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Ceui - Mirai Circuit

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Kyuuten
Maybe Mochi's Insane@Function?

btw good map, good luck
Topic Starter
BeatofIke
Updated!
Sonnyc
[Beginner]
01:12:370 (2,3,1,2,3,1,2,3) - Mind ctrl+H? The pattern feels like repeating 00:56:620 (1,2,3,1,2,3) once again, and giving a variation by flipping won't be a bad choice.

[Easy]
01:32:620 (1) - Hope you can think a better way to avoid this slider being repeat 3 times a row. I think making a symmetry of y axis for the slider itself will can be one solution.

[Hard]
00:12:557 (4) - Mind NC along with the piano sound?

[Insane]
00:28:120 (1) - Imo ctrl+G flows better. Check yourself.
00:58:026 - Mind adding a note? I can also hear something here.
01:01:026 - ^?
01:04:026 - ^? Or maybe you just wanted to start the new combo with 1/2? lol
Nice flow and structure.

[Mochi]
01:24:745 (4) - Add whistle at the end?
01:26:057 - Are you sure for this whistle? It feels a little sudden...
Topic Starter
BeatofIke
Fixed pretty much everything lol. Thanks for the mod Sonnyc. <3
I also fixed Mochi's Insane since it's just hitsounds (I hope you don't mind owo)
Melophobia
[Beginner]
00:06:182 (2,1) - I don't like them too close to each other, how about curving (1) to creat clearer visibility?
00:29:245 (4) - Move this note to x:256 and y:164? Currently it's pretty close to HP bar so probably it's not good in the easiest diff because the approach circle will be partially hidden. And I think flow will be a little better that way considering how 00:26:620 (1,2,3) - flows.
00:41:245 (4) - Spacing?

[Easy]
00:57:370 (2) - 1 grid up and spacing will be more consistent.
01:06:370 (2) - ^
01:26:620 - This section is kinda boring in comparison to the rest of this difficulty, and the rhythm is the exact same as the beginner diff. I suggest using some shorter sliders to differentiate this difficulty from the beginner diff.

[Normal]
it's highly recommended to use higher stack leniency value in this difficulty..
00:06:182 (6,7) - Space them out? flows better this way imo. https://osu.ppy.sh/ss/2298281
00:12:557 (5,6,7) - Swap their order? Considering how (4) flows, this one flows much better imo. https://osu.ppy.sh/ss/2298289

[Mochi]
00:20:057 (1,2,3,4,5,6,1) - Whistles are too noisy imo, I suggest removeing some or decreasing the volume a bit.
00:27:745 (1) - There's an important beat at the middle of this slider and I want you to map it. Maybe shorten the slider by 1/2 beat and add a note to a point where the slider end used to be.
00:42:557 (3) - This is slightly touching the HP bar, can you move this downward a little more?
00:54:182 (1,2,1,2) - is really cool!
01:01:682 (3) - Just my preference.. This slider is kinda close to (2) and it doesn't look great in my eyes. I would prefer this way: https://osu.ppy.sh/ss/2298307
Really nice!

[Insane]
00:06:182 (5,6,7) - I don't think this pattern flows good.. I suggest using curved sliders to creat more natural flow. For exmaple, I would do something like this; https://osu.ppy.sh/ss/2298314
00:20:057 (1,2,3,4,5,6) - Whistles are too noisy imo, I suggest removeing some or decreasing the volume a bit.
00:28:495 (2) - This circle ruins the good flow that (5,1) created imo, how about making a small jump like this? https://osu.ppy.sh/ss/2298320 This one flows much better imo.
00:39:276 (4) - I didn't notice this was 1/4 at first sight.. This 1/4 jump is really sudden and hardly readable imo and the circle isn't really significant. Consider removing it please.

☆~
Topic Starter
BeatofIke

Melophobia wrote:

[Beginner]
00:06:182 (2,1) - I don't like them too close to each other, how about curving (1) to creat clearer visibility? This was intended, becuase I love lines XD
00:29:245 (4) - Move this note to x:256 and y:164? Currently it's pretty close to HP bar so probably it's not good in the easiest diff because the approach circle will be partially hidden. And I think flow will be a little better that way considering how 00:26:620 (1,2,3) - flows. Fixed
00:41:245 (4) - Spacing? Fixed

[Easy]
00:57:370 (2) - 1 grid up and spacing will be more consistent. Fixed
01:06:370 (2) - ^ Fixed
01:26:620 - This section is kinda boring in comparison to the rest of this difficulty, and the rhythm is the exact same as the beginner diff. I suggest using some shorter sliders to differentiate this difficulty from the beginner diff. Fixed (hopefully).

