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Yiruma - Mika's Song (Speed Up Ver.) [OsuMania]

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arviejhay

ajeemaniz wrote:

rescue sb // mod'n'run series


[SB]
> these SB/highlight.png opacity are too bright imo, you may want to reduce the Alpha into below 80 or something, or reduce the transparency with photoshop.. use this http://puu.sh/pT83h/25a8766acc.rar

> and im not sure you really use SB/BG.jpg file in storyboard.. better to remove it from the folder and the .osb script since it looks unnecessary

> and SB/girl.png has unnecessary transparency that could be cropped.. use this http://puu.sh/pT7Un/3d1bad66ff.rar
thank you so much ajee!

SB update: .osb only

https://www.dropbox.com/s/gy5d9f1691ump ... 9.rar?dl=0

- applied ajee fix
- reduce opacity to 0.45
- remove line 4
Topic Starter
Kawawa
I will update this after talk with BN.
ZZHBOY
gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher

01:16:533 - add a note to follow that piano sound?

[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?

nice light map :)
call me back
arviejhay

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
It's because i hide the BG.
that code line on .osb file doesn't work.

Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
Topic Starter
Kawawa

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
Alright, done.

[Our same word]
01:09:501 (69501|4,69720|4,69940|2,70160|2) - ctrl+g for pitch? 01:09:940 (69940|2,70160|2) - those sounds are higher
It was intention, but okay fixed a bit :)

01:16:533 - add a note to follow that piano sound?
hmmm, sounds good. but I will keep

[Destiny of Love]
00:07:083 (7083|6,7083|0,7083|3,7303|1,7523|2,7743|3,7963|4,7963|0,8182|1,8402|2) - ctrl+h for a better gameplay? this part mostly are from right to left, so consider to make some difference?
I will keep. because there is a intention for around patterns. :)

nice light map :)
call me back
Thanks!! gayZZ!
Topic Starter
Kawawa

arviejhay wrote:

ZZHBOY wrote:

gaywawa
[General]
check this in your event part of your .osu file:
Sprite,Background,TopLeft,"SB\BG.jpg",0,0

there is no bg.jpg in that bg direction, please fix that
It's because i hide the BG.
that code line on .osb file doesn't work.

Kawawa, did the highlights appear after the update that i gave you?
because mine didn't xD. i think mine has a problem.
Yeah, I updated when you gave me that. I applied insta.
ZZHBOY
wa
Julie
Sadly you mess it up and is all gone now.

Wish you would have choose different name :S.
Kamikaze
Aren't the diffnames unrankable?
As far as I know, those difficulty names do not describe the actual difficulty in any way, and I've had a set where I had GDs on disquallified because of custom difficulty names (p/3387101) before and quoting p3n's post from back then:

p3n wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.

Please fix the difficulty names. Since this set has only 2 difficulties for both standard and mania please don't give your "hardest difficulties" weird names.
You should change those diffnames to either have levels, Easy/Normal or just anything actually describing the difficulty clearly to players.
Ascendance
I agree. Something like what was done here: https://osu.ppy.sh/s/346959 would work perfectly.
Harbyter
even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
Ascendance

Harbyter wrote:

even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.
Harbyter

Ascendance wrote:

Harbyter wrote:

even if this is a speed up version the original song is from the album ''Destiny of love''


pretty sure this song is related to love and those difficulty names suit well in my opinion


http://www.last.fm/music/Yiruma/Destiny+of+Love
That's not the point. The difficulty names fit fine with the song, but they don't indicate their level of difficulty, therefore, they go against the ranking criteria.

like if every other custom diffnames in ALL the other songs indicate their level of difficulty lol ,i don't know if you're serious or just trying to find a reasong for a dq :?

do you really think people try to understand a difficulty level reading the title or just watching the amount of the star rating facepalm
Ascendance
A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to an username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.

out of curiosity can you understand english

> A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set.
The highest difficulty name is fine. Destiny of Love can stay, but the other diff name can't.

becaaaaaaause


> Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.
Does "Our Same Word" give any indication on what the difficulty is? No.

