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Ayano Mashiro - ideal white (TV size) [CatchTheBeat]

posted
Total Posts
47
Topic Starter
Vhy
This beatmap was submitted using in-game submission on Friday, August 7, 2015 at 12:20:07 AM

Artist: Ayano Mashiro
Title: ideal white (TV size)
Source: Fate/stay night [Unlimited Blade Works]
Tags: フェイト/ステイナイト remake ubw type-moon opening ufotable vhy clsw
BPM: 180
Filesize: 4361kb
Play Time: 01:28
Difficulties Available:
  1. Crystal's Unlimited Fruit Works (5.87 stars, 363 notes)
  2. Platter (3.32 stars, 292 notes)
  3. Rain (4.4 stars, 370 notes)
  4. Salad (2.35 stars, 200 notes)
Download: Ayano Mashiro - ideal white (TV size)
Information: Scores/Beatmap Listing
---------------
ajajajaja








wes mboh lah :3
Lunaties
http://puu.sh/clWNb.osu

time to disappear again u.u
pieguyn
[Lunate's Cup]
01:11:578 (4) - recommend moving it closer to (3), might be hard for new players to make without dash

[Salad]
fine

[Platter]
-would recommend putting in another spinner somewhere - even though there's one in the map already, the length is very short, so there's hardly any room for error. same thing goes for [Rain]

[Rain]
00:33:412 (7,8,1) - the change in direction followed by a large jump is kind of unexpected here. imo move (7,8) right a bit makes it easier to play
00:36:079 (6,7,1) - ^
00:45:411 (4,1,2) - this back-and-forth is really hard to hit imo, since the 1st jump is very long but doesn't have a hyperdash. move 00:45:745 (1) - 2 or 3 grids to the right plays more natural imo
01:01:745 (1,2,3,4,1) - the change in direction followed by a huge jump threw me off the first few times I played it. imo move 01:02:411 (3) - left a bit makes the pattern less misleading. just a suggestion

don't see anything wrong here, plays really well. take some stars. good luck :3
Topic Starter
Vhy

pieguy1372 wrote:

[Salad]
fine yey!

[Platter]
-would recommend putting in another spinner somewhere - even though there's one in the map already, the length is very short, so there's hardly any room for error. same thing goes for [Rain] yeah i think one spinner is enough already

[Rain]
00:33:412 (7,8,1) - the change in direction followed by a large jump is kind of unexpected here. imo move (7,8) right a bit makes it easier to play it will ruin the distance of 00:33:245 (6,7) because they're close already. so i moved 00:33:745 (1,2) more to the left instead
00:36:079 (6,7,1) - ^ moved 00:36:079 (6,7) 2 grid to the right
00:45:411 (4,1,2) - this back-and-forth is really hard to hit imo, since the 1st jump is very long but doesn't have a hyperdash. move 00:45:745 (1) - 2 or 3 grids to the right plays more natural imo 3 grid!!
01:01:745 (1,2,3,4,1) - the change in direction followed by a huge jump threw me off the first few times I played it. imo move 01:02:411 (3) - left a bit makes the pattern less misleading. just a suggestion 2 grid!!

don't see anything wrong here, plays really well. take some stars. good luck :3
thanks for the mod and star =w=
Kurokami
I'm watching you. O.O

Add some tag btw.
autofanboy
Yooooo Vhy o/

[General]
  1. Combo Colors: Change the combo colors to another color? All of them are similar/same to the background color (red, orange, dark red), you can increase the contrast.
  2. Tags: Add 綾野, ましろ, Fate/stay night: Unlimited Blade Works, opening theme, OP
  3. Kiai Time: Would it be better if you remove the Kiai part from 01:09:411 to 01:09:661, and add the kiai time from 01:09:745 to the place where you ended?

[ Lunate's Cup]
  1. 00:03:078 (1) - Why not adding Clap at 00:03:411 and 00:04:078?
  2. 00:05:745 (1) - Add Finish at the Head?
  3. 00:42:078 (4,5) - I recommend to have same distance as you did in 00:41:745 (3,4)
  4. 00:59:078 (1,2,3,4) - Distance between (1,2) and (3,4) should be consistent, since their stanza is the same
  5. 01:08:078 (1) - Due to the high BPM (180), plus it is just a Cup diff, it is highly recommended to increase the time difference between the spinner and 01:10:078 (1), otherwise the player cannot catch up very quickly (especially the beginners)
  6. 01:10:911 (3,4) - Distance between (3) and (4) are too big. Since it is a Cup, you should reduce the distance

    NC Issues:
  7. 00:10:245 (6) - NC here for cutting a kinda-long combo here?
  8. 00:13:745 (8) - NC here
  9. 00:12:411 (5) - If you applied the previous mod and 00:10:245 (6) mod, NC this to cut the combo
  10. 00:16:411 (4) - NC
  11. 00:51:078 (6) - NC here is needed, otherwise the combo is mega long
  12. 00:56:411 (5) - ^
  13. 01:01:744 (5) - NC
  14. 01:12:411 (6) - ^
  15. 01:17:744 (6) - ^
  16. 01:25:744 (7) - NC because of stanza change?

    Cup diff is nicely mapped, but some of the combos are way too long, which is the reason why I point them out, ignore if you prefer your NC styles instead of mine.

[ Salad]

  • At some point, I think some of the jumps are quite hard as a Salad, somehow it looks like a Platter but in lower AR. Try decreasing some of the distances (maybe it is because of slider velocity) to make it easier.
  1. 00:10:745 (6) - In my opinion it is not recommended to use 1/4 note difference except the Kiai Time parts, so it is better to change this into a 1/2 slider.
  2. 00:22:078 (3,4) - It is so weird to have Finish at the tail of (3) and then have (4), because of the pattern. Consider making the timeline like *this
  3. 00:24:745 (3,4) - ^
  4. 00:27:411 (3,4) - ^
  5. 00:33:578 (4) - Not fitting the audio background, change this note to match the audio.
  6. 00:37:411 (8,9,1) - The pattern of (6,7,8,9) is great, but the pattern at (8,9,1) is too hard for the player, change the pattern if possible.
  7. 00:42:578 (6) - Not necessary to use a 1/4 reversed slider here, it is one of the point which makes the player feel complicated
  8. 01:08:411 (1,2,3,4) - Don't use streams in Salad please, it causes Salad to be so complicated and confusing
  9. 01:22:411 (1,2) - ^, just use 1/2 sliders...
  10. 01:27:745 (1,2,3) - Change the stream into a 2/1 slider?

[ Platter]
  1. 00:01:745 (5) - NC this, so that there will be consistency with 00:04:411 (1)
  2. 00:05:078 (3,4,5) - AAAAAA (4) is so troll, make it easier here
  3. 00:48:245 (1,1) - Add HDash between the notes because of stanza change?
  4. 01:02:911 (4) - Not suiting the audio background, swap the position on the time interval of (4) and (5)
  5. 01:25:411 (1,1) - HDash between the notes?

    Nice but some HDashes are missing, such as the ones I have mentioned.

[ Rain]
  1. 01:09:078 (1,2) - Lengthen this part? Add it into a stream too :)
  2. 01:17:661 (2,3) - HDash needed.
  3. 01:28:328 (7,8) - Here you can add troll place like HDash :3

    Nice Rain! Keep it up! and troll CS4.2 hue :3

Good luck for rank!


