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Drop - Granat [Taiko|Osu]

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Topic Starter
Nyxa
This map has been deleted on the request of its creator. It is no longer available.
Sakura
Did some hitsound checking on #modhelp
Hitsound mod
10:27 Tess: Could someone look at my hitsounds to tell me whether they're shit or not?
10:27 Tess: hitsounding*
10:28 Sakura: Sure
10:28 *Tess is editing [http://osu.ppy.sh/b/530575 Drop - Granat [Divine]]
10:28 Tess: Wait
10:28 Tess: Let me update it first
10:29 Tess: Alright, done
10:29 Tess: If you already had it you should probably redownload to have the hitsounds added
10:30 Sakura: 00:27:966 (3) - it's like the finish doubles suddenly stop here, sounds odd there
10:30 Jenny: Tear: active-passive issues and lack of beatpressure + distort emphasis
10:30 *Jenny is watching [http://osu.ppy.sh/b/282832 Tapage - ML7W [Insane]] |Autoplay|
10:31 Tess: Oh wow
10:31 Tess: Nice catch, hadn't noticed that
10:31 Tess: Thanks
10:32 Tess: 00:29:790 (1,2,3) - I left it out here intentionally because the music is different
10:32 Sakura: 00:39:405 (1,2,3) - this triple finish sounds odd in comparison to the rest, but doesnt "feel" bad just odd...
10:32 Tess: I know, I really didn't know what to do there
10:32 Tess: It sounds empty without the whistles but weird with them
10:33 Sakura: have u tried using a different hitsound? like switching to a lower volume normal-hitnormal then back to soft?
10:33 Tess: I removed the hitsounds from (2) and the clap from (3)
10:33 LOL69: someone mod schmutz06 - ge4ce
10:33 Tess: And now it sounds alright, I think
10:34 Sakura: tho then you'd probably have to change more sounds if you do that otherwise i'd feel out of place, so yeah, lemme check your update
10:34 Philosofikal: yo yo yo I am new to skinning and working on my first skin
10:35 Tess: Updated
10:35 Philosofikal: How do you feel about ping pong balls as hitsounds?
10:36 Tess: Philosfikal stuff like that gets too varied opinions
10:36 Tess: Just make your skin in a way that you enjoy
10:36 Tess: And then upload it
10:36 Tess: If others like it - good, you helped others get a better skin
10:36 Sakura: that sounds cool now ^_^
10:36 Tess: If not - good, you helped yourself get a better skin + gained skinning experience
10:36 Tess: Glad you like it, haha. Are the custom sounds fitting?
10:36 Sakura: yeah, they feel like they form part of the song
10:37 Tess: Oh neat, that was my goal. Thanks for checking!
10:37 Sakura: np
Good Luck!

Edit: Revoked kds from this post so the one kudosu'd is the one that has the full mod.
Mezzaten
hi you

[Easy]
00:02:270 (3) - This is the only slider that's curved this way in the entire map, so it sticks out like a sore thumb. Consider curving it in a different way.
00:12:880 (8,9) - Moving this so that they're on the same axis as 00:09:896 (3,4) - will make it look nicer. Move them to x256.
00:17:190 (1) - Was this meant to be a wave? It looks kinda odd. I don't really agree with diagonal waves, but that's up to you, really.

[Normal]
00:01:275 (4) - You could do a ctrl+G here, but I'm not sure if that's really allowed on a normal.
00:36:090 (1,2,3,1,2,3,1,2,3,4,5,6) - You may want to use more sliders here. It's a normal after all, so using all those circles isn't really optimal.

[Hard]
00:01:938 (6) - Put this circle beneath 00:01:275 (4) - 's sliderend. Looks hella rad.
00:05:917 (6) - ^ on 00:05:254 (4) -
00:11:885 (5) - Move it to x368 y114 and fix the spacing
00:32:111 (1) - Why the sudden change of sv here and jumps here? Remember this is just a hard, and the song doesn't even get more intense or anything of the sort.

[Insane]
00:27:800 (1,2,3,1,2,1,2,1) - Why so many new combos here?

[Extra]
00:03:707 (1,2,3) - As I've mentioned before ingame, these are very confusing. Why not use a repeat slider + a circle instead?

I'm very sorry for such a poor mod, especially for Insane and Extra difficulties, but I really couldn't find anything _wrong_ with them, except for what's been pointed out. Nice jumps you have there!
Good luck.
Topic Starter
Nyxa

Mezzaten wrote:

hi you

[Easy]
00:02:270 (3) - This is the only slider that's curved this way in the entire map, so it sticks out like a sore thumb. Consider curving it in a different way. fixed
00:12:880 (8,9) - Moving this so that they're on the same axis as 00:09:896 (3,4) - will make it look nicer. Move them to x256. Fixed
00:17:190 (1) - Was this meant to be a wave? It looks kinda odd. I don't really agree with diagonal waves, but that's up to you, really. It was meant to be an angular wave, yeah. I'm not a big fan of it either but I didn't know what else to put there.

[Normal]
00:01:275 (4) - You could do a ctrl+G here, but I'm not sure if that's really allowed on a normal. Well, that was what I originally wanted, but the spacing is both too large and inconsistent when I do that, hence why I didn't.
00:36:090 (1,2,3,1,2,3,1,2,3,4,5,6) - You may want to use more sliders here. It's a normal after all, so using all those circles isn't really optimal. It's a normal, yes, but considering that, for every map except the Easy I made the ending increase in difficulty exponentially, I felt that those circles were justified. It also allows for some consistency across all difficulties - and if the Normal is too easy, the player will feel way less happy for FCing/SSing it (if they're a Normal player) than when you add a challenge at the end.

[Hard]
00:01:938 (6) - Put this circle beneath 00:01:275 (4) - 's sliderend. Looks hella rad. I didn't want to do this at first because it would fuck with my consistency, but I changed up some other stuff and now it plays way better. Thanks.
00:05:917 (6) - ^ on 00:05:254 (4) - Didn't do it here for variety's sake.
00:11:885 (5) - Move it to x368 y114 and fix the spacing Though I get your sentiment here, that offsetted sliderend was done on purpose. I think it looks cool, haha. I did try to change it to make it look better but there's no way I can do that without fucking up the spacing + consistency of that section
00:32:111 (1) - Why the sudden change of sv here and jumps here? Remember this is just a hard, and the song doesn't even get more intense or anything of the sort. It's what I said about the normal - both to keep consistency in pattern types across the set and to challenge the player at the end of the map. It's a Hard, so it should have a section that's challenging for your average Hard player, in my opinion.
[Insane]
00:27:800 (1,2,3,1,2,1,2,1) - Why so many new combos here?Spacing changes with every NC

[Extra]
00:03:707 (1,2,3) - As I've mentioned before ingame, these are very confusing. Why not use a repeat slider + a circle instead? Because it's an Extra, haha

I'm very sorry for such a poor mod, especially for Insane and Extra difficulties, but I really couldn't find anything _wrong_ with them, except for what's been pointed out. Nice jumps you have there!
Good luck.
Thank you very much for the mod! It wasn't really poor, it really did help out.
Hula
A star for why not. I might mod this some time after gn's map if you would like it
Topic Starter
Nyxa
I would very much appreciate that, yeah. I wouldn't mind modding the rest of your set either.
Pappy
Hi, from #modreqs

[General]
  1. Easy feels like Normal, Normal feels like Hard... Why? ;_;
  2. BG2 have wrong dimension.
  3. Too many difference between Normal and Hard (3,53-2,22=1,31 [!])

[Easy]
  1. Your spacing is very odd, sometimes it is around 2,0-2,4 (!), but sometimes you used 1,4. Spacing on easy must be consistent on all notes.
  2. 00:09:896 (3,4) - Try to not stacking on easy.
  3. 00:37:084 (2,3) - Don't do it on easy, notes hidden under sliders are hard for beginners.
    HP incerase by 1, song is short
    AR incerase by 1.

[Normal]
  1. This diff looks like hard, try to make spacing consistent too.
  2. 00:16:196 (1,2,3,4,1,2,3,4) - Why you changed rhytm? Song goes the same like before, you should leave rhytm before. (+this is quite hard :3)
  3. 00:27:137 (2,3) - Change to slider?
  4. 00:27:800 (4,1) - Try to stack it better. Move tail of (1) at right, for example blanket with 00:27:469 (3)
  5. 00:32:111 (1,2,1,2,1,2,1,2) - Try to change pattern and because player can get lost in this. x.x Avoid these overlaps!

[Hard]
  1. 00:07:243 (2) - NC here because changing SV is invisible.
  2. 00:11:885 (5,1) - Stack it? Avoid overlap here.
  3. 00:13:212 (3) - Curving this slider would be good, too many straight sliders before.
  4. 00:15:201 (1,2,3,4,1) - Spacing is too high.
  5. 00:32:111 - I very don't like this SV changes...
  6. 00:39:074 (1,2,3,4,5) - This kills every player. ;_;

I won't mod Insane and Extra (I just can't ;w;), but as a jump-lover I must say some of jumps are quite random...

