This map has been deleted on the request of its creator. It is no longer available.
[TimingPoints]
357,500,4,1,0,100,1,0
155248,444.444444444444,4,1,0,100,1,0
211245,500,4,1,0,100,1,0
215245,521.739130434783,4,1,0,100,1,0
216288,500,4,1,0,100,1,0
217288,545.454545454546,4,1,0,100,1,0
218378,600,4,1,0,100,1,0
218978,666.666666666667,4,1,0,100,1,0
226645,461.538461538462,4,1,0,100,1,0
270953,500,4,1,0,100,1,0
Thanks a bunch!! Im actually pleasantly surprised my timing wasn't ridiculously off. My reasoning for making the BPM high was simply because i was going to treat the 1/4 notes on 120 BPM as 1/2 notes on 240 BPM. Now that i think about it, quite a few songs do this too despite 1/4th notes supposedly reserved for streams.jossieP wrote:
Hi again, country music have some downbeats and upbeats among the song that gives a really energic rhythm but this is a bit difficult to map for a new mapper.
Anyways I will give you the correct timing and lets see how this getsTimelines
These are the BPM changes of the songs, you can add them manually or use the...Code[TimingPoints]
357,500,4,1,0,100,1,0
155248,444.444444444444,4,1,0,100,1,0
211245,500,4,1,0,100,1,0
215245,521.739130434783,4,1,0,100,1,0
216288,500,4,1,0,100,1,0
217288,545.454545454546,4,1,0,100,1,0
218378,600,4,1,0,100,1,0
218978,666.666666666667,4,1,0,100,1,0
226645,461.538461538462,4,1,0,100,1,0
270953,500,4,1,0,100,1,0
I removed your green timelines cuz I need a clean place to work, if you copy this and paste it on your .osu file and make a full reload of your map it will set the timelines automatically
As you can see all BPMs are low, why? cuz the BPM for this song is not that high, dont ever duplicate a BPM innecesarly
And I hope you remove that horrible 1/8 slider from the start or at least reduce the volume...
BNG wrote:
Do not qualify the songs which already have another beatmap in the Qualified section.
THANKS AGAIN FOR BEING MY FIRST MOD ^____^Peachtrees wrote:
Normal:
->The DS should be consistent for Normal and Easy Diffs!
->You have a LOT of SV changes in your map. I'm not an expert on the topic but I think the SV should be consistent for a Normal Diff as it might confuse newer players.
->00:16:357 (1) - could probably just make this a spinner. I don't feel like it would be less fitting than the slider. You'd also don't have to worry about the position of the following sliders. Noted. I wanted to emphasize 00:17:357 - but making it two spinners felt a bit difficult for Normal? idk.
->00:21:357 (5) - could make this symmetrical. not too important, it might just look a bit cleanerk
->00:23:857 (3,4) - would make 3 a normal slider and just used 2 circles followed by another normal slider instead of a back'n'forth slider.agreed
->00:28:107 (3) - would extend this to the next red tick and then make this a back'n'forth. then add a slider afterwards. feels more fitting to me c:done!
->00:42:357 (1) - would make this a circle and put another circle on the red tick before. done
->00:48:107 (3) - same as before, extend to the next red tick and make a back'n'forth slider.done
->01:10:857 (6,7,1) - would add a circle after 6 and make 7 a slider. It might just be me but I feel like filling up those spaced feels a lot nicer.. good idea
->01:25:857 (2) - try making this a normal slider and then adding 3 circles after that. ended up remapping this
->01:37:357 (2) - have this slider end on the white tick, then try using a back'n'forth slider going from red tick to red tick and put a circle on the next white tick sounds good
->02:07:390 (4) - would make this 2 circles ill hold onto these suggestions. the circles kind of lose the pattern but we'll see
->02:10:390 (2,3,4,5,1,2,3) - you occassionally use A LOT of these sliders in a row. I feel like this might be getting really boring after some time. maybe try changing it up a little bit? remapped the second half to 1/1 sliders
->02:15:890 (6) - make this a circle and then use a slider from red tick to red tick and make it back'n'forth. I felt like I suggested this a lot so far but it just goes along with the vocals nicely (I think):c youre right!
