill consider it, its just that for that specific parts the objects where just there so i can arrange it like that, but for this.. it seems random if i add larger spacing if that makes sense xD
  3. 01:13:681 (3) - too close imo fixed
    http://puu.sh/cU839/d66149c843.pnG
  4. 01:57:317 (2) - You can add claps here and it'd sound so much better imo theres already clap?
  5. 02:23:567 (1) - too close with 02:23:226 (4) - imo. move it a little down? ok
  6. 02:37:885 - this clap needs to go oops
[Lunatic]
  1. 00:26:806 (2) - I cry at this unnecessary overlap q.q fixed~
    http://puu.sh/cU8BG/44c86beb4b.png
  2. 00:40:954 (2) - new combo because this has nothing to do with 00:40:613 (1) - this melody imo. You also did it here 01:56:976 (1) -
    Also you can add claps on 2,3,4,5 fixed and added claps, nice suggestion
  3. 01:57:317 (1) - hate to say it again but adding claps will really help... it already has claps? not sure what you mean, i have the claps on every offbeat
  4. 02:07:885 (1,2) - a little more spacing here? like 00:51:522 (1,2) - ok
  5. 02:26:295 (1) - I personally believe crtl+g is way more fun to play sorry i have to disagree, i think with how it currently is the flow is very circular :3
  6. 02:38:226 (4) - how about this? I kind of disagree with the stack here at least.
    http://puu.sh/cU9cV/fd4a6a60c9.png did something similar because i think for some screens the (4) will be off


I love your flow !! So much fun to play. Hope this gets ranked very soon ! thank you QAQ

Thanks for modding !
Raose
[Insane]

  1. 00:27:147 (3) - consider putting it above (1), i think it flows a bit better~
  2. 00:29:704 (1) - how about making this a slider instead? i think it fits the music better, and be a better transition to 00:30:385 (1), since it has kind of a drastic SV change imo
  3. 00:43:681 (5) - making the slider curved instead of straight would make a nice circular flow from (4), and make better transition to (1)
  4. 00:51:522 (1) - this slider and SV change doesn't suit the song imo, consider breaking it up into 2 1/2 sliders to better fit vocals, or 1/2 slider and circle
  5. 01:46:067 (1) - similar comment, consider making this a slider instead
  6. 02:07:885 (1) - same as earlier, make these 2 1/2 sliders maybe?
[Hard]

  1. 00:44:533 (2,3) - move it down a bit so it's blanketed better by (1) and angle it slightly upward so it cuts through the middle of (1)
  2. 00:47:090 (2) - i think it'd be better to rotate this a bit, it doesn't really flow well to the next slider
  3. 01:30:385 (1) - i think it would flow better if the slider was rotated some:
  4. 01:36:692 (4,1) - how about this rhythm instead ? would fit the music a bit better imo. I removed the repeat and extended the next slider:
  5. 02:04:306 - add note?
  6. 02:17:431 (3,4) - ctrl+G each slider? would flow better:
  7. 02:31:749 (1) - move up a bit for better blanket
[Normal]

  1. 00:16:408 (4,1) - personally i wouldn't put anti jumps in a normal D: might be confusing to beginners
  2. 00:35:840 (1,2) - i think this rhythm might suit vocals better:
[Easy]

not sure if speed changes are good in the easiest diff :C but the diff is good

nice map !! goodluck on rank~~
Topic Starter
kakifly
Raose

Raose wrote:

[Insane]

  1. 00:27:147 (3) - consider putting it above (1), i think it flows a bit better~
    sorry i prefer the curren ;w;
  2. 00:29:704 (1) - how about making this a slider instead? i think it fits the music better, and be a better transition to 00:30:385 (1), since it has kind of a drastic SV change imo hmm..i dont think a slider works since i didnt do a slider with any of my other diffs, i think this emphasis in the music could indicate the sv change
  3. 00:43:681 (5) - making the slider curved instead of straight would make a nice circular flow from (4), and make better transition to (1) sorry i prefer the current because it matches 00:42:658 (1) -
  4. 00:51:522 (1) - this slider and SV change doesn't suit the song imo, consider breaking it up into 2 1/2 sliders to better fit vocals, or 1/2 slider and circle the music has a sort of a 'drag' to it so personally i prefer like this, sorry ><
  5. 01:46:067 (1) - similar comment, consider making this a slider instead same response
  6. 02:07:885 (1) - same as earlier, make these 2 1/2 sliders maybe?same reponse
sorry i had to deny your suggestions for lunatic, they just dont really match up with my preferences xD

[Hard]

  1. 00:44:533 (2,3) - move it down a bit so it's blanketed better by (1) and angle it slightly upward so it cuts through the middle of (1) fixed
  2. 00:47:090 (2) - i think it'd be better to rotate this a bit, it doesn't really flow well to the next slider fixed

  3. 01:30:385 (1) - i think it would flow better if the slider was rotated some: rotated a bit
  4. 01:36:692 (4,1) - how about this rhythm instead ? would fit the music a bit better imo. I removed the repeat and extended the next slider:
    imo it feels weird to map over thatdownbeat :o
  5. 02:04:306 - add note? ill consider it, but i think that beat there is especially weak compared to the others
  6. 02:17:431 (3,4) - ctrl+G each slider? would flow better:
    nice
  7. 02:31:749 (1) - move up a bit for better blanket fixed


[Normal]

  1. 00:16:408 (4,1) - personally i wouldn't put anti jumps in a normal D: might be confusing to beginners fixed
  2. 00:35:840 (1,2) - i think this rhythm might suit vocals better:
    sorry i dont really like mapping vocals Dx


[Easy]

not sure if speed changes are good in the easiest diff :C but the diff is good i changed the part to x0.75 instead, just to be consistent with the other diffs; they all have speed changes in that part and thanks~

nice map !! goodluck on rank~~ thank you owo!
thank you for the mod!
meii18
Hi ! My mod !

~General~

Please place the preview point on 01:05:840 when the kiai starts

~Easy~

I suggest to use BSD ( Beat Snap Divisor ) on 1/1 because in Easy diff shouldn't appear the red lines

00:17:772(2, 3)- Unrankablebecause it's offscreen ! Move the note (2) to x:148 y:338 and the slider (3) to x:65 y:307

00:19:476(1)- Offscreen so Unrankable ! Move to x:147 y:338

From 00:20:840(2)- till 00:35:840(1)- you should move because the slider ( 1 from 00:19:476(1)-) was moved and that all sliders and notes placed between 00:20:840(2)- and 00:35:840(1)- should be moved . I will give you some screenshots to understand :
Before:
After:




00:23:567(2)- It doesn't look so good. Straight it ! Highly suggestion ! :!:

00:27:658(1,2)- The blanket could be improved

00:38:567(3)- Unrankable! The object's end is unsnapped ! Please fix it ! :!: :!: :!:

00:42:386(1,2)- Unrankable blanket! Fix it! :!: :!: :!: :!:

01:03:113(1)- Unrankable spinnerbecause it's short ! I suggest to delete the spinner and map that part

01:14:022(1)- Hmm... I don't like the slider's shape! Try this :

and 1 becames 3 . Don't forget to remove the NC

01:33:113(1)- Too close to previous slider (3) ! Try this :


02:00:385(1,2)- and 02:01:749(3,4)- These blankets could be improved :)

~Normal~

00:21:522(5)- Unrankable because offscreen! Fix it ! :!: :!: :!:

00:37:885(2)- Offscreen again so Unrankable! Fix it ! :!: :!: :!:

00:48:795(4)- ^

01:03:113(1)- Like on normal diff . Delete and the map on that part

01:16:749(1)- Object's end is offscreen! Fix it ! :!: :!: :!:

01:24:079(3)- Hmm... unrankable blanket ! Make it curve!

01:24:931(1)- Offscreen again! Fix it!

01:51:552(5,1)- The blanket could be improved !

02:05:840(1,2)- You can improve this blanket ;)

02:16:749(1,2)- ^

02:38:567(1,2)- It doesn't look so good ! Try this :


It should be straight! Don't sacryfying a flow !

~Hard~

00:19:135(3,1)- You can improve the blanket ;) ;) ;)

00:21:345(2,3,4)- It doesn't looks so good ! Improve this !

00:23:226(4)- Object is offscreen! Fix it ! :!: :!: :!:

00:43:340(3)- The tail of object is offscreen! Fix it ! :!:

00:56:976(3)- Make this slider straight to become a rankable blanket ! :!:

00:58:340(3,4)- Make these sliders straight like here :


01:05:840(1)- Move to x:119 y:337

01:15:385(1,2)- Unrankable blanket ! Make these straight!

01:32:137(2,3,4)-

Doesn't look so good ! Improve this !

01:37:669(3,4)- Improve this blanket like here :


02:23:226(4)- Move to x:243 y:252

02:27:317(5,1)- Avoid overlap ! Fix it ! :!: :!:

~Insane~

Same problems but at least looks perfect ! :)

Sorry for this long mod ! I hope it will be very helpful ! :)
Oyatsu
Hello, M4M ticket. Sorry for so late~ :)
[General]
  1. Ranking Criteria wrote:

    There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.
    Yeah, as it said, I think your BG isn't actually sensible for ages 12+. You know what I mean in your BG. Better, you should change BG. >w<
  2. I wonder if this song was a cut ver. If right, you can add to tags: cut ver. version short
  3. Missing soft-sliderslide6, the moving-slider sound isn't nice imo.
[Lunatic]
  1. Just my idea, adding whistle-sound for 00:13:169 (2) - 00:11:806 (2) - ... These are example, they sound great. I can hear the whistle sound from instrument for them. It isn't only for 00:12:658 (1) - 00:14:022 (1) - ...
  2. 00:16:749 (1) - Move the 2nd point to 180/152. It is too curved with current way.
  3. 00:19:306 (4) - How about moving to 280304? I think the flow is better
  4. 00:23:226 (3) - I think you can move 1~2 grids to the right. It is quite next to 00:22:715 (2) -
  5. 00:23:567 (1) - Missing whistle at head.
  6. 00:24:419 (3,4) - Repeat this rhythm is more sensible.
  7. 00:25:954 (4) - Using the slider pattern as 00:25:613 (3) - ? Why not? Altho, i'm not sure if it wasn't your plan.
  8. 00:26:294 (1) - Missing whistle at head.
  9. 00:26:806 (2,3,4) - I feel it is so near. More far is necessary to player can realize better. Try my way:
  10. 00:29:704 (1) - As above mod, I think it is more sensible if you used slider instead of single circle.
  11. 00:38:567 (1,2) - They aren't balance for me. Use opposite of (1) for (2) is nicer. ALso, the distance from (1) to head of 00:37:885 (4) - isn't the same as 00:39:249 (2) 's
  12. 00:48:113 (1,3) - semi-stack :3 i hope you can increase the distance
  13. 00:51:522 (1,2) - 02:07:885 (1,2) - The distance is TOO near for 1/2. I thought it is 1/4, I sugguest you increasing the distance among them. It is really necessary.
  14. 00:53:908 (2) - How about moving to 160/196 (overlaps with head of 00:53:226 (4) - ). The jump pattern is really nice for me.
  15. 00:54:931 (1,2,3) - They doesn't fit for rhythm of song. Use the slider 1/1 instead to follow the voice.
  16. 01:00:641 - Can u hear the "tack" sound here? I can hear it, so you should add a single note here. Creat trigle notes with previous and after notes.
  17. 01:04:306 (8) - NC?
  18. 01:11:806 (2) - I think the first curve is too short to around 01:11:295 (1) - . You can move the red point to 424/228. It is nicer
  19. 01:46:067 (1) - same as 00:29:704 (1) -
  20. 02:05:840 (1) - Move the tail abit to the right for be fitter. (232/312 is an example)
  21. 02:12:658 (1) - I want to be straight flow with 02:11:976 (3) - . I mean, move it to 140/120. i think like that will be better.
  22. 02:17:005 - add a circle, as 01:00:641 -
  23. 02:20:670 (8) - NC?
  24. 02:18:795 (3) - I really don't appreciate the appearance of this slider. It isn't fit with 02:18:795 (3) - . I think, using the normal slider pattern (such as straight slider or normal curved slider...) is fine for me.
  25. 02:30:385 (1) - Move the 3rd point (from right to left) to 60/224. it is more balance.
  26. 02:31:067 (3) - Move to 207/291 is more balance with 02:30:385 (1) -
  27. 02:32:942 (6) - Add clap-sound? I can hear it from instrument song
  28. 02:44:022 - A strong sound is quite loud here, how about putting a single circle here, then put slider at blue tick. It is more interesting.
[Hard]
  1. 00:12:317 (4) - Move to 124/320 is better flow
  2. 00:13:681 (3) - How about this?
  3. 00:19:135 (3) - I think you can move the middle point into the right 1~2 grids, looks more balance.
  4. 00:30:385 - 00:40:613 - The hitsound of this part isn't similar to the Lunatic diff. Can u add more whistle-sound?
  5. 00:50:158 (3) - Im't sure but i think Ctrl+J - opposite slider looks better flow for me
  6. 00:51:522 (3) - As Lunatic diff, you should add whistle at head and tail of slider.
  7. 00:52:204 (1) - Use the finish default like 00:57:658 (1) - . Not good?
  8. 00:56:976 (3) - Try curved slider? It is more sensible with the tail of previous slider
  9. 01:10:783 (3,1) - the distance is quite far 1,8x with current distance set. Better, you should reduce abit, 1.4~1.5 is good
  10. 01:37:885 (3,4) - Add whistle-sound at head, as 00:51:522 (3) -
  11. 01:42:317 (3) - What about using the straight slider? I think it is more logic with 01:41:806 (2) - . Let's see:
  12. 01:59:704 (3) - Change placement of tail to 296/72 looks more logical
  13. 02:07:885 (3) - Add whistle at head & tail as I said above, as Lunatic diff
  14. 02:20:158 (3,4,5,6) - I want to an opposite pattern together. See my pics to explore better.
    Example

    - 02:20:158 (3) - 240/204
    - 02:20:329 (4) - 164/128
    - 02:20:499 (5) - 240/56
    - 02:20:670 (6) - 312/132
  15. 02:44:022 - same as Lunatic diff
  16. 02:45:385 - The time of All green lines from this time to the end are wrong. Need to correct.
[Normal]
  1. 00:20:329 (3,4) - Feel the flow isn't good tho. How about moving the tail of 00:20:329 (3) - to 84/240?
  2. 00:23:567 (4) - I don't it is stack with 00:22:204 (1) - . So try my slider pattern. It is nearly same as your style and around 00:24:931 (1) - like current slider.
  3. 00:52:033 (5) - I don't appreciate this circle. Since the instrument of song is quite low here. I think following the voice is better. I sugguest deleting it.
  4. 01:00:045 (4) - Maybe overlap with 00:57:658 (1) - ?
  5. 01:03:113 (1) - Just my opinion, but this spin is quite short. Maybe change into long slider? Easier for noob player to realize
  6. 02:18:113 (3) - Its appearance isn't nice :3 , see mine:
  7. 02:45:385 - same as Hard diff.
[Easy]
  1. 00:38:567 (3) - Eh? The slider finishes at blue tick. Fix into white tick.
  2. 00:51:522 (3) - Add whistle at head
  3. 00:52:204 (1) - Ad Hard, I think using finish default is better, like you did : 00:57:658 (1) -
  4. 01:48:795 (3,1) - Too near i guess, move (1) up abit
  5. 02:45:385 - same as Hard.
-----------------------
Good luck!
Topic Starter
kakifly
Oyatsu

Oyatsu wrote:

Hello, M4M ticket. Sorry for so late~ :)
[General]
  1. Ranking Criteria wrote:

    There must not be any obscene imagery in the background/storyboard/video content. This includes nudity, near-nudity, sexual references, violence, drug abuse, etc. Keep things PG, suitable for ages 12+.
    alright,, ill changed bg later after i find a good one since its hard for this character =w=
    Yeah, as it said, I think your BG isn't actually sensible for ages 12+. You know what I mean in your BG. Better, you should change BG. >w<
  2. I wonder if this song was a cut ver. If right, you can add to tags: cut ver. version short yeah i should
  3. Missing soft-sliderslide6, the moving-slider sound isn't nice imo.
[Lunatic]
  1. Just my idea, adding whistle-sound for 00:13:169 (2) - 00:11:806 (2) - ... These are example, they sound great. I can hear the whistle sound from instrument for them. It isn't only for 00:12:658 (1) - 00:14:022 (1) - ... ok ill try.. just imo i dont really like whistle
  2. 00:16:749 (1) - Move the 2nd point to 180/152. It is too curved with current way. done
  3. 00:19:306 (4) - How about moving to 280304? I think the flow is better Did something else
  4. 00:23:226 (3) - I think you can move 1~2 grids to the right. It is quite next to 00:22:715 (2) - ok
  5. 00:23:567 (1) - Missing whistle at head. ok
  6. 00:24:419 (3,4) - Repeat this rhythm is more sensible. not sure what you mean..
  7. 00:25:954 (4) - Using the slider pattern as 00:25:613 (3) - ? Why not? Altho, i'm not sure if it wasn't your plan. no change
  8. 00:26:294 (1) - Missing whistle at head. added
  9. 00:26:806 (2,3,4) - I feel it is so near. More far is necessary to player can realize better. Try my way:
    i made them farther but didnt try your way sorry
  10. 00:29:704 (1) - As above mod, I think it is more sensible if you used slider instead of single circle. imo i prefer not because the slider tail (where to end it ?) sounds weird :<
  11. 00:38:567 (1,2) - They aren't balance for me. Use opposite of (1) for (2) is nicer. ALso, the distance from (1) to head of 00:37:885 (4) - isn't the same as 00:39:249 (2) 's not sure what you mean.. sorry
  12. 00:48:113 (1,3) - semi-stack :3 i hope you can increase the distance did something else
  13. 00:51:522 (1,2) - 02:07:885 (1,2) - The distance is TOO near for 1/2. I thought it is 1/4, I sugguest you increasing the distance among them. It is really necessary. increased a little but i think because of the AR its easy to tell its not 1/4
  14. 00:53:908 (2) - How about moving to 160/196 (overlaps with head of 00:53:226 (4) - ). The jump pattern is really nice for me. ok
  15. 00:54:931 (1,2,3) - They doesn't fit for rhythm of song. Use the slider 1/1 instead to follow the voice. done
  16. 01:00:641 - Can u hear the "tack" sound here? I can hear it, so you should add a single note here. Creat trigle notes with previous and after notes.oh i hear it :o
  17. 01:04:306 (8) - NC? why? :0
  18. 01:11:806 (2) - I think the first curve is too short to around 01:11:295 (1) - . You can move the red point to 424/228. It is nicer ok
  19. 01:46:067 (1) - same as 00:29:704 (1) - same answer sorry
  20. 02:05:840 (1) - Move the tail abit to the right for be fitter. (232/312 is an example) fixed
  21. 02:12:658 (1) - I want to be straight flow with 02:11:976 (3) - . I mean, move it to 140/120. i think like that will be better. fixed
  22. 02:17:005 - add a circle, as 01:00:641 - added
  23. 02:20:670 (8) - NC? no change
  24. 02:18:795 (3) - I really don't appreciate the appearance of this slider. It isn't fit with 02:18:795 (3) - . I think, using the normal slider pattern (such as straight slider or normal curved slider...) is fine for me. ok
  25. 02:30:385 (1) - Move the 3rd point (from right to left) to 60/224. it is more balance. did something similar because its part of a pattern
  26. 02:31:067 (3) - Move to 207/291 is more balance with 02:30:385 (1) - ^
  27. 02:32:942 (6) - Add clap-sound? I can hear it from instrument song not for me sorry
  28. 02:44:022 - A strong sound is quite loud here, how about putting a single circle here, then put slider at blue tick. It is more interesting.imo its not as strong sound its more of a fading sound
[Hard]
  1. 00:12:317 (4) - Move to 124/320 is better flow ok
  2. 00:13:681 (3) - How about this? no because i want it to blanket
  3. 00:19:135 (3) - I think you can move the middle point into the right 1~2 grids, looks more balance. ok
  4. 00:30:385 - 00:40:613 - The hitsound of this part isn't similar to the Lunatic diff. Can u add more whistle-sound? yeah sorry forgot ><
  5. 00:50:158 (3) - Im't sure but i think Ctrl+J - opposite slider looks better flow for me personally i disagree
  6. 00:51:522 (3) - As Lunatic diff, you should add whistle at head and tail of slider. done
  7. 00:52:204 (1) - Use the finish default like 00:57:658 (1) - . Not good? added
  8. 00:56:976 (3) - Try curved slider? It is more sensible with the tail of previous slider ok
  9. 01:10:783 (3,1) - the distance is quite far 1,8x with current distance set. Better, you should reduce abit, 1.4~1.5 is good ok
  10. 01:37:885 (3,4) - Add whistle-sound at head, as 00:51:522 (3) - added
  11. 01:42:317 (3) - What about using the straight slider? I think it is more logic with 01:41:806 (2) - . Let's see: i prefer this way and it has blanket xD
  12. 01:59:704 (3) - Change placement of tail to 296/72 looks more logical nice
  13. 02:07:885 (3) - Add whistle at head & tail as I said above, as Lunatic diff done
  14. 02:20:158 (3,4,5,6) - I want to an opposite pattern together. See my pics to explore better. i like this;; fixed
  15. 02:44:022 - same as Lunatic diff
  16. 02:45:385 - The time of All green lines from this time to the end are wrong. Need to correct. fixed
[Normal]
  1. 00:20:329 (3,4) - Feel the flow isn't good tho. How about moving the tail of 00:20:329 (3) - to 84/240? did something similar
  2. 00:23:567 (4) - I don't it is stack with 00:22:204 (1) - . So try my slider pattern. It is nearly same as your style and around 00:24:931 (1) - like current slider. fixed
  3. 00:52:033 (5) - I don't appreciate this circle. Since the instrument of song is quite low here. I think following the voice is better. I sugguest deleting it. ok
  4. 01:00:045 (4) - Maybe overlap with 00:57:658 (1) - ? no.. then it seems very repetitive
  5. 01:03:113 (1) - Just my opinion, but this spin is quite short. Maybe change into long slider? Easier for noob player to realize mio its not that short.. or maybe if a lot more ppl complain about it ill change ;w;
  6. 02:18:113 (3) - Its appearance isn't nice :3 , see mine: lol ok
  7. 02:45:385 - same as Hard diff.fixed
[Easy]
  1. 00:38:567 (3) - Eh? The slider finishes at blue tick. Fix into white tick. omg;; sorry my bad- fixed
  2. 00:51:522 (3) - Add whistle at head added
  3. 00:52:204 (1) - Ad Hard, I think using finish default is better, like you did : 00:57:658 (1) - ok
  4. 01:48:795 (3,1) - Too near i guess, move (1) up abit ok
  5. 02:45:385 - same as Hard. fixed
-----------------------
Good luck!

byby

ByBy_ChAn wrote:

Hi ! My mod !