[Normal]
it's highly recommended to use higher stack leniency value in this difficulty.. Done
00:06:182 (6,7) - Space them out? flows better this way imo. https://osu.ppy.sh/ss/2298281 Fixed
00:12:557 (5,6,7) - Swap their order? Considering how (4) flows, this one flows much better imo. https://osu.ppy.sh/ss/2298289 This was intended for symmetrical flow owo

[Insane]
00:06:182 (5,6,7) - I don't think this pattern flows good.. I suggest using curved sliders to creat more natural flow. For exmaple, I would do something like this; https://osu.ppy.sh/ss/2298314 Flows fine to me (linear-wise)
00:20:057 (1,2,3,4,5,6) - Whistles are too noisy imo, I suggest removeing some or decreasing the volume a bit. I agree. I over-emphasized this part www. I only removed the whistles. Fixed
00:28:495 (2) - This circle ruins the good flow that (5,1) created imo, how about making a small jump like this? https://osu.ppy.sh/ss/2298320 This one flows much better imo. Much better. Fixed
00:39:276 (4) - I didn't notice this was 1/4 at first sight.. This 1/4 jump is really sudden and hardly readable imo and the circle isn't really significant. Consider removing it please. Fixed

☆~ Arigatou <3
Thank you for mod. Waiting for moe Mochi o3o
Momochikun
Fixed all stuffs, thanks :3

SPOILER
osu file format v13

[General]
AudioFilename: Ceui - Mirai Circuit.mp3
AudioLeadIn: 1000
PreviewTime: 56245
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 22120,75182
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Mirai Circuit
TitleUnicode:ミライサーキット
Artist:Ceui
ArtistUnicode:Ceui
Creator:BeatofIke
Version:Mochi-Insane@Function!
Source:Cocoro@Function! NEO
Tags:opening momochikun galgame galge eroge kokoro vn visual novel pulltop willplus network enhanced operation ココロ@ファンクション!
BeatmapID:530562
BeatmapSetID:221388

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
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//Storyboard Sound Samples
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Topic Starter
BeatofIke
Thanks Mochi. Updated :)
TicClick
your mp3 stutters at the beginning and soft-hitclap3 has a delay of 10ms
use these files: http://puu.sh/dnWJL/06924cd978.zip (offset 1100 (yours is 1120)), resnap inherited offsets and preview

I guess I'll mod it tomorrow
Topic Starter
BeatofIke
Fixed all. I also set the video offset to -20 as well.
TicClick
Low stack leniency usage is questionable. Typically, 1/4th beats should stack with offset automatically, and in your difficulties (Insane, Hard) they don't. Could you please rise stack leniency to some sane value, enabling automatic stacking?

[Insane]
  1. 00:12:162 (3) - replace w/ two notes to feel the hit better?
  2. 01:28:756 (5) - is the thing I expected the least. A better solution would be either unstack it and place in between 4 and 6, or halve 01:28:287 (4) - and make a good traditional stack: http://puu.sh/doR5Y/41f83dd216.jpg
[Mochi-Insane]
I think you meant "Mochi's Insane".
I wonder why it is rated .07 stars higher than BeatofIke's, when it's, in fact, harder.
  1. 00:05:787 (1,2,3) - unreadable due to odd beat placement and wide spacing
  2. 00:19:100 (1,2,3) - having the spacing equal would help. Consider that you're placing 3 on a blue tick, while the white tick where it ends is much stronger, and 00:19:756 (3) - is counter-intuitive to play
  3. 01:17:600 (1,2) - the antijump here plays odd after all these jumps and constant movement you had before. It's not terrible, but odd
[Hard]
  1. 01:14:787 (2,3) - it confused me on my first run; I couldn't decide when to hit it, now or a little later. Fix the spacing, I suppose? Same for 01:25:475 (1,2) -
  2. 01:26:600 (1,2,3,4) - This is poorly readable, do not stack sliders this way! Apply new combo to 3 and shift it together with 4 a few pixels up/down to create a proper readable manual stack. This goes for the rest of such patterns
[Easy]
  1. 01:26:600 (1) - would be easier to play if you removed a repeat or two, replacing them by a slider or note/s
You know, Easy and Beginner could use more curves. I also hope the metadata is correct; in case of doubt contact any metadata checker (see BAT subforum) or perform a check yourself.
Topic Starter
BeatofIke