Funny mapset, good luck! :)
Sakura
Checking out Insane
Chatlog
13:26 Sakura: let's see
13:26 Sakura: Granat [Insane] 00:11:554 (1,2,3,4,5) - What was the reasoning behind this shape? (specially the 5)
13:27 Sakura: and this one 00:10:559 (1,2,3,4,5) -
13:27 Tess: That 5 bugs me a lot actually
13:27 Tess: I just didn't know where else to place it
13:27 Tess: Was hoping that mods would give a good suggestion for that
13:27 Sakura: exactly this is what happens because you ran out of space
13:28 Tess: That second one is for the partial overlap after-image thing that I do in both the Insane and Extra
13:28 Sakura: but people tend to make gigantic spacing then they dont know what to do with the final note
13:28 Tess: Well, yeah.
13:28 Sakura: so it breaks the flow horribly
13:28 Sakura: if it was me i'd just have used polygonal or star shaped jumps
13:29 Sakura: (because i always find it pretty how the follow trails form the star shape XP)
13:29 Tess: Well, alright, I'll fix that
13:29 Tess: Thing is
13:29 Tess: Lan Wings also used star shaped jumps in his diff~ I didn't want to seem like a copycat or something
13:29 Sakura: it's not a big issue, if you like it, it's fine, but for me it just looks like "i ran out of space so i have to go down instead of up"
13:30 Tess: Yes, the thing is that I didn't like it, haha
13:30 Sakura: i use star shapes in almost all my maps
13:30 Sakura: i see star shapes in other maps
13:30 Sakura: it's not like star shapes are copyrighted
13:30 Tess: Yes, that's why I'm doing it now. I have this really big thing where I don't want to copy anyone
13:30 Tess: Especially since a lot of people compared my maps to Hanzer's, which I hate.
13:30 Tess: (not hanzer, the comparison)
13:31 Sakura: ppl are going to compare you with someone all the time, get used to it XP
13:31 Sakura: ppl used to compare me with mappers that use symmetry maps like RJ or Larto
13:31 Sakura: and obv i wasnt at their level but 0 fucks given XP
13:32 Tess: Be glad that they don't compare you to Andrea
13:32 Sakura: andrea told me she doesnt do symmetry anymore
-Snip-
13:36 Sakura: Anyway
13:36 Sakura: dont ever fear to be seen like a copycat
13:36 Sakura: mappers draw inspiration from other mappers to begin with
13:36 Sakura: if you like something then do it, instead of avoiding it for such reason
13:37 Tess: Well, alright. I'll try that in the future. Made the star pattern and it look a lot nicer, thanks
13:37 Sakura: np ^_^
13:37 Tess: But I was more curious about your opinion, like, is it something you like, are neutral about, dislike, etc.
13:38 Sakura: i like the rythm, the sliders are awkward, and some jump patterns are meh while others are cool
13:39 Tess: My sliders are horrible, but then again, I'm a fan of Hollow Wings' mapping
13:39 Tess: So I'm not surprised, haha
13:39 Sakura: like http://puu.sh/cz6DT/1e0f61306d.jpg i can see you're going for the after image here, but it doesn't work unless the song feels that way because the song's pausing on the after image, a better way would be to make the 5 notes any shape you want, and then the next 5 are the after image, it feels more natural that way
13:40 Sakura: lemme show you an example in 1 of my maps
13:40 *Sakura is editing [http://osu.ppy.sh/b/55082 Kyven - All Beginning [Back Dancer]]
13:40 Tess: Downloading
13:40 Sakura: when you download it, check the diff back dancer and check this pattern: 04:00:003 (1,2,3,4,1,2,3,4,1,2,3,4) -
13:40 Tess: Also, that's a pretty good suggestion, doing that
13:41 Sakura: i was a horrible mapper back then, but still that was a pretty cool pattern
13:43 Sakura: let me know when you've checked it ^_^
13:44 Tess: Alright, to keep things consisten with the star shape I first do a zig zag, then a hexagon, afterimage triangles over the hexagon, and then the star shape
-Snip-
13:56 Sakura: i'm glad to see mappers that actually consider my suggestions instead of mappers that go "lolnope" u.u
13:56 Tess: Really? I always have trouble finding people who want to give suggestions at all
-Snip
14:01 Sakura: 00:25:148 (1) - this slider
14:02 Tess: What map is that?
14:02 Sakura: insane
14:02 Sakura: on the one i'm modding
14:02 Tess: Oh, looking
14:03 Tess: That slider is so awkward
14:03 Tess: But I though that my threepoints were getting boring
14:03 Sakura: it would look and play better if you just blanketed 2 and then put the next 2 circle right where the other 2 was
14:03 Sakura: ok that sounded awkward xD
14:04 Sakura: or you could even do the after image with the 2
14:04 Sakura: instead of the slider start
14:04 Tess: It made sense to me, haha
14:04 Tess: Fixing
14:05 Sakura: also i hope you arent accepting my suggestions just because im a BAT xD
14:05 Tess: What, no
14:05 Sakura: oh ok
14:05 Tess: I really don't differentiate between different kinds of status
14:06 Sakura: because i've had those situations where mappers accept everything i say without consider it just so they can get a bubble
14:06 Tess: I generally try applying a mod first before kicking it
14:06 Tess: Ah no if I have something in my map that I really like and a BAT says it's unrankable then it stays unranked.
14:07 Sakura: yeah you should always try the mod first and see if you like it
-Snip
14:08 Tess: http://puu.sh/cz8JX.png Is this what you meant?
14:08 Sakura: yeah i saw him on #modhelp
14:09 Tess: I'm horrible at keeping my spacing right aaa
14:09 Tess: Who was the mapset holder?
14:09 Sakura: that looks nice tho
14:09 Tess: Really? Thanks
-Snip-
14:09 Tess: 00:28:132 (2,3,1,2,1,2,1) - Are these NC's bad?
14:09 Tess: Yeah?
14:10 Sakura: the mapset had 4 diffs, then after my mod like 2 new diffs appeared out of nowhere
14:10 Sakura: 00:27:469 (1,1,1,1) - dont do this
14:10 Sakura: it screws hp drain calculation
14:10 Sakura: because hp drain is based off what you set for hp drain, but the more new combos the harsher it gets too
14:10 Tess: 00:27:469 (1,2,3,1) - I did this instead
14:11 Tess: I did want the 1/3 to be more readable
14:11 Tess: And I see
14:11 Sakura: since all combo ends give a boost to hp it balances it like that
14:11 Tess: Nobody ever explained the NC/HP relationship properly to me
14:12 Sakura: Hp drains over time, a miss kills your hp, every note gives a slight boost to hp based on 300,100,50. and a combo end gives another boost based on Geki, Katu, 50
14:12 Sakura: the more combo ends on the overall map the more hp it drains
14:12 Tess: I know that
14:12 Tess: But nobody told me that more NCs made the drain harsher
14:12 Tess: Well, they did, but didn't explain to me how it worked
14:12 Sakura: it's not that much but nobody has abused NCs like that for a long time
14:13 Sakura: so i just rather be safe and point them out when i think that the NCs are unnecessary anyway
14:13 Tess: Oh, I see
14:13 Tess: I generally just add a new NC for every pattern
14:14 Sakura: general rule of thumb is NC when you change patterns, new measures or swap instruments, those are the most common
14:14 Sakura: but i've seen ppl do NC just for the purpose of making the previous note look "cooler"
14:15 Sakura: 00:37:912 (3) - this note feels out of place in comparison to all the other jumps
14:15 Sakura: also why ppl dont ever map streams anymore, T.T
14:16 Tess: Angled it up a bit
14:16 Tess: Also, I map streams!
14:16 Tess: I try to balance between streams, kick sliders and sliderstreams
14:16 Sakura: i guess my main gripe with this jump is that they are all bundled together i mean, come on, it's not like the screen is the right half of the editor
14:16 Sakura: *these jumps
14:17 Sakura: or well in this case
14:17 Sakura: the center of the screen
14:17 Tess: I do that because people always complain about my spacing
14:17 Sakura: i mean press ctrl+A and
14:17 Sakura: you'll see that the large majority of your notes are in the center and to the left
14:18 Sakura: while very few to the right
14:18 Tess: Oh, I thought I made use of the screen pretty well
14:18 Tess: I don't like corners because I never know where to go from there.
14:19 Sakura: triangles, arrows, whatever
14:19 Tess: I'll keep that in mind
14:19 Sakura: even some smooth curves
14:19 Sakura: you can use the slider > stream conversion tool to make curves
14:19 Tess: Oh I know that
14:20 Sakura: ok good xD
14:20 Tess: Also I really appreciate this help, haha
14:20 Sakura: i think that's about all i can see on your Insane, but i hope you learned some new stuff XP
14:20 Tess: Really nobody ever takes the time to explain anything to me
14:20 Tess: Definitely
14:20 Sakura: i'll post this on your thread so people can keep up with the changes on your maps but dont kudosu it since i already got kudosu once from this map
14:21 Tess: Updated it, are those fixes good?
14:21 Sakura: ah lemme see
14:21 Tess: Oh, sure.
14:22 Sakura: eh yeah it's looking better
14:22 Sakura: it still has some work to go, but you're on the right track
14:22 Sakura: hope you can get some more mods
Snipped irrelevant parts where we were just chatting. Don't give kudosu to this since you already gave me kudosu for this map earlier.
Topic Starter
Nyxa

Pappy wrote:

Hi, from #modreqs

[General]
  1. Easy feels like Normal, Normal feels like Hard... Why? ;_; I know that the Normal is too hard, but I don't really feel as though the Easy is too hard at all. I'll definitely make things easier in the Normal.
  2. BG2 have wrong dimension. Fixed (changed to 1366x768)
  3. Too many difference between Normal and Hard (3,53-2,22=1,31 [!])What should the difference be, then?

[Easy]
  1. Your spacing is very odd, sometimes it is around 2,0-2,4 (!), but sometimes you used 1,4. Spacing on easy must be consistent on all notes. The spacing is consistent, but numeric spacing doesn't account for slider leniency. You must take that into account when looking at a map's spacing.
  2. 00:09:896 (3,4) - Try to not stacking on easy. How else could I do this pattern, then? I can't figure out a way that doesn't ruin the symmetry, sorry.
  3. 00:37:084 (2,3) - Don't do it on easy, notes hidden under sliders are hard for beginners. Fixed.
    HP incerase by 1, song is short Fixed.
    AR incerase by 1.Fixed.

[Normal]
  1. This diff looks like hard, try to make spacing consistent too.
  2. 00:16:196 (1,2,3,4,1,2,3,4) - Why you changed rhytm? Song goes the same like before, you should leave rhytm before. (+this is quite hard :3) The rhythm is the same, actually, the feel of it is just different. Removed the doubles for the feel of this pattern to match the previous one, and to make things easier.
  3. 00:27:137 (2,3) - Change to slider? But that pattern is prettyyyy... If someone else suggests the same, I'll change it
  4. 00:27:800 (4,1) - Try to stack it better. Move tail of (1) at right, for example blanket with 00:27:469 (3) Wow that stack was horrible, I hadn't noticed that. Thanks!
  5. 00:32:111 (1,2,1,2,1,2,1,2) - Try to change pattern and because player can get lost in this. x.x Avoid these overlaps! Just as I told Mezzaten - this is here because every single diff except for the Easy has a difficulty increase at the end, and I didn't want to make too many exceptions. If people keep complaining about this, though, I'll reconsider it. The overlaps are ugly though, I'll look into fixing them.

[Hard]
  1. 00:07:243 (2) - NC here because changing SV is invisible. Done.
  2. 00:11:885 (5,1) - Stack it? Avoid overlap here. That overlap is on purpose, read the previous mod post.
  3. 00:13:212 (3) - Curving this slider would be good, too many straight sliders before. That would completely kill the consistency of that entire section.
  4. 00:15:201 (1,2,3,4,1) - Spacing is too high. What spacing would you suggest, then?
  5. 00:32:111 - I very don't like this SV changes... But they fit the music, and they're also there for spread consistency with the harder diffs.
  6. 00:39:074 (1,2,3,4,5) - This kills every player. ;_; I FC'd this map at 99% with HDDT

I won't mod Insane and Extra (I just can't ;w;), but as a jump-lover I must say some of jumps are quite random... I fixed the Insane's random jumps, the Extra doesn't have any random jumps at all.

Funny mapset, good luck! :)
Thank you very much for the mod! It really helped. And thank you Sakura for the IRC mods!
just click
Hi, I came from #modrequest!

In my opinion, I didn't see anything wrong with any of the difficulties except for Extra.

Extra

SPOILER
00:25:479 (7) - I feel like you should remove this slider because it does not fit in well that much. At 00:29:458, it is similar to 00:25:479 and there is no slider there. If you feel that this slider fits, then just add another slider at 00:29:458

00:37:913 (3) - This circle goes way too much towards the bottom as a jump. In my opinion, I think you should move it to X:76 Y:216
Irreversible
IRC hard diff
00:29 Irreversible: 00:25:977 (2,3) -
00:29 Irreversible: this
00:29 *Irreversible is editing [http://osu.ppy.sh/b/531110 Drop - Granat [Hard]]
00:29 Irreversible: 00:03:265 (4) - blanket
00:29 Irreversible: 00:03:707 (5) - nc
00:29 Irreversible: 00:06:249 (7) - awkward antijump imo
00:29 Irreversible: 00:14:184 (1) - not snapped
00:29 Irreversible: 00:23:158 (1,2,3) - spacing seems to olow ?
00:30 Irreversible: 00:27:469 (1) - why ignoring the beat
00:30 Irreversible: 00:32:111 (1) - that seems so super fast comparing to the rest XD
00:30 Irreversible: 00:42:058 (1) - move further

the log of insane extra and easy got deleted. . :roll:

gl tess
Topic Starter
Nyxa

Breezy wrote:

Hi, I came from #modrequest!

In my opinion, I didn't see anything wrong with any of the difficulties except for Extra.

Extra

SPOILER
00:25:479 (7) - I feel like you should remove this slider because it does not fit in well that much. At 00:29:458, it is similar to 00:25:479 and there is no slider there. If you feel that this slider fits, then just add another slider at 00:29:458 I can see why you think that but if you listen closely there is a background sound at the place where the slider is (just remove the slider and listen) which isn't there for the second repetition of that melody, and I wanted to accentuate the silence in the second repetition, hence the slider on the first part. I'll remove it if more people comment on it.

00:37:913 (3) - This circle goes way too much towards the bottom as a jump. In my opinion, I think you should move it to X:76 Y:216 Moved to x137y54

Irreversible wrote:

IRC hard diff
00:29 Irreversible: 00:25:977 (2,3) -
00:29 Irreversible: this
00:29 *Irreversible is editing [http://osu.ppy.sh/b/531110 Drop - Granat [Hard]]
00:29 Irreversible: 00:03:265 (4) - blanket
00:29 Irreversible: 00:03:707 (5) - nc
00:29 Irreversible: 00:06:249 (7) - awkward antijump imo
00:29 Irreversible: 00:14:184 (1) - not snapped
00:29 Irreversible: 00:23:158 (1,2,3) - spacing seems to olow ?
00:30 Irreversible: 00:27:469 (1) - why ignoring the beat
00:30 Irreversible: 00:32:111 (1) - that seems so super fast comparing to the rest XD
00:30 Irreversible: 00:42:058 (1) - move further

Fixed all except 00:30 Irreversible: 00:32:111 (1) - that seems so super fast comparing to the rest XD
the log of insane extra and easy got deleted. . :roll:
gl tess
Thank you Irre and Breezy for the mods!
A Mystery
Little mod - Just some personal thoughts and terrible blankets

Insane
Tried Ctrl+G'ing 00:33:105 (1,2) - and 00:33:437 (3,4) - ? It creates a better flow, or at least for me it does.

