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ZUN - Yanagi no Shita no Dullahan

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Kalibe
As requested.
  1. Only 752 ms? Prefer to increase Audio Lead-In to 1000~1500 just to be safe.
  2. Well.. i tested this map and.. i didn't see any custom numbers on sliders, circles etc. I'm not a expert of this job, but i just notice it.
  3. normal-hitfinish2 is unused. Delete it if you don't want to use it.
  4. 00:00:752 - minor - Clap or Finish will be works neat on this tho.
Easy :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. OD seems too high. I highly recommend you decrease it to 2 like you did in HP.
  3. 00:02:845 (3,1) - Try to avoid this stack. It is really misreading for nuubies imo.
  4. 00:01:449 (2,2) - Stack these sliders properly for tidyness.
  5. 01:13:310 (1,3) - I really don't like these slider shapes. They are weird to play and their tidyness (%) is 0, really ;w;
  6. 01:32:845 (1,2,1) - Fix blanket.
Normal :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 00:42:612 (6,2) - Stack these objects.
  3. 01:01:100 (1,3) - Switch NC, cause on (3) is new measure of song.
  4. 01:09:647 (5,6) - I'm not a fan of this overlap too.. Well i can see the better place to put it.. smth like 328|316 ?
  5. 01:12:961 (6) - ^ Same thing.. I think you could stack on slider tho.
Hard :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 01:07:031 (1) - Useless NC. Prefer to delete it.
  3. 01:18:193 (6) - Uhh.. this slider is a little bit ugly and weird to play. I recommend you change it to something other, use creativy ! :idea:
  4. 01:41:217 (1,2,3) - Unreasonable spacing.. between (1) and (2) is around 1/2 and that jump is too high for Hard diff. Consider to rework it.
Lunatic :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:24:462 - snap to 00:24:472 -
    00:28:648 - snap to 00:28:658 -
    00:30:742 - snap to 00:30:752 -
    00:31:439 - snap to 00:31:449 -
    00:33:532 - snap to 00:33:542 -
    00:34:230 - snap to 00:34:240 -
    00:36:323 - snap to 00:36:333 -
    00:37:021 - snap to 00:37:031 -
    00:38:939 - snap to 00:38:949 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
    01:18:881 - snap to 01:18:891 -
Ok, that's all. Hope i helped with something .w. Good luck o/
Topic Starter
Moeruattack

Kalibe wrote:

As requested.
  1. Only 752 ms? Prefer to increase Audio Lead-In to 1000~1500 just to be safe. (Wait what, its looks fine ._." (Maybe because my delayed ms is 4.3ms, I need other ppl to recheck this))
  2. Well.. i tested this map and.. i didn't see any custom numbers on sliders, circles etc. I'm not a expert of this job, but i just notice it. (I`m not expert on this either, so I let other modder check)
  3. normal-hitfinish2 is unused. Delete it if you don't want to use it.
  4. 00:00:752 - minor - Clap or Finish will be works neat on this tho.
Easy :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -

    Fixed

  2. OD seems too high. I highly recommend you decrease it to 2 like you did in HP. Oh yeah, nice catch c:
  3. 00:02:845 (3,1) - Try to avoid this stack. It is really misreading for nuubies imo. Fixed
  4. 00:01:449 (2,2) - Stack these sliders properly for tidyness. Fixed
  5. 01:13:310 (1,3) - I really don't like these slider shapes. They are weird to play and their tidyness (%) is 0, really ;w; I use the next slider looks like, so its a Reimu Corner :3
  6. 01:32:845 (1,2,1) - Fix blanket. Fixed
Normal :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 00:42:612 (6,2) - Stack these objects. Ok.
  3. 01:01:100 (1,3) - Switch NC, cause on (3) is new measure of song. Sure.
  4. 01:09:647 (5,6) - I'm not a fan of this overlap too.. Well i can see the better place to put it.. smth like 328|316 ? Its a same place.
  5. 01:12:961 (6) - ^ Same thing.. I think you could stack on slider tho. I wish too, but maybe not changing for now.
Hard :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:28:648 - snap to 00:28:658 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
  2. 01:07:031 (1) - Useless NC. Prefer to delete it. Ok.
  3. 01:18:193 (6) - Uhh.. this slider is a little bit ugly and weird to play. I recommend you change it to something other, use creativy ! :idea: End up changing to repeated slider.
  4. 01:41:217 (1,2,3) - Unreasonable spacing.. between (1) and (2) is around 1/2 and that jump is too high for Hard diff. Consider to rework it. No, I like how this goes. This is because I prefer to make jump on end song with high-density beat, so that will be no problem in here.
Lunatic :
  1. Unsnapped inherited (green) sections at:
    00:17:486 - snap to 00:17:496 -
    00:24:462 - snap to 00:24:472 -
    00:28:648 - snap to 00:28:658 -
    00:30:742 - snap to 00:30:752 -
    00:31:439 - snap to 00:31:449 -
    00:33:532 - snap to 00:33:542 -
    00:34:230 - snap to 00:34:240 -
    00:36:323 - snap to 00:36:333 -
    00:37:021 - snap to 00:37:031 -
    00:38:939 - snap to 00:38:949 -
    00:39:811 - snap to 00:39:821 -
    01:07:718 - snap to 01:07:728 -
    01:13:300 - snap to 01:13:310 -
    01:18:881 - snap to 01:18:891 -
Ok, that's all. Hope i helped with something .w. Good luck o/
Thanks for modding, everything stated including unsnapped section fixed!

"Some notes about your modding : I realized that I did have Hitsounding files but I completely forgotten and end up using Drum Hitsounding. So I`m remaking the hitsounding on all difficulty using custom one, thanks for your notice 8-) "
greenwood0301
Hi murulattack here the m4m

EASY

01:00:752 add a note there

NORMAL

01:00:752 random combo

Sorry for the short mod but that all i find

GL HF for the rank
Topic Starter
Moeruattack

greenwood0301 wrote:

Hi murulattack here the m4m

EASY

01:00:752 add a note there *Okay*

NORMAL

01:00:752 random combo *Okay*

Sorry for the short mod but that all i find

GL HF for the rank
# Fixed, thanks for the tip 8-)
Nelka714
hi there
Lunatic diff mod here (can't mod the other diffs, it's already good and i can't mod CtB)

SPOILER
Unsnapped inherited (green) sections from:
00:17:486 to 01:18:881 -> 14 in a row (Thanks AIBat) - Just move every single of it's offset by 10

00:28:397 (6) - https://imgur-archive.ppy.sh/i2gCOsw.jpg Move this circle a little bit upper
00:33:542 (1,2) - https://imgur-archive.ppy.sh/NYbmpRI.jpg Rotate both sliders (ctrl+shift+r) by 45 with selection centre; anti-clockwise for slider 2
This might nerf the jump a bit, but at least it looks better
01:01:798 (3) - Step back 1/4 beats (to 01:01:711) because the sound fits better here, and also https://imgur-archive.ppy.sh/rLDg0ZI.jpg move it near to the end of slider 2

that's all i can do
i hope it's helpful
Topic Starter
Moeruattack

Nelka714 wrote:

hi there
Lunatic diff mod here (can't mod the other diffs, it's already good and i can't mod CtB)

SPOILER
Unsnapped inherited (green) sections from:
00:17:486 to 01:18:881 -> 14 in a row (Thanks AIBat) - Just move every single of it's offset by 10

00:28:397 (6) - https://imgur-archive.ppy.sh/i2gCOsw.jpg Move this circle a little bit upper
00:33:542 (1,2) - https://imgur-archive.ppy.sh/NYbmpRI.jpg Rotate both sliders (ctrl+shift+r) by 45 with selection centre; anti-clockwise for slider 2
This might nerf the jump a bit, but at least it looks better
01:01:798 (3) - Step back 1/4 beats (to 01:01:711) because the sound fits better here, and also https://imgur-archive.ppy.sh/rLDg0ZI.jpg move it near to the end of slider 2

that's all i can do
i hope it's helpful
All fixed, thanks :)
wonjae
:D
Topic Starter
Moeruattack
Rip CTB map.
SYAHME

murutattack wrote:

Rip CTB map.
Topic Starter
Moeruattack

SYAHME wrote:

murutattack wrote:

Rip CTB map.
yep
VicoTeen
Hi there ! First time modding, I hope I don't make mistakes.