->02:19:890 (6) - could add a spinner after this one added, but im a bit concerned its too short for a Normal
->03:09:914 (5) - try making this back'n'forth?yep
->03:13:470 (1) - ^ ^
->03:54:721 (3) - make this a circle and then put a slider starting from the next white tick to the white tick after that one and then add a circle after that slider considered
->03:59:106 (6) - make this two circles same as above
->03:59:568 (8) - make this a long slider instead, then put a circle on the red tick and a simply slider on the next white tick k
I really like the rythm you used for certain parts of the maps, I think keeping it might be difficult with the constant SV and Spacing changes.
I did not comment on the position of the notes since the spacing will probably have to be re-done anyways.
Hard:
->again, the spacing is an issue
->00:04:857 (2,3) - try adding a not in between these two? I'm not to sure about this oneit works nicely
->00:06:857 (4) - move this one to the blue tick and add a circle where the end of the slider wask
->00:19:357 (3) - make this back'n'forth and add a circle afterwardsk
->00:24:357 (5) - make this a slider and add a circle on the next blue tickk
->00:28:107 (4,5,6) - https://osu.ppy.sh/ss/2310062 try and do something like this. I'm not sure about this one, try and it see how you feel about it c:it plays out well, i had too many similar 1/2 sliders anyways this was a good opportunity to remap
->00:42:857 (1,2,3) - try adding a circle in between those two? again, not to sure about this one tried, i dont like it as much
->00:58:857 (3,4,5,6,1,2,3,4) - again, loooots of 1/2 sliders in a row. try changing it up a little bit to make it more fitting/more fun to play!yep yep, remapped xD
->01:03:232 (2,3,4,5) - I don't think these fit at all. I'd just use 2 circles and a normal 1/2 slider instead.i agree, remapped
->01:09:857 (7) - I'd either extend the slider or add a circle, that little gap feels weird to me..that was a mistake. thanks for pointing it out xD
->01:32:357 (9) - try adding another short slider after this one?it fits, my only concern is if it gets too busy since its not a part of the song with much emphasis
->01:53:357 (2,3) - not that important, but you might want to try and stack the ends properlybrb locating my microscope T____T i swear they were stacked properly
->02:02:390 (1,2,3,4) - just using simple 1/2 sliders here doesn't seem very fitting ya
->02:15:390 (5) - make this a back'n'forth slider, then add a circle after then and then a back'n'forth slider going from white tick to white tick. k
->I've noticed you used A LOT of short (1/4?) slider after the break, and while I like the rythm you used, I think you might want to think about using something else alteast every once in a while. This is just a personal opinion though, I could be totally wrong. yea i took some out and just replaced with normal circles. i kept some though for Kiai Time
->03:44:711 (2,1) - SV changes like that will be very confusing..I think
->04:12:491 (2,3,4,5,6,7,8,9) - uuh I think this is rather unfitting. 2 above for example
Just like with the Normal, I really like the rythm you used on certain parts. The spacing might be an issue though. Also try change up certain parts a bit as using 1/2 sliders only (or generally mapping on the 1/2 beat only) occassionally feels unfitting (to me).
Insane:
->spacing will most likely be an issues with this one too. again, I'm not expert when it comes to that so you might want to wait for someone with more experience to mod this
->00:04:357 (1,2) - add a circle between these two it works, i figured i would keep the intro a bit less busy but why hold back?
->00:18:732 (2,3) - try adding a circle in between those too? yep
->00:22:357 (12) - would just make this a normal circle agreed
->00:24:357 (1) - make this a slider from the white to the red tick followed by a slider from the blue tick to the next blue tick, then add a circle on the next blue tick ill play around with this a bit!
->00:30:107 (6,7,8,1,2,3,4,5) - I can't quite figure out how to make this sound nice, but this part just feels very odd to me... remapped
->00:59:982 (6) - try moving this next to the slider before and then making it a normal slider. then add a circle on the next white tick. (not too sure about this one)idk about this but ill consider!!
