Of course you don't have to exert much effort to reach a mediocre ability level. But you don't become an athlete by taking casual stroll everyday.
Yeah but I still went from less than mediocre to mediocre didn't I? In order to do that, I improved, and during that improvement, I didn't feel pain, the prerequisite you mentioned for improvement.B1rd wrote:
Of course you don't have to exert much effort to reach a mediocre ability level. But you don't become an athlete by taking casual stroll everyday.
Your evidence for your argument is actually less than mine, even though I'll accept that I may be wrong, you're incredibly hypocritical to say that "jesse doesn't have any idea" when I have case evidence as my reasoning. If my method didn't work in some way then I'd be slow as fuck, luckily I'm not and until someone comes out and says they stream better than me using what you view as the correct method I'll continue with my beliefs.Narrill wrote:
All you've proven is that jesse doesn't have any idea what he's talking about. Ignoring the blatant ignorance in the claim that everything besides speed and stamina is non-physical, you shouldn't be experiencing pain of any kind. Not only is there no reason for pain to be prerequisite for improvement from a biological standpoint (hint: pain doesn't serve the purpose you think it serves), pushing to the point of pain probably means you're completely precluding conscious monitoring of technique and promoting bad habits. Do you push to the point of pain when building speed on an instrument? No, so why would it make sense to push to the point of pain on osu!?B1rd wrote:
http://ask.fm/jesse1421/answer/117721992760
Learning a technique =/= developing physically. My point is more about pushing yourself and pain is an indicator that you might be doing it right. You will never get as fast as the fastest people if you don't physically try, physically trying is probable to cause some sort of "painful" feeling in your arms. I personally still believe that if there isn't at least discomfort at the start of a stream then you're (at most) developing technique, not physical ability. Ever since I knew what streams were I've been trying incredibly hard on them and it got me to where I am today; it was lewa that made me realize that people might actually not be putting physical effort into streaming, before that I didn't even consider it possible to stream without effort but after our discussion it dawned on me that it's probably stranger to people to start putting a different kind of effort into their streaming.cheezstik wrote:
Do you remember when you first started playing and you couldn't play very fast at all? I highly doubt everyone had the physical ability to stream at even a somewhat average speed like 160-180bpm when they started out, or the stamina to keep it up for long. I know I definitely didn't have to feel pain to get to speed that basic, but I didn't start out with that speed. (Talking purely about speed and stamina, not things like accuracy and aim etc.) Anyway the bigger point I'm trying to make is, you don't have to feel pain to improve speed or stamina, it might be an indicator that you are, but it is definitely not 100% required, or a prerequisite like you say.
Case evidence? You have one case. That's significant enough to prove that your method doesn't guarantee bad results, but not much more than that. As for my argument, I have ten years of musical experience under my belt. I won't say that qualifies me as an authority on the subject, but since you've taken this discussion past "this is what I did and it seems to have worked" we're dealing with theory, and you don't have nearly enough evidence to make concrete theoretical claims. So I'm falling back on theory to explain my argument.jesus1412 wrote:
Your evidence for your argument is actually less than mine, even though I'll accept that I may be wrong, you're incredibly hypocritical to say that "jesse doesn't have any idea" when I have case evidence as my reasoning. If my method didn't work in some way then I'd be slow as fuck, luckily I'm not and until someone comes out and says they stream better than me using what you view as the correct method I'll continue with my beliefs.
Stretching is not painful. Jogging is not painful. Exhaustion is not the same thing as pain, and jesse has specifically stated that he's arguing for pushing past the point where that distinction occurs. In fact, "pushing past" is the wrong choice of words since pain isn't a natural extension of exhaustion. It's more like he's suggesting cross-grading to pain for some reason.B1rd wrote:
I find your statement pretty much completely false, if you want to improve from a biological aspect then pain is a prerequisite, no pain no gain. If you want to get flexible you have to stretch, which is painful. If you want good cardio you have to jog, or if you want to get strong you have to wear down your muscles until they can't continue, all of which is pain in a certain sense.
...
Your point about instruments is immaterial. Instruments, like the non-speed and stamina aspect of osu!, is almost completely mental. It's all about building up the neural pathways and whatnot.
Shh, just let it happen.In No Hurry wrote:
How did my post on HDHR turn into one about stamina and speed? wut?