Easy :
- 01:18:891 (1,2,1) - The circle is not exactly on the middle of the 2 sliders. Put the circle more in the center by lowing down the second slider like this (noelshack style sorry) :

- 01:28:658 (3) - This slider should be a little bit down to make the "circle 3" as the center of the circle made by the first slider. Like this :


Normal :
- 01:20:810 (3) - This slider doesn't have the right sound, it should be as the other ones. example : 01:18:019 (1,2) - I'm not sure about it tho

Hard :
- 00:16:972 (3) - By playing this part, I really dislike the fact that it finishs by a slider instead of a stream. Maybe by putting a note at 00:17:321 it would be better. But the pause feels unconfortable. You should maybe do like there 00:22:728 (4,1)
- 01:27:263 (1,2) - Those sliders should be parallels

That's all I could found.
Topic Starter
Moeruattack

VicoTeen wrote:

Hi there ! First time modding, I hope I don't make mistakes.
Welcome to modding ^^)

Easy :
- 01:18:891 (1,2,1) - The circle is not exactly on the middle of the 2 sliders. Put the circle more in the center by lowing down the second slider like this (noelshack style sorry) :

Seems nothing change but did make some correction on the first slider and second sliders.

- 01:28:658 (3) - This slider should be a little bit down to make the "circle 3" as the center of the circle made by the first slider. Like this :

The distance snapping seems inconsistance if move here and making 01:29:356 (4) overlapped. But end up correcting the slider shaped on (3).

Normal :
- 01:20:810 (3) - This slider doesn't have the right sound, it should be as the other ones. example : 01:18:019 (1,2) - I'm not sure about it tho
I think it fits the rhythm, just adding variation. Probably asking BN about that.

(And did some correction on 01:21:682 spinners since I changed to 1 instead for all mapset)

Hard :
- 00:16:972 (3) - By playing this part, I really dislike the fact that it finishs by a slider instead of a stream. Maybe by putting a note at 00:17:321 it would be better. But the pause feels unconfortable. You should maybe do like there 00:22:728 (4,1) Remapped
- 01:27:263 (1,2) - Those sliders should be parallels Seems I don`t understand parallels but end up remapped some.

That's all I could found.
Thanks for modding, updating later :D
Lully
Topic Starter
Moeruattack

nyu - wrote:

<:)
Plush
NM from my modding queue
well it's not moe somehow but I just wanted to do some modding, lol.

[Easy]
01:27:961 (2) - can be blanketed better. https://osu.ppy.sh/ss/6966312
01:28:658 (3,4) - the spacing between these two sliders might seem... ugly because too narrow? change angle a little bit? https://osu.ppy.sh/ss/6966333
01:32:845 (1,2,1) - this can surely look better, esp for newer players https://osu.ppy.sh/ss/6966357
Overall nice!

[Normal]
Slider speed at 1.2 is a little bit too fast... I think lowering a little bit (1.1) won't hurt. You'll probably need remapping though. Probably it can be left as it is for the time being...
00:13:310 (3,4,1) - blanketing is better https://osu.ppy.sh/ss/6966448
00:23:077 (1) - I don't really get it but I feel like it should be shaped better. Try blanket with 00:23:775 (2)
00:27:786 (2) - I feel like there's nothing significant in the song, somehow it might be hard for players at this difficulty, I suggest removing it
00:55:170 (2) - can be blanketed better with end of 00:54:472 (1)
00:59:356 (1) - can be blanketed with 01:01:100 (2)
01:14:182 (3,4,5,1,2) - try this? https://osu.ppy.sh/ss/6966522

[Hard]
00:03:019 (3) - this note really doesn't feel nice, I think 00:03:193 should be clickable https://osu.ppy.sh/ss/6966610 also add a clap there
00:44:007 (1,2,3,4) - this pattern is not DT friendly https://osu.ppy.sh/ss/6966642

[Lunatic]
CS is too high for a map with this SR, I suggest CS 4.2 or 4...
00:32:147 (3,5,7) - this doesn't sound natural, I even didn't expect it after hearing the song... I suggest removing it.
00:50:112 (3,4,5) - potential jump since 00:50:635 (5) doesn't deserve reverse 1/4s https://osu.ppy.sh/ss/6966701
00:52:205 (6,7,1) - it's really hard to read, atleast using the default skin. I recommend https://osu.ppy.sh/ss/6966715
Topic Starter
Moeruattack