Hard
00:06:249 (7,8) - Is this supposed to be a blanket? :)
00:12:715 (2) - Not sure if it was your intention but you could make it exactly parallel but moving the return point to x=375 y=194
00:16:196 (1) - 00:17:190 (3) - I've got to nazi these (flaw is actually also visible when playing)
00:24:153 (1,2,3,4) - 00:28:132 (1,2,3,4) - i get the idea, but you, should do them a bit more properly (sorry :x)
00:38:410 (2,3) - again some naziwork
I don't think that people (players and modders) are going to be happy with the SV increase like that in a hard.

Normal
I'm not going to point out the pixel work because I think you know where the little flaws are :D
00:06:249 (1,2) - like these
00:27:469 (3,1) - Wouldn't do an overlap here, doesn't really look that great imo

Easy
00:08:238 (1,2) - 00:10:891 (5,6) - Shouldn't you make them symmetrical?

10 kds pls rankmy map now
Topic Starter
Nyxa

A Mystery wrote:

Little mod - Just some personal thoughts and terrible blankets

Insane
Tried Ctrl+G'ing 00:33:105 (1,2) - and 00:33:437 (3,4) - ? It creates a better flow, or at least for me it does. Done.

Hard
00:06:249 (7,8) - Is this supposed to be a blanket? :) Shh. Fixed both 7 and 1.
00:12:715 (2) - Not sure if it was your intention but you could make it exactly parallel but moving the return point to x=375 y=194 I can barely see the difference but I trust your judgment.
00:16:196 (1) - 00:17:190 (3) - I've got to nazi these (flaw is actually also visible when playing) Fixed.
00:24:153 (1,2,3,4) - 00:28:132 (1,2,3,4) - i get the idea, but you, should do them a bit more properly (sorry :x) Why are you apologizing for a valid suggestion?
00:38:410 (2,3) - again some naziwork Fixed
I don't think that people (players and modders) are going to be happy with the SV increase like that in a hard.

Normal
I'm not going to point out the pixel work because I think you know where the little flaws are :D I'll make sure to recheck it for nazi shit
00:06:249 (1,2) - like these Fixed.
00:27:469 (3,1) - Wouldn't do an overlap here, doesn't really look that great imo Fixed.

Easy
00:08:238 (1,2) - 00:10:891 (5,6) - Shouldn't you make them symmetrical? No that fucks up the flow

10 kds pls rankmy map now
Thanks for the mod, it really helped!
JudgeTheDude
Hi, M4M and stuff

[General]
  1. Your taggs look like they got wrongly encoded : http://puu.sh/czHev.png Please fix that

[Easy]
  1. 00:32:111 (1) - Move it to [52,88] (It will adjust with the next note I changed)
  2. 00:33:105 (2) - Move it to [88,92] to mirror it with 00:34:100 (3)

[Normal]
  1. 00:03:928 (3) - I think you shouldn't hide notes in Normal, but I don't see where to put it (Maybe [132,340]
  2. 00:07:906 (3) - Same here (Maybe put it at [448,292]
  3. 00:25:148 (2) - Maybe place it at [192,200] if you want an anti-jump
  4. 00:25:148 (2) - Or place it at [256,252] if you want a more symetrical placement
  5. 00:36:753 (3) - Move it to [256,64]. I think you misplaced it

[Hard]
  1. 00:16:196 (1) - Why not make it "horizontal" ? (I mean, with no rotation, to blanket the next slider perfectly)


[Conclusion]
Very well mapped, in my opinion. A pleasure to play ^^ Good luck for rank !
Ongaku
I will give you my mod

I also realize that you didn't use GS for some parts .-.

dont hurt me please

Mods
Extra Difficulty (Divine)
00:01:275 (1,2) - I don't know if its me, or is the blanket off .-.
00:01:773 (2) - Doesn't overlap 00:00:944 (3) -
00:03:707 (1,2,3) - (I don't even...) You might want to remap this section, doesn't seem like it will be possible for some other players. I know its a expert difficulty, but still doesn't seem to fit.
Try something like this?


Hard Difficulty
00:01:275 (4) - Underlap 00:01:938 (6) - by just moving a tiny bit to x:324
00:04:259 (1) - Underlap 00:04:922 (3) -
00:05:254 (4) - Underlap 00:05:917 (6) -

Normal Difficulty
00:07:906 (3) - Doesn't underlap at the end of 00:07:243 (2) -

Easy Difficult
00:22:164 (2) - Don't know if this was intended, but doesn't underlap 00:20:174 (5) -

Sorry if this mod didn't help. I just tried to find anything I though that was off or incorrect. But, from what I see, I didn't find too many errors. Its a small map, but hard one too, so its nice. :3
Topic Starter
Nyxa

JudgeTheDude wrote:

Hi, M4M and stuff

[General]
  1. Your taggs look like they got wrongly encoded : http://puu.sh/czHev.png Please fix that Done

[Easy]
  1. 00:32:111 (1) - Move it to [52,88] (It will adjust with the next note I changed)
  2. 00:33:105 (2) - Move it to [88,92] to mirror it with 00:34:100 (3) I see what you mean here but it ruins the spacing

[Normal]
  1. 00:03:928 (3) - I think you shouldn't hide notes in Normal, but I don't see where to put it (Maybe [132,340] Fixed the slider before it instead, don't know why I had that pattern there
  2. 00:07:906 (3) - Same here (Maybe put it at [448,292] This isn't the same pattern, though
  3. 00:25:148 (2) - Maybe place it at [192,200] if you want an anti-jump
  4. 00:25:148 (2) - Or place it at [256,252] if you want a more symetrical placement Blanketed the slider around it instead
  5. 00:36:753 (3) - Move it to [256,64]. I think you misplaced it Done.

[Hard]
  1. 00:16:196 (1) - Why not make it "horizontal" ? (I mean, with no rotation, to blanket the next slider perfectly) Because this looks better to me.


[Conclusion]
Very well mapped, in my opinion. A pleasure to play ^^ Good luck for rank !
Thank you for the mod!
Topic Starter
Nyxa

Ongaku wrote:

I will give you my mod

I also realize that you didn't use GS for some parts .-.

dont hurt me please

Mods
Extra Difficulty (Divine)
00:01:275 (1,2) - I don't know if its me, or is the blanket off .-. It was.
00:01:773 (2) - Doesn't overlap 00:00:944 (3) - Oh my god how did I miss that
00:03:707 (1,2,3) - (I don't even...) You might want to remap this section, doesn't seem like it will be possible for some other players. I know its a expert difficulty, but still doesn't seem to fit. I can SS it, and it plays great for me. Your suggestion doesn't fit in my opinion, sorry
Try something like this?


Hard Difficulty
00:01:275 (4) - Underlap 00:01:938 (6) - by just moving a tiny bit to x:324
00:04:259 (1) - Underlap 00:04:922 (3) -
00:05:254 (4) - Underlap 00:05:917 (6) - All fixed

Normal Difficulty
00:07:906 (3) - Doesn't underlap at the end of 00:07:243 (2) - Fixed

Easy Difficulty~
00:22:164 (2) - Don't know if this was intended, but doesn't underlap 00:20:174 (5) - Fixed

Sorry if this mod didn't help. I just tried to find anything I though that was off or incorrect. But, from what I see, I didn't find too many errors. Its a small map, but hard one too, so its nice. :3

The mod was fine, don't worry about it. It helped.
Thanks for the mod!
Topic Starter
Nyxa
For anyone who's here from #modreqs or their modding queue - please wait with modding it until tomorrow, there's a bunch of stuff I've noticed that I still want to fix and I don't want to have to reply to mods over mistakes that I already noticed myself. Sorry for the inconvenience!

Fixed most of it now.
RzHr
Mod
On easy and normal you must use distance snap with same distance spacing

Easy
- 00:36:090 (2,3) - fix the distance
- and others, that don't have same distance spacing

Normal
- 00:00:778 (2) - 00:01:772 (5) - 00:04:757 (2) - 00:05:752 (5) - imo, better remove that .-.
- 00:26:143 (4,1) - fix the distance
- and other .-. must use same distance spacing

Hard
- 00:29:956 (2) - stack with 00:28:795 (3)
- 00:32:111- 00:34:100 - Maybe just my problem, i dislike the overlap here :<

Insane
- 00:06:083 (5) - maybe remove ? :>

Divine
- 00:03:928 (3) - move it 112, 304 or something close with this position

sorry, bad english ;_;
Topic Starter
Nyxa

RzHr wrote:

Mod
On easy and normal you must use distance snap with same distance spacing Yes, but not if it ruins the playability or flow of the map.

Easy
- 00:36:090 (2,3) - fix the distance I tried to fix it but that only ruined the flow, this plays fine
- and others, that don't have same distance spacing

Normal
- 00:00:778 (2) - 00:01:772 (5) - 00:04:757 (2) - 00:05:752 (5) - imo, better remove that .-. I'd like to, but that would kill the spacing and therefore the flow. I'll gladly listen to any suggestions on how to change those patterns, though.
- 00:26:143 (4,1) - fix the distance Done
- and other .-. must use same distance spacing I was already aware that there must be consistent spacing in the ENH difficulties, so I don't see what patterns you mean, sorry.

Hard
- 00:29:956 (2) - stack with 00:28:795 (3) Don't know why I overlooked that
- 00:32:111- 00:34:100 - Maybe just my problem, i dislike the overlap here :< I think it's pretty

Insane
- 00:06:083 (5) - maybe remove ? :> That would ruin the flow, but I did lower the volume of it and fix some greenlines

Divine
- 00:03:928 (3) - move it 112, 304 or something close with this position Nooo this plays so nicely

