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SoundTeMP - Christmas in the 13th Month

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Total Posts
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Topic Starter
Shiranai
This beatmap was submitted using in-game submission on 23 Desember 2014 at 7:16:42

Artist: SoundTeMP
Title: Christmas in the 13th Month
Source: Ragnarok Online
Tags: wendao2000 Harez theramdans o2jam Lee Seock-Jin Gravity
BPM: 160
Filesize: 3463kb
Play Time: 02:10
Difficulties Available:
  1. Hard (2,88 stars, 281 notes)
  2. Normal (1,86 stars, 167 notes)
  3. theramdans' Easy (1,36 stars, 105 notes)
  4. wendao's Insane (3,32 stars, 307 notes)
Download: SoundTeMP - Christmas in the 13th Month
Information: Scores/Beatmap Listing
---------------
Merry Christmas !
____________________

Second map with SB
___

Audio taken from Loctav's
____________________
wendao
kakifly
FIRST MOD!!YEAAAH!!!shot (m4m from my queue ;D)

General

- Difficulty gap from normal to hard is a it much; try either making normal harder (i really recommend this!) or making hard easier
(nice hitsounds)

theramdan's Easy

- consider adding a slider tick sound of the 'clap' so the hitsounds are more consistent
- 00:25:647 (4) - try to avoid using 1/2 in easy if possible; a 1/1 would work fine here
- 00:27:147 (5) - NC?
- 01:04:272 (1) - this is a really awkward place to start; theres no emphasis or anything
- 01:11:022 (1) - spinner is too short, just add a slider here
- 01:51:522 (1) - same as 01:11:022 (1)
- 02:00:897 - add 1/1 slider here? theres a sound and i dont understand why it isnt mapped

Normal

- 00:01:272 (1) - try making this a 1/1 slider and adding a circle at 00:02:022 - because there is a sound at 00:01:647 - , same concept applies to next few notes as well
- 00:05:772 (1) - move to x315 y101 for perfect stack
- 00:10:272 (1) - try to make the rhythm here a bit harder; as i've stated under 'general' your normal should be harder. ill try not to mention this much more so you can look over your diff and decide for yourself
- 00:26:397 - add note? maybe a 1/1 slider
- 01:05:022 - add note, you leave an awkward pause here while theres a sound in the music; try to keep your rhythm more consistent
- 01:15:147 - ^
- 01:19:647 - ^
- 01:23:022 - ^
- 01:26:022 - ^
- 01:28:643 - ^ (somewhere around here; try to follow the music here)
- 01:31:647 - add break here
- 01:42:897 - map this part please;
- 01:48:897 - add in some notes around here too
- 02:00:147 (5) - make this a 1/2 slider because there is a sound at 02:00:334 -

good luck~
theramdans

kakifly wrote:

FIRST MOD!!YEAAAH!!!shot (m4m from my queue ;D)


theramdan's Easy

- consider adding a slider tick sound of the 'clap' so the hitsounds are more consistent ~sorry , I dont manipulate slidertick for hitosunds, it isnt just me ;w;
- 00:25:647 (4) - try to avoid using 1/2 in easy if possible; a 1/1 would work fine here ~it is fine,well, it is still readable + the slider is slow + there is a gap after it
- 00:27:147 (5) - NC? ~no, it is still same groups with the previous objects
- 01:04:272 (1) - this is a really awkward place to start; theres no emphasis or anything ~so, where do u suggest me to start it? Keeping it for now anyways
- 01:11:022 (1) - spinner is too short, just add a slider here ~fixed epicly
- 01:51:522 (1) - same as 01:11:022 (1) ~fixed too
- 02:00:897 - add 1/1 slider here? theres a sound and i dont understand why it isnt mapped ~for the sake of the gap after 1/2s and for the sake of consistency with 00:25:647 (4,5)
thanks for modding Why Mako, you find mods so fast heuheuhe

Epic Update
wendao
mod

[General]
  1. warna kombo putih pekat (255,255,255) itu Unrankable, jadi.. ya kurangin `3`
  2. disable Widescreen Support di semua diff
  3. tambahin Ragnarok Online ke source? ya hitung-hitung copas dari beatmap loktep `3`
  4. tambahin juga o2jam ke tags, yeah I guess o.o

[Normal]