Garryanderson wrote:

NM from my modding queue
well it's not moe somehow but I just wanted to do some modding, lol. (yea its not moe ;-;)

[Easy]
01:27:961 (2) - can be blanketed better. https://osu.ppy.sh/ss/6966312 Fixed
01:28:658 (3,4) - the spacing between these two sliders might seem... ugly because too narrow? change angle a little bit? https://osu.ppy.sh/ss/6966333 Fixed
01:32:845 (1,2,1) - this can surely look better, esp for newer players https://osu.ppy.sh/ss/6966357 Fixed
Overall nice! tq ;-;

[Normal]
Slider speed at 1.2 is a little bit too fast... I think lowering a little bit (1.1) won't hurt. You'll probably need remapping though. Probably it can be left as it is for the time being... (I think I leave it be since it plays fine as it is, unless if other mention the same, then I will change.)
00:13:310 (3,4,1) - blanketing is better https://osu.ppy.sh/ss/6966448 Fixed
00:23:077 (1) - I don't really get it but I feel like it should be shaped better. Try blanket with 00:23:775 (2) Fixed
00:27:786 (2) - I feel like there's nothing significant in the song, somehow it might be hard for players at this difficulty, I suggest removing it Fixed
00:55:170 (2) - can be blanketed better with end of 00:54:472 (1) Fixed
00:59:356 (1) - can be blanketed with 01:01:100 (2) Fixed
01:14:182 (3,4,5,1,2) - try this? https://osu.ppy.sh/ss/6966522 Doesn`t seem change anything but, Fixed

[Hard]
00:03:019 (3) - this note really doesn't feel nice, I think 00:03:193 should be clickable https://osu.ppy.sh/ss/6966610 also add a clap there Did the different way but still accept this one.
00:44:007 (1,2,3,4) - this pattern is not DT friendly https://osu.ppy.sh/ss/6966642 Changed to slider

[Lunatic]
CS is too high for a map with this SR, I suggest CS 4.2 or 4... (Oh yea I realized that too, change to 4.2 instead.)
00:32:147 (3,5,7) - this doesn't sound natural, I even didn't expect it after hearing the song... I suggest removing it. (I think it still the same as the 00:29:007 (2,3,1,2,3,4) one, as it has similar beats. Still wanted to hear other opinion also.)
00:50:112 (3,4,5) - potential jump since 00:50:635 (5) doesn't deserve reverse 1/4s https://osu.ppy.sh/ss/6966701 Okay
00:52:205 (6,7,1) - it's really hard to read, atleast using the default skin. I recommend https://osu.ppy.sh/ss/6966715 Nice idea, fixed
thanks for modding, updated all of it!
William K
Hi, from my queue, sorry for a very late mod.

[Lunatic]

  1. 00:28:658 - until 00:39:821 - I'm pretty confused what you follow here, the repetitive sound of the instrument, is it bass/guitar is at 1/12. And about the 1/2 single notes like 00:29:356 (3) - and 00:29:879 (2,4) - is off if you're trying to map to the repetitive 1/12 sound. Also, I think there's no instrument at 00:29:356 (3) - 00:29:879 (2) - etc... In short, 1/2s at this part does not suit the instrument. Please consider changing this.
  2. 00:30:752 - The SV shouldn't be too large from the actual SV as the music instensity is only increasing by a bit. Same to 00:33:542 - and 00:36:333 - .
  3. 00:38:775 - and 00:33:891 - These parts are pretty much similar each other. But why did you map the 1/4s at 00:38:949 (2,3,4) - but not 00:33:891 - ?

No kds is okay, because it's really short :3 The map can be improved in rhythm.
Good Luck~
Topic Starter
Moeruattack

William K wrote:

Hi, from my queue, sorry for a very late mod.

