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Ceui - Mirai Circuit

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Topic Starter
BeatofIke

LexiaLovesU wrote:

You requested a Mod

Key:
Red = Unrankabke
Blue = Highly Suggested

Beginner

  1. 00:07:100 (1) - How about you move this up a little so it doesn't overlap Fixed
  2. 00:50:600 (1) - Remove the NC here its just gonna confuse the noobs Well, this difficulty is designed for beginners, so..... Fixed
  3. 00:56:600 (1) - same as above I know starts on kiai but 1 NC are just gonna confuse noobs there is no need for them Fixed
  4. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well
    Personally, I don't like adding finishes to emphasize vocals. I prefer to just add them for strong interments such as cymbal crashes.
    You know what? Fixed XD

    I agree with TicClick the Diff could use more variation in sliders in pretty repetitive Its not a big issue but it will defiantly make you map more fun to play :> I want this VN >w<

Easy

  1. 00:06:537 (2) - move this a bit down so it doesn't overlap like that it doesn't look very pretty Fixed hopefully
  2. 00:09:350 (2) - The flow between 2 and 3 is a bit odd since you made 2 flow in away from 3 which cause a conflict in flow with them. I suggest you make 2 flow into 3 more so the flow become more natural I did this Fixed hopefully
  3. 00:22:100 (3,1) - Same as above Fixed hopefully
  4. 00:34:100 (3) - Give this slider a bit more variation maybe try this it looks less repetitive and has more natural flow since it goes into the notes Fixed hopefully
  5. 00:38:600 (1,2) - Try doing this to the slider even adding a little bit of a curve will make it less repetitive I'll pass


    KK im gonna stop mentioning adding curved since I think you get the idea XD lol XD
  6. 00:50:600 (1) - 1 NCs will just confuse noobs Fixed
  7. 00:56:600 (1) - Same as above Fixed
  8. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  9. 01:10:850 (4) - Ike you know this has a bad flow to it you just made a slider flow away from it I know your all nutsy crazy about symmetry but don't let that get in the way of smooth flow for noobs Fixed
  10. 01:13:850 (4) - Same as above Fixed
  11. 01:26:600 (1) - even if there is a beginner diff this is highly recommended not to do in Normal diff especially not Easy uou have the beginner for a better spread not changing who plays the diff you still have the same people playing easy just cause you have a beginner doesn't change the type of players that play the diffs. its super confusing Fixed hopefully
  12. 01:29:600 (1) - Same as above Fixed hopefully
  13. 01:32:600 (1) - Same as above Fixed hopefully

Normal

  1. 00:12:537 (5,6,7) - The flow between 4 and 5 is a bit unnatural since you made 4's body flow away from 5 placement maybe try this for a better more natural flow owo Fixed
  2. 00:25:662 (5) - The flow is a bit odd between 5 and 1 cause of same reason as above Maybe try something like this for more natural flow Fixed
  3. 00:30:725 (3) - In normal I always find circle's under slider ends to be very tricky to read since they aren't really noticeable I highly suggest you just use the DS Fixed
  4. 00:44:225 (4) - Same as above Fixed
  5. 00:50:600 (1) - Remove NC here Same reason as the other diffs Fixed
  6. 00:56:600 (1) - Same as above Fixed
  7. 00:58:662 (7) - maybe lessen the curve a bit for a less sharp turn 1/2 notes in normal should have a more smooth flow Fixed hopefully
  8. 01:04:662 (4) - Same as above Fixed
  9. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  10. 01:18:725 (4) - Same as the other Circles under slider end Fixed
  11. 01:19:662 (6) - Same as above Fixed

    That's all for normal owo

Hard

  1. 00:55:662 (2) - move this a bit down so it doesn't nearly overlap like that it doesn't look very pretty Fixed
  2. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  3. 01:26:037 (4) - I think you should add a NC here so that it indicates there is an antijump i got confused by this Fixed
  4. 01:26:600 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I think this is to hard to read since the sliders come out very suddenly >.< i personally find this too hard to read for a hard difficulty Hmmm. Not the most attractive replication, but fixed.