I can see what you're saying but in my view without pain you'll never know how hard you need to push, if you don't know how to push yourself to the point of discomfort then you probably can't push yourself at all. The pain it really to show a person how much effort they actually need to use rather than expecting results from repetitive alternating that doesn't even phase them. The pain probably doesn't help you improve in itself but the new level of play you're attempting will help you improve, the uncomfortable "out of your league" feeling is just indicating that you've found a level of playing that will physically tax you to the point of improvement. Streaming 240+ is pretty much impossible without discomfort, if you never want to break into the highest speeds then that's fine, keep developing stamina, but you can't develop stamina if you don't already have the speed.Narrill wrote:
Welcome to G&R. Where you can find advice on things completely irrelevant to the topic title.Narrill wrote:
Shh, just let it happen.In No Hurry wrote:
How did my post on HDHR turn into one about stamina and speed? wut?
Doesn't matter too much. Use NF if the HP drain of the map is high and is causing you to fail. If you are missing lots of notes and failing, you should probably play another map.In No Hurry wrote:
Uh... Sorry to interrupt, but should I be playing with NF on/off or does it not matter?
I think the breakdown in communication is due to differing opinions on pain. I define pain as sharp, spontaneous and very much unwanted. I got this in the middle finger of my right hand, and it's why I stopped playing mouse-only altogether.Narrill wrote:
You can push to the point of tiredness and beyond without feeling any pain. Pain comes from unnecessary strain, and if it's strong enough to be more noticeable than just a feeling of tiredness you're doing something wrong. Stamina may be purely physical, but speed comes from muscle control, and you don't build muscle control with pain. In fact, you go out of your way to avoid it.
Okay, thanks.RaneFire wrote:
Doesn't matter too much. Use NF if the HP drain of the map is high and is causing you to fail. If you are missing lots of notes and failing, you should probably play another map.In No Hurry wrote:
Uh... Sorry to interrupt, but should I be playing with NF on/off or does it not matter?
My issue is claiming that that pain should be above and beyond mere exhaustion. Pain above and beyond mere exhaustion isn't pain due to exhaustion, and for that reason it's often detrimental.jesus1412 wrote:
The pain it really to show a person how much effort they actually need to use rather than expecting results from repetitive alternating that doesn't even phase them.
I agree. The ask question posted seemed to indicate a different sort of pain than this.RaneFire wrote:
Pain as a build-up of exhaustion in the muscles... is just exhaustion perceived as pain as it continues to build up. If that's the pain jesse is referring to, it's fine.
As a musician myself with 12 years on the piano, I can say that you're totally right about straining your hands not being necessary to improve, and it really is to be avoided, when it comes to instruments.Narrill wrote:
As for instruments, they aren't "almost completely mental" at all. I'm honestly floored that you could sincerely think that. Many instruments are far more physically taxing than osu!
I had a buddy who thought like this, trying to get his Squat up to 495lbs.In No Hurry wrote:
P.S. I'm fine with pains and potentially damaging my wrist if it means I can get better faster. (Seems stupid, I know, but Osu is the only thing I'm interested in right now, and I get good grades without giving much of a damn, so if I means I can get better at Osu in the long run then I'm fine with a little sacrifice)
What a silly and arbitrary restriction. One should play however they'd like to play, whichever mods that may be with.pied wrote:
You don't need and cant do hdhr until your like top 1000.
Yeah it was probably unjust to generalize like that. But it's ambitious to think your going to get a top 50 hdhr score unless your very highly ranked.Ishkiz wrote:
What a silly and arbitrary restriction. One should play however they'd like to play, whichever mods that may be with.pied wrote:
You don't need and cant do hdhr until your like top 1000.
Oh, that guy that does anything to provoke an argument... I picked a random number out of my ass. Except it happened to be marginally close to what you tried to refute me.Narrill wrote:
I've been setting HDHR scores since like 2k. I got into the top 1k with HDHR scores. Don't talk about things you have no knowledge of.
No one would be able to DT those bpm 175/ TV size anymore if it really gets doubled considering how many -ms you can afford to makebyfar wrote:
dt isnt even double speed wtf.
my point was that double time name is misleading[MY] yummy90 XP wrote:
No one would be able to DT those bpm 175/ TV size anymore if it really gets doubled considering how many -ms you can afford to makebyfar wrote:
dt isnt even double speed wtf.
Did you know that half time isn't actually half time, easy doesn't actually make the game easy, and there actually aren't hard rocks of any sort involved in playing HR?byfar wrote:
my point was that double time name is misleading
searching osu on google led me to ohio state university. therefore the name osu is also misleadingcheezstik wrote:
Did you know that half time isn't actually half time, easy doesn't actually make the game easy, and there actually aren't hard rocks of any sort involved in playing HR?byfar wrote:
my point was that double time name is misleading
yea. came here for hentai, got circle clicking game[-Cloud-] wrote:
So basically, everything is wrong with this game.
Not only. It's pretty much a hentai game. Just with backgrounds.byfar wrote:
yea. came here for hentai, got circle clicking game[-Cloud-] wrote:
So basically, everything is wrong with this game.