[Lunatic]

  1. 00:28:658 - until 00:39:821 - I'm pretty confused what you follow here, the repetitive sound of the instrument, is it bass/guitar is at 1/12. And about the 1/2 single notes like 00:29:356 (3) - and 00:29:879 (2,4) - is off if you're trying to map to the repetitive 1/12 sound. Also, I think there's no instrument at 00:29:356 (3) - 00:29:879 (2) - etc... In short, 1/2s at this part does not suit the instrument. Please consider changing this. Maybe no, since it still fine if you played like 01:02:147 (1) until 01:12:961 (5).
  2. 00:30:752 - The SV shouldn't be too large from the actual SV as the music instensity is only increasing by a bit. Same to 00:33:542 - and 00:36:333 - . I think its fine, since you still can pass it with that kind of pattern. But 00:33:542 - and 00:36:333, still same too, but since considering a bit... I moved the 00:34:240 (3) a bit nearer to (2) to not getting ezmiss.
  3. 00:38:775 - and 00:33:891 - These parts are pretty much similar each other. But why did you map the 1/4s at 00:38:949 (2,3,4) - but not 00:33:891 - ? The beats on the song itself have a strong 1/4 beats, but 00:33:542 (1) are less than that, so making jump pattern is ok.

No kds is okay I still give kudosu as for advance :), because it's really short :3 The map can be improved in rhythm.
Good Luck~
Well not much suggestion accepted, but still thanks for modding :)
Updated
SYAHME
[Diff]
  1. Easy: A note, A Slider, A Spinner - Only have 3 objects lol
  2. Normal: More notes, More Sliders, A Spinner
  3. Hard: More Jumps, More notes, More Sliders, A Spinner.
  4. Lunatic: A Jump-Notes-Sliders-Spinners, A stream.
Good luck on ranking this, kudosu please.
Topic Starter
Moeruattack
lol intended xD
-Nya-
Hi, you requested.

General:
  1. The combobreak.wav has a delay of over 10 ms. Even though this isn’t a hitsound, it would be better to remove the delay to avoid any issues when the sound should be played.
  2. There are a few missing skinelements that must be added to complete the skinset:
    Cursormiddle
    Cursor-smoke
    Spinner-circle
    Scorebar-marker
    Check this out to make sure you don’t leave out any skin-elements.
  3. The hitsounding is rather loud. It almost dominates the music. Please lower the volume a bit.

Lunatic:
  1. 00:02:147 (1,5) –I would try stacking this for aesthetic reasons by moving 00:02:845 (4) – a bit more to the right. Something like this:
  2. 00:05:461 (4,5) –Why is the spacing here lower than the previous objects’ spacing? The beat on the head of 00:05:635 (5) –is also quite strong so at least try making the spacing similar to the spacing here: 00:04:938 (1,2,3,4) –
  3. 00:05:984 (6) –Hmm, since this is the Insane diff, I suggest changing this repeat slider into three circles to make it more challenging, but up to you.
  4. 00:10:519 (1) –Why did you add new combo here? Looks very inconsistent and don’t really make sense since there’s no SV change and nothing strange in the music. Rather remove NC. This applies to all similar cases.
  5. 00:13:310 (1,2) –Same as 00:05:461 (4,5) – The spacing is quite low while there’s a strong beat on (2). Please increase the distance a bit for emphasis and also for consistency.
  6. 00:28:833 – and 00:31:624 – There are clear beats here so leaving it empty almost looks like a mistake. Rather add circles there to continue the flow and to avoid confusion. This applies to all similar cases.
  7. 00:38:949 (2,3,4) –Make the spacings here similar. There’s no need to decrease the spacing from (3) to (4).
  8. 00:40:345 (3,4,3,2) – etc. Usually mappers try to avoid starting sliders on the red ticks. The reason for this is because then you’ll have the slider’s tail on a white tick and the white ticks are usually the most important beats. Also, I realized that the rhythm is better when sliders start at white ticks instead (in most cases; not all cases) There’s a lot of places in this diff where you started sliders on red ticks and it would have been better rhythm-wise if they started on white ticks instead though. For example: 00:40:519 – this beat is rather strong so for emphasis reasons it would be nice if it was clickable, but right now it’s a slider’s tail so there’s almost no emphasis at all and the player will miss out on that. I would have done something like this:
    Also, if you listen closely at this tick: 00:40:519 – you’ll hear that the sound that’s being played is a long sound so a slider would support that. This happens a lot throughout the diff, but I’m not gonna point it out any further.
  9. 00:50:722 – 00:50:810 - 00:50:897 – You can actually create a stream here by placing circles on those ticks. If you listen closely you’ll hear clear beats on the ticks.
  10. 00:57:612 –This beat here is actually way stronger than the beat here: 00:57:525 – but yet, 00:57:612 – isn’t mapped out. Highly consider placing a note there.
  11. 01:01:449 (2,3) –I also want to point out that it’s important to keep similar beats’/patterns’ spacings similar for consistency and also so that the player knows you have a specific structure. Right now the spacing here: 01:01:449 (2,3) – isn’t similar to the spacing here: 00:57:263 (2,3) – but the same rhythm is being used, so it’s important to keep spacings consistent. This applies to all similar cases.