sorry, bad english ;_; Your English is fine! I could understand everything.
Thank you for the mod!
Kaguya Hourain
eh
20:56 Kaguya Hourain: k we redi
20:56 Kaguya Hourain: starting from easy
20:56 Tess: haha
20:56 Tess: okay
20:56 Tess: one moment
20:56 Kaguya Hourain: oke
20:56 Kaguya Hourain: tell me when you redi
20:57 Tess: moment
20:57 Tess: watching a testplay
20:59 Tess: ready
20:59 *Tess is editing [http://osu.ppy.sh/b/530575 Drop - Granat [Divine]]
20:59 Tess: oh easy
20:59 Tess: alright
20:59 Kaguya Hourain: oke
21:00 Kaguya Hourain: I checked the diffs out earlier so uhhh
21:00 Kaguya Hourain: let me go through it quickly
21:00 Kaguya Hourain: find some small things
21:01 Kaguya Hourain: 00:00:281 (1,2) - Ok so here I think it would be a nice touch if the red point was exactly in the spot on the slider where the second red tick is
21:02 Kaguya Hourain: Because of the big beat that is there you know
21:02 Tess: what red point?
21:02 Kaguya Hourain: They would stop being symmetrical but they would fit better
21:03 Kaguya Hourain: 00:00:778 - here and 00:01:773 - here
21:03 Tess: oh
21:03 Tess: oh wait i see what you mean
21:03 Tess: Well, I don't really like how that looks to be honest
21:03 Tess: I prefer the symmetry
21:03 Kaguya Hourain: Yeah it would look bad
21:04 Kaguya Hourain: 00:02:270 (3) - Same thing could work here
21:05 Tess: The redpoint there is already on an accentuated spot
21:05 Tess: And once again, that slider is symmetrical on its own
21:05 Kaguya Hourain: Yeah it is
21:05 Kaguya Hourain: But who cares it's just one slider it's not symmetrical to anything
21:06 Tess: it's symmetrical to itself?
21:06 Kaguya Hourain: Yeah but it would fit much better if you did this
21:06 Kaguya Hourain: http://osu.ppy.sh/ss/2198691
21:08 Tess: Alright, done
21:08 Kaguya Hourain: yay
21:08 Kaguya Hourain: so uh I found quite a few imperfect blankets
21:08 Tess: show me
21:08 Kaguya Hourain: 00:04:259 (1,2) - Here both blankets could use a little tweaking
21:09 Kaguya Hourain: Moving endpoint on 1 upwards should fix the blanket with 2
21:09 Tess: that would ruin the spacing but i'll try
21:09 Kaguya Hourain: and then move 2's endpoint accordingly
21:09 Kaguya Hourain: and btw pay no attention to 0,01 spacing, if it only shows by a pixel
21:09 Tess: i know
21:09 Kaguya Hourain: it's not like players will notice or anything
21:10 Tess: alright
21:10 Tess: done
21:10 Kaguya Hourain: 00:07:243 (6) - and remember to symmetry with this
21:10 Kaguya Hourain: after you're done
21:11 Tess: done
21:11 Kaguya Hourain: 00:08:238 (1,2) - bad blanket here as well
21:11 Kaguya Hourain: I mean
21:11 Kaguya Hourain: Imprefect*
21:12 Kaguya Hourain: 00:10:891 (5,6) - Here also >.<
21:12 Kaguya Hourain: Wait lemme see if all of them are bad LOL
21:12 Kaguya Hourain: I guess that one was copypastad and rotated
21:13 Tess: first one was bad
21:13 Tess: fixed
21:13 Tess: second one is fine
21:13 Kaguya Hourain: it's notttttt
21:13 Kaguya Hourain: you need to move endpoint upright
21:13 Kaguya Hourain: upleft*
21:13 Tess: no not reall
21:13 Kaguya Hourain: 00:10:973 - if you go here you will notice
21:14 Tess: okay moved it up 1 pixel
21:14 Tess: yay
21:14 Kaguya Hourain: \o/
21:14 Kaguya Hourain: 00:14:206 (2,3,4) - not really sure if this fits, I'd just go with 2 reverse sliders, would ruin your structure though
21:14 Tess: that fits fine
21:14 Kaguya Hourain: And I don't usually apply these changes
21:15 Kaguya Hourain: :3
21:15 Tess: the volume of the music goes down there
21:15 Tess: the sliders go down
21:15 Tess: so it's fine
21:15 Kaguya Hourain: yeah general downwards movement is ok
21:16 Kaguya Hourain: 00:23:158 (3,1) - Are these parallel?
21:16 Kaguya Hourain: idk
21:16 Kaguya Hourain: I can't really tell my eyes are bad for this
21:17 Kaguya Hourain: Same for the next ones
21:18 Tess: they're supposed to be
21:18 Tess: they are, as far as i can see
21:18 Kaguya Hourain: alrighty
21:18 Tess: and another modder who paid a lot of attention to this stuff thought they were
21:19 Kaguya Hourain: Okay then I will take your word for it
21:19 Kaguya Hourain: So here we have this 00:39:405 (3) -
21:19 Kaguya Hourain: Idk, it is simple, it is nothing really, but I CAN'T STAND IT RIGHT THERE
21:20 Tess: what
21:20 Tess: what do i do then?
21:20 Kaguya Hourain: 1/1
21:20 Tess: hell no
21:20 Tess: that's the end of the pattern
21:20 Tess: has to be different
21:20 Kaguya Hourain: Yeah and 1/2 in Easy
21:20 Kaguya Hourain: Make 2 circles 1/1 apart
21:21 Tess: no
21:21 Kaguya Hourain: just sayin BAT will bitch about this
21:21 Tess: it fits perfectly there
21:21 Tess: QAT already checked all diffs
21:21 Kaguya Hourain: or actually not BAT
21:21 Kaguya Hourain: QAT are really nitpicky
21:21 Kaguya Hourain: and they don't have all the same opinion
21:21 Tess: yes
21:21 Tess: that's normal
21:21 Tess: i expect an unrank
21:21 Tess: not changing this for now, sorry
21:22 Kaguya Hourain: okay
21:22 *Kaguya Hourain is editing [http://osu.ppy.sh/b/530603 Drop - Granat [Normal]]
21:22 Kaguya Hourain: 00:00:778 (2,3,5,6) - Stacks are really hard to read
21:23 Kaguya Hourain: besides 1,72 spacing for 1/2 on a Normal is way too hard
21:23 Tess: what do you suggest i do to change it?
21:23 Kaguya Hourain: symmetry will fail if you do this but
21:24 Kaguya Hourain: https://osu.ppy.sh/ss/2198752
21:24 Kaguya Hourain: Stacks on this high bpm are just no for Normal
21:24 Kaguya Hourain: Would be really hard to read
21:24 Tess: slider on red tick why
21:25 Kaguya Hourain: Cuz it has upbeat there
21:25 Tess: i'll get low ranks to play it later
21:25 Tess: and see what i'll do about the stacks depending ont heir play
21:25 Tess: s
21:25 Tess: fair?
21:25 Kaguya Hourain: Sure
21:25 Kaguya Hourain: 00:07:243 (2,3) - You surely can move 3 a little to the right though?
21:27 Tess: yes i can, fixing
21:27 Tess: done
21:27 Kaguya Hourain: 00:32:111 (1,2,1,2,1,2,1,2) - I like this I used to do this a lot :3
21:27 Kaguya Hourain: Cuz I actually like NTR back then
21:27 Kaguya Hourain: liked*
21:28 Kaguya Hourain: 00:38:079 (1,2,3,4,5,6) - Can you make this symmetrical to y axis?
21:29 Tess: haha, glad you like it
21:29 Tess: it isn't?
21:29 Kaguya Hourain: no
21:29 Tess: wait what y axis?
21:29 Tess: oh my god it isn't
21:29 Tess: thanks for pointing that out
21:29 Kaguya Hourain: np
21:30 Kaguya Hourain: That's what mods are for :P
21:30 Kaguya Hourain: so yea done with this diff
21:31 Tess: okay done
21:31 Tess: hard
21:31 Kaguya Hourain: on to le le le hardddddd
21:31 Tess: yeah
21:31 Kaguya Hourain: 00:00:778 (2,3) - Ctrl g and move down
21:32 Kaguya Hourain: since red tick is way more important here
21:32 Tess: what
21:32 Kaguya Hourain: it feels that the motion should be going downwards on these 2 circles
21:33 Kaguya Hourain: not upwards like you are doing here
21:33 Tess: that's my original motion
21:33 Tess: i got told to change it
21:33 Tess: i don't really think i'm changing it back, sorry
21:33 Kaguya Hourain: LOL
21:33 Kaguya Hourain: WHO TOLD YOU TO CHANGE THAT IMMA NUKE THEM
21:33 Kaguya Hourain: jk
21:33 Tess: haha
21:34 Tess: i'll see if others comment on it too
21:34 Tess: otherwise i'm jut changing the same shit back and forth
21:34 Kaguya Hourain: most people don't notice these things
21:34 Tess: all the time
21:34 Tess: no point
21:34 Tess: i do notice
21:34 Kaguya Hourain: well imo that fits the best
21:34 Tess: i usually try to stick to tonal mapping
21:34 Kaguya Hourain: what do you think fits there though
21:34 Tess: it does /fit/ the best
21:34 Tess: but this plays better
21:34 Kaguya Hourain: that is the most important thing
21:34 Tess: i think playability > fittingness
21:34 Kaguya Hourain: you should figure how to make it play better then!
21:35 Kaguya Hourain: I told you to move the circleset down
21:35 Kaguya Hourain: so that it is visible
21:35 Tess: I'll keep it like this for now.
21:35 Kaguya Hourain: http://osu.ppy.sh/ss/2198796
21:36 Kaguya Hourain: this would be awesome, just sayin
21:36 Kaguya Hourain: 00:07:243 (1) - I'm not really feeling the SV sl0wdown here
21:38 Tess: done
21:38 Tess: i am
21:38 Kaguya Hourain: And WOW the last part is SO hard
21:38 Tess: yes it is
21:38 Tess: same for pretty much every other diff
21:38 Tess: within it's respective diffs
21:38 Tess: but i swear if one more person complains
21:38 Tess: i still don't wanna change it because it fits
21:39 Kaguya Hourain: It's too muchhhhhh
21:39 Kaguya Hourain: Song has the same tempoooooo
21:39 Kaguya Hourain: Aaaaaaaaa
21:40 Tess: it's not about tempo
21:40 Tess: it's about intensity
21:40 Tess: it's not about numbers
21:40 Kaguya Hourain: Eh whatever I don't even know how to change this
21:40 Tess: it's about how it feels
21:40 Kaguya Hourain: It feels steady
21:40 Tess: i tried my best to make it work well haha
21:40 Kaguya Hourain: Well it plays well
21:40 Kaguya Hourain: But it feels like an Insane
21:40 Kaguya Hourain: Completely and throughout
21:41 Kaguya Hourain: like, if that was on the insane I wouldn't say anything
21:41 Tess: you're underestimating insanes
21:41 Tess: but don't worry
21:41 Tess: look at the insane
21:41 Kaguya Hourain: Yeah I did
21:41 Kaguya Hourain: lemme relook at it
21:41 Tess: the insane's ending justifies the hard's ending
21:42 Kaguya Hourain: ok
21:42 *Kaguya Hourain is editing [http://osu.ppy.sh/b/530574 Drop - Granat [Insane]]
21:42 Kaguya Hourain: 00:07:243 (2) - Same slowdown thing as in hard
21:42 Tess: and it fits
21:42 Kaguya Hourain: 00:11:222 (5) - This would be such a good place for a slider
21:43 Tess: ew no
21:43 Tess: consistency killer
21:43 Tess: no way
21:43 Kaguya Hourain: I am disappointed in the lack of sliders in the diff anyway
21:44 Tess: the song doesn't support that many sliders in the first place
21:44 Tess: i feel like i used too many
21:44 Tess: and i'm a slidermapper
21:44 Tess: i'll pick 1/4 sliders over streams any day
21:44 Kaguya Hourain: As for the ending I find Hard harder to read
21:44 Kaguya Hourain: LOL
21:44 Tess: what
21:44 Tess: hooow
21:44 Kaguya Hourain: 00:27:137 (3,1,2,3,1) - I like what you did here though HUEHUEHUEHUE
21:45 Tess: yeah?
21:45 Tess: what do you like about it?
21:45 Kaguya Hourain: the antijump
21:45 Tess: oh i see
21:45 Tess: i thought it fit haha
21:45 Kaguya Hourain: I am an antijump fan myself
21:45 Tess: i personally wouldn't call that an antijump
21:45 Kaguya Hourain: I use them whenever I see them fit
21:45 Tess: for me it's
21:45 Kaguya Hourain: Never missing a chance
21:46 Tess: >the tone stays in one place
21:46 Tess: >so the cursor stays in one place
21:46 Tess: >when the tone changes
21:46 Kaguya Hourain: Yeah well it is still an antijump
21:46 Tess: >cursor changes
21:46 Tess: yeah i guess
21:46 Kaguya Hourain: It's a technical term not a music term
21:46 Kaguya Hourain: but yeah on to extra
21:46 Tess: i know
21:46 Tess: alright
21:46 *Kaguya Hourain is editing [http://osu.ppy.sh/b/530575 Drop - Granat [Divine]]
21:47 Kaguya Hourain: Ok I'll just say this from the beginning I think this feels too hard for a song this calm
21:47 Kaguya Hourain: So I'll just mod this according to what you have in mind like always
21:48 Kaguya Hourain: 00:07:243 (1,2) - Check the blanket there
21:48 Tess: one second
21:48 Tess: alright
21:49 Kaguya Hourain: 00:31:448 (1,1,1,1) - combo colours
21:49 Kaguya Hourain: And jumps in the end feel sorta random idk
21:50 Tess: fixed blanket
21:50 Tess: nc's are fine
21:51 Kaguya Hourain: 00:01:275 (1,2) - Another blanket :3
21:51 Tess: i don't use those nc's anywhere else
21:51 Tess: so they're an indicator that something's about to change
21:51 Kaguya Hourain: exactly
21:51 Kaguya Hourain: Well you should use them in your other diffs then
21:51 Tess: fixed blanket
21:51 Tess: no, not really
21:51 Tess: i did use them in the insane
21:51 Tess: which is the only other diff with a 1/3 stream
21:51 Tess: instead of sliders
21:51 Kaguya Hourain: didn't notice
syuru
from mod queue, really fun jumps in this map *_*
this is a really short mod so no kd, i couldn't find a lot of things to point out
i think you can just change bpm to a flat 181?
edit: oops you updated the map as i was modding so some things may be irrelevant
[Hard]
  1. why not just use ar8?
  2. 00:14:041 (6) - this is pretty high up, it's fine for me but might be overlapped by some people's hp bars
[Insane]
  1. 00:24:816 (1,2) - i think this can be put on the prev combo
  2. 00:29:127 (1) - ^
[Divine]
  1. 00:03:707 (1,2,3) - this part is hella hard to hit, but maybe it's just because i can't do spaced triples
  2. 00:31:448 (1,1,1,1) - i don't think you need so many NCs, it works fine as 1 combo imo
  3. 00:34:100 (1,2,1,2,1,2) - i think the combo should keep going in groups of 3
Drezi
00:03:707 (1,2,3) - in the music, this part is played pretty freely rhythm wise, not as even 1/3s
00:03:707 (1) - it's somewhere between the 1/3 tick and the 1/4 tick
00:03:817 (2) - this is timed on the blue tick

Following the rhythm perfectly wouldn't be too intuitive to play, but making that part 1/4s with a 1/4 break after the slider would still be a bit closer to the actual rhythm than 1/3s and more intuitive to play for me personally.

