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TERRA - Touka Renjou [Osu|Taiko]

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Total Posts
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Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Tuesday, March 09, 2010 at 1:59:00 AM

Artist: TERRA
Title: Touka Renjou
Source: Pop'n Music 15 Adventure
Tags: lepidopodus DJPop
BPM: 185
Filesize: 6676kb
Play Time: 01:57
Difficulties Available:
  1. DJPop's Insane (4.89 stars, 359 notes)
  2. Easy (2.19 stars, 100 notes)
  3. Hard (4.62 stars, 176 notes)
  4. lepidon! - Taiko Oni (4.98 stars, 441 notes)
  5. Normal+ (4.1 stars, 149 notes)
Download: TERRA - Touka Renjou
Information: Scores/Beatmap Listing
---------------
REDOWNLOAD - ADDED A DIFF FROM DJPOP :D

thank you for the taiko map lepidopodus ( did i spell that right?)

thank you for the hitcircles mystearica and thank you shinde for helping with the skin.
oh and thank you kyto for the SB
Astom
excelent song =) good skin and mapping

[general]

-Add tag and source
-Add whistle and finish

[Normal]
-I suggest -1 in HP Drain Rate and Overall Difficulty
-Maybe a little difficult for "normal"

[Hard]
-I don't see problems =)


Good luck and my star ;)
Shohei Ohtani
First, amazing map. Not much really I can say.

General:
Take off the countdown. It sounds bad 3:.

Hard:
00:20:790 (1) - Make this slider's ends even.
01:05:222 (2) - ^ (The end just needs to be moved one small grid up.)
01:07:817 (2) - ^

I don't mod takio, sorry 3:.

Star <3.
arien666
No problem on Taiko diff :3
And, yay!
Good luck :3

Here's my star.
H1ko
>3<
NoHitter
Overall
Hitsounds sound too soft.
The storyboard is kind of pointless. Maybe put a pass/fail sequence? (many flowers fall if you pass but few if you fail?)

Normal
01:49:330 (x) - Add break here

Hard
01:49:330 (x) - Add break here
01:54:844 (1,2,3,4,5,6) - This part sounds weird. Try adding a note between 4 and 5 and/or add notes on 01:56:141 and 01:56:303
Breeze
Beautiful skin

[SB]
  1. Those flowers are disappeared suddenly before they off screen completely, look a little werid :
[General]
  1. I feel countdown didn't fit this song, it's boring :/ Depend on you whether keep it
  2. Please set a preview time
[Normal]
  1. 01:49:330 Break - I feel this break is unnecessary
  2. 02:00:357 (1) - silence the spinner end better imo
[Hard]
  1. 01:29:871 (1) - This spinner didn't fit music well :/
  2. 01:49:330 Break - I feel this break is unnecessary
  3. 02:00:357 (1) - silence the spinner end better imo
I'm sorry I don't know how to mod taiko map, so pass the taiko diff.

nice map
star
NaomiMinette
Lol, Taiko's difficulty threw me off. Either way, it sounds great.
James2250
purple and gold looks nice :P
personally I think the offset sounds better at 1678 (don't forget to resnap all notes if you change)

Normal:
slider velocity is pretty high for a normal..
00:57:438 (4) - stack on top of 00:54:844 (4) (turn off distance snap if you have to)
01:51:276 (1,2) - center on grid?
01:57:114 (1) - end at 02:00:033?

Hard:
00:40:249 (3,4,5) - move all of these down by 1 tiny grid
*same spinner comment*

taiko:
cant mod sorry
why does this diff have half the bpm when its an insane?

*star*
Cyril Scarlet
NICE ♥
kiddly
easy:
slider velocity is a bit high for a easy?

normal:
good.

hard:
01:23:407 (1) -remove new combo.
01:31:191 (1) - ^
01:36:27 - remove timing point?

taiko
sorry I cant mod taiko maps...



good map
star
simplistiC
[General]
Not really sure, but I think you should resnap all your timing points.

[Easy]
00:54:867 (4) - I think Kiai would be better here o_o.
01:09:137 (4,1) - Spacing?

[Normal]
00:54:867 (4) - I think Kiai would be better here o_o.
01:03:299 (4,1) - Spacing? Not really an issue for me though.

[Hard]
00:20:813 (1) - This kind of threw me off the first time. Not a huge problem though.
01:13:677 (1,2,3,4,5) - This looks uneven! >:(

Looks nice. Starrrrr~
saymun
Hard:
SPOILER
00:41:083 (6,7) - spacing? i dunno if you would want to fix it, but i would probably start a new combo at (5)
00:57:461 (4,5) - i personally don't like this, i wuld prefer if you replace it with 00:54:867 (1,2,3,4,5) - but with horizontal flip
00:54:867 (1,2,3,4,5) - i like pentagons x] rotate by err.. 72deg interval?

Normal:
SPOILER
00:50:650 (4,5) - move right 1 space

Easy:
SPOILER
RAWR XD

AngelHoney
nice song nice map nice skin nice hitsound nice sb nice mapper :3

really like this song XD

Star&Kudosu
lepidopodus
fixed offset to 1678. Ofcourse notes are snapped and timing section snapped.

Originally BPM of this song is 92.5. ouran doubled that to make better map(slider speed and spacing I guess), but for Taiko map we don't have to do that. (there's some exceptions but not this one)

and for uninherited timing section in 54,867ms, this is for bar-dividing line which appears when playing Taiko mode. For standard map it's not important but for taiko it is important. (see kita saitama2000 mapped by arken1015. he used bunch of uninherit timing sections for bar-dividing line...)

Oh am I didn't star this yet? star~

Download: TERRA - Touka Renjou (ouranhshc) [lepidon! - Taiko Oni].osu
Matma Rex
Cute :D

[Overall]
Default osu! cursor blends with spinner background/circle. Skin the cursor too?
WTF is that sliderball. If you want this thing (is it hat?) to rotate smoothly, gimme a minute, I'll do it.
Convert spinner-background to jpg (yes, it works now. I think).
In storyboard, there are 3 flowers partially overlapping each other (second biggest grid to the right, counting from middle of screen). It looks weird, delete one of them?

[Easy]
00:37:353 (1) - not symmetrical enough.

[Normal]
01:26:326 (3,4) - sorta surprising and doesnt sound good. Delete (3)?
01:42:056 (2,3) - sorta surprising and doesnt sound good. Delete (2)?
01:54:867 (1,2,3) - replace with reverse slider, like you did earlier?

[Hard]
00:45:786 (3) - stacking moves it a bit up/left and breaks your pattern a bit. You might manually stack it, if you want to.
01:27:299 (5,7) - partially overlap each other.
01:33:786 (1,3) - try reversing (Ctrl+R) instead of flipping horizontally, they don't fit each other now.
orioncomet
[Hard]
01:45:948 (1) - end this spiner at 01:49:353?

[Normal]
01:28:596 (1) - end this spiner at 01:30:542?
01:45:948 (1) - end this spiner at 01:49:353?
01:57:137 (1) - end this spiner at 02:00:056?

[Easy]
01:57:137 (1) - end this spiner at 02:00:056?

Starrrr ~ our ~ ^.^
AngelHoney
Hard

00:19:191 (3) - http://osu.ppy.sh/ss/4170
01:21:137 - add 3 circles ? or a slider ?
01:24:056 (2) - http://osu.ppy.sh/ss/4171
01:23:407 (1) - ^
01:27:299 (5) - end of slider move 1 gird dowm ,and 01:27:786 (6) - move 1 gird right


XD
Shinxyn
Can't say I like the slider slider sound much... though it makes the slider tick sound stand out more... (in a good way)
The map could use more hitsounds, not just the tap sound from taiko... (I was thinking the actual drum hitsound from the taiko skin), cuz the tapping sound doesn't fit some parts of the song (even the default soft-hitnormal could work)
I get a bit early, offset -3? no biggie

Easy-
Fine

Normal-
Fine as well~

Hard-
01:14:326 (5) - just cuz your map seems soooo aligned and nice, up a tick or two! xD
01:38:975 (7) - new combo? (like the next verse of vocal after this)

I say replace the custom hitsound for the default soft hitsound where the light gong sound is in the song.. like.. 00:12:056,00:32:813,00:53:569, and so on... also spinner ends.
Only thing I didn't like was the continuous tapping sound in the whole map since it kinda dominates the whole song.
Gens
[General]
  1. Yeah, IMO it needs more hitsounds.
[Storyboard]
  1. I didn't like how the flowers popped out like that, so I fixed that for you. I also added NoHItter's suggestion. ;)
    [attachment=0:7e8cc]TERRA - Touka Renjou (ouranhshc).osb[/attachment:7e8cc]
[Kiai Time]

I think the Kiai Time intervals would look better like this:

00:53:569 ~ 01:03:948
01:14:326 ~ 01:35:083
01:36:380 ~ fountain

Either way, you need to snap them correctly to the timeline!

[Easy]
  1. I agree the slider velocity is too fast for an Easy.
[Normal]
  1. Feels a bit more "Normal+" with all those jumps.
  2. OD feels a bit too low.
~ ~ ~

Well, that's it for now. I see you're creating some interesting patterns now. :)

EDIT: Oh yes, almost forgot, the "star.png" element is not used.
NatsumeRin
GJ.
Here's my star.
ouran seems really like TERRA's songs...lol
DJPop
Dusty
Maybe take the Taiko hitfinish and put that in your Soft-C1, and mix some finishes in there for variety?

consistent tags across all diffs, please

When the flowers fall down, they all point the same way, which looks a little weird (do you still have your .osq?)

[Easy]
01:21:786 (2) - Feels like an antijump to me; farther away from 1?

[Normal+]
No space between Normal and + in diff name?

[Hard]
awesome

[Insane]
I liked Hard better, but still pretty good
Sushi
Mod on IRC
SPOILER
23:05 To ouranhshc: : 00:50:975 (1,1) - these, maybe too close for an easy
23:07 From ouranhshc: : wut?
23:07 To ouranhshc: : the spinner and the note
23:07 To ouranhshc: : maybe they're too close (time speaking) for an easy
23:08 To ouranhshc: : notes just after a spinner are quite annoying for newbies
23:09 From ouranhshc: : i fixed it
23:12 To ouranhshc: : 00:44:813 (1,3) - make these two symetric
23:13 From ouranhshc: : which diff?
23:13 To ouranhshc: : oh dear, forgot to tell.
23:13 To ouranhshc: : normal+
23:13 To ouranhshc: : orz
23:13 To ouranhshc: : while we're on symetry stuff : 00:49:677 (1,3) - very little symetry
23:13 From ouranhshc: : ...
23:14 To ouranhshc: : meh, let's do this map the most perfect it can be, while you are there
23:14 To ouranhshc: : and you'll have your pubble, remember that :3
23:17 From ouranhshc: : i nkow
23:17 From ouranhshc: : *know
23:18 To ouranhshc: : Hard is fun 8D
23:18 From ouranhshc: : yay purpose intended
23:27 From ouranhshc: : how is the taiko diff?
23:28 To ouranhshc: : <3 the acceleration
23:28 To ouranhshc: : well done
23:28 From ouranhshc: : hopefully people will like this mapset >_<
23:28 To ouranhshc: : omg, he hard coded the acceleration? nice~
23:29 To ouranhshc: : yeah, this map is great :>
23:29 From ouranhshc: : hard wut?
23:29 To ouranhshc: : hardcoded
23:29 From ouranhshc: : hard-coded?
23:29 To ouranhshc: : i mean
23:29 From ouranhshc: : wut does that mean
23:29 To ouranhshc: : i mean
23:29 To ouranhshc: : he made the acceleration by editing the osu file
23:30 To ouranhshc: : if you look the timing sections, they're x1,1 x1,2 x1,3 etc etc
23:30 From ouranhshc: : oh
23:30 To ouranhshc: : can't be done inside the osu editor

You got a pubble, Bro~
Kytoxid
*pop*

[General]

Remove star.png and full submit.
spinner-circle.png is kinda pixellated; got a better image?
I recommend turning off letterboxing.
I found the brown hitcircle colour very hard to read on the pink background.

01:36:380 - The burst of kiai here doesn't fit.

[Easy]

Whoa, that's a high slider velocity for Easy. I feel like it should be lower.
Missing the DJPop tag.

00:31:979 - The change in volume is so tiny; is it really worth putting the timing section here for a 1% change? (80% -> 81%, lolol)
01:14:326 (1) - OMGKIAI FOR THE EPIC PART OF THE SONG...only to have it followed by 2/1 notes? :( Feels too empty.
01:17:569 (1) - Make the symmetry a bit nicer.

[Normal+]

Didn't really like the use of spinners here in general. Nothing really to nitpick at though.

00:31:979 - Same comment as Easy.

[Hard]

00:20:813 (1) - Whoa. Probably best at normal BPM; it's the only one in the song.
00:37:191 - Unused timing section.
00:40:921 (5,6,7) - Might as well make an equilateral triangle.
00:54:867 (1,2,3,4,5) - I thought this fit nicely, and was pretty fun to play. I expected it to pop up again later, but alas, it did not. :(
01:57:137 (1) - Ends 1/1 later than the other diffs, might as well make it consistent.

[DJPop's Insane]

Nice slider velocity. XD

The fact that half of the flowers are on pass and the other half are on fail...looks very weird while playing this.
The large grid snap made some pretty noticeable spacing inconsistencies. For example, compare (01:12:056 (6,7,8)) with (01:09:137 (4,5,6,7)). They're okay, but just take away from the overall cleanness of the map.

01:49:191 (1) - Vertically flip, and then place into the zig-zag formation?
01:57:137 (1) - End it 1/4 earlier.

[Taiko Oni]

Why is there an uninherited section? Dunno how to mod this otherwise.

Star. Poke me after fixes.
lepidopodus

Kytoxid wrote:

[Taiko Oni]

Why is there an uninherited section? Dunno how to mod this otherwise.

lepidopodus wrote:

and for uninherited timing section in 54,867ms, this is for bar-dividing line which appears when playing Taiko mode. For standard map it's not important but for taiko it is important. (see kita saitama2000 mapped by arken1015. he used bunch of uninherit timing sections for bar-dividing line...)
I mentioned about that before.
Dusty
Take the soft-hitfinish from the Taiko skin and use it in good places? Please? It'd be awesome...

[Easy]
00:13:677 (4,6) - (4) left so it doesn't overlap (6)?
00:44:813 (2,1) - new combo on (2)?
00:49:677 (3) - Maybe new combo here?
01:11:083 (2) - Only 1 repeat and then another slider?
01:20:813 (2,3) - oh god unstack please
01:24:705 (4) - stack this properly?
Every time there are stacked notes where one note is 1 beat after the other, unstack them?

[Hard]
01:35:083 (3) - Hidden slider, woah :o

[DJPop]
I like the better with circles 1 size larger, but then some spacings get messed up.
01:46:110 (3) - This doesn't follow the same music line as (1,2); new combo?
01:49:029 (10,1) - Why isn't the new combo on the (10)?
DJPop

Dusty wrote:

[DJPop]
01:46:110 (3) - This doesn't follow the same music line as (1,2); new combo?
How does it not follow?
01:49:029 (10,1) - Why isn't the new combo on the (10)?
Better looking like this.
Dusty

DJPop wrote:

Dusty wrote:

[DJPop]
01:46:110 (3) - This doesn't follow the same music line as (1,2); new combo?
How does it not follow?
It sounds like the (1,2) follows "chibitone" while (3) follows the instrument because you have a whistle on the start of (3) and because (3) starts 1 beat later than the "ne" syllable

EDIT: Oh, right, I forgot, maybe make RGB (234, 76, 161) or some pinkish color the loading/BG color?
saymun
re-mod lol
i usually follow distance spacing very strictly, but exceptions can be given xP

[Easy]
what can i say...

[Normal]
00:50:975 (5) - horizontal flip then move 8grids left (to me it looks better like that)

[Normal+]
lol this looks just like normal with a few extra circles xD

[Hard]
01:31:191 (1) - no new combo?

[DJPop's Insane]
01:33:948 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Its OK, but i prefer if it built up like a pyramid (5circle base)
James2250
Easy:
looks fine

Normal+:
00:38:650 (3,4) - spacing?
01:38:975 (4) - I don't like how this sounds.. shorten by 1/1 and add note at 01:39:948?

Hard:
looks fine

DJPop's Insane:
00:32:164 (9) - new combo?
01:57:137 (1) - end at 02:00:056 (white tick)
I guess this can get away with no break (just)

im going to assume the taiko is ok :P (just wait until someone proves me wrong)
PM me after fixes and I will pubble
DJPop

Dusty wrote:

EDIT: Oh, right, I forgot, maybe make RGB (234, 76, 161) or some pinkish color the loading/BG color?
Do it, ouran :P

saymun wrote:

[DJPop's Insane]
01:33:948 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Its OK, but i prefer if it built up like a pyramid (5circle base)
I like how they followed the tones :3

James2250 wrote:

DJPop's Insane:
00:32:164 (9) - new combo?
X
01:57:137 (1) - end at 02:00:056 (white tick)
OK
ztrot
looks fine if you choose to fix the border get me to re bubble
Andrea
Awesome.

Ranked~
Breeze
Congratulations,ouran(ノ゚ω゚)ノ(ノ゚ω゚)ノ(ノ゚ω゚)ノ
hian_old
goooooooooooooood !!!
Mystearica
I made that hitcircle for yaya's Hana Ranman, so why didn't I know this was being used here? Would've been nice to know if you were going to use it. Unless you asked me and I forgot. In fact, nobody asked me.

It's cool when other people take credit for what you do isn't it? Here we call it plagiarism and there are serious sanctions but then again, whocares around here?
Topic Starter
ouranhshc

Mystearica wrote:

I made that hitcircle for yaya's Hana Ranman, so why didn't I know this was being used here? Would've been nice to know if you were going to use it. Unless you asked me and I forgot. In fact, nobody asked me.

Well nice to see someone take the credit I guess.
I didn't know that you made it. I asked yaya if i could use the hitcircles since they appeared on his/her map, and yaya said it was okay.
Mystearica
I'm still not content with the fact that someone took my work without asking me for their own, I know it's just a lighting and hitcircle that took me no time but the essence is my work being taken as someone else's.

I expected more than this ~_~
Topic Starter
ouranhshc

Mystearica wrote:

I'm still not content with the fact that someone took my work without asking me for their own, I know it's just a lighting and hitcircle that took me no time but the essence is my work being taken as someone else's.

I expected more than this ~_~
No one told me who made it. When i asked yaya if i could use it, he/she didn't mention that you made it or even who made them. Yaya said i could use them. There isn't anything in the topic of Hana Ranman that points or gives any clue that you made them.
Andrea
Heart fixed.
Mystearica

ouranhshc wrote:

Mystearica wrote:

I'm still not content with the fact that someone took my work without asking me for their own, I know it's just a lighting and hitcircle that took me no time but the essence is my work being taken as someone else's.

I expected more than this ~_~
No one told me who made it. When i asked yaya if i could use it, he/she didn't mention that you made it or even who made them. Yaya said i could use them. There isn't anything in the topic of Hana Ranman that points or gives any clue that you made them.
My point is he should not have let others use my stuff without asking me and not mentioning this fact.
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