Your mapping style is very different from mine, so it was a bit difficult to make the right suggestions to avoid changing your own style. Overall, the neatness of the diff can still be improved. There are a lot of places where you overlapped where stackings would have looked neater and blankets can also be improved.

I went through the other diffs and they share the same issues as the Insane. Mostly tidiness and aesthetics. Don’t shy away from blanketing, especially in an Easy. It helps to improve the structure of a map and can make a big difference. Also, make sure (especially in Insane and Hard) to use the correct spacings for certain beats. If a beat is strong, bigger spacing is necessary. If it’s weak, lower spacing. Another thing is consistent spacings. If two similar beats have different spacings then it won’t make much sense. It’ll feel random and it’ll look as if you didn’t consider the spacing at all.

Sorry that I didn’t mod all the diffs individually. The issues just repeat themselves too many times. I think remapping will probably be the best option here if you’re going for ranked since big changes are necessary.

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Topic Starter
Moeruattack

-Nya- wrote:

Hi, you requested.

General:
  1. The combobreak.wav has a delay of over 10 ms. Even though this isn’t a hitsound, it would be better to remove the delay to avoid any issues when the sound should be played. *Maybe I should ask JBHyperion about changing the ms.*
  2. There are a few missing skinelements that must be added to complete the skinset:
    Cursormiddle
    Cursor-smoke
    Spinner-circle
    Scorebar-marker
    *About this one, I used the Louis Cyphre skin mapset as a referrence, although I`m not really sure. But still, I like other opinion whether I should keep the skin or not if its a bother for ranking *uhuk* 2014 rules *uhuk**

    Check this out to make sure you don’t leave out any skin-elements.
  3. The hitsounding is rather loud. It almost dominates the music. Please lower the volume a bit. *Yes I knew it, I update later xD*