  • Oh my god I thought this was Easy :/
  1. 00:05:772 (1,2,3,4,5) - wo-wo-wow... this anti-jump so confuse me a lot
  2. 00:12:522 (3) - 2nd node ke 48,172, dan last node ke 60,220
  3. 00:14:772 (1) - last node pindahin sekitar 4 grid ke kiri
  4. 00:14:772 (1,2,3,4) - ...
    472,180,14772,6,0,P|440:272|332:308,1,200,2|0,0:0|0:0,0:0:0:0:
    352,188,15897,2,0,P|320:96|212:60,1,200,2|0,0:0|0:0,0:0:0:0:
    232,180,17022,2,0,P|200:272|92:308,1,200,2|0,0:0|0:0,0:0:0:0:
    112,188,18147,1,4,0:0:0:0:
  5. 00:25:647 (3,4) - same as 00:05:772
  6. 00:33:897 (2) - last node 240,160
  7. 00:37:272 - Unsnapped Break Time, also ga kepanjangan tuh :p
  8. 01:05:397 (4) - better NC here, combo rada kepanjangan
  9. 01:14:772 (3,4) - another anti jump
  10. 01:19:272 (3,4) - and again
  11. 01:21:522 (1) - geser kebawah 1 grid
  12. 01:26:397 (3) - NC
  13. 01:59:397 (3,4,5) - maybe arrange them like this?
  14. 02:02:772 (1,2,3,4,1,2,3) - sama kayak kode diatas, ya replace both, or deny both
    500,192,122772,6,0,P|468:100|360:64,1,200,2|0,0:0|0:0,0:0:0:0:
    380,184,123896,2,0,P|348:276|240:312,1,200,2|0,0:0|0:0,0:0:0:0:
    260,192,125021,2,0,P|228:100|120:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,126147,2,0,P|108:276|0:312,1,200,2|0,0:0|0:0,0:0:0:0:
    20,192,127272,6,0,P|52:100|160:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,128397,2,0,P|164:281|254:325,1,200,2|0,0:0|0:0,0:0:0:0:
    256,204,129522,2,0,P|240:96|344:172,1,300,2|4,0:0|0:0,0:0:0:0:

[Easy]

  • OVERMAPPED!!! even normal got lower score than easy... :/
    menunggu konfirmasi saja, ini soalnya... sumpah.. overmapped banget dari Normal
  1. 00:50:772 - unsnapped break time
  2. 01:31:272 - also here

[Hard]

  • overall sih good owo)b, tapi penggunaan style pentagon kayak 00:37:272 (1,2,3,4,5) - sepertinya overuse deh & banyak copas-an nya... ya just in my opinion

[Insane]

ternyata udah selesai mod nya... >.>
theramdans
Topic Starter
Shiranai

kakifly wrote:

FIRST MOD!!YEAAAH!!!shot (m4m from my queue ;D)

General

- Difficulty gap from normal to hard is a it much; try either making normal harder (i really recommend this!) or making hard easier
(nice hitsounds) Done, honestly I follow mostly the long violin sound on this diff. So don't blame me if this diff not that hard, even Easy diff is harder than Normal diff. The star rating is also indicate 1.6 in which It's acceptable as a Normal, I don't know why most people say this not a Normal, It's not all about make anything harder you know including mapping

Normal

- 00:01:272 (1) - try making this a 1/1 slider and adding a circle at 00:02:022 - because there is a sound at 00:01:647 - , same concept applies to next few notes as well No changes, I just follow the long violin sound
- 00:05:772 (1) - move to x315 y101 for perfect stack Fixed
- 00:10:272 (1) - try to make the rhythm here a bit harder; as i've stated under 'general' your normal should be harder. ill try not to mention this much more so you can look over your diff and decide for yourself No change
- 00:26:397 - add note? maybe a 1/1 slider Fixed I guess
- 01:05:022 - add note, you leave an awkward pause here while theres a sound in the music; try to keep your rhythm more consistent You just don't know my mapping style on this diff, I don't insert everything on the timeline while make a diff, but anyway fixed
- 01:15:147 - ^
- 01:19:647 - ^
- 01:23:022 - ^
- 01:26:022 - ^
- 01:28:643 - ^ (somewhere around here; try to follow the music here)
- 01:31:647 - add break here No need, hp drain is more harder than to have a break time
- 01:42:897 - map this part please; Yes, fixed
- 01:48:897 - add in some notes around here too Fixed I guess
- 02:00:147 (5) - make this a 1/2 slider because there is a sound at 02:00:334 - Fixed

good luck~
Thank you for your mod, It's very helping.
I quote this somewhere,


On the way checking wendao's mod, but Updated!