Alternatively you could map the harp there as a workaround, like this http://puu.sh/cACQP/a5949b03c8.jpg - those beats are also pretty loud in the music.

no kd
Topic Starter
Nyxa

ankou wrote:

from mod queue, really fun jumps in this map *_*
this is a really short mod so no kd, i couldn't find a lot of things to point out
i think you can just change bpm to a flat 181?
edit: oops you updated the map as i was modding so some things may be irrelevant
[Hard]
  1. why not just use ar8? I don't see why not.
  2. 00:14:041 (6) - this is pretty high up, it's fine for me but might be overlapped by some people's hp bars This is true, but if it's within the playfield, I don't see why it shouldn't be rankable.
[Insane]
  1. 00:24:816 (1,2) - i think this can be put on the prev combo Removed combo
  2. 00:29:127 (1) - ^ This is a spacing change, though
[Divine]
  1. 00:03:707 (1,2,3) - this part is hella hard to hit, but maybe it's just because i can't do spaced triples This is the umptieth complaint about this part, so I decreased the spacing and made it prettier
  2. 00:31:448 (1,1,1,1) - i don't think you need so many NCs, it works fine as 1 combo imo It's there to announce the upcoming difficult jump section. I did the same in the Insane.
  3. 00:34:100 (1,2,1,2,1,2) - i think the combo should keep going in groups of 3 But the patterns here are in groups of 2, I also did the squares in groups of 4 instead of 3

Drezi wrote:

00:03:707 (1,2,3) - in the music, this part is played pretty freely rhythm wise, not as even 1/3s This is true, but it would be weird for the player to have to hit inconsistent notes with a rigid placement. I did try to make it work with the ~correct~ rhythm of the song but that just felt wrong, and the difference is barely audible as is so I'm keeping it like it is for now
00:03:707 (1) - it's somewhere between the 1/3 tick and the 1/4 tick
00:03:817 (2) - this is timed on the blue tick

Following the rhythm perfectly wouldn't be too intuitive to play, but making that part 1/4s with a 1/4 break after the slider would still be a bit closer to the actual rhythm than 1/3s and more intuitive to play for me personally.

Alternatively you could map the harp there as a workaround, like this http://puu.sh/cACQP/a5949b03c8.jpg - those beats are also pretty loud in the music.

no kd
Thank you for the mods!
Topic Starter
Nyxa
Added Dainesl's Taiko diffs to the set and updated metadata. Thanks for the diffs!
byfar
[Divine]

- 00:09:564 (2,3,4,5) - trying starting square the other way around? so you have the smaller square go counter then the larger one go clockwise
- 00:11:554 (2,3,4,5) - i suggest you start varying these up, like go other way around, etcetc
cuz when i play it its kinda boring (no offense)

- 00:24:485 (2,3,4,5,6) - - these jumps can be bit little larger
- 00:26:474 (1,2,3) - weird overlap
- 00:42:058 (1) - holy shit this one's loud. decrease volume, and i suggest small slider
you suddenly have 2 SUPER large squares in the end and honestly the jump build up is just subpar for that. it's a bit sudden for me./ also last square is a bit unsymmetrical

i like the last 20 seconds.

i feel like the beginning is a bit messy but that could be just be my opinion.

sorry for my shit mod

can we do mod for mod? I prioritized yours over 5 people :D
t/255150
Irreversible

Tess wrote:

21:44 Tess: and i'm a slidermapper
21:44 Tess: i'll pick 1/4 sliders over streams any day
that's my tess *cries*

Sakura
So hey i guess it's time i fully check this:
[General]
I noticed you added new hitsounds but be wary because I saw some sliderslide sounds that dont sound too good in the map.
What does 竜と炎の物語清風明月 in the tags mean?

[Divine]
00:03:817 (2) - This circle's pretty hard to see.
00:06:580 (2,3) - The sound in 2 comes later than 3 yet both sliders have the same length?
00:07:243 (1) - Is the curve here solely for the blanket rather than because of the song?
00:10:559 (2,3,4,5) - This shape is awkward and unintuitive.
00:11:222 (1,2) - I disagree with this anti-jump, i rather you stack them
00:16:196 (1,2) - Remove NC from 1 and put it on 2.
00:17:190 (1,2) - Another anti-jump i disagree with. You could stack them instead.
00:18:185 (1,2) - and again u.u
00:20:175 (1,2) - See thing is anti-jumps are mostly better when following a Crescendo or Decrescendo with slow notes that are close together, because it gives the feeling of a ladder much like on how crescendos work.

The music instead seems like it pauses in those instances so since a Stack is a pause it's more fitting.
00:31:448 (1,1,1,1) - Fix this NC spam, it's unecessary.
00:34:100 (1,2,1,2) - Awkward shape here. Besides the song structure hasn't changed and you went with double combos instead of triple combos like earlier, so there's an inconsistence there.
Really on this last section you could try quite a LOT of different shapes and forms, there's a bunch of notes at the exact same timing which gives way for quite a lot of polygons, stars, back and forth jumps/sliders and what not, it'd look way better and play more funnily if you focused a bit more on the actual patterns than limiting yourself to triangles and lines.
00:39:405 (1,2,3) - You had quite some cool tornado before, but this screwed it up with 3 notes due to the music, that doesn't mean you can't fit 3 sides of the square if you want.
00:40:068 (1,2,3,1,2,3,1) - Now see crescendos like this is an example were anti-jumps work better, so these are good. Another suggestion is to make a curve with anti-jumps on the first 6 notes and without adding a new combo in between then put 1 at the end in the center of the curve.

[Insane]
00:16:196 (1,2) - Yeah same as Insane, stack these.
00:18:185 (5) - Would fit better on the top right corner for consistence with your previous combo, if you do fix it move the other notes accordingly so they still fit.
00:24:651 (3) - A different stacking would look better Like this, dont forget to adjust the follow up notes accordingly.
00:28:132 (2,3) - 3 doesnt justify a +0.5x spacing increase, if anything the music goes softer.
00:30:785 (2,3,4) - Turn these 3 into a a slider with a single repeat so that it goes up and back down like the increase and decrease in tone in the music? If you dont wanna use a repeat slider then 00:30:619 (1,2,3,4) You could turn this whole combo upside down to make it more varied.
00:37:581 (1,2,3) - The position of this notes look odd, im pretty sure you can think of something else here.
00:38:576 (4) - Place this in the middle of 1,2,3?
00:39:074 (1) - Remove new combo, place it on the next one instead.
00:39:737 (1) - Remove new combo
00:41:063 (1,2,3) - A downwards arrow/triangle feels odd considering there's an increase in tone in the song instead, you could flip it upwards or just use another line like the previous combo.

[Hard]
00:12:217 (1) - Uh this is odd, why are you stacking it diagonally up instead of just from the side? it'd look better that way
00:26:640 (1,2,3) - 3 feels odd, you have very well put it horizontally in the middle of 1,2 so it looks better. If you do fix the follow up notes accordingly.
00:26:143 (3,1) - You probably know what im going to say about this (and no, NC isnt enough to make it fine)

[Normal]
00:16:196 (1,2) - I think double notes for both of these timed to the music would play better.

[Easy]
Spacing is inconsistent, at some points it goes from 1.5x to 2.0x try to even it out.
00:39:405 (3) - This slider is much too short, i'd consider removing it tbh.

And then 2 taiko diffs are added while im modding yay. Eh i dont think Oni needs HP6 try HP5.
Topic Starter
Nyxa

byfar wrote:

[Divine]

- 00:09:564 (2,3,4,5) - trying starting square the other way around? so you have the smaller square go counter then the larger one go clockwise What you suggest is how it currently plays, though
- 00:11:554 (2,3,4,5) - i suggest you start varying these up, like go other way around, etcetc Changed the section a bit, but not for the sake of variation. Just fixed flow.
cuz when i play it its kinda boring (no offense)

- 00:24:485 (2,3,4,5,6) - - these jumps can be bit little larger They're already almost too large for the section
- 00:26:474 (1,2,3) - weird overlap That's how the overlaps are in the entire map, though
- 00:42:058 (1) - holy shit this one's loud. decrease volume, and i suggest small slider http://puu.sh/cB2NG.png
you suddenly have 2 SUPER large squares in the end and honestly the jump build up is just subpar for that. it's a bit sudden for me./ also last square is a bit unsymmetrical The jump buildup is perfectly fine and the squares fit the melody and flow well, and alo the last square is the first square that's copied, expanded and rotated, so I don't see how one could be less symmetrical than the other since they're the same thing

i like the last 20 seconds.

i feel like the beginning is a bit messy but that could be just be my opinion.

sorry for my shit mod

can we do mod for mod? I prioritized yours over 5 people :D
t/255150
Thanks for the mod! I'll mod your map if I have the time.
byfar

Tess wrote:

- 00:42:058 (1) - holy shit this one's loud. decrease volume, and i suggest small slider http://puu.sh/cB2NG.png
Thanks for the mod! I'll mod your map if I have the time.
sorry, I meant that last CHING sound is loud AF. really expected something a bit lesser than the previous notes.
Topic Starter
Nyxa

byfar wrote:

Tess wrote:

- 00:42:058 (1) - holy shit this one's loud. decrease volume, and i suggest small slider http://puu.sh/cB2NG.png
Thanks for the mod! I'll mod your map if I have the time.
sorry, I meant that last CHING sound is loud AF. really expected something a bit lesser than the previous notes.
Have you tried playing it without custom hitsounds disabled?
Topic Starter
Nyxa

Sakura wrote:

So hey i guess it's time i fully check this:
[General]
I noticed you added new hitsounds but be wary because I saw some sliderslide sounds that dont sound too good in the map. Which would those be?
What does 竜と炎の物語清風明月 in the tags mean? I have no idea, but it's in the ranked set so I assumed it was okay.

[Divine]
00:03:817 (2) - This circle's pretty hard to see. Increased the spacing a little so it peeks out from behind the center of the slider
00:06:580 (2,3) - The sound in 2 comes later than 3 yet both sliders have the same length? Each of these notes sounds equally long to me, even at 25% after listening repeatedly
00:07:243 (1) - Is the curve here solely for the blanket rather than because of the song? I had made the curve first, and decided to blanket later. I don't know what I could change it into that would be better, but I'm open for suggestions.
00:10:559 (2,3,4,5) - This shape is awkward and unintuitive. Changed to this http://puu.sh/cB4ms.png instead
00:11:222 (1,2) - I disagree with this anti-jump, i rather you stack them Why, though? I did move it back a bit to make it prettier, but I don't see why I'd stack these, seeing as this is the style I maintain throughout the entire map
00:16:196 (1,2) - Remove NC from 1 and put it on 2. Done.
00:17:190 (1,2) - Another anti-jump i disagree with. You could stack them instead. I moved them closer together again, but I still don't see why you disagree with them.
00:18:185 (1,2) - and again u.u ^
00:20:175 (1,2) - See thing is anti-jumps are mostly better when following a Crescendo or Decrescendo with slow notes that are close together, because it gives the feeling of a ladder much like on how crescendos work.