Lunatic:
  1. 00:02:147 (1,5) –I would try stacking this for aesthetic reasons by moving 00:02:845 (4) – a bit more to the right. Something like this:
    *OK*
  2. 00:05:461 (4,5) –Why is the spacing here lower than the previous objects’ spacing? The beat on the head of 00:05:635 (5) –is also quite strong so at least try making the spacing similar to the spacing here: 00:04:938 (1,2,3,4) – *Yea, hardly unknown for distance placement especially Insane since it looks exactly like Hard. Fixed*
  3. 00:05:984 (6) –Hmm, since this is the Insane diff, I suggest changing this repeat slider into three circles to make it more challenging, but up to you. *I prefer repeated slider I guess, maybe Light Insane or something :p*
  4. 00:10:519 (1) –Why did you add new combo here? Looks very inconsistent and don’t really make sense since there’s no SV change and nothing strange in the music. Rather remove NC. This applies to all similar cases. *Yea forgot to remove NC, fixed*
  5. 00:13:310 (1,2) –Same as 00:05:461 (4,5) – The spacing is quite low while there’s a strong beat on (2). Please increase the distance a bit for emphasis and also for consistency. Oh yea, changed.
  6. 00:28:833 – and 00:31:624 – There are clear beats here so leaving it empty almost looks like a mistake. Rather add circles there to continue the flow and to avoid confusion. This applies to all similar cases. *Remapped*
  7. 00:38:949 (2,3,4) –Make the spacings here similar. There’s no need to decrease the spacing from (3) to (4). *Fixed*
  8. 00:40:345 (3,4,3,2) – etc. Usually mappers try to avoid starting sliders on the red ticks. The reason for this is because then you’ll have the slider’s tail on a white tick and the white ticks are usually the most important beats. Also, I realized that the rhythm is better when sliders start at white ticks instead (in most cases; not all cases) There’s a lot of places in this diff where you started sliders on red ticks and it would have been better rhythm-wise if they started on white ticks instead though. For example: 00:40:519 – this beat is rather strong so for emphasis reasons it would be nice if it was clickable, but right now it’s a slider’s tail so there’s almost no emphasis at all and the player will miss out on that. I would have done something like this:
    Also, if you listen closely at this tick: 00:40:519 – you’ll hear that the sound that’s being played is a long sound so a slider would support that. This happens a lot throughout the diff, but I’m not gonna point it out any further. * *It plays fine even on lower difficulty as that was the beat I like to use.*
  9. 00:50:722 – 00:50:810 - 00:50:897 – You can actually create a stream here by placing circles on those ticks. If you listen closely you’ll hear clear beats on the ticks. Next would be too hard to catch :(
  10. 00:57:612 –This beat here is actually way stronger than the beat here: 00:57:525 – but yet, 00:57:612 – isn’t mapped out. Highly consider placing a note there. Following guitar sound, looks ok here.
  11. 01:01:449 (2,3) –I also want to point out that it’s important to keep similar beats’/patterns’ spacings similar for consistency and also so that the player knows you have a specific structure. Right now the spacing here: 01:01:449 (2,3) – isn’t similar to the spacing here: 00:57:263 (2,3) – but the same rhythm is being used, so it’s important to keep spacings consistent. This applies to all similar cases. Sounds like I following guitar more than similarities to the beat of the song, and the rhythm is different cause stronger beats, so i make a bit different distance instead.

Your mapping style is very different from mine, so it was a bit difficult to make the right suggestions to avoid changing your own style. Overall, the neatness of the diff can still be improved. There are a lot of places where you overlapped where stackings would have looked neater and blankets can also be improved.
*Hard decision since I mapped that way, and most of the partial one was 2015 pattern, and others was 2017 pattern, its inconsistance to look at it :p*

I went through the other diffs and they share the same issues as the Insane. Mostly tidiness and aesthetics. Don’t shy away from blanketing, especially in an Easy. It helps to improve the structure of a map and can make a big difference. Also, make sure (especially in Insane and Hard) to use the correct spacings for certain beats. If a beat is strong, bigger spacing is necessary. If it’s weak, lower spacing. Another thing is consistent spacings. If two similar beats have different spacings then it won’t make much sense. It’ll feel random and it’ll look as if you didn’t consider the spacing at all. I think I did make spacing based on beats, (1.3x > 1.3x > 1.5x > 1.3) or (1.2x > 1.8x > 1.2x > 1.8x), something like that. Same goes as Hard, since I put Distance based on most of the mapping I played the most (cuz i played too much old 2013 map.) So for now, it plays fine.

Sorry that I didn’t mod all the diffs individually. The issues just repeat themselves too many times. I think remapping will probably be the best option here if you’re going for ranked since big changes are necessary. Maybe "remapping" will do, but as a current state, its ok.

Easy, Normal plays fine and doesn`t seem necessary to remap the whole things. But Hard and Insane, I remapped a bit. Maybe thats because I like map that based on gameplay than visuals (probably my style) :p

If you have any questions regarding my mod, feel free to poke me in-game. Good Luck~
Thats pretty long one, but I will apply mod 1 by 1 slowly :3
Thanks for modding ;)
-Nya-
Louis' map was ranked in 2011. That's quite a long time ago, so the skin requirements probably changed since then.
Topic Starter
Moeruattack

-Nya- wrote:

Louis' map was ranked in 2011. That's quite a long time ago, so the skin requirements probably changed since then.
Hmm, I guess that makes sense, but if so, then this was ranked 2016 using same skin.
https://osu.ppy.sh/s/42247

I guess I have to poke BN soon after I clear up my laziness c:
Topic Starter
Moeruattack
Revived, I wanted to see how it goes. :)

Some hitsounding fix and tomorrow new patterning update before I go fetch newer mods.
BanchoBot
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