EDIT:

wendao wrote:

mod

[General]
  1. warna kombo putih pekat (255,255,255) itu Unrankable, jadi.. ya kurangin `3` Aduh bingung mau warna apa XD
  2. disable Widescreen Support di semua diff Fixed, aku masih ga ngerti gunanya widescreen support
  3. tambahin Ragnarok Online ke source? ya hitung-hitung copas dari beatmap loktep `3` Add
  4. tambahin juga o2jam ke tags, yeah I guess o.o Masaaaa? aku ragu, aku tambahin dulu ya buat sekarang

[Normal]

  • Oh my god I thought this was Easy :/ I make Normal as Normal as posible
  1. 00:05:772 (1,2,3,4,5) - wo-wo-wow... this anti-jump so confuse me a lot Fixed
  2. 00:12:522 (3) - 2nd node ke 48,172, dan last node ke 60,220 Fixed
  3. 00:14:772 (1) - last node pindahin sekitar 4 grid ke kiri Fixed
  4. 00:14:772 (1,2,3,4) - ... Kalo ga ada gambarnya ga aku coba
    472,180,14772,6,0,P|440:272|332:308,1,200,2|0,0:0|0:0,0:0:0:0:
    352,188,15897,2,0,P|320:96|212:60,1,200,2|0,0:0|0:0,0:0:0:0:
    232,180,17022,2,0,P|200:272|92:308,1,200,2|0,0:0|0:0,0:0:0:0:
    112,188,18147,1,4,0:0:0:0:
  5. 00:25:647 (3,4) - same as 00:05:772 Fixed
  6. 00:33:897 (2) - last node 240,160
  7. 00:37:272 - Unsnapped Break Time, also ga kepanjangan tuh :p Fixed, I insert everything, karena itu cuma bagian pianonya aja awalnya mau aku lewat, karena aku ngemapnya cuma ngikutin violin
  8. 01:05:397 (4) - better NC here, combo rada kepanjangan Fixed
  9. 01:14:772 (3,4) - another anti jump Karena ini Normal bukan Easy, jadi kalo kata aku boleh-boleh aja anti jump satu dua, lagian memang ada aturan anti jump dilarang buat Normal? terus yang bilang ini Easy siapaaaa
  10. 01:19:272 (3,4) - and again
  11. 01:21:522 (1) - geser kebawah 1 grid
  12. 01:26:397 (3) - NC Fixed
  13. 01:59:397 (3,4,5) - maybe arrange them like this? No need
  14. 02:02:772 (1,2,3,4,1,2,3) - sama kayak kode diatas, ya replace both, or deny both Kalo ga ada gambarnya ga aku coba
    500,192,122772,6,0,P|468:100|360:64,1,200,2|0,0:0|0:0,0:0:0:0:
    380,184,123896,2,0,P|348:276|240:312,1,200,2|0,0:0|0:0,0:0:0:0:
    260,192,125021,2,0,P|228:100|120:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,126147,2,0,P|108:276|0:312,1,200,2|0,0:0|0:0,0:0:0:0:
    20,192,127272,6,0,P|52:100|160:64,1,200,2|0,0:0|0:0,0:0:0:0:
    140,184,128397,2,0,P|164:281|254:325,1,200,2|0,0:0|0:0,0:0:0:0:
    256,204,129522,2,0,P|240:96|344:172,1,300,2|4,0:0|0:0,0:0:0:0:

ternyata udah selesai mod nya... >.>
Mostly fixed everything, I hope the curent one is better, Updated all!
wendao

Mako Sakata wrote:

Kalo ga ada gambarnya ga aku coba
no problem, since it's only blanket fix (I love blanket xD)

update, since you change the combo colour
Celizavia
tunggu, ini semua mappers mapset ini org indo ya o/
tbh mapsetnya udah clean sih, jadi terpaksa harus nazi mod orz maap aku ga terlalu jago mod mako, jadi serah kamu deh ini NM ato M4M

theramdans' Easy
  1. 00:03:240(2,3) impov blanket
  2. a slight overlap at 00:40:553(1,1)
  3. 00:45:147(3,4) make a blanket?
  4. 01:47:498(3,4) improv blanket
Normal
  1. 00:16:647(2,3) improv blanket
  2. 00:17:772(3,1) ^
  3. a slight overlap at 00:25:178(1,3)
  4. 01:22:647(3) unstack this?
  5. 02:04:649(2,3) improve blanket
  6. 02:05:772(3,4) ^
  7. 02:06:897(4,1,2) ^
sorry short mod, smoga berguna, GL ya^^
Kalxie
Normal:

SPOILER
01:04:272 (3) - The violin sounds like it's slurring so a slider here would be cool.
02:02:022 - 02:02:397 - Two filler notes to go with the pizzicato in the background here.

Hard:

SPOILER
00:34:834 (8) - Spacing between this and slider could be reduced.
01:04:928 - Add filler circle?
01:53:584 (6) - Different spacing closer to or on top of slider would be good.
02:09:522 (1) - I feel like the spinner here doesn't do the ending justice. Consider mapping a bit instead of using a spinner.