This is in the ranking criteria, and can't be contested. I don't know why you're trying to argue it :(
juankristal
It should be an easy re-qualify anyways so lets just wait for a QAT.
Ascendance
Not so fast:

Unused hitsounds:
A7S.wav
B5S.wav
B6S.wav
B7S.wav
C#6S_Db6S.wav
C#7S_Db7S.wav
C6S.wav
C8S.wav
D#6S_Eb6S.wav
D#7S_Eb7S.wav
D7S.wav
E6S.wav
E7S.wav
F#3S_Gb3S.wav
F#6S_Gb6S.wav
F7S.wav
G#3S_Ab3S.wav
G6S.wav
HappyRocket88
omg D:
JBHyperion
The points raised are valid.

Fitting as they may be, I see no indication of difficulty from either diff name. As pointed out in previous posts, a clearly identifiable naming system is absolutely necessary to provide information to the player when selecting what to play. A custom name is allowed for the hardest diff since spread rules dictate that difficulties cannot be "skipped" - e.g. if you have a "Normal" and a custom-named diff, it is obvious that such a custom-named diff would be a "Hard".

In summary:
  1. Normal > Hard - ok
  2. Normal > Custom - ok
Alternatively, if you can come up with a set of (related) custom diff names that clearly indicate the beatmaps' respective levels of difficulty, then the custom > custom format can stay.
Harbyter

Ascendance wrote:

Not so fast:

Unused hitsounds:
A7S.wav
B5S.wav
B6S.wav
B7S.wav
C#6S_Db6S.wav
C#7S_Db7S.wav
C6S.wav
C8S.wav
D#6S_Eb6S.wav
D#7S_Eb7S.wav
D7S.wav
E6S.wav
E7S.wav
F#3S_Gb3S.wav
F#6S_Gb6S.wav
F7S.wav
G#3S_Ab3S.wav
G6S.wav

showing off uhhh saldy those hitsound are all used in the ''Our same world''
Ascendance
I got it confirmed with 2 other people on the unused hitsounds so, dunno :D

no need to be such a smartass about things tho, you already lost trying to fight against the ranking criteria :) I thought people with ranked maps had some common sense but I guess I need to reconsider that preconception

@Kawawa: Good luck on requalifying!
Harbyter

Ascendance wrote:

I got it confirmed with 2 other people on the unused hitsounds so, dunno :D

no need to be such a smartass about things tho, you already lost trying to fight against the ranking criteria :) I thought people with ranked maps had some common sense but I guess I need to reconsider that preconception
you had what you wanted about the diff name but still saying those stuff about the unused hitsound?_?

Can you tell me who are the other two people ??? I think you asked to the wrong people to check the unused files


A7S.wav 01:10:380 (70380|2) -

B5S.wav 01:01:369 (61369|6) -

B6S.wav 01:13:237 (73237|0) -

B7S.wav 01:09:940 (69940|4,70160|4) -

C#6S_Db6S.wav 01:01:808 (61808|6) -

C#7S_Db7S.wav 00:34:776 (34776|3) -

C6S.wav 00:27:963 (27963|3) -

C8S.wav 01:10:599 (70599|0) -

D#6S_Eb6S.wav 00:51:259 (51259|4) -

D#7S_Eb7S.wav 00:51:259 (51259|6) -

D7S.wav 01:09:061 (69061|6,69281|6) -

E6S.wav 01:07:083 (67083|1) -

E7S.wav 01:08:402 (68402|4,68621|4) -

F#3S_Gb3S.wav 01:08:841 (68841|0) -

F#6S_Gb6S.wav 00:33:677 (33677|2) -

F7S.wav 00:31:040 (31040|6) -

G#3S_Ab3S.wav 00:44:007 (44007|3) -

G6S.wav 00:45:545 (45545|3) -

try to say again that those hitsounds are unused together with your two friends


EDIT: btw sorry if i had this little chat with ascendance powawa,wish you good luck for the requalify :) :)
Akasha-
uhh, i don't want to say anything loud here but just focus on main problems of the map
also both diff name are based on:

Kawawa wrote:

The diffculty name followed the one of song in the original album.
don't try to be misunderstanding

Kawawa will reply to diffname soon.

