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SoundTeMP - Christmas in the 13th Month

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Total Posts
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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 23 Desember 2014 at 7:16:42

Artist: SoundTeMP
Title: Christmas in the 13th Month
Source: Ragnarok Online
Tags: wendao2000 Harez theramdans o2jam Lee Seock-Jin Gravity
BPM: 160
Filesize: 3463kb
Play Time: 02:10
Difficulties Available:
  1. Hard (2,88 stars, 281 notes)
  2. Normal (1,86 stars, 167 notes)
  3. theramdans' Easy (1,36 stars, 105 notes)
  4. wendao's Insane (3,32 stars, 307 notes)
Download: SoundTeMP - Christmas in the 13th Month
Information: Scores/Beatmap Listing
---------------
Merry Christmas !
____________________

Second map with SB
___

Audio taken from Loctav's
____________________
wendao
kakifly
FIRST MOD!!YEAAAH!!!shot (m4m from my queue ;D)

General

- Difficulty gap from normal to hard is a it much; try either making normal harder (i really recommend this!) or making hard easier
(nice hitsounds)

theramdan's Easy

- consider adding a slider tick sound of the 'clap' so the hitsounds are more consistent
- 00:25:647 (4) - try to avoid using 1/2 in easy if possible; a 1/1 would work fine here
- 00:27:147 (5) - NC?
- 01:04:272 (1) - this is a really awkward place to start; theres no emphasis or anything
- 01:11:022 (1) - spinner is too short, just add a slider here
- 01:51:522 (1) - same as 01:11:022 (1)
- 02:00:897 - add 1/1 slider here? theres a sound and i dont understand why it isnt mapped

Normal

- 00:01:272 (1) - try making this a 1/1 slider and adding a circle at 00:02:022 - because there is a sound at 00:01:647 - , same concept applies to next few notes as well
- 00:05:772 (1) - move to x315 y101 for perfect stack
- 00:10:272 (1) - try to make the rhythm here a bit harder; as i've stated under 'general' your normal should be harder. ill try not to mention this much more so you can look over your diff and decide for yourself
- 00:26:397 - add note? maybe a 1/1 slider
- 01:05:022 - add note, you leave an awkward pause here while theres a sound in the music; try to keep your rhythm more consistent
- 01:15:147 - ^
- 01:19:647 - ^
- 01:23:022 - ^
- 01:26:022 - ^
- 01:28:643 - ^ (somewhere around here; try to follow the music here)
- 01:31:647 - add break here
- 01:42:897 - map this part please;
- 01:48:897 - add in some notes around here too
- 02:00:147 (5) - make this a 1/2 slider because there is a sound at 02:00:334 -

good luck~
theramdans

kakifly wrote:

FIRST MOD!!YEAAAH!!!shot (m4m from my queue ;D)


theramdan's Easy

- consider adding a slider tick sound of the 'clap' so the hitsounds are more consistent ~sorry , I dont manipulate slidertick for hitosunds, it isnt just me ;w;
- 00:25:647 (4) - try to avoid using 1/2 in easy if possible; a 1/1 would work fine here ~it is fine,well, it is still readable + the slider is slow + there is a gap after it
- 00:27:147 (5) - NC? ~no, it is still same groups with the previous objects
- 01:04:272 (1) - this is a really awkward place to start; theres no emphasis or anything ~so, where do u suggest me to start it? Keeping it for now anyways
- 01:11:022 (1) - spinner is too short, just add a slider here ~fixed epicly
- 01:51:522 (1) - same as 01:11:022 (1) ~fixed too
- 02:00:897 - add 1/1 slider here? theres a sound and i dont understand why it isnt mapped ~for the sake of the gap after 1/2s and for the sake of consistency with 00:25:647 (4,5)
thanks for modding Why Mako, you find mods so fast heuheuhe

Epic Update
wendao
mod

[General]
  1. warna kombo putih pekat (255,255,255) itu Unrankable, jadi.. ya kurangin `3`
  2. disable Widescreen Support di semua diff
  3. tambahin Ragnarok Online ke source? ya hitung-hitung copas dari beatmap loktep `3`
  4. tambahin juga o2jam ke tags, yeah I guess o.o

[Normal]

  • Oh my god I thought this was Easy :/
  1. 00:05:772 (1,2,3,4,5) - wo-wo-wow... this anti-jump so confuse me a lot
  2. 00:12:522 (3) - 2nd node ke 48,172, dan last node ke 60,220
  3. 00:14:772 (1) - last node pindahin sekitar 4 grid ke kiri
  4. 00:14:772 (1,2,3,4) - ...
    472,180,14772,6,0,P|440:272|332:308,1,200,2|0,0:0|0:0,0:0:0:0:
    352,188,15897,2,0,P|320:96|212:60,1,200,2|0,0:0|0:0,0:0:0:0:
    232,180,17022,2,0,P|200:272|92:308,1,200,2|0,0:0|0:0,0:0:0:0:
    112,188,18147,1,4,0:0:0:0:
  5. 00:25:647 (3,4) - same as 00:05:772
  6. 00:33:897 (2) - last node 240,160
  7. 00:37:272 - Unsnapped Break Time, also ga kepanjangan tuh :p
  8. 01:05:397 (4) - better NC here, combo rada kepanjangan
  9. 01:14:772 (3,4) - another anti jump
  10. 01:19:272 (3,4) - and again
  11. 01:21:522 (1) - geser kebawah 1 grid
  12. 01:26:397 (3) - NC
  13. 01:59:397 (3,4,5) - maybe arrange them like this?
  14. 02:02:772 (1,2,3,4,1,2,3) - sama kayak kode diatas, ya replace both, or deny both
    500,192,122772,6,0,P|468:100|360:64,1,200,2|0,0:0|0:0,0:0:0:0:
    380,184,123896,2,0,P|348:276|240:312,1,200,2|0,0:0|0:0,0:0:0:0:
    260,192,125021,2,0,P|228:100|120:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,126147,2,0,P|108:276|0:312,1,200,2|0,0:0|0:0,0:0:0:0:
    20,192,127272,6,0,P|52:100|160:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,128397,2,0,P|164:281|254:325,1,200,2|0,0:0|0:0,0:0:0:0:
    256,204,129522,2,0,P|240:96|344:172,1,300,2|4,0:0|0:0,0:0:0:0:

[Easy]

  • OVERMAPPED!!! even normal got lower score than easy... :/
    menunggu konfirmasi saja, ini soalnya... sumpah.. overmapped banget dari Normal
  1. 00:50:772 - unsnapped break time
  2. 01:31:272 - also here

[Hard]

  • overall sih good owo)b, tapi penggunaan style pentagon kayak 00:37:272 (1,2,3,4,5) - sepertinya overuse deh & banyak copas-an nya... ya just in my opinion

[Insane]

ternyata udah selesai mod nya... >.>
theramdans
Topic Starter
Shiranai

kakifly wrote:

FIRST MOD!!YEAAAH!!!shot (m4m from my queue ;D)

General

- Difficulty gap from normal to hard is a it much; try either making normal harder (i really recommend this!) or making hard easier
(nice hitsounds) Done, honestly I follow mostly the long violin sound on this diff. So don't blame me if this diff not that hard, even Easy diff is harder than Normal diff. The star rating is also indicate 1.6 in which It's acceptable as a Normal, I don't know why most people say this not a Normal, It's not all about make anything harder you know including mapping

Normal

- 00:01:272 (1) - try making this a 1/1 slider and adding a circle at 00:02:022 - because there is a sound at 00:01:647 - , same concept applies to next few notes as well No changes, I just follow the long violin sound
- 00:05:772 (1) - move to x315 y101 for perfect stack Fixed
- 00:10:272 (1) - try to make the rhythm here a bit harder; as i've stated under 'general' your normal should be harder. ill try not to mention this much more so you can look over your diff and decide for yourself No change
- 00:26:397 - add note? maybe a 1/1 slider Fixed I guess
- 01:05:022 - add note, you leave an awkward pause here while theres a sound in the music; try to keep your rhythm more consistent You just don't know my mapping style on this diff, I don't insert everything on the timeline while make a diff, but anyway fixed
- 01:15:147 - ^
- 01:19:647 - ^
- 01:23:022 - ^
- 01:26:022 - ^
- 01:28:643 - ^ (somewhere around here; try to follow the music here)
- 01:31:647 - add break here No need, hp drain is more harder than to have a break time
- 01:42:897 - map this part please; Yes, fixed
- 01:48:897 - add in some notes around here too Fixed I guess
- 02:00:147 (5) - make this a 1/2 slider because there is a sound at 02:00:334 - Fixed

good luck~
Thank you for your mod, It's very helping.
I quote this somewhere,


On the way checking wendao's mod, but Updated!