Sorry for the short mod. I couldn't find many things that were out of place or needed drastic changing.
Topic Starter
Shiranai

Celizavia wrote:

tunggu, ini semua mappers mapset ini org indo ya o/
tbh mapsetnya udah clean sih, jadi terpaksa harus nazi mod orz maap aku ga terlalu jago mod mako, jadi serah kamu deh ini NM ato M4M

Normal
  1. 00:16:647(2,3) improv blanket
  2. 00:17:772(3,1) ^
  3. a slight overlap at 00:25:178(1,3) When I play It's not overlap
  4. 01:22:647(3) unstack this? It's Intended to make a stop
  5. 02:04:649(2,3) improve blanket
  6. 02:05:772(3,4) ^
  7. 02:06:897(4,1,2) ^
sorry short mod, smoga berguna, GL ya^^
Makasih kaaak, selain dua itu aku fixed beberapa blanket

Omg No Pls wrote:

Normal:

SPOILER
01:04:272 (3) - The violin sounds like it's slurring so a slider here would be cool. Sure good catch
02:02:022 - 02:02:397 - Two filler notes to go with the pizzicato in the background here. Add slider to fill them

Hard:

SPOILER
00:34:834 (8) - Spacing between this and slider could be reduced. Fixed
01:04:928 - Add filler circle? Add circle on white tick
01:53:584 (6) - Different spacing closer to or on top of slider would be good. It's Intended
02:09:522 (1) - I feel like the spinner here doesn't do the ending justice. Consider mapping a bit instead of using a spinner. I don't know, but I'd rather to use spinner to fill them instead insert mapping the last part

Sorry for the short mod. I couldn't find many things that were out of place or needed drastic changing. It's ok your mod is very helping :)

Thank you for modding Omg~ such a funny names XD

---
Btw, I just completed the SB. Please forgive me for the inconvenient, you should re-download the beatmap as today 18 Oct 2014, Updated!
Thank you :)
Ichigaki

Requested from ♬♪Endless Modding Team♪♬ 【Open ✖ Endless 】



[General]
  1. Song Setup :
    1. Metadata : Clear
    2. Other : Clear
  2. Music and background :
    1. Music : Alangkah baiknya kalau bitratenya di-convert naik jadi 192kbps
    2. Background : Clear
  3. Kiai and audio preview point :
    1. Kiai : Umm, aku ga yakin kalo kiai-nya dikasih satu doang, tapi ga masalahnya
    2. Audio preview point : Mungkin lebih enak di 01:53:209 - , tapi sebelumnya juga udah pas sih
[theramdans' Easy]
  1. Ini judul diffnya kok ga theramdans's ? Jelek ya?
  2. 00:08:022 (3,4) - Ini kurang fix deh, coba di cek lagi aja
    402,237,8022,2,0,P|402:191|421:151,2,80,2|8|8,0:0|0:3|0:3,0:0:0:0:
  3. 00:13:647 (4) - Mending jangan di stack, so pindah ke x:140 y:212
  4. 00:25:647 (3,4) - Ada kemungkinan kalau end dari 00:27:147 (4) - justru yang dipencet duluan daripada yang startnya, mungkin coba di-fix aja
  5. 00:35:022 (3,1) - Kasusnya sama kaya atas
  6. 01:05:022 (2,4) - Setauku sih ini ga disarankan di Easy

    Aku merasakan Normal- disini, Easy+ lah
[Normal]
  1. 00:15:897 (2,3) - Fix blanketnya, error tuh
  2. 00:17:022 (3,1) - Sama kasusnya kaya atas
  3. 01:05:209 (1,2) - Ini lebih baik ga usah di stack deh
  4. 01:22:647 (3) - Ini jangan di-stack gimana? x:428 y:148
  5. 01:31:272 - 01:35:772 - Kasih break aja
  6. 01:39:522 (4,1) - Ini kalo di-stack rasanya cukup membingungkan sih buat pemula normal
  7. 01:43:648 (6) - Aku saranin sih ini di-flip horinzaltally, trus taruh balik ke tempat semula dengan koordinat yang kamu suka
  8. 02:03:897 (2,3) - Kurang fix blanketnya
  9. 02:05:022 (3,4) - Kasusnya sama kaya atas
  10. 02:06:147 (4,1) - ^
  11. 02:07:272 (1,2) - ^
  12. 02:08:397 (2,3) - Ini di blanket lebih bagus deh
I'll skip the Hard Insane, sorry

Good luck :oops:
Darcsol
M4M Request


[General]
  1. Include the following to tags:

    • Lee Seock-Jin Gravity
      (The composer of the song; the game's company name)
  2. (Optional) Include more info to tags:

    • "The memory of RAGNAROK" Original Sound Track CD Vol.1 Special edition orchestral
  3. I can't find any evidence whether this song is in O2Jam. Either prove me wrong or remove it from tags.
  4. Disable the epilepsy warning. The SB is too tame to have one. Though I believe SBs should not have epilepsy-educing effects in the first place.