~General~

Please place the preview point on 01:05:840 when the kiai starts no since then it cuts off the vocals and i would be starting the preview in the middle of a sentence which is weird..

~Easy~

I suggest to use BSD ( Beat Snap Divisor ) on 1/1 because in Easy diff shouldn't appear the red lines i disagree, for this particular song, music ends on red ticks so i put repeat slides there; however spacing notes in easy on 1/2 beat apart is a different story

00:17:772(2, 3)- Unrankablebecause it's offscreen ! Move the note (2) to x:148 y:338 and the slider (3) to x:65 y:307 in-game its not, when checking for 'off screen' notes please try test playing it first xD

00:19:476(1)- Offscreen so Unrankable ! Move to x:147 y:338 ^

From 00:20:840(2)- till 00:35:840(1)- you should move because the slider ( 1 from 00:19:476(1)-) was moved and that all sliders and notes placed between 00:20:840(2)- and 00:35:840(1)- should be moved . I will give you some screenshots to understand :
Before:
made a little bit of changes but i think most of these were just your own preference, i like doing other placements

00:23:567(2)- It doesn't look so good. Straight it ! Highly suggestion ! :!: ^

00:27:658(1,2)- The blanket could be improved not intended to be a blanket?

00:38:567(3)- Unrankable! The object's end is unsnapped ! Please fix it ! :!: :!: :!: fixed

00:42:386(1,2)- Unrankable blanket! Fix it! :!: :!: :!: :!: i am so confused.. LOL its not a blanket.. and bad blankets aren' unrankable im pretty sure? :>

01:03:113(1)- Unrankable spinnerbecause it's short ! I suggest to delete the spinner and map that part alright, a few people have suggested this as well

01:14:022(1)- Hmm... I don't like the slider's shape! Try this : i prefer the current


01:33:113(1)- Too close to previous slider (3) ! Try this : fixed

02:00:385(1,2)- and 02:01:749(3,4)- These blankets could be improved :) not meant to be blanketed

~Normal~

00:21:522(5)- Unrankable because offscreen! Fix it ! :!: :!: :!: not offscreen but its blocking the healthbar with default skin i think... moved down

00:37:885(2)- Offscreen again so Unrankable! Fix it ! :!: :!: :!: its not :o

00:48:795(4)- ^ ^

01:03:113(1)- Like on normal diff . Delete and the map on that part imo i think this spinner length is acceptable in normal

01:16:749(1)- Object's end is offscreen! Fix it ! :!: :!: :!: its not

01:24:079(3)- Hmm... unrankable blanket ! Make it curve! wat. (cough bad blankets arent unrankable cough) i didnt mean for this to blanket

01:24:931(1)- Offscreen again! Fix it! its not ;_;

01:51:552(5,1)- The blanket could be improved ! how does this even look like its meant to be blanketed

02:05:840(1,2)- You can improve this blanket ;) ^ screams orz

02:16:749(1,2)- ^ ^^^ im dying

02:38:567(1,2)- It doesn't look so good ! Try this : honestly i prefer the current

~Hard~

00:19:135(3,1)- You can improve the blanket ;) ;) ;) it hard here since its already blanketed with 00:19:135 (3) -

00:21:345(2,3,4)- It doesn't looks so good ! Improve this ! how?

00:23:226(4)- Object is offscreen! Fix it ! :!: :!: :!: its not

00:43:340(3)- The tail of object is offscreen! Fix it ! :!: ^ btw thats a slider head not tail lol

00:56:976(3)- Make this slider straight to become a rankable blanket ! :!: did this on purpose and btw i think you are confused on what a blanket is maybe browse forums a bit more :>

00:58:340(3,4)- Make these sliders straight like here : reasoning?

01:05:840(1)- Move to x:119 y:337 fixed

01:15:385(1,2)- Unrankable blanket ! Make these straight! im dying...

01:32:137(2,3,4)- Doesn't look so good ! Improve this ! prefer the current..

01:37:669(3,4)- Improve this blanket like here : ;_;

02:23:226(4)- Move to x:243 y:252 prefer the current

02:27:317(5,1)- Avoid overlap ! Fix it ! :!: :!: fixed

~Insane~

Same problems but at least looks perfect ! :) thanks i guess xD

Sorry for this long mod ! I hope it will be very helpful ! :)
thanks both of you for the mods :D
captin1
[General]
  1. I'm feeling a major sv problem from E>N>H, .8 to .9 to 1.4 is pretty drastic and unbalanced. something like 1.1 on the normal would be a little more appropriate imo
  2. why is the mp3 cut so bad, it fades for a bit and then just...ends. generally fade outs sound a lot better if you fade all the way to silence gradually
  3. kiais are inconsistent, with all diffs being yours there's no reason for it
  4. hit up aibat for unsnapped green lines, there's too many for me to list lol
  5. I think some hitsound volume boosts are in order throughout, gets really hard to hear them
  6. agree with oyatsu, should add a silent slide on custom 6
[Easy]
  1. 00:26:294 (3) - remove clap from the sliderbody (lol) and add it to the end
  2. 00:37:885 (2) - I'd drop this down so that it fits better along the curve of 1, and then adjust 3 by rotating it to be more horizontal
  3. 00:40:613 (2) - I'd delay the green line by 1/1 and add the same drum sound as 00:39:931 (1) - to the head of this
  4. 00:42:658 (2,1) - pattern would be cleaner here if these were on the same y axis
  5. 00:46:749 (1,3) - would be nice to not have this overlap
  6. 01:03:113 (4) - nc here for consistency
  7. 01:12:658 (2,1) - yo the blanket
  8. 01:18:113 (3,1) - ^ (if this one isn't supposed to be, make it more obvious that it's not)
  9. 01:31:749 (3,1) - these get pretty close imo
  10. 01:41:295 (1) - generally your blanket sliders have been pretty curvy (01:31:408 (2,3) - for example), but this one kinda falls a bit flat, might be nice to round it out a little more
  11. 01:54:931 (1) - could scoot this to the left a little for a neat triangle
  12. 02:11:295 (1) - the failed symmetry here hurts me deeply
  13. 02:19:476 (4) - nc for consistency
  14. 02:29:022 (2,1) - so these are supposed to be parallel, but 2 curves one way and 1 curves the other, should either do the same for both or just make them straight
  15. 02:41:295 (3) - nc for consistency
[Normal]
  1. 00:11:294 - general comment for this section, doesn't seem like your rhythm is very structured, it's just randomly switching between two different patterns (other than 00:19:476 (1,2,3,4,5) - ). would be nice to see a little more thought behind when you use each pattern, like the higher pitched ones have more clicks and vice versa.
  2. 00:21:522 (5) - I'd switch this out for two circles, gives more stress going into the second phrase of this section
  3. 00:30:385 - I personally don't think .5x sv in a normal is a good idea, since it ends up making the 1/1 sliders look like the previous 1/2 sliders, and the transition back into the normal sv is pretty drastic. I'd go with .75x like you did in Easy.
  4. 00:44:704 (2) - start this 1/2 earlier for more consistency with 00:41:806 (2) - ?
  5. 00:53:226 - 00:54:590 (4) - not sure if it's just me but I'm hearing a snare sound here, might make it a bit more interesting to add them (seems to be the 4th tick of every measure during this section). applies for the rest of the diffs too
  6. 00:57:658 (1,2) - making these the same slider would be nice
  7. 01:05:840 (1,2) - could do a better job with this blanket
  8. 01:21:522 (5,1) - ^
  9. 01:24:079 (3) - if you're gonna curve this, you could make it a little more obvious since I'm pretty sure the white point is doing nothing atm
  10. 01:27:658 - same comment as before, if you wanted to take it a step further you could also try and keep consistent rhythms with the first section
  11. 01:37:715 (5) - like here, this circle wasn't here before, and I'm not seeing a lot of reason for it changing
  12. 01:54:249 (5,1) - this would be a bit nicer if you did a ctrl h flip for these two sliders. I'd personally use 1, since I like the more horizontal design than the diagonal one, but that's up to you.
  13. 02:00:385 (1,2,3,4) - why do you stop following the red tick rhythms here? plain 1/1 over this rhythm doesn't fit imo
  14. 02:08:567 (1,2) - like I mentioned before, ctrl j flip for these would look a lot nicer
  15. 02:09:249 (2,1) - if you can manage getting these two to stack, it'll make the pattern look overall a lot nicer, creates a triangle and cleaner blankets
  16. 02:16:749 (1,2) - and again
[Hard]
  1. 00:46:067 (3,4,5) - don't think the flow here is that great, try flipping this ctrl j and then readjusting the placement (would also be nice if the spacing for these three was consistent
  2. 00:58:340 (3,4,1) - this just feels weird for me, I'd consider something like ctrl+g on 1, but if you can find a better solution it'd be nice. it's just right now there's a lot of switching between the flow directions and it ends up not feeling coherent
  3. 01:03:795 (3,4,5,6) - this is one of the softest parts of the song and yet has the highest density of clicks, not sure if it fits
  4. 01:48:113 (1) - this slider looks pretty messy to me, try and get the three sections a bit more equal, and the ends parallel
  5. 01:51:522 (3,4) - would be nice to have the same sliders here
  6. 02:16:749 (1,2,3,4) - why are there finishes on the red ticks here? doesn't fit
  7. 02:19:476 (1,2) - should space these two evenly from the end of 3
  8. 02:20:158 (3,4,5,6) - same comment as before
[Lunatic]
  1. 00:24:419 (3) - clap on end
  2. 00:40:954 (1,2,3,4,1) - would be nice if this was straight the whole way through :<
  3. 00:55:954 (4) - I'd rotate this counter clockwise a bit and move it more right, would play smoother imo
  4. 01:03:113 (1,2,3,4,5,6,7,8) - yeah idk i can see why you have this as a high point for the jumps but i'd do it totally differently, just doesn't seem like it should be harder than the entire rest of the map
  5. 02:06:522 (3,4) - could make these parallel
  6. 02:21:863 - sounds like the drum comes in here, you could map it to give this second kiai a little more emphasis
    not a lot to say since structurally and flow wise it's okay
seems normal could use some work, solid set though. maybe give it a bit more time and then you can call me back
Kihhou


-super late- sorry >< i havnet modded in awhile so lets start! a thing to note: if i give a suggestion to change a rhythm, ill automatically provide a placement option. im definitely not telling you that you should use that placement D: its just something that i do whenever i mod since i like mapping~ so if i gave a pattern suggestion, use it if you wanna use it. feel free to ignore any or all of them~)

[Easy]
  1. 00:11:294 (1,2) - this doesnt flow very nicely. should make it go into each other after the reverse
  2. 00:23:567 (2,1) - blanket? :D l0l not important jsut a random suggestion
  3. 00:53:567 (3) - im sorry this is very ugly imo :/ id say to just make a regular curve but i guess thats preference. consider it :o
  4. 00:57:658 (1) - this could be positioned that it flows nicer~ try something like this
  5. stack thing in normal applies to here too o3o 00:34:988 - 01:04:817 - 01:26:806 -
  6. 01:18:113 (3,1) - blanket these 2? it would look cleaner and consistent cuz you blanket a lot :O
  7. some questionable stacks o3o idk if thats fine. but you sorta map easys like me l0l naisu~
[Normal]
  1. 00:19:988 (2,3,4) - this has really awkward placement :c its half touching one slider while it's poking another. imo you should just make these two not touch at all 00:19:988 (2,4) - . will need to move all of the things o3o including the 3
  2. 00:33:113 (3,1) - i got so much shit for multi stacking orz like you have a 2/1 stack here but 00:33:113 (3,1) - this is not 2/1 D: im not sure how rankable this is. should check with a QAT unranks it or something
  3. wait that sections slow as hell! i dont know how well such a large SV change would hold up for a normal. may wanna uh, check that too LOL i dont know these things sorry :X just mark it as "might be unrankable cuz some random kihhou said so"
  4. 01:00:045 (4,1) - might wanna angle this a bit more. a striaght line feels really weird to play when the sliders are both angled differently. something like this would play better imo
  5. 01:44:022 (1,2,3) - this angle slider into a straight line flow at 01:44:022 (1,2,3) - is really awkward... esp how the notes are pretty emphasized at 01:45:385 (3) - but theres no direction change. try something like this o3o
  6. 01:57:658 (1,2) - waaa this part is really slow and boring compared to the rest :C its the same in the music too. i get that youre trying for variety but it just doesnt feel right (imo i think you shouldnt use these sliders at all since it skips oevr claps but i guess that is just preference). should turn atleast one of them into something like 01:42:658 (3,4,5) -
  7. im so sorry im too tired to check hitsounds ;-; because the thing below
  8. hmmm this diff pretty inconsistent o3o on and off between following vocals, claps, and whistles. its kindaaaa off :/ maybe thats just me.
[Hard]
  1. 00:46:067 (3,4,5) - try to make these the same ds by increasing the blanekt distance o3o
  2. 01:50:329 (4,5,1) - should make a triangle with the heads! more neat~ aaaand i think it would flow better without the blanket. it feels really weird going into 01:51:351 (2) - because of it. think it would be better to do something like
  3. 02:19:135 (3,1,2) - you could make these blanekt better o3o left side has a closer blanekt while right side is farther.. i dont think you used flip here cuz its not perfect o3o. you could take 02:19:817 (2) - and make a copy of it. then ctrl-h it so that it flips horizontally then it will be perfect!~ except you also need to ctrl-g it so that the head is first o3o and then move it so that it's the same y axis thingy so you have this pretty thing! 02:19:817 (2) - is 150,211 and 02:19:476 (1) - is 299,278
  4. 00:40:954 - remove finish D: finish spam please no whhyyyyyyy orz jk i know this was an accident
  5. cool c:
[Lunatic]
  1. 00:26:806 (2,3) - these are a bit clsoe when the spacing between 00:26:806 (2,4) - are pretty wide. so that it looks cleaner, id suggest moving 00:27:147 (3) - down a bit further so theres a noticeable gap. the spacing around these notes are quite nice~
  2. 00:42:658 (1,3) - ^ same thing. would just look cleaner overall
  3. 00:45:897 (4,5) - the spacing between those are a bit uncomfortably small, espeicially when vocals are so strong . try spacing it like this and see if you like it
  4. 00:50:158 (4) - the angles going from and to this slider are a bit too sharp for the way the music is playing out imo. the music is starting to calm down a bit here and i feel that slider has some misplaced emphasis. i think it would be better to have a more angled jumps. something like this maybe
  5. 00:52:033 (2,3,1) - just wondering of this curved triplet is intentional o3o
  6. 00:55:954 (4) - i feel this would fit the music better if it didnt flow so,.. rotationally.. im terrible at explaining :/ do you knwo what i mean? something like this so the vocals are stronger at the head by breaking flow a bit. try it out and see if you liek it
  7. 01:06:351 (2,3,1) - i am picky```` it would be nice if this made a triangle lol
  8. 01:15:045 (5) - i feel this should be replaced with 2 hitcircles since 2 sliders with 01:15:045 (5) - doesnt fit the tension in the music very well. theres also 2 vocals are the tails of the sliders so that was just a tiny bit off to me. i think this rhythm would feel nicer to play in general o3o
  9. 01:20:840 (1) - skipped over a vocal when youve been following vocals pretty closely for the majority of kiai o3o its the same as the one at 01:09:931 (1) - so i dont think it was very intentional. try this rhythm o3o (and placement maybe) dont forget to move the clap if you do this!
  10. 01:36:181 (2,3,4,5,6,1,2,3,4,5) - i love this pattern!!! aaaaaaa
  11. 01:49:476 (1) - idk.. this doesnt feel very fitting to me. this in the middle of high object density 1/2 sliders and circles when nothig in the music is different :/ i thnk it would be better to remove the reverse and use 2 hitcircles at 01:49:988 - and 01:50:158 - . think about it~ its not too important though. what you have still plays nicely~
  12. 01:55:272 (2) - think this would be more comfortable to play if it was put somewhere else. i know its the same pattern as the ones youve used before but this is angled a bit weird.. kinda sharp and some variety is nice too >.< jump is a little bit big toommmm maybe
  13. 02:03:113 (1) - same as 01:49:476 (1) - except i feel more strongly about this one o3o (really am not sure what to do with the placement for this one without touching the other objects >< heres a bad suggestion
  14. 02:26:295 (1,2) - blanket? o3o fits nicely imo and similar to how you blanket the other 1/1 sliders so nicely in the other parts of the kiais. jump wise from 02:26:295 (1) to 02:26:806 (2) - should be fine since theres nothing that strong to emphasize at 02:26:806 -
  15. 02:37:715 (2,3,4) - i feel a sharp angled flow break would be very nice here o3o goes nicely with the emphasis on the clap and strong vocal at 02:38:226 - . consider it~ id love to play this pattern once it gets ranked l0l
  16. 02:42:658 (1) - i feel this should be stronger... its kinda like bleeehhhh super weak >< not enough of a jump, esp since its the end of the song. since you used a slider for 02:42:317 (5) - to make it flow smoothly as an ending, i think it would be better to use a jump for emphasis rather than a sharp angle flow, like you have now. try this maybe o3o
  17. 02:42:658 (1) - now onto hitsounding~.. this is sound in the music is the same as 01:26:295 (1) - but you use different hitsounds and im not sure why o3o i like 02:42:658 - this one better c: cymbal doesnt fit as nicely as the thump imo~
  18. 00:17:772 - missing clap
  19. 00:24:590 - missing clappp
  20. 01:02:431 (3) - tiny bit of inconsistency. the tail has a clap. but uh that sound happens for the entire section but you didnt clap at any of those places o3o like 01:00:045 - 00:58:681 - 00:57:317 - 00:55:954 - 00:54:590 - 00:53:226 - basically all the white ticks before the large white tick . so i think you should remove the clap or add clap to all those in the section starting at 00:53:226 - BUUUTTTT since you didnt clap at 02:19:135 - for the same thing, im assuming the clap was an accident o3o so maybe just remove the clap LOL
  21. this is so fun :D especially that one part! i love it~
thats all good luck!
Topic Starter
kakifly
captin

captin1 wrote:

[General]
  1. I'm feeling a major sv problem from E>N>H, .8 to .9 to 1.4 is pretty drastic and unbalanced. something like 1.1 on the normal would be a little more appropriate imo i guess you're right, i just didnt want normal to be too hard since it previously was around 1.1 and it was over 2.25 stars =w= ill remap normal with 1.0
  2. why is the mp3 cut so bad, it fades for a bit and then just...ends. generally fade outs sound a lot better if you fade all the way to silence gradually i got new mp3 from ringating though im hesitant to change because ill suck at finding a new offset
  3. kiais are inconsistent, with all diffs being yours there's no reason for it fixed
  4. hit up aibat for unsnapped green lines, there's too many for me to list lol x_x
  5. I think some hitsound volume boosts are in order throughout, gets really hard to hear them raised all hitsounds in mapset
  6. agree with oyatsu, should add a silent slide on custom 6added, also added a clap there
[Easy]
  1. 00:26:294 (3) - remove clap from the sliderbody (lol) and add it to the end oops
  2. 00:37:885 (2) - I'd drop this down so that it fits better along the curve of 1, and then adjust 3 by rotating it to be more horizontal ok
  3. 00:40:613 (2) - I'd delay the green line by 1/1 and add the same drum sound as 00:39:931 (1) - to the head of this added but not sure why i would delay the green line? ( did so anyways)
  4. 00:42:658 (2,1) - pattern would be cleaner here if these were on the same y axis yesyes xD
  5. 00:46:749 (1,3) - would be nice to not have this overlap fixed
  6. 01:03:113 (4) - nc here for consistency done
  7. 01:12:658 (2,1) - yo the blanket cries
  8. 01:18:113 (3,1) - ^ (if this one isn't supposed to be, make it more obvious that it's not) blanketed it anyways :/
  9. 01:31:749 (3,1) - these get pretty close imo fixed
  10. 01:41:295 (1) - generally your blanket sliders have been pretty curvy (01:31:408 (2,3) - for example), but this one kinda falls a bit flat, might be nice to round it out a little more adjusted a bit
  11. 01:54:931 (1) - could scoot this to the left a little for a neat triangle ok
  12. 02:11:295 (1) - the failed symmetry here hurts me deeply how do i do this...
  13. 02:19:476 (4) - nc for consistency added
  14. 02:29:022 (2,1) - so these are supposed to be parallel, but 2 curves one way and 1 curves the other, should either do the same for both or just make them straight i want (2) to also bit a bit symmetric at the tip with (1) so i did something else
  15. 02:41:295 (3) - nc for consistencyadded
[Normal]
  1. 00:11:294 - general comment for this section, doesn't seem like your rhythm is very structured, it's just randomly switching between two different patterns (other than 00:19:476 (1,2,3,4,5) - ). would be nice to see a little more thought behind when you use each pattern, like the higher pitched ones have more clicks and vice versa. you found my secret but ill have to agree with you.. ill follow what you said about the pitch
  2. 00:21:522 (5) - I'd switch this out for two circles, gives more stress going into the second phrase of this section i see
  3. 00:30:385 - I personally don't think .5x sv in a normal is a good idea, since it ends up making the 1/1 sliders look like the previous 1/2 sliders, and the transition back into the normal sv is pretty drastic. I'd go with .75x like you did in Easy. alright
  4. 00:44:704 (2) - start this 1/2 earlier for more consistency with 00:41:806 (2) - ? only removed a circle because the sound at 00:41:806 (2) - is a bit different imo where the white tick isnt emphasized as much
  5. 00:53:226 - 00:54:590 (4) - not sure if it's just me but I'm hearing a snare sound here, might make it a bit more interesting to add them (seems to be the 4th tick of every measure during this section). applies for the rest of the diffs too yep, added them before when i put in a clap6
  6. 00:57:658 (1,2) - making these the same slider would be nice i personally like it better this way lol
  7. 01:05:840 (1,2) - could do a better job with this blanket done, just my osu skin's approach circle doesnt enlarge that much so its hard to make blankets x_x
  8. 01:21:522 (5,1) - ^ ^
  9. 01:24:079 (3) - if you're gonna curve this, you could make it a little more obvious since I'm pretty sure the white point is doing nothing atm actually i wasnt suppose to curve, was too lazy to make a new slider lol but for the sake of this ill redo the slider
  10. 01:27:658 - same comment as before, if you wanted to take it a step further you could also try and keep consistent rhythms with the first section alright ,except this time ill do the opposite of what i did before so its not too repetitive
  11. 01:37:715 (5) - like here, this circle wasn't here before, and I'm not seeing a lot of reason for it changing fixed
  12. 01:54:249 (5,1) - this would be a bit nicer if you did a ctrl h flip for these two sliders. I'd personally use 1, since I like the more horizontal design than the diagonal one, but that's up to you. sorry i prefer the current
  13. 02:00:385 (1,2,3,4) - why do you stop following the red tick rhythms here? plain 1/1 over this rhythm doesn't fit imo added note at 02:00:897 (2) -
  14. 02:08:567 (1,2) - like I mentioned before, ctrl j flip for these would look a lot nicer orz this is just my preference
  15. 02:09:249 (2,1) - if you can manage getting these two to stack, it'll make the pattern look overall a lot nicer, creates a triangle and cleaner blankets hmm i dont think it will be too much of a difference in gameplay anyways since the notes are pretty far from each other on the timeline
  16. 02:16:749 (1,2) - and again ?
[Hard]
  1. 00:46:067 (3,4,5) - don't think the flow here is that great, try flipping this ctrl j and then readjusting the placement (would also be nice if the spacing for these three was consistent did something similar
  2. 00:58:340 (3,4,1) - this just feels weird for me, I'd consider something like ctrl+g on 1, but if you can find a better solution it'd be nice. it's just right now there's a lot of switching between the flow directions and it ends up not feeling coherent i think the ctrl + g feels better
  3. 01:03:795 (3,4,5,6) - this is one of the softest parts of the song and yet has the highest density of clicks, not sure if it fits i kinda wanted to emphasize the bells
  4. 01:48:113 (1) - this slider looks pretty messy to me, try and get the three sections a bit more equal, and the ends parallel fixed
  5. 01:51:522 (3,4) - would be nice to have the same sliders here same as....? orz
  6. 02:16:749 (1,2,3,4) - why are there finishes on the red ticks here? doesn't fit maybe its just me but i think the red ticks are a bit more emphasized here than the previous parts of this section
  7. 02:19:476 (1,2) - should space these two evenly from the end of 3 i agree it would look better but im worried about having too much distancing in hard
  8. 02:20:158 (3,4,5,6) - same comment as before
[Lunatic]
  1. 00:24:419 (3) - clap on end added
  2. 00:40:954 (1,2,3,4,1) - would be nice if this was straight the whole way through :< uh imo the tail creates a bit of a better flow to the next note and is symmetric with 00:41:806 (2) - :3
  3. 00:55:954 (4) - I'd rotate this counter clockwise a bit and move it more right, would play smoother imo ok
  4. 01:03:113 (1,2,3,4,5,6,7,8) - yeah idk i can see why you have this as a high point for the jumps but i'd do it totally differently, just doesn't seem like it should be harder than the entire rest of the map decreased jump
  5. 02:06:522 (3,4) - could make these parallel fixed
  6. 02:21:863 - sounds like the drum comes in here, you could map it to give this second kiai a little more emphasis
    not a lot to say since structurally and flow wise it's okay
seems normal could use some work, solid set though. maybe give it a bit more time and then you can call me back okay, then owo thanks~
Kihhou

Kihhou wrote:



-super late- sorry >< i havnet modded in awhile so lets start! a thing to note: if i give a suggestion to change a rhythm, ill automatically provide a placement option. im definitely not telling you that you should use that placement D: its just something that i do whenever i mod since i like mapping~ so if i gave a pattern suggestion, use it if you wanna use it. feel free to ignore any or all of them~) lol dont worry about it

[Easy]
  1. 00:11:294 (1,2) - this doesnt flow very nicely. should make it go into each other after the reverse imo i prefer the current, i think your suggestion flows a bit too smoothly .. idk just not my preference orz
  2. 00:23:567 (2,1) - blanket? :D l0l not important jsut a random suggestion nice
    what is happening here
  3. 00:53:567 (3) - im sorry this is very ugly imo :/ id say to just make a regular curve but i guess thats preference. consider it :o orz just my horrible personalpreference dont mind me
  4. 00:57:658 (1) - this could be positioned that it flows nicer~ try something like this alright
  5. stack thing in normal applies to here too o3o 00:34:988 - 01:04:817 - 01:26:806 - im unstacking some of these just to be safe x_x
  6. 01:18:113 (3,1) - blanket these 2? it would look cleaner and consistent cuz you blanket a lot :O imo i like the current pattern.. dont want to abuse blankets xD
  7. some questionable stacks o3o idk if thats fine. but you sorta map easys like me l0l naisu~ Naisu
[Normal]
  1. 00:19:988 (2,3,4) - this has really awkward placement :c its half touching one slider while it's poking another. imo you should just make these two not touch at all 00:19:988 (2,4) - . will need to move all of the things o3o including the 3 changed this part in prev mod
  2. 00:33:113 (3,1) - i got so much shit for multi stacking orz like you have a 2/1 stack here but 00:33:113 (3,1) - this is not 2/1 D: im not sure how rankable this is. should check with a QAT unranks it or something same as easy =3=
  3. wait that sections slow as hell! i dont know how well such a large SV change would hold up for a normal. may wanna uh, check that too LOL i dont know these things sorry :X just mark it as "might be unrankable cuz some random kihhou said so" fixed in prev mod
  4. 01:00:045 (4,1) - might wanna angle this a bit more. a striaght line feels really weird to play when the sliders are both angled differently. something like this would play better imo yesyes
  5. 01:44:022 (1,2,3) - this angle slider into a straight line flow at 01:44:022 (1,2,3) - is really awkward... esp how the notes are pretty emphasized at 01:45:385 (3) - but theres no direction change. try something like this o3o i like this owo
  6. 01:57:658 (1,2) - waaa this part is really slow and boring compared to the rest :C its the same in the music too. i get that youre trying for variety but it just doesnt feel right (imo i think you shouldnt use these sliders at all since it skips oevr claps but i guess that is just preference). should turn atleast one of them into something like 01:42:658 (3,4,5) - i see,, fixed
  7. im so sorry im too tired to check hitsounds ;-; because the thing below
  8. hmmm this diff pretty inconsistent o3o on and off between following vocals, claps, and whistles. its kindaaaa off :/ maybe thats just me. i hope i fixed most of it from captins mod x_x
[Hard]
  1. 00:46:067 (3,4,5) - try to make these the same ds by increasing the blanekt distance o3o fixed in prev mod
  2. 01:50:329 (4,5,1) - should make a triangle with the heads! more neat~ aaaand i think it would flow better without the blanket. it feels really weird going into 01:51:351 (2) - because of it. think it would be better to do something like nice, i like that
  3. 02:19:135 (3,1,2) - you could make these blanekt better o3o left side has a closer blanekt while right side is farther.. i dont think you used flip here cuz its not perfect o3o. you could take 02:19:817 (2) - and make a copy of it. then ctrl-h it so that it flips horizontally then it will be perfect!~ except you also need to ctrl-g it so that the head is first o3o and then move it so that it's the same y axis thingy so you have this pretty thing! 02:19:817 (2) - is 150,211 and 02:19:476 (1) - is 299,278 fixed~
  4. 00:40:954 - remove finish D: finish spam please no whhyyyyyyy orz jk i know this was an accident how did i never notice this
  5. cool c:
[Lunatic]
  1. 00:26:806 (2,3) - these are a bit clsoe when the spacing between 00:26:806 (2,4) - are pretty wide. so that it looks cleaner, id suggest moving 00:27:147 (3) - down a bit further so theres a noticeable gap. the spacing around these notes are quite nice~ fixed
  2. 00:42:658 (1,3) - ^ same thing. would just look cleaner overall fixed
  3. 00:45:897 (4,5) - the spacing between those are a bit uncomfortably small, espeicially when vocals are so strong . try spacing it like this and see if you like it did something similar
  4. 00:50:158 (4) - the angles going from and to this slider are a bit too sharp for the way the music is playing out imo. the music is starting to calm down a bit here and i feel that slider has some misplaced emphasis. i think it would be better to have a more angled jumps. something like this maybe remapped this section
  5. 00:52:033 (2,3,1) - just wondering of this curved triplet is intentional o3o yeah it is :>
  6. 00:55:954 (4) - i feel this would fit the music better if it didnt flow so,.. rotationally.. im terrible at explaining :/ do you knwo what i mean? something like this so the vocals are stronger at the head by breaking flow a bit. try it out and see if you liek it i think i know what you mean xD im bad at explaining too; but no changes i think the current has a smoother flow
  7. 01:06:351 (2,3,1) - i am picky```` it would be nice if this made a triangle lol alright
  8. 01:15:045 (5) - i feel this should be replaced with 2 hitcircles since 2 sliders with 01:15:045 (5) - doesnt fit the tension in the music very well. theres also 2 vocals are the tails of the sliders so that was just a tiny bit off to me. i think this rhythm would feel nicer to play in general o3o fixed
  9. 01:20:840 (1) - skipped over a vocal when youve been following vocals pretty closely for the majority of kiai o3o its the same as the one at 01:09:931 (1) - so i dont think it was very intentional. try this rhythm o3o (and placement maybe) dont forget to move the clap if you do this! remapped this part
  10. 01:36:181 (2,3,4,5,6,1,2,3,4,5) - i love this pattern!!! aaaaaaa thank you *w*
  11. 01:49:476 (1) - idk.. this doesnt feel very fitting to me. this in the middle of high object density 1/2 sliders and circles when nothig in the music is different :/ i thnk it would be better to remove the reverse and use 2 hitcircles at 01:49:988 - and 01:50:158 - . think about it~ its not too important though. what you have still plays nicely~ i do agree with the inconsistency; fixed but a bit different from yours
  12. 01:55:272 (2) - think this would be more comfortable to play if it was put somewhere else. i know its the same pattern as the ones youve used before but this is angled a bit weird.. kinda sharp and some variety is nice too >.< jump is a little bit big toommmm maybe did something similar
  13. 02:03:113 (1) - same as 01:49:476 (1) - except i feel more strongly about this one o3o (really am not sure what to do with the placement for this one without touching the other objects >< heres a bad suggestion fixed this in prev mod orz
  14. 02:26:295 (1,2) - blanket? o3o fits nicely imo and similar to how you blanket the other 1/1 sliders so nicely in the other parts of the kiais. jump wise from 02:26:295 (1) to 02:26:806 (2) - should be fine since theres nothing that strong to emphasize at 02:26:806 - did something else
  15. 02:37:715 (2,3,4) - i feel a sharp angled flow break would be very nice here o3o goes nicely with the emphasis on the clap and strong vocal at 02:38:226 - . consider it~ id love to play this pattern once it gets ranked l0l did something similar
  16. 02:42:658 (1) - i feel this should be stronger... its kinda like bleeehhhh super weak >< not enough of a jump, esp since its the end of the song. since you used a slider for 02:42:317 (5) - to make it flow smoothly as an ending, i think it would be better to use a jump for emphasis rather than a sharp angle flow, like you have now. try this maybe o3o did something else, but made jump bigger like you wanted
  17. 02:42:658 (1) - now onto hitsounding~.. this is sound in the music is the same as 01:26:295 (1) - but you use different hitsounds and im not sure why o3o i like 02:42:658 - this one better c: cymbal doesnt fit as nicely as the thump imo~ ah thats my fault i forgot to change the sample set
  18. 00:17:772 - missing clap fixed
  19. 00:24:590 - missing clappp ^
  20. 01:02:431 (3) - tiny bit of inconsistency. the tail has a clap. but uh that sound happens for the entire section but you didnt clap at any of those places o3o like 01:00:045 - 00:58:681 - 00:57:317 - 00:55:954 - 00:54:590 - 00:53:226 - basically all the white ticks before the large white tick . so i think you should remove the clap or add clap to all those in the section starting at 00:53:226 - BUUUTTTT since you didnt clap at 02:19:135 - for the same thing, im assuming the clap was an accident o3o so maybe just remove the clap LOL dont worry i fixed these in prev mod owo
  21. this is so fun :D especially that one part! i love it~ yeeyy thanks o3o
thats all good luck!