EDIT:

wendao wrote:

mod

[General]
  1. warna kombo putih pekat (255,255,255) itu Unrankable, jadi.. ya kurangin `3` Aduh bingung mau warna apa XD
  2. disable Widescreen Support di semua diff Fixed, aku masih ga ngerti gunanya widescreen support
  3. tambahin Ragnarok Online ke source? ya hitung-hitung copas dari beatmap loktep `3` Add
  4. tambahin juga o2jam ke tags, yeah I guess o.o Masaaaa? aku ragu, aku tambahin dulu ya buat sekarang

[Normal]

  • Oh my god I thought this was Easy :/ I make Normal as Normal as posible
  1. 00:05:772 (1,2,3,4,5) - wo-wo-wow... this anti-jump so confuse me a lot Fixed
  2. 00:12:522 (3) - 2nd node ke 48,172, dan last node ke 60,220 Fixed
  3. 00:14:772 (1) - last node pindahin sekitar 4 grid ke kiri Fixed
  4. 00:14:772 (1,2,3,4) - ... Kalo ga ada gambarnya ga aku coba
    472,180,14772,6,0,P|440:272|332:308,1,200,2|0,0:0|0:0,0:0:0:0:
    352,188,15897,2,0,P|320:96|212:60,1,200,2|0,0:0|0:0,0:0:0:0:
    232,180,17022,2,0,P|200:272|92:308,1,200,2|0,0:0|0:0,0:0:0:0:
    112,188,18147,1,4,0:0:0:0:
  5. 00:25:647 (3,4) - same as 00:05:772 Fixed
  6. 00:33:897 (2) - last node 240,160
  7. 00:37:272 - Unsnapped Break Time, also ga kepanjangan tuh :p Fixed, I insert everything, karena itu cuma bagian pianonya aja awalnya mau aku lewat, karena aku ngemapnya cuma ngikutin violin
  8. 01:05:397 (4) - better NC here, combo rada kepanjangan Fixed
  9. 01:14:772 (3,4) - another anti jump Karena ini Normal bukan Easy, jadi kalo kata aku boleh-boleh aja anti jump satu dua, lagian memang ada aturan anti jump dilarang buat Normal? terus yang bilang ini Easy siapaaaa
  10. 01:19:272 (3,4) - and again
  11. 01:21:522 (1) - geser kebawah 1 grid
  12. 01:26:397 (3) - NC Fixed
  13. 01:59:397 (3,4,5) - maybe arrange them like this? No need
  14. 02:02:772 (1,2,3,4,1,2,3) - sama kayak kode diatas, ya replace both, or deny both Kalo ga ada gambarnya ga aku coba
    500,192,122772,6,0,P|468:100|360:64,1,200,2|0,0:0|0:0,0:0:0:0:
    380,184,123896,2,0,P|348:276|240:312,1,200,2|0,0:0|0:0,0:0:0:0:
    260,192,125021,2,0,P|228:100|120:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,126147,2,0,P|108:276|0:312,1,200,2|0,0:0|0:0,0:0:0:0:
    20,192,127272,6,0,P|52:100|160:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,128397,2,0,P|164:281|254:325,1,200,2|0,0:0|0:0,0:0:0:0:
    256,204,129522,2,0,P|240:96|344:172,1,300,2|4,0:0|0:0,0:0:0:0:

ternyata udah selesai mod nya... >.>
Mostly fixed everything, I hope the curent one is better, Updated all!
wendao

Mako Sakata wrote:

Kalo ga ada gambarnya ga aku coba
no problem, since it's only blanket fix (I love blanket xD)

update, since you change the combo colour
Celizavia
tunggu, ini semua mappers mapset ini org indo ya o/
tbh mapsetnya udah clean sih, jadi terpaksa harus nazi mod orz maap aku ga terlalu jago mod mako, jadi serah kamu deh ini NM ato M4M

theramdans' Easy
  1. 00:03:240(2,3) impov blanket
  2. a slight overlap at 00:40:553(1,1)
  3. 00:45:147(3,4) make a blanket?
  4. 01:47:498(3,4) improv blanket
Normal
  1. 00:16:647(2,3) improv blanket
  2. 00:17:772(3,1) ^
  3. a slight overlap at 00:25:178(1,3)
  4. 01:22:647(3) unstack this?
  5. 02:04:649(2,3) improve blanket
  6. 02:05:772(3,4) ^
  7. 02:06:897(4,1,2) ^
sorry short mod, smoga berguna, GL ya^^
Kalxie
Normal:

SPOILER
01:04:272 (3) - The violin sounds like it's slurring so a slider here would be cool.
02:02:022 - 02:02:397 - Two filler notes to go with the pizzicato in the background here.

Hard:

SPOILER
00:34:834 (8) - Spacing between this and slider could be reduced.
01:04:928 - Add filler circle?
01:53:584 (6) - Different spacing closer to or on top of slider would be good.
02:09:522 (1) - I feel like the spinner here doesn't do the ending justice. Consider mapping a bit instead of using a spinner.

Sorry for the short mod. I couldn't find many things that were out of place or needed drastic changing.
Topic Starter
Shiranai

Celizavia wrote:

tunggu, ini semua mappers mapset ini org indo ya o/
tbh mapsetnya udah clean sih, jadi terpaksa harus nazi mod orz maap aku ga terlalu jago mod mako, jadi serah kamu deh ini NM ato M4M

Normal
  1. 00:16:647(2,3) improv blanket
  2. 00:17:772(3,1) ^
  3. a slight overlap at 00:25:178(1,3) When I play It's not overlap
  4. 01:22:647(3) unstack this? It's Intended to make a stop
  5. 02:04:649(2,3) improve blanket
  6. 02:05:772(3,4) ^
  7. 02:06:897(4,1,2) ^
sorry short mod, smoga berguna, GL ya^^
Makasih kaaak, selain dua itu aku fixed beberapa blanket

Omg No Pls wrote:

Normal:

SPOILER
01:04:272 (3) - The violin sounds like it's slurring so a slider here would be cool. Sure good catch
02:02:022 - 02:02:397 - Two filler notes to go with the pizzicato in the background here. Add slider to fill them

Hard:

SPOILER
00:34:834 (8) - Spacing between this and slider could be reduced. Fixed
01:04:928 - Add filler circle? Add circle on white tick
01:53:584 (6) - Different spacing closer to or on top of slider would be good. It's Intended
02:09:522 (1) - I feel like the spinner here doesn't do the ending justice. Consider mapping a bit instead of using a spinner. I don't know, but I'd rather to use spinner to fill them instead insert mapping the last part

Sorry for the short mod. I couldn't find many things that were out of place or needed drastic changing. It's ok your mod is very helping :)

Thank you for modding Omg~ such a funny names XD

---
Btw, I just completed the SB. Please forgive me for the inconvenient, you should re-download the beatmap as today 18 Oct 2014, Updated!
Thank you :)
Ichigaki

Requested from ♬♪Endless Modding Team♪♬ 【Open ✖ Endless 】



[General]
  1. Song Setup :
    1. Metadata : Clear
    2. Other : Clear
  2. Music and background :
    1. Music : Alangkah baiknya kalau bitratenya di-convert naik jadi 192kbps
    2. Background : Clear
  3. Kiai and audio preview point :
    1. Kiai : Umm, aku ga yakin kalo kiai-nya dikasih satu doang, tapi ga masalahnya
    2. Audio preview point : Mungkin lebih enak di 01:53:209 - , tapi sebelumnya juga udah pas sih
[theramdans' Easy]
  1. Ini judul diffnya kok ga theramdans's ? Jelek ya?
  2. 00:08:022 (3,4) - Ini kurang fix deh, coba di cek lagi aja
    402,237,8022,2,0,P|402:191|421:151,2,80,2|8|8,0:0|0:3|0:3,0:0:0:0:
  3. 00:13:647 (4) - Mending jangan di stack, so pindah ke x:140 y:212
  4. 00:25:647 (3,4) - Ada kemungkinan kalau end dari 00:27:147 (4) - justru yang dipencet duluan daripada yang startnya, mungkin coba di-fix aja
  5. 00:35:022 (3,1) - Kasusnya sama kaya atas
  6. 01:05:022 (2,4) - Setauku sih ini ga disarankan di Easy

    Aku merasakan Normal- disini, Easy+ lah
[Normal]
  1. 00:15:897 (2,3) - Fix blanketnya, error tuh
  2. 00:17:022 (3,1) - Sama kasusnya kaya atas
  3. 01:05:209 (1,2) - Ini lebih baik ga usah di stack deh
  4. 01:22:647 (3) - Ini jangan di-stack gimana? x:428 y:148
  5. 01:31:272 - 01:35:772 - Kasih break aja
  6. 01:39:522 (4,1) - Ini kalo di-stack rasanya cukup membingungkan sih buat pemula normal
  7. 01:43:648 (6) - Aku saranin sih ini di-flip horinzaltally, trus taruh balik ke tempat semula dengan koordinat yang kamu suka
  8. 02:03:897 (2,3) - Kurang fix blanketnya
  9. 02:05:022 (3,4) - Kasusnya sama kaya atas
  10. 02:06:147 (4,1) - ^
  11. 02:07:272 (1,2) - ^
  12. 02:08:397 (2,3) - Ini di blanket lebih bagus deh
I'll skip the Hard Insane, sorry

Good luck :oops:
Darcsol
M4M Request


[General]
  1. Include the following to tags:

    • Lee Seock-Jin Gravity
      (The composer of the song; the game's company name)
  2. (Optional) Include more info to tags:

    • "The memory of RAGNAROK" Original Sound Track CD Vol.1 Special edition orchestral
  3. I can't find any evidence whether this song is in O2Jam. Either prove me wrong or remove it from tags.
  4. Disable the epilepsy warning. The SB is too tame to have one. Though I believe SBs should not have epilepsy-educing effects in the first place.

  5. Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent.

[Storyboard]
  1. 00:18:897 - Is this strobe necessary? It feels out of place.
  2. 00:37:272 - There should to be a smooth transition to the BG. A hard transition like that is unappealing and distracting to players. A really fast fade-in should work.
  3. 00:37:272 - Is there a reason why the BG reversed?
  4. 01:31:272 - (Optional) I recommend having the clouds.png slowly appear throughout its appearance.
  5. 01:53:397 - Again is the strobe necessary? It feels out of place.
  6. 01:53:772 - (Optional) All snow.png should fall a lot slower. It'll enhance the mood of the song more effectively.
  7. 02:11:397 - Move the thanks.png to this point for maximum effect. Saying "thank you" immediately after the map ends won't give time for players to appreciate your message.

[theramdans' Easy]
  1. Should the diff be theramdans's Easy? (Another "s" after the apostrophe. I don't know my possessive nouns...)

    1. 00:50:772 - This is the only diff that has a break here. I highly recommend mapping over it for consistency from all diffs. If it's too difficult for newer players, they should play a different map instead.
    2. 01:31:272 - Add a circle here. Then remove the break after it for consistency. Adding a note here should feel more satisfying when the "break" appears.

[Normal]
  1. Like the other modders' responses to this diff, it's too easy. It should be harder. The difficulty is fine, but please consider the gap between Normal and Hard. It's noticeable.

    1. 01:05:209 (1,2) - Spacing
    2. 01:43:648 (6) - (Optional) The slider should be flipped horizontally for better readability.
    3. 01:49:272 (1,1) - Both of these spinners should combine into one long spinner. Rarely I see spinners so close to each other in a Normal diff.

[Hard]
  1. 00:04:647 (1) - Reduce the slider's slider velocity slightly to 1.15.
  2. 00:06:522 (1) - I don't see why this slider is sped up. If you're gonna keep it, reduce the slider velocity to 1.15.
  3. 00:09:709 - (Optional) Add circles here? It feels missing here.
Can't find much problems. Good diff.
[wendao's Insane]
  1. 00:15:897 (1) - I don't see why the slider has to look that way.
  2. 02:06:147 (1) - ^ Same as above
Good diff too.
Overall it's a great map. Everything is where it suppose to be. But my stance on Normal still stands.

Happy mapping
wendao

Darcsol wrote:

[General]
  1. Include the following to tags:

    • Lee Seock-Jin Gravity
      (The composer of the song; the game's company name)
    ok, I guess
  2. (Optional) Include more info to tags:

    • "The memory of RAGNAROK" Original Sound Track CD Vol.1 Special edition orchestral
    idk about this one, since less player know the album name and many player wont search by album name :x
  3. I can't find any evidence whether this song is in O2Jam. Either prove me wrong or remove it from tags.
    found it here, CMIIW
  4. Disable the epilepsy warning. The SB is too tame to have one. Though I believe SBs should not have epilepsy-educing effects in the first place. fix, but it's depend on Mako
  5. Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent.
no need to, GD can be inconsistent with mapper, iirc

[wendao's Insane]
  1. 00:15:897 (1) - I don't see why the slider has to look that way. feel-the-backsound™
  2. 02:06:147 (1) - ^ Same as above seriously, I love those 'wiggle' slider, also consistent with 02:03:897 (1)
Good diff too.
updates, also Mako, ganti wendao (di tags) jadi wendao2000 dong, biar gampang nyarinya bareng map ku yang pertama, thanks :D
theramdans

ichia7x wrote:

Requested from ♬♪Endless Modding Team♪♬ 【Open ✖ Endless 】




[theramdans' Easy]
  1. Ini judul diffnya kok ga theramdans's ? Jelek ya? ~ iirc , ini bener kok
  2. 00:08:022 (3,4) - Ini kurang fix deh, coba di cek lagi aja ~ apanya yang mau di fix o.o??
    402,237,8022,2,0,P|402:191|421:151,2,80,2|8|8,0:0|0:3|0:3,0:0:0:0:
    ~ pic please?
  3. 00:13:647 (4) - Mending jangan di stack, so pindah ke x:140 y:212 ~ jaraknya 4/1 notes, ga masalah oke, fix
  4. 00:25:647 (3,4) - Ada kemungkinan kalau end dari 00:27:147 (4) - justru yang dipencet duluan daripada yang startnya, mungkin coba di-fix aja ~ gw ga ngerti ?
  5. 00:35:022 (3,1) - Kasusnya sama kaya atas ~ ^
  6. 01:05:022 (2,4) - Setauku sih ini ga disarankan di Easy ~ oke, yg sebelumnya juga

    Good luck :oops:
makasih kk

Darcsol wrote:

M4M Request
Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent.~ personal opinion about guest diffs, they can have different hitsound sample, even different storyboard,even diferent BG, because they are a 'guest' just saying[theramdans' Easy]
  1. Should the diff be theramdans's Easy? (Another "s" after the apostrophe. I don't know my possessive nouns...) ~ I think it is fine as it is, for now

    1. 00:50:772 - This is the only diff that has a break here. I highly recommend mapping over it for consistency from all diffs. If it's too difficult for newer players, they should play a different map instead. ~ I like the break here, and it is easy
    2. 01:31:272 - Add a circle here. Then remove the break after it for consistency. Adding a note here should feel more satisfying when the "break" appears.~ ok added

Overall it's a great map. Everything is where it suppose to be. But my stance on Normal still stands.

Happy mapping
thanks for modding!

EDIT : apdeeet maap lamaaa :(
Topic Starter
Shiranai

ichia7x wrote:

Requested from ♬♪Endless Modding Team♪♬ 【Open ✖ Endless 】



[General]
  1. Song Setup :
    1. Metadata : Clear
    2. Other : Clear
  2. Music and background :
    1. Music : Alangkah baiknya kalau bitratenya di-convert naik jadi 192kbps Aku engga ngerti caranya kak, tapi yang juga udah cukup bagus suaranya
    2. Background : Clear
  3. Kiai and audio preview point :
    1. Kiai : Umm, aku ga yakin kalo kiai-nya dikasih satu doang, tapi ga masalahnya Iya memang bagus cuma satu kak yang bagian akhir
    2. Audio preview point : Mungkin lebih enak di 01:53:209 - , tapi sebelumnya juga udah pas sih Iya
[Normal]
  1. 00:15:897 (2,3) - Fix blanketnya, error tuh Fix, aku engga bisa buat blanket bagus kak
  2. 00:17:022 (3,1) - Sama kasusnya kaya atas Sama
  3. 01:05:209 (1,2) - Ini lebih baik ga usah di stack deh Di situ sengaja biar ada sensasi "stop" kak jadi ga masalah deh lagian masih readable
  4. 01:22:647 (3) - Ini jangan di-stack gimana? x:428 y:148 Sama
  5. 01:31:272 - 01:35:772 - Kasih break aja Aku lebih suka drain daripada break kak
  6. 01:39:522 (4,1) - Ini kalo di-stack rasanya cukup membingungkan sih buat pemula normal Engga ah kak, lagi jarak timeline dengan nada berikutnya cukup jauh, still readable
  7. 01:43:648 (6) - Aku saranin sih ini di-flip horinzaltally, trus taruh balik ke tempat semula dengan koordinat yang kamu suka Fixed
  8. 02:03:897 (2,3) - Kurang fix blanketnya Fixed
  9. 02:05:022 (3,4) - Kasusnya sama kaya atas Fixed
  10. 02:06:147 (4,1) - ^ Fixed
  11. 02:07:272 (1,2) - ^ Fixed
  12. 02:08:397 (2,3) - Ini di blanket lebih bagus deh Fixed
I'll skip the Hard Insane, sorry

Good luck :oops:
Thanks for the mod :)

Darcsol wrote:

M4M Request


[General]
  1. Include the following to tags:

    • Lee Seock-Jin Gravity
      (The composer of the song; the game's company name) Ok
  2. (Optional) Include more info to tags:

    • "The memory of RAGNAROK" Original Sound Track CD Vol.1 Special edition orchestral I don't know I think It's no need until BAT say so, same reason as wendao, thank you for searching anyway
  3. I can't find any evidence whether this song is in O2Jam. Either prove me wrong or remove it from tags. Answered by wendao's post
  4. Disable the epilepsy warning. The SB is too tame to have one. Though I believe SBs should not have epilepsy-educing effects in the first place. Ok
  5. Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent. Ok, Fixed

[Storyboard]
  1. 00:18:897 - Is this strobe necessary? It feels out of place. Deleted
  2. 00:37:272 - There should to be a smooth transition to the BG. A hard transition like that is unappealing and distracting to players. A really fast fade-in should work. Added
  3. 00:37:272 - Is there a reason why the BG reversed? No reason, just part of the sb sequence
  4. 01:31:272 - (Optional) I recommend having the clouds.png slowly appear throughout its appearance. It's already slow appear
  5. 01:53:397 - Again is the strobe necessary? It feels out of place. Yes, this one is necesary since the next is kiai time
  6. 01:53:772 - (Optional) All snow.png should fall a lot slower. It'll enhance the mood of the song more effectively. It's already slowly fall
  7. 02:11:397 - Move the thanks.png to this point for maximum effect. Saying "thank you" immediately after the map ends won't give time for players to appreciate your message. Fixed
[Normal]
  1. Like the other modders' responses to this diff, it's too easy. It should be harder. The difficulty is fine, but please consider the gap between Normal and Hard. It's noticeable.

    1. 01:05:209 (1,2) - Spacing I want to create a "stop" so I keep It that way
    2. 01:43:648 (6) - (Optional) The slider should be flipped horizontally for better readability. Fixed
    3. 01:49:272 (1,1) - Both of these spinners should combine into one long spinner. Rarely I see spinners so close to each other in a Normal diff. Fixed

[Hard]
  1. 00:04:647 (1) - Reduce the slider's slider velocity slightly to 1.15. Ok
  2. 00:06:522 (1) - I don't see why this slider is sped up. If you're gonna keep it, reduce the slider velocity to 1.15. Ok
  3. 00:09:709 - (Optional) Add circles here? It feels missing here. Sure
Can't find much problems. Good diff.Overall it's a great map. Everything is where it suppose to be. But my stance on Normal still stands.

Happy mapping
Thank you for mod :)
Will update tomorrow, need to check the SB, thanks everyone~
Topic Starter
Shiranai
EDIT:
Double post, how?

Updated all!

Thank you~
Grrum
Hi. From #modrequest

[General]

The hitsounds in Theramdn's easy were very nice, I would have liked to have them in the other difficulties because they fit the song well.

[Theramdan's easy]

01:56:022 (1,2) - Consider making these sliders parallel? (rotated 1 by 3 degrees)
01:50:772 (1,2) – I didn't like the flow from 1 to 2, maybe flipping 01:50:022 (3) - to make room for a rotation like this?
[Normal]

00:14:772 (1,2,3) – didn't like the flow between the sliders, and 3 isn't blanketed well. I rotated 2 and 3 by 15 degrees and got this:
00:33:897 (2) – could blanket the end of 1 better
00:55:647 (2) – looked a little odd, either move to 68, 268 or flip horizontally and keep in same spot
01:05:209 (1) – The first time I played it, this was hard to read what you were going for because of the spacing, so I thought it was at 01:05:022 (1) - . Since others have also mentioned this, I insist you reconsider because it feels closer in spacing to 01:05:022 (1) - , and can be very irksome to new players. I would keep the spacing at 1.2 instead of .96
01:17:022 (6,1) – I might be making this up, but I thought stacking in such a short amount of time like this was not encouraged for Easy/Normal. If I'm wrong please tell me.
01:23:209 (4) – Similar to above, was tripped up here again, thought the note was earlier
01:40:272 (1,2) – This time I tripped up because I thought it would be like ^ :o . 1 was also hard to read, but this might be okay, ask more people about it.
02:02:772 (1,2,3,4,1,2) – Similar to above, I don't like the flow of the transition. Furthermore, it might be more interesting to move from left to right this time, contrasting the earlier section moving from right to left. Another option would be to change the patterns since you used them earlier and it might be better to not repeat them.
02:09:522 (3) – Nothing wrong here, but consider doing this:

[Hard]

00:49:647 (1) – Consider using a unique color to show a slow slider?
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) – Beautiful pattern, well done! If there is a particular mapper from whom you drew inspiration to make this, I would love to look up his/her work.
00:54:897 (2,1) – It was easier to read and felt smoother to me if these were not stacked
01:05:022 (4,5,6) - hard to read

[Wendao's Insane]

I got nothing XD. Well done!

Hope this helps, good luck!
Setsurei

[theramdans' Easy]
idk why I don't like the drum in this diff, this song fits a lighter drum sound, so if you want to preserve the drum, reduce the volume a bit
01:20:022 (3) - rotate 45° CCW selection centre
00:27:147 (4) - any of these 2, to improve flow to next object
00:44:022 (4) - blanket fix, move the tail up for a bit
01:36:897 (2) - this one I prefer it to curve the opposite01:42:522 (4) - rotate 20° CCW selection centre or more
01:47:772 (4) - fix blanket
02:03:897 (2) - well I know what you're doing here with 02:06:147 (4) - , but I prefer ctrl g, and then fix distance (imo the flow is nicer, you can see what I'm pointing at looking at the screenshot)[Normal]
00:14:772 (1) - fix blanket
00:15:897 (2) - ^
00:17:022 (3) - ^
00:21:522 (3,1) - stack properly
00:27:147 (5) - fix blanket
00:33:897 (3) - ^
00:45:147 (6,2) - stack properly
00:47:397 (2,3) - imo this curve shape should be switched, because (3) cutted the flow00:51:897 (2,3) - same case as ^
01:01:272 (4) - move the tail up 2 pixels, seems enough for a tidier blanket
01:04:272 (3) - blanket properly
01:07:272 (5) - fix blanket
01:09:897 (4) - prefer this curve the other side, flow break
01:09:897 (4,1) - stack
01:15:522 (5) - fix blanket
01:20:022 (5) - move the red point up a bit
01:54:897 (3,4,5) - prefer not to do this, use another shape of slider if you still insist on adding 01:55:834 (4) -
01:59:397 (3) - fix blanket
02:02:772 (1,2,3) - same problem as 00:14:772 -
02:07:272 (1,2,3) - at 02:07:272 (1) - blanket properly with the head of 02:08:397 (2) - while 02:08:397 (2) - blanket the body of 02:09:522 (3) -
[Hard]
00:23:772 (1) - fix blanket
00:24:522 (2) - ^
00:25:834 (4) - weird jump here, I almost think it's 3/4 beat and 1/4 beat after
00:28:647 (2,3) - blanket properly with 00:29:397 (4) - 's head
00:30:897 (2,3) - ^, also stack properly
00:40:647 (5) - fix blanket (I think I'll stop this nazi blanket mod here, there are more lol)
02:05:397 (2) - stack properly

[wendao's Insane]
00:14:397 (2) - rotate 37° CW selection centre is better rather than overlapping the body
00:38:022 (5,2) - stack tail properly
02:02:022 (5) - fix blanket

good luck
Don
Hey! M4M.

[General]
I hate that finish. Please. Remove it. It's so distracting.

[Easy]
Tick rate +1 because you're mapping sliderws with 1/6 notes
00:06:897 (2) - I think this wave could be more wavy so it'd look better by putting the anchors on the same x coord.
00:08:022 (3,4) - This isn't blanketed too well
01:47:022 (3,4) - A slider end on a big white tick is almost never a good idea, consider a rhythm like this.
01:50:772 (1) - Consider changing this slider to two singles, it'd fit the difficulty curve.
01:54:897 (3,1) - This should be blanketed I feel, it'd look better
01:56:022 (1,2) - Try to make these two slider parts that are almost parallel parallel to make it more visually satisfying (difference between y / difference between x)
01:58:272 (1,2) - I feel like this'd fit better as a blanket as well
Definitely the strongest map of the set stylistically speaking.

[Normal]
Tick rate +1, see easy. Improve your blankets, I named some, but check them all.
00:10:272 (1,2) - Something about this rustles my jimmies, it doesn't really look that well. I can't give you any advice, but I'd reconsider note 2.
00:15:897 (2,3) - Quite a sloppy blanket
00:26:397 (4,5) - This blanket could be improved
00:32:772 (1,2) - ^
00:53:397 (4,5,6) - Consider a different rhythm
01:04:272 (3,1,2) - Check the video on polarity by Charles right here
01:23:209 (4,5) - ^
01:51:522 (1,1) - There's not enough recovery time for the spinner. Use at least two beats for a normal. I'd link to the ranking criteria forum but I can't find it.

[Hard]
00:14:397 (1,2) - I just noticed this, but if you control G a selection like this, the spacing isn't correct. Try making these into a nice triangle
00:33:897 (5) - NC
00:34:647 (7) - and NC here to accentuate the change in rhythm
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - I feel like the jumps in this segment don't really have an audio cue
02:07:834 (2,3,4) - I feel like this jump is out of place.

[Insane]
00:06:522 (2,1) - If you're going to map like this, at least silence the sliderend, the hitsound of 2 feels quite unfitting. Same goes for similar sliders, I won't mention them again
01:59:397 (1,3) - Blegh overlap
02:03:897 (1) - Maybe start with a short repeat stacked with the slider start and shortening the slider so it ends at the same place?
Technically very sound, not that much to complain about your style.

Here's my map in case you forgot
theramdans

pinataman wrote:

Hi. From #modrequest

[General]

The hitsounds in Theramdn's easy were very nice, I would have liked to have them in the other difficulties because they fit the song well. Thank you very much <3333

[Theramdan's easy]

01:56:022 (1,2) - Consider making these sliders parallel? (rotated 1 by 3 degrees)~done

01:50:772 (1,2) – I didn't like the flow from 1 to 2, maybe flipping 01:50:022 (3) - to make room for a rotation like this? ~somehow fixed my own way, looks similar tho


Hope this helps, good luck!

Setsurei wrote:


[theramdans' Easy]
idk why I don't like the drum in this diff, this song fits a lighter drum sound, so if you want to preserve the drum, reduce the volume a bit ~reduced volumes
01:20:022 (3) - rotate 45° CCW selection centre~done
00:27:147 (4) - any of these 2, to improve flow to next object
~I took the first one
00:44:022 (4) - blanket fix, move the tail up for a bit ~done
01:36:897 (2) - this one I prefer it to curve the opposite ~done
01:42:522 (4) - rotate 20° CCW selection centre or more ~done
01:47:772 (4) - fix blanket ~blanket removed :(
02:03:897 (2) - well I know what you're doing here with 02:06:147 (4) - , but I prefer ctrl g, and then fix distance (imo the flow is nicer, you can see what I'm pointing at looking at the screenshot)~wait wait what? I dont get this ?w?
good luck

Don wrote:

Hey! M4M.

[General]
I hate that finish. Please. Remove it. It's so distracting. ~rly? Maybe it is just you

[Easy]
Tick rate +1 because you're mapping sliderws with 1/6 notes ~For real? I am not
00:06:897 (2) - I think this wave could be more wavy so it'd look better by putting the anchors on the same x coord. ~Did you mean the y coordinate?
00:08:022 (3,4) - This isn't blanketed too well ~*tilts head* Yeah, right
01:47:022 (3,4) - A slider end on a big white tick is almost never a good idea, consider a rhythm like this.

~done
01:50:772 (1) - Consider changing this slider to two singles, it'd fit the difficulty curve. ~two 1/1 circles? no no :(
01:54:897 (3,1) - This should be blanketed I feel, it'd look better ~keeping this, coz it is a triangle
01:56:022 (1,2) - Try to make these two slider parts that are almost parallel parallel to make it more visually satisfying (difference between y / difference between x) ~Yes, it is been paralleled in the previous mod
01:58:272 (1,2) - I feel like this'd fit better as a blanket as well ~Blanket incoming
Definitely the strongest map of the set stylistically speaking. ~lol, thanks
Thanks all for modding!

apdeeeet
neonat
Easy

I detect some NC inconsistencies, but they didn't really bother me.................that much

00:08:022 (3,4) - I'm pretty sure you can make this blanket better
00:30:522 (1) - a more evenly distributed slider would be nice
00:41:772 (1) - a straight slider looks really weird above 00:40:647 (2)
01:47:022 (3,4) - make 01:47:772 (4) curve more around the previous slider
01:48:897 (1,2) - the heavy beat is at 01:49:272 - swap the places of the objects so that the circle starts before the slider and the slider starts at 01:49:272

Normal

00:17:022 (3,1) - blanket these
00:32:772 (1,2) - ^
01:04:272 (3,1) - spacing error
01:14:772 (3,4,5) - I don't recommend you stack these 1/1 beats in Normal
01:19:272 (3,4,5) - ^
01:22:647 (3,4,5) - don't stack 01:22:647 (3) with the rest
01:51:522 (1,1) - object too soon after a spinner

Main concerns are the stackings, which I feel should not be in Normals, I don't know if BATs would simply allow all these. Another would be 01:53:772 (1,2,3,4,5,6,7) which is quite a long pattern with no rest

Hard

The combo use is quite inconsistent, you shouldn't let the middle sections have such long patterns that go psat 9 even and then end those parts with super short combos like this part 00:10:272 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2) - this just shows very weird use of combo. I will not keep commenting on combos after this. Use this to look at the rest of the map

00:38:022 (5,1) - this jump is too extreme
00:42:522 (5,1) - ^
01:08:397 (1,2,3) - this is a hard way to move, this isn't really flow
01:14:022 (5,1) - you shouldn't jump across the screen at this kind of part in the song, this is too extreme, close the gap
01:18:522 (5,1) - ^
01:30:147 (8,9) - don't stack these
01:31:647 - insert break, this is too much drain with no objects

Insane

01:21:522 (2) - this should be further away from 01:21:147 (1) and closer to 01:21:897 (3) instead because of the start of the piano here
01:42:522 (1,2) - make them flow in different directions to emphasize the music at 01:43:272
wendao
Topic Starter
Shiranai
pinataman's mod
[General]

The hitsounds in Theramdn's easy were very nice, I would have liked to have them in the other difficulties because they fit the song well. I don't think so, the water drop sound so distracting

[Normal]

00:14:772 (1,2,3) – didn't like the flow between the sliders, and 3 isn't blanketed well. I rotated 2 and 3 by 15 degrees and got this Fixed
00:33:897 (2) – could blanket the end of 1 better Fixed
00:55:647 (2) – looked a little odd, either move to 68, 268 or flip horizontally and keep in same spot Not a problem there
01:05:209 (1) – The first time I played it, this was hard to read what you were going for because of the spacing, so I thought it was at 01:05:022 (1) - . Since others have also mentioned this, I insist you reconsider because it feels closer in spacing to 01:05:022 (1) - , and can be very irksome to new players. I would keep the spacing at 1.2 instead of .96 Fixed
01:17:022 (6,1) – I might be making this up, but I thought stacking in such a short amount of time like this was not encouraged for Easy/Normal. If I'm wrong please tell me. Fixed
01:23:209 (4) – Similar to above, was tripped up here again, thought the note was earlier That intention
01:40:272 (1,2) – This time I tripped up because I thought it would be like ^ :o . 1 was also hard to read, but this might be okay, ask more people about it. No change atm, that's prety readable
02:02:772 (1,2,3,4,1,2) – Similar to above, I don't like the flow of the transition. Furthermore, it might be more interesting to move from left to right this time, contrasting the earlier section moving from right to left. Another option would be to change the patterns since you used them earlier and it might be better to not repeat them. Fixed, I changed the patern instead thanks for the idea
02:09:522 (3) – Nothing wrong here, but consider doing this No need to

[Hard]

00:49:647 (1) – Consider using a unique color to show a slow slider? I'm not sure, but I think don't need as for now
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) – Beautiful pattern, well done! If there is a particular mapper from whom you drew inspiration to make this, I would love to look up his/her work. Thank you, you can check wcx's map for reference https://osu.ppy.sh/s/45450
00:54:897 (2,1) – It was easier to read and felt smoother to me if these were not stacked No changed, hmm I like that one on stack prety readable though
01:05:022 (4,5,6) - hard to read Fixed, delete (5)

Hope this helps, good luck! Thanks a bunch It's very helping :)

Setsurei's mod


[Normal]
00:14:772 (1) - fix blanket Fixed
00:15:897 (2) - ^ Fixed
00:17:022 (3) - ^ Fixed
00:21:522 (3,1) - stack properly
00:27:147 (5) - fix blanket
00:33:897 (3) - ^
00:45:147 (6,2) - stack properly
00:47:397 (2,3) - imo this curve shape should be switched, because (3) cutted the flow http://i57.tinypic.com/21kcyn8.png 00:51:897 (2,3) - same case as ^ I'm not sure, the curent flow is prety good to follow
01:01:272 (4) - move the tail up 2 pixels, seems enough for a tidier blanket
01:04:272 (3) - blanket properly
01:07:272 (5) - fix blanket
01:09:897 (4) - prefer this curve the other side, flow break I'm not sure
01:09:897 (4,1) - stack
01:15:522 (5) - fix blanket
01:20:022 (5) - move the red point up a bit
01:54:897 (3,4,5) - prefer not to do this, use another shape of slider if you still insist on adding 01:55:834 (4) -
01:59:397 (3) - fix blanket
02:02:772 (1,2,3) - same problem as 00:14:772 -
02:07:272 (1,2,3) - at 02:07:272 (1) - blanket properly with the head of 02:08:397 (2) - while 02:08:397 (2) - blanket the body of 02:09:522 (3) -
Almost fix everything except those red

[Hard]
00:23:772 (1) - fix blanket Fixed
00:24:522 (2) - ^ Fixed
00:25:834 (4) - weird jump here, I almost think it's 3/4 beat and 1/4 beat after It's not weird at all
00:28:647 (2,3) - blanket properly with 00:29:397 (4) - 's head Fixed, honestly I'm no good at blanket and stacking
00:30:897 (2,3) - ^, also stack properly Fixed
00:40:647 (5) - fix blanket (I think I'll stop this nazi blanket mod here, there are more lol)
02:05:397 (2) - stack properly

good luck Thank you very much :)

Don's mod
Hey! M4M.


[Normal]
Tick rate +1, see easy. Improve your blankets, I named some, but check them all. Don't want to, It sound too noisy
00:10:272 (1,2) - Something about this rustles my jimmies, it doesn't really look that well. I can't give you any advice, but I'd reconsider note 2. The flow ok imo
00:15:897 (2,3) - Quite a sloppy blanket Fixed
00:26:397 (4,5) - This blanket could be improved Fixed
00:32:772 (1,2) - ^ Fixed
00:53:397 (4,5,6) - Consider a different rhythm Fixed

01:04:272 (3,1,2) - Check the video on polarity by Charles right here Hmm.. on the example given on that video is if you put note on blue tick is too sudden may cause confuse to player and need do some polarity, yet if on red tick I guess It's ok. Fixed anyway, thank you that's a new lecture for me
01:23:209 (4,5) - ^ Fixed
01:51:522 (1,1) - There's not enough recovery time for the spinner. Use at least two beats for a normal. I'd link to the ranking criteria forum but I can't find it. Fixed, hope not too short

[Hard]
00:14:397 (1,2) - I just noticed this, but if you control G a selection like this, the spacing isn't correct. Try making these into a nice triangle Fixed some
00:33:897 (5) - NC Not sure
00:34:647 (7) - and NC here to accentuate the change in rhythm Fixed
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - I feel like the jumps in this segment don't really have an audio cue Fixed
02:07:834 (2,3,4) - I feel like this jump is out of place. Fixed

Here's my map in case you forgot

neonat's mod
Normal

00:17:022 (3,1) - blanket these Fixed
00:32:772 (1,2) - ^ Fixed
01:04:272 (3,1) - spacing error Fixed
01:14:772 (3,4,5) - I don't recommend you stack these 1/1 beats in Norma It's fine
01:19:272 (3,4,5) - ^ It's fine
01:22:647 (3,4,5) - don't stack 01:22:647 (3) with the rest Fixed
01:51:522 (1,1) - object too soon after a spinner Fixed, hope not to short now

Main concerns are the stackings, which I feel should not be in Normals, I don't know if BATs would simply allow all these. Another would be 01:53:772 (1,2,3,4,5,6,7) which is quite a long pattern with no rest. It's probably ok, I'm sure of It

Hard

The combo use is quite inconsistent, you shouldn't let the middle sections have such long patterns that go psat 9 even and then end those parts with super short combos like this part 00:10:272 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,1,2) - this just shows very weird use of combo. I will not keep commenting on combos after this. Use this to look at the rest of the map. Fixed some NC, but I do try to follow the rhythm consistently, about that over 9 combo 00:10:272 (1,2,3,4,5,6,7,8,9,10) - the song and the rhythm It self are long so It's not like I put NC anywhere as I please, and about super short combo you mention about the slider SV is change so I have to make a new NC so player notice the speed was change so the main NC looks short or super short, hope you catch what I wrote

00:38:022 (5,1) - this jump is too extreme Fixed
00:42:522 (5,1) - ^ Fixed
01:08:397 (1,2,3) - this is a hard way to move, this isn't really flow Not sure
01:14:022 (5,1) - you shouldn't jump across the screen at this kind of part in the song, this is too extreme, close the gap Fixed
01:18:522 (5,1) - ^ Fixed
01:30:147 (8,9) - don't stack these My preference is stack that
01:31:647 - insert break, this is too much drain with no objects I leave It like that, I don't want to put any break on that part consistent on both Normal and Hard
LadyofGorgon
Great map!
theramdans

neonat wrote:

Easy

I detect some NC inconsistencies, but they didn't really bother me.................that much ~ gotta take a look at them

00:08:022 (3,4) - I'm pretty sure you can make this blanket better ~ I know dude, I am trying! \o/
00:30:522 (1) - a more evenly distributed slider would be nice ~ will try
00:41:772 (1) - a straight slider looks really weird above 00:40:647 (2) ~ Make it ~bezier~
01:47:022 (3,4) - make 01:47:772 (4) curve more around the previous slider ~ this object at this tick is a circle now
01:48:897 (1,2) - the heavy beat is at 01:49:272 - swap the places of the objects so that the circle starts before the slider and the slider starts at 01:49:272 ~ fixed
thanks neo!!! apdeeeeet :O
Topic Starter
Shiranai
Updated all !
Thank you for mod pinataman, Setsurei, Don, and neonat :)
Feith
haloo..
dari mod que
inilah hasilnya !!!

[Wendao's Insane]
00:17:022 (1) - remove nc ?
00:29:397 (1,2,3) - slow down the sound, too disturbing
00:34:647 (2) - ctrl+g ?
00:48:522 (1) - dont stack it, move somewhere else...
01:09:522 (3) - end at 01:09:803 ?
01:14:397 (4) - it seems too hard at this place, maybe make it vertical ?
01:29:210 (1) - maybe this start from 01:29:022 (4)
02:05:022 (1,1,1,1) - make it in the same colour ?

[Hard]
00:04:647 (1) - remove nc
00:06:522 (1) - ^
00:54:147 (1) - make it leaning towards the bottom left ?
01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - nah, scrabled... fell panic when this comes very instantly


overall semua diff udah bagus kok
oh,ya. saya masih 14thn, terlalu muda untuk dipanggil "kak"
wendao
no changes, sorry
Topic Starter
Shiranai

Feith wrote:

haloo..
dari mod que
inilah hasilnya !!!

[Hard]
00:04:647 (1) - remove nc I think that should be NC, since the SV changed
00:06:522 (1) - ^ Same
00:54:147 (1) - make it leaning towards the bottom left ? No need to do
01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - nah, scrabled... fell panic when this comes very instantly Actually I want to make that part hard, if you feel panic maybe you should get used with the patern first


overall semua diff udah bagus kok Makasiiih dedeee
oh,ya. saya masih 14thn, terlalu muda untuk dipanggil "kak"
No change atm, thank you for checking Feith :)
wendao
just click
Hi! I would be willing to do M4M with you, I saw this on #modreqs.
Here is my my map: https://osu.ppy.sh/s/208506

Thanks!

theramdans' Easy

SPOILER
00:04:647 (4) - Maybe make this a slider and end it at 00:05:397

00:14:022 - This part feels a bit empty, maybe add something somewhere here?

00:22:647 (4) - I think this circle would flow better if you add it somewhere around X 12/Y 598.

00:49:647 (5) - Maybe turn this into a slider and end it at 00:50:772

01:33:522 - Why not add a break in here?

01:40:272 (1) - Something about the hitsound of this circle doesn't feel right. Maybe it's too loud?

Normal

SPOILER
Something I noticed right away about this map is that it doesn't have the same hitsounds as the Easy. Why not?

00:06:897 (3,4) - Maybe make this a slider?

00:27:147 (5) - I think you should move this slider up a little, it's almost going off the grid screen.

01:04:084 - This tick feels empty, I heard music here. Maybe make the reverse slider that precedes this time section extended to end on this time?

01:22:647 (3,4) - Maybe make the shape of these 2 look better, it looks a bit awkward having it stretch out across the screen.

01:28:647 - Add a circle.

01:33:522 - A break should go around here.

01:39:522 (4) - This note would look better if it wasn't stacked. Might be hard to read if someone were to play on Hidden.

01:44:397 - A circle fits in here.

Hard

SPOILER
00:20:022 (2,3,4) - Try to change up these patterns a bit, they are a little repetitive.

00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - This might be difficulty to read for players on Hard.

01:05:022 - Add a circle here.

01:23:022 - ^

01:32:397 - Break here?

01:51:522 (1,2,3,4,5,1,2,3,4,5,6) - This same pattern might also be difficult to read.

wendao's Insane

SPOILER
00:09:147 (1) - This slider's end isn't snapped?

00:09:522 (2) - This note feels odd to me.

00:13:084 - Add a circle?

00:14:209 - ^

00:17:209 - ^ (Better flow)

00:17:584 - ^ (Better flow)

00:17:959 - ^ (Better flow)

00:26:022 (1,2) - Make a cool slider shape out of these? It looks bland the way it is right now.

00:44:022 - I hear potential for a triplet here.

00:47:397 (4) - Make this slider go up?

00:51:147 (2,3,4,5) - Make a jumpy pattern here?

01:01:459 - Add a circle here for better flow?

01:11:022 (1,2,3,4,5,6) - Might be confusing in Hidden.

01:20:772 - Add a circle.

01:32:772 - Not sure why only this difficulty had the break in it, maybe because of HP drain? But like I said before, add this break to every difficulty. :P

01:36:897 (1) - Stack this more neatly.

01:38:022 (1) - ^

01:39:147 (4,5,6) - I see potential for a triangular pattern here.

01:43:834 - Add a circle.

02:03:897 - You could make a triplet here, but that's up to the mapper.
wendao

Breezy wrote:

wendao's Insane

SPOILER
00:09:147 (1) - This slider's end isn't snapped? 1/3 snapping

00:09:522 (2) - This note feels odd to me. I don't think so

00:13:084 - Add a circle? no

00:14:209 - ^ no

00:17:209 - ^ (Better flow) intentional anti-jump

00:17:584 - ^ (Better flow) ^

00:17:959 - ^ (Better flow) ^

00:26:022 (1,2) - Make a cool slider shape out of these? It looks bland the way it is right now. lack of imagination, sorry

00:44:022 - I hear potential for a triplet here. that's why I 'wiggled' that slider

00:47:397 (4) - Make this slider go up? sorry no

00:51:147 (2,3,4,5) - Make a jumpy pattern here? I did

01:01:459 - Add a circle here for better flow? that's an intentional trap, just fyi

01:11:022 (1,2,3,4,5,6) - Might be confusing in Hidden. ^

01:20:772 - Add a circle. I followed the backsound

01:32:772 - Not sure why only this difficulty had the break in it, maybe because of HP drain? But like I said before, add this break to every difficulty. :P

01:36:897 (1) - Stack this more neatly. intentional manual stack

01:38:022 (1) - ^ ^

01:39:147 (4,5,6) - I see potential for a triangular pattern here. ???

01:43:834 - Add a circle. it'll ruin the backsound

02:03:897 - You could make a triplet here, but that's up to the mapper. same as 00:44:022 -
no changes
Topic Starter
Shiranai

Breezy wrote:

Hi! I would be willing to do M4M with you, I saw this on #modreqs.
Here is my my map: https://osu.ppy.sh/s/208506

Thanks!

Normal

SPOILER
Something I noticed right away about this map is that it doesn't have the same hitsounds as the Easy. Why not? Because I don't like the way it sounded

00:06:897 (3,4) - Maybe make this a slider? Sure

00:27:147 (5) - I think you should move this slider up a little, it's almost going off the grid screen. Thanks for the warn, but when you play it still on screen

01:04:084 - This tick feels empty, I heard music here. Maybe make the reverse slider that precedes this time section extended to end on this time? Fixed, but I'm not sure how to fixed that, still not found good rhythm and patern

01:22:647 (3,4) - Maybe make the shape of these 2 look better, it looks a bit awkward having it stretch out across the screen. I don't know, but those 2 is on screen

01:28:647 - Add a circle. Sure

01:33:522 - A break should go around here. Curently no

01:39:522 (4) - This note would look better if it wasn't stacked. Might be hard to read if someone were to play on Hidden. No need to

01:44:397 - A circle fits in here. Yes, you're right

Hard

SPOILER
00:20:022 (2,3,4) - Try to change up these patterns a bit, they are a little repetitive. It's ok, since the song itself repetitive

00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - This might be difficulty to read for players on Hard. I want to make one or two part is hard, and I follow the piano sound there

01:05:022 - Add a circle here. Fixed, adjust the rhythm instead

01:23:022 - ^ Same

01:32:397 - Break here? Curently no

01:51:522 (1,2,3,4,5,1,2,3,4,5,6) - This same pattern might also be difficult to read. I want to make one or two part is hard, and I follow the piano sound there
Thank you for modding :) and also I remaped the last part of Normal
Will update soon. Waiting theramdans reply
theramdans

Breezy wrote:

Hi! I would be willing to do M4M with you, I saw this on #modreqs.
Here is my my map: https://osu.ppy.sh/s/208506

Thanks!

theramdans' Easy

SPOILER
00:04:647 (4) - Maybe make this a slider and end it at 00:05:397 ~no, it is definitely a stop there

00:14:022 - This part feels a bit empty, maybe add something somewhere here? ~added a slider

00:22:647 (4) - I think this circle would flow better if you add it somewhere around X 12/Y 598. ~no, it is weird ._.

00:49:647 (5) - Maybe turn this into a slider and end it at 00:50:772 ~no, I want to emphasize the pre-break moment there

01:33:522 - Why not add a break in here? ~It used to be a break in here, but for the sake of consistency with other diffs, it was removed

01:40:272 (1) - Something about the hitsound of this circle doesn't feel right. Maybe it's too loud?~no, you can see that the part after and before it has the same volume patterns (from 35 to 15 and to 35 again then repeat), so it is for the sake of consistency
thanks !! :3

sorry Mako, I forgot :(
here is a gift
Topic Starter
Shiranai
Okay then, Updated!
Thanks all :)
Xgor
[Images]
Konachan.com - 132051 anubis1982918 moon purple scenic signed stars.jpg dosn't seems to be used anywhere. It's just the same as bg.jpg so please just remove it.

thanks.png has quite a lot of unnecessary transparency. Please crop that out.

Maybe make clouds.png more detailed? It's kinda hard to see details of it right now.

[Storyboard Design]
Right now the clouds.png moves too slow to be be noticeable that it's really moving, if you make it move more during that time it will be more noticeable. Right now it just looks more like a white filter on the BG.

Not sure what flipping the BG in the middle of the SB is supposed to mean to the song... It more confuses me if anything.


Aand here's a quick mod.

[Hard]
Right now the diff spread is could be improved a lot if you made Hard easier, It's much closer to insane than Normal right now :|
Stuff like 00:50:959 (1,2,3,4,5,1,2,3,4,5,6,1) - and 01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - is way more confusing than anything in Insane so it's harder than it at some parts.

[Insane]
01:11:022 (1,2,3,4,5,6) - Noot sure what there anti-jumps are here, They doesn't really make all that much sense to the music
02:02:772 (1,1,1,1,2,1,1,1,1) - The new combo spam around here feels just forced and unnecessary. I suggest you keep the combing consistent here to the rest of the diff.
wendao

Xgor wrote:

[Insane]
01:11:022 (1,2,3,4,5,6) - Noot sure what there anti-jumps are here, They doesn't really make all that much sense to the music I'm pretty sure there is piano sound that goes to higher pitch (I don't know what it is).. so I'll keep it for now
02:02:772 (1,1,1,1,2,1,1,1,1) - The new combo spam around here feels just forced and unnecessary. I suggest you keep the combing consistent here to the rest of the diff. ah okay then
thanks
update
AndreasHD
Hi, MOD4MOD here ~


[General]

Your mp3 file is only 128kbps .. you know you can have a 192kbps file? atleast consider it.

Your Insane diff has "H" icon on website, which I think is ok. I just want you to be aware of it (as you probably are lol).

[itheranmdans's Easy]

00:03:053 remove this unused inheriting section
00:07:553 ^
00:12:053 ^
00:21:053 ^
00:22:178 ^
00:25:178 ^
00:44:022 ^
01:21:147 ^
01:31:272 ^

---------------------------------------------------------------------------

01:50:022 (2) - Maybe move this note alittle down to the right to get better flow

There is so little structure in 'Easy' difficulties, makes it hard to comment on anything "wrong".


[Normal]

00:07:647 (4,5,6) - First of all, you should avoid stacking like this in a 'Normal' diff because they will read it as a fast stream. They think it's easier to read spaced out notes.

00:26:397 (4,5) - Since all of the other difficulties have perfect blankets, I think you want this blanket better.
make it like this if you want it perfect
There are a few more of these 01:00:147 (2,3) - but yeah.. Im not gonna make a "Nazi mod" as they call it:)

01:08:397 (1,2,3) - Think about what I said about the stacking in Normal. I came up with an example of how you could map it if you need one,
01:43:647 (2) - Make this a reverse-slider remove this 01:44:397 (3) - and make sure this 01:44:772 (1) - is distance-snapped correctly after.

01:40:272 (1,2) - make these an angle like this?
01:42:897 (1) - If you an angle like in this picture, it will feel better to play.
01:43:647 (2) - You could angle this aswell


[Hard]

00:51:522 (4,5) - CTRL+G these two
00:51:897 (1,2) - and these two

actually make this whole section 00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - easier to read, because this is 'Hard' diff. Players at that lvl thinks this is really confusing, trust me. I know it looks really cool, but it will only be confusing on a 'Hard' diff.

01:11:022 (7) - NC

01:12:522 (1) - Remove NC

01:51:522 (1,2,3,4,5,6,1,2,3,4,5,6) - Same as before, make this easier to read for hardplayers.


[wendao's Insane]

00:04:647 (1,2,3) - Since you have sliders like this later in the map which changes combocolor, you should make new combo on (2) & (3) here aswell.

02:10:647 (4) - Finish hitsound?

00:59:772 (1,2,3) - These doesn't have NC either.

01:07:272 (3) - soft whistle at the head of slider?

01:09:897 (1) - ^

01:21:147 (1) - And remove the whistle at the head of this slider?

01:25:272 (3,4) - maybe switch the whistle on these

I can't see anything else to change really.. Don't think this diff needs more mods imo. gj, nice style btw.
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