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Minoru Mukaiya - Homura no Jouheki

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Topic Starter
Mefiu
This beatmap was submitted using in-game submission on 8 grudnia 2014 at 17:27:08

Artist: Minoru Mukaiya
Title: Homura no Jouheki
Source: 三國志III
Tags: koei romance three kingdoms sangokushi 三国志
BPM: 140
Filesize: 3228kb
Play Time: 01:56
Difficulties Available:
  1. Easy (1,56 stars, 124 notes)
  2. Hard (3,39 stars, 327 notes)
  3. Normal (2,06 stars, 180 notes)
Download: Minoru Mukaiya - Homura no Jouheki
Information: Scores/Beatmap Listing
---------------
Battle track from Romance of the Three Kingdoms III, my first (I hope not last) beatmap :D

If rōmaji isn't correct, please correct me
Squichu
Hi there!
Sorry, I'm kinda late, school takes up more time than I want it to.. ;n;

General
  1. wow, background and timing look way better now, good job!
  2. resnap Kiai Parts, they became unsnapped when you changed the timing
    also, add another green line at the end of the map (at 01:56:311 in each diff)
  3. you need to resnap some spinners in all diffs, too
//sidenote cause this is your first map I'll give you some general advice rather than go into detail. it's best to understand the basics and such and experiment a bit on your own before I go into detail and tell you stuff like curve this differently, improve flow there and so on. Once you're done with applying the mod and maybe got a few more feel free to call me back so I can do a more detailed mod.

Easy
  1. cause the map has multiple bpm, it'll be hard to read at some parts. set Overall Difficulty to 0 or 1, so players who can't read bpm changes yet won't get frustrated
    also Approach Rate 3.2 is unnecessary, 3.0 is fine!
  2. 00:04:822 (4,1,2) - it's hard to move the cursor strictly horizontal or vertical which is why this feels uncomfortable to play, especially for beginners who aren't used to these movement yet. try to smooth out all of your patterns
  3. if you want your objects to be placed more dynamically disable Grid Snap! (right side, 5th icon from the top) it's not really necessary if you don't aim for symmetry, imo
    I promise you'll be able to make much more beautiful patterns without Grid Snap!
  4. 00:06:537 (2,3) - try to avoid overlaps that hide part of the start and end of a slider, it's very confusing for beginners
    (overlaps like 00:08:251 (3,4) - are okay!)
  5. 00:23:251 (1,2,3) - more overlaps you should avoid in Easy! never hide circles, or parts of it, below slidertracks, beginners can't read that
  6. 01:00:731 (1,2) - it's not bad when sliderborder touch, but you might want to avoid that as well, for the sake of clarity
  7. 01:07:786 (2) - did you know that you can create red anchors by clicking on an anchor a second time? I don't know how to explain them, but here's an example of how red anhors work differently than normal anchorsnotice how it's way easier to create shapes with them?
  8. 01:19:075 (1,2) - always (!) keep DS consistent in Easy in Normal difficulties it's essential for them
  9. 01:34:606 (1,2) - better avoid this, too, beginner players will hit the wrong end
  10. 01:47:320 (1,1) - don't place objects so close after a spinner in easier difficulties, players need more recovery time
Normal
  1. like I mentioned above, Distance Spacing needs to be consistent in E and N diffs, so you should restructure this difficulty with one DS. don't switch between 0.5, 0.6 and 0.8 and even 1.2
  2. 00:24:965 (4,5) - stacking in normal is fine, but don't do it at the end of a slider! it's hard to read and players will miss the circle.
  3. 00:30:108 (1,2) - this migt be too hard, too. if you don't stack 2 below 00:29:680 (9) - it might become a readable pattern
well, there's a lot to do with fixing DS, so I'll leave it with that for now

I'll leave Hard for now, too. Cause I think you can improve the placing of objects by yourself, you just have to disable grid snap.
Try to think of interesting shapes and combos, so the map has a bit more variety, not only straight sliders and 1-2 curved ones. Let the objects interact with each other by using blankets or use polygon-circles.
here's a guide on slidershapes, btw, it might be useful to you!
t/37194

don't hesitate to ask questions via pm or ingame. also, you can ask in #modhelp anytime if you don't understand something!
Topic Starter
Mefiu
General
  1. wow, background and timing look way better now, good job! - thanks ^^ (timing by A Mystery)
  2. resnap Kiai Parts, they became unsnapped when you changed the timing
    also, add another green line at the end of the map (at 01:56:311 in each diff) - done
  3. you need to resnap some spinners in all diffs, too
-not resnap, i do that intentionally, but fixed

Easy
  1. cause the map has multiple bpm, it'll be hard to read at some parts. set Overall Difficulty to 0 or 1, so players who can't read bpm changes yet won't get frustrated - done
  2. also Approach Rate 3.2 is unnecessary, 3.0 is fine! - I wanted to make AR closest as possible to eg. one beat, but my calculations were wrong :O - fixed
  3. 00:04:822 (4,1,2) - it's hard to move the cursor strictly horizontal or vertical which is why this feels uncomfortable to play, especially for beginners who aren't used to these movement yet. try to smooth out all of your patterns - probably done, I can't judge my own map
all issues in this box are fixed without my comment like you said
  1. 00:06:537 (2,3) - try to avoid overlaps that hide part of the start and end of a slider, it's very confusing for beginners
    (overlaps like 00:08:251 (3,4) - are okay!)
  2. 00:23:251 (1,2,3) - more overlaps you should avoid in Easy! never hide circles, or parts of it, below slidertracks, beginners can't read that
  3. 01:00:731 (1,2) - it's not bad when sliderborder touch, but you might want to avoid that as well, for the sake of clarity
  4. notice how it's way easier to create shapes with them?
  5. 01:19:075 (1,2) - always (!) keep DS consistent in Easy in Normal difficulties it's essential for them
  6. 01:34:606 (1,2) - better avoid this, too, beginner players will hit the wrong end
  7. 01:47:320 (1,1) - don't place objects so close after a spinner in easier difficulties, players need more recovery time