  5. Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent.

[Storyboard]
  1. 00:18:897 - Is this strobe necessary? It feels out of place.
  2. 00:37:272 - There should to be a smooth transition to the BG. A hard transition like that is unappealing and distracting to players. A really fast fade-in should work.
  3. 00:37:272 - Is there a reason why the BG reversed?
  4. 01:31:272 - (Optional) I recommend having the clouds.png slowly appear throughout its appearance.
  5. 01:53:397 - Again is the strobe necessary? It feels out of place.
  6. 01:53:772 - (Optional) All snow.png should fall a lot slower. It'll enhance the mood of the song more effectively.
  7. 02:11:397 - Move the thanks.png to this point for maximum effect. Saying "thank you" immediately after the map ends won't give time for players to appreciate your message.

[theramdans' Easy]
  1. Should the diff be theramdans's Easy? (Another "s" after the apostrophe. I don't know my possessive nouns...)

    1. 00:50:772 - This is the only diff that has a break here. I highly recommend mapping over it for consistency from all diffs. If it's too difficult for newer players, they should play a different map instead.
    2. 01:31:272 - Add a circle here. Then remove the break after it for consistency. Adding a note here should feel more satisfying when the "break" appears.

[Normal]
  1. Like the other modders' responses to this diff, it's too easy. It should be harder. The difficulty is fine, but please consider the gap between Normal and Hard. It's noticeable.

    1. 01:05:209 (1,2) - Spacing
    2. 01:43:648 (6) - (Optional) The slider should be flipped horizontally for better readability.
    3. 01:49:272 (1,1) - Both of these spinners should combine into one long spinner. Rarely I see spinners so close to each other in a Normal diff.

[Hard]
  1. 00:04:647 (1) - Reduce the slider's slider velocity slightly to 1.15.
  2. 00:06:522 (1) - I don't see why this slider is sped up. If you're gonna keep it, reduce the slider velocity to 1.15.
  3. 00:09:709 - (Optional) Add circles here? It feels missing here.
Can't find much problems. Good diff.
[wendao's Insane]
  1. 00:15:897 (1) - I don't see why the slider has to look that way.
  2. 02:06:147 (1) - ^ Same as above
Good diff too.
Overall it's a great map. Everything is where it suppose to be. But my stance on Normal still stands.

Happy mapping
wendao

Darcsol wrote:

[General]
  1. Include the following to tags:

    • Lee Seock-Jin Gravity
      (The composer of the song; the game's company name)
    ok, I guess
  2. (Optional) Include more info to tags:

    • "The memory of RAGNAROK" Original Sound Track CD Vol.1 Special edition orchestral
    idk about this one, since less player know the album name and many player wont search by album name :x
  3. I can't find any evidence whether this song is in O2Jam. Either prove me wrong or remove it from tags.
    found it here, CMIIW
  4. Disable the epilepsy warning. The SB is too tame to have one. Though I believe SBs should not have epilepsy-educing effects in the first place. fix, but it's depend on Mako
  5. Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent.
no need to, GD can be inconsistent with mapper, iirc

[wendao's Insane]
  1. 00:15:897 (1) - I don't see why the slider has to look that way. feel-the-backsound™
  2. 02:06:147 (1) - ^ Same as above seriously, I love those 'wiggle' slider, also consistent with 02:03:897 (1)
Good diff too.
updates, also Mako, ganti wendao (di tags) jadi wendao2000 dong, biar gampang nyarinya bareng map ku yang pertama, thanks :D
theramdans

ichia7x wrote:

Requested from ♬♪Endless Modding Team♪♬ 【Open ✖ Endless 】




[theramdans' Easy]
  1. Ini judul diffnya kok ga theramdans's ? Jelek ya? ~ iirc , ini bener kok
  2. 00:08:022 (3,4) - Ini kurang fix deh, coba di cek lagi aja ~ apanya yang mau di fix o.o??
    402,237,8022,2,0,P|402:191|421:151,2,80,2|8|8,0:0|0:3|0:3,0:0:0:0:
    ~ pic please?
  3. 00:13:647 (4) - Mending jangan di stack, so pindah ke x:140 y:212 ~ jaraknya 4/1 notes, ga masalah oke, fix
  4. 00:25:647 (3,4) - Ada kemungkinan kalau end dari 00:27:147 (4) - justru yang dipencet duluan daripada yang startnya, mungkin coba di-fix aja ~ gw ga ngerti ?
  5. 00:35:022 (3,1) - Kasusnya sama kaya atas ~ ^
  6. 01:05:022 (2,4) - Setauku sih ini ga disarankan di Easy ~ oke, yg sebelumnya juga

