forum

NICO Touches the Walls - Tenchi Gaeshi

posted
Total Posts
19
Topic Starter
Monstrata
This map has been deleted on the request of its creator. It is no longer available.
jossieP
#TimingHelp
Unrankable kbps, pm me back when you get a new mp3
jossieP
Hi again, country music have some downbeats and upbeats among the song that gives a really energic rhythm but this is a bit difficult to map for a new mapper.
Anyways I will give you the correct timing and lets see how this gets

Timelines


These are the BPM changes of the songs, you can add them manually or use the...

Code
[TimingPoints]
357,500,4,1,0,100,1,0
155248,444.444444444444,4,1,0,100,1,0
211245,500,4,1,0,100,1,0
215245,521.739130434783,4,1,0,100,1,0
216288,500,4,1,0,100,1,0
217288,545.454545454546,4,1,0,100,1,0
218378,600,4,1,0,100,1,0
218978,666.666666666667,4,1,0,100,1,0
226645,461.538461538462,4,1,0,100,1,0
270953,500,4,1,0,100,1,0

I removed your green timelines cuz I need a clean place to work, if you copy this and paste it on your .osu file and make a full reload of your map it will set the timelines automatically

As you can see all BPMs are low, why? cuz the BPM for this song is not that high, dont ever duplicate a BPM innecesarly

And I hope you remove that horrible 1/8 slider from the start :( or at least reduce the volume...
Topic Starter
Monstrata

jossieP wrote:

Hi again, country music have some downbeats and upbeats among the song that gives a really energic rhythm but this is a bit difficult to map for a new mapper.
Anyways I will give you the correct timing and lets see how this gets

Timelines


These are the BPM changes of the songs, you can add them manually or use the...

Code
[TimingPoints]
357,500,4,1,0,100,1,0
155248,444.444444444444,4,1,0,100,1,0
211245,500,4,1,0,100,1,0
215245,521.739130434783,4,1,0,100,1,0
216288,500,4,1,0,100,1,0
217288,545.454545454546,4,1,0,100,1,0
218378,600,4,1,0,100,1,0
218978,666.666666666667,4,1,0,100,1,0
226645,461.538461538462,4,1,0,100,1,0
270953,500,4,1,0,100,1,0

I removed your green timelines cuz I need a clean place to work, if you copy this and paste it on your .osu file and make a full reload of your map it will set the timelines automatically

As you can see all BPMs are low, why? cuz the BPM for this song is not that high, dont ever duplicate a BPM innecesarly

And I hope you remove that horrible 1/8 slider from the start :( or at least reduce the volume...
Thanks a bunch!! Im actually pleasantly surprised my timing wasn't ridiculously off. My reasoning for making the BPM high was simply because i was going to treat the 1/4 notes on 120 BPM as 1/2 notes on 240 BPM. Now that i think about it, quite a few songs do this too despite 1/4th notes supposedly reserved for streams.

I've also taken out the 1/8th sliders, yea they aren't necessary, actually a spinner might be a better alternative :D.

BNG wrote:

Do not qualify the songs which already have another beatmap in the Qualified section.


I want to fav it over 9000[/quote]
Peachtrees
Normal:

->The DS should be consistent for Normal and Easy Diffs!

->You have a LOT of SV changes in your map. I'm not an expert on the topic but I think the SV should be consistent for a Normal Diff as it might confuse newer players.

->00:16:357 (1) - could probably just make this a spinner. I don't feel like it would be less fitting than the slider. You'd also don't have to worry about the position of the following sliders.

->00:21:357 (5) - could make this symmetrical. not too important, it might just look a bit cleaner

->00:23:857 (3,4) - would make 3 a normal slider and just used 2 circles followed by another normal slider instead of a back'n'forth slider.

->00:28:107 (3) - would extend this to the next red tick and then make this a back'n'forth. then add a slider afterwards. feels more fitting to me c:

->00:42:357 (1) - would make this a circle and put another circle on the red tick before.

->00:48:107 (3) - same as before, extend to the next red tick and make a back'n'forth slider.

->01:10:857 (6,7,1) - would add a circle after 6 and make 7 a slider. It might just be me but I feel like filling up those spaced feels a lot nicer..

->01:25:857 (2) - try making this a normal slider and then adding 3 circles after that.

->01:37:357 (2) - have this slider end on the white tick, then try using a back'n'forth slider going from red tick to red tick and put a circle on the next white tick

->02:07:390 (4) - would make this 2 circles

->02:10:390 (2,3,4,5,1,2,3) - you occassionally use A LOT of these sliders in a row. I feel like this might be getting really boring after some time. maybe try changing it up a little bit?

->02:15:890 (6) - make this a circle and then use a slider from red tick to red tick and make it back'n'forth. I felt like I suggested this a lot so far but it just goes along with the vocals nicely (I think):c

->02:19:890 (6) - could add a spinner after this one

->03:09:914 (5) - try making this back'n'forth?

->03:13:470 (1) - ^

->03:54:721 (3) - make this a circle and then put a slider starting from the next white tick to the white tick after that one and then add a circle after that slider

->03:59:106 (6) - make this two circles

->03:59:568 (8) - make this a long slider instead, then put a circle on the red tick and a simply slider on the next white tick

I really like the rythm you used for certain parts of the maps, I think keeping it might be difficult with the constant SV and Spacing changes.
I did not comment on the position of the notes since the spacing will probably have to be re-done anyways.

Hard:

->again, the spacing is an issue

->00:04:857 (2,3) - try adding a not in between these two? I'm not to sure about this one

->00:06:857 (4) - move this one to the blue tick and add a circle where the end of the slider was

->00:19:357 (3) - make this back'n'forth and add a circle afterwards

->00:24:357 (5) - make this a slider and add a circle on the next blue tick

->00:28:107 (4,5,6) - https://osu.ppy.sh/ss/2310062 try and do something like this. I'm not sure about this one, try and it see how you feel about it c:

->00:42:857 (1,2,3) - try adding a circle in between those two? again, not to sure about this one

->00:58:857 (3,4,5,6,1,2,3,4) - again, loooots of 1/2 sliders in a row. try changing it up a little bit to make it more fitting/more fun to play!

->01:03:232 (2,3,4,5) - I don't think these fit at all. I'd just use 2 circles and a normal 1/2 slider instead.

->01:09:857 (7) - I'd either extend the slider or add a circle, that little gap feels weird to me..

->01:32:357 (9) - try adding another short slider after this one?

->01:53:357 (2,3) - not that important, but you might want to try and stack the ends properly

->02:02:390 (1,2,3,4) - just using simple 1/2 sliders here doesn't seem very fitting

->02:15:390 (5) - make this a back'n'forth slider, then add a circle after then and then a back'n'forth slider going from white tick to white tick.

->I've noticed you used A LOT of short (1/4?) slider after the break, and while I like the rythm you used, I think you might want to think about using something else alteast every once in a while. This is just a personal opinion though, I could be totally wrong.


->03:44:711 (2,1) - SV changes like that will be very confusing..I think :P

->04:12:491 (2,3,4,5,6,7,8,9) - uuh I think this is rather unfitting.