Normal

  1. like I mentioned above, Distance Spacing needs to be consistent in E and N diffs, so you should restructure this difficulty with one DS. don't switch between 0.5, 0.6 and 0.8 and even 1.2 - remapped
  2. 00:24:965 (4,5) - stacking in normal is fine, but don't do it at the end of a slider! it's hard to read and players will miss the circle. - fixed
  3. 00:30:108 (1,2) - this migt be too hard, too. if you don't stack 2 below 00:29:680 (9) - it might become a readable pattern - fixed
I'll do Hard tomorrow, thanks for modding and advices!
Raiden
Alright, here are my suggestions

Hard


- The slider starting at 00:36:965 and ending at 00:37:608 is somewhat weird and can be misread (imho), so I'd suggest to switch its morphology to a simpler, fluid one (this is not Insane :d)

- Adding a circle to 00:41:137 and another to 00:41:251 would give the song more fluency (imho)

- At the third BPM change (starting at the end of the slider [00:53:274]), you could add some 1/2 beat circles to give some fluency to the acceleration. It will make the song a bit harder, though. My suggestions are extra circles at:
· 00:53:468
· 00:54:196
· 00:54:911

- My last suggestion: don't be afraid to put triplets. Hard is a good difficulty to start learning to alternate between the 2 fingers, and triplets are fantastic for it. Even better, if they are consecutive triplets, which are near streams (Streams better in Insane rather than in Hard). Alright, my suggested extra triplets are for:
·(move the circle in 01:36:019 to 01:35:842, and put the triplet there->01:36:107+01:36:195+01:36:284
·remove the clap from the note in 01:36:372, move it to 01:36:460 and add an extra circle to 01:36:549 for another triplet
·Add a circle here 01:36:725 to avoid losing song fluency
·After the spinner that ends at 01:48:719, try to add more 1/2 notes, be it short sliders or circles/triplets*, you will be amazed at how the rhythm changes
·Add a spinner at the end 01:57:547 (the duration is up to you)

*at the end of the 1:48:719 slider, you can do the following:
- When the pattern [01:49:072] starts, you could add 4 consecutive 1/2 circles then a triplet (1/4), these are:
· 01:50:661
· 01:53:486
· and 01:56:311
Which would leave the map like this, being all extra circles:
- 01:50:837
- 01:51:014
- 01:51:191
- 01:51:367
- triplet 01:51:544+01:51:632+01:51:720
- 01:53:663
- 01:53:839
- 01:54:016
- 01:54:192
- triplet 01:54:369+01:54:457+01:54:545
- 01:56:488
- 01:56:664
- 01:56:841
- 01:57:017
- triplet 01:57:194+01:57:282+01:57:371

That's all I can offer for now, it's late and I wanna go sleep :D
Topic Starter
Mefiu

Raiden1296 wrote:

Alright, here are my suggestions

Hard


- The slider starting at 00:36:965 and ending at 00:37:608 is somewhat weird and can be misread (imho), so I'd suggest to switch its morphology to a simpler, fluid one (this is not Insane :d) - ok, as you wish :d

- Adding a circle to 00:41:137 and another to 00:41:251 would give the song more fluency (imho) - i didn't think about this, thanks

- At the third BPM change (starting at the end of the slider [00:53:274]), you could add some 1/2 beat circles to give some fluency to the acceleration. It will make the song a bit harder, though. My suggestions are extra circles at:
· 00:53:468
· 00:54:196
· 00:54:911 - all done

- My last suggestion: don't be afraid to put triplets. Hard is a good difficulty to start learning to alternate between the 2 fingers, and triplets are fantastic for it. Even better, if they are consecutive triplets, which are near streams (Streams better in Insane rather than in Hard). Alright, my suggested extra triplets are for:
·(move the circle in 01:36:019 to 01:35:842, and put the triplet there->01:36:107+01:36:195+01:36:284
·remove the clap from the note in 01:36:372, move it to 01:36:460 and add an extra circle to 01:36:549 for another triplet - there wasn't clap, so done I made my way
·Add a circle here 01:36:725 to avoid losing song fluency - ok
·After the spinner that ends at 01:48:719, try to add more 1/2 notes, be it short sliders or circles/triplets*, you will be amazed at how the rhythm changes - I don't like your suggestion for third pattern, but earlier two looks nice, thanks
·Add a spinner at the end 01:57:547 (the duration is up to you) - fixed

*at the end of the 1:48:719 slider, you can do the following:
- When the pattern [01:49:072] starts, you could add 4 consecutive 1/2 circles then a triplet (1/4), these are:
· 01:50:661
· 01:53:486
· and 01:56:311
Which would leave the map like this, being all extra circles:
- 01:50:837
- 01:51:014
- 01:51:191
- 01:51:367
- triplet 01:51:544+01:51:632+01:51:720
- 01:53:663
- 01:53:839
- 01:54:016
- 01:54:192
- triplet 01:54:369+01:54:457+01:54:545
- 01:56:488
- 01:56:664
- 01:56:841
- 01:57:017
- triplet 01:57:194+01:57:282+01:57:371

That's all I can offer for now, it's late and I wanna go sleep :D - Goodnight, even if I wrote this at 6 p.m :D
Thanks for modding!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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