The music instead seems like it pauses in those instances so since a Stack is a pause it's more fitting. And there's the explanation I was looking for. Fixed them all, but I'm not stacking them - instead, I'm making the displacement very small, so I can maintain the afterimage effect I was going for while not having them be anti-jumps.
00:31:448 (1,1,1,1) - Fix this NC spam, it's unecessary. Since you're like the tenth person to point this out, I give in.
00:34:100 (1,2,1,2) - Awkward shape here. Besides the song structure hasn't changed and you went with double combos instead of triple combos like earlier, so there's an inconsistence there.
Really on this last section you could try quite a LOT of different shapes and forms, there's a bunch of notes at the exact same timing which gives way for quite a lot of polygons, stars, back and forth jumps/sliders and what not, it'd look way better and play more funnily if you focused a bit more on the actual patterns than limiting yourself to triangles and lines. Heavily fixed
00:39:405 (1,2,3) - You had quite some cool tornado before, but this screwed it up with 3 notes due to the music, that doesn't mean you can't fit 3 sides of the square if you want. Did something, it sort of killed the tonal mapping but it flows better I guess? I'll probably change this again later, not sure if I like it.
00:40:068 (1,2,3,1,2,3,1) - Now see crescendos like this is an example were anti-jumps work better, so these are good. Another suggestion is to make a curve with anti-jumps on the first 6 notes and without adding a new combo in between then put 1 at the end in the center of the curve. Oh my god this is beautiful thank you!

[Insane]
00:16:196 (1,2) - Yeah same as Insane, stack these. Done
00:18:185 (5) - Would fit better on the top right corner for consistence with your previous combo, if you do fix it move the other notes accordingly so they still fit. I did it, but I'm not too sure about this. Might change it later.
00:24:651 (3) - A different stacking would look better Like this, dont forget to adjust the follow up notes accordingly. I was actually thinking of doing that before I read this mod
00:28:132 (2,3) - 3 doesnt justify a +0.5x spacing increase, if anything the music goes softer. Made a triangle with the upcoming combo and also decreased the spacing in the following notes
00:30:785 (2,3,4) - Turn these 3 into a a slider with a single repeat so that it goes up and back down like the increase and decrease in tone in the music? If you dont wanna use a repeat slider then 00:30:619 (1,2,3,4) You could turn this whole combo upside down to make it more varied. Did something, but not what you suggested here. Made 4 into a small jump and did the 1/3 stream from an afterimage stack after that.
00:37:581 (1,2,3) - The position of this notes look odd, im pretty sure you can think of something else here. Did something, but I think the results are kind of boring. At least they're consistent.
00:38:576 (4) - Place this in the middle of 1,2,3? Stacked it on top of 00:37:582 (1) -
00:39:074 (1) - Remove new combo, place it on the next one instead. That would ruin the square.
00:39:737 (1) - Remove new combo ^
00:41:063 (1,2,3) - A downwards arrow/triangle feels odd considering there's an increase in tone in the song instead, you could flip it upwards or just use another line like the previous combo. I didn't want it there for some diversity with the Extra, but considering that I changed the Extra now, your latter suggestion should work. Fixed.

[Hard]
00:12:217 (1) - Uh this is odd, why are you stacking it diagonally up instead of just from the side? it'd look better that way I wanted to do that but it would ruin the spacingggg. I did this now since you're like the 5th person to complain about this. It offsets the spacing by 0.10x but looks better.
00:26:640 (1,2,3) - 3 feels odd, you have very well put it horizontally in the middle of 1,2 so it looks better. If you do fix the follow up notes accordingly. I don't really like how this suggestion looks/feels/plays
00:26:143 (3,1) - You probably know what im going to say about this (and no, NC isnt enough to make it fine) I had already fixed it before reading this mod hahah. Fixed 3 too (before the return slider).

[Normal]
00:16:196 (1,2) - I think double notes for both of these timed to the music would play better. That's how it used to be but people told me it was too hard! I don't know exactly what you mean though, can't make this work. Did you mean that I should remove the return sliders completely?

[Easy]
Spacing is inconsistent, at some points it goes from 1.5x to 2.0x try to even it out. Did what I could
00:39:405 (3) - This slider is much too short, i'd consider removing it tbh. Ugh, Kaguya said the same but I really think it fits there. If one more person complains I'll remove it.

And then 2 taiko diffs are added while im modding yay. Eh i dont think Oni needs HP6 try HP5.
Thanks for the mod! It really, really helped, especially the mod on Divine.
Dainesl
I wasn't aware of the hybrid issues, apologies -w- good luck with the set in the meantime!

In case you do decide to add my diffs back eventually though: @ Sakura: I prefer my Onis to be HP 6, especially since this one's short 'n' easy xP
Topic Starter
Nyxa
No need to apologize, seriously. I really want them in my set but I doubt that the set would get ranked anytime soon as things are now, hence why I removed them. I'll still include them as an external link for now, and the second the hybrid issues are resolved I'll add them right back. Sorry for the inconvenience!
Aerous
M4M From Your Queue !

I love these kinds of maps ~

Divine :

00:27:469 (1) Make this into a triplet , makes it more interesting.
00:29:790 (1,2,3) Clone this and flip it on the x-axis , and place it on 00:30:619 (1,2,3)
00:40:068 (1,2,3) Make these notes into a star or triangle shape


Insane :

00:1:275 (1) Suggestion : Make this note same as the start but change this note 00:00:281 by reflecting over y axis and x axis after.
00:25:148 (1) Shorten this slider to the red and add a note on the white tick. http://puu.sh/cDF32/0de4fdbc38.jpg
00:28:464 (1,2,1,2) Please don't change the NC like that.

Hard :

00:34:943 Snap object
00:37:393 Snap object
00:27:469 (1) Make this overlap the previous note http://puu.sh/cDFcW/ca14fc159b.jpg

Normal :

Nothing bothers me except the ending

00:36:090 try to make these singles to repeat sliders

Easy :

One problem 00:36:422 Object is too far from the previous object
Topic Starter
Nyxa

Aerous wrote:

M4M From Your Queue !

I love these kinds of maps ~

Divine :

00:27:469 (1) Make this into a triplet , makes it more interesting. Makes it more consistent too, so why not.
00:29:790 (1,2,3) Clone this and flip it on the x-axis , and place it on 00:30:619 (1,2,3) This is actually pretty neat, done.
00:40:068 (1,2,3) Make these notes into a star or triangle shape I like how this fits the rising tones in the song, I don't think I'll be changing this pattern at all anymore.


Insane :

00:1:275 (1) Suggestion : Make this note same as the start but change this note 00:00:281 by reflecting over y axis and x axis after. I don't understand what you mean.
00:25:148 (1) Shorten this slider to the red and add a note on the white tick. http://puu.sh/cDF32/0de4fdbc38.jpg Done.
00:28:464 (1,2,1,2) Please don't change the NC like that. Indicates spacing changes, nothing wrong with this.

Hard :

00:34:943 Snap object
00:37:393 Snap object Oh my god what I had no idea. Both fixed.
00:27:469 (1) Make this overlap the previous note http://puu.sh/cDFcW/ca14fc159b.jpg That's on purpose.

Normal :

Nothing bothers me except the ending

00:36:090 try to make these singles to repeat sliders Doesn't fit.

Easy :

One problem 00:36:422 Object is too far from the previous object I'm aware, but I don't know how to change this without ruining the flow of the map.
Thanks for the mod! It had some really useful suggestions. I'll be modding your map back soon!
Owntrolf
Normal
00:08:735 (2,2,2) - I think replacing the sliders with a circle on the white ticks sound better
00:40:068 (1) - Im not even sure if a spinner belongs here since I'm terrible at making anything below hard

Hard
00:08:735 (2) - Not sure if its ok to skip that beat in the slider when you could use like a 1/2 repeat slider like how you do in 00:10:227 (1,2,3) -
Are you sure that you arent making the SV a bit too fast near the ending

Insane
00:06:249 (1,2,3) - That sudden SV change 0.50x feels a bit too much
00:27:469 (1,2,3,1) - Would be nice if it was a little bit more spaced away from the previous blue 3

Divine
00:36:090 (1,2,3,1,2,3,1,2,3,1,2,3) - Feels weird because you pretty much go from perfect triangles to some other shape
*at least the clap hitsound sounds much better now compared to like what it was during the weekend
Topic Starter
Nyxa

Owntrolf wrote:

Normal
00:08:735 (2,2,2) - I think replacing the sliders with a circle on the white ticks sound better It follows the music, though, and this pattern returns in the Hard.
00:40:068 (1) - Im not even sure if a spinner belongs here since I'm terrible at making anything below hard It's fine there, don't want to overdo it.

Hard
00:08:735 (2) - Not sure if its ok to skip that beat in the slider when you could use like a 1/2 repeat slider like how you do in 00:10:227 (1,2,3) - It's a lead-in to the next pattern
Are you sure that you arent making the SV a bit too fast near the ending What is too fast? Too fast for some players? Yes. Too fast for the song? No. Too fast for the map's difficulty level? No.

Insane
00:06:249 (1,2,3) - That sudden SV change 0.50x feels a bit too much Changed it to .6x instead of .5
00:27:469 (1,2,3,1) - Would be nice if it was a little bit more spaced away from the previous blue 3 Why, though? I think this fits the song perfectly, the melody stops for a split second there so movement stops, and then continues from the same place. The song doesn't jump, why should the map?

Divine
00:36:090 (1,2,3,1,2,3,1,2,3,1,2,3) - Feels weird because you pretty much go from perfect triangles to some other shape
*at least the clap hitsound sounds much better now compared to like what it was during the weekend I go from perfect triangles to perfect squares to a perfect circle, where's the issue? The song changes, so the shapes change. Also, the hitsounds haven't changed a single bit since I uploaded them, as far as I know.
Thanks for the mod!
Nwolf
woof c:

[Muzukashii]

00:14:869 (50) - Change to don, kat here sounds weird imo. Also more emphasis for (51)
00:17:522 (57) - Move this 00:18:848 - here since 00:18:517 (60) - this note plays weird with a break 00:18:848 - here cause the rhythm requires a note here
00:28:464 (89,90) - Change these to don, feel that it plays nicer if there's a few less kats here

[Oni]

00:02:104 (10) - Maybe delete this to clear this up a bit? Makes the melody more noteworthy
00:06:083 (32) - ^ for consistency
00:13:377 (66) - This note is also too much, delete
00:13:543 (66,67,68,69) - Also lacks one more kat imo, maybe have on on 66/67/both?
00:19:180 (95,96) - Trade those notes, goes better with melody and also gives you the kat for the drums
00:35:758 (176) - Kat here, makes a nicer kat pattern here (2k -> 3k -> 4k -> 4k -> 3k -> 2k if you go by 6-plet groups)


really nice diffs, they play really great and have very good note usage (except 66 : P). Muzukashii also has good spots for its breaks. 10/10 would taco icon
Dainesl

Nwolf wrote:

woof c: heyo!

[Muzukashii]

00:14:869 (50) - Change to don, kat here sounds weird imo. Also more emphasis for (51)
00:17:522 (57) - Move this 00:18:848 - here since 00:18:517 (60) - this note plays weird with a break 00:18:848 - here cause the rhythm requires a note here fixed both
00:28:464 (89,90) - Change these to don, feel that it plays nicer if there's a few less kats here Only changed 89 to don, I think that 90 has enough emphasis to be a kat.

[Oni]

00:02:104 (10) - Maybe delete this to clear this up a bit? Makes the melody more noteworthy Nah, I'd have to delete 5 as well for it to be consistent; they both sound very similar, so no change.
00:06:083 (32) - ^ for consistency same as before
00:13:377 (66) - This note is also too much, delete alright, deleted due to unclearness
00:13:543 (66,67,68,69) - Also lacks one more kat imo, maybe have on on 66/67/both? added a kat on the timestamp you mentioned, I thought it was the only place where it'd fit.
00:19:180 (95,96) - Trade those notes, goes better with melody and also gives you the kat for the drums alright, altered! nice one xP
00:35:758 (176) - Kat here, makes a nicer kat pattern here (2k -> 3k -> 4k -> 4k -> 3k -> 2k if you go by 6-plet groups) ooh yes this is a nice pattern :3 done!


really nice diffs, they play really great and have very good note usage (except 66 : P). Muzukashii also has good spots for its breaks. 10/10 would taco icon
Thanks for the mod!
Bara-
Hey
From my queue
(Std diffs, mods sometimes in English, comments sometimes in Dutch)
[General]
No kiai?