Just like with the Normal, I really like the rythm you used on certain parts. The spacing might be an issue though. Also try change up certain parts a bit as using 1/2 sliders only (or generally mapping on the 1/2 beat only) occassionally feels unfitting (to me).

Insane:

->spacing will most likely be an issues with this one too. again, I'm not expert when it comes to that so you might want to wait for someone with more experience to mod this

->00:04:357 (1,2) - add a circle between these two

->00:18:732 (2,3) - try adding a circle in between those too?

->00:22:357 (12) - would just make this a normal circle

->00:24:357 (1) - make this a slider from the white to the red tick followed by a slider from the blue tick to the next blue tick, then add a circle on the next blue tick

->00:30:107 (6,7,8,1,2,3,4,5) - I can't quite figure out how to make this sound nice, but this part just feels very odd to me...

->00:59:982 (6) - try moving this next to the slider before and then making it a normal slider. then add a circle on the next white tick. (not too sure about this one)

->01:01:232 (3,4,5,6) - 1/2 slider all the way feel sort of unfitting to me (it might just be me though)

->01:03:732 (12) - would add a circle after this to fill the awkward gap

->01:22:107 (10) - would rather just make this a back'n'forth instead of using a second slider

->01:36:357 (4) - what happened to this slider?

->01:43:357 (9,10,11) - add a circle between 9 and 10 and 10 and 11.

->02:12:765 (5) - try adding another long slider after this one? I'm not sure if those two slider are fitting.

->02:24:140 (1) - end the break on the white tick :p

->03:14:136 (1) - try using another long slider like before

->03:24:136 (1) - try using long slider from one white tick to another white tick and another long slider from red tick to red tick.

->03:32:995 (1,2) - would probably remove those two. The same goes for the circles after those two. I think they're rather unexpected so they might just end up making people miss. This might just be my own opinion though so I'm not sure.

->03:38:878 (1) - move to the next white tick

->03:58:183 (6,7) - try adding a circle in between and see how that works out

->03:59:106 (8,9,10) - those 3 sliders feel rather unfitting. might just try removing the last two and putting circles on the red and white ticks instead. I'm sure you'll figure out a nice way of mapping this!

->04:02:798 (1,2,1,2) - those four just sound really off to me....I don't know if my ears just went full retard but they just sound wrong ;w;

->04:09:606 (2,3) - again, try adding a note and see how you like it.

->04:13:760 (7) - I'd just extend the slider instead of making it back'n'forth

Also:

-I did not comment on the placement of the notes due to the spacing issues/lack of confidence when it comes to that kind off stuff c:

-I already told you about the hitsounds being noisy, this is just a friendly reminder!

-ALL OF THESE are merely suggestions, you don't have to apply any of these!



Thanks for modding my map earlier!
Floofle
General
-Hitsounds are a loud, consider a 10% reduction in volume [Insane]
-The 6/8 sections are beatiful
-...You are beautiful


Normal
-Every hitsound is at 100%
-Nicely mapped, sir
00:15:732 (2,3,1) - How about have (2) and (3) blanket (1)?
00:50:357 - A break doesn't really fit here, maybe consider turning it into a drain section*. Otherwise, add a repeat to 00:49:857 (6) or just add a beat on 00:50:357
01:44:357 - Same deal as 00:50:357
02:20:390 - This would make a great drain section; completely leaving it out would be a bummer
03:39:711 (1) - Move to 03:39:653 along with its timing point


Hard
-Every hitsound is at 100% as well, so I'm assuming you're working on it xD
-Exceptional mapping, sir
02:34:390 (1,2) - The distance/legibility of this jump seems to stick out a little bit in comparison with the of this difficulty, consider moving it slightly closer
02:48:803 (1) - Make this repeat slider end on 02:49:470
03:39:711 (1) - Move to 03:39:653 along with its timing point

Insane
02:06:515 (5) - Blanket (4) with this slider
02:07:265 (8) - Blanket
03:38:878 (1) - Move to 03:38:961 (Using 1/8 beat snap divisor)
03:39:711 (2) - Move to 03:39:628 " " along with its timing point
03:43:211 (1) - Move to 03:43:294 " " and have it end on 03:44:544
03:44:877 (1) - Move to 03:44:961 (Using 1/16 bsd)

Aaaaand that's all :!:
Stay tasty :)

*Drain section - https://osu.ppy.sh/wiki/Drain_Sections
Topic Starter
Monstrata

Peachtrees wrote:

Normal:

->The DS should be consistent for Normal and Easy Diffs!

->You have a LOT of SV changes in your map. I'm not an expert on the topic but I think the SV should be consistent for a Normal Diff as it might confuse newer players.

->00:16:357 (1) - could probably just make this a spinner. I don't feel like it would be less fitting than the slider. You'd also don't have to worry about the position of the following sliders. Noted. I wanted to emphasize 00:17:357 - but making it two spinners felt a bit difficult for Normal? idk.

->00:21:357 (5) - could make this symmetrical. not too important, it might just look a bit cleanerk

->00:23:857 (3,4) - would make 3 a normal slider and just used 2 circles followed by another normal slider instead of a back'n'forth slider.agreed

->00:28:107 (3) - would extend this to the next red tick and then make this a back'n'forth. then add a slider afterwards. feels more fitting to me c:done!

->00:42:357 (1) - would make this a circle and put another circle on the red tick before. done

->00:48:107 (3) - same as before, extend to the next red tick and make a back'n'forth slider.done

->01:10:857 (6,7,1) - would add a circle after 6 and make 7 a slider. It might just be me but I feel like filling up those spaced feels a lot nicer.. good idea

->01:25:857 (2) - try making this a normal slider and then adding 3 circles after that. ended up remapping this :)

->01:37:357 (2) - have this slider end on the white tick, then try using a back'n'forth slider going from red tick to red tick and put a circle on the next white tick sounds good

->02:07:390 (4) - would make this 2 circles ill hold onto these suggestions. the circles kind of lose the pattern but we'll see

->02:10:390 (2,3,4,5,1,2,3) - you occassionally use A LOT of these sliders in a row. I feel like this might be getting really boring after some time. maybe try changing it up a little bit? remapped the second half to 1/1 sliders

->02:15:890 (6) - make this a circle and then use a slider from red tick to red tick and make it back'n'forth. I felt like I suggested this a lot so far but it just goes along with the vocals nicely (I think):c youre right!

->02:19:890 (6) - could add a spinner after this one added, but im a bit concerned its too short for a Normal

->03:09:914 (5) - try making this back'n'forth?yep

->03:13:470 (1) - ^ ^

->03:54:721 (3) - make this a circle and then put a slider starting from the next white tick to the white tick after that one and then add a circle after that slider considered

->03:59:106 (6) - make this two circles same as above

->03:59:568 (8) - make this a long slider instead, then put a circle on the red tick and a simply slider on the next white tick k :D

I really like the rythm you used for certain parts of the maps, I think keeping it might be difficult with the constant SV and Spacing changes.
I did not comment on the position of the notes since the spacing will probably have to be re-done anyways.