Ascendance wrote:

Not so fast:

Unused hitsounds:
A7S.wav used http://puu.sh/q5kzj/d21458af98.png
B5S.wav used http://puu.sh/q5kNp/51d769b59f.png
B6S.wav used http://puu.sh/q5kNp/51d769b59f.png
B7S.wav used http://puu.sh/q5kOz/edcc68dea5.png
C#6S_Db6S.wav used http://puu.sh/q5kQm/e66547053b.png
C#7S_Db7S.wav used http://puu.sh/q5kR2/85851ef0fd.png
C6S.wav used http://puu.sh/q5kS8/a883a446e6.png
C8S.wav used http://puu.sh/q5kTU/c76dc7b142.png
D#6S_Eb6S.wav used http://puu.sh/q5kUH/ee4cd64c63.png
D#7S_Eb7S.wav used http://puu.sh/q5kVN/696aeadc60.png
D7S.wav used http://puu.sh/q5kWy/0f4c5607e1.png
E6S.wav used http://puu.sh/q5kXh/080030e8bf.png
E7S.wav used http://puu.sh/q5kYJ/66e6f20ad7.png
F#3S_Gb3S.wav used http://puu.sh/q5l09/f1c96d98e9.png
F#6S_Gb6S.wav used http://puu.sh/q5l1l/d1414abcc7.png
F7S.wav used http://puu.sh/q5l29/f3a6b627cc.png
G#3S_Ab3S.wav used http://puu.sh/q5l3r/0a7a004fda.png
G6S.wav used http://puu.sh/q5l4d/6398027282.png
x.x keep your opinion, i don't want to hear that
100% I can sure with you that you used this app to done that


If you don't even know what is sample hitsound/keysound so please don't confuse us
Also don't try to say something that you know everything, I do argeed with Harbyter

Thank you for all of your help, we will be back soon.
Ascendance
I didn't say I knew anything so stop already. I already apologized to zzhboy. The diffnames are unrankable. You're just repeating things that have already been said in this thread. Also, I never said I didn't use modding assistant, I'm not trying to act like I went and checked everything on my own. I'm a human. I make mistakes. You mania people are literally the worst people I've had to deal with. Also, if you want to know why I used modding assistant:

He asked me to check modding assistant to see if there was anything objectively unrankable, since he was busy at the time. I'm not going to check a mania map when I'm not a mania nominator.

Kuo Kyoka wrote:

If you don't even know what is sample hitsound/keysound so please don't confuse us
Also don't try to say something that you know everything, I do argeed with Harbyter
What the hell lmao, is this how mania BN's act? By saying others know nothing? Horrible attitude for a nominator to have. Oh yeah, also I'm glad you, as a member of the team that upholds the ranking criteria, agree with the guy that said breaking the ranking criteria was fine!

Kuo Kyoka wrote:

uhh, i don't want to say anything loud here but just focus on main problems of the map
also both diff name are based on:
Yeah we already know, that's the reason it was DQ'd. Thanks for repeating it.

Now if you'll stop harassing me, I can stop replying here.
Lude
There was no need to be toxic afterall. The point raised by Kami was valid and that had to be it, and if there were any mistakes made, (such as pointing out something incorrectly), he just had to apologize and accept his error. No need to be talking offensively towards each other

I am also sad looking at this map getting dq'ed, because I loved those diff names :'(
Let's just wait for Kawa and clear everything out, without any further offensive discussion
Akasha-
But I just said I argee with Harbyter about that unused hitsounds you said about it, nothing more.
and I already said diff name I will leave to Kawawa, not my own.
Sorry for my bad english, seems I did a misunderstanding
I didn't say I knew anything so stop already. I already apologized to zzhboy.
But you haven't said sorry to Kawawa, Harbyter (don't care about me)
Yeah we already know, that's the reason it was DQ'd. Thanks for repeating it.
Sorry, I just woke up.

What the hell lmao, is this how mania BN's act? By saying others know nothing? Horrible attitude for a nominator to have. Oh yeah, also I'm glad you, as a member of the team that upholds the ranking criteria, agree with the guy that said breaking the ranking criteria was fine!
"If you don't even"
I mean yeah, like if you never done a sample hitsound like for storyboard keysound before, why you did a certain post like "Unused files"
I don't mean "you know nothing", but you said something like certainly , like you know everything about mania stuffs
Just saying that don't depend on programming too much, you still need to do recheck it by your own.

I only said "IF YOU DON'T EVEN KNOW ABOUT SAMPLE", and you can even said "horrible attitude", love ya
And I act nothing, nor even said something rude to you, my behaviour is also fine, only your words make me feeling a little bad, If I ever done something bad back to you, then I'm sorry
Most certain of the post I point to you is Hitsound / it's a hitsound files, not a problems I said with you about diff name, i don't even quote your diffname post (why you keep repeating about that)
Diffname I don't care about that, if it's aboved the RC rules, then just fix it, I just said IN MY OPINION, it's fine (why in the world people can't have they own opinion)
You mania people are literally the worst people I've had to deal with.
Oh well, I guess I can't change anything to make your think better

But just look better please, I beg.
After all, I'm sorry If I said something harassing you, don't care about me then. Keep up your good work.

It will be fast requalify, poke me later wawa
Topic Starter
Kawawa
Oh. I got it.
I have no complain to difficulty name. will change them.
I'm not sensitive to this. don't worry. :)
Ayachi-

Ascendance wrote:

I didn't say I knew anything so stop already. I already apologized to zzhboy. The diffnames are unrankable. You're just repeating things that have already been said in this thread. Also, I never said I didn't use modding assistant, I'm not trying to act like I went and checked everything on my own. I'm a human. I make mistakes. You mania people are literally the worst people I've had to deal with. Also, if you want to know why I used modding assistant:

He asked me to check modding assistant to see if there was anything objectively unrankable, since he was busy at the time. I'm not going to check a mania map when I'm not a mania nominator.

Kuo Kyoka wrote:

If you don't even know what is sample hitsound/keysound so please don't confuse us
Also don't try to say something that you know everything, I do argeed with Harbyter
What the hell lmao, is this how mania BN's act? By saying others know nothing? Horrible attitude for a nominator to have. Oh yeah, also I'm glad you, as a member of the team that upholds the ranking criteria, agree with the guy that said breaking the ranking criteria was fine!

Kuo Kyoka wrote:

uhh, i don't want to say anything loud here but just focus on main problems of the map
also both diff name are based on:
Yeah we already know, that's the reason it was DQ'd. Thanks for repeating it.

Now if you'll stop harassing me, I can stop replying here.
Okay bro.
Akasha-
Yiruma - Mika's Song (Speed Up Ver.) [OsuMania modding]


[Generals]
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay

Rebubbled
(Feels.)

Congratulations!
ZZHBOY
waaaaa
Yuii-

Ascendance wrote:

You mania people are literally the worst people I've had to deal with.
Funny, how I said the same 1 year ago.

Congrulations, nevertheless!
paperlens

Yuii- wrote:

Ascendance wrote:

You mania people are literally the worst people I've had to deal with.
Funny, how I said the same 1 year ago.

Congrulations, nevertheless!
enjoy the game
Ayachi-

Yuii- wrote:

Ascendance wrote:

You mania people are literally the worst people I've had to deal with.
Funny, how I said the same 1 year ago.

Congrulations, nevertheless!
Got some great memory there bud!
juankristal
Well, I dont think this is too much needed but keep this thread clean and dont make me clean it.

If you have anything to say about the map, you can always post a mod or call a QAT if it is a big issue to discus with him. Is funny how this is Kawawa's map and the only ones complaining are all the others. Map is re-qualified now and lets hope nothing wrong happens from now. Good luck with this map.
Kyousuke-
uh what happen here

well, recongrats kawawa!
Arzenvald
wa

finally.. arvhie bug me in case you need more sb mod, this one is really gud.. and grats powawa /w/
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