-AFB
Topic Starter
Vhy

alienflybot wrote:

Yooooo Vhy o/

[General]
  1. Combo Colors: Change the combo colors to another color? All of them are similar/same to the background color (red, orange, dark red), you can increase the contrast. the current is okay
  2. Tags: Add 綾野, ましろ, Fate/stay night: Unlimited Blade Works, opening theme, OP will add tags on future when the mapset is complete
  3. Kiai Time: Would it be better if you remove the Kiai part from 01:09:411 to 01:09:661, and add the kiai time from 01:09:745 to the place where you ended? no

[ Salad]

  • At some point, I think some of the jumps are quite hard as a Salad, somehow it looks like a Platter but in lower AR. Try decreasing some of the distances (maybe it is because of slider velocity) to make it easier.
  1. 00:10:745 (6) - In my opinion it is not recommended to use 1/4 note difference except the Kiai Time parts, so it is better to change this into a 1/2 slider. i don't think so. as long as it catchable and easy enough, y not?
  2. 00:22:078 (3,4) - It is so weird to have Finish at the tail of (3) and then have (4), because of the pattern. Consider making the timeline like *this they're in purpose. having a slider on (3) is easier to catch the note (4) imo than a circle instead
  3. 00:24:745 (3,4) - ^
  4. 00:27:411 (3,4) - ^
  5. 00:33:578 (4) - Not fitting the audio background, change this note to match the audio. but the hitsound support it really well
  6. 00:37:411 (8,9,1) - The pattern of (6,7,8,9) is great, but the pattern at (8,9,1) is too hard for the player, change the pattern if possible. ok
  7. 00:42:578 (6) - Not necessary to use a 1/4 reversed slider here, it is one of the point which makes the player feel complicated no change.
  8. 01:08:411 (1,2,3,4) - Don't use streams in Salad please, it causes Salad to be so complicated and confusing
  9. 01:22:411 (1,2) - ^, just use 1/2 sliders...
  10. 01:27:745 (1,2,3) - Change the stream into a 2/1 slider? about this and two above, i'll consider again if further modder mentioned this too

[ Platter]
  1. 00:01:745 (5) - NC this, so that there will be consistency with 00:04:411 (1) ok
  2. 00:05:078 (3,4,5) - AAAAAA (4) is so troll, make it easier here ok lower the distance
  3. 00:48:245 (1,1) - Add HDash between the notes because of stanza change? no. really i don't like to add a HDash on a first note after a spinner
  4. 01:02:911 (4) - Not suiting the audio background, swap the position on the time interval of (4) and (5) okeeeeey
  5. 01:25:411 (1,1) - HDash between the notes? ok i ctrl+h'ed the note at 01:25:911 (1). quite a rough HDash tho

    Nice but some HDashes are missing, such as the ones I have mentioned.

[ Rain]
  1. 01:09:078 (1,2) - Lengthen this part? Add it into a stream too :) i will kept my own it sounds better
  2. 01:17:661 (2,3) - HDash needed. totally no for this
  3. 01:28:328 (7,8) - Here you can add troll place like HDash :3 yeah it's good having a HDash here but since im placing (8) in change the direction, so i guess better not to add a HDash

    Nice Rain! Keep it up! and troll CS4.2 hue :3

Good luck for rank!


-AFB
thanks for the mod :)
CLSW
Done!

Pluto jump huehuehuehue

http://puu.sh/cEd9D/0f28a0aff9.osu

SPOILER
osu file format v13

[General]
AudioFilename: fate.mp3
AudioLeadIn: 0
PreviewTime: 32411
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15411,34078
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.999999

[Metadata]
Title:ideal white (TV size)
TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Crystal's Unlimited Fruit Works
Source:Fate/stay night [Unlimited Blade Works]
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"oie_6iU05bWb9p7J.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 255,83,0
Combo2 : 255,0,0
Combo3 : 128,0,0

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112,208,35578,1,0,0:0:0:0:
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400,176,36578,2,0,L|384:96,1,80,10|4,0:0|0:0,0:0:0:0:
224,96,36911,1,0,0:0:0:0:
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400,32,37578,1,0,0:0:0:0:
352,32,37661,1,0,0:0:0:0:
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336,160,41911,2,0,L|320:240,1,80,10|4,0:0|0:0,0:0:0:0:
160,240,42245,1,0,0:0:0:0:
336,224,42411,1,8,0:0:0:0:
112,192,42578,1,0,0:0:0:0:
400,192,42745,2,12,L|384:240,1,40,4|0,0:0|0:0,0:0:0:0:
224,224,42911,2,12,L|208:272,1,40,2|4,0:0|0:0,0:0:0:0:
368,288,43078,6,0,L|480:288,1,103.999995239258,4|2,0:0|0:0,0:0:0:0:
288,256,43411,1,8,0:0:0:0:
464,208,43578,2,0,L|352:208,1,103.999995239258,0|2,0:0|0:0,0:0:0:0:
192,160,43911,2,0,L|304:160,2,103.999995239258,0|8|2,0:0|0:0|0:0,0:0:0:0:
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144,144,44745,2,0,L|192:240,1,103.999995239258,10|0,0:0|0:0,0:0:0:0:
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128,96,45245,1,2,0:0:0:0:
288,64,45411,1,8,0:0:0:0:
48,64,45578,1,8,0:0:0:0:
512,48,45745,5,8,0:0:0:0:
272,48,45911,2,0,P|256:144|304:192,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
384,192,46245,1,8,0:0:0:0:
144,176,46411,2,0,P|128:272|176:320,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
256,320,46745,1,8,0:0:0:0:
16,80,46911,6,0,P|0:176|48:224,1,155.999992858887,8|0,0:0|0:0,0:0:0:0:
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384,192,47411,1,0,0:0:0:0:
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288,112,48745,1,8,0:0:0:0:
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112,48,49578,1,0,0:0:0:0:
272,48,49744,5,0,0:0:0:0:
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224,256,50911,1,0,0:0:0:0:
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284,96,51661,1,0,0:0:0:0:
232,96,51744,1,0,0:0:0:0:
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376,240,54411,1,0,0:0:0:0:
224,240,54578,1,0,0:0:0:0:
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144,192,57078,1,8,0:0:0:0:
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226,239,57244,1,0,0:0:0:0:
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280,256,59744,1,0,0:0:0:0:
120,176,59911,1,0,0:0:0:0:
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224,176,60077,1,8,0:0:0:0:
400,128,60245,1,0,0:0:0:0:
160,224,60411,6,0,L|32:224,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
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232,256,61077,1,0,0:0:0:0:
392,176,61244,1,0,0:0:0:0:
340,176,61327,1,0,0:0:0:0:
288,176,61410,1,8,0:0:0:0:
112,128,61578,1,0,0:0:0:0:
480,80,61745,6,0,L|480:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
320,160,62078,1,8,0:0:0:0:
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216,160,62244,1,0,0:0:0:0:
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216,160,62910,1,0,0:0:0:0:
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480,48,64411,6,0,P|496:128|432:144,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
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192,224,65411,1,8,0:0:0:0:
432,256,65578,6,0,P|432:176|336:80,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
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74,204,66161,1,0,0:0:0:0:
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118,112,66327,1,0,0:0:0:0:
162,84,66411,1,0,0:0:0:0:
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224,48,66745,1,8,0:0:0:0:
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480,96,71078,6,0,L|352:96,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
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384,144,73078,2,0,L|496:144,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,144,73578,1,0,0:0:0:0:
288,144,73745,6,0,L|336:48,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
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384,48,74411,1,0,0:0:0:0:
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288,64,74745,1,8,0:0:0:0:
32,80,74911,1,8,0:0:0:0:
112,112,74995,1,8,0:0:0:0:
368,128,75078,6,0,L|480:128,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
320,176,75411,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
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192,176,76078,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
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480,160,77078,1,8,0:0:0:0:
428,160,77161,1,0,0:0:0:0:
376,160,77244,1,0,0:0:0:0:
128,128,77411,2,0,L|256:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,77745,5,4,0:0:0:0:
336,96,77911,1,0,0:0:0:0:
512,48,78078,1,8,0:0:0:0:
208,48,78245,1,0,0:0:0:0:
32,96,78411,1,8,0:0:0:0:
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304,48,78911,1,0,0:0:0:0:
480,96,79078,6,0,L|368:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
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384,160,79495,2,0,L|448:160,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
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368,240,80411,5,12,0:0:0:0:
224,224,80578,1,0,0:0:0:0:
80,208,80745,1,0,0:0:0:0:
384,192,80911,1,12,0:0:0:0:
240,176,81078,1,0,0:0:0:0:
96,160,81245,1,0,0:0:0:0:
408,144,81411,1,12,0:0:0:0:
256,128,81578,1,0,0:0:0:0:
104,112,81745,5,0,0:0:0:0:
440,112,81911,1,12,0:0:0:0:
288,96,82078,1,0,0:0:0:0:
136,80,82245,1,0,0:0:0:0:
480,80,82411,1,8,0:0:0:0:
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Topic Starter
Vhy
added ~
moved to pending yeeey!
Lunaties

pieguy1372 wrote:

[Lunate's Cup]
01:11:578 (4) - recommend moving it closer to (3), might be hard for new players to make without dash okay

alienflybot wrote:

[ Lunate's Cup]
  1. 00:03:078 (1) - Why not adding Clap at 00:03:411 and 00:04:078? lol i missing these two. added anyway
  2. 00:05:745 (1) - Add Finish at the Head? okay
  3. 00:42:078 (4,5) - I recommend to have same distance as you did in 00:41:745 (3,4) i dont think it is neccessary. i mean the difference is just a little
  4. 00:59:078 (1,2,3,4) - Distance between (1,2) and (3,4) should be consistent, since their stanza is the same . i dont know if they have should be. okay
  5. 01:08:078 (1) - Due to the high BPM (180), plus it is just a Cup diff, it is highly recommended to increase the time difference between the spinner and 01:10:078 (1), otherwise the player cannot catch up very quickly (especially the beginners) okay removed the note at 01:10:078 (1)
  6. 01:10:911 (3,4) - Distance between (3) and (4) are too big. Since it is a Cup, you should reduce the distance already fixed in previous mod

    NC Issues:
  7. 00:10:245 (6) - NC here for cutting a kinda-long combo here?
  8. 00:13:745 (8) - NC here
  9. 00:12:411 (5) - If you applied the previous mod and 00:10:245 (6) mod, NC this to cut the combo
  10. 00:16:411 (4) - NC
  11. 00:51:078 (6) - NC here is needed, otherwise the combo is mega long
  12. 00:56:411 (5) - ^
  13. 01:01:744 (5) - NC
  14. 01:12:411 (6) - ^
  15. 01:17:744 (6) - ^
  16. 01:25:744 (7) - NC because of stanza change?

    Cup diff is nicely mapped, but some of the combos are way too long, which is the reason why I point them out, ignore if you prefer your NC styles instead of mine. i dont know what's wrong with the NC, i just place them every 2 stanza. i will just leave this for now
thanks
osu file format v13

[General]
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AudioLeadIn: 0
PreviewTime: 32411
Countdown: 0
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[Editor]
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[Metadata]
Title:ideal white (TV size)
TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Lunate's Cup
Source:Fate/stay night [Unlimited Blade Works]
Tags:type-moon opening op ufotable lunaties clsw
BeatmapID:525700
BeatmapSetID:224969

[Difficulty]
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Xinely
from m4m




  • General
  1. preview time 00:48:161 - ? kerasa rada aneh kalo yg sekarang soalnya blm bener2 epic part ><
  2. 01:10:078 - remove kiai nya? epic partnya udah abis disini imo


  • Cup
  1. 00:08:411 (1) - ini tiba-tiba alur flownya berubah drastis ke kiri gtu dari yg sblmnya cuma agak lurus dikit , coba move tail sekitar x:184
  2. 00:12:411 - sampe 00:21:411 - add finish buat tiap whitetick, bener2 kerasa empty walau musiknya pelan tapi part music juga kalem jadinya suara duk duk duk itu jadi important disini
  3. 00:22:078 - 00:24:745 - 00:27:411 - semua unncessary greenlines here, remove ya
  4. 00:24:411 (1,2) - at least kalo yg sebelumnya bener2 lurus, buat yg 2 ini dibuat ada movement nya please biar ada variasinya, contoh http://puu.sh/cOWow.jpg
  5. 00:22:411 - add note disini buat consistency sama 00:23:745 - , musiknya mirip
  6. 00:25:078 - ^
  7. 00:29:411 (4) - kasih movement dikit sekitar x:32. jadi biar jarak ke next object skalian agak menantang, emphasize cymbal nya
  8. 00:31:745 (4) - flow repeat gtu kerasa boring imo, gw sih lebih suka yg ada movement dan lebih variasi misal http://puu.sh/cOXvy.jpg (p.s 00:32:411 - add finish please cymbalnya keras)
  9. 00:43:245 - increase it more 10%. kinda hard to hear the finish sounds here
  10. 00:33:078 - sampe 00:42:745 - gak ada hitsound sama skali?! add please gimana pun juga disini banyak cymbal sama suara drum (poke me di game aja kalo butuh bantuan, banyak neh kalo ditulis satu2)
  11. 00:46:745 (3) - seharusnya pny spacing lebih jauh daripada yg (1) soalnya spacing sama gak kerasa emphasize musiknya disini, kira2 kek gni buat (3) nya http://puu.sh/cOY02.jpg
  12. 00:48:411 (1) - finish di kepala buat cymbal
  13. 00:51:078 (6) - 00:56:411 (5) - 01:01:744 (5) - 01:17:744 (6) - 01:25:744 (7) - NC please, kombonya gak konsisten sama yg sebelum kiai
  14. 00:52:077 (8) - x:168, spacingnya tiba2 gak konsisten disini
  15. hmm ini ritme dari kiai start sampe kiai end.. kayak Salad tbh, terlalu susah karena banyak 1/2 nya juga rumit. lebih enak kalo pke ritme nya 1/1 an ikut drum daripada vocal


  • Salad
  1. 00:00:412 (1) - finish at head please, cymbal X_X
  2. 00:02:078 (5) - flownya aneh disini soalnya dari slider ini yg move nya ke left, perginya ngejump left lagi, imo kerasa agak canggung sih, coba sekitaran https://osu.ppy.sh/ss/2237312 ?
  3. 00:09:245 (4) - kasih movement buat tailnya, aneh kalo tail aja ada cymbal tapi malah gak movement sama skali, at least ya tailnya di kasih movement
  4. 00:10:745 (6) - 1/4 nya kerasa aneh, tbh overmap sih
  5. 00:12:411 (1) - coba geser ke kanan dikit? agak susah di catch disini kalo gak pke dash (atau gw yg cupu)
  6. 00:20:245 (4) - intentional disini? menurutku stacknya kerasa random disni x:344
  7. 00:21:411 (2,1,2) - tbh ini bikin pusing, soalnya abis 1/4 tiba2 lgsg dash 1/2 disini. yg gw lebih saranin sih ilangin 1/4
  8. main problem langsung aja, ini kamu kebanyakan (banget) pake 1/2 apalagi terus abis dash, balik normal spacing terus ngejump lagi misalnya yg di 00:21:745 - sampe 00:28:245 - , tbh terlalu susah dan lebih ke Platter
  9. yang lain gak terlalu masalah sih cuma hitsoundnya kerasa plain di awal part soalnya pke clap doang, lebih asik kalo 1 sama 3 whitetick gak pke hitsound terus 2 sama 4 pke clap jadi ada variasi
  10. basically ritmenya juga banyak bisa di improve misal 00:33:411 (3,4,5) - (lebih enak ikut suara drum instead of vocal disini)


  • Platter
  1. 00:02:245 (3,4,5) - gak overmap sih cuma ini 1/4 nya spacingnya gila suer, ngagetin imo, reduce (bener2) spacingnya sampe jadi gampang di catch sama di baca
  2. 00:03:745 (3) - x:232? ini agak susah di catch tanpa jump sih. mending gw blg enakan disini gampang terus buat next nya biar ada jumpnya gtu
  3. 00:05:328 (4) - tau sih ini gak overmap tapi nyaris overmap, lagian banyak 1/4 di platter imo gak terlalu bagus karena di platter itu lebih ngenalin 1/2 jump, di rain baru kira2 ngenalin 1/4 dan jump 1/4 (yg gampang)
  4. 00:11:411 (2,3) - ini kan abis nge jump dan abis 1/4 stream, spacingnya bener2 harus kecil untuk disini soalnya buat semacam recovery time gtu abis kaget ngejump. ya design bisa dipikir sendiri untuk ini karena kalo gw anu pasti beda pendapat lol
  5. 00:11:745 (4) - ganti semua whistle disini dengan finish, suara musicnya bukan piano soalnya
  6. 00:13:745 (1) - coba lebih deketin dikit lagi sekitar x:368, soalnya disini (kalo gw sih) rawan kehilangan droplet soalnya jumpnya sedikit jauh
  7. 00:13:745 (1) - kasih movement lha dikit gtu? kerasa plain disini pas pianonya sama musik dum dum dum nya kerasa harus ada movementnya
  8. 00:17:745 (3) - x:168 biar spacingnya lebih konsisten disini, rada messy imo
  9. 00:22:745 (2,3) - kurangin spacingnya? cukup gede ini jump, kerasa forced sih imo kalo buat platter
  10. 00:22:078 - unncessary greenline
  11. 00:32:411 (1,2,3,4,5) - imo bedanya spacing pas ada suara drum gak terlalu nampak disini, lebih nyaranin buat reduce spacing dari (1) sampe (4) biar nampak gtu ada jump. sama buat semua part yg seperti ini
  12. 00:32:411 - sampe 00:42:245 - ini hitsoundnya kerasa kosong banget, banyak suara piano tapi kok gak di whistle (pke custom aja gpp, gak perlu repot2 ganti2 ke soft default) suer empty Q_Q
  13. 00:42:995 (4) - lebih nyaranin ini di remove terus bikin HDash buat 00:43:078 (1) - , ini gak ada rasa emphasize cymbalnya kalo normal spacing
  14. 00:45:745 (5,6,7,8,9,10) - kerasa boring sih spacingnya bener2 sama, coba bikin beda dengan jump gampang di awal terus spacingnya naik (DIKIT) buat selanjutnya dan seterusnya
  15. 00:48:411 (1) - finishnya di kepala C:
  16. 00:52:245 (1) - di pisah jadi circle terus 1/2 slider please, kalo dengerin vocal nya sungguh2, power nya keluar pas di stanza
  17. 01:10:745 (4) - x:224, spacingnya rada random tiba2 ganti gtu disini
  18. 01:17:578 (5,6,1,2,3,1) - ga terlalu penting sih cuma gw merasa spacingnya lebih enak dikecilin soalnya ini ngecatch semua neken space terus gw



  • Rain
  1. 00:03:078 (1,2,3,4,1,2) - basically spacingnya sama sih dan bikin boring imo, gimana kalo spacingnya dari awal kecil gitu terus naik dikit2 seiring berjalannya waktu
  2. 00:05:745 (1) - imo HDashnya susah di catch ini, apalagi abis ada 1/4 nya jadi rada dikit pusing sih, move ke x:408 dan fix spacing buat berikutnya kalo setuju
  3. 00:06:411 (4,5,6,1,2,3) - boring soalnya bentuknya sama dan gak beda sama sebelumnya, gw sih bakal bentuk beda flow disini (pm gw aja kalo butuh suggestion, gw buru-buru mau makan lol)
  4. 00:11:745 (4,6) - coba ganti whistle nya ke finish? suaranya lebih pas kalo pke finish imo
  5. 00:19:078 (1,3,1) - hmm 3/4 disini rada kurang nyaman imo, kerasa agak forced, selain itu overmapped o-o
  6. 00:20:745 (2) - 1/2 nya overmap juga sih disini krn gk ada musik, bikin circle space 1/1 aja atau pke slider 1/1
  7. 00:22:328 (3,5) - definitely overmapped disini
  8. 00:24:995 (3,5) - 00:27:661 (3,5) - sama ^
  9. 00:29:161 (3,7) - yg ini overmapped, gak bisa stream
  10. 00:32:411 - sampe 00:42:245 - sama kea Platter
  11. 00:36:579 (2) - ini pas ada suara drum nya kok spacingnya kecil? gak kerasa emphasize nya
  12. 00:38:661 (4) - overmap
  13. 00:40:078 (1) - ini malah gw bakal pikir bikin 1/2 slider terus 1/1 slider mulai stanza dan itu ngejump (HDash boleh) buat emphasize vocalnya
  14. 00:41:828 (6,8) - sama 00:42:328 (10) - overmap semua
  15. 00:47:078 (1,1) - menurutku kecepetan ini sumpah, nyaris gw gak bisa dapet 1 buah pun di spinner, mendingan panjangin spinner sampe 00:48:245 - atau remove spinner ganti sama apa gtu
  16. 00:53:411 (3) - kasih movement dikit lebih banyak sekitaran x:280, biar lebih natural aja sih
  17. 00:54:578 (2) - reason kek diatas, x:264
  18. 00:55:745 (1,3) - swap NC nya, tiba2 inconsistency gini o-o
  19. 01:10:161 (2) - overmap lagi
  20. 01:11:828 (4) - ^
  21. 01:17:995 (4,1,3) - semua overmap
  22. 01:27:078 (3,4) - kecilin jumpnya dikit? agak forced rasanya, terlalu jauh ><


  • CLSW
  1. hmm i dont think the name is acceptable here altho this is highest diff, i prefer rename it become Overdose, well just personal thought o-o
  2. 00:10:828 - nazi, unnecessary greenline here
  3. 00:09:911 (2) - try move this circle to x:64 so you can make HDash for 00:10:245 (3) - to emphasize the music
  4. 00:11:078 - until 00:21:078 - make sure add finish for every whiteticks here. all of them have music that need to hitsounded here
  5. 00:33:078 (3) - imo this spacing a little bit too closer with previous slider so i dont feel a jump to emphasize the drum, move to x:128 maybe?
  6. 00:34:411 (3) - ^ x:480 and then move 00:34:745 (4) - to x:240 if you agree
  7. 00:37:078 (4) - should be has further jump here to emphasize the drum, x:480? o-o
  8. 00:43:411 (2) - imo you have to reduce this spacing, after 1/4 jumps on previous, our hands can't catch a timing jump here (dunno how about your hands /runs)
  9. 00:45:745 (1,2) - quite hard to catch, maybe reduce the spacing a little bit?
  10. nothing to say in kiai, played for pro players only lol, i cant test with well but i guess fine there o-o (i need ur hands ;3;)

rhythms (i told already in above), hitsounds i think still can improve a lot here. Placements look fine for Salad,Platter,Rain, and CLSW ones but need to pay attention for Cup here
Topic Starter
Vhy
merah smua... meraaaah x.x

Xinely wrote:

from m4m




  • General
  1. preview time 00:48:161 - ? kerasa rada aneh kalo yg sekarang soalnya blm bener2 epic part >< dstu mah kelewat mainstream udah. pengen coba yg beda
  2. 01:10:078 - remove kiai nya? epic partnya udah abis disini imo loh chorus nya masi jalan ngga sampe dstu


  • Salad
  1. 00:00:412 (1) - finish at head please, cymbal X_X ok
  2. 00:02:078 (5) - flownya aneh disini soalnya dari slider ini yg move nya ke left, perginya ngejump left lagi, imo kerasa agak canggung sih, coba sekitaran https://osu.ppy.sh/ss/2237312 ? uhhh
  3. 00:09:245 (4) - kasih movement buat tailnya, aneh kalo tail aja ada cymbal tapi malah gak movement sama skali, at least ya tailnya di kasih movement
  4. 00:10:745 (6) - 1/4 nya kerasa aneh, tbh overmap sih
  5. 00:12:411 (1) - coba geser ke kanan dikit? agak susah di catch disini kalo gak pke dash (atau gw yg cupu) yaiya susah lha ga pake dash :3. btw moved 00:12:245 (4) to x:360 to balance the movement a bit
  6. 00:20:245 (4) - intentional disini? menurutku stacknya kerasa random disni x:344 apus!
  7. 00:21:411 (2,1,2) - tbh ini bikin pusing, soalnya abis 1/4 tiba2 lgsg dash 1/2 disini. yg gw lebih saranin sih ilangin 1/4
  8. main problem langsung aja, ini kamu kebanyakan (banget) pake 1/2 apalagi terus abis dash, balik normal spacing terus ngejump lagi misalnya yg di 00:21:745 - sampe 00:28:245 - , tbh terlalu susah dan lebih ke Platter
  9. yang lain gak terlalu masalah sih cuma hitsoundnya kerasa plain di awal part soalnya pke clap doang, lebih asik kalo 1 sama 3 whitetick gak pke hitsound terus 2 sama 4 pke clap jadi ada variasi
  10. basically ritmenya juga banyak bisa di improve misal 00:33:411 (3,4,5) - (lebih enak ikut suara drum instead of vocal disini)
nah kan dibilang ak ga jago soal rhythm + hitsound q.q
btw nerfed some part \o/


  • Platter
  1. 00:02:245 (3,4,5) - gak overmap sih cuma ini 1/4 nya spacingnya gila suer, ngagetin imo, reduce (bener2) spacingnya sampe jadi gampang di catch sama di baca
  2. 00:03:745 (3) - x:232? ini agak susah di catch tanpa jump sih. mending gw blg enakan disini gampang terus buat next nya biar ada jumpnya gtu
  3. 00:05:328 (4) - tau sih ini gak overmap tapi nyaris overmap, lagian banyak 1/4 di platter imo gak terlalu bagus karena di platter itu lebih ngenalin 1/2 jump, di rain baru kira2 ngenalin 1/4 dan jump 1/4 (yg gampang) totally ngga kalo mnrut ku. 1/4 di platter itu udah common loh cuman ya ga bagus kalo d pake sering2. bahkan kata BAT (sey kuro or whatever) 1/4 HDash di platter itu diperbolehkan. masa iya 1/4 low distance ga diperbolehkan :3
  4. 00:11:411 (2,3) - ini kan abis nge jump dan abis 1/4 stream, spacingnya bener2 harus kecil untuk disini soalnya buat semacam recovery time gtu abis kaget ngejump. ya design bisa dipikir sendiri untuk ini karena kalo gw anu pasti beda pendapat lol ok setuju klo yg ini. simply just lowered the distance
  5. 00:11:745 (4) - ganti semua whistle disini dengan finish, suara musicnya bukan piano soalnya nope. ak sengaja pake whistle buat represent (gk tau indo nya ap lol males gogel translet) 1/1 slider dan reverse nya
  6. 00:13:745 (1) - coba lebih deketin dikit lagi sekitar x:368, soalnya disini (kalo gw sih) rawan kehilangan droplet soalnya jumpnya sedikit jauh justru itu karna distance nya lumayan gede ak bikin slider nya melengkung. ngecilin distance ngga akan bantu
  7. 00:13:745 (1) - kasih movement lha dikit gtu? kerasa plain disini pas pianonya sama musik dum dum dum nya kerasa harus ada movementnya uhh
  8. 00:17:745 (3) - x:168 biar spacingnya lebih konsisten disini, rada messy imo ok
  9. 00:22:745 (2,3) - kurangin spacingnya? cukup gede ini jump, kerasa forced sih imo kalo buat platter wooo itu HDash loh. pasti tau jg kan buat emphasiz musik nya ini hue
  10. 00:22:078 - unncessary greenline removed
  11. 00:32:411 (1,2,3,4,5) - imo bedanya spacing pas ada suara drum gak terlalu nampak disini, lebih nyaranin buat reduce spacing dari (1) sampe (4) biar nampak gtu ada jump. sama buat semua part yg seperti ini nonono. aku ngikutin suara piano dsni. krn lagunya yg rada kalem jd ak bikin pattern nya se simple mgkn
  12. 00:32:411 - sampe 00:42:245 - ini hitsoundnya kerasa kosong banget, banyak suara piano tapi kok gak di whistle (pke custom aja gpp, gak perlu repot2 ganti2 ke soft default) suer empty Q_Q sempet jg kasi whistle bbrp dsni, cuman kerasa lebih enak kalo bi biarin kosong
  13. 00:42:995 (4) - lebih nyaranin ini di remove terus bikin HDash buat 00:43:078 (1) - , ini gak ada rasa emphasize cymbalnya kalo normal spacing
  14. 00:45:745 (5,6,7,8,9,10) - kerasa boring sih spacingnya bener2 sama, coba bikin beda dengan jump gampang di awal terus spacingnya naik (DIKIT) buat selanjutnya dan seterusnya
  15. 00:48:411 (1) - finishnya di kepala C:
  16. 00:52:245 (1) - di pisah jadi circle terus 1/2 slider please, kalo dengerin vocal nya sungguh2, power nya keluar pas di stanza pake hedset dan kedenger apa2. mgkn cuman perasaan mu aja mbak :3
  17. 01:10:745 (4) - x:224, spacingnya rada random tiba2 ganti gtu disini x:200
  18. 01:17:578 (5,6,1,2,3,1) - ga terlalu penting sih cuma gw merasa spacingnya lebih enak dikecilin soalnya ini ngecatch semua neken space terus gw d remake sesesesimple mgkn



  • Rain
  1. 00:03:078 (1,2,3,4,1,2) - basically spacingnya sama sih dan bikin boring imo, gimana kalo spacingnya dari awal kecil gitu terus naik dikit2 seiring berjalannya waktu. yep lbh asik gitu sih. tp untuk spacing dr awal jg udah gede (sengaja) jd ngga perlu d tambah2 lagi
  2. 00:05:745 (1) - imo HDashnya susah di catch ini, apalagi abis ada 1/4 nya jadi rada dikit pusing sih, move ke x:408 dan fix spacing buat berikutnya kalo setuju X:368
  3. 00:06:411 (4,5,6,1,2,3) - boring soalnya bentuknya sama dan gak beda sama sebelumnya, gw sih bakal bentuk beda flow disini (pm gw aja kalo butuh suggestion, gw buru-buru mau makan lol) hueeee
  4. 00:11:745 (4,6) - coba ganti whistle nya ke finish? suaranya lebih pas kalo pke finish imo ini gara2 ngikutin HS nya platter lol
  5. 00:19:078 (1,3,1) - hmm 3/4 disini rada kurang nyaman imo, kerasa agak forced, selain itu overmapped o-o
  6. 00:20:745 (2) - 1/2 nya overmap juga sih disini krn gk ada musik, bikin circle space 1/1 aja atau pke slider 1/1
  7. 00:22:328 (3,5) - definitely overmapped disini
  8. 00:24:995 (3,5) - 00:27:661 (3,5) - sama ^
  9. 00:29:161 (3,7) - yg ini overmapped, gak bisa stream ok yg ini setuju
  10. 00:32:411 - sampe 00:42:245 - sama kea Platter yep sama jg
  11. 00:36:579 (2) - ini pas ada suara drum nya kok spacingnya kecil? gak kerasa emphasize nya oh untuk bagian ini dan sebelum nya sengaja ak bikin random spacing nya
  12. 00:38:661 (4) - overmap
  13. 00:40:078 (1) - ini malah gw bakal pikir bikin 1/2 slider terus 1/1 slider mulai stanza dan itu ngejump (HDash boleh) buat emphasize vocalnya ummm ctrl+h'ed 00:39:078 (6,7) instead
  14. 00:41:828 (6,8) - sama 00:42:328 (10) - overmap semua
  15. 00:47:078 (1,1) - menurutku kecepetan ini sumpah, nyaris gw gak bisa dapet 1 buah pun di spinner, mendingan panjangin spinner sampe 00:48:245 - atau remove spinner ganti sama apa gtu sampe 00:47:745
  16. 00:53:411 (3) - kasih movement dikit lebih banyak sekitaran x:280, biar lebih natural aja sih x:256. agak ngeri kalo 280
  17. 00:54:578 (2) - reason kek diatas, x:264 x:296. agak ngeri jg kalo 264
  18. 00:55:745 (1,3) - swap NC nya, tiba2 inconsistency gini o-o zzz
  19. 01:10:161 (2) - overmap lagi
  20. 01:11:828 (4) - ^
  21. 01:17:995 (4,1,3) - semua overmap
  22. 01:27:078 (3,4) - kecilin jumpnya dikit? agak forced rasanya, terlalu jauh >< nono. itu yg bikin menantang trus miss trus nyoba lg trus rage quit trus trus trus

rhythms (i told already in above), hitsounds i think still can improve a lot here. Placements look fine for Salad,Platter,Rain, and CLSW ones but need to pay attention for Cup here
no reply = fixed
kecuali merah2 di rain soal nya itu yah errrr, aku ngerasa suka aja sih. kecuali tar kalo ada bbrp BAT lg yg mention itu baru ntar tak consider lg hehe
detil amad mod nya serius nih jahat bgt --a

btw makasih buat mod nya <3
Manuxz
Hi owo/

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Cup

00:04:745 (3) - Move at x:208 to improve the symmetry
00:08:411 (1) - I suggest that you make this slider same that previous --> http://puu.sh/cW4CU/f93801d4d1.jpg
00:09:245 (3) - Move at x:152 to improve the symmetry
00:09:911 (5) - Move at x:367 ^
00:11:411 (1) - Move at x:276 ^
00:12:078 (3,4,5) - Try to move all these notes a little more to the right
00:21:411 (6) - Move at x:192
00:41:411 (2) - Move at x:304 XD
00:45:744 (1,2,3) - Try this ---> http://puu.sh/cW5mc/beb9375162.jpg
00:52:077 (8) -
01:06:744 (4) - Move at x:312
01:05:578 (2) - The tail of the slider finish in x:311 ; y:319 to move away a bit of the next circle as they are very close
01:11:578 (3) - Move at x:253
01:14:745 (7) - Best in x:304
01:18:745 (7) - Move at x:344
01:22:411 (5) - Move at x:172

I think there is a problem with the NC, as it gets crowded fruit, try to fix that.

Salad

00:07:745 (7) - Move at x:88
00:13:411 (2) - Ctrl+H and move at x:394 The jump is better so, think ...
00:14:411 (2) - I would like to change the shape of the slider, so ---> http://puu.sh/cW7g4/acc69c5121.jpg
00:37:578 (4) - Move at x:220 to improve the symmetry
00:36:745 (1) - Move at x:512 ^
00:48:911 (2) - Move at x:124 ^
00:51:578 (4,5) - Mmmh try this The tail of the slider finish in x:123 ; y:173 and then move (5) at x:19 (http://puu.sh/cW8ov/68b79c1de4.jpg)
01:05:245 (2) - Move at x:379
01:20:078 (4) - Maybe it would be better in x:320

Platter

00:02:328 (4) - Move at x:176 pls T_T
00:05:328 (4,5) - Move (4) at x:220 and (5) at x:273
00:10:661 (2,4) - Move (2) and (4) at x:368 :L
00:29:245 (5) - Move at x:240 to improve the symmetry
00:29:578 (7) - Move at x:276 ^
00:31:745 (3,4,5,1,2,3,4,5,1) - Tys this --> http://puu.sh/cWbmA/bcca657fa3.jpg
00:49:078 (3) - Move at x:280
00:54:578 (2) - Move at x:180
00:58:745 (3,4,5,6,1) - Try to make this symmetrical pattern ---> http://puu.sh/cWbKa/6b948168c6.jpg
01:26:245 (2) - Move at x:260

Rain Encounter pretty well but now I'm with some laziness XD I promise to look at it more attention later. As for the difficulty made by CLSW I am unable to give you a mod because he is too ordered and all its patterns and see your maps always perfection and admiration, I promise also try of mod to the difficulty of CLSW when you return for the Rain >.<

Good luck with the map o/
CLSW
Everything has fixed, thank you xinely :3

SPOILER
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Title:ideal white (TV size)
TitleUnicode:ideal white (TV size)
Artist:Ayano Mashiro
ArtistUnicode:綾野ましろ
Creator:Vhy
Version:Crystal's Unlimited Fruit Works
Source:Fate/stay night [Unlimited Blade Works]
Tags:type-moon opening op ufotable lunaties clsw
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BeatmapSetID:224969

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480,160,58578,2,0,L|416:160,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
272,160,58745,1,8,0:0:0:0:
32,160,58911,1,8,0:0:0:0:
352,224,59078,6,0,L|480:224,2,103.999995239258,4|0|8,0:0|0:0|0:0,0:0:0:0:
176,256,59578,1,0,0:0:0:0:
228,256,59661,1,0,0:0:0:0:
280,256,59744,1,0,0:0:0:0:
120,176,59911,1,0,0:0:0:0:
172,176,59994,1,0,0:0:0:0:
224,176,60077,1,8,0:0:0:0:
400,128,60245,1,0,0:0:0:0:
160,224,60411,6,0,L|32:224,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,256,60911,1,0,0:0:0:0:
284,256,60994,1,0,0:0:0:0:
232,256,61077,1,0,0:0:0:0:
392,176,61244,1,0,0:0:0:0:
340,176,61327,1,0,0:0:0:0:
288,176,61410,1,8,0:0:0:0:
112,128,61578,1,0,0:0:0:0:
480,80,61745,6,0,L|480:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
312,192,62078,1,8,0:0:0:0:
260,192,62161,1,0,0:0:0:0:
208,192,62244,1,0,0:0:0:0:
32,80,62411,2,0,L|32:208,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
204,160,62744,1,8,0:0:0:0:
256,160,62827,1,0,0:0:0:0:
308,160,62910,1,0,0:0:0:0:
480,96,63078,6,0,L|496:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,64,63411,1,8,0:0:0:0:
336,64,63578,1,0,0:0:0:0:
32,96,63745,2,0,L|16:160,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
336,64,64078,1,8,0:0:0:0:
176,64,64245,1,0,0:0:0:0:
480,48,64411,6,0,P|496:128|432:144,1,155.999992858887,4|0,0:0|0:0,0:0:0:0:
256,144,64745,2,0,L|128:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
256,192,65078,2,0,L|384:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
192,224,65411,1,8,0:0:0:0:
432,256,65578,6,0,P|432:176|336:80,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
80,256,66078,1,8,0:0:0:0:
74,204,66161,1,0,0:0:0:0:
88,154,66244,1,0,0:0:0:0:
118,112,66327,1,0,0:0:0:0:
162,84,66411,1,0,0:0:0:0:
64,48,66578,1,0,0:0:0:0:
224,48,66745,1,8,0:0:0:0:
384,48,66911,1,0,0:0:0:0:
224,128,67078,6,0,L|64:128,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,128,67411,2,0,L|400:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
224,176,67745,2,0,L|336:176,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,224,68245,2,0,L|336:224,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
160,224,68411,6,0,L|128:160,3,51.999997619629,8|8|8|8,0:0|0:0|0:0|0:0,0:0:0:0:
352,224,68745,2,0,L|384:160,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
160,224,68911,2,0,L|128:160,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,128,69078,2,0,L|432:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,128,69245,2,0,L|176:128,1,51.999997619629,10|0,0:0|0:0,0:0:0:0:
256,96,69411,2,0,L|320:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
144,96,69578,2,0,L|80:96,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
368,96,69745,6,0,L|480:96,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
32,96,70078,2,0,L|144:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
288,96,70411,2,0,L|400:96,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
128,96,70745,2,0,L|256:96,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,71078,6,0,L|352:96,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,112,71578,2,0,L|240:160,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
384,112,71911,2,0,L|272:160,2,103.999995239258,0|8|0,0:0|0:0|0:0,0:0:0:0:
32,96,72411,6,0,P|64:176|128:208,1,155.999992858887,0|0,0:0|0:0,0:0:0:0:
288,208,72745,2,0,P|256:144|224:144,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,144,73078,2,0,L|496:144,2,103.999995239258,0|0|8,0:0|0:0|0:0,0:0:0:0:
128,144,73578,1,0,0:0:0:0:
288,144,73745,6,0,L|336:48,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
176,144,74078,2,0,L|128:48,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
384,48,74411,1,0,0:0:0:0:
128,48,74578,1,0,0:0:0:0:
288,64,74745,1,8,0:0:0:0:
32,80,74911,1,8,0:0:0:0:
96,112,74995,1,8,0:0:0:0:
368,128,75078,6,0,L|480:128,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
320,176,75411,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,128,75745,2,0,L|32:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
192,176,76078,2,0,L|256:176,2,51.999997619629,8|0|0,0:0|0:0|0:0,0:0:0:0:
368,208,76411,6,0,L|256:208,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
32,192,76745,2,0,L|160:192,1,103.999995239258,0|0,0:0|0:0,0:0:0:0:
480,160,77078,1,8,0:0:0:0:
428,160,77161,1,0,0:0:0:0:
376,160,77244,1,0,0:0:0:0:
128,128,77411,2,0,L|256:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
480,96,77745,5,4,0:0:0:0:
336,96,77911,1,0,0:0:0:0:
512,48,78078,1,8,0:0:0:0:
208,48,78245,1,0,0:0:0:0:
32,96,78411,2,0,L|160:96,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
480,96,78745,2,0,L|368:96,1,103.999995239258
136,128,79078,6,0,L|24:128,1,103.999995239258,8|0,0:0|0:0,0:0:0:0:
376,128,79411,1,8,0:0:0:0:
428,128,79494,1,0,0:0:0:0:
480,128,79577,1,0,0:0:0:0:
176,80,79745,1,8,0:0:0:0:
336,80,79911,1,0,0:0:0:0:
96,128,80078,1,8,0:0:0:0:
416,128,80245,1,8,0:0:0:0:
144,240,80411,5,12,0:0:0:0:
288,224,80578,1,0,0:0:0:0:
432,208,80745,1,0,0:0:0:0:
128,192,80911,1,12,0:0:0:0:
272,176,81078,1,0,0:0:0:0:
416,160,81245,1,0,0:0:0:0:
104,144,81411,1,12,0:0:0:0:
256,128,81578,1,0,0:0:0:0:
408,112,81745,5,0,0:0:0:0:
72,112,81911,1,12,0:0:0:0:
224,96,82078,1,0,0:0:0:0:
376,80,82245,1,0,0:0:0:0:
32,80,82411,1,8,0:0:0:0:
480,80,82578,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,80,82745,2,8,L|48:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
480,80,82911,2,8,L|464:144,1,51.999997619629,0|0,0:0|0:0,0:0:0:0:
32,176,83078,6,0,L|144:176,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
304,176,83411,2,0,L|192:176,2,103.999995239258,8|0|0,0:0|0:0|0:0,0:0:0:0:
128,128,83911,1,0,0:0:0:0:
180,128,83994,1,0,0:0:0:0:
232,128,84077,1,8,0:0:0:0:
64,80,84245,6,0,L|48:192,1,103.999995239258,4|0,0:0|0:0,0:0:0:0:
448,80,84578,2,0,L|464:192,1,103.999995239258,0|8,0:0|0:0,0:0:0:0:
192,64,84911,1,0,0:0:0:0:
320,64,85078,1,0,0:0:0:0:
80,96,85245,1,0,0:0:0:0:
132,96,85328,1,0,0:0:0:0:
184,96,85411,1,8,0:0:0:0:
432,96,85578,1,0,0:0:0:0:
128,160,85745,6,0,L|16:160,1,103.999995239258,12|8,0:0|0:0,0:0:0:0:
320,160,86078,1,8,0:0:0:0:
160,208,86245,1,12,0:0:0:0:
108,208,86328,1,0,0:0:0:0:
56,208,86411,1,8,0:0:0:0:
352,208,86578,1,8,0:0:0:0:
64,272,86745,2,0,L|0:272,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
368,240,86911,2,0,L|288:240,1,51.999997619629,8|0,0:0|0:0,0:0:0:0:
256,208,87078,5,8,0:0:0:0:
480,160,87245,1,4,0:0:0:0:
256,96,87411,1,8,0:0:0:0:
32,112,87578,1,8,0:0:0:0:
448,160,87745,2,0,L|464:224,1,51.999997619629,4|0,0:0|0:0,0:0:0:0:
64,160,87911,2,0,L|48:224,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,112,88078,2,0,L|320:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
176,112,88245,2,0,L|192:176,1,51.999997619629,8|8,0:0|0:0,0:0:0:0:
336,128,88411,6,0,P|385:213|330:295,1,207.999990478516,0|0,0:0|0:0,0:0:0:0:
Topic Starter
Vhy

Manuxz wrote:

Hi owo/

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Salad

00:07:745 (7) - Move at x:88
00:13:411 (2) - Ctrl+H and move at x:394 The jump is better so, think ... moved to x:176 instead
00:14:411 (2) - I would like to change the shape of the slider, so ---> http://puu.sh/cW7g4/acc69c5121.jpg i'll keep the shape
00:37:578 (4) - Move at x:220 to improve the symmetry ok
00:36:745 (1) - Move at x:512 ^ they're 1/1 beat pattern so i don't think it need to be symmetry
00:48:911 (2) - Move at x:124 ^ x:128
00:51:578 (4,5) - Mmmh try this The tail of the slider finish in x:123 ; y:173 and then move (5) at x:19 (http://puu.sh/cW8ov/68b79c1de4.jpg) fixed in my own
01:05:245 (2) - Move at x:379 x:392
01:20:078 (4) - Maybe it would be better in x:320

Platter

00:02:328 (4) - Move at x:176 pls T_T x:160 :p
00:05:328 (4,5) - Move (4) at x:220 and (5) at x:273 x:112 x:56 instead
00:10:661 (2,4) - Move (2) and (4) at x:368 :L
00:29:245 (5) - Move at x:240 to improve the symmetry ok
00:29:578 (7) - Move at x:276 ^ x:240 as well
00:31:745 (3,4,5,1,2,3,4,5,1) - Tys this --> http://puu.sh/cWbmA/bcca657fa3.jpg
00:49:078 (3) - Move at x:280
00:54:578 (2) - Move at x:180
00:58:745 (3,4,5,6,1) - Try to make this symmetrical pattern ---> http://puu.sh/cWbKa/6b948168c6.jpg
01:26:245 (2) - Move at x:260

no reply means no fix

Rain Encounter pretty well but now I'm with some laziness XD I promise to look at it more attention later. As for the difficulty made by CLSW I am unable to give you a mod because he is too ordered and all its patterns and see your maps always perfection and admiration, I promise also try of mod to the difficulty of CLSW when you return for the Rain >.<

Good luck with the map o/
thanks for the mod :)
Badis
hey o/ Mod from my queue :) (Rain and Overdose diff)
Crystal's Unlimited Fruit Works

Best run : SS , well I saw some intresting patterns at the end and the map is clean (like usual meh)
There is a thing I can notice while I play your map CLSW is that you often don't have "something-hitnormal" , my skin is pretty particular with HS so it means that the HS are pretty contrasted between my hitnormal and the map's hitsounds , I think you should add a soft-hitnormal and a normal-hitnormal
00:07:078 (1) - I think it lack intensity having a reverse slider that long
00:09:578 (1) - what about X=336 , should be easier to hit this following HD
from 00:10:911 - to 00:21:745 - this part is way too easy , its even too boring , I think it lack 1 or 2 more hyperdash or something technical even if thats a calm part I admit it
01:03:578 (3) - I think it should be a LITTLE closer to 2
01:04:245 (6) - well same suggestion here
01:20:078 (7,8,1,2,3,4,5,6,7,8,1,2,3,4) - I can see these triplets goes to the left , but it should be more clear , I mean at the end 01:22:411 (5) - should be at X=0 , I thought these triplets didn't change position while I playing hue hue

01:22:578 (6,7,8) - I think they are too far , it will decrease the stars at least ^^
01:28:411 (1) - I think he should be more in right , that will make a better intensity and this will be more readable
well I think 7.4 stars is WAY too much for this map but meh its not your fault I won't say to change things because of pp , thats dumb

Rain

best run : 99.74 % , FC
good map but I think some things are repetitives
00:02:745 (7) - make it closer to 1 , thats a pain to catch these one after a hyper
00:19:411 (2) - what you think of this ?

00:28:078 (6) - what you think of this ? (5-6 are same as 3-4)

00:31:995 (1,2,3,4,5) - I don't find it very clean
00:34:411 (5,6,7,8,1) - and 00:37:078 (5,6,7,8,1) - same pattern (control J spotted c: ) change one of them please
00:41:661 (1,2,3,4,5,6,7,1,2,3,4,1) - I don't find it very clean either , the flow isn't respected
00:55:911 (4) - what you think of X=344 ?
01:09:411 (1,2,3,4) - I don't like that stream seems deformed
01:10:411 (4,5) - what you think of this ?

01:10:911 (1) - I think the curve should be more like...this ? xD I don't know how to say it...

01:11:411 (2) - I think X=192 is better for reading 01:11:745 (3,4,5) -
01:13:245 (3) - X=104 ?
01:14:828 (6,7,8)
(6) X= 392
(7) X= 312
(8) X=232 ?
01:18:745 (4) - X=208
01:20:411 (1,2,3,4) - please change X for 3 of them its too static
I think thats it

I notice no one has put "something-normal"' I think thats something important , because if you don't it means it depend of the player's skin and I don't think thats a good idea
ANYWAYS !! good luck for all of them :) and I hope my modding was useful o/
StickyPicky
Hi \o from my queue :3

[Cup]

00:22:745 (2) - move at x:264
00:25:411 (2) - ^ at x:248
00:29:411 (4) - ^ at x:40
00:50:911 (5) - start new combo
00:56:411 (5) - ^
01:01:744 (5) - ^
01:10:078 - add note here at x:256

[Salad]

00:21:411 (2) - move at x:296 and add finish
00:47:078 (1) - remove the spinner , change 00:46:911 (9) - to a slider ends at 00:47:745 ,
example:
01:28:411 (3) - remove this note

[Platter]

00:44:078 (1) - move at x:440
00:48:245 (1,1) - add HDash by moving 00:48:245 (1) - at x:384
00:48:411 (1) - press new combo

Goodluck ~
ZiRoX
MOD INFO
Plain text - Suggested
Bolded text - Highly suggested
Red bolded text - Unrankable issue (must fix)

[ Lunate's Cup]
Timing
  1. There are some unused inherited timing points (green lines). Remove them:
    SPOILER
    1. 00:22:078 -
    2. 00:23:078 -
    3. 00:24:745 -
    4. 00:25:745 -
    5. 00:27:411 -
    6. 00:28:411 -
  2. I don't know why it's different in this diff, but there's a part where the hitsounds are barely audible. Make the 00:32:578 - timing point use 100% volume, it will still be softly audible.
Timeline and Patterns
  1. 00:00:412 (1) - If you make this slightly vertical (for example, rotating it 30° anti-clockwise about selection centre), the horizontal movement is reduced a bit, making the start of your diff a bit more calm.
  2. 00:31:745 (4) - If you do something similar here (but rotating it clockwise), distance between fruits would be reduced and it will be easier for newer players to understand that they can stay in the middle of this, without moving, and still catch it.
New Combo
I see some serious NC problems here, with a lot of fruits stacking on the plate. I wouldn't recommend using NCs more than two stanzas apart. Check these points:
SPOILER
  1. 00:13:745 (8) - Add NC
  2. 00:15:078 (1) - Remove NC
  3. 00:16:411 (4) - Add NC
  4. 00:20:411 (4) - Add NC
  5. 00:51:078 (6) - Add NC
  6. 00:56:411 (5) - Add NC
  7. 00:57:745 (8) - Add NC
  8. 01:01:744 (5) - Add NC
  9. 01:17:744 (6) - Add NC
  10. 01:25:744 (7) - Add NC

[ Salad]
Timeline and Patterns
  1. 00:02:078 (5,1) - I'd reduce this distance a bit, since the song is just starting. Move 00:03:078 (1,2,3,4,5,6) - to x:96 for a smaller jump.
  2. 00:08:411 (1,2) - Reduce distance a bit. Remember dashes are being introduced on Salads, so I'd go for a smaller jump here. Move this to x:232, I know it will be catchable without dashing, but newer players will still dash to it.
  3. 00:26:745 (5,6,1) - This whole lot requires dashing, which I don't think is really suitable for a Salad. Move (6) to x:184 and (1) to x:304 for a reduced distance.
  4. 00:49:078 (3) - I would move this to x:24 to make it a bit easier to catch. It requires some level of precision to make it without dashing, but the distance isn't large enough to force players to use dash, so it's a bit hard at the moment.
  5. 01:14:911 (4,5,1) - I would move this to x:280 to reduce the distance a bit.
  6. 01:18:745 (1) - I would move this to x:272 to reduce the distance a bit, the song isn't calling for a jump like this, in my opinion.
New Combo
SPOILER
  1. 00:45:745 (4) - Add NC
  2. 00:57:745 (4) - Add NC

[ Platter]
Timeline and Patterns
  1. 00:16:245 (6,1) - A larger jump fits nicely here because of the strong piano sound. I suggest moving it to x:352.
  2. 00:19:078 (1) - ^Same idea, for a larger jump move it to x:56
  3. 00:20:411 (1) - I suggest changing this slider to create more movement. Try this:
  4. 00:32:328 (5,1) - A hyperdash fits nicely here. To not mess with the upcoming pattern, I suggest trying this:
  5. 00:41:661 (1,2,3,4,5) - I think the 1/4s can be deleted, because removing them lets you add more movement in this part.
  6. 00:42:661 (2) - Removing this note lets you add more distance between 00:42:411 (1,3) - , following the vocals nice. Try this:
  7. 00:43:578 (2,1) - Make them more horizontal to increase movement.
  8. 00:52:245 (1) - Move this one to x:408 to add more distance with previous note, current position is too boring.

[ Rain]
Song Settings
  1. Using CS4.4 breaks the spread, as Crystal's diff uses CS4. I suggest using the usual CS4 for this Rain.
  2. I would lower HP to 6.5, to make the spread a bit better (Crystal's diff uses 6) and recovering HP is hard, which may make it too difficult for players that are starting to play Rains.
Timeline and Patterns
  1. 00:03:078 (1) - I would reduce the distance with previous note for easier recovery after hyperdash. Moving it to x:368 seems good, and it helps with the "increasing distance with each slider" pattern.
  2. 00:05:328 (4,5,6) - Movement is a bit tricky here, I would move (4) so it's to the right of (5) (it's a more natural movement); least I would do is stacking them vertically.
  3. 00:32:578 (2,3) - Ctrl+G for a better flow (first note will follow hyperdash direction)
  4. 00:41:661 (1,7) - Delete this notes, they aren't supported by anything in the song. Removing them also emphasizes both the 1/4 stream and the sliders pattern that follows it. Don't forget to add a NC on 00:41:745 (6) - if you apply this.
  5. 00:43:911 (3) - More movement on this slider feels better. Try this:
  6. 01:00:078 (5) - Splitting this into a 1/2 slider and a circle will allow you to add a jump (or a hyperdash) at 01:00:411 - that fits nicely.
  7. 01:28:328 (7,8) - Add an hyperdash

[ Crystal's Unlimited Fruit Works]
Timeline and Patterns
  1. 00:05:245 (4) - I suggest moving it to x:368 for an easier movement, the song is just starting.
  2. 00:47:411 (3) - Delete note, there's nothing at the song.
  3. 00:48:911 (3) - This one is better as a 1/2 slider
  4. 00:55:578 (3,4) - I think a smaller hyperdahs may fit better. Consider moving 00:55:911 (4,5) - to x:240.
  5. 01:07:078 (1) - I think this one is better as a 1/2 slider
  6. 01:22:411 (5,6,7,8) - Maybe it's better to slowly increase distance, too keep with previous pattern. I suggest placing (5) at x:96 and (6) at x:416
  7. 01:26:911 (8,1,2) - Try the following: Ctrl+G on 01:26:911 (8,1) - and Ctrl+H on 01:27:245 (2) -
Kurokami
3 more to go. :3
ZiRoX

Kurokami wrote:

3 more to go. :3
Ward.
Topic Starter
Vhy
wait... this laziness thingy is taking over me... will check these mod tomorrow
aaaaaaaaaaaaaaaarrrgghhh >w<

ZiRoX wrote:

Kurokami wrote:

3 more to go. :3
Ward.
idk what it means but yaaaay!
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