->01:01:232 (3,4,5,6) - 1/2 slider all the way feel sort of unfitting to me (it might just be me though) yea theyre supposed to e 1/1 sliders but I must've accidentally taken out the 0.50 SV Inheriting Section while editing
->01:03:732 (12) - would add a circle after this to fill the awkward gap yep
->01:22:107 (10) - would rather just make this a back'n'forth instead of using a second slider remapped
->01:36:357 (4) - what happened to this slider? tail got cut off. xD
->01:43:357 (9,10,11) - add a circle between 9 and 10 and 10 and 11. this totally fits. added a note in the center of the star. i like this pattern even more now
->02:12:765 (5) - try adding another long slider after this one? I'm not sure if those two slider are fitting. yea remapped
->02:24:140 (1) - end the break on the white tick :p my bad!!
->03:14:136 (1) - try using another long slider like beforeyep
->03:24:136 (1) - try using long slider from one white tick to another white tick and another long slider from red tick to red tick. still playing around with this, not 100% sure
->03:32:995 (1,2) - would probably remove those two. The same goes for the circles after those two. I think they're rather unexpected so they might just end up making people miss. This might just be my own opinion though so I'm not sureyea i replaced them with sliders. there were too many time changes anyways.
->03:38:878 (1) - move to the next white tick my bad. but the white tick is too slow too, i ended up switching to 1/8 dividor and putting it on a 7/8th beat (yea crazy)
->03:58:183 (6,7) - try adding a circle in between and see how that works out works out fine, was only considered about being overmapped
->03:59:106 (8,9,10) - those 3 sliders feel rather unfitting. might just try removing the last two and putting circles on the red and white ticks instead. I'm sure you'll figure out a nice way of mapping this! remapped ty
->04:02:798 (1,2,1,2) - those four just sound really off to me....I don't know if my ears just went full retard but they just sound wrong ;w; theyre off, cuz theyre mapped on 5/8 i just havent worked out how to remap this part yet
->04:09:606 (2,3) - again, try adding a note and see how you like it. ya it works
->04:13:760 (7) - I'd just extend the slider instead of making it back'n'forth i just took it out, a quick breather after the most intense part of the song (imo anyways)
Also:
-I did not comment on the placement of the notes due to the spacing issues/lack of confidence when it comes to that kind off stuff c:
-I already told you about the hitsounds being noisy, this is just a friendly reminder! ayee~ i already reduced to 75% so im guessing i'll have to reduce it even a bit further. im getting suggestions to tone it down to 60% even 50%
-ALL OF THESE are merely suggestions, you don't have to apply any of these!
Thanks for modding my map earlier!
Thanks for the Normal mod~ I hope you'd be willing to map another diff, but Normal is a good start. I have the least experience with Normal maps so regarding SV and Spacing, i'll definitely need to consider, and possibly remap some sectionsChaoslitz wrote:
[General]fixedA long map@@, so I would mod 1 diff first :3
- A Normal diff (or easy) should have approximately equal spacing
- Check AiMod for a better spacing~ (Mainly normal and easy diff)
[Normal]
- 00:01:857 (1,1) - This spacing is really far and difficult for a normal map remapped
- 00:02:857 (2,1) - Same ^k
- 00:05:357 (2,3) - ^ : The rhythm in 00:05:357 (2,3) and 00:05:857 (3,1) are different so you cannot use the same spacingfixed
Something like this is good enough- 00:09:357 (2) - Flip it horizontally? To make a better flow. also it is not stacked perfectly with 00:07:357 (2)'s tail fixed
- 00:26:357 (1,2) - This time, too close ;w;k
- You can consider to make long sliders to follow to vocal, example: 00:28:107 - 00:29:107, instead of many 1/2 slidersremapped, kept half, remapped other half
- 00:33:357 (5) - SV using 0.5x in a normal diff is quite a big differencetook it out, slow emphasis wasnt necessary
- 00:40:357 (4,5) - Too closek
- 00:44:107 (3) - Yeah you did the same thing that same as I said, this is betteryay
- 01:00:857 (1,2) - Try to have a blanket?good idea
- 01:02:357 (2,3) - Thats what I want for with this rhythm, but you can still increase a little more on spacingadjusted it a bit
- 01:05:857 (4,5) - Too closeagreed
- 01:12:357 (2,4) - Not completely stackedgetting out my microscope T___T
- 01:13:857 (5,1) - Too closekk
- 01:17:857 (5,6) - 3.35x, thats extremely farctrl-g'ed
- 01:37:357 (2,3) - Too close and the repeating sliders is quite long increased length, shortened the repeat
- 02:11:140 (3,4) - Incorrect rhythmmy mistake
- 02:14:390 (3,4) - Closek
- 02:16:515 (1,1) - The spinner is too short, and It don't have a time to recover after the spinneryea i was debating whether or not to keep. (it was better than my previous pattern of leaving it empty, remapped)
- 02:48:803 (1) - So many repeat for a normal diff made slider longer, less repeat
- 02:55:247 (2,3) - Far spacingfixed
- 03:35:245 - 03:46:377 Too much new comboi wanted emphasis, but kept them to 2x combos instead of 1, 1, 1, 1
- 03:31:245 (5) - Slider should end at 03:32:745k
- 03:39:711 (1,1,1) - Toooooooo slowwwwwwwwwim keeping this only because it was my favourite part about mapping this song. it really draws emphasis on the tempo change and the build up into Kiai Time i realize i might have to change it on the Normal though, but i want more opinions on this srry...
- 03:51:721 (5,6) - Farrr
Good Luck~
Thanks for the mod Yea I probably need to remap a lot of the Normal, i have the least experience on playing/mapping that Diff.GyroX20 wrote:
nom nom nom nom nom nom nom M4M nom nom nomNormal
- HP Drain too lowwill change
- OD is too low too^
- Holy distance snap issues - Ctrl Shift A shows you all of them if you tick Check Distance Snap, if you dont fix these issues, this Normal is unrankablemight have to remap some parts, yea
- Turn off widescreen support (song setup, Design)k
- 00:06:357 (1) - Make a little more pretty k
- 00:33:357 (5) - Dont make this repeat 3 times, especially in normal. Make more than one slider or use circlesk
- 00:48:857 (4) - Possible NC hereyea
- 02:01:357 (1,2) - Dont change the slider velocity like this is normalremapping, wil probably replace with spinner
- 03:39:711 (1) - ^ ^
- 03:43:377 (1) - ^
- 03:44:711 (1) - ^
- 03:43:377 (1,1) - I dont think this is timed rightprobably just going to make this part a spinner, too many complaints about SV change in Normal
- After this part i think the slider velocity, timings, and just how fast it is make it too hard for normal^
A LOT of the stuff you did is too hard for normal, consider looking at other normals to get a feel for it
Needs a lot of workHard
- 00:44:357 (4) - I think you should start a new combo heremakes sense
- 00:50:357 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should only do this in an insaneill tone it down, might make the first half 1/2 sliders to reduce strain since its not Insane
- 00:56:357 (1,2,3,4,5,6,7,8) - ^^
- 01:44:357 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^^
- 02:37:914 (1) - No, you dont need to do thattook it out, yea, 1/8th repeat slider wasnt necessary
- 03:39:711 (1) - Wow slider velocity changemight remap too, even though this is "hard"
This mode needs a ton of work tooInsane
- Too much slider velocity Hmmm... The only reason the SV was so high was because i wanted the Insane to play more as a 240bpm map than a 120bpm (considering i use blue ticks like they are red/white ticks) I will definitely consider! But i think i'll see if other modders think its a problem too first...
Cant really say much here, the slider velocity is too high
Try lowering it, and make jumps instead
Thats all from me
Thanks for the mod! I've been working on another beatmap so it was a pleasant surprise to see this mapset receiving a NM .Axarious wrote:
[General][Normal]
- Unrankable until the lowest difficulty is below 2.00 stars. I suggest you make an Easy below 2.00 stars and move it back to WIP.i might just do that, yea
[Hard]
- 00:01:857 (1,1,2) - Place sliders closer together, 2.00x+ distance snap for elongated sliders is a little high on a "normal".k
- 00:10:357 (1,2) - Why are these not ctrl HJs?rotated 180 degrees instead. maybe i should use ctrlhj more
- 00:13:357 (2,3,1) - Messy pattern as well as an overlap. I suggest moving (2) elsewhere or doing something else with (1).remapped
- 00:21:357 (5) - Make this symmetrical, test with ctrl H for a nicer reflection.k
- 00:30:857 (1,2) - Overlap more or don't overlap at all.kp
- 00:42:357 (1,1,1) - Reduce the NC here.k
- 01:02:107 (2) - Move to x:257 y:254.k
- 01:07:357 (2,3) - Ctrl H. k
- 01:17:857 (5,6) - Fix blanket.k
- 01:24:357 (1) - SV changes are hard to catch on easier difficulties, I suggest you don't add such an extreme sv change.remapped
- 01:26:357 (1) - End this spinner 01:27:857 - here.k
- 01:39:607 (5) - Asymmetrical.k
- 01:58:357 (1) - Quite the sudden SV change. remapped
- 02:05:890 (1,2) - Remove stack. k
- 02:09:890 (1,2) - ^k
- 02:11:890 (4,1) - ^k
- 02:15:890 (6,7) - This DS needs to be fixed. It doesn't follow the DS of the previous notes.remapped
- 02:17:640 (1,2,3,4) - Fix ds.k
- 02:53:914 (2,1) - Blanket (2) a bit better with (1).swapped the notes
- 02:55:247 (2,3) - Make (2) a circle rather than a slider if you have (3) as a reverse.remapped
- 03:06:359 (2,3) - Remove stack.k
- 03:25:470 (3) - Why is this snapped to 1/3?lol mb
- 04:00:260 (8,9,10,1) - Fix ds.k
- 04:38:119 (1) - Ctrl G.k
[Insane]
- 00:00:357 (1,1) - Not allowed. The break between spinner end and a new circle should be larger.shortened
- 00:07:357 (1) - Asymmetrical.k
- 00:10:982 (3) - Slider should end 00:11:107 - here.k
- 00:15:107 (2,3) - Move (2) back to 00:14:982 - ?made it a circle instead
- 00:17:357 (1) - Why snap to 1/3?mb
- 00:24:982 (6) - End this slider 00:25:232 - here. k
- 00:26:982 (2,3) - I don't know the rhythm that exists here, but this doesn't follow it. remapped
- 00:27:357 (3,4) - Enlargen this gap.k
- 00:33:357 (6,7) - Why?remapped
- 01:09:607 (6) - Move to x:242.k
- 01:26:107 (6) - End this slider 01:27:607 - here instead.k
- 01:31:607 (6,7,8,9) - Check ds.k
- 01:32:607 (10) - Move to x:146 y:122.k
- 01:34:357 (4) - Some of your reverse sliders like these have a beat on the blue tick here 01:34:732 - which the reverse doesn't really capture correctly.i think the reverse slider here works, i tried adding a 1/4th slider and also considered a triplet coming out of the slider but they don't really fit imo, or make the pattern too messy for my liking
- 01:58:857 (2) - End this slider 01:59:357 - here.k
- 02:04:390 (1,2) - Why are these not ctrl HJ?too used to ctrl > >
- 02:16:140 (6,1) - I recommend using 0.80x or something, 0.50x makes it seem like the same speed.yea 0.8 is nice
- 02:35:248 (2) - NC.k
- 02:35:470 (3,4,5) - All NC with the 1/4 rhythm in the 1/3 section.not sure what you mean by 1/3 section?
- 02:37:914 (1) - Don't use a 1/8 reverse slider hear.k
- 02:42:803 (10) - Same here, just use a normal slider of the same length.ya that works
- 02:43:248 (1,2,3,4) - Why so many bends? You're using them wrong too, they don't follow any trill.the first bend followed the bass rift, i kept 3 and changed the last one to two circles intead. i felt this pattern was a change from all the normal sliders, and also because this was one of the few bass solo parts
- 02:48:803 (1) - Link This overpowers the music. Use 1/4 reverses.changed
- 02:57:470 (1,1,1,1) - Watch your distance snap when rotating.scaled the distance down
- I'll come back to this one later.Looking forward to it!