[Easy]
1.6 DS? Zo hoog
0.60 SV? Zo laag
00:06:249 (3,4,5) - Slechte flow. Je komt van links aan, en dan 'val' je gelijk naar beneden
Zo'n mooie diff :3

[Normal]
Wrm weer die hoge DS?
De map is IMO iets te moeilijk voor een Normal
Gebruik altijd dezelfde DS in Normal
00:00:281 (1,2,3,4,5,6) - Dit is echt te moeilijk voor normal, te hoge DS (1.7-1.8 is niet echt goed)
00:20:174 (1,2) - Slechte looks. Je kan beter een vd 2 niet bol maken, maar hol, geeft ook beter flow trouwens
00:32:111 (1,2,1,2,1,2,1,2) - Tamelijk saai, door steeds het zelfde, en de sliders overlappen elkaar ook ;-;
00:36:090 (1,2,3,1,2,3,1,2,3,4,5,6) - Ziet er leuk ooit hoor, maar misschien wat sliders toevoegen? En misschien een 1/2, zoals in Easy
Ook een prachtige diff


[Hard]

00:06:249 (7) - Wat een yikes slider, door dat eind (Ik heb een hekel aan dat sort sliders, maar gewoon personal preference)
00:11:885 (5) - 369;127?
00:14:206 (1) - Beter zonder curve
00:32:111 (1,2,3,1,2,3) - Die overlaps zien er niet uit, sorry. Probeer ze te stacken
End - Dat SV changes

Ook top diff

[Insane]
00:08:570 (1) - Overlap
00:19:511 (1,2) - Deze passen IMO niet goed bij elkaar
00:20:174 (3) - De vorm kan wel iets mooier gemaakt worden (Wat ronder)
00:31:116 (4) - Deze jump is zeer onverwacht
Die Jumps op het einde zijn echt awesome!

[Divine]


00:03:707 (1,2,3) - Echt te hoge DS voor 1/3
00:06:249 (1,2,3,1) - Mogen dit soort sliders eigenlijk wel? Ziet er best unrankable uit, maar ik weet het niet zeker
Beetje veel cirkels ;-;
Goeie diff!

[Dain's Muzu]
00:03:099 (12) - Add d
00:07:243 (27) - d
00:22:661 (71) - Add k
00:24:816 (79) - d?
00:27:469 (85,86,87,88) - Add some d (even dddd is good if it needs to be that for difficulty)
00:28:464 (90,91,92,93,94) - dkkdk
00:31:448 (100,101,102,103) - Add some d (Even dddd s good if it need to be that for difficulty)
00:34:266 (114) - d
00:36:255 (123) - d
00:37:250 (128) - d
00:38:079 (131,132,133,134,135) - kddkd or kkdkd
Good diff!

[Dain's Oni]
00:08:238 (44) - Remove Finish?
00:11:554 (57,58,59,60,61) - dkkdd
00:24:153 (118,119,120,121,122,123,124) - To much k, try kdkddkd
00:27:469 (131,132,133,134) - dkkd
00:31:448 (150,151,152,153) - dkkd
00:33:271 (162,168,171,174,177,180) - d, ever 1 1/2 a k, nothing else IMO
00:38:576 (194) - d
00:40:068 (202) - D
Really good diff :D

I really like this mapset :D
JudgeTheDude
No kud

[Muzu]
  1. Correct the bugged tag, replace it by "竜と炎の物語清風明月"
  2. 00:24:651 (77) - Sounds better at 00:24:982. Or only add a k at 00:24:982.

[Oni]
  1. Correct the bugged tag, replace it by "竜と炎の物語清風明月"
Dainesl

baraatje123 wrote:

Hey
From my queue

[Dain's Muzu]
00:03:099 (12) - Add d no, map was meant to be kept simple
00:07:243 (27) - d there's a clear emphasis that the kat matches here, so no change.
00:22:661 (71) - Add k not much suggests a note here so no addition. It's there in Oni but as a don, this is intentional.
00:24:816 (79) - d? no but changed the previous two notes to d.
00:27:469 (85,86,87,88) - Add some d (even dddd is good if it needs to be that for difficulty) kinda high pitch here so no change.
00:28:464 (90,91,92,93,94) - dkkdk again keeping the map simple so no change. there's a complex pattern like this later but that's one of the only ones, so I don't wanna add more, and also it doesn't really match the pitch correctly.
00:31:448 (100,101,102,103) - Add some d (Even dddd s good if it need to be that for difficulty) consistency with before so no change.
00:34:266 (114) - d nah, it sounds like a kat to me so no change, sorry. also provides variety in patterns.
00:36:255 (123) - d pattern sounds same as before so no change.
00:37:250 (128) - d follows the two-kat structure of the previous 5-plet, so this is consistent; thus no change xP
00:38:079 (131,132,133,134,135) - kddkd or kkdkd changed to kkkkd instead
Good diff!

[Dain's Oni]
00:08:238 (44) - Remove Finish? it was in the Muzukashii so no
00:11:554 (57,58,59,60,61) - dkkdd changed to kkddk instead.
00:24:153 (118,119,120,121,122,123,124) - To much k, try kdkddkd but this section sounds like it should have lots of kats, so no change.
00:27:469 (131,132,133,134) - dkkd I think it flows better as it is and also sounds quite good, so no change, but this suggestion I considered a bit since it was quite relevant
00:31:448 (150,151,152,153) - dkkd see above.
00:33:271 (162,168,171,174,177,180) - d, ever 1 1/2 a k, nothing else IMO But this ruins the pattern I have in effect with the 6-plets (you can see this; out of every 6 notes the number of kats goes from 2-3-4-4-3-2
00:38:576 (194) - d pitch really only starts going down at the next note, so this sounds fine as a kat imo.
00:40:068 (202) - D again there's a certain tick to it that doesn't really emphasise enough to be a finisher but is suitable for a kat, like a snare if you will
Really good diff :D

I really like this mapset :D
thanks for the mod.

Actually, regarding tags...

Tags!
Seifuu Meigetsu (清風明月) and Ryuu to Honou no Monogatari (竜と炎の物語) are different tags, so they should be separated. Also there is a double space between Meigetsu and Ryuu so...idk that should be fixed as well. I will do this in my .osu files, which I will NOT push due to messing up Unicode.

Also the one change you suggested I won't apply since I think that the 1/2 gives a better buildup due to more emphasis of the lone note -w-

Muzukashii
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256,192,30121,1,8,0:0:0:0:
256,192,30619,1,8,0:0:0:0:
256,192,30784,1,0,0:0:0:0:
256,192,30950,1,8,0:0:0:0:
256,192,31116,1,8,0:0:0:0:
256,192,31448,1,8,0:0:0:0:
256,192,31558,1,8,0:0:0:0:
256,192,31669,1,8,0:0:0:0:
256,192,31779,1,0,0:0:0:0:
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256,192,32111,1,8,0:0:0:0:
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256,192,33603,1,8,0:0:0:0:
256,192,33769,1,0,0:0:0:0:
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256,192,34100,1,8,0:0:0:0:
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256,192,34432,1,0,0:0:0:0:
256,192,34597,1,8,0:0:0:0:
256,192,34763,1,8,0:0:0:0:
256,192,34929,1,0,0:0:0:0:
256,192,35095,1,8,0:0:0:0:
256,192,35261,1,8,0:0:0:0:
256,192,35426,1,0,0:0:0:0:
256,192,35592,1,8,0:0:0:0:
256,192,35758,1,8,0:0:0:0:
256,192,35924,1,0,0:0:0:0:
256,192,36090,1,8,0:0:0:0:
256,192,36255,1,8,0:0:0:0:
256,192,36421,1,0,0:0:0:0:
256,192,36587,1,8,0:0:0:0:
256,192,36753,1,0,0:0:0:0:
256,192,36918,1,0,0:0:0:0:
256,192,37084,1,8,0:0:0:0:
256,192,37250,1,0,0:0:0:0:
256,192,37416,1,0,0:0:0:0:
256,192,37582,1,8,0:0:0:0:
256,192,37747,1,0,0:0:0:0:
256,192,37913,1,0,0:0:0:0:
256,192,38079,1,8,0:0:0:0:
256,192,38245,1,8,0:0:0:0:
256,192,38410,1,8,0:0:0:0:
256,192,38576,1,8,0:0:0:0:
256,192,38742,1,0,0:0:0:0:
256,192,38908,1,0,0:0:0:0:
256,192,39074,1,8,0:0:0:0:
256,192,39239,1,8,0:0:0:0:
256,192,39405,1,8,0:0:0:0:
256,192,39571,1,0,0:0:0:0:
256,192,39737,1,0,0:0:0:0:
256,192,40068,1,8,0:0:0:0:
256,192,40400,1,0,0:0:0:0:
256,192,40731,1,0,0:0:0:0:
256,192,41063,1,8,0:0:0:0:
256,192,41395,1,0,0:0:0:0:
256,192,41726,1,0,0:0:0:0:
256,192,42058,1,8,0:0:0:0:
Topic Starter
Nyxa

baraatje123 wrote:

Hey
From my queue
(Std diffs, mods sometimes in English, comments sometimes in Dutch)
[General]
No kiai? I don't like not having a kiai but there's no intense section, so it wouldn't fit.

[Easy]
1.6 DS? Zo hoog I've found it to fit, since all diffs have high spacing for their difficulty levels, and the map itself looks decent in my opinion
0.60 SV? Zo laag The song has high BPM but is slow paced
00:06:249 (3,4,5) - Slechte flow. Je komt van links aan, en dan 'val' je gelijk naar beneden What would you suggest I change without ruining the rest of the flow, then? If I ctrl + g (4,5) then it fucks with the spacing and only makes it worse. I had trouble with that section, to be honest.
Zo'n mooie diff :3 Thanks!

[Normal]
Wrm weer die hoge DS? Waarom niet?
De map is IMO iets te moeilijk voor een Normal I've heard this before, but I'm not sure what to do about it
Gebruik altijd dezelfde DS in Normal Maar ik zie niet hoe ik zo mijn map kan verbeteren
00:00:281 (1,2,3,4,5,6) - Dit is echt te moeilijk voor normal, te hoge DS (1.7-1.8 is niet echt goed) Why not?
00:20:174 (1,2) - Slechte looks. Je kan beter een vd 2 niet bol maken, maar hol, geeft ook beter flow trouwens Fixed
00:32:111 (1,2,1,2,1,2,1,2) - Tamelijk saai, door steeds het zelfde, en de sliders overlappen elkaar ook ;-; Fixed overlaps
00:36:090 (1,2,3,1,2,3,1,2,3,4,5,6) - Ziet er leuk ooit hoor, maar misschien wat sliders toevoegen? En misschien een 1/2, zoals in Easy Added 1/2
Ook een prachtige diff Thanks!


[Hard]

00:06:249 (7) - Wat een yikes slider, door dat eind (Ik heb een hekel aan dat sort sliders, maar gewoon personal preference) I like it
00:11:885 (5) - 369;127? On purpose
00:14:206 (1) - Beter zonder curve But that flows so badly...
00:32:111 (1,2,3,1,2,3) - Die overlaps zien er niet uit, sorry. Probeer ze te stacken On purpose
End - Dat SV changes

Ook top diff Thanks!

[Insane]
00:08:570 (1) - Overlap Fixed
00:19:511 (1,2) - Deze passen IMO niet goed bij elkaar What the fuck was i thinking
00:20:174 (3) - De vorm kan wel iets mooier gemaakt worden (Wat ronder) Did what I could
00:31:116 (4) - Deze jump is zeer onverwacht But it fits the sooong
Die Jumps op het einde zijn echt awesome!Thanks!

[Divine]


00:03:707 (1,2,3) - Echt te hoge DS voor 1/3 Plays fine for me
00:06:249 (1,2,3,1) - Mogen dit soort sliders eigenlijk wel? Ziet er best unrankable uit, maar ik weet het niet zeker What's unrankable about extension sliders?
Beetje veel cirkels ;-; It's an extra, and this isn't really a song that supports a lot of sliders
Goeie diff!Thanks!