thanks for modding!
pishifat

kakifly wrote:

reminding myself to get mp3 replaced later

Ringating (17 days ago) wrote:

I made the fade out a bit longer and added a bit of echo to it. Here is the new mp3
uh
Kihhou

pishifat wrote:

kakifly wrote:

reminding myself to get mp3 replaced later

Ringating (17 days ago) wrote:

I made the fade out a bit longer and added a bit of echo to it. Here is the new mp3
uh
lol/////

and i just reupdated. for sections at
00:52:204 - to 01:02:772 - and
02:08:567 - to 02:19:135 -

im not sure if those were added from captin's mod or i missed them but uh theyre inconsistent. theres a bunch of default claps being used i think o-o
when you probably meant to use the s:c1 clap at 01:02:772 - so maybe you should make another s:c6 clap that matches your s:c1 clap. if the default clap sound was intentional, remove green line at 01:02:772 -

~~ EDIT: im dumb
Topic Starter
kakifly

Kihhou wrote:

lol/////

and i just reupdated. for sections at
00:52:204 - to 01:02:772 - and
02:08:567 - to 02:19:135 -

im not sure if those were added from captin's mod or i missed them but uh theyre inconsistent. theres a bunch of default claps being used i think o-o
when you probably meant to use the s:c1 clap at 01:02:772 - so maybe you should make another s:c6 clap that matches your s:c1 clap. if the default clap sound was intentional, remove green line at 01:02:772 -

~~
thats because you didnt redownload to get the new hitsound xD

pishifat wrote:

Ringating (17 days ago) wrote:

I made the fade out a bit longer and added a bit of echo to it. Here is the new mp3
uh
PLEASE HELP ME WITH TIMING AFTER IVE CHANGED MP3
jonathanlfj
not sure if this is the new mp3, but timing for this is fine on my end; i'd personally prefer something like +2 but thats negligible

[General]
there are a lot of unsnapped green lines, especially on the Lunatic. Make sure you do a through check on them

[Easy]
00:30:265 (1) - 20% volume is a bit too low for this section, try 40% instead
00:58:902 (3) - since you were trying to create a blanket effect here, its best if you moved the slider end more towards the right
01:11:175 (1) - this is overlapping the hp bar a lot, please move it down a bit
01:23:447 (2) - why not stack this on 01:21:402 (4)? if you do that please be careful to not let the slider go outside the playing field
01:27:538 (1) - this blanket can look better
01:44:584 (2) - its a bit weird to have the strong beat land on a slider end, remove the repeat and use a circle for 01:45:265 like 00:28:902 (3,4)
02:01:629 (3) - did you forget a hitsound here
02:17:993 (2) - this blanket kinda bugs me, could be made better xD
02:23:447 (2) - shorten this to 02:23:959 so it follows the vocals?

[Normal]
00:20:209 (3) - move the end a bit down so it doesnt overlap 00:21:743 (6)
00:28:390 (2,3,4) - i'd use something like this to get the emphasis better: 00:30:265 (1) - make sure you apply the volume increase onto every diff
00:46:629 (1,2) - if you raise this a bit, you can get a better shape for the flow onto 00:48:504 (3)
01:09:811 (3) - i would start this on 01:09:640, since the vocals here are alot stronger than the consistent beat
01:16:629 (1) - overlapping hp bar, move it down a bit
01:20:720 (4) - same as 01:09:811 (3)
01:22:084 (1) - overlapping hp bar
01:44:754 - add a note here if you want to keep consistency with 00:28:390 (2)
02:06:402 (2) - start it at 02:06:231 if you want to follow vocals like 02:04:356 (4,5)
02:26:004 - this section is fine to ignore the vocals since you filled up other parts of the song, but
02:35:720 (1,2,3,4) - this could have more rhythm density to correspond with what you have before
02:41:175 (3) - NC should be here instead of 02:42:538 (1)

[Hard]
00:56:856 (3) - blanket can look better here
01:45:265 (1) - for emphasis purpose, 2 circles would fit much better
02:19:356 (1,2) - the symmetry here can definitely look better, also try stacking 02:20:038 (3) on the start of 02:19:015 (3)
02:35:720 (1) - the transition from 02:35:379 (3) is not natural to play, since you curved this a bit too much. Do smoothen the curve and place it a bit furthur from 02:35:209 (2)
not much to say about this difficulty, but sliders are a bit overused especially in sections like 00:42:538 (1,2,3,4) or 01:31:629 (1,2,3,4). I would recommend you go over them and try to vary the rhythm a bit, but keeping it as-is is also fine. Its up to you

[Lunatic]
please OD8, this is like free SS right now
00:27:027 (3) - place this a bit furthur from 00:26:686 (2) to avoid cluster
00:42:027 (3,4) - the flow here is a bit off, moving 00:42:197 (4) toward the left would do
00:50:550 (6) - try x:164 y:252, marks a cleaner path imo
01:16:459 (6,7,1) - lower this a bit so the angle from 01:16:288 (5) is not too big
01:40:493 (3) - do a curve the other way: 02:01:970 (3,4) - ctrl+g on this flows better imo
02:31:459 (5,1) - the sudden shrink in distance is not very comfortable to play, since usually a NC section contains bigger spacing. you can try a ctrl+g on 02:31:629 (1) for a back and forth flow, or place it somewhere else.

I guess you can get a timing confirmation from pishifat and then we will see about pushing this forward
Topic Starter
kakifly
jonathanlfj

jonathanlfj wrote:

not sure if this is the new mp3, but timing for this is fine on my end; i'd personally prefer something like +2 but thats negligible woo i did pretty okay with timing for once yeah its the new mp3, though ill change offset when pishifat finds a better one since hes pro at it

[General]
there are a lot of unsnapped green lines, especially on the Lunatic. Make sure you do a through check on them done

[Easy]
00:30:265 (1) - 20% volume is a bit too low for this section, try 40% instead did 30%, since imo i dont really like the whistles to be too loud;; applied to all diffs
00:58:902 (3) - since you were trying to create a blanket effect here, its best if you moved the slider end more towards the right ok
01:11:175 (1) - this is overlapping the hp bar a lot, please move it down a bit done
01:23:447 (2) - why not stack this on 01:21:402 (4)? if you do that please be careful to not let the slider go outside the playing field yeah that was part of the reason i didnt stack, ill change the shape of the slider
01:27:538 (1) - this blanket can look better fixed
01:44:584 (2) - its a bit weird to have the strong beat land on a slider end, remove the repeat and use a circle for 01:45:265 like 00:28:902 (3,4) ok
02:01:629 (3) - did you forget a hitsound here yeah thanks for finding that
02:17:993 (2) - this blanket kinda bugs me, could be made better xD lol alright
02:23:447 (2) - shorten this to 02:23:959 so it follows the vocals? id rather have more consistent beat here,, idk i tried it out but it felt a bit weird imo

[Normal]
00:20:209 (3) - move the end a bit down so it doesnt overlap 00:21:743 (6) nice catch xD
00:28:390 (2,3,4) - i'd use something like this to get the emphasis better did something similar,since im not a fan of 1/2 circles in normal
00:30:265 (1) - make sure you apply the volume increase onto every diff already did
00:46:629 (1,2) - if you raise this a bit, you can get a better shape for the flow onto 00:48:504 (3) did something else
01:09:811 (3) - i would start this on 01:09:640, since the vocals here are alot stronger than the consistent beat sorry but i disagree, i think the sound at 01:09:811 - is more dominant than the vocal lol
01:16:629 (1) - overlapping hp bar, move it down a bit fixed
01:20:720 (4) - same as 01:09:811 (3) same response
01:22:084 (1) - overlapping hp bar fixed
01:44:754 - add a note here if you want to keep consistency with 00:28:390 (2) added
02:06:402 (2) - start it at 02:06:231 if you want to follow vocals like 02:04:356 (4,5) alright
02:26:004 - this section is fine to ignore the vocals since you filled up other parts of the song, but
02:35:720 (1,2,3,4) - this could have more rhythm density to correspond with what you have before ill consider this but i like the pattern i have going on here lol
02:41:175 (3) - NC should be here instead of 02:42:538 (1) fixed

[Hard]
00:56:856 (3) - blanket can look better here fixed
01:45:265 (1) - for emphasis purpose, 2 circles would fit much better done
02:19:356 (1,2) - the symmetry here can definitely look better, also try stacking 02:20:038 (3) on the start of 02:19:015 (3) fixed symmetry but didnt stack because i dont want there to be too much distance
02:35:720 (1) - the transition from 02:35:379 (3) is not natural to play, since you curved this a bit too much. Do smoothen the curve and place it a bit furthur from 02:35:209 (2) fixed
not much to say about this difficulty, but sliders are a bit overused especially in sections like 00:42:538 (1,2,3,4) or 01:31:629 (1,2,3,4). I would recommend you go over them and try to vary the rhythm a bit, but keeping it as-is is also fine. Its up to you fixed some

[Lunatic]
please OD8, this is like free SS right now i cant even get an S on this diff because i suck at playing so much dont trust me with this stuff
00:27:027 (3) - place this a bit furthur from 00:26:686 (2) to avoid cluster fixed this in prev mod
00:42:027 (3,4) - the flow here is a bit off, moving 00:42:197 (4) toward the left would do fixed
00:50:550 (6) - try x:164 y:252, marks a cleaner path imo think i changed this part in prev mod
01:16:459 (6,7,1) - lower this a bit so the angle from 01:16:288 (5) is not too big yesyes
01:40:493 (3) - do a curve the other way: prefer the current because it curves towards the next note
02:01:970 (3,4) - ctrl+g on this flows better imo but this follows the jumps from 02:01:118 (4,5,6) - so if i ctrl + g then the flow direction would randomly change
02:31:459 (5,1) - the sudden shrink in distance is not very comfortable to play, since usually a NC section contains bigger spacing. you can try a ctrl+g on 02:31:629 (1) for a back and forth flow, or place it somewhere else. think i changed this in previoud mod

I guess you can get a timing confirmation from pishifat and then we will see about pushing this forward okay, thanks:D

thanks for modding~
Mint
hello kakifly! from my queue

lfj already checked so mod might not be useful at all x_x

:idea: General


* I don't think you need "" and "", お is already used in おくう and 空 appears two times in the tags.
* There's a very small delay in soft-hitclap6, the delay is so small that it's still rankable (only like 1ms now), but you could download this file to get rid of it to improve the quality of your mapset c:

Hitsounds


* 00:19:699 (2) - Is it really necessary to put an extra whistle here? Since you didn't put an extra whistle at 00:19:017 (3) - 00:14:927 (3) - while those sliders I just mentioned also have that extra sound in the song itself. So I'd either add more whistles or just delete this one.
* 00:27:199 (4) - ^
* 00:28:733 (7) - There's an extra sound here... try a whistle?
* 00:30:267 (1) - There's actually a heavy bass sound along with the vocals here, so I recommend you to also put a S:C6 finish.
* 00:35:381 (4) - (personal thought) I can understand why you didn't put a whistle here, but in this whole slow section, you've been putting whistles on every piano note, even on a very low one like 00:39:131 (2) - , you could try adding a whistle here as well with a lower volume, but that's completely up to you.
* 00:39:131 (2) - Whistle on the slider body here would fit really well with the music imo.
* 00:55:836 (4) - and 02:12:199 (4,5) - (personal again ... ) Uhmm, are these extra finishes really needed on sliders like these? I understand why, but the same bass sound is present at for example 00:55:495 (3) - , and the only difference is that there is an extra clap sound, so I think a clap only should do fine as well, and this also looks really weird in Taiko-mode o_o
* 01:35:722 (1) - Only slider after the first KIAI that actually has a whistle, while you skipped 01:28:904 (1) - 01:30:779 (3) - 01:31:631 (1) - etc - I'd make it consistent, and I personally recommend to add more whistles here and there to make it less monotonous.

Easy


* Check AIMod about 01:01:631 (2,3) - m, you should fix it. Could be easily fixed by putting 01:02:654 (3,1,2) - like 1 grid down, and you'll still keep the blanket and flow as before.
* 00:58:904 (3) - Nazi, but the distance here is 1.15x, which is for me 1.2x.
* 01:22:086 (1,1) - Don't know if it was intentional, but these have a different angle.
* 01:57:540 - useless green line
* 02:08:449 - ^

Normal


* 00:15:267 (2,1) - DS is now 1.13x between these two, please fix it.
* 00:20:722 (4,5) - Sudden change from 1.2 to 1.0 is probably not intentional here.
* 01:08:449 (1,2,3,4) - Nothing wrong with this at all, but this just seems way too easy for this diff, and especially since you use quite a lot of 1/2 in this diff and it's in the KIAI section as well. Adding one or two 1/2 rhythms here would make this fit more with the rest, like 02:24:813 (1,2,3,4,5,6) - . If you want to keep this rhythm, you should fix the symmetry between (3,4) by moving (4) one grid up.
* 01:20:722 (4) - DS change again?
* 01:57:540 - useless green line
* 02:08:449 - ^

Hard


* 00:21:404 (3,4) - Try this? Looks neater imo.
* 01:26:177 (1) - Nazi, but put try to put this on the y-axis at around (256,212)?
* 01:36:063 (2,3,4) - I'm wondering why you stacked those 3 together, since it's quite hard to read now, because of the different snap and the break in between (3,4). Try to space (2,3) out so it's easier to read, just like 00:19:699 (2,3,4) -
* 01:43:052 (2,3) - (optional) You could add an extra 1/2 circle in between those sliders and move (3) 1/2 tick later, so you are rhythm-wise consistent with 00:26:688 (2,3,4) - , since this gap plays a bit awkward for me here.
* 02:08:449 - useless green line

Lunatic


* 00:58:563 (4,1) - and 02:24:472 (3,1) - blanket pls owo
* 01:00:097 (4) - Nazi, but place at (24,180)? What I noticed in this diff is that you keep the spacing 1.6x - 1.7~2.0x when the stress of the vocals is on the white tick, so you create a small jump to emphasize the vocals, just like 00:49:358 (1,2,3) - 00:46:631 (1,2,3) - etc..
* 01:02:995 - change volume here to 45% like the hard diff? or else this green line doesn't have any use here
* 01:07:086 - i don't think this green line is useful here
* 01:26:177 - uhmm, there are two green lines with different samplesets here...
* 02:06:745 (4,2) - Is this small overlap really needed? I don't really like the way it here, since it can easily be avoided.
* 02:37:597 (2) - Offbeat slider, the strong part is on the slider end. Just follow the vocals like you did at 01:20:722 (1,2,3,4) - ? Gives overall a nicer effect, sound better and you'll also have a consistent rhythm.
* Also, one small thing I noticed is that at the end of KIAI you have a NC in the Lunatic/Hard diff. Nothing wrong with that, looks cool actually, but the Easy/Normal diff don't have it. I'm not fan of NC spam either, so consider making it consistent, but what you have now should be fine as well c:

nice mapset and song, but i do think you should take a look at the spacing and hitsounds a bit just for reference,
but most of these are just suggestions so feel free to skip

i really enjoyed playing the lunatic diff, and while modding i could really see that you have created your own 'style', which i really like!

good luck :)
Topic Starter
kakifly
appleeaterx

appleeaterx wrote:

hello kakifly! from my queue

lfj already checked so mod might not be useful at all x_x

:idea: General


* I don't think you need "" and "", お is already used in おくう and 空 appears two times in the tags. aa thank you for findng this ;; fixed (im so stupid for not seeing this beforehand)
* There's a very small delay in soft-hitclap6, the delay is so small that it's still rankable (only like 1ms now), but you could download this file to get rid of it to improve the quality of your mapset c: added~ thanks o3o

Hitsounds


* 00:19:699 (2) - Is it really necessary to put an extra whistle here? Since you didn't put an extra whistle at 00:19:017 (3) - 00:14:927 (3) - while those sliders I just mentioned also have that extra sound in the song itself. So I'd either add more whistles or just delete this one. i have a pattern going on there (whistle every beat) for every section that sounds like taht since i wanted to emphasize the whistles, tho u did help me notice something else i should of fixed
* 00:27:199 (4) - ^ imo this sound is especially strong
* 00:28:733 (7) - There's an extra sound here... try a whistle? i... cant hear it :o
* 00:30:267 (1) - There's actually a heavy bass sound along with the vocals here, so I recommend you to also put a S:C6 finish. completely forgot; thanks :D
* 00:35:381 (4) - (personal thought) I can understand why you didn't put a whistle here, but in this whole slow section, you've been putting whistles on every piano note, even on a very low one like 00:39:131 (2) - , you could try adding a whistle here as well with a lower volume, but that's completely up to you. added
* 00:39:131 (2) - Whistle on the slider body here would fit really well with the music imo. added
* 00:55:836 (4) - and 02:12:199 (4,5) - (personal again ... ) Uhmm, are these extra finishes really needed on sliders like these? I understand why, but the same bass sound is present at for example 00:55:495 (3) - , and the only difference is that there is an extra clap sound, so I think a clap only should do fine as well, and this also looks really weird in Taiko-mode o_o imo a finish works better and it feels a bit nicer since it follows a pattern xD
* 01:35:722 (1) - Only slider after the first KIAI that actually has a whistle, while you skipped 01:28:904 (1) - 01:30:779 (3) - 01:31:631 (1) - etc - I'd make it consistent, and I personally recommend to add more whistles here and there to make it less monotonousdone.

Easy


* Check AIMod about 01:01:631 (2,3) - m, you should fix it. Could be easily fixed by putting 01:02:654 (3,1,2) - like 1 grid down, and you'll still keep the blanket and flow as before. my aimod is probably broken .. and cutting edge kills my old laptop lol
* 00:58:904 (3) - Nazi, but the distance here is 1.15x, which is for me 1.2x.
* 01:22:086 (1,1) - Don't know if it was intentional, but these have a different angle.
* 01:57:540 - useless green line
* 02:08:449 - ^
fixed all

Normal


* 00:15:267 (2,1) - DS is now 1.13x between these two, please fix it. done
* 00:20:722 (4,5) - Sudden change from 1.2 to 1.0 is probably not intentional here. ^
* 01:08:449 (1,2,3,4) - Nothing wrong with this at all, but this just seems way too easy for this diff, and especially since you use quite a lot of 1/2 in this diff and it's in the KIAI section as well. Adding one or two 1/2 rhythms here would make this fit more with the rest, like 02:24:813 (1,2,3,4,5,6) - . If you want to keep this rhythm, you should fix the symmetry between (3,4) by moving (4) one grid up. changed a bit
* 01:20:722 (4) - DS change again? fixed
* 01:57:540 - useless green line
* 02:08:449 - ^ removed both

Hard


* 00:21:404 (3,4) - Try this? Looks neater imo.
fixed
* 01:26:177 (1) - Nazi, but put try to put this on the y-axis at around (256,212)? imo i dont like notes lining up this way but its just my preference ;w;
* 01:36:063 (2,3,4) - I'm wondering why you stacked those 3 together, since it's quite hard to read now, because of the different snap and the break in between (3,4). Try to space (2,3) out so it's easier to read, just like 00:19:699 (2,3,4) - fixed
* 01:43:052 (2,3) - (optional) You could add an extra 1/2 circle in between those sliders and move (3) 1/2 tick later, so you are rhythm-wise consistent with 00:26:688 (2,3,4) - , since this gap plays a bit awkward for me here. did something else since i like the visual pattern i have here lol
* 02:08:449 - useless green line fixed

Lunatic


* 00:58:563 (4,1) - and 02:24:472 (3,1) - blanket pls owo lol ok
* 01:00:097 (4) - Nazi, but place at (24,180)? What I noticed in this diff is that you keep the spacing 1.6x - 1.7~2.0x when the stress of the vocalsis on the white tick, so you create a small jump to emphasize the vocals, just like 00:49:358 (1,2,3) - 00:46:631 (1,2,3) - etc.. fixed
* 01:02:995 - change volume here to 45% like the hard diff? or else this green line doesn't have any use here done
* 01:07:086 - i don't think this green line is useful here removed
* 01:26:177 - uhmm, there are two green lines with different samplesets here... kakifly what r u doing
* 02:06:745 (4,2) - Is this small overlap really needed? I don't really like the way it here, since it can easily be avoided. fixed
* 02:37:597 (2) - Offbeat slider, the strong part is on the slider end. Just follow the vocals like you did at 01:20:722 (1,2,3,4) - ? Gives overall a nicer effect, sound better and you'll also have a consistent rhythm. did something similar
* Also, one small thing I noticed is that at the end of KIAI you have a NC in the Lunatic/Hard diff. Nothing wrong with that, looks cool actually, but the Easy/Normal diff don't have it. I'm not fan of NC spam either, so consider making it consistent, but what you have now should be fine as well c: i have a difference nc pattern in H, I (every measure) than E, N (every 2nd measure)

nice mapset and song, but i do think you should take a look at the spacing and hitsounds a bit just for reference,
but most of these are just suggestions so feel free to skip

i really enjoyed playing the lunatic diff, and while modding i could really see that you have created your own 'style', which i really like!thank you ^o^

good luck :)

nice modding, thank you :3
jonathanlfj
before i can bubble this, there are still some green lines you need to resnap:

[Easy]
02:46:629 - snap to 02:46:631

[Hard]
00:28:883 - snap to 00:28:904
01:02:957 - snap to 01:02:995
02:46:629 - snap to 02:46:631
02:47:990 - snap to 02:47:995
02:49:352 - snap to 02:49:358

[Lunatic]
00:45:269 - snap to 00:45:267
00:45:525 - snap to 00:45:523
00:57:542 - snap to 00:57:540
01:00:269 - snap to 01:00:267
01:01:633 - snap to 01:01:631
01:27:542 - snap to 01:27:540
02:18:677 (3) - i think you changed this slider shape but what about 01:02:313 (3)?
02:45:269 - snap to 02:45:267

since you cut this song to a shorter length, you might want to add short version onto tags as well
Lunatic with OD8 is still a free SS, I blame the song for having a too consistent beat ><
Aldwych
Hi kakifly.
Request from modding queue (ye i'm late lel).

[General]

Kay'

[Easy]

Kn order to follow your OD order : OD -1 to make 2 4 6 8.

00:16:631 : I felt uncomfortable with how this slider looks like, maybe coz of i found the flow not so perfect and also coz there's no blanket.
00:53:449 : Is there's a reason for not a full curved slider? (Same for the other sliers ofc).
01:11:177 : You can ctrl-j this slider. The flow with the next slider will be good too.
01:17:995 : For this one, i advise you to ctr-h it, rotate to 180 degress + move to 40;128, the curve of the slider will make a blanket with the next one.
01:23:449 : Please, this slider really needs a finish hitsound, sound really good.
02:14:927 : Well i can suggest you for a better blanket, but as you wish.
02:39:813 : Please, this slider really needs a finish hitsound, sound really good.

Ovreall really good easy, nothing much to say.

[Normal]

00:55:495 : The flow given here is not so good with the previous one. The easiet way to resolve it is to move it on the right, but the end of the slider won't be stack with the previous circle.
00;56:177 : It's overlapping with the 2nd slider after this one. :<
00:59:927 : How about moving to112;292, it will be stack with the 1st combo slider, and the DS will be equal.
01:07:597 : How about upping it a little?
01:10:495 : Up it to y=308, coz this slider and the previous one are not well aligned.
01:23:449 : Please, this slider really needs a finish hitsound, sound really good.
01:30:267 : Why not make this slider parallel to the previous one?
02:39:813 : Blabla hitsound.

Nice normal.

[Hard]

In order to follow your order : AR -1 to make 3 5 7 9.

00:46:120 : I found its position confuse, coz i expected this one around like 208;264 (ofc it means that you have to move the previous one).
00:55:836 : Imo, you should curve this one like slider n°2.
01:23:449 : Yeye finish.
02:11:177 : Still waited for this kind of pattern, thanks.
02:39:813 : fzefioefhiohz

Good flow, nice work.

[Lunatic]

00:28:904 : The DS difference here is kinda weird, moreover when you did a tornado circle pattern and then reduce hard the DS + make an anti flow, i don't know what to say...
00:43:563 : Ye blanket but why no stacking?
01:10:154 : Blabla stacking.
01:23:449 : :>...
02:39:813 : :D...

Finished, so i guess you will refuse lots of my suggestion coz you will get bubble, but just see my notifications more as suggestions coz you're map is really good.

GL hf for soon ranking. :D
Topic Starter
kakifly
Aldwych

Aldwych wrote:

Hi kakifly.
Request from modding queue (ye i'm late lel).

[General]

Kay'

[Easy]

Kn order to follow your OD order : OD -1 to make 2 4 6 8. i just changed lunatic's OD to 9 so uh.. think ill keep it the same or lunatic will see off xD

00:16:631 : I felt uncomfortable with how this slider looks like, maybe coz of i found the flow not so perfect and also coz there's no blanket. fixed
00:53:449 : Is there's a reason for not a full curved slider? (Same for the other sliers ofc). no reason.. just my preference lol
01:11:177 : You can ctrl-j this slider. The flow with the next slider will be good too. fixed
01:17:995 : For this one, i advise you to ctr-h it, rotate to 180 degress + move to 40;128, the curve of the slider will make a blanket with the next one. only fixed the blanket part a bit
01:23:449 : Please, this slider really needs a finish hitsound, sound really good. imo it sounds weird :(
02:14:927 : Well i can suggest you for a better blanket, but as you wish. fixed
02:39:813 : Please, this slider really needs a finish hitsound, sound really good. i think it sounds weird

Ovreall really good easy, nothing much to say. thanks owo

[Normal]

00:55:495 : The flow given here is not so good with the previous one. The easiet way to resolve it is to move it on the right, but the end of the slider won't be stack with the previous circle. i think its ok
00;56:177 : It's overlapping with the 2nd slider after this one. :< fixed
00:59:927 : How about moving to112;292, it will be stack with the 1st combo slider, and the DS will be equal. prefer the current, fixed DS
01:07:597 : How about upping it a little? not much difference but ok xD
01:10:495 : Up it to y=308, coz this slider and the previous one are not well aligned. fixed
01:23:449 : Please, this slider really needs a finish hitsound, sound really good. same as easy
01:30:267 : Why not make this slider parallel to the previous one? i like this pattern better ><
02:39:813 : Blabla hitsound.

Nice normal. thanks again uwu

[Hard]

In order to follow your order : AR -1 to make 3 5 7 9. i think AR7 is too slow for this song

00:46:120 : I found its position confuse, coz i expected this one around like 208;264 (ofc it means that you have to move the previous one). ywith your suggestion i think the jump is a bit too big
00:55:836 : Imo, you should curve this one like slider n°2. i kinda like these uneven shapes lol
01:23:449 : Yeye finish. ;w;''
02:11:177 : Still waited for this kind of pattern, thanks. you're welcome?
02:39:813 : fzefioefhiohz dkghrtoiwgov

Good flow, nice work. tyty

[Lunatic]

00:28:904 : The DS difference here is kinda weird, moreover when you did a tornado circle pattern and then reduce hard the DS + make an anti flow, i don't know what to say... uneven DS is intentional.. sorry >w>
00:43:563 : Ye blanket but why no stacking? i think too much stacking is repetitive and this makes the note more 'visible' to the player
01:10:154 : Blabla stacking. fixed this one
01:23:449 : :>... what?
02:39:813 : :D... D:...

Finished, so i guess you will refuse lots of my suggestion coz you will get bubble, but just see my notifications more as suggestions coz you're map is really good.

GL hf for soon ranking. :D
thank you for the mod~

@jonathanlfj fixed everything
jonathanlfj
Alright lets give it a try~
Topic Starter
kakifly
yay thanks ~
Kunieda
gogogo kaki and congrats for the bubble~
captin1
looks good
Topic Starter
kakifly

captin1 wrote:

looks good
aaah thank you captin :)
Beige
congratz~~ Hanatan <3
scanter
omedetou \o/
[ Setsuna ]
gratz time to pp
Oyatsu
Congratz!
I'm still not sure about BG :3
Kyouren
Gratzz~
litoluna
Congratz ;)
meii18
OMG ! I modded this map several weeks ago and now it's ranked ! Congratz Congratz kakifly ! :) :) :) :)
Winnie
Was going to make this then Kakifly was like HAHA! I shall get it ranked for you. Gratz dude :P
Natsu

W h i t e wrote:

congratz~~ Hanatan <3
Aldwych
Gratz. :>
Kihhou
oh hey! grats :D
Time-
The bg is kinda nsfw `-`

anyway cngratulation~
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