Max combo gap between Salad and Platter is too much. Try to reduce Platter diff's max combo to 600~700s. 598->801->913 isn't really a problem imo, for http://osu.ppy.sh/b/308262 has similar gap (239->385->467). you know it is hard to reduce combos in a map..
00:20:056 (2,3) - You can add a jump here. i ctrl+g'd the 3rd
00:26:512 (3,4,5) - Looks like too extreme for platter difficulty, okay00:27:271 (1,2) - Better remove this jump, since it doesn't fit with any rhythm. okay
00:29:170 (2,3,4,5,6,7) - OMFG, the jump distance between (3) and (6) is pretty large, better reduce it and don't make a repetitive movement on 00:29:297 (3,4) - . Those are like Rain~Overdose level pattern overall. i reduced distance here, seems better now
00:37:904 (1,2,3,4) - Since you didn't use any jumps for 00:34:486 (1,2,3,4,5,1,2,3,4,5) - this part, so why don't you remove the jumps either?
00:40:942 (1,2,3) - Same reason as 00:29:170 (2,3,4,5,6,7) - .
01:01:955 (1,2) - Same reason as 00:26:512 (3,4,5) - , those are really hard to manage. fixed all these spacing issues
01:05:246 (5) - Wasn't it too boring? Try to make more movements here. fixed
01:13:854 (4) - Remove this and add a repeat on 01:13:600 (3) - , it's too extreme. ok
01:26:512 (1) - x : 272 seems much better for me. fixed
01:33:474 (5) - x : 392 for consistency. fixed
01:43:980 (5) - Nope, please flip and replace on ideal position. maybe fixed this, i didn't get it clearly ;w;
01:53:347 (1) - Move this slider on 01:53:474 , and add a beat on 01:53:347 instead. Ofc remove 01:53:727 (5) - for next. hmm why i should remove that beat? sound there is clear imo..
Very nice work overall, good luck!