    Good luck :oops:
makasih kk

Darcsol wrote:

M4M Request
Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent.~ personal opinion about guest diffs, they can have different hitsound sample, even different storyboard,even diferent BG, because they are a 'guest' just saying[theramdans' Easy]
  1. Should the diff be theramdans's Easy? (Another "s" after the apostrophe. I don't know my possessive nouns...) ~ I think it is fine as it is, for now

    1. 00:50:772 - This is the only diff that has a break here. I highly recommend mapping over it for consistency from all diffs. If it's too difficult for newer players, they should play a different map instead. ~ I like the break here, and it is easy
    2. 01:31:272 - Add a circle here. Then remove the break after it for consistency. Adding a note here should feel more satisfying when the "break" appears.~ ok added

Overall it's a great map. Everything is where it suppose to be. But my stance on Normal still stands.

Happy mapping
thanks for modding!

EDIT : apdeeet maap lamaaa :(
Topic Starter
Shiranai

ichia7x wrote:

Requested from ♬♪Endless Modding Team♪♬ 【Open ✖ Endless 】



[General]
  1. Song Setup :
    1. Metadata : Clear
    2. Other : Clear
  2. Music and background :
    1. Music : Alangkah baiknya kalau bitratenya di-convert naik jadi 192kbps Aku engga ngerti caranya kak, tapi yang juga udah cukup bagus suaranya
    2. Background : Clear
  3. Kiai and audio preview point :
    1. Kiai : Umm, aku ga yakin kalo kiai-nya dikasih satu doang, tapi ga masalahnya Iya memang bagus cuma satu kak yang bagian akhir
    2. Audio preview point : Mungkin lebih enak di 01:53:209 - , tapi sebelumnya juga udah pas sih Iya
[Normal]
  1. 00:15:897 (2,3) - Fix blanketnya, error tuh Fix, aku engga bisa buat blanket bagus kak
  2. 00:17:022 (3,1) - Sama kasusnya kaya atas Sama
  3. 01:05:209 (1,2) - Ini lebih baik ga usah di stack deh Di situ sengaja biar ada sensasi "stop" kak jadi ga masalah deh lagian masih readable
  4. 01:22:647 (3) - Ini jangan di-stack gimana? x:428 y:148 Sama
  5. 01:31:272 - 01:35:772 - Kasih break aja Aku lebih suka drain daripada break kak
  6. 01:39:522 (4,1) - Ini kalo di-stack rasanya cukup membingungkan sih buat pemula normal Engga ah kak, lagi jarak timeline dengan nada berikutnya cukup jauh, still readable
  7. 01:43:648 (6) - Aku saranin sih ini di-flip horinzaltally, trus taruh balik ke tempat semula dengan koordinat yang kamu suka Fixed
  8. 02:03:897 (2,3) - Kurang fix blanketnya Fixed
  9. 02:05:022 (3,4) - Kasusnya sama kaya atas Fixed
  10. 02:06:147 (4,1) - ^ Fixed
  11. 02:07:272 (1,2) - ^ Fixed
  12. 02:08:397 (2,3) - Ini di blanket lebih bagus deh Fixed
I'll skip the Hard Insane, sorry

Good luck :oops:
Thanks for the mod :)

Darcsol wrote:

M4M Request


[General]
  1. Include the following to tags:

    • Lee Seock-Jin Gravity
      (The composer of the song; the game's company name) Ok
  2. (Optional) Include more info to tags:

    • "The memory of RAGNAROK" Original Sound Track CD Vol.1 Special edition orchestral I don't know I think It's no need until BAT say so, same reason as wendao, thank you for searching anyway
  3. I can't find any evidence whether this song is in O2Jam. Either prove me wrong or remove it from tags. Answered by wendao's post
  4. Disable the epilepsy warning. The SB is too tame to have one. Though I believe SBs should not have epilepsy-educing effects in the first place. Ok
  5. Why are theramdans' Easy and wendao's Insane the only diffs to use custom hitsounds? Either include them to all diffs or remove them altogether. Please keep the diffs consistent. Ok, Fixed

[Storyboard]
  1. 00:18:897 - Is this strobe necessary? It feels out of place. Deleted
  2. 00:37:272 - There should to be a smooth transition to the BG. A hard transition like that is unappealing and distracting to players. A really fast fade-in should work. Added
  3. 00:37:272 - Is there a reason why the BG reversed? No reason, just part of the sb sequence
  4. 01:31:272 - (Optional) I recommend having the clouds.png slowly appear throughout its appearance. It's already slow appear
  5. 01:53:397 - Again is the strobe necessary? It feels out of place. Yes, this one is necesary since the next is kiai time
  6. 01:53:772 - (Optional) All snow.png should fall a lot slower. It'll enhance the mood of the song more effectively. It's already slowly fall
  7. 02:11:397 - Move the thanks.png to this point for maximum effect. Saying "thank you" immediately after the map ends won't give time for players to appreciate your message. Fixed
[Normal]
  1. Like the other modders' responses to this diff, it's too easy. It should be harder. The difficulty is fine, but please consider the gap between Normal and Hard. It's noticeable.

    1. 01:05:209 (1,2) - Spacing I want to create a "stop" so I keep It that way
    2. 01:43:648 (6) - (Optional) The slider should be flipped horizontally for better readability. Fixed
    3. 01:49:272 (1,1) - Both of these spinners should combine into one long spinner. Rarely I see spinners so close to each other in a Normal diff. Fixed

[Hard]
  1. 00:04:647 (1) - Reduce the slider's slider velocity slightly to 1.15. Ok
  2. 00:06:522 (1) - I don't see why this slider is sped up. If you're gonna keep it, reduce the slider velocity to 1.15. Ok
  3. 00:09:709 - (Optional) Add circles here? It feels missing here. Sure
Can't find much problems. Good diff.Overall it's a great map. Everything is where it suppose to be. But my stance on Normal still stands.

Happy mapping
Thank you for mod :)
Will update tomorrow, need to check the SB, thanks everyone~
Topic Starter
Shiranai
EDIT:
Double post, how?

Updated all!

Thank you~
Grrum
Hi. From #modrequest

[General]

The hitsounds in Theramdn's easy were very nice, I would have liked to have them in the other difficulties because they fit the song well.

[Theramdan's easy]

01:56:022 (1,2) - Consider making these sliders parallel? (rotated 1 by 3 degrees)
01:50:772 (1,2) – I didn't like the flow from 1 to 2, maybe flipping 01:50:022 (3) - to make room for a rotation like this?
[Normal]

00:14:772 (1,2,3) – didn't like the flow between the sliders, and 3 isn't blanketed well. I rotated 2 and 3 by 15 degrees and got this:
00:33:897 (2) – could blanket the end of 1 better
00:55:647 (2) – looked a little odd, either move to 68, 268 or flip horizontally and keep in same spot
01:05:209 (1) – The first time I played it, this was hard to read what you were going for because of the spacing, so I thought it was at 01:05:022 (1) - . Since others have also mentioned this, I insist you reconsider because it feels closer in spacing to 01:05:022 (1) - , and can be very irksome to new players. I would keep the spacing at 1.2 instead of .96
01:17:022 (6,1) – I might be making this up, but I thought stacking in such a short amount of time like this was not encouraged for Easy/Normal. If I'm wrong please tell me.
01:23:209 (4) – Similar to above, was tripped up here again, thought the note was earlier
01:40:272 (1,2) – This time I tripped up because I thought it would be like ^ :o . 1 was also hard to read, but this might be okay, ask more people about it.
02:02:772 (1,2,3,4,1,2) – Similar to above, I don't like the flow of the transition. Furthermore, it might be more interesting to move from left to right this time, contrasting the earlier section moving from right to left. Another option would be to change the patterns since you used them earlier and it might be better to not repeat them.
02:09:522 (3) – Nothing wrong here, but consider doing this:

[Hard]

00:49:647 (1) – Consider using a unique color to show a slow slider?
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) – Beautiful pattern, well done! If there is a particular mapper from whom you drew inspiration to make this, I would love to look up his/her work.
00:54:897 (2,1) – It was easier to read and felt smoother to me if these were not stacked
01:05:022 (4,5,6) - hard to read

[Wendao's Insane]

I got nothing XD. Well done!