This Hard is amazing owo <3333 Arigatou <3

Insane

  1. 00:13:100 (1) - Remove the NC here there isnt much point to 1 NCs they just confuse people Fixed
  2. 01:08:600 - A Finish fits very well here since right here her voice has a lot of emotions and I think the finish emphasizes that emotion well Fixed
  3. 01:20:600 (1) - Same as above and remove the NC here there isnt much point to 1 NCs they just confuse people Fixed
  4. 01:26:037 (3) - I think you should add a NC here so that it indicates there is an antijump i got confused by this Fixed


    Thats all owo Nice Insane >w< Arigatou gozaimasu <3
Thanks for the awesome mod Lexia <3
I also fixed Mochi's Insane since it's mostly combo changes lol
TwistedDuck
[Normal] 00:59:975 (2,3) - this pattern feels a bit weird to me, could change this to something like this? http://puu.sh/dHP6v/24500f10b7.png http://puu.sh/dHP7g/247fb164bb.png excuse the pattern, just something that i whipped up to show you the beat style, Note: 1 is a repeater.


I said i would help you mod the three but i honestly could not find anything that was wrong it, but Good job on the map and g'luck!!
Topic Starter
BeatofIke
Thanks for the mod Twisted Duck. Updated :)
Ready for BAT.
Hollow Wings
bubbled.
Topic Starter
BeatofIke
Thanks Hollow Wings :)
Eni
here we go :)
Lanturn
Nice set. Really nothing wrong.. A few nitpicks, but none of them are even that bad, only use what you want to. :P

General:
Consider using a light green color for combo 1 so it alternates between green and blue colors instead of 3 blue and 1 green.

Beginner: Fine

Easy: Fine

Normal:
  1. 01:00:162 (3) - In all honesty I find this note difficult to play. I get the mindset that you are following the background vocals in this area instead of the main vocals because of how the previous pattern worked. This causes me to think this should start 1/2 later at 01:00:350 - This happens a couple more times in the song, but I found them much easier to play. The only one I'm mainly concerned about is the above.
Hard:
I definitely feel the stack leniency should have the 1/2 notes stacked. I'm also not sure why this diff is the only one so low.

  1. 00:09:162 (3,4) - Because of the above, there are a few notes off by 1 coordinate for stacking. If you didn't change it. then nudge these until they're perfect.
  2. 00:23:225 (9,10) - This doesn't feel like a jump for me. there isn't any heavy music sounds or vocals playing on 00:23:412 (10) - and if it wasn't for the combo itself, people would easily mistake it as a 1/1 gap. I would remove the jump from these.
  3. 00:28:475 (7,8) - I feel like this should be a slider to match the vocals like you did at 00:34:662 (9) - 00:37:662 (7) - The vocals are a bit different here, but it provides nearly the same effect.
  4. 00:58:662 - Missing whistle. (Applies to Insane as well. Normal/Beginner has the whistles though.)
  5. 01:01:662 - ^
  6. 01:25:662 (7) - Try moving this to 01:25:850 - The jump you have here doesn't really work out. When I try playing this, I always naturally stop at 01:25:475 (6) - for 1/1 before hitting the next note.
  7. 01:36:912 (4) - I don't really feel this note. There isn't enough of a strong beat here to warrant it really. I suggest deleting it.
Insane:
  1. 00:23:225 (9,10) - though it seems to work fine here. with the triple support.
  2. 00:50:412 (2) - This is definitely too forced. Consider deleting this note. Maybe stack the (1) where the (2) used to be.
  3. 00:58:662 - Missing whistle.
  4. 01:01:662 - ^
  5. 01:36:912 (4) - Same as hard.
Mochi:
Same as hard... I don't really like the low stack leniency.
  1. Add whistles to 00:58:662 - and 1:01:662 - ?
  2. 00:17:787 - end first break here like in Ike's diffs.
  3. 00:49:287 - end second break here like in Ike's insane.
  4. 00:50:600 (2) - NC here for SV change and start of Kiai.
The whole mapset looks great as is. call me back whenever!
Topic Starter
BeatofIke

Lanturn wrote:

Nice set. Really nothing wrong.. A few nitpicks, but none of them are even that bad, only use what you want to. :P

General:
Consider using a light green color for combo 1 so it alternates between green and blue colors instead of 3 blue and 1 green.
Will fix later ^_^

Beginner: Fine Yay ^_^

Easy: Fine Yay ^_^

Normal:
  1. 01:00:162 (3) - In all honesty I find this note difficult to play. I get the mindset that you are following the background vocals in this area instead of the main vocals because of how the previous pattern worked. This causes me to think this should start 1/2 later at 01:00:350 - This happens a couple more times in the song, but I found them much easier to play. The only one I'm mainly concerned about is the above. Very good observation o.o Fixed


Hard:
I definitely feel the stack leniency should have the 1/2 notes stacked. I'm also not sure why this diff is the only one so low. Because of 00:28:475 (7) and 01:19:475 (6) while test playing. It looks messy and I can not replicate it. Hopefully, I can replicate it somehow.

  1. 00:09:162 (3,4) - Because of the above, there are a few notes off by 1 coordinate for stacking. If you didn't change it. then nudge these until they're perfect. Fixed
  2. 00:23:225 (9,10) - This doesn't feel like a jump for me. there isn't any heavy music sounds or vocals playing on 00:23:412 (10) - and if it wasn't for the combo itself, people would easily mistake it as a 1/1 gap. I would remove the jump from these. Fixed
  3. 00:28:475 (7,8) - I feel like this should be a slider to match the vocals like you did at 00:34:662 (9) - 00:37:662 (7) - The vocals are a bit different here, but it provides nearly the same effect. Thank god I was able to replicate this one. Fixed
  4. 00:58:662 - Missing whistle. (Applies to Insane as well. Normal/Beginner has the whistles though.) Fixed
  5. 01:01:662 - ^ Fixed
  6. 01:25:662 (7) - Try moving this to 01:25:850 - The jump you have here doesn't really work out. When I try playing this, I always naturally stop at 01:25:475 (6) - for 1/1 before hitting the next note. This note follows the kicks. There's no prominent note playing at 01:25:850 (8). However, I did moved 6 at 456|148 so 01:25:287 (5,6,7) has consistent spacing (since Insane difficulty has consistent spacing at this part as well) so it is more readable. This hopefully should made it up for the denial.
  7. 01:36:912 (4) - I don't really feel this note. There isn't enough of a strong beat here to warrant it really. I suggest deleting it. Omg, I have to agree with this one haha. Fixed
Insane:
  1. 00:23:225 (9,10) - though it seems to work fine here. with the triple support. Hmm, I decided to remove the triplets lol
  2. 00:50:412 (2) - This is definitely too forced. Consider deleting this note. Maybe stack the (1) where the (2) used to be. I decided to delete the note, so the rhythm stays consistent with my Hard difficulty. Fixed :3
  3. 00:58:662 - Missing whistle. Fixed
  4. 01:01:662 - ^ Fixed
  5. 01:36:912 (4) - Same as hard. Fixed lol
Mochi:
Same as hard... I don't really like the low stack leniency. I will let Mochi decide this one
  1. Add whistles to 00:58:662 - and 1:01:662 - ? Fixed for consistency
  2. 00:17:787 - end first break here like in Ike's diffs. Fixed for consistency
  3. 00:49:287 - end second break here like in Ike's insane. Fixed for consistency
  4. 00:50:600 (2) - NC here for SV change and start of Kiai. I will let Mochi decide this one
The whole mapset looks great as is. call me back whenever!
Thanks for the mod Lanturn. Waiting for moe Mochi o3o

EDIT: Mochi told me to change combo, but leave the low stack leniency alone:
Here is the PM (in print view) ucp.php?i=pm&f=0&p=860072&view=print
Lanturn
Sounds good. I'll get a recheck done when I get home from work in an hour or two.

Edit: on my way home now. 45-1hr ;)
Topic Starter
BeatofIke
Okay :)
I did a Background check with the mapset and it passed owo.
Lanturn
Changed a couple NC's around, removed a couple timing points, Changed colors, and made one change on Mochi's diff changing an unfitting 1/8 slider to 1/4 since it doesn't add any value to the map.

Qualified!
Topic Starter
BeatofIke
Arigatou :)
Sonnyc
grats
Sellenite
ceui <3
-Nanaka-
wow( ,,Ծ ‸ Ծ,,)Grats
Lust
Congratulations!
LexiaLovesU
gratz owo
Oyatsu
Gratz! Bento-san :D
Winnie
Congratz Ike-Kun on the rank :)
Yuji Tokaji
Congratz for this rank!!! é__è
Satellite
congrats Ike!!!
Eni
grats<3
- Yuuto -
Congratulations~
Topic Starter
BeatofIke
Mapset is now officially Ranked. Enjoy! :)
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