TicClick wrote:

Low stack leniency usage is questionable. Typically, 1/4th beats should stack with offset automatically, and in your difficulties (Insane, Hard) they don't. Could you please rise stack leniency to some sane value, enabling automatic stacking? I was expecting this to happen lol. Guess I would have to change it back to 0.2 or higher and try to replicate the affected patterns somehow.

EDIT: I manged to fix the affected patterns with 0.2 and higher stack leniency. Fixed

[Insane]
  1. 00:12:162 (3) - replace w/ two notes to feel the hit better?
    I added this 1/4 slider due to polarity issues between 3 and 4. I'm thinking about adding an extra repeat on 4 or just replace these sliders with triples. Considered
  2. 01:28:756 (5) - is the thing I expected the least. A better solution would be either unstack it and place in between 4 and 6, or halve 01:28:287 (4) - and make a good traditional stack: http://puu.sh/doR5Y/41f83dd216.jpg
I really like this pattern and I can't really replicate it, so I instead remove the 1/4 beats at 01:28:756 and 01:34:756. Fixed

[Mochi-Insane]
I think you meant "Mochi's Insane".
I wonder why it is rated .07 stars lower than BeatofIke's, when it's, in fact, harder.
  1. 00:05:787 (1,2,3) - unreadable due to odd beat placement and wide spacing
  2. 00:19:100 (1,2,3) - having the spacing equal would help. Consider that you're placing 3 on a blue tick, while the white tick where it ends is much stronger, and 00:19:756 (3) - is counter-intuitive to play
  3. 01:17:600 (1,2) - the antijump here plays odd after all these jumps and constant movement you had before. It's not terrible, but odd
[Hard]
  1. 01:14:787 (2,3) - it confused me on my first run; I couldn't decide when to hit it, now or a little later. Fix the spacing, I suppose? Same for 01:25:475 (1,2) . It looks fine to me. I can't replicate this pattern anyway. Declined
  2. 01:26:600 (1,2,3,4) - This is poorly readable, do not stack sliders this way! Apply new combo to 3 and shift it together with 4 a few pixels up/down to create a proper readable manual stack. This goes for the rest of such patterns
Manual stacking looks very awkward to me (maybe changing the stack leniency back to 0.2 or higher would solve this issue). I added the combos at least to be on the safe side. Fixed hopefully

[Easy]
  1. 01:26:600 (1) - would be easier to play if you removed a repeat or two, replacing them by a slider or note/s
I also knew this would happen (damn QAT members are good XD). Thankfully, I had a back-up plan and will be able to replicate this, but I have to ask: How is this not easier? There's is enough time for the player to notice the reverse arrows. There's a reason why I mapped a Beginner difficulty. Considered

You know, Easy and Beginner could use more curves. I also hope the metadata is correct; in case of doubt contact any metadata checker (see BAT subforum) or perform a check yourself.
Don't worry about the metadata. It's definitely correct (the video even displayed it at 01:26:600). About the Easier difficulties, I will try to consider more curves, but no guarantees. Sorry.
Hollow Wings
as ur req

Insane@Function!

  1. 00:55:662 (3) - ctrl+g to give anti-flow to emphasis like u did at 00:54:725 (2,1) - with higher ds.
  2. 01:26:037 (10) - maybe add nc.
  3. really good map, star.

Mochi's Insane@Function!

  1. 01:30:162 (3,4) - larger ds here, like u did at 01:27:162 (3,4) - even it's between slider and note.
  2. very good. star again.
generally well mapped.

poke me later when u r ready.
Topic Starter
BeatofIke
Thanks for the mod HW. I managed to replicate your suggestions. Fixed everything.
Waiting for moe Mochi to fix TicClick and Hollow Wings mod o3o.