I really like this mapset :D Thanks haha
Thanks for the mod!
-GN
hi, asked for a mod4mod so here's my part(some days late but you know). i'm not very good at stuff other than placement and visuals, so most of these are suggestions or minor fixes

[Easy]
00:03:928 (4,1) - very slight overlap lol
00:12:217 (7,8,9) - i know from my experience way back in the day, Easy-diff players don't like stacks too much. This is the only example in the map of this as far as i can see, so why not do something like this? https://osu.ppy.sh/ss/2225682 - this creates an overlap with the next (2,3,4), though, but they should be easy to rearrange if you do this
00:22:164 (2) - curve this around (3)? just a little extra flavor
00:25:811 (3,4) - i think this would be nicer looking and more fitting if you reversed them(and put them further down for the sake of the DS). Right angles(in non-squares, that is) are better for maps that use them as a consistent feature, rather than a one-off thing in my opinion :idea:
00:36:753 (3,4) - inconsistent DS - i think this would be better as a slider. the song doesn't deviate here, so you shouldn't either! (not in an easy, anyway :D )

[Normal]
00:14:206 (1,2,3,4,5,6) - i think a 1,2,3,1,2,3 pattern for the new combos would reflect the music(and your hitsounding) better at this point
00:22:164 (1,2,3,4) - the linear sliders and their arrangements aren't as visually appealing as they could be, i'd say - https://osu.ppy.sh/ss/2225830 i'd suggest you curve them somewhat like this just for looks. you have a lot of leeway to arrange things after this, so you could change it easily!
00:26:806 (1,2,3,4,1,2,3,4) - evidently i have nothing better to do than rearrange things in your maps - https://osu.ppy.sh/ss/2225915 this does the first curve better, and https://osu.ppy.sh/ss/2225921 would be a nice pattern for the coming part

[Hard]
00:01:275 (4,5,6) - this would be nicer flipped upside down, just for the contrast
00:03:707 (1) - maybe blanket this around the previous (3)'s end like the (4) before does? i thought that looked nice at least
00:06:249 (7,8,1) - this antijump doesn't really fit - there's a lot of variations you could do with this, i think
00:09:233 (3,4,5,6,1) - maybe make a pentagon out of this. a stack seemed boring to me
00:14:206 (1) - the sharp curve of this annoys me, it very rarely looks good and i think it should be changed - maybe the flow and DS between the (2) and this could use some work, too.
00:17:190 (3) - this slider goes slightly offscreen. i heard someone yell in #modhelp about this yesterday, but if you know of a ranked map where this happens there shouldn't be a problem
00:23:158 (1,2) - reverse these and rotate/move the pattern until it fits with the DS, that flows a lot better in my opinion
00:24:153 (1,2,3) - also why are these not curved when the later ones like this are?

00:32:111 (1,2,3,1,2,3) - the only gripe i have with the ending is that all the other patterns are rather spaced(and increase in spacing towards the end), while this has some stacks and is more compact - it seems odd. maybe consider remapping this little part somehow?

[Insane]
00:03:707 (1,2) - that's an odd solution - i think Hard did this better, with the reversing slider.
00:14:206 (1,2,1,2,1,2) - curve these inwards or outwards - it looks nice when everyone else does it, so you can do it too :D
00:18:019 (4,5,6) - blanket 5 around the two circles here and stack them in the same spot or something? this looks a bit sloppy lol
00:24:816 (4,5,1) - (5) should be closer to the pattern earlier instead of being this far away
00:40:068 (1,2,3,1,2,3,1) - this part is even easier than in Hard! a weird anomaly

[Divine]
00:06:249 (1,2,3,1) - i've gotta say, i don't like solutions like these because it's basically overextended sliders that end with no beat in the music, and 5% volume on the end is a cheap way of going about it in my opinion - you might as well just place circles, or do something like this 00:04:259 (1,2,3,4,1) - since the percussion create suitable beats for it(see Lan's map, it was done like that there)
00:19:014 (5) - putting this somewhere like x:100 y:184 makes this flow like a star, which i think played nicer for this part
00:20:009 (5,1,2,3,4,5,1) - these linear back and forth jumps would look cooler if you rotated 2 so they form something like this https://osu.ppy.sh/ss/2227703 - something similar is done here 00:22:164 (1,2,1,2,1) - and here 00:24:153 (1,2,3,4,5,6) -
00:40:069 (1,2,3,1,2,3,1) - this ending is even easier than Insane's part - is this for difficulty contrast?

good lord that ending though, this will be a joy to HDHR when it's ranked :)

Good mapset. I hope my mod helps!
Topic Starter
Nyxa

-GN wrote:

hi, asked for a mod4mod so here's my part(some days late but you know). i'm not very good at stuff other than placement and visuals, so most of these are suggestions or minor fixes

[Easy]
00:03:928 (4,1) - very slight overlap lol Oops
00:12:217 (7,8,9) - i know from my experience way back in the day, Easy-diff players don't like stacks too much. This is the only example in the map of this as far as i can see, so why not do something like this? https://osu.ppy.sh/ss/2225682 - this creates an overlap with the next (2,3,4), though, but they should be easy to rearrange if you do this I never really liked that part to be honest, fixed
00:22:164 (2) - curve this around (3)? just a little extra flavor Good suggestion!
00:25:811 (3,4) - i think this would be nicer looking and more fitting if you reversed them(and put them further down for the sake of the DS). Right angles(in non-squares, that is) are better for maps that use them as a consistent feature, rather than a one-off thing in my opinion :idea: You're right, this flows (and looks) way better than before. Fixed!
00:36:753 (3,4) - inconsistent DS - i think this would be better as a slider. the song doesn't deviate here, so you shouldn't either! (not in an easy, anyway :D ) Everybody complained about this so fixed. It looks better now.

[Normal]
00:14:206 (1,2,3,4,5,6) - i think a 1,2,3,1,2,3 pattern for the new combos would reflect the music(and your hitsounding) better at this point It used to be 1,2,1,2,1,2 and I hadn't thought of this aaa
00:22:164 (1,2,3,4) - the linear sliders and their arrangements aren't as visually appealing as they could be, i'd say - https://osu.ppy.sh/ss/2225830 i'd suggest you curve them somewhat like this just for looks. you have a lot of leeway to arrange things after this, so you could change it easily! I did it slightly different because I think it looks/plays better but fixed
00:26:806 (1,2,3,4,1,2,3,4) - evidently i have nothing better to do than rearrange things in your maps - https://osu.ppy.sh/ss/2225915 this does the first curve better, and https://osu.ppy.sh/ss/2225921 would be a nice pattern for the coming part To be honest, I didn't really like your suggestion for the curve, but I didn't like my curve either, so I redid it using slider to stream at 1/1 and got this and it looks a whole lot better now in my opinion. Your second suggestion was neat, I applied that, and the first also led me to making a way prettier curve on the pattern after that so thanks!

[Hard]
00:01:275 (4,5,6) - this would be nicer flipped upside down, just for the contrast I can get the idea but I don't see how I could make that work...
00:03:707 (1) - maybe blanket this around the previous (3)'s end like the (4) before does? i thought that looked nice at least I didn't understand this suggestion, but I did fix the alignment of this slider with (3) since that was a bit off and I hadn't noticed it yet
00:06:249 (7,8,1) - this antijump doesn't really fit - there's a lot of variations you could do with this, i think It took some messing around but fixe
00:09:233 (3,4,5,6,1) - maybe make a pentagon out of this. a stack seemed boring to me Did something else, but it flows better + is more consistent now
00:14:206 (1) - the sharp curve of this annoys me, it very rarely looks good and i think it should be changed - maybe the flow and DS between the (2) and this could use some work, too. Eh, fixed. I'm not too fond of how it turned out but it plays a little better and is still decent. Hopefully the next mod will make final corrections on this.
00:17:190 (3) - this slider goes slightly offscreen. i heard someone yell in #modhelp about this yesterday, but if you know of a ranked map where this happens there shouldn't be a problem I personally care more about quality than about ranking haha, so this is fixed.
00:23:158 (1,2) - reverse these and rotate/move the pattern until it fits with the DS, that flows a lot better in my opinion Done
00:24:153 (1,2,3) - also why are these not curved when the later ones like this are? For variation, but it already irritated me that they were like this before I even saw this suggestion so changed

00:32:111 (1,2,3,1,2,3) - the only gripe i have with the ending is that all the other patterns are rather spaced(and increase in spacing towards the end), while this has some stacks and is more compact - it seems odd. maybe consider remapping this little part somehow? I can feel your sentiment here, however I did this to accentuate the slow increase in spacing so I'd preferably keep it as it is now.

Also changed the last section due to your suggestions in later diffs
[Insane]
00:03:707 (1,2) - that's an odd solution - i think Hard did this better, with the reversing slider. It is odd, and I did this on a whim, but I found it to play surprisingly nicely, especially for a slider starting on a purple tick.
00:14:206 (1,2,1,2,1,2) - curve these inwards or outwards - it looks nice when everyone else does it, so you can do it too :D I didn't like this idea at first but I tried it and it's surprisingly nice!
00:18:019 (4,5,6) - blanket 5 around the two circles here and stack them in the same spot or something? this looks a bit sloppy lol This actually had a reasoning behind it when I made it haha, it just was a bit immature
00:24:816 (4,5,1) - (5) should be closer to the pattern earlier instead of being this far away Not really, the increase in spacing supports the crescendo of the melody
00:40:068 (1,2,3,1,2,3,1) - this part is even easier than in Hard! a weird anomaly Even though I did change things in the Hard (mostly because I thought this was ugly), due to the way the music is in this section I think that theoretically, I could use the same pattern in the Hard, Insane and Extra and they would all fit. Of course I don't do that because, well, it's boring and uncreative, but I don't feel as though this section should be "harder" in the Insane or Extra.

[Divine]
00:06:249 (1,2,3,1) - i've gotta say, i don't like solutions like these because it's basically overextended sliders that end with no beat in the music, and 5% volume on the end is a cheap way of going about it in my opinion - you might as well just place circles, or do something like this 00:04:259 (1,2,3,4,1) - since the percussion create suitable beats for it(see Lan's map, it was done like that there) Eh, I wanted to accentuate the continuous melody in the song but I changed it. Not because I think it's "cheap" but because I don't think it looks good the way it is, nor know of any way to make it better. I did 1/1 slider -> 1/1 circle -> 3/2 slider -> 1/2 circle instead.
00:19:014 (5) - putting this somewhere like x:100 y:184 makes this flow like a star, which i think played nicer for this part Done
00:20:009 (5,1,2,3,4,5,1) - these linear back and forth jumps would look cooler if you rotated 2 so they form something like this https://osu.ppy.sh/ss/2227703 - something similar is done here 00:22:164 (1,2,1,2,1) - and here 00:24:153 (1,2,3,4,5,6) - Changed the first and the last - the second is different.
00:40:069 (1,2,3,1,2,3,1) - this ending is even easier than Insane's part - is this for difficulty contrast? See explanation above

good lord that ending though, this will be a joy to HDHR when it's ranked :)

Good mapset. I hope my mod helps! It really did, thank you so much!
Kurokotei
Nwolf asked me to mod the taiko diffs in this map, but I can't find anything so I'm going to throw a star
also why do you want me to mod this map Nwolf this isn't even your map baka
also lol mapsetID 227722
Topic Starter
Nyxa
Thank you for checking! I'll get BATs to look at it now, then~
Hula
Mod4Collab

Will be small and getting things glaringly obvious out of the way, I won't propose changes to patterns cos you're happy with the map. Also idgaf if you deny everything. All hitsound changes will be because i think they sound nicer, that's all.

[Hard]

[Insane]

00:28:795 (1,1) - soft whistle?
00:29:790 (1,3) - Soft whistle?
00:30:784 (2,4) - Soft Whistle?
00:31:448 (1,2,3,1) - Put soft-whistles on these objects? I think they go lovely with the piano music. Also I think this would look way nicer if you had the same spacing from the (4) previous to the (1) like dis
00:32:111 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3) - Add soft whistle to every red tick there

00:38:079 (1,2,3,4,1,2,1,2,3,4,1) - Add soft whistle to every white and red tick here. This achieves a hightened sense of play with the hitsounds since there's an increase in them. I think this plays out really well.

[Divine]

Do the same hitsound things I suggested in the [Insane] if you agreed with them.

00:41:064 (1) - Remove that finish? It doesn't seem to fit, and it's not in the Insane



oh shit, afk finishing this mod later, k?
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