Hope this helps, good luck!
Setsurei

[theramdans' Easy]
idk why I don't like the drum in this diff, this song fits a lighter drum sound, so if you want to preserve the drum, reduce the volume a bit
01:20:022 (3) - rotate 45° CCW selection centre
00:27:147 (4) - any of these 2, to improve flow to next object
00:44:022 (4) - blanket fix, move the tail up for a bit
01:36:897 (2) - this one I prefer it to curve the opposite01:42:522 (4) - rotate 20° CCW selection centre or more
01:47:772 (4) - fix blanket
02:03:897 (2) - well I know what you're doing here with 02:06:147 (4) - , but I prefer ctrl g, and then fix distance (imo the flow is nicer, you can see what I'm pointing at looking at the screenshot)[Normal]
00:14:772 (1) - fix blanket
00:15:897 (2) - ^
00:17:022 (3) - ^
00:21:522 (3,1) - stack properly
00:27:147 (5) - fix blanket
00:33:897 (3) - ^
00:45:147 (6,2) - stack properly
00:47:397 (2,3) - imo this curve shape should be switched, because (3) cutted the flow00:51:897 (2,3) - same case as ^
01:01:272 (4) - move the tail up 2 pixels, seems enough for a tidier blanket
01:04:272 (3) - blanket properly
01:07:272 (5) - fix blanket
01:09:897 (4) - prefer this curve the other side, flow break
01:09:897 (4,1) - stack
01:15:522 (5) - fix blanket
01:20:022 (5) - move the red point up a bit
01:54:897 (3,4,5) - prefer not to do this, use another shape of slider if you still insist on adding 01:55:834 (4) -
01:59:397 (3) - fix blanket
02:02:772 (1,2,3) - same problem as 00:14:772 -
02:07:272 (1,2,3) - at 02:07:272 (1) - blanket properly with the head of 02:08:397 (2) - while 02:08:397 (2) - blanket the body of 02:09:522 (3) -
[Hard]
00:23:772 (1) - fix blanket
00:24:522 (2) - ^
00:25:834 (4) - weird jump here, I almost think it's 3/4 beat and 1/4 beat after
00:28:647 (2,3) - blanket properly with 00:29:397 (4) - 's head
00:30:897 (2,3) - ^, also stack properly
00:40:647 (5) - fix blanket (I think I'll stop this nazi blanket mod here, there are more lol)
02:05:397 (2) - stack properly

[wendao's Insane]
00:14:397 (2) - rotate 37° CW selection centre is better rather than overlapping the body
00:38:022 (5,2) - stack tail properly
02:02:022 (5) - fix blanket

good luck
Don
Hey! M4M.

[General]
I hate that finish. Please. Remove it. It's so distracting.

[Easy]
Tick rate +1 because you're mapping sliderws with 1/6 notes
00:06:897 (2) - I think this wave could be more wavy so it'd look better by putting the anchors on the same x coord.
00:08:022 (3,4) - This isn't blanketed too well
01:47:022 (3,4) - A slider end on a big white tick is almost never a good idea, consider a rhythm like this.
01:50:772 (1) - Consider changing this slider to two singles, it'd fit the difficulty curve.
01:54:897 (3,1) - This should be blanketed I feel, it'd look better
01:56:022 (1,2) - Try to make these two slider parts that are almost parallel parallel to make it more visually satisfying (difference between y / difference between x)
01:58:272 (1,2) - I feel like this'd fit better as a blanket as well
Definitely the strongest map of the set stylistically speaking.

[Normal]
Tick rate +1, see easy. Improve your blankets, I named some, but check them all.
00:10:272 (1,2) - Something about this rustles my jimmies, it doesn't really look that well. I can't give you any advice, but I'd reconsider note 2.
00:15:897 (2,3) - Quite a sloppy blanket
00:26:397 (4,5) - This blanket could be improved
00:32:772 (1,2) - ^
00:53:397 (4,5,6) - Consider a different rhythm
01:04:272 (3,1,2) - Check the video on polarity by Charles right here
01:23:209 (4,5) - ^
01:51:522 (1,1) - There's not enough recovery time for the spinner. Use at least two beats for a normal. I'd link to the ranking criteria forum but I can't find it.

[Hard]
00:14:397 (1,2) - I just noticed this, but if you control G a selection like this, the spacing isn't correct. Try making these into a nice triangle
00:33:897 (5) - NC
00:34:647 (7) - and NC here to accentuate the change in rhythm
00:50:959 (1,2,3,4,5,1,2,3,4,5,6) - I feel like the jumps in this segment don't really have an audio cue
02:07:834 (2,3,4) - I feel like this jump is out of place.

[Insane]
00:06:522 (2,1) - If you're going to map like this, at least silence the sliderend, the hitsound of 2 feels quite unfitting. Same goes for similar sliders, I won't mention them again
01:59:397 (1,3) - Blegh overlap
02:03:897 (1) - Maybe start with a short repeat stacked with the slider start and shortening the slider so it ends at the same place?
Technically very sound, not that much to complain about your style.

Here's my map in case you forgot
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