EDIT: Mochi's Insane is now updated! :)
osu file from PM
osu file format v13

[General]
AudioFilename: Mirai Circuit.mp3
AudioLeadIn: 1000
PreviewTime: 56225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 96162
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Mirai Circuit
TitleUnicode:ミライサーキット
Artist:Ceui
ArtistUnicode:Ceui
Creator:BeatofIke
Version:Mochi's Insane@Function!
Source:Cocoro@Function! NEO
Tags:opening momochikun galgame galge eroge kokoro vn visual novel pulltop willplus network enhanced operation ココロ@ファンクション!
BeatmapID:530562
BeatmapSetID:221388

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
2,13300,18425
2,44799,49550
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1100,375,4,2,2,50,1,0
13100,-100,4,2,2,75,0,0
19100,-100,4,2,2,60,0,0
20600,-111.111111111111,4,2,2,45,0,0
44600,-100,4,2,2,30,0,0
50225,-133.333333333333,4,2,2,45,0,0
50506,-133.333333333333,4,2,2,5,0,0
50600,-100,4,2,3,60,0,0
56600,-100,4,2,3,75,0,1
68225,-100,4,2,3,75,0,0
68600,-100,4,2,3,75,0,1
80600,-111.111111111111,4,2,3,60,0,0
85006,-111.111111111111,4,2,3,40,0,0
86600,-100,4,2,3,75,0,1
100100,-100,4,2,3,5,0,0


[Colours]
Combo1 : 32,176,223
Combo2 : 43,106,170
Combo3 : 25,217,243
Combo4 : 0,213,112

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191,266,89412,1,0,1:2:0:0:
333,303,89600,6,0,P|377:302|408:282,1,75,4|0,0:0|0:0,0:0:0:0:
463,158,89975,1,0,0:0:0:0:
289,370,90162,2,0,P|234:367|140:329,1,150,4|8,0:0|0:0,0:0:0:0:
88,184,90725,1,4,0:0:0:0:
88,184,91100,1,8,0:0:0:0:
283,269,91287,6,0,B|333:311|393:291|393:291|382:337,1,150,4|0,0:0|0:0,0:0:0:0:
357,198,91850,2,0,P|344:156|356:117,1,75,0|0,0:0|0:0,0:0:0:0:
406,39,92225,1,2,0:0:0:0:
406,39,92600,6,0,B|347:52|347:52|317:41|317:41|247:55,1,150,4|8,0:0|0:0,0:0:0:0:
125,196,93162,2,0,B|183:182|183:182|214:194|214:194|279:180,1,150,4|0,0:0|0:0,0:0:0:0:
440,131,93725,2,0,P|455:172|451:216,1,75,4|0,0:0|0:0,0:0:0:0:
437,344,94100,5,0,0:0:0:0:
267,260,94287,2,0,P|246:210|253:96,1,150,4|0,0:0|1:2,0:0:0:0:
255,102,94756,1,0,1:0:0:0:
263,91,94850,1,0,1:2:0:0:
341,186,95037,1,0,1:2:0:0:
158,148,95225,1,2,1:2:0:0:
283,14,95412,1,0,1:2:0:0:
204,211,95600,6,0,P|148:221|77:145,1,150,4|8,0:0|0:0,0:0:0:0:
137,18,96162,2,0,P|173:61|143:160,1,150,4|8,0:0|0:0,0:0:0:0:
294,63,96725,2,0,P|331:57|368:51,1,75,6|0,0:0|0:0,0:0:0:0:
163,324,97287,1,4,0:0:0:0:
256,192,97381,12,0,100100,0:0:0:0:
LexiaLovesU
You requested a Mod

Key:
Red = Unrankabke
Blue = Highly Suggested

Beginner

  1. 00:07:100 (1) - How about you move this up a little so it doesn't overlap
  2. 00:50:600 (1) - Remove the NC here its just gonna confuse the noobs
  3. 00:56:600 (1) - same as above I know starts on kiai but 1 NC are just gonna confuse noobs there is no need for them
  4. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well

    I agree with TicClick the Diff could use more variation in sliders in pretty repetitive Its not a big issue but it will defiantly make you map more fun to play :> I want this VN >w<

Easy

  1. 00:06:537 (2) - move this a bit down so it doesn't overlap like that it doesn't look very pretty
  2. 00:09:350 (2) - The flow between 2 and 3 is a bit odd since you made 2 flow in away from 3 which cause a conflict in flow with them. I suggest you make 2 flow into 3 more so the flow become more natural I did this
  3. 00:22:100 (3,1) - Same as above
  4. 00:34:100 (3) - Give this slider a bit more variation maybe try this it looks less repetitive and has more natural flow since it goes into the notes
  5. 00:38:600 (1,2) - Try doing this to the slider even adding a little bit of a curve will make it less repetitive

    KK im gonna stop mentioning adding curved since I think you get the idea XD
  6. 00:50:600 (1) - 1 NCs will just confuse noobs
  7. 00:56:600 (1) - Same as above
  8. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
  9. 01:10:850 (4) - Ike you know this has a bad flow to it you just made a slider flow away from it I know your all nutsy crazy about symmetry but don't let that get in the way of smooth flow for noobs
  10. 01:13:850 (4) - Same as above
  11. 01:26:600 (1) - even if there is a beginner diff this is highly recommended not to do in Normal diff especially not Easy uou have the beginner for a better spread not changing who plays the diff you still have the same people playing easy just cause you have a beginner doesn't change the type of players that play the diffs. its super confusing
  12. 01:29:600 (1) - Same as above
  13. 01:32:600 (1) - Same as above

Normal

  1. 00:12:537 (5,6,7) - The flow between 4 and 5 is a bit unnatural since you made 4's body flow away from 5 placement maybe try this for a better more natural flow owo
  2. 00:25:662 (5) - The flow is a bit odd between 5 and 1 cause of same reason as above Maybe try something like this for more natural flow
  3. 00:30:725 (3) - In normal I always find circle's under slider ends to be very tricky to read since they aren't really noticeable I highly suggest you just use the DS
  4. 00:44:225 (4) - Same as above
  5. 00:50:600 (1) - Remove NC here Same reason as the other diffs
  6. 00:56:600 (1) - Same as above
  7. 00:58:662 (7) - maybe lessen the curve a bit for a less sharp turn 1/2 notes in normal should have a more smooth flow
  8. 01:04:662 (4) - Same as above
  9. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
  10. 01:18:725 (4) - Same as the other Circles under slider end
  11. 01:19:662 (6) - Same as above

    That's all for normal owo

Hard

  1. 00:55:662 (2) - move this a bit down so it doesn't nearlyoverlap like that it doesn't look very pretty
  2. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
  3. 01:26:037 (4) - I think you should add a NC here so that it indicates there is an antijump i got confused by this
  4. 01:26:600 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I think this is to hard to read since the sliders come out very suddenly >.< i personally find this too hard to read for a hard difficulty

This Hard is amazing owo <3333

Momo's Insane

  1. 00:01:475 (2) - Add an NC here so that it indicates a antijump i got confused by this at first
  2. 00:50:600 (2) - Add an NC here cause of an SV change here
  3. 01:08:225 (1) - why did you put an NC here what indicates this to be a NC i think you should remove the NC here and add an NC here 01:08:600 (3) - since of the Finish and that fact that you made this a new kia time it seems odd to not have an NC on the Finish and start of kiai
  4. 01:20:600 (5) - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
  5. 01:34:100 (1) - Remove the NC here to keep consistency with your NC pattern here 01:31:100 (5)

    Thats all really nice Insane owo its plays very nice >w<

Insane

  1. 00:13:100 (1) - Remove the NC here there isnt much point to 1 NCs they just confuse people
  2. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
  3. 01:20:600 (1) - Same as above and remove the NC here there isnt much point to 1 NCs they just confuse people
  4. 01:26:037 (3) - I think you should add a NC here so that it indicates there is an antijump i got confused by this


    Thats all owo Nice Insane >w<
Topic Starter
BeatofIke

LexiaLovesU wrote:

You requested a Mod

Key:
Red = Unrankabke
Blue = Highly Suggested

Beginner

  1. 00:07:100 (1) - How about you move this up a little so it doesn't overlap Fixed
  2. 00:50:600 (1) - Remove the NC here its just gonna confuse the noobs Well, this difficulty is designed for beginners, so..... Fixed
  3. 00:56:600 (1) - same as above I know starts on kiai but 1 NC are just gonna confuse noobs there is no need for them Fixed
  4. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
    Personally, I don't like adding finishes to emphasize vocals. I prefer to just add them for strong interments such as cymbal crashes.
    You know what? Fixed XD

    I agree with TicClick the Diff could use more variation in sliders in pretty repetitive Its not a big issue but it will defiantly make you map more fun to play :> I want this VN >w<

Easy

  1. 00:06:537 (2) - move this a bit down so it doesn't overlap like that it doesn't look very pretty Fixed hopefully
  2. 00:09:350 (2) - The flow between 2 and 3 is a bit odd since you made 2 flow in away from 3 which cause a conflict in flow with them. I suggest you make 2 flow into 3 more so the flow become more natural I did this Fixed hopefully
  3. 00:22:100 (3,1) - Same as above Fixed hopefully
  4. 00:34:100 (3) - Give this slider a bit more variation maybe try this it looks less repetitive and has more natural flow since it goes into the notes Fixed hopefully
  5. 00:38:600 (1,2) - Try doing this to the slider even adding a little bit of a curve will make it less repetitive I'll pass


    KK im gonna stop mentioning adding curved since I think you get the idea XD lol XD
  6. 00:50:600 (1) - 1 NCs will just confuse noobs Fixed
  7. 00:56:600 (1) - Same as above Fixed
  8. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  9. 01:10:850 (4) - Ike you know this has a bad flow to it you just made a slider flow away from it I know your all nutsy crazy about symmetry but don't let that get in the way of smooth flow for noobs Fixed
  10. 01:13:850 (4) - Same as above Fixed
  11. 01:26:600 (1) - even if there is a beginner diff this is highly recommended not to do in Normal diff especially not Easy uou have the beginner for a better spread not changing who plays the diff you still have the same people playing easy just cause you have a beginner doesn't change the type of players that play the diffs. its super confusing Fixed hopefully
  12. 01:29:600 (1) - Same as above Fixed hopefully
  13. 01:32:600 (1) - Same as above Fixed hopefully

Normal

  1. 00:12:537 (5,6,7) - The flow between 4 and 5 is a bit unnatural since you made 4's body flow away from 5 placement maybe try this for a better more natural flow owo Fixed
  2. 00:25:662 (5) - The flow is a bit odd between 5 and 1 cause of same reason as above Maybe try something like this for more natural flow Fixed
  3. 00:30:725 (3) - In normal I always find circle's under slider ends to be very tricky to read since they aren't really noticeable I highly suggest you just use the DS Fixed
  4. 00:44:225 (4) - Same as above Fixed
  5. 00:50:600 (1) - Remove NC here Same reason as the other diffs Fixed
  6. 00:56:600 (1) - Same as above Fixed
  7. 00:58:662 (7) - maybe lessen the curve a bit for a less sharp turn 1/2 notes in normal should have a more smooth flow Fixed hopefully
  8. 01:04:662 (4) - Same as above Fixed
  9. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  10. 01:18:725 (4) - Same as the other Circles under slider end Fixed
  11. 01:19:662 (6) - Same as above Fixed

    That's all for normal owo

Hard

  1. 00:55:662 (2) - move this a bit down so it doesn't nearly overlap like that it doesn't look very pretty Fixed
  2. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  3. 01:26:037 (4) - I think you should add a NC here so that it indicates there is an antijump i got confused by this Fixed
  4. 01:26:600 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I think this is to hard to read since the sliders come out very suddenly >.< i personally find this too hard to read for a hard difficulty Hmmm. Not the most attractive replication, but fixed.

This Hard is amazing owo <3333 Arigatou <3

Insane

  1. 00:13:100 (1) - Remove the NC here there isnt much point to 1 NCs they just confuse people Fixed
  2. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  3. 01:20:600 (1) - Same as above and remove the NC here there isnt much point to 1 NCs they just confuse people Fixed
  4. 01:26:037 (3) - I think you should add a NC here so that it indicates there is an antijump i got confused by this Fixed


    Thats all owo Nice Insane >w< Arigatou gozaimasu <3
Thanks for the awesome mod Lexia <3
I also fixed Mochi's Insane since it's mostly combo changes lol
TwistedDuck
[Normal] 00:59:975 (2,3) - this pattern feels a bit weird to me, could change this to something like this? http://puu.sh/dHP6v/24500f10b7.png http://puu.sh/dHP7g/247fb164bb.png excuse the pattern, just something that i whipped up to show you the beat style, Note: 1 is a repeater.


I said i would help you mod the three but i honestly could not find anything that was wrong it, but Good job on the map and g'luck!!
Topic Starter
BeatofIke
Thanks for the mod Twisted Duck. Updated :)
Ready for BAT.
Hollow Wings
bubbled.
Topic Starter
BeatofIke
Thanks Hollow Wings :)
Eni
here we go :)
Lanturn
Nice set. Really nothing wrong.. A few nitpicks, but none of them are even that bad, only use what you want to. :P

General:
Consider using a light green color for combo 1 so it alternates between green and blue colors instead of 3 blue and 1 green.

Beginner: Fine

Easy: Fine

Normal:
  1. 01:00:162 (3) - In all honesty I find this note difficult to play. I get the mindset that you are following the background vocals in this area instead of the main vocals because of how the previous pattern worked. This causes me to think this should start 1/2 later at 01:00:350 - This happens a couple more times in the song, but I found them much easier to play. The only one I'm mainly concerned about is the above.
Hard:
I definitely feel the stack leniency should have the 1/2 notes stacked. I'm also not sure why this diff is the only one so low.

  1. 00:09:162 (3,4) - Because of the above, there are a few notes off by 1 coordinate for stacking. If you didn't change it. then nudge these until they're perfect.
  2. 00:23:225 (9,10) - This doesn't feel like a jump for me. there isn't any heavy music sounds or vocals playing on 00:23:412 (10) - and if it wasn't for the combo itself, people would easily mistake it as a 1/1 gap. I would remove the jump from these.
  3. 00:28:475 (7,8) - I feel like this should be a slider to match the vocals like you did at 00:34:662 (9) - 00:37:662 (7) - The vocals are a bit different here, but it provides nearly the same effect.
  4. 00:58:662 - Missing whistle. (Applies to Insane as well. Normal/Beginner has the whistles though.)
  5. 01:01:662 - ^
  6. 01:25:662 (7) - Try moving this to 01:25:850 - The jump you have here doesn't really work out. When I try playing this, I always naturally stop at 01:25:475 (6) - for 1/1 before hitting the next note.
  7. 01:36:912 (4) - I don't really feel this note. There isn't enough of a strong beat here to warrant it really. I suggest deleting it.
Insane:
  1. 00:23:225 (9,10) - though it seems to work fine here. with the triple support.
  2. 00:50:412 (2) - This is definitely too forced. Consider deleting this note. Maybe stack the (1) where the (2) used to be.
  3. 00:58:662 - Missing whistle.
  4. 01:01:662 - ^
  5. 01:36:912 (4) - Same as hard.
Mochi:
Same as hard... I don't really like the low stack leniency.
  1. Add whistles to 00:58:662 - and 1:01:662 - ?
  2. 00:17:787 - end first break here like in Ike's diffs.
  3. 00:49:287 - end second break here like in Ike's insane.
  4. 00:50:600 (2) - NC here for SV change and start of Kiai.
The whole mapset looks great as is. call me back whenever!
Topic Starter
BeatofIke

Lanturn wrote:

Nice set. Really nothing wrong.. A few nitpicks, but none of them are even that bad, only use what you want to. :P

General:
Consider using a light green color for combo 1 so it alternates between green and blue colors instead of 3 blue and 1 green.
Will fix later ^_^

Beginner: Fine Yay ^_^

Easy: Fine Yay ^_^

Normal:
  1. 01:00:162 (3) - In all honesty I find this note difficult to play. I get the mindset that you are following the background vocals in this area instead of the main vocals because of how the previous pattern worked. This causes me to think this should start 1/2 later at 01:00:350 - This happens a couple more times in the song, but I found them much easier to play. The only one I'm mainly concerned about is the above. Very good observation o.o Fixed


Hard:
I definitely feel the stack leniency should have the 1/2 notes stacked. I'm also not sure why this diff is the only one so low. Because of 00:28:475 (7) and 01:19:475 (6) while test playing. It looks messy and I can not replicate it. Hopefully, I can replicate it somehow.

  1. 00:09:162 (3,4) - Because of the above, there are a few notes off by 1 coordinate for stacking. If you didn't change it. then nudge these until they're perfect. Fixed
  2. 00:23:225 (9,10) - This doesn't feel like a jump for me. there isn't any heavy music sounds or vocals playing on 00:23:412 (10) - and if it wasn't for the combo itself, people would easily mistake it as a 1/1 gap. I would remove the jump from these. Fixed
  3. 00:28:475 (7,8) - I feel like this should be a slider to match the vocals like you did at 00:34:662 (9) - 00:37:662 (7) - The vocals are a bit different here, but it provides nearly the same effect. Thank god I was able to replicate this one. Fixed
  4. 00:58:662 - Missing whistle. (Applies to Insane as well. Normal/Beginner has the whistles though.) Fixed
  5. 01:01:662 - ^ Fixed
  6. 01:25:662 (7) - Try moving this to 01:25:850 - The jump you have here doesn't really work out. When I try playing this, I always naturally stop at 01:25:475 (6) - for 1/1 before hitting the next note. This note follows the kicks. There's no prominent note playing at 01:25:850 (8). However, I did moved 6 at 456|148 so 01:25:287 (5,6,7) has consistent spacing (since Insane difficulty has consistent spacing at this part as well) so it is more readable. This hopefully should made it up for the denial.
  7. 01:36:912 (4) - I don't really feel this note. There isn't enough of a strong beat here to warrant it really. I suggest deleting it. Omg, I have to agree with this one haha. Fixed
Insane:
  1. 00:23:225 (9,10) - though it seems to work fine here. with the triple support. Hmm, I decided to remove the triplets lol
  2. 00:50:412 (2) - This is definitely too forced. Consider deleting this note. Maybe stack the (1) where the (2) used to be. I decided to delete the note, so the rhythm stays consistent with my Hard difficulty. Fixed :3
  3. 00:58:662 - Missing whistle. Fixed
  4. 01:01:662 - ^ Fixed
  5. 01:36:912 (4) - Same as hard. Fixed lol
Mochi:
Same as hard... I don't really like the low stack leniency. I will let Mochi decide this one
  1. Add whistles to 00:58:662 - and 1:01:662 - ? Fixed for consistency
  2. 00:17:787 - end first break here like in Ike's diffs. Fixed for consistency
  3. 00:49:287 - end second break here like in Ike's insane. Fixed for consistency
  4. 00:50:600 (2) - NC here for SV change and start of Kiai. I will let Mochi decide this one
The whole mapset looks great as is. call me back whenever!
Thanks for the mod Lanturn. Waiting for moe Mochi o3o

EDIT: Mochi told me to change combo, but leave the low stack leniency alone:
Here is the PM (in print view) ucp.php?i=pm&f=0&p=860072&view=print
Lanturn
Sounds good. I'll get a recheck done when I get home from work in an hour or two.

Edit: on my way home now. 45-1hr ;)
Topic Starter
BeatofIke
Okay :)
I did a Background check with the mapset and it passed owo.
Lanturn
Changed a couple NC's around, removed a couple timing points, Changed colors, and made one change on Mochi's diff changing an unfitting 1/8 slider to 1/4 since it doesn't add any value to the map.

Qualified!
Topic Starter
BeatofIke
Arigatou :)
Sonnyc
grats
Sellenite
ceui <3
-Nanaka-
wow( ,,Ծ ‸ Ծ,,)Grats
Lust
Congratulations!
LexiaLovesU
gratz owo
Oyatsu
Gratz! Bento-san :D
Winnie
Congratz Ike-Kun on the rank :)
Yuji Tokaji
Congratz for this rank!!! é__è
Satellite
congrats Ike!!!
Eni
grats<3
- Yuuto -
Congratulations~
Topic Starter
BeatofIke
Mapset is now officially Ranked. Enjoy! :)
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