Hard:

->again, the spacing is an issue

->00:04:857 (2,3) - try adding a not in between these two? I'm not to sure about this oneit works nicely :)

->00:06:857 (4) - move this one to the blue tick and add a circle where the end of the slider wask

->00:19:357 (3) - make this back'n'forth and add a circle afterwardsk

->00:24:357 (5) - make this a slider and add a circle on the next blue tickk

->00:28:107 (4,5,6) - https://osu.ppy.sh/ss/2310062 try and do something like this. I'm not sure about this one, try and it see how you feel about it c:it plays out well, i had too many similar 1/2 sliders anyways this was a good opportunity to remap

->00:42:857 (1,2,3) - try adding a circle in between those two? again, not to sure about this one tried, i dont like it as much

->00:58:857 (3,4,5,6,1,2,3,4) - again, loooots of 1/2 sliders in a row. try changing it up a little bit to make it more fitting/more fun to play!yep yep, remapped xD

->01:03:232 (2,3,4,5) - I don't think these fit at all. I'd just use 2 circles and a normal 1/2 slider instead.i agree, remapped

->01:09:857 (7) - I'd either extend the slider or add a circle, that little gap feels weird to me..that was a mistake. thanks for pointing it out xD

->01:32:357 (9) - try adding another short slider after this one?it fits, my only concern is if it gets too busy since its not a part of the song with much emphasis

->01:53:357 (2,3) - not that important, but you might want to try and stack the ends properlybrb locating my microscope T____T i swear they were stacked properly

->02:02:390 (1,2,3,4) - just using simple 1/2 sliders here doesn't seem very fitting ya

->02:15:390 (5) - make this a back'n'forth slider, then add a circle after then and then a back'n'forth slider going from white tick to white tick. k

->I've noticed you used A LOT of short (1/4?) slider after the break, and while I like the rythm you used, I think you might want to think about using something else alteast every once in a while. This is just a personal opinion though, I could be totally wrong. yea i took some out and just replaced with normal circles. i kept some though for Kiai Time


->03:44:711 (2,1) - SV changes like that will be very confusing..I think :P

->04:12:491 (2,3,4,5,6,7,8,9) - uuh I think this is rather unfitting. 2 above for example

Just like with the Normal, I really like the rythm you used on certain parts. The spacing might be an issue though. Also try change up certain parts a bit as using 1/2 sliders only (or generally mapping on the 1/2 beat only) occassionally feels unfitting (to me).

Insane:

->spacing will most likely be an issues with this one too. again, I'm not expert when it comes to that so you might want to wait for someone with more experience to mod this

->00:04:357 (1,2) - add a circle between these two it works, i figured i would keep the intro a bit less busy but why hold back?

->00:18:732 (2,3) - try adding a circle in between those too? yep

->00:22:357 (12) - would just make this a normal circle agreed

->00:24:357 (1) - make this a slider from the white to the red tick followed by a slider from the blue tick to the next blue tick, then add a circle on the next blue tick ill play around with this a bit!

->00:30:107 (6,7,8,1,2,3,4,5) - I can't quite figure out how to make this sound nice, but this part just feels very odd to me... remapped :D

->00:59:982 (6) - try moving this next to the slider before and then making it a normal slider. then add a circle on the next white tick. (not too sure about this one)idk about this but ill consider!!

->01:01:232 (3,4,5,6) - 1/2 slider all the way feel sort of unfitting to me (it might just be me though) yea theyre supposed to e 1/1 sliders but I must've accidentally taken out the 0.50 SV Inheriting Section while editing

->01:03:732 (12) - would add a circle after this to fill the awkward gap yep

->01:22:107 (10) - would rather just make this a back'n'forth instead of using a second slider remapped

->01:36:357 (4) - what happened to this slider? tail got cut off. xD

->01:43:357 (9,10,11) - add a circle between 9 and 10 and 10 and 11. this totally fits. added a note in the center of the star. i like this pattern even more now :D

->02:12:765 (5) - try adding another long slider after this one? I'm not sure if those two slider are fitting. yea remapped

->02:24:140 (1) - end the break on the white tick :p my bad!!

->03:14:136 (1) - try using another long slider like beforeyep :D

->03:24:136 (1) - try using long slider from one white tick to another white tick and another long slider from red tick to red tick. still playing around with this, not 100% sure

->03:32:995 (1,2) - would probably remove those two. The same goes for the circles after those two. I think they're rather unexpected so they might just end up making people miss. This might just be my own opinion though so I'm not sureyea i replaced them with sliders. there were too many time changes anyways.

->03:38:878 (1) - move to the next white tick my bad. but the white tick is too slow too, i ended up switching to 1/8 dividor and putting it on a 7/8th beat (yea crazy)

->03:58:183 (6,7) - try adding a circle in between and see how that works out works out fine, was only considered about being overmapped

->03:59:106 (8,9,10) - those 3 sliders feel rather unfitting. might just try removing the last two and putting circles on the red and white ticks instead. I'm sure you'll figure out a nice way of mapping this! remapped :D ty

->04:02:798 (1,2,1,2) - those four just sound really off to me....I don't know if my ears just went full retard but they just sound wrong ;w; theyre off, cuz theyre mapped on 5/8 i just havent worked out how to remap this part yet

->04:09:606 (2,3) - again, try adding a note and see how you like it. ya it works :)

->04:13:760 (7) - I'd just extend the slider instead of making it back'n'forth i just took it out, a quick breather after the most intense part of the song (imo anyways)

Also:

-I did not comment on the placement of the notes due to the spacing issues/lack of confidence when it comes to that kind off stuff c:

-I already told you about the hitsounds being noisy, this is just a friendly reminder! ayee~ i already reduced to 75% so im guessing i'll have to reduce it even a bit further. im getting suggestions to tone it down to 60% even 50%

-ALL OF THESE are merely suggestions, you don't have to apply any of these!



Thanks for modding my map earlier!
THANKS AGAIN FOR BEING MY FIRST MOD ^____^
[ Eon Fox ]
General:

You need to fix the metadata for the title of the song. The non-Romanized version should be listed as 天地ガエシ, not Techi Gaeshi (天地ガエシ is the official song title). You also really need to ease off the claps in the beginning parts of the song. You went a little crazy with them on Hard and Insane.

Hard:

00:34:357 (8) - Add Finish.
00:42:357 (4) - Add Finish.
00:42:857 (1) - Add Finish.
00:44:107 (3) - Add Clap+Finish.
00:55:357 (5) - New combo.
01:09:232 (4) - Add Finish+Clap.
01:23:607 (4,5,6) - Add Finish.
01:29:732 (5) - Add Finish+Clap.
01:39:607 (6,7,8) - Add Finish.
01:42:107 (4) - Add Finish+Clap.
01:56:357 (1) - Add Whistle.
01:59:607 (3,4,5) - Add Clap+Finish.
02:05:640 (3) - Add Finish.
02:09:390 (5) - Add Finish.
02:19:890 (5) - Add Finish.

Insane:

03:38:378 (1) - Two timing points at once.

(Might add more later.)
Chaoslitz


[General]
  1. A Normal diff (or easy) should have approximately equal spacing
  2. Check AiMod for a better spacing~ (Mainly normal and easy diff)
A long map@@, so I would mod 1 diff first :3

[Normal]
  1. 00:01:857 (1,1) - This spacing is really far and difficult for a normal map
  2. 00:02:857 (2,1) - Same ^
  3. 00:05:357 (2,3) - ^ : The rhythm in 00:05:357 (2,3) and 00:05:857 (3,1) are different so you cannot use the same spacing
    Something like this is good enough
  4. 00:09:357 (2) - Flip it horizontally? To make a better flow. also it is not stacked perfectly with 00:07:357 (2)'s tail
  5. 00:26:357 (1,2) - This time, too close ;w;
  6. You can consider to make long sliders to follow to vocal, example: 00:28:107 - 00:29:107, instead of many 1/2 sliders
  7. 00:33:357 (5) - SV using 0.5x in a normal diff is quite a big difference
  8. 00:40:357 (4,5) - Too close
  9. 00:44:107 (3) - Yeah you did the same thing that same as I said, this is better
  10. 01:00:857 (1,2) - Try to have a blanket?
  11. 01:02:357 (2,3) - Thats what I want for with this rhythm, but you can still increase a little more on spacing
  12. 01:05:857 (4,5) - Too close
  13. 01:12:357 (2,4) - Not completely stacked
  14. 01:13:857 (5,1) - Too close
  15. 01:17:857 (5,6) - 3.35x, thats extremely far
  16. 01:37:357 (2,3) - Too close and the repeating sliders is quite long
  17. 02:11:140 (3,4) - Incorrect rhythm
  18. 02:14:390 (3,4) - Close
  19. 02:16:515 (1,1) - The spinner is too short, and It don't have a time to recover after the spinner
  20. 02:48:803 (1) - So many repeat for a normal diff
  21. 02:55:247 (2,3) - Far spacing
  22. 03:35:245 - 03:46:377 Too much new combo
  23. 03:31:245 (5) - Slider should end at 03:32:745
  24. 03:39:711 (1,1,1) - Toooooooo slowwwwwwwww
  25. 03:51:721 (5,6) - Farrr

Good Luck~
Topic Starter
Monstrata
21:42 Milan-: so
21:42 Milan-: u got confirmation
21:42 Milan-: or not
23:35 monstrata: zzzz no one knows who ranked it. i guess tmr lol
23:36 monstrata: also wtf why is vektor always getting unranked lmao
23:42 Milan-: did it get unranked
23:42 monstrata: no but another issue was found
23:43 Milan-: and noone knows who ranked what
23:43 monstrata: well what kyubey posted was incorrect
23:43 monstrata: but it still opens up something to fix
23:43 monstrata: lol
23:45 monstrata: 02:31:634 - Basically we're getting rid of this red line instead.
23:47 Milan-: uhm
23:47 monstrata: 152 bpm 3/4 is better than 101.333bpm 4/4, also 101.333 bpm * 1.5 = 151.9995 which isn't fast enough so offset drifts a bit too lmao
23:47 Milan-: but the music resets on the 2 tick if bpm is changed
23:48 Milan-: and what does mazzerin say?
23:48 Milan-: he's good at tiimming stuff i believe
23:49 monstrata: im just copy/pasta'ing what mazzerin said lol
23:49 monstrata: but ill mention the need for an offset reset
23:49 Milan-: reset where
23:49 Milan-: ayyyyyyyyyyy
23:50 Milan-: the 3/4 thing sounds better than 4/4
23:51 Milan-: listening to the guitar
23:51 monstrata: yea
23:51 monstrata: so getting rid of the 101.333 bpm 4/4 is better
23:51 monstrata: but reset where zzzzz im not familiar with timing and meter stuff
23:51 Milan-: i dont get what you mean
23:53 monstrata: idk where to put the metronome reset if there is one
23:53 Milan-: why would be a metronome reset
23:54 monstrata: oh maybe i misunderstood what you said
23:54 monstrata: "but the music resets on the 2 tick if bpm is changed"
23:54 Milan-: oh
23:54 Milan-: i meant
23:56 Milan-: if you change the bpm, the music reset where this point is http://puu.sh/jUM0G/680150d3af.jpg
23:56 Milan-: which doesnt sound too good
23:57 monstrata: oh
23:57 Milan-: but the thing about 02:31:634 - dont know
23:57 monstrata: thats 101.333 bpm tho
23:57 Milan-: kyubey "01:44:266 - shouldn't be 152 BPM 3/4 mapped to 1/2 snap, it's 101.333 BPM 4/4 and should be mapped to 1/3"
23:57 monstrata: well, both goldenwolf and mazzerin agree that just removing the red line on 02:31:634 - is best
23:57 monstrata: Kyubey is wrong
23:57 Milan-: oh
23:57 monstrata: its the opposite xD
23:57 Milan-: ok
23:57 Milan-: xd
23:58 monstrata: well, i trust wolf and mazzerin more anyways xD
23:58 Milan-: ok then xd more icons
23:58 monstrata: oh speaking of more icons
23:58 monstrata: Gamu just confirmed metadata stuff for tatoe
23:59 Milan-: just like just now
23:59 monstrata: yea
23:59 Milan-: what he said
23:59 monstrata: asked him to post on the forums instead
23:59 monstrata: http://puu.sh/jUM96.jpg
00:00 Milan-: ohm i guess he asked peppy
00:00 Milan-: or that's what i'd like to think
00:01 monstrata: yea
00:01 monstrata: tbh peppy already said he was fine with the change to gokugohan's "vs." metadata
00:01 monstrata: but better to be safe anyways
00:02 Milan-: i know, but maybe he is not fine with xxx stuff
00:02 Milan-: ill check it now
00:02 Milan-: is habi ranking it ?xd
00:03 monstrata: idk. probably. i'll ask Habi. i can get secretpipe or hinsvar to rank too xD
00:03 Milan-: xd
00:03 Milan-: altho
00:03 Milan-: im like freezing right now
01:59 Milan-: did u change the whole hitsounding or just the kiai part?
01:59 monstrata: whole hitsounding xPP
02:00 monstrata: the normal whistle spam was just too much xPP
02:00 Milan-: xd alright
02:00 monstrata: i copied the hitsounds down Normal, left the beginners/Easy with the original hitsounds
02:00 Milan-: there are some stuff that doesnt sound too good i think
02:01 monstrata: damn
02:01 Milan-: like the way u use drum whistle
02:02 Milan-: mixed with the soft one 00:29:384 (1) -
02:02 monstrata: 00:29:384 - Parts like this im guessing
02:02 monstrata: lawl
02:02 Milan-: xd
02:02 monstrata: so just delete that i guess
02:03 Milan-: i think it'd sound better
02:04 Milan-: 00:50:769 (3) - this whistle when there's a tom, doesnt sound well either
02:04 Milan-: clap better
02:05 Milan-: drumclap*
02:05 monstrata: ooo
02:05 monstrata: ya
02:05 monstrata: okay
02:05 monstrata: cool
02:06 Milan-: 00:51:384 (6,7) - basically the same everywhere
02:06 Milan-: from my point of view, it doesnt sound well to mix those 2 whistle toguther
02:07 Milan-: together
02:07 Milan-: 00:52:000 (3,7) - these really kill the momentium
02:08 Milan-: +these
02:08 Milan-: these and the following
02:08 Milan-: 01:06:025 (1) - finish sound better
02:08 monstrata: 00:52:615 (7) - Should i just take this out? lol
02:09 monstrata: tbh i just used the drum-whistle as a clap sybstitute cuz claps sounded weird here for me
02:09 monstrata: And ok changed it to finish ;o
02:09 Milan-: o wait
02:09 Milan-: i meant 00:52:000 (3,8) -
02:10 Milan-: the drums hitsounds
02:10 monstrata: oh really?
02:10 Milan-: like, the drum from the music arent.. uhm .. buuum?
02:10 Milan-: are more like
02:10 Milan-: pam!!
02:11 Milan-: and buum buum doesnt fix the pam pam
02:12 monstrata: 00:52:769 - What if i used a soft-clap instead
02:13 monstrata: idk i liked this hitsound rhythm, sounded cool. ktg also used the same rhythm on his gd except with the customs
02:14 Milan-: u wut
02:14 Milan-: ktg are way different
02:15 monstrata: the loud hitsounds anyways
02:15 monstrata: lol
02:16 Milan-: you can keep them if u want xd
02:16 monstrata: yea i kinda prefer that. im changing all the other stuff you mentioned anyways xD
02:16 monstrata: just gonna keep the drum-clap cuz it sounds cool
02:17 Milan-: 00:55:229 (9) - this clap, i dont really like tho ><
02:17 Milan-: cuz after it, there's nothing. and drum clap has delay stuff
02:17 Milan-: echoo*
02:18 monstrata: true
02:18 monstrata: maybe just whistle?
02:18 Milan-: yap
02:19 Milan-: 01:06:691 (6,3) - you could add normal clap to these as well
02:19 monstrata: ooo okay
02:19 monstrata: sure
02:21 Milan-: 00:26:227 - i dont like how it sounds with the 5% on the tails xd
02:22 Milan-: wait
02:23 Milan-: ya, it sounds better with higher volumen
02:23 Milan-: cuz of the soft samp
02:23 monstrata: but this part is like pretty quiet
02:24 monstrata: only vocals and bass
02:24 Milan-: uhm
02:25 Milan-: it sounds like faltering to me, but it's fine i guess, maybe 15% tho? /w\
02:25 Milan-: also 00:25:846 (1) - instead of finish use normal sampleset sound and match much better ><
02:25 Milan-: (is faltering a word?)
02:26 monstrata: yea
02:26 monstrata: faltering = shaky
02:26 monstrata: and sure, normal + soft addition for the whistle
02:27 monstrata: i guess i can increase volume to 15%
02:28 Milan-: you could decrease the volumen at the beginning
02:28 Milan-: and here 00:38:572 -
02:28 Milan-: like, you use 60 the whole time xd
02:29 Milan-: same with 00:55:692 (1) - 00:19:350 -
02:30 monstrata: lowered them all to 45%
02:30 Milan-: 00:08:615 (1) - i think whistle is enough here
02:30 monstrata: okay
02:33 Milan-: 00:15:846 (1,2,3,4) - just whistle on 1,, just normal clap on 2 and 4, and remove clap from 3
02:34 Milan-: sounds better to fit the previous pattern, in addition that clap on 3 sound pretty awkward
02:34 monstrata: oh
02:34 monstrata: that was the one part i didnt change from yuii's hitsounds cuz i didnt know what to do here lmao
02:35 monstrata: okay did that
02:36 Milan-: plz
02:36 Milan-: also you could remove the clap from 00:16:461 (5) - and add to 00:16:615 (7,8) -
02:37 monstrata: o
02:37 monstrata: sounds cool too
02:37 Milan-: dunno how sounds better xd but maybe
02:37 Milan-: now
02:37 Milan-: i need to sleep
02:38 monstrata: lol
02:38 monstrata: okay
02:38 monstrata: i'll go apply the hitsounds to other diffs
02:38 monstrata: probably won't need hitsound copier
02:39 monstrata: thanks again lmao.
02:39 Milan-: ayyy
02:39 Milan-: i think you need to remove all the hitsounds if you use hitsound copier
02:39 Milan-: cuz it just overwrite, doesnt remove
02:39 Milan-: i think
02:40 monstrata: its fine. i had to remove/change a few hitsounds on some of the other diffs too
02:40 monstrata: cuz Tatoe doesn't cover all hitsounds
02:40 monstrata: better to just change them manually
02:40 Milan-: cool
02:40 Milan-: well gonna check tomorrow now goodnight <3
02:40 monstrata: night <3
Topic Starter
Monstrata

Chaoslitz wrote:



[General]
  1. A Normal diff (or easy) should have approximately equal spacing
  2. Check AiMod for a better spacing~ (Mainly normal and easy diff)
A long map@@, so I would mod 1 diff first :3

[Normal]
  1. 00:01:857 (1,1) - This spacing is really far and difficult for a normal map remapped
  2. 00:02:857 (2,1) - Same ^k
  3. 00:05:357 (2,3) - ^ : The rhythm in 00:05:357 (2,3) and 00:05:857 (3,1) are different so you cannot use the same spacingfixed
    Something like this is good enough
  4. 00:09:357 (2) - Flip it horizontally? To make a better flow. also it is not stacked perfectly with 00:07:357 (2)'s tail fixed
  5. 00:26:357 (1,2) - This time, too close ;w;k
  6. You can consider to make long sliders to follow to vocal, example: 00:28:107 - 00:29:107, instead of many 1/2 slidersremapped, kept half, remapped other half
  7. 00:33:357 (5) - SV using 0.5x in a normal diff is quite a big differencetook it out, slow emphasis wasnt necessary
  8. 00:40:357 (4,5) - Too closek
  9. 00:44:107 (3) - Yeah you did the same thing that same as I said, this is betteryay
  10. 01:00:857 (1,2) - Try to have a blanket?good idea
  11. 01:02:357 (2,3) - Thats what I want for with this rhythm, but you can still increase a little more on spacingadjusted it a bit
  12. 01:05:857 (4,5) - Too closeagreed
  13. 01:12:357 (2,4) - Not completely stackedgetting out my microscope T___T
  14. 01:13:857 (5,1) - Too closekk
  15. 01:17:857 (5,6) - 3.35x, thats extremely farctrl-g'ed
  16. 01:37:357 (2,3) - Too close and the repeating sliders is quite long increased length, shortened the repeat
  17. 02:11:140 (3,4) - Incorrect rhythmmy mistake
  18. 02:14:390 (3,4) - Closek
  19. 02:16:515 (1,1) - The spinner is too short, and It don't have a time to recover after the spinneryea i was debating whether or not to keep. (it was better than my previous pattern of leaving it empty, remapped)
  20. 02:48:803 (1) - So many repeat for a normal diff made slider longer, less repeat
  21. 02:55:247 (2,3) - Far spacingfixed
  22. 03:35:245 - 03:46:377 Too much new comboi wanted emphasis, but kept them to 2x combos instead of 1, 1, 1, 1
  23. 03:31:245 (5) - Slider should end at 03:32:745k
  24. 03:39:711 (1,1,1) - Toooooooo slowwwwwwwwwim keeping this only because it was my favourite part about mapping this song. it really draws emphasis on the tempo change and the build up into Kiai Time i realize i might have to change it on the Normal though, but i want more opinions on this srry...
  25. 03:51:721 (5,6) - Farrr
fixed

Good Luck~
Thanks for the Normal mod~ I hope you'd be willing to map another diff, but Normal is a good start. I have the least experience with Normal maps so regarding SV and Spacing, i'll definitely need to consider, and possibly remap some sections
Ultima Fox
nom nom nom nom nom nom nom M4M nom nom nom

Normal


  1. HP Drain too low
  2. OD is too low too
  3. Holy distance snap issues - Ctrl Shift A shows you all of them if you tick Check Distance Snap, if you dont fix these issues, this Normal is unrankable
  4. Turn off widescreen support (song setup, Design)
  5. 00:06:357 (1) - Make a little more pretty :)
  6. 00:33:357 (5) - Dont make this repeat 3 times, especially in normal. Make more than one slider or use circles
  7. 00:48:857 (4) - Possible NC here
  8. 02:01:357 (1,2) - Dont change the slider velocity like this is normal
  9. 03:39:711 (1) - ^
  10. 03:43:377 (1) - ^
  11. 03:44:711 (1) - ^
  12. 03:43:377 (1,1) - I dont think this is timed right
  13. After this part i think the slider velocity, timings, and just how fast it is make it too hard for normal

    A LOT of the stuff you did is too hard for normal, consider looking at other normals to get a feel for it

    Needs a lot of work

Hard

  1. 00:44:357 (4) - I think you should start a new combo here
  2. 00:50:357 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should only do this in an insane
  3. 00:56:357 (1,2,3,4,5,6,7,8) - ^
  4. 01:44:357 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^
  5. 02:37:914 (1) - No, you dont need to do that
  6. 03:39:711 (1) - Wow slider velocity change

    This mode needs a ton of work too

Insane


  1. Too much slider velocity :o

    Cant really say much here, the slider velocity is too high
    Try lowering it, and make jumps instead

Thats all from me
Topic Starter
Monstrata

GyroX20 wrote:

nom nom nom nom nom nom nom M4M nom nom nom

Normal


  1. HP Drain too lowwill change
  2. OD is too low too^
  3. Holy distance snap issues - Ctrl Shift A shows you all of them if you tick Check Distance Snap, if you dont fix these issues, this Normal is unrankablemight have to remap some parts, yea
  4. Turn off widescreen support (song setup, Design)k
  5. 00:06:357 (1) - Make a little more pretty :)k
  6. 00:33:357 (5) - Dont make this repeat 3 times, especially in normal. Make more than one slider or use circlesk
  7. 00:48:857 (4) - Possible NC hereyea
  8. 02:01:357 (1,2) - Dont change the slider velocity like this is normalremapping, wil probably replace with spinner
  9. 03:39:711 (1) - ^ ^
  10. 03:43:377 (1) - ^
  11. 03:44:711 (1) - ^
  12. 03:43:377 (1,1) - I dont think this is timed rightprobably just going to make this part a spinner, too many complaints about SV change in Normal
  13. After this part i think the slider velocity, timings, and just how fast it is make it too hard for normal^

    A LOT of the stuff you did is too hard for normal, consider looking at other normals to get a feel for it

    Needs a lot of work

Hard

  1. 00:44:357 (4) - I think you should start a new combo heremakes sense
  2. 00:50:357 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you should only do this in an insaneill tone it down, might make the first half 1/2 sliders to reduce strain since its not Insane
  3. 00:56:357 (1,2,3,4,5,6,7,8) - ^^
  4. 01:44:357 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - ^^
  5. 02:37:914 (1) - No, you dont need to do thattook it out, yea, 1/8th repeat slider wasnt necessary
  6. 03:39:711 (1) - Wow slider velocity changemight remap too, even though this is "hard"

    This mode needs a ton of work too

Insane


  1. Too much slider velocity :o Hmmm... The only reason the SV was so high was because i wanted the Insane to play more as a 240bpm map than a 120bpm (considering i use blue ticks like they are red/white ticks) I will definitely consider! But i think i'll see if other modders think its a problem too first...

    Cant really say much here, the slider velocity is too high
    Try lowering it, and make jumps instead

Thats all from me
Thanks for the mod :) Yea I probably need to remap a lot of the Normal, i have the least experience on playing/mapping that Diff.
Winnie
Damn sure took a while to scroll down to the reply; Here as requested from modding queue

[Normal]

Not really sure which DS you used for normal It's around 1.0-1.1 but the small DS errors reflect that make sure the DS is equally spreaded apart so beginners don't have a too hard or too easy of a song, but so far the spacing seems like it could be more of a hard rather than normal
00:21:357 (5) - Awkward finish hitsound
00:25:357 (7,1) - Same, try getting files that makes the finish stand out but I wouldn't recommend it because there is no significant sound to use the finish in
00:33:357 (5) - Too many reverses, ruins the flow of the song; try using a longer reverse slider
00:42:357 (1) - Here's an example, find a good finish .wav and this here can be used because you here symbols in the BG
00:42:857 (2,3) - The way these two notes are played collides with the rhythm that the song has, just make easy and small sliders to let the tone ring through
00:46:857 (1,2) - Spacing here and here is too far apart
00:50:357 - Why is there a break here. it isn't necessary because it's still accessible area to map with the same rhythm
00:58:857 (2,3) - Spacing issues so spread it out a little more
01:04:857 (2,3) - Claps included here but sounds really weird.
01:06:357 (1) - NC to align with the SV change here
01:07:357 (2,3) - Space out a little so it doesnt overlap with the slider any way
01:08:857 (2) - Slider is overlapped so spread it a little more
01:12:357 (2,3,4,5) - Not sure if normal beginner players can read this sequence, especially if hidden is on
01:14:857 (2,3) - Spread out more like you did to the others before that
01:21:357 (5,1,2) - Too much repetitive sliders throw off the song
01:24:357 (6) - Same NC because of SV change
01:26:357 (3,4,5) - These 3 notes are played on nothing, no sound or vocals
01:35:607 (5) - Dont let sliders touch
01:44:357 - Same reasoning here
01:58:357 (4) - Same
02:01:357 (1,2) - Notes are small slow and invisible for a normal difficulty player to read early on in his stages. I suggest giving more spaces to them
02:43:248 (1,2,3,4) - Same reasoning
02:49:914 (3,4,1) - Sequence seems more for hard/insane
02:57:025 (7) - Blue tick slider = no good sounds different from of the other sliders and we don't want that
03:06:136 (1) - Might as well stack that note
03:43:377 (1,1) - Sliders are rediculously slow, not necessary to have them there because the sound starts here 03:46:645

That's all I can say. I hope I could've been of help. Basically the main changes I'm looking forward to seeing is the consistency in DS and to make it less repetitive with good hit sounds. Basically grab other information of songs and hitsounds on other maps and you can learn as a process. Everything starts from somewhere and I believe you have unique features and tenacity to improve as you go. So don't stop going :)
Topic Starter
Monstrata
Light Mod!

The following are a detailed explanation of some common issues. They may or may not apply to you! I'll keep my mod concise so if you know what the problem is, you don't have to read on and on about why it's a problem xD. Feel free to poke me in game if you want more clarification about some of these things:

Flow Issues
Flow is basically inertia. It is the "path of least resistance". The flow you used here is not ideal because it is unnatural. Try and rework this particular pattern so that a better flow can be achieved, because good flow makes for less awkward, jerky, and unpredictable movements.



From this image you see what is "good flow". The flow of the pattern is outlined in black. The arrow shows where the flow would "lead" the player to go if there were no other objects. Having an angle of change is always good. This flow is smooth because the motion is natural. Angles change a bit, but you are heading in a direction that your flow is suggesting.

Lets look at something less ideal:



Here, Flow from 1 > 2 looks good! The Blue arrows show the range of possible locations that 3 could be located that would create "good flow". But instead, 3 is located in the far bottom-left of the screen. This flow isn't good because the direction of the patterns before slider 3 don't suggest such a drastic left-ward movement.
Spacing Issue
A spacing issue simply means that your spacing is not reflective of the time gap in between objects. Please alter the spacing so that visually, players are able to recognize which objects are 1/2 spaced and which ones are 1/1 spaced. Lets look at some examples if you are unsure!



As you see, visually, this pattern seems straight-forward. Everything looks evenly spaced visually. But wait! 3>4 is not actually 1/2 spaced in timeline, it's 1/1. But because the pattern is arranged like this, players are very likely to click 4 too early, causing them to miss. This is generally confusing to players, and is a spacing issue. You can remedy this by increasing the spacing between 3>4 to make it more obvious to players that there is a 1/1 gap instead of a normal 1/2 gap.

Something like this would work! Now it's obvious that there is more time in between 3 and 4.

Emphasis Issue
Emphasis Issue falls into two categories: - Emphasis (Less Emphasis), meaning you are over emphasizing a sound, or + Emphasis (More Emphasis), in which case you could add more emphasis!

- Emphasis: // Less EmphasisEmphasis basically means associating a louder and/or more noticeable sound in the music with some sort of additional difficulty. This is most commonly seen through increased spacing. The emphasis you have here doesn't fit well because you are creating a large jump onto a note that isn't very strong in the music. You are effectively emphasizing something that isn't actually there in the music. You can fix this by simply reducing the spacing between these two objects so that the objects that deserve emphasis can be better appreciated.

+ Emphasis // More Emphasis Emphasis basically means associating a louder and/or more noticeable sound in the music with some sort of additional difficulty. This is most commonly seen through increased spacing. The pattern you have here could use more emphasis because the beat highlighted is very noticeable in the music! Increase the spacing here because more emphasis on this note will fit the song better!.

Note that Emphasis can be created through flowbreaks too! This is most commonly seen with circle > slider patterns as you can see below. 2>3 definitely doesn't flow well, but this is an intentional flowbreak! Flowbreaks can create emphasis because just like jumps, the unnatural, jerky motion of a flow-break is another way to make a pattern more difficult, and therefore more noticeable to the player.

Slider-end Rhythm Issue
Slider-end Rhythm Issue simply means that the rhythm you've chosen in this particular section is not ideal. When you map a slider, you want the slider-head to be the strong part of the music. Why? Because players are going to be clicking/tapping on it. This is an "active" action. The slider-end is where the softer sound should go because you are simply releasing your key as you finish the slider-end and therefore, the action is "passive". What you have right now is a slider that has a really strong slider-end, but a weak slider-head. This is counter-intuitive! Solutions may simply include moving the slider in the timeline to better fit the music.
NC (New Combo) Pattern Issues
This is a general issue. Once you've mastered how to do NC's, you'll know them for life!
NC's should be placed on the downbeat because that is the start of a new measure in a song. Lets look at the timeline: The large white ticks are the downbeats. Always try to have a New combo there. For easier difficulties, you may choose to NC every second downbeat, but make sure your pattern is consistent! If you NC every downbeat, don't randomly switch to every two downbeats. Only do so if the music shifts (for example, during a calm section or a slow-down).



Essentially, you want every downbeat to be the beginning of a New Combo, as such:



Another reason to NC may be because you are using a different slider-velocity.
NC'ing the slider gives the player a better visual cue that the slider may be faster, or slower, and because of your NC, they will have more time to prepare.
Axarious

[General]
  1. Unrankable until the lowest difficulty is below 2.00 stars. I suggest you make an Easy below 2.00 stars and move it back to WIP.
[Normal]
  1. 00:01:857 (1,1,2) - Place sliders closer together, 2.00x+ distance snap for elongated sliders is a little high on a "normal".
  2. 00:10:357 (1,2) - Why are these not ctrl HJs?
  3. 00:13:357 (2,3,1) - Messy pattern as well as an overlap. I suggest moving (2) elsewhere or doing something else with (1).
  4. 00:21:357 (5) - Make this symmetrical, test with ctrl H for a nicer reflection.
  5. 00:30:857 (1,2) - Overlap more or don't overlap at all.
  6. 00:42:357 (1,1,1) - Reduce the NC here.
  7. 01:02:107 (2) - Move to x:257 y:254.
  8. 01:07:357 (2,3) - Ctrl H.
  9. 01:17:857 (5,6) - Fix blanket.
  10. 01:24:357 (1) - SV changes are hard to catch on easier difficulties, I suggest you don't add such an extreme sv change.
  11. 01:26:357 (1) - End this spinner 01:27:857 - here.
  12. 01:39:607 (5) - Asymmetrical.
  13. 01:58:357 (1) - Quite the sudden SV change.
  14. 02:05:890 (1,2) - Remove stack.
  15. 02:09:890 (1,2) - ^
  16. 02:11:890 (4,1) - ^
  17. 02:15:890 (6,7) - This DS needs to be fixed. It doesn't follow the DS of the previous notes.
  18. 02:17:640 (1,2,3,4) - Fix ds.
  19. 02:53:914 (2,1) - Blanket (2) a bit better with (1).
  20. 02:55:247 (2,3) - Make (2) a circle rather than a slider if you have (3) as a reverse.
  21. 03:06:359 (2,3) - Remove stack.
  22. 03:25:470 (3) - Why is this snapped to 1/3?
  23. 04:00:260 (8,9,10,1) - Fix ds.
  24. 04:38:119 (1) - Ctrl G.
[Hard]
  1. 00:00:357 (1,1) - Not allowed. The break between spinner end and a new circle should be larger.
  2. 00:07:357 (1) - Asymmetrical.
  3. 00:10:982 (3) - Slider should end 00:11:107 - here.
  4. 00:15:107 (2,3) - Move (2) back to 00:14:982 - ?
  5. 00:17:357 (1) - Why snap to 1/3?
  6. 00:24:982 (6) - End this slider 00:25:232 - here.
  7. 00:26:982 (2,3) - I don't know the rhythm that exists here, but this doesn't follow it.
  8. 00:27:357 (3,4) - Enlargen this gap.
  9. 00:33:357 (6,7) - Why?
  10. 01:09:607 (6) - Move to x:242.
  11. 01:26:107 (6) - End this slider 01:27:607 - here instead.
  12. 01:31:607 (6,7,8,9) - Check ds.
  13. 01:32:607 (10) - Move to x:146 y:122.
  14. 01:34:357 (4) - Some of your reverse sliders like these have a beat on the blue tick here 01:34:732 - which the reverse doesn't really capture correctly.
  15. 01:58:857 (2) - End this slider 01:59:357 - here.
  16. 02:04:390 (1,2) - Why are these not ctrl HJ?
  17. 02:16:140 (6,1) - I recommend using 0.80x or something, 0.50x makes it seem like the same speed.
  18. 02:35:248 (2) - NC.
  19. 02:35:470 (3,4,5) - All NC with the 1/4 rhythm in the 1/3 section.
  20. 02:37:914 (1) - Don't use a 1/8 reverse slider hear.
  21. 02:42:803 (10) - Same here, just use a normal slider of the same length.
  22. 02:43:248 (1,2,3,4) - Why so many bends? You're using them wrong too, they don't follow any trill.
  23. 02:48:803 (1) - Link This overpowers the music. Use 1/4 reverses.
  24. 02:57:470 (1,1,1,1) - Watch your distance snap when rotating.
[Insane]
  1. I'll come back to this one later.
Topic Starter
Monstrata

Axarious wrote:


[General]
  1. Unrankable until the lowest difficulty is below 2.00 stars. I suggest you make an Easy below 2.00 stars and move it back to WIP.i might just do that, yea
[Normal]
  1. 00:01:857 (1,1,2) - Place sliders closer together, 2.00x+ distance snap for elongated sliders is a little high on a "normal".k
  2. 00:10:357 (1,2) - Why are these not ctrl HJs?rotated 180 degrees instead. maybe i should use ctrlhj more
  3. 00:13:357 (2,3,1) - Messy pattern as well as an overlap. I suggest moving (2) elsewhere or doing something else with (1).remapped
  4. 00:21:357 (5) - Make this symmetrical, test with ctrl H for a nicer reflection.k
  5. 00:30:857 (1,2) - Overlap more or don't overlap at all.kp
  6. 00:42:357 (1,1,1) - Reduce the NC here.k
  7. 01:02:107 (2) - Move to x:257 y:254.k
  8. 01:07:357 (2,3) - Ctrl H. k
  9. 01:17:857 (5,6) - Fix blanket.k
  10. 01:24:357 (1) - SV changes are hard to catch on easier difficulties, I suggest you don't add such an extreme sv change.remapped
  11. 01:26:357 (1) - End this spinner 01:27:857 - here.k
  12. 01:39:607 (5) - Asymmetrical.k
  13. 01:58:357 (1) - Quite the sudden SV change. remapped
  14. 02:05:890 (1,2) - Remove stack. k
  15. 02:09:890 (1,2) - ^k
  16. 02:11:890 (4,1) - ^k
  17. 02:15:890 (6,7) - This DS needs to be fixed. It doesn't follow the DS of the previous notes.remapped
  18. 02:17:640 (1,2,3,4) - Fix ds.k
  19. 02:53:914 (2,1) - Blanket (2) a bit better with (1).swapped the notes
  20. 02:55:247 (2,3) - Make (2) a circle rather than a slider if you have (3) as a reverse.remapped
  21. 03:06:359 (2,3) - Remove stack.k
  22. 03:25:470 (3) - Why is this snapped to 1/3?lol mb
  23. 04:00:260 (8,9,10,1) - Fix ds.k
  24. 04:38:119 (1) - Ctrl G.k
[Hard]
  1. 00:00:357 (1,1) - Not allowed. The break between spinner end and a new circle should be larger.shortened
  2. 00:07:357 (1) - Asymmetrical.k
  3. 00:10:982 (3) - Slider should end 00:11:107 - here.k
  4. 00:15:107 (2,3) - Move (2) back to 00:14:982 - ?made it a circle instead
  5. 00:17:357 (1) - Why snap to 1/3?mb
  6. 00:24:982 (6) - End this slider 00:25:232 - here. k
  7. 00:26:982 (2,3) - I don't know the rhythm that exists here, but this doesn't follow it. remapped
  8. 00:27:357 (3,4) - Enlargen this gap.k
  9. 00:33:357 (6,7) - Why?remapped
  10. 01:09:607 (6) - Move to x:242.k
  11. 01:26:107 (6) - End this slider 01:27:607 - here instead.k
  12. 01:31:607 (6,7,8,9) - Check ds.k
  13. 01:32:607 (10) - Move to x:146 y:122.k
  14. 01:34:357 (4) - Some of your reverse sliders like these have a beat on the blue tick here 01:34:732 - which the reverse doesn't really capture correctly.i think the reverse slider here works, i tried adding a 1/4th slider and also considered a triplet coming out of the slider but they don't really fit imo, or make the pattern too messy for my liking
  15. 01:58:857 (2) - End this slider 01:59:357 - here.k
  16. 02:04:390 (1,2) - Why are these not ctrl HJ?too used to ctrl > >
  17. 02:16:140 (6,1) - I recommend using 0.80x or something, 0.50x makes it seem like the same speed.yea 0.8 is nice
  18. 02:35:248 (2) - NC.k
  19. 02:35:470 (3,4,5) - All NC with the 1/4 rhythm in the 1/3 section.not sure what you mean by 1/3 section?
  20. 02:37:914 (1) - Don't use a 1/8 reverse slider hear.k
  21. 02:42:803 (10) - Same here, just use a normal slider of the same length.ya that works
  22. 02:43:248 (1,2,3,4) - Why so many bends? You're using them wrong too, they don't follow any trill.the first bend followed the bass rift, i kept 3 and changed the last one to two circles intead. i felt this pattern was a change from all the normal sliders, and also because this was one of the few bass solo parts
  23. 02:48:803 (1) - Link This overpowers the music. Use 1/4 reverses.changed
  24. 02:57:470 (1,1,1,1) - Watch your distance snap when rotating.scaled the distance down
[Insane]
  1. I'll come back to this one later.Looking forward to it!
Thanks for the mod! I've been working on another beatmap so it was a pleasant surprise to see this mapset receiving a NM :D.
Igualdable
just an AWESOME map for a AWESOME song

I want to fav it over 9000
Floatious
This is my absolute favorite map! Why is it graveyarded? It's so, so, SO inventive and well made. The patterns are absolutely beautiful. This